Being unable to buy FW models made obligatory by GW for my army to function. That and not having really powerful rules for my units. Stat check armies don't work, when it is easy to pass the check & the game requires to use cheap fast msu , which doesn't exist in the codex.
You forgot to mention Nurgle's best strategy: do not shower a month before the tournament. Your body odor will prevent enemies from verifying your LoS over questionable cover, and it's a free screen USE IT. Bonus, if you feel like being dishonest: Their eyes will be too full of tears from your stank to notice you only rolled two exploding 6s, but declared four.
Great video. Another technique, is to predict what score each playing should expect to get if their basic game plan is pulled off. This will let you know if you can win by default or if you really need to make something happen.
Good talk. I am sure this will help a lot of new players regardless of tournaments because of how important intent is and we're all human and can only be so accurate.
Love this format of video, Really helps get across the points you are making very clearly and effectively, More like this please! I think to make this type of video even better you could use clips from small created scenarios on an actual tabletop, just to further aid explanation of the information you are sharing with us? (and then also doubles up as way to showcase any models rarely seen) Regardless, great video!
@@TabletopTitans White scars! I like how flashy they are with the white and red. I do have one model painted and figured out how to paint white, haha. Love the content!
This really helps. Started playing a month ago and went RG because I love Tacticool, but I'm having such a hard time. I feel pretty underpowered even against my other noob buddies and have noticed guides say they rely heavily on movement which is 'advanced' play. Definitely going to consider threat holistically then add peaking and point trading to my arsenal of tactics. Thanks!!!
also started with Raven Guard as my first choice for Marine flavour :) took me some time to realise their best stratagems are about advance and charge as well as fallback and charge. Then started to build my list around it and it makes a HUGE difference! Good luck to you on your ways to mastering the crafts of the sneaky bois! :D
If you're playing Primaris RG that is going to be a big chunk of your problem. Short of Eliminators, there are not many Primaris minis that jive well with RG strategy. You are going to want a good mix of cheaper older minis (scouts, old marine tactical squads, ect) winning the game for you while you have Centurions putting in work in your enemy backlines, sprinkle on a smash captain for your Centurions(Shrike _can_ do this, but it's better to just have a extra smash captain for this suicidal backline ambush) and you are going to be a menace. Short of playing like WhiteScars with vehicles, you are simply going to _require_ scouts (Eliminators are too expensive for this). Think of them as mere seeds of cheap grass you can plant on objectives, not very tacticool, but lets your tacticool guys do stuff. But if you are adamantly sticking Primaris, damn the consequences, you're going to want to be a second founding chapter because focused on ambushing melee Bladeguards+ Gene wrought Might + What Have you. But at the end of the day... you are playing XIXth, we have as much plot armor as the Lamenters, so losing battles is fluffy and lore accurate.
I like assuming my opponent's average charge roll is 9 while mine is 5. If the strategy and positioning is still solid with those numbers, it is just better if those numbers are flipped.
Well it's not a terrible rule of thumb. You'll fail your charges a max of 16.6% of the time, and your opponent probably won't even bother charging unless he has nothing to lose or can't do math. Of course, this assumes that you account for any commands, strategens, auras, etc.
Think this is one of the main things I've been struggling getting a grasp on. Currently it's just been me and my friend playing a few matches, we recently did 1 match with our armies more or less completed though that got scrapped cause it was before a party lol. Placements and remembering all the skill/abilities in my army has been the hardest for me to learn.
@@TabletopTitans Yea maybe making a list for my CSM army buffs would be good. Currently using a black legion build though will probably turn it into a creations of bile
every time you say bye at the end like that I think about you eating avocado toast with poached egg... I like your short videos nice and informative I can do without your avocado toast :)
Mastering placing terrain and the overall deployment phase seem important to victory too! Although maybe that is a subset of your point regarding line of sight 🤔
No such thing as intent. You simply play by the rules. Why do I say this? Because it's true, and it protects new players from being Hoodwinked by more experienced players. For example, in a recent game and opponent placed a model behind terrain and said, I intend this model to not be in your line of sight during deployment so you can't shoot at it in turn one. I said okay. Then I placed a model down in such a way that gave me line of sight to intended hidden model. He then said, I didn't know you can do that can I move my model? I said no. Don't let players and their subjectivity ruin the rules.
I tried to order your pop up terrain a few weeks back and you still haven’t shipped. Tried contacting you numerous times via email. Your customer service is terrible. Order #1942
We hope these tips are helpful! What do you struggle with the most in games?
honestly? trying to resist throwing all of my Blood Angels in on turn 2 before Assault Doctrine lands. ...I have yet to truly succeed. :P
Playing Deathguard into anything..
Proper deployment, trading properly, picking the right army at the right time. Those are issues I have…
Being unable to buy FW models made obligatory by GW for my army to function. That and not having really powerful rules for my units. Stat check armies don't work, when it is easy to pass the check & the game requires to use cheap fast msu , which doesn't exist in the codex.
eat and drink the day of the event! and be sure to sit while you can!
We should do a separate one about non game things to do!
I can’t agree more with how important it is to remember to SIT during your opponents turn 😅
Hopefully these tips can help me get out of my 14 game losing streak
You forgot to mention Nurgle's best strategy: do not shower a month before the tournament. Your body odor will prevent enemies from verifying your LoS over questionable cover, and it's a free screen USE IT. Bonus, if you feel like being dishonest: Their eyes will be too full of tears from your stank to notice you only rolled two exploding 6s, but declared four.
With so many people losing the sense of smell post covid , it doesn't seem like a valud tactic for 10th ed.
@@piotrjeske4599 If they are one of those they are probably not long for this world. Nurgle just can't stop winning it seems.
Would be great to see some in-game walkthroughs and examples for the first few tips, but a brilliant video!
During your opponents movement phase, randomly measure things on the board, just to get in his head and make him think you have plans.
Great video. Another technique, is to predict what score each playing should expect to get if their basic game plan is pulled off. This will let you know if you can win by default or if you really need to make something happen.
Good talk.
I am sure this will help a lot of new players regardless of tournaments because of how important intent is and we're all human and can only be so accurate.
Love this format of video, Really helps get across the points you are making very clearly and effectively, More like this please! I think to make this type of video even better you could use clips from small created scenarios on an actual tabletop, just to further aid explanation of the information you are sharing with us? (and then also doubles up as way to showcase any models rarely seen) Regardless, great video!
Awesome. More of that kind of content. Really like that
Taking notes on this competitive 40k video like I have an army while I look at the one squad of unpainted assault intercessors I own.
You'll get there! What chapter are you thinking?
@@TabletopTitans White scars! I like how flashy they are with the white and red. I do have one model painted and figured out how to paint white, haha. Love the content!
This really helps. Started playing a month ago and went RG because I love Tacticool, but I'm having such a hard time. I feel pretty underpowered even against my other noob buddies and have noticed guides say they rely heavily on movement which is 'advanced' play. Definitely going to consider threat holistically then add peaking and point trading to my arsenal of tactics. Thanks!!!
also started with Raven Guard as my first choice for Marine flavour :) took me some time to realise their best stratagems are about advance and charge as well as fallback and charge. Then started to build my list around it and it makes a HUGE difference! Good luck to you on your ways to mastering the crafts of the sneaky bois! :D
Glad to hear this is useful! It takes a lot of practice against different armies too to get the hang of it, but then you can start generalizing more
If you're playing Primaris RG that is going to be a big chunk of your problem. Short of Eliminators, there are not many Primaris minis that jive well with RG strategy. You are going to want a good mix of cheaper older minis (scouts, old marine tactical squads, ect) winning the game for you while you have Centurions putting in work in your enemy backlines, sprinkle on a smash captain for your Centurions(Shrike _can_ do this, but it's better to just have a extra smash captain for this suicidal backline ambush) and you are going to be a menace.
Short of playing like WhiteScars with vehicles, you are simply going to _require_ scouts (Eliminators are too expensive for this). Think of them as mere seeds of cheap grass you can plant on objectives, not very tacticool, but lets your tacticool guys do stuff.
But if you are adamantly sticking Primaris, damn the consequences, you're going to want to be a second founding chapter because focused on ambushing melee Bladeguards+ Gene wrought Might + What Have you. But at the end of the day... you are playing XIXth, we have as much plot armor as the Lamenters, so losing battles is fluffy and lore accurate.
@@attemptedunkindness3632 hahahaha very true
I do feel like I often lose in the movement phase lol. good tips!
I like assuming my opponent's average charge roll is 9 while mine is 5. If the strategy and positioning is still solid with those numbers, it is just better if those numbers are flipped.
Well it's not a terrible rule of thumb. You'll fail your charges a max of 16.6% of the time, and your opponent probably won't even bother charging unless he has nothing to lose or can't do math. Of course, this assumes that you account for any commands, strategens, auras, etc.
Think this is one of the main things I've been struggling getting a grasp on. Currently it's just been me and my friend playing a few matches, we recently did 1 match with our armies more or less completed though that got scrapped cause it was before a party lol. Placements and remembering all the skill/abilities in my army has been the hardest for me to learn.
Cheat sheets are also good! Even for basic things such as remembering to check buff ranges before you move etc
@@TabletopTitans Yea maybe making a list for my CSM army buffs would be good. Currently using a black legion build though will probably turn it into a creations of bile
every time you say bye at the end like that I think about you eating avocado toast with poached egg... I like your short videos nice and informative I can do without your avocado toast :)
So wholesome, but Adrian, what about hydration?!
Mastering placing terrain and the overall deployment phase seem important to victory too! Although maybe that is a subset of your point regarding line of sight 🤔
Me: Top Table Adrian isn't real, he can't hurt me.
Top Table Adrian: Byeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Can we get one of these for AoS too? I know there are some similarities but more than enough differences to make a separate video
Great analysis Adrian
What is this interrupt you're talking about at 1:11? Counter offensive happens after your opponent fights which includes consolidate
These shirt tactics videos are absolutely great!
Thank you for these useful tips and tricks!!
Shady dice rolling and quick play. Maybe some measurement shenanigans and catch the opponent in some turn order mistake
What 5 steps must I go through to get some customer service support for an order! 😆
Wait how do you ‘weaponize’ intent?
Deathly Hallows shirt: nice 👌
Thanks!
Pass all your saves, roll max damage, make your opponents fail their save
Easy
Pro tip there
So you're saying, play Eldar or sisters?
Sister! The Emprah has blessed us with a miracle!
99% of this is still usable in 10th edition. Thanks, guys.
Tip 6: better to be lucky than good!
Be physically fit and get plenty of sleep! The body supports the mind!
great video! but i will judge the harry potter shirt.
No such thing as intent. You simply play by the rules.
Why do I say this? Because it's true, and it protects new players from being Hoodwinked by more experienced players.
For example, in a recent game and opponent placed a model behind terrain and said, I intend this model to not be in your line of sight during deployment so you can't shoot at it in turn one.
I said okay.
Then I placed a model down in such a way that gave me line of sight to intended hidden model. He then said, I didn't know you can do that can I move my model? I said no.
Don't let players and their subjectivity ruin the rules.
Woo hoo 1k likes
COMMENT FOR THE ALGORITHM GOD
First pick a better game where it isn't 'all my guys go, all your guys go.'
Top tricks is to play the game. Thanks
⭐⭐⭐⭐⭐🤌
I tried to order your pop up terrain a few weeks back and you still haven’t shipped. Tried contacting you numerous times via email. Your customer service is terrible. Order #1942