between chroma being optional in his own build; having to invest five (functionally ten, if you count the ones you fuse) tauforged shards to really get it going; the fact that elemental ward even HAS a percent HP scaling portion; and actually finally manufacturing a reason to use mecha set on lavos, this might be the most cursed warframe build i've ever witnessed.
@@yeoldpubman More like I needed a first. It's a neat bonus but I'd really rather not have to run a kubrow if i can help it unless the interaction is *crazy*
The Grendel situation all over again.. Either way this dragon ain't dragoning right?! Where is the actual dragon warframe? All I see is another boring weapons platform..
Put blue elemental ward on hildryn and spam pillage. Expending shields counts as taking damage. Damage gets multiplied and reflected to everything around you.
As it turns out, an elemental warframe that has an empty ability slot you still can't helminth over, an ability you can give to any frame, an ability that has nothing to do with elemental damage, and an ability that negates one archon mod, barely triggers another, and generally has terrible stats won't be the best frame to use that second ability on (and wouldn't be the best frame to use the third one on if there were other options)
Slightly related but there is a fun exploit with cold ward if you also use melee influence. If melee influence procs, enemies that shoot you proc cold, but then spread cold around in an aoe as if it was dealt by your melee weapon so having it on will freeze enemies solid passively in the next update. Have fun. Welcome back, btw
One day I'll see Chroma nuking with abilities. But it's nice to see what can be done with Ele Ward since they took away the hit-scan interaction from us.
you can choose the element with Chroma mid-mission with Spectral Scream, but others can only choose by setting the cosmetic Emission color (in this case green) which isn't great
As a Lavos main, the lack of slander against my boi and the fact that people are seeing him used well (even if it is Duration on him) makes me incredibly happy.
I'm a relatively new player (I'm roughly 2/3 done with star chart), and I find it relieving but also sickening how much stuff went over my head in this video. A solid bit of this video had things I've never seen before, and definitely never seen in such concentration and amounts. On one hand I'm glad I'll have lots of room for progress and fun/challenge, and on the other hand I'm realizing just a little more what people mean when I keep seeing stuff about "ungodly grind". All that said, it really is nice to see there's only options as far as the horizon stretches.
Very glad to read your perspective as a (relatively) new player! Showing the infinite possibilities of builds is exactly what I was going for and I'm happy that hit the mark even for you. The grind is definitely significantly less bad than it was a couple years ago, and a couple older items even got their grind significantly reduced as well, otherwise you usually don't need that much platinum to trade for old grindy mods due to how much supply there is. The grind will forever exist though due to, as you've noticed, how maaaaaaaany items exist in the game with all kinds of categories and combinations. Even I don't try to grind for every new item anymore so I'm back to where you're at, just doing new quests or getting the next item that looks cool or useful and having fun along the way.
Unrelated, except for the “quirky but fun” category. Loki with “Mind Control” helminth in place of his 3rd. “Damage Decoy” augment, power strength at least 150-200. Sends back 600% of their damage, and prevents the “decoy” enemy from dying. So he just follows you around with the highest aggro cc in the game, get kills lol. Not fast or efficient by ANY means. But ya gotta have fun with WF
Don't forget that switch teleport also taunts enemies to the targeted enemy. So if u switch tp a target, then decoy + mind control, that'll be ultimate aggro lvl. More than mallet probably. (don't compare to resonator as that's a charm buff)
@@A_Game_Zone hmm 🤔 I may have to get that out as well. I like keeping his 4th as limiting enemies to melee strikes reflect a greater deal of damage and can often 1 or 2 hit kill enemies. Worth a try 🤙
@@inglebear84 np. Although his 4th can be replicated by a hound mod. So if you're willing to try a different strat without compromising a radial disarm, u can give hound a try.
I love to see someone testing interactions on none primed frames as I also build duplicates to try whacky things. I was having fun with zephyr using corrosive barrage but now I would like to try an elemental ward zephyr with the mecha set. Thanks for the inspiration.
I live and breath for these funny things in warframe. actually online games in general, seriouslly i cant explain how fun it is to see these weird niche silly mechanics mixing toghether and doing crazy things in chain reaction
Actually, I came up with a way dumber idea. I dunno if it's going to work, but two words: Toxic Meatball. Grendel's 2 can reliably put 10 stacks of viral on everything, and the breakpoint for 100% armor strip on meatball and 100% status chance on Ward is the same. So in theory, you should be able to just subsume it on Grendel's 4 and kill groups of enemies just by rolling through them. Grendel's normal 4 also benefits from Toxic shards, so a full set of them will help his normal build, too.
So I tried this, and... It almost works. I'm getting 100k+ toxin procs. Which is almost as good as what I get from Grendel's 4 normally (that's closer to 200k, but this scales to HP). The showstopper is that meatball moves too fast and knocks enemies out of range of Ward. It's a real shame that ability range doesn't effect the toxic aura, this would actually be sort of viable if it did.
Nevermind, I forgot to include nautilus/veriglas prime shenanigans, this build actually sort of works lol Still would be way more entertaining if range effected the aura.
Good lord, this build is batshit insane. So now both electric and toxin have a purpose while heat and cold have replaceable better alternatives. This is 2024 power creep!
@@flavioromano8754 It does! It's not game changing for chroma entirely but it does fully freeze grouped enemies! A half potency Gloom slow is a good comparison.
@@flavioromano8754 The cold proc that enemies receive after attacking you is spread. Just proc the arcane and let enemies jet-hose bullets at you. Aaaaand I have to be honest, looking at the math, subsume Roar outpaces Chroma's damage at even mid powerstrength. But Chroma is more than enough anyways!
Really well made video! Too bad I don't like playing Lavos, but I have used it on Gauss and replaced his red line works really well with precision intensify and arc continuity.
I love those kind of secret stuff, they actually make the helminth system a way to build your frame differently, give it additional layers rather than just going for Roar or the likes. Welcome back to youtube as well! Is there a way to make the Lavos build work without the Mecha mods? I honestly don't like Kubrows at all. I guess the status spread is what makes it really good, even though status spread in general is broken as a mechanic. Maybe just switch to Verglas Prime sentinel with Contagious bond? Making Chroma work with this toxin build would also be great since he's really only good at being a serration platform. After all, we just need to reach 100% status chance of toxin elemental ward so 200% strength, good for chroma. Then we need Chroma to survive, might be a challenge without the other elemental wards, but there's always some kind of shield tank/shieldgate option at disposal we can use. At that point we just have an immortal frame that automatically kills things that get close, even in 2 ticks of damage would be good enough
Unfortunately all the Mecha set's stats (AOE, cooldown, mark duration) scale with the amount of set mods, and Kubrows hold half the Mecha mods so the initial spread would be really shit and infrequent without a Kubrow to complete the set No Mecha set means Contagious Bond only works if your pet gets the killing blow, anything else (including you or the original Ward proc) killing enemies won't spread procs. Mecha Set procs start off of any killing blow and count as Pet damage which is why it spreads very reliably
@@JelMei now that i read this, it feels like mecha set is doing a lot of work. i have a different question, does this setup (proc tox ward>spread tox via mecha>nuke rooms) still work without lavos's passive?
@@JelMei oh there's a secret to let contagious bond nuke without letting the pet do the major job. I covered a vid about hound nuke. If anyone watches that, you'll notice that I let my hound proc first heat on enemies, then I finish off a single enemy with furis heat procs. Heat inherit allows the final kill to be credited to my hound instead of my furis, resulting in triggering contagious bond!
@@A_Game_Zone Heat procs are a funny subject I know a bit about, you actually do not need the Hound for this, this also works with any companion weapon/ability with heat procs: Heat procs are basically a single damage instance with 1. Stored damage and 2. Status duration. As long as the heat proc was started by a companion, it will count as companion damage for Contagious Bond no matter how many times it has been refreshed by other heat procs. Bonus info: Because a heat proc can endlessly store damage, if you start a heat proc with super high base damage but base/worse status duration, if you hit the same enemy with a different weapon modded for high status duration then the heat proc inherits the new status duration while keeping the super high base damage of the first hit. This is especially funny with Gauss' Thermal Sunder: Because it consumes an entire heat proc's remaining duration, you can prime a high damage heat proc with a super high status duration heat proc and immensly increase Thermal Sunder's final damage!
@@JelMei Yeah I just picked hound because that was my best choice for the strat. Had diriga but unbuilt. Thanks for all the stat confirmation BTW, I used to have doubts about what buffs did the other procs inherit. Still trying to figure out with other wf buddies if elementalist mods inherit for heat. My total sum-up for heat inherit was simply that DEvs intended the proc duration refresher mechanic but accidently allowed the first proc to just repeat, which means preserving the properties. Then might've got some reports that the other procs aren't showing variation in dmg so they tried to "fix" it and that resulted in todays "heat inherit properties without preserving exact same dmg every time"
3:29 Wait, you got an actual crowd of people, animated the segment, and all for a 4 second gag? Hello based department? I’d like to report an incident.
Yep, I did that in VRChat with a custom Nezha player model I set up just for the skit, got a whole bunch of people I hang out with in one place, and basically directed them to get excited! Not exactly animated, more like mocapped cus VR (for the record I am not part of the crowd or cheering, since I was directing behind the camera) Also shoutouts to the one guy I got to scream I FUCKING HATE WARFRAME extremely loudly in the middle of the night bless him
@@JelMei Unfortunately, that scream is the one reason why I'm not sharing this with someone I know - as they're younger and the language could cause problems.
@@Orosian5 Im sorry to hear that, but they shouldn't be playing this game then since there are swear words like bitch, fuck, and hell in it It is mature rated after all :)
@@Orosian5 I double checked reddit when replying to you lol, all those nasty words apparently come later into the game's story, though they are very rare unlike other games. They'll be fiiiiine
Most of my loadouts aren't that out of the ordinary, just some basic stat minmaxing or AOE builds that anyone can come up with, that's why my exciting builds get their own videos :) Heck my daily driver is a boring ass Oberon jack of all trades build because I like being ready for any situation and (politely) stopping my teammates from dying I think the only controversial thing about it is that I refuse to use Phoenix Renewal because I believe replacing it with a Strength mod is better for stopping teammates (and Oberon) from dying due to more heal and armor, but that's just my opinion
@@KhristianBolanoit makes all ability and weapon damage spread doom status, which essentially executes enemies when they take damage equal to 50% of the health they had when they were inflicted with the status effect. But, to answer the original question, it sadly won’t work too well, because “future” damage from toxin or other DoT stacks doesn’t detonate Doom status until said DoT ticks enough for it to have dealt 50% of enemy health in actual damage, and while Wyrd Scythes with their viral procs can expedite the process a bit, it just won’t be that amazing. Unfortunately this gimmick is pretty much stuck to a niche mecha set loadout
@@dungeaterfancam I still don't understand why the MECHA mod set that says COMPANION only works on Kubrows and Kavats, and not Hounds. I can understand Moas, even though they're so bad expecially after the introduction of Nautilus Prime. I think I'm just too lazy to spend resources and time on a Mecha build even though it looks very strong. I would miss the utilities of robotic companions way too much. I hope the companion rework part 2 extends those possibilities because they look very cool
@@KhristianBolano I think there’s two reasons: First is that Companions as used in the mecha set description is pretty outdated terminology, which used to at some point mean basically just Pets, whereas Sentinels meant floating buddies over your shoulder. Nowadays we have the Companions act as a stand-in word for anything in the companion slot, with the separation between Animal and Robotic Companions first, then further separated into subcategories such as Kavats, Helminth, Predasites etc. for animals and Moas, Sentinels and Hounds for robots. So when Mecha says “Companions” what it really means is “Animal Companions”, and the Hounds, despite the name, are modular robots (just like Moas tbf), and at the time of Mecha set release would’ve been classified as Sentinels rather than Companions. Second reason is that Mecha set is older than Hounds so it wasn’t made with them in mind, and is dependent on the innate attack stats of animal companions which Hounds don’t inherently possess because of their separately equipped and separately moddable weapons. It was either a coding difficulty or a balancing concern, so Robotic Companions got Contagious Bond as an alternative. We might see the situation change as the next stage of companion rework is close to release, so who knows, maybe the Hounds will get the ability to equip Mecha someday
@@dungeaterfancam It all makes sense. Honestly I find myself very well with Hounds and despite Nautilus and Verglas Prime being both the best sentinel and best sentinel weapon, I still kinda prefer the Hound for utility since it primes enemies like no other companion. Synergized Prospect + Manifold Bond is an hell of a prospect. Plus I can slot many more mods in because it doesn't need an attack precept, being manually revivable is also good since you can't equip Primed Regen on it. If you really need to, there are 3-4 other companion mods that reduce the reviving timer which are Tenacious Bond, Momentous Bond, Aerial Bond and the one with the Health Orbs. It's also able to equip Reinforced Bond + all the possible hound utility combinations like Null Audit. I just think they're underused despite how easy is obtaining one. I don't even think they need to be able to equip the Mecha mods in order to be good, just that it would make sense. I'm super curious about how they'll rework the whole companion balance since the direction is Nautilus and Verglas Prime in terms of power level. Maybe a decent attack pattern/weapon for all the companions without a gun/glaive? That would be great
Ah yes, touch of death chroma was a team comp i had been in the day Back when trinity would multiply enemy health by 10x, this was a hilarious duo combo
I like that this build doesn't even require you to have elemental ward, a strong enough gun with slash and toxic does the same thing pretty much, same load out but I used an aeolak with a standard hunter munitions crit build but with toxic and the cold mod replaced with rifle elementalist and bam, it makes the bubonico actually useful, swap all the green shards for orange ones and use a fire build phantasma for instant results as well
Since duviri ive been spending almost all my time trying to find the stupidest ways to make Lavos... stupider and i think this video has peaked it, now im finding an even dumber melee weapon with melee afflictions to pair with it and so far exodia contagion zaw is doing something (dont know what but it skyrockets the damage and im happy)
That's some interesting tech. Very entertaining video, too. Does Valence formation increase the DoT damage? I know it does for Lavos' own abilities, but I have no idea if it works on Helminth abilities
Welp it does work, it multiplies the Toxin damage after the Shard damage increase, I didn't actually have the mod and had to buy it to find out lol. I think it is extremely overkill for this build though considering that duration does basically the same thing but also lets the procs last longer for chain reactions. In the end you are still forced to use Lavos, so I'd say its a nice substitute for Viral or Tau Emerald Shards. I'll add this with credit to the video description, thank you very much for bringing it up!
afaik Harmony deletes all the DOT procs before damaging the enemy with their total damage, so Harmony kills can't spread Ward procs via Mecha Set because the procs are deleted before Mecha Set can check for them
@@JelMeiI tested harmony on the mecha marked target. Turns out if u one shot the enemy (which doesn't have overguard) with the heavy attack, the procs do spread. But if the marked enemy has overguard, it doesn't spread for some reason, despite being a one-shot.
I like how the game went from combo between weapon and warframe to get decent damage into warframe helminth ability broken the game and deal tremendous damage and people call it "synergy", i think the dev were like "fyuh, once again dodge a bullet"
Oh good lord is lavos eating good...valence formation,the soon to come elemental changes,*THIS MONSTER OF A BUILD* Yeah wbo cares about cedo prime,i want my gold gilded walking periodic table
I feel like this could be really funny on Rhino instead, for the ability damage boost from Roar, especially since statuse damage double dips faction damage
Very cool and much earlier than me, also got some cool strats in your other videos as well! I especially like the infinite revive strat for Oberon since he's my main, I'm definitely gonna incorporate that! Subbed :)
It's quite of a hassle to put together but it could work, also, don't forget that might not be as nice vut there's a funny thing about Collective Curse that might make you consider Kullervo as an option for the build too, it starts with Damage and ends with Sharing
I'm sure Kullervo's 3 does work very well to turn Ward into reliable burst damage, different from Lavos' high status duration procs that rely on Mark and Contagious Bond to spread. An extremely similar setup to my video was already done by this fellow with Kullervo's (flat damage) slash procs even: th-cam.com/video/p00xYGbbuLY/w-d-xo.html
Jade Shadows will definitely make Toxin Chroma much better, not only will armor be capped but corrosive from Archon Continuity should work much better too
The madlad actually did it! He made a Chroma ability build! I do want to see if this can actually be used on Chroma. The armor strip is trivial, Corrosive procs, Terrify, Pillage, Pets, a billion things work. Ward being locked at 5 meters makes things a lot harder though. Apparently cold ward counts as melee damage and spreads through melee influence. Shame you can't do that with Toxin, I think this makes Kubrow the only answer? Unless Hounds can also use mecha mods?
Hounds can't use the Mecha Set Kubrow mods unfortunately A Chroma build could work if you have some way to group enemies together (like Exodia Hunt) so that you can proc Ward on them and then apply Sickening Pulse (should work much better after the recent Armor nerfs) or Expedite Suffering
@@JelMei I wonder if instead of just trying to spread the aoe all at once it'd be better to use companions to taxi it around. The fact the clones are unmodded wouldn't matter and the fact they're immortal would be useful. Idk if other pets can get away with it but I'm psure the hounds keep their melee mods so they could be their own armor strip. The pet wouldn't be at 100% max health damage though, you could maybe make up for this with theorem contagion? Though the clone pets don't like to stick with you, maybe just big status chance and viral on the weapons? That should take you over 100% unless your shards don't buff others aura damage. I wonder if pets having the aura counts as kills for them or kills for you. If it counts contagious bond may help add back in the aoe, but give you a bit more flexibility than mecha. I do not have the resources to test any of this rn sadly.
@@JelMei can they not!? Was this a recent change? I remembered buffing a pet with heat ward. It could have been link health I guess? But I thought that only scaled woth base number. Big RIP
You can reduce the cooldown with Transmutation Probe, assuming you haven't overwritten it If you want to make its cooldown reduction a bit better you can replace Blind Rage with Precision Intensify, though this will reduce the damage of everything else and forces you to overwrite Lavos' ult with Ward
@@JelMei weird, I thought I tried Probe on its CD and it didn't do anything, but maybe the efficiency was so low that I didn't hit enough enemies to notice.
How nice of DE to have chroma be optional in this build
LOL
@@baitposter valence formation bonus is for weapon, not skills, kekw
between chroma being optional in his own build; having to invest five (functionally ten, if you count the ones you fuse) tauforged shards to really get it going; the fact that elemental ward even HAS a percent HP scaling portion; and actually finally manufacturing a reason to use mecha set on lavos, this might be the most cursed warframe build i've ever witnessed.
Ita the moat warframe build warframe build ive ever seen
Mecha Set Lavos is too fun. It's one of my favorite ways to play him.
You needed a second reason to use Mecha Lavos?
@@yeoldpubman More like I needed a first. It's a neat bonus but I'd really rather not have to run a kubrow if i can help it unless the interaction is *crazy*
@@ecbrd8478 Good thing the companion rework part 2 is coming, running a Kubrow will even be enjoyable
I don't even play this game anymore I just wanna see what the mental institution patients come up with for new builds to trivialize all known content
help
@@JelMei the only help is to not play, that's the lesson I learned
Oh good heavens.
The Grendel situation all over again.. Either way this dragon ain't dragoning right?! Where is the actual dragon warframe? All I see is another boring weapons platform..
Who would have thought the best way to use Chroma was to put him in the Warframe blender? Thank you Jelmei, very based
Put blue elemental ward on hildryn and spam pillage. Expending shields counts as taking damage. Damage gets multiplied and reflected to everything around you.
@@UriGerhardnoted
As it turns out, an elemental warframe that has an empty ability slot you still can't helminth over, an ability you can give to any frame, an ability that has nothing to do with elemental damage, and an ability that negates one archon mod, barely triggers another, and generally has terrible stats won't be the best frame to use that second ability on (and wouldn't be the best frame to use the third one on if there were other options)
You turned Lavis into Saryn. Good god.
Lavys into Saron ?
Slightly related but there is a fun exploit with cold ward if you also use melee influence. If melee influence procs, enemies that shoot you proc cold, but then spread cold around in an aoe as if it was dealt by your melee weapon so having it on will freeze enemies solid passively in the next update. Have fun.
Welcome back, btw
i keep forgetting that the cold freeze change will be a thing, will keep an eye on that stuff
Hope they don't find out
Diriga can proc melee influence too
One day I'll see Chroma nuking with abilities. But it's nice to see what can be done with Ele Ward since they took away the hit-scan interaction from us.
they really need to give elemental ward the cycle thing like final verse because I literally have no idea what ward does
you can choose the element with Chroma mid-mission with Spectral Scream, but others can only choose by setting the cosmetic Emission color (in this case green) which isn't great
@@JelMei I meant in the ability screen, you know how you can press tab to view the 4 things instead instead of it being in a line?
@@OrangeCreamsicle oh I see I don't have Dante yet lmao
As a Lavos main, the lack of slander against my boi and the fact that people are seeing him used well (even if it is Duration on him) makes me incredibly happy.
I'm a relatively new player (I'm roughly 2/3 done with star chart), and I find it relieving but also sickening how much stuff went over my head in this video. A solid bit of this video had things I've never seen before, and definitely never seen in such concentration and amounts.
On one hand I'm glad I'll have lots of room for progress and fun/challenge, and on the other hand I'm realizing just a little more what people mean when I keep seeing stuff about "ungodly grind".
All that said, it really is nice to see there's only options as far as the horizon stretches.
Very glad to read your perspective as a (relatively) new player! Showing the infinite possibilities of builds is exactly what I was going for and I'm happy that hit the mark even for you.
The grind is definitely significantly less bad than it was a couple years ago, and a couple older items even got their grind significantly reduced as well, otherwise you usually don't need that much platinum to trade for old grindy mods due to how much supply there is.
The grind will forever exist though due to, as you've noticed, how maaaaaaaany items exist in the game with all kinds of categories and combinations.
Even I don't try to grind for every new item anymore so I'm back to where you're at, just doing new quests or getting the next item that looks cool or useful and having fun along the way.
Unrelated, except for the “quirky but fun” category. Loki with “Mind Control” helminth in place of his 3rd. “Damage Decoy” augment, power strength at least 150-200. Sends back 600% of their damage, and prevents the “decoy” enemy from dying. So he just follows you around with the highest aggro cc in the game, get kills lol. Not fast or efficient by ANY means. But ya gotta have fun with WF
Don't forget that switch teleport also taunts enemies to the targeted enemy. So if u switch tp a target, then decoy + mind control, that'll be ultimate aggro lvl.
More than mallet probably. (don't compare to resonator as that's a charm buff)
@@A_Game_Zone hmm 🤔 I may have to get that out as well. I like keeping his 4th as limiting enemies to melee strikes reflect a greater deal of damage and can often 1 or 2 hit kill enemies. Worth a try 🤙
@@inglebear84 np. Although his 4th can be replicated by a hound mod. So if you're willing to try a different strat without compromising a radial disarm, u can give hound a try.
Yes Loki can go invisible, but I prefer to keep his third because safeguard switch is indispensable.
Bro doin the Lotus's work
4:08 "forced to make fun of my kubrow" took me so many attempts but i did it. there for like a single frame. AA
You can rewind or advance a video frame by frame if you press comma/period while the video is paused, just so you know
What an insane build, and such an amazing vid. Clean, entertaining, and the info for the build presented very well.
Minus that guy saying he f******* hates Warframe.. And I gotta say.
Based lol
honestly can't wait to try this out, and laugh when people realize what i'm doing
i wonder how well this scales now with armor cap
works much better after all the armor nerfs
I love to see someone testing interactions on none primed frames as I also build duplicates to try whacky things. I was having fun with zephyr using corrosive barrage but now I would like to try an elemental ward zephyr with the mecha set. Thanks for the inspiration.
2:13 what a lovely sound.
The unnamed song is Danger Mouse, Daniele Luppi - Two Against One ft. Jack White.
It sounds very different from the soundcloud disco version though.
Thanks! I'll add that tidbit to the description
Editing is so so great. It was really really interesting but I'm far to have the 5 Emerald Tau so it will wait til Lavos has a Primed version.
The Valence Formation augment is an alternative to shards that I learned about after releasing the video, see description
@@JelMei Ooooooh I see, maybe with the weapon then!
I love this video. All these builds need the MIGHTY SEER and then they'll be game breaking. Great work
We are so back
Lavos being the best frame yet again
This is the most well produced piece of warframe content I've seen. Not to mention the builds are top tier silliness
I live and breath for these funny things in warframe. actually online games in general, seriouslly i cant explain how fun it is to see these weird niche silly mechanics mixing toghether and doing crazy things in chain reaction
This is the kind of mechanic salad I love this game for.
What a goated video from a legend. Also, are lavos' usage stats so abysmal that they skipped his prime and deluxe skin
This is the most convoluted build I've seen in years. I love it!
Now that Companion 2.0 phase 2 just came out, this build just got so much better.
Loved this video for the editing alone.
using chroma subsume on lavos to become saryn on fent is the best thing a lavos main can hear
At first, you had my curiosity. But now you have my attention. We will watch your career with great interest.
All three of my mains (Chroma, Nezha, Lavos) featured in the same video? Sweet.
this video is great, love all of the edits
This brings a tear to my eye, it’s beautiful. I have to do this.
I just finally got around to building a Chroma to throw into the Helminth... Time to see if I can make this build work with my umbralized Lavos.
Actually, I came up with a way dumber idea. I dunno if it's going to work, but two words: Toxic Meatball.
Grendel's 2 can reliably put 10 stacks of viral on everything, and the breakpoint for 100% armor strip on meatball and 100% status chance on Ward is the same. So in theory, you should be able to just subsume it on Grendel's 4 and kill groups of enemies just by rolling through them. Grendel's normal 4 also benefits from Toxic shards, so a full set of them will help his normal build, too.
So I tried this, and... It almost works. I'm getting 100k+ toxin procs. Which is almost as good as what I get from Grendel's 4 normally (that's closer to 200k, but this scales to HP).
The showstopper is that meatball moves too fast and knocks enemies out of range of Ward. It's a real shame that ability range doesn't effect the toxic aura, this would actually be sort of viable if it did.
Nevermind, I forgot to include nautilus/veriglas prime shenanigans, this build actually sort of works lol
Still would be way more entertaining if range effected the aura.
I use it with Grendel because he can amplify its dmg greatly by constantly armor strip enemies with pulverize and 10 viral spread with nourish.
was trying to make this work for sometime, never thought to do this though, nice
So happy to see you post again. You are one of the best build theory crafters !
Ferb, i know what we are going to do today.
Good lord, this build is batshit insane.
So now both electric and toxin have a purpose while heat and cold have replaceable better alternatives. This is 2024 power creep!
Someone in another comment said that the cold ward procs melee influence for some reason, i gotta test it but if its true, we are game
@@flavioromano8754 It does! It's not game changing for chroma entirely but it does fully freeze grouped enemies! A half potency Gloom slow is a good comparison.
How so? I wasnt able to replicate
Btw, chroma totally underrated.
It is a bit boring but its brutally effective
@@flavioromano8754 The cold proc that enemies receive after attacking you is spread. Just proc the arcane and let enemies jet-hose bullets at you.
Aaaaand I have to be honest, looking at the math, subsume Roar outpaces Chroma's damage at even mid powerstrength. But Chroma is more than enough anyways!
Ridiculous stuff is working as intended and it's not about to get nerfed. Stuff like this is why I keep playing Warframe.
Really well made video! Too bad I don't like playing Lavos, but I have used it on Gauss and replaced his red line works really well with precision intensify and arc continuity.
I love those kind of secret stuff, they actually make the helminth system a way to build your frame differently, give it additional layers rather than just going for Roar or the likes. Welcome back to youtube as well!
Is there a way to make the Lavos build work without the Mecha mods? I honestly don't like Kubrows at all. I guess the status spread is what makes it really good, even though status spread in general is broken as a mechanic. Maybe just switch to Verglas Prime sentinel with Contagious bond?
Making Chroma work with this toxin build would also be great since he's really only good at being a serration platform. After all, we just need to reach 100% status chance of toxin elemental ward so 200% strength, good for chroma. Then we need Chroma to survive, might be a challenge without the other elemental wards, but there's always some kind of shield tank/shieldgate option at disposal we can use. At that point we just have an immortal frame that automatically kills things that get close, even in 2 ticks of damage would be good enough
Unfortunately all the Mecha set's stats (AOE, cooldown, mark duration) scale with the amount of set mods, and Kubrows hold half the Mecha mods so the initial spread would be really shit and infrequent without a Kubrow to complete the set
No Mecha set means Contagious Bond only works if your pet gets the killing blow, anything else (including you or the original Ward proc) killing enemies won't spread procs. Mecha Set procs start off of any killing blow and count as Pet damage which is why it spreads very reliably
@@JelMei now that i read this, it feels like mecha set is doing a lot of work. i have a different question, does this setup (proc tox ward>spread tox via mecha>nuke rooms) still work without lavos's passive?
@@JelMei oh there's a secret to let contagious bond nuke without letting the pet do the major job. I covered a vid about hound nuke.
If anyone watches that, you'll notice that I let my hound proc first heat on enemies, then I finish off a single enemy with furis heat procs. Heat inherit allows the final kill to be credited to my hound instead of my furis, resulting in triggering contagious bond!
@@A_Game_Zone Heat procs are a funny subject I know a bit about, you actually do not need the Hound for this, this also works with any companion weapon/ability with heat procs:
Heat procs are basically a single damage instance with 1. Stored damage and 2. Status duration. As long as the heat proc was started by a companion, it will count as companion damage for Contagious Bond no matter how many times it has been refreshed by other heat procs.
Bonus info: Because a heat proc can endlessly store damage, if you start a heat proc with super high base damage but base/worse status duration, if you hit the same enemy with a different weapon modded for high status duration then the heat proc inherits the new status duration while keeping the super high base damage of the first hit.
This is especially funny with Gauss' Thermal Sunder: Because it consumes an entire heat proc's remaining duration, you can prime a high damage heat proc with a super high status duration heat proc and immensly increase Thermal Sunder's final damage!
@@JelMei Yeah I just picked hound because that was my best choice for the strat. Had diriga but unbuilt.
Thanks for all the stat confirmation BTW, I used to have doubts about what buffs did the other procs inherit.
Still trying to figure out with other wf buddies if elementalist mods inherit for heat.
My total sum-up for heat inherit was simply that DEvs intended the proc duration refresher mechanic but accidently allowed the first proc to just repeat, which means preserving the properties. Then might've got some reports that the other procs aren't showing variation in dmg so they tried to "fix" it and that resulted in todays "heat inherit properties without preserving exact same dmg every time"
3:29 Wait, you got an actual crowd of people, animated the segment, and all for a 4 second gag?
Hello based department? I’d like to report an incident.
Yep, I did that in VRChat with a custom Nezha player model I set up just for the skit, got a whole bunch of people I hang out with in one place, and basically directed them to get excited! Not exactly animated, more like mocapped cus VR
(for the record I am not part of the crowd or cheering, since I was directing behind the camera)
Also shoutouts to the one guy I got to scream I FUCKING HATE WARFRAME extremely loudly in the middle of the night bless him
@@JelMei Unfortunately, that scream is the one reason why I'm not sharing this with someone I know - as they're younger and the language could cause problems.
@@Orosian5 Im sorry to hear that, but they shouldn't be playing this game then since there are swear words like bitch, fuck, and hell in it
It is mature rated after all :)
@@JelMei I don't remember the last time I heard swearing when playing Warframe, unless you're referring to region chat? :D
@@Orosian5 I double checked reddit when replying to you lol, all those nasty words apparently come later into the game's story, though they are very rare unlike other games.
They'll be fiiiiine
Those edits though, nice timing.
The level edition on this video is so underrated 🥵
I like how Chroma still doesn't get to do thing, relegating him to infinite Profit-Taker farming.
a very interesting interaction
thats was wild. im subbing.
You had me at the music.
oh... oh that is something alright
I always felt like ward was chroma's best ability but percent health damage blew my expectations way outta the water
nice to see you posting again, cant wait for another video.
maybe share your interesting loadouts?
Most of my loadouts aren't that out of the ordinary, just some basic stat minmaxing or AOE builds that anyone can come up with, that's why my exciting builds get their own videos :)
Heck my daily driver is a boring ass Oberon jack of all trades build because I like being ready for any situation and (politely) stopping my teammates from dying
I think the only controversial thing about it is that I refuse to use Phoenix Renewal because I believe replacing it with a Strength mod is better for stopping teammates (and Oberon) from dying due to more heal and armor, but that's just my opinion
Stop oberon death by sacrifice mod and his 3rd ability?
That was my very first vid.
Hmmmm.
I wonder how Dagath's Grave Spirit augment work with that?
what would the interaction be?
@@KhristianBolanoit makes all ability and weapon damage spread doom status, which essentially executes enemies when they take damage equal to 50% of the health they had when they were inflicted with the status effect.
But, to answer the original question, it sadly won’t work too well, because “future” damage from toxin or other DoT stacks doesn’t detonate Doom status until said DoT ticks enough for it to have dealt 50% of enemy health in actual damage, and while Wyrd Scythes with their viral procs can expedite the process a bit, it just won’t be that amazing. Unfortunately this gimmick is pretty much stuck to a niche mecha set loadout
@@dungeaterfancam I still don't understand why the MECHA mod set that says COMPANION only works on Kubrows and Kavats, and not Hounds. I can understand Moas, even though they're so bad expecially after the introduction of Nautilus Prime.
I think I'm just too lazy to spend resources and time on a Mecha build even though it looks very strong. I would miss the utilities of robotic companions way too much. I hope the companion rework part 2 extends those possibilities because they look very cool
@@KhristianBolano I think there’s two reasons:
First is that Companions as used in the mecha set description is pretty outdated terminology, which used to at some point mean basically just Pets, whereas Sentinels meant floating buddies over your shoulder. Nowadays we have the Companions act as a stand-in word for anything in the companion slot, with the separation between Animal and Robotic Companions first, then further separated into subcategories such as Kavats, Helminth, Predasites etc. for animals and Moas, Sentinels and Hounds for robots. So when Mecha says “Companions” what it really means is “Animal Companions”, and the Hounds, despite the name, are modular robots (just like Moas tbf), and at the time of Mecha set release would’ve been classified as Sentinels rather than Companions.
Second reason is that Mecha set is older than Hounds so it wasn’t made with them in mind, and is dependent on the innate attack stats of animal companions which Hounds don’t inherently possess because of their separately equipped and separately moddable weapons. It was either a coding difficulty or a balancing concern, so Robotic Companions got Contagious Bond as an alternative.
We might see the situation change as the next stage of companion rework is close to release, so who knows, maybe the Hounds will get the ability to equip Mecha someday
@@dungeaterfancam It all makes sense. Honestly I find myself very well with Hounds and despite Nautilus and Verglas Prime being both the best sentinel and best sentinel weapon, I still kinda prefer the Hound for utility since it primes enemies like no other companion. Synergized Prospect + Manifold Bond is an hell of a prospect. Plus I can slot many more mods in because it doesn't need an attack precept, being manually revivable is also good since you can't equip Primed Regen on it. If you really need to, there are 3-4 other companion mods that reduce the reviving timer which are Tenacious Bond, Momentous Bond, Aerial Bond and the one with the Health Orbs. It's also able to equip Reinforced Bond + all the possible hound utility combinations like Null Audit.
I just think they're underused despite how easy is obtaining one. I don't even think they need to be able to equip the Mecha mods in order to be good, just that it would make sense. I'm super curious about how they'll rework the whole companion balance since the direction is Nautilus and Verglas Prime in terms of power level. Maybe a decent attack pattern/weapon for all the companions without a gun/glaive? That would be great
A new way to cose mass extinction with lavos . Noice
Amazing vidéo ❤
Ah yes, touch of death chroma was a team comp i had been in the day
Back when trinity would multiply enemy health by 10x, this was a hilarious duo combo
I like that this build doesn't even require you to have elemental ward, a strong enough gun with slash and toxic does the same thing pretty much, same load out but I used an aeolak with a standard hunter munitions crit build but with toxic and the cold mod replaced with rifle elementalist and bam, it makes the bubonico actually useful, swap all the green shards for orange ones and use a fire build phantasma for instant results as well
Lavos: look at me i'm Saryn now
this is the warframe i live for
Since duviri ive been spending almost all my time trying to find the stupidest ways to make Lavos... stupider and i think this video has peaked it, now im finding an even dumber melee weapon with melee afflictions to pair with it and so far exodia contagion zaw is doing something (dont know what but it skyrockets the damage and im happy)
Im always a fan of unconventional builds in Warframe... but this... this is just cursed.
THIS is my favourite thing in the game. Make almost useless tools the whole cart Nuker!
That's some interesting tech. Very entertaining video, too.
Does Valence formation increase the DoT damage? I know it does for Lavos' own abilities, but I have no idea if it works on Helminth abilities
not sure havent tried yet, my guess is no because description says it applies to weapons, not abilities, will find out tho
Welp it does work, it multiplies the Toxin damage after the Shard damage increase, I didn't actually have the mod and had to buy it to find out lol.
I think it is extremely overkill for this build though considering that duration does basically the same thing but also lets the procs last longer for chain reactions.
In the end you are still forced to use Lavos, so I'd say its a nice substitute for Viral or Tau Emerald Shards.
I'll add this with credit to the video description, thank you very much for bringing it up!
How exactly does this work? Do your weapons get the elemental ward proc ?
@@requiem5176 Valence Formation simply multiplies all DOT damage, including Toxin Ward's procs. Weapons won't inherit Ward's damage
@@JelMeiSo you just have the mod equipped and press ward?
i want bros spotify playlist
I'm definitely using this on my nezha
I loved that video explains how everything works very clearly. I wonder if this can synergize with the harmony scythe.
afaik Harmony deletes all the DOT procs before damaging the enemy with their total damage, so Harmony kills can't spread Ward procs via Mecha Set because the procs are deleted before Mecha Set can check for them
@@JelMeiI tested harmony on the mecha marked target.
Turns out if u one shot the enemy (which doesn't have overguard) with the heavy attack, the procs do spread.
But if the marked enemy has overguard, it doesn't spread for some reason, despite being a one-shot.
I like how the game went from combo between weapon and warframe to get decent damage into warframe helminth ability broken the game and deal tremendous damage and people call it "synergy", i think the dev were like "fyuh, once again dodge a bullet"
How to play Risk of Rain 2 in Warframe:
Who let him cook your honor he has brought the heat
Oh good lord is lavos eating good...valence formation,the soon to come elemental changes,*THIS MONSTER OF A BUILD*
Yeah wbo cares about cedo prime,i want my gold gilded walking periodic table
another commenter informed me that Valence Formation works with this too btw, talk about overkill
Hey! I do, cedo is my most used primary
Cedo incarnon when??????
Torid incarnon while powerful isnt as fun to use
How does valence formation work?@@JelMei
@@trentdailey5587 See description
Now I'm curious about this build with harmony
Saryn at home:
The best chroma build is chucking him in the helminth. That's crazy.
Just wait until you hear how I put Oberons smite on my nezha and half my frames........
I feel like this could be really funny on Rhino instead, for the ability damage boost from Roar, especially since statuse damage double dips faction damage
once again lavos is the king of bull
what a wonderfully fucked up build i love it
SOMEONE FINALLY USED MECHA SET + CONTAGIOUS BOND!!!
My channel has a vid covered about it "400 slash procs AoE"
Very cool and much earlier than me, also got some cool strats in your other videos as well! I especially like the infinite revive strat for Oberon since he's my main, I'm definitely gonna incorporate that! Subbed :)
@@JelMei ayy, warframe community supporting each other.
"Apes stronk together!"
I subbed to urs as well 👍
@@A_Game_Zone May I ask what your IGN is so I can add you? You are very clearly big brained
am i the only one that imagines a warframe dancing to the song while listening to it?
It's quite of a hassle to put together but it could work, also, don't forget that might not be as nice vut there's a funny thing about Collective Curse that might make you consider Kullervo as an option for the build too, it starts with Damage and ends with Sharing
I'm sure Kullervo's 3 does work very well to turn Ward into reliable burst damage, different from Lavos' high status duration procs that rely on Mark and Contagious Bond to spread.
An extremely similar setup to my video was already done by this fellow with Kullervo's (flat damage) slash procs even: th-cam.com/video/p00xYGbbuLY/w-d-xo.html
The legend is BACK
Chroma was always the GOAT
mom dad.. its the guy who made basmu video
im basmu guy
This is the stupidest thing I’ve seen, i love it
lizr 🦎
Helminth abilities were a mistake
Try this with Harmony, goes insane
Darn i thought i could improve upon my toxin solider Graxx Chroma.
Maybe Things change with Jade when Armor gets capped.
Very well made still.
Jade Shadows will definitely make Toxin Chroma much better, not only will armor be capped but corrosive from Archon Continuity should work much better too
Thanks!
You're welcome
Guess im crafting a third nezha prime so i can make a green shard build
LMFAO you can't be serious that even when Chroma isn't being curbstomped he is being curbstomped
The madlad actually did it! He made a Chroma ability build!
I do want to see if this can actually be used on Chroma. The armor strip is trivial, Corrosive procs, Terrify, Pillage, Pets, a billion things work. Ward being locked at 5 meters makes things a lot harder though. Apparently cold ward counts as melee damage and spreads through melee influence. Shame you can't do that with Toxin, I think this makes Kubrow the only answer? Unless Hounds can also use mecha mods?
Hounds can't use the Mecha Set Kubrow mods unfortunately
A Chroma build could work if you have some way to group enemies together (like Exodia Hunt) so that you can proc Ward on them and then apply Sickening Pulse (should work much better after the recent Armor nerfs) or Expedite Suffering
@@JelMei I wonder if instead of just trying to spread the aoe all at once it'd be better to use companions to taxi it around. The fact the clones are unmodded wouldn't matter and the fact they're immortal would be useful.
Idk if other pets can get away with it but I'm psure the hounds keep their melee mods so they could be their own armor strip.
The pet wouldn't be at 100% max health damage though, you could maybe make up for this with theorem contagion? Though the clone pets don't like to stick with you, maybe just big status chance and viral on the weapons? That should take you over 100% unless your shards don't buff others aura damage.
I wonder if pets having the aura counts as kills for them or kills for you. If it counts contagious bond may help add back in the aoe, but give you a bit more flexibility than mecha.
I do not have the resources to test any of this rn sadly.
@@lordderppington4694 Pets/Clones can't get buffed by Ward sadly
@@JelMei can they not!? Was this a recent change? I remembered buffing a pet with heat ward.
It could have been link health I guess? But I thought that only scaled woth base number. Big RIP
@@lordderppington4694 yea it's just Link Health, removing it makes them not gain health with Heat Ward on
Bruh I have only realized I sold my chroma long before helminth system became a thing
Gotta wait 4 days to try this out now🥴
this is why i love warframe
stupid theory crafting
BATCHEST END GAME
they really should disable the extra cooldown on elemental ward. those 10 seconds are always up in inopportune moments
You can reduce the cooldown with Transmutation Probe, assuming you haven't overwritten it
If you want to make its cooldown reduction a bit better you can replace Blind Rage with Precision Intensify, though this will reduce the damage of everything else and forces you to overwrite Lavos' ult with Ward
@@JelMei weird, I thought I tried Probe on its CD and it didn't do anything, but maybe the efficiency was so low that I didn't hit enough enemies to notice.
LIZARDS
Well, time to subsume a Chroma