You may have addressed this since the video came out, but rotating monsters and vehicles that aren't on a circular base costs 2". I think the rotation cost is deducted as soon as you rotate, but after you've lost the 2", you can rotate it anyway you like. Its a one-time rotation cost for that movement. I think i read that in the core book or maybe a rules commentary.
This is the exact kind of video I've been searching for. Not a lot of opportunities for me to learn how to play from others and I got the basic rules from countless other vids, not too many explaining niche rules and strats like this
@13:53 Incorrect information. The disembark is considered "setting up a unit on the field" which is stated as a trigger in the Fire Overwatch Strategem.
doing a little scrubbing back-and-forth on the video, its worth pointing out, around 7:26-ish mark, the front of your tank ends up further "up" the objective marker when you do the movement via your "non-pet-peeve" method than with the "bend the tape measurer" method. dunno if that was your intention or not but if it was, better to let your opponents bend the tape lol..
Loving these - a note/suggestion when it comes to specific abilities or rules (like this one here, with the Assault Ramp) - add in a blurb/cut-out of that rule from the Core Rules and/or the Rules Commentary. It would possibly ease.
Good Stuff brotha! Love the videos! Although, whoever told you that you move vehicles the way you described needs to have a discussion with me about geometry and how you calculate the movement of points on a curve🙃
At 9:15 you mention the addition of all the movement amounts. But when terrain is in the way and stuff with walls, unfortunately you often have to take it step by step
At 6:57 You mention the pivoting of vehicles. I recently had a debate with a friend about this. We couldn't find the rule to say you have to measure the pivoting of the vehicle. Could you tell me where to find the rule that states it? I was sure it was the way you teach, but I couldn't find a rule to back it up.
in the app/core rules under 'Movement Phase - 1. Move Units': "[...] The distance a model moves is measured using the part of its base that moves furthest along its path. If a model does not have a base, measure using whichever part of that model moves the furthest."
Great tactic vids man 🙌. Would love a video in depth for how Towering works. It’s still kinda confusing depending on house rules if it’s true line of sight or terrain is infinite in height. If a towering unit is behind a line of sight blocking terrain piece they can’t shoot over it right? But if they toe in they can? That’s how I understand it now at least 🤪
Experimenting with a rhino and 2 groups of 5 slaanesh legionaries inside, give 1 a lascannon and one a havok autocannon and with firing deck we have a mini predator 😂 drop off 5 on an ob and move to another, keep them inside til it pops, send it to tankshock and move block rhinos are too fun!
At 13:37 you mention that overwatch cannot target a disembarking unit since it doesn't count as a normal move. Indeed it's not a normal move, but overwatch is allowed when it's "Your opponent’s Movement or Charge phase, just after an enemy unit IS SET UP or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move." Disembark reads "When a unit disembarks from a Transport model, SET IT UP on the battlefield..." So wouldn't that mean that overwatch still works based on the model being set up, much like units being set up from reserves? Can you prove that overwatch doesn't count for disembarking units? I'm genuinely curious since I want to get it right.
1. can you disembark in the reinforcement step of the movement phase? the rule mentions if a unit starts in a transport they can disembark in the phase not step. 2. does disembarking a unit count as moved for purpose of heavy etc? as it doesn't state it has moved as it does in 9th edition.
hey Mate, you mentioned that you cant overwatch a unit disembarking from a transport because they dont finish a move but overwatch also allows you to shoot at targets that are being set up too, which units disembarking from a transport are. cheers.
Great vid dude, thanks for these. I was wondering, is it possible to disembark a unit from a transport that has not moved yet and then embark a different unit on that same transport after the first unit has disembarked then moved away? If so can this transport, with the freshly embarked unit, that has not moved yet then move with the newly embarked units inside?
thanks for your video, quick question, if a transport arrives from reserves, can the troops inside disembark outside of the "9" inches limitations? Therefore being able to potentially declare a charge shorter than 9 inches if the transport allow to disembark and charge?
I dont understand you moved a unit within overwatch range and the moved the rino could they not overwatch because at the time of your disembark and move they could not see you? but you ended your movement in plain sight?
Hey, newbie here with a niche transport question. I own a corvus blackstar, a flying transport. Me and my friends can' decide whether I disembark from the base or the hull. Intuitively I want to disembark from the base because I have the space to do so. But I'm pretty sure the rules just say 3 inches from a vehicles hull?
@janfreitag1633 I like this. So flying transports go from the base because it's exposed enough to work. Any part of the rulebook that clarifies this so I can point my friends towards it?
@@Xander101 Core rules page 7: "When measuring the distance between models, measure between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, measure to the closest point of any part of that model instead" Link that with transport rules on page 17: "When a unit disembarks from a Transport model, set it up on the battlefield so that it is wholly within 3" of that Transport model" As the transport rules refer to the model, and the core rules prioritise measuring from the base if your miniatures have one (and only using the actual physical model if it doesn't have a base), for flying transports you measure 3" from the base. Unless your flying model doesn't have a base and is just kinda floating there I guess. EDIT: (if they try to pull something like "but that's only between two models already on the table, this is a new model arriving", stop playing with them. Just pack up and leave.)
@stuartp2006 I really appreciate this comprehensive response! Don't worry, my friends were actually insisting I could measure 3 inches from my Blackstars' hull, essentially giving me a 4/ 5-inch disembark. I didn't think it felt right, so it's nice to have it explained this way. I aspire to play at competitive events so I want to avoid learning bad habits that will make me look like "that guy"
Great information for disembarking but the bit on the movement of the vehicle annoyed me. You have to pay extra move to simulate how your vehicle would actually drive/move but driving your vehicle sideways if free of such cost even though that's not how a treaded or wheeled vehicle would be able to move. For a hover vehicle you could make an argument for but a standard wheel/track vehicle it makes no sense. I'm calling shenanigans. Other than that Great vid and keep up the good work.
can vehicles pivot for free as long as its arounf theyre centre axis? or can they pivot whenever as long as no part of the vehicle has gone further than theyre move still?
At 12:30 your comment about overwatch tactics seems out of date. In 10th overwatch can be called at any point in the enemy movement phase or charge phase. It has no relationship to when or in what order enemy units declare charges.
no hes not wrong, it does block a overwatch. its to do with not being able to shoot when tied up in combat. if your in melee combat you cant shoot so you cant overwatch. overwatch says shoot as if it were your shooting phase so the shooting will still be blocked by melee range. they chould fire any pistols if they had them. also they shoulve just used overwatch in the movment phase if they were worried about this. (not all scenarios allow this, but the one in the video does) also side note i was told that you cant overwatch with a Vehicle that was in melee as 'big guns never tire' says owner [of the Vehicle/monster] turn only in the text. but over watch says as if it were your shooting phase. ive was playing it as ruled as the Vehicle not being able to shoot as that is what ive been told before, but im not sure if thats right, it might be a jugdes decision. in any case, in this video its a mounted unit so it doesnt apply.
@@DRcocosalt Of course you can't shoot overwatch when tied up in combat. That wasn't the issue. What he suggested was that you could force the enemy to overwatch the rhino by charging with it first, which is what we used to do in older editions. In 10th you can fire overwatch at any time in the enemy movement or charge phase at any unit that's moved within 24 inches of your unit. I've been overwatched by enemy units 20 inches away while I was moving in the other direction. Overwatch has nothing to do with charges anymore. That's all I was pointing out.
@@Riverboat374 this is a misundertanding of what we thought his point at 12:30 was, i thought he was refering to getting into melee 'if i dont fail my charge' to prevent that unit from over watch by tying it up in melee. you thought it was by breaking the timing of the overwatch like an older edtion (im not familiar with the older editions of rules i restrated playing when 10th came after 10 years). you are correct overwatch can be used at any time in the charge phase and with a unit that not the target of the charge and from the max of 24' (if visable). and im correct that tying the unit up will prevent overwatch. it just a deffrent interpretation of drit bags words thats the issue here. by 'force out an overwatch' i assumed he meant [or risk being tied up in combat]. were both right here.
I believe setting a unit up on the table for any reason can trigger an Overwatch, so that would include getting out of a transport.
i think your right.
@@40kDirtbagsis that not counter to what you specifically said in the video?
@@gormmiolneer335 getting out of a transport does not trigger over watch. Or mist for grey knights.
@@40kDirtbags then why did you say “I think your right.”?
@@gormmiolneer335 was 2 mo. Who before my team told me other wise
Quick and precise tips and tactics. Plus really like you add in some practical uses in game too. Outstanding stuff! Keep them coming!
thanks alot broski!
You may have addressed this since the video came out, but rotating monsters and vehicles that aren't on a circular base costs 2". I think the rotation cost is deducted as soon as you rotate, but after you've lost the 2", you can rotate it anyway you like. Its a one-time rotation cost for that movement. I think i read that in the core book or maybe a rules commentary.
This is the exact kind of video I've been searching for. Not a lot of opportunities for me to learn how to play from others and I got the basic rules from countless other vids, not too many explaining niche rules and strats like this
8:53 Couldn't have had fate throw you better promotional material 🤣
@13:53 Incorrect information. The disembark is considered "setting up a unit on the field" which is stated as a trigger in the Fire Overwatch Strategem.
13:55 disembarking iirc is being "set up" and is thus eligible for overwatch
Thanks broski
Great video, but I wanted to congratulate you on winning "all the marbles" with CSM. Outstanding work!
Thanks broski!
doing a little scrubbing back-and-forth on the video, its worth pointing out, around 7:26-ish mark, the front of your tank ends up further "up" the objective marker when you do the movement via your "non-pet-peeve" method than with the "bend the tape measurer" method. dunno if that was your intention or not but if it was, better to let your opponents bend the tape lol..
Quick videos sometimes cause different movement examples. But I get ya
Loving these - a note/suggestion when it comes to specific abilities or rules (like this one here, with the Assault Ramp) - add in a blurb/cut-out of that rule from the Core Rules and/or the Rules Commentary. It would possibly ease.
Thank you for idea
Good Stuff brotha! Love the videos!
Although, whoever told you that you move vehicles the way you described needs to have a discussion with me about geometry and how you calculate the movement of points on a curve🙃
Makes sense
At 9:15 you mention the addition of all the movement amounts. But when terrain is in the way and stuff with walls, unfortunately you often have to take it step by step
yea gotta go inch by inch.
Thanks mate, these kind of videos are amazing. Really appreciate the help
At 6:57 You mention the pivoting of vehicles. I recently had a debate with a friend about this. We couldn't find the rule to say you have to measure the pivoting of the vehicle. Could you tell me where to find the rule that states it? I was sure it was the way you teach, but I couldn't find a rule to back it up.
in the app/core rules under 'Movement Phase - 1. Move Units': "[...] The distance a model moves is measured using the part of its base that moves furthest along its path. If a model does not have a base, measure using whichever part of that model moves the furthest."
Great tactic vids man 🙌. Would love a video in depth for how Towering works. It’s still kinda confusing depending on house rules if it’s true line of sight or terrain is infinite in height. If a towering unit is behind a line of sight blocking terrain piece they can’t shoot over it right? But if they toe in they can? That’s how I understand it now at least 🤪
Hey are you on the patron page?
I watch the prev vid too, pls more vids like this ❤ happy holidays
Experimenting with a rhino and 2 groups of 5 slaanesh legionaries inside, give 1 a lascannon and one a havok autocannon and with firing deck we have a mini predator 😂 drop off 5 on an ob and move to another, keep them inside til it pops, send it to tankshock and move block rhinos are too fun!
Ive used a rhino with 10 cultists inside to drop them on home ob turn one and sticky then just screen with them both
i was thinking the same thing.
At 13:37 you mention that overwatch cannot target a disembarking unit since it doesn't count as a normal move. Indeed it's not a normal move, but overwatch is allowed when it's "Your opponent’s Movement or Charge phase, just after an enemy unit IS SET UP or when an enemy unit starts or ends a Normal, Advance, Fall Back or Charge move."
Disembark reads "When a unit disembarks from a Transport model, SET IT UP on the battlefield..."
So wouldn't that mean that overwatch still works based on the model being set up, much like units being set up from reserves? Can you prove that overwatch doesn't count for disembarking units? I'm genuinely curious since I want to get it right.
Learned this on Monday. Thanks broski
@@40kDirtbags So overwatch does apply for disembarking then?
@@danielhughes3758it does.
Damn, is that a first edition Rhino? 🤣 I converted those to Ork trucks ages ago.
yes lol, i have 3 of em. they hide so well
1. can you disembark in the reinforcement step of the movement phase?
the rule mentions if a unit starts in a transport they can disembark in the phase not step.
2. does disembarking a unit count as moved for purpose of heavy etc?
as it doesn't state it has moved as it does in 9th edition.
in the rules it says it counts as moving, being placed on the table. look up disembark, if its only movement phase then reinforcements you cannot.
hey Mate, you mentioned that you cant overwatch a unit disembarking from a transport because they dont finish a move but overwatch also allows you to shoot at targets that are being set up too, which units disembarking from a transport are. cheers.
Thanks broski
Great vid dude, thanks for these. I was wondering, is it possible to disembark a unit from a transport that has not moved yet and then embark a different unit on that same transport after the first unit has disembarked then moved away? If so can this transport, with the freshly embarked unit, that has not moved yet then move with the newly embarked units inside?
it says in the rules you cant disembark and embark in the same phase. if you have a unit that can move in the shooting phase you can.
also a unit leaving a transport another unit can embark in that same transort as long as there is room
Can units ONLY disembark in the MOVEMENT phase, I'm pretty sure that's the rule, but just need clarification
i believe so, but you can embark in a different phase like grey knights interceptors.
thanks for your video, quick question, if a transport arrives from reserves, can the troops inside disembark outside of the "9" inches limitations? Therefore being able to potentially declare a charge shorter than 9 inches if the transport allow to disembark and charge?
You need to be set up inches away from another unit coming from reserves. So you cannot have a shorter charge
Both the transport and the embarked units count as reinforcements.
Really good video!
I dont understand you moved a unit within overwatch range and the moved the rino could they not overwatch because at the time of your disembark and move they could not see you? but you ended your movement in plain sight?
@@gorryman I believe you can over watch now when you get out of vehicle
Thank you for this
Hey, newbie here with a niche transport question. I own a corvus blackstar, a flying transport. Me and my friends can' decide whether I disembark from the base or the hull.
Intuitively I want to disembark from the base because I have the space to do so. But I'm pretty sure the rules just say 3 inches from a vehicles hull?
if a model has a base, you use that
if it doesnt have a base, you use the hull
hull, most of the times. bc the base below you cant physically get there.
@janfreitag1633 I like this. So flying transports go from the base because it's exposed enough to work. Any part of the rulebook that clarifies this so I can point my friends towards it?
@@Xander101 Core rules page 7: "When measuring the distance between models, measure between the closest points of the bases of the models you’re measuring to and from. If a model does not have a base, measure to the closest point of any part of that model instead"
Link that with transport rules on page 17: "When a unit disembarks from a Transport model, set it up on the battlefield so that it is wholly within 3" of that Transport model"
As the transport rules refer to the model, and the core rules prioritise measuring from the base if your miniatures have one (and only using the actual physical model if it doesn't have a base), for flying transports you measure 3" from the base. Unless your flying model doesn't have a base and is just kinda floating there I guess.
EDIT: (if they try to pull something like "but that's only between two models already on the table, this is a new model arriving", stop playing with them. Just pack up and leave.)
@stuartp2006 I really appreciate this comprehensive response!
Don't worry, my friends were actually insisting I could measure 3 inches from my Blackstars' hull, essentially giving me a 4/ 5-inch disembark. I didn't think it felt right, so it's nice to have it explained this way. I aspire to play at competitive events so I want to avoid learning bad habits that will make me look like "that guy"
Great information for disembarking but the bit on the movement of the vehicle annoyed me. You have to pay extra move to simulate how your vehicle would actually drive/move but driving your vehicle sideways if free of such cost even though that's not how a treaded or wheeled vehicle would be able to move. For a hover vehicle you could make an argument for but a standard wheel/track vehicle it makes no sense. I'm calling shenanigans. Other than that Great vid and keep up the good work.
Thanks bro, vehicle movement is annoying
can vehicles pivot for free as long as its arounf theyre centre axis? or can they pivot whenever as long as no part of the vehicle has gone further than theyre move still?
No each inch counts. I think fly is different
@@40kDirtbags cool thanks, im really trying to get into competative 40k this edition, play tua mostly but i love making wierd off meta stuff work :P
@@isaacowen3295 I'm the same way
If the rhino advances can the unit still disembark as normal?
It says it in the rule that you can't fall back or advance.
At 12:30 your comment about overwatch tactics seems out of date. In 10th overwatch can be called at any point in the enemy movement phase or charge phase. It has no relationship to when or in what order enemy units declare charges.
no hes not wrong, it does block a overwatch.
its to do with not being able to shoot when tied up in combat. if your in melee combat you cant shoot so you cant overwatch. overwatch says shoot as if it were your shooting phase so the shooting will still be blocked by melee range. they chould fire any pistols if they had them. also they shoulve just used overwatch in the movment phase if they were worried about this. (not all scenarios allow this, but the one in the video does)
also side note i was told that you cant overwatch with a Vehicle that was in melee as 'big guns never tire' says owner [of the Vehicle/monster] turn only in the text. but over watch says as if it were your shooting phase. ive was playing it as ruled as the Vehicle not being able to shoot as that is what ive been told before, but im not sure if thats right, it might be a jugdes decision. in any case, in this video its a mounted unit so it doesnt apply.
thanks broski!
@@DRcocosalt Of course you can't shoot overwatch when tied up in combat. That wasn't the issue. What he suggested was that you could force the enemy to overwatch the rhino by charging with it first, which is what we used to do in older editions. In 10th you can fire overwatch at any time in the enemy movement or charge phase at any unit that's moved within 24 inches of your unit. I've been overwatched by enemy units 20 inches away while I was moving in the other direction. Overwatch has nothing to do with charges anymore. That's all I was pointing out.
@@Riverboat374 this is a misundertanding of what we thought his point at 12:30 was, i thought he was refering to getting into melee 'if i dont fail my charge' to prevent that unit from over watch by tying it up in melee. you thought it was by breaking the timing of the overwatch like an older edtion (im not familiar with the older editions of rules i restrated playing when 10th came after 10 years). you are correct overwatch can be used at any time in the charge phase and with a unit that not the target of the charge and from the max of 24' (if visable). and im correct that tying the unit up will prevent overwatch. it just a deffrent interpretation of drit bags words thats the issue here. by 'force out an overwatch' i assumed he meant [or risk being tied up in combat]. were both right here.
3 editions and this is still in debate / controversy / confusion about how it's played.....SSSsSsssiMPLiFiED NoT ssssSSsiMPLe
So true
At 6:43 you show perfectly why you can't simplify to 8". And then just handwaved him an extra 3. Living up to the dirtbag name.
Hell ya