Added some chapter breaks to make it easier to view! Sorry about that. Also, noticed an error at 30:06 when talking about dice rolls needed to punch the knight. I rolled it right off camera, but said it wrong during the video. The power fist sgt would be s8 with plus 1 to wound into the T10 knight, needs 4's to wound. the Captain at S10 would need 3's to wound with the +1 to wound!
Your content is top draw! Would love to see a kind of ‘in my head’ series where you watch your matches back and commentate over them to talk us through your strategic decision making. Want to be inside the mind of a master ultra marines player
Hello, thanks for the awesome video, I needed that! Please, would this list work against a tyranid with lot of monsters, like 2 exocrine, old eye, a tyranofex etc..? im struggling like crazy against my buddy :( **also what kind of blue do you use for your army please? it's beautiful!! Thanks :)
Calgar with his Victrix guard are a character unit, but only Calgar has the character keyword. As soon as you attach him to a squad, say a unit of Company heroes, Calgar and his Victrix guard are the 'character unit' and the Company Heroes are the 'bodyguard' unit. Once combined, they now become known as an 'attached' unit. Whenever you suffer wounds to an attached unit, you are free to allocate those wounds to any models in that unit that do not have the character keyword. i.e. Calgar himself (unless those attacks are precision). This means you are free to allocate them to the Victrix guard if you so choose. However, this is the key part that you want to focus on. If you look up the 'leader' rules in the core rules, there is a section near the end that talks about allocating attacks if the last body guard unit is destroyed: "Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit." those rules very clearly let you start allocating to Calgar immediately after the last Company Hero is killed. You want to set it up so you have one victrix guard model left alive when the last wound from your Bodyguard unit fails. That way, you can now immediately choose to allocate it to the Character model Calgar himself instead of the last Victrix guard. Since a Victrix Guard model is still alive, that lets him active the 4+++ FNP.
Since the dataslate jacked your redeemer cost, I saw you took it out of your list. Do you miss the flexibility of jumping in and out of the redeemer enough to consider putting it back in the list, even with the increased cost?
It definitely changes the threat projection of the list, both in terms of the melee threat range and the damage/overwatch threat of the landraider itself. I haven't decided which list is better, but the landraider is definitely missed.
Why are there in to landraider two different squads inside at the same time? according to the rules, only one unit can be inside, despite the fact that theoretically the transport could accommodate a larger number of models
Transports have a model capacity and sometimes a limit on types of passengers. There is no restrictions on the number of units embarked as long as you don't exceed capacity.
@@Jason-wh7in points are always a challenge! If you go with the 6man bladeguard, I definitely recommend the lieutenant. With a 3man, you don't want to invest two characters into it. It can operate on it's own but it's real power in the small form is to combo with the rest of your units to overwhelm your opponent.
Added some chapter breaks to make it easier to view! Sorry about that. Also, noticed an error at 30:06 when talking about dice rolls needed to punch the knight. I rolled it right off camera, but said it wrong during the video. The power fist sgt would be s8 with plus 1 to wound into the T10 knight, needs 4's to wound. the Captain at S10 would need 3's to wound with the +1 to wound!
This is a master class on how to pilot the Ultramarines! Thank you, Thomas! This is amazing!
Your content is top draw! Would love to see a kind of ‘in my head’ series where you watch your matches back and commentate over them to talk us through your strategic decision making. Want to be inside the mind of a master ultra marines player
This is an interesting thought! Let me see what I can do!
Awesome video, so insightful thank you. I would love more Ultramarines content, tactics, battle reports and unit breakdowns 🙏
HOLY ITS ABOUT TIME MAN!!! LETS GO! NOW LETS GET BATTKE REPORTS AND MORE AND MORE ULTRAMARINES!!!
Hello, thanks for the awesome video, I needed that! Please, would this list work against a tyranid with lot of monsters, like 2 exocrine, old eye, a tyranofex etc..? im struggling like crazy against my buddy :(
**also what kind of blue do you use for your army please? it's beautiful!!
Thanks :)
An hour on the Ultras? Let's get into it!
Damn it Thomas, you're really making me consider buying servo-turrets now.
Love this! Please make more videos like this.
Could you please explain the calgar feel no pain rule in writing? I thought you could only really use his FnP against precision.
Calgar with his Victrix guard are a character unit, but only Calgar has the character keyword. As soon as you attach him to a squad, say a unit of Company heroes, Calgar and his Victrix guard are the 'character unit' and the Company Heroes are the 'bodyguard' unit. Once combined, they now become known as an 'attached' unit. Whenever you suffer wounds to an attached unit, you are free to allocate those wounds to any models in that unit that do not have the character keyword. i.e. Calgar himself (unless those attacks are precision). This means you are free to allocate them to the Victrix guard if you so choose. However, this is the key part that you want to focus on. If you look up the 'leader' rules in the core rules, there is a section near the end that talks about allocating attacks if the last body guard unit is destroyed: "Each time an attack successfully wounds an Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character models in that unit." those rules very clearly let you start allocating to Calgar immediately after the last Company Hero is killed. You want to set it up so you have one victrix guard model left alive when the last wound from your Bodyguard unit fails. That way, you can now immediately choose to allocate it to the Character model Calgar himself instead of the last Victrix guard. Since a Victrix Guard model is still alive, that lets him active the 4+++ FNP.
@@tabyrd22 thanks for the detailed reply. I’m loving the current content, especially the ultramarine tactics videos :D
Since the dataslate jacked your redeemer cost, I saw you took it out of your list. Do you miss the flexibility of jumping in and out of the redeemer enough to consider putting it back in the list, even with the increased cost?
It definitely changes the threat projection of the list, both in terms of the melee threat range and the damage/overwatch threat of the landraider itself. I haven't decided which list is better, but the landraider is definitely missed.
Go Thomas!
I’m new to 40K and the ultramarines are my guys and I notice you don’t have any terminators. Is there a reason why? Are they not worth it?
Why are there in to landraider two different squads inside at the same time? according to the rules, only one unit can be inside, despite the fact that theoretically the transport could accommodate a larger number of models
Transports have a model capacity and sometimes a limit on types of passengers. There is no restrictions on the number of units embarked as long as you don't exceed capacity.
I didn't know that in the 10th edition you can do this. Thank you, I will use it in games
Did you take bladeguard with this list too?
Yep, I have been liking what the small bladeguard unit does with Uriel
Surprised you are taking BGV without the lieutenant?
@@Jason-wh7in points are always a challenge! If you go with the 6man bladeguard, I definitely recommend the lieutenant. With a 3man, you don't want to invest two characters into it. It can operate on it's own but it's real power in the small form is to combo with the rest of your units to overwhelm your opponent.