Love how I try to follow your tutorials precisely and eventually fuckup something and create a whole different thing and I just go along with it, I love blender so much
Nice tutorial, about the added loop-cuts. Quick tip; Create one loop cut with ctrl+r and scoll the mousewheel to set the amouth and leftclick to confirm
Ctrl + R = loop cuts Scroll wheel to increase decrease no. of cuts Quick tip: First go in side view with orthographic view, then make enough loop cuts so that every faces on side is a square (doesn't has to be perfect)
This is crazy! The animation really reminds me of Beeple's VJ loops. I might have to install Blender 2.8 just to try this! Your tutorials are amazing, keep them up :)
This tutorial is fantastic! I did have to delete the top/bottom of the cylinder to not have walls in between the mirrored cylinder, not seeing that I missed a step, but it was easy enough to sort through. A few times you have used a plain white diffuse color on an object material and get your color from the lighting -- I dig it man. Also great continued uses of those displacement map object texture coordinates.
It seems that Blender has changed alot since I last used it!! Your tutorials are so simple and good that I might start animating again!! These kind of loops would be great backgrounds for my music!! :D So thank you, alot!
So, I have a request for a tutorial : can you show us how to create a simple flame (blast, engine Combustion) dancing behind a spaceship moving (in EEVEE) ? Thanks if you can!
whn subdividing with loop cuts jsut use mousewheel to get as many as you like at once. Mousewheel forward will add more and rewinding will increase existing cuts :)
I followed every steps of this, everything is good, the only problem is at te render : It doesnt look like my preview from the render page, there is a lot of subdivision and "antialiasing", like its really pixellized
THE MIDNIGHT ILLUSTRATOR - Hey if you still wondering how he got this glossy effect, I think I found a solution. Go to the shader nodes. In between the principled BSDF node, and the material output node, put a mix shader node. Drag a link from the principled BSDF node to a shader slot in the mix shader node. Have the output shader link to the material output surface slot. For the other shader slot in the mix shader node, create another mix shader node, and link the output of that new node to the input of the other mix shader node. Then create a Glossy BSDF node, and drag a link to a shader slot of that new node. Repeat with a diffuse node. After that, create a Fresnel node, and connect the Fac output to the Fac input of the same mix shader node. Finally, adjust the roughness of the gloss shader (I like ~.138) and the diffuse shader (I like it at 1), and adjust the IOR of the fresnel node (I like .650). Anyways, I hope this helps! I had to find this way, but if anyone else has a better solution just let me know!
@@Aaron-dw2dg THIS IS THE COMMENT: Hey I solved the problem, the problem i'ts in the render options. I solved it changing the Film and the Color Manegement settings. I was looking all the time to have the look than in the minute 10:07 with the Shader Editor. -First I put the lights with exactly the same color used in the video, the exactly Power settings which was measured in Watts and in the video in Energy. I discovered that 0.310 of Energy it's like 310W. -After have the same light i could see the settings of the Render. -In Color Manegement the default settings was: Display Device - sRGB, View Transform - Film, Look - None, Exposure 0.000, Gamma 1.000, Sequencer - sRGB. I changed it to Display Device - sRGB, View Transform - Standard, Look - None, Exposure -2.300, Gamma 0.710, Sequencer - sRGB. And I solved it! -Then You can adjust a lot the look in the Shader Editor PD: Play with the Exposure and Gamma to have a more exactly look.
Thanks man ! I saw these cool animation on The prime thanatos. Was wondering how they are made. Now i'm going to use your animation on my Synthwave 80's music.
Why can't you just make the cylinder long enough to the point where you don't need to mirror it? Wouldn't you get the same effect just fewer possible seams?
Already watched almost all of your awesome tutorials. Really amazed with what shaders/material can do . Would you give recomendation about blender shader node tutorial for noob people (likr me) who start to learn blender?
2:39 OH GOD IN HEAVEN are you adding single loop cuts by hand!? You can hover the mouse over where you want to cut and scroll up to add loop cuts... get a grip on your hotkeys man!
a comment for anyone with the same problem as i had, if your tube doesnt look similar to the one at approx 3:29 after 1.25 / 0 you can try clicking on the displacemt modifiers settings and switch from local to global on the coordinates option
Awesome tutorial !!! only issue when i recreated it was that at the end of the tunnel, its just a gray blob and there just isn't enough contrast in the whole scene, any advice/help?
I can't get it hollow, I'm up to the cloud part and its all cloudy but the object isn't hollow, there is no option for me to delete the faces to see though it.
@@deathinhollywood in edit mode, press 3 to go into face select mode, click on the end face and press X, then press faces. do to both sides. to make it faster, you could hold shift, click one side, and then while holding shift click the other side as well, press x, and then delete faces.
Why do you mirror the object when you want it to be seamless? You're using a noise texture so shouldn't you be able to just offset it and it'll work without repeating itself?
@@NHFlol I have the same problem. I also have another problem I can't figure out. My Cylinder is a bit shaky (jumpy) Like it has a wiggle effect on it.
Love this project and the tutorial which, even as a newbie to Blender, I could follow along without any problems (okay, had to stop and rewind a few times but still a great tutorial). The only real issue I had was when I came to the shader section, and again I got through this okay but when I view my animation in render view the whole thing slows right down and is very jerky! I’m using Eevee mode and I’m on a fairly powerful iMac i7 with 32 gig of ram. Any ideas? TIA 👍🏻
Every time I render this and put the clips side my side in premier it doesn't loop correctly... when I render it at the same frames as you the final video (detected by premier) is only 4:22 instead of 5:00
@@StudiosMurphy Delete both ends faces, I did that and It was fixed. Just go to edit mode and select both end faces and by pressing "X" delete those two faces.
I made sure that my interpolation was set to linear, but every time i play the animation it starts slow and speeds up to the end. I guess the interpolation is working, because it starts immediately, but i dont know what i did. Any suggestions?
K, I have no idea what those planes do that the grid doesn't, but for me those planes seriously screwed up my renderings! I had a bizarre seam going on and couldn't figure out what the hell was going on until I hid one of the planes and everything looked way better. So I just deleted the planes. He makes it sound like they're needed for alignment of things, but everything he does for that lines up with the grid and has nothing to do with the planes that I could tell.
Love how I try to follow your tutorials precisely and eventually fuckup something and create a whole different thing and I just go along with it, I love blender so much
exactly
lol same
This is a really good starting point if someone wanted to have a go at making a 2005-2010 era time vortex from Doctor Who. Excellent tutorial.
I know I'm kind of randomly asking but do anyone know a good site to watch new tv shows online?
@Alec Harper flixportal xD
@Everett Santana thank you, signed up and it seems like they got a lot of movies there :) I really appreciate it !!
@Alec Harper you are welcome :)
Discovery can use it to visualize "Travelling through a Wormhole". Amazing how simple it is yet so dynamic.
Im starting in this blender world and i have to say I love your work ;)
Nice tutorial, about the added loop-cuts. Quick tip; Create one loop cut with ctrl+r and scoll the mousewheel to set the amouth and leftclick to confirm
Random Blends thank you, I was trying to figure out how to do that!
The best Blender tutorial on TH-cam.
You show everything that you click on.
Good job.
Ctrl + R = loop cuts
Scroll wheel to increase decrease no. of cuts
Quick tip:
First go in side view with orthographic view, then make enough loop cuts so that every faces on side is a square (doesn't has to be perfect)
This is crazy! The animation really reminds me of Beeple's VJ loops. I might have to install Blender 2.8 just to try this! Your tutorials are amazing, keep them up :)
Thomas de Bercey yea man do it
Great tutorial! If anyone has jagged light artefacts, remember to remove the default light
i started loving blender because of you. Thanks a million dude
This tutorial is fantastic! I did have to delete the top/bottom of the cylinder to not have walls in between the mirrored cylinder, not seeing that I missed a step, but it was easy enough to sort through. A few times you have used a plain white diffuse color on an object material and get your color from the lighting -- I dig it man. Also great continued uses of those displacement map object texture coordinates.
I did everything exactly as shown and yet mine looks like trash, anyways thanks for this tutorial.
bro same, it makes no sense
Do you have the same settings as him?
Maybe that's the difference
Same it's not the first time it happens to me I'm trying to figure it out
So definitely set the world color to black. I'm pretty sure he cut it out. High contrast setting looks cool
Same thing
thank you a million times for making the perfect loop tutorial!
Le no problem
The way you explain everything is so simple yet the result is amazing, keep up!!! you just got a new subscriber love u bro
I really appreciate that you explain what your doing as you go even though your moving at a fairly rapid pace! Just love you videos!
It seems that Blender has changed alot since I last used it!! Your tutorials are so simple and good that I might start animating again!! These kind of loops would be great backgrounds for my music!! :D So thank you, alot!
Yep his tutorials are actually very beginner friendly. I started from not knowing anything to making sick loops only because of Ducky!
Im unable to get the exact glossiness/lamp behavior right but it still looks dope.
Gonna use this as the initial animation for my vr game.
Your tutorials are just great.
Keep it up Nathan :)
Facta Non Verba Designs [FREE Background-Videos] thanks
you can add an array after the mirror in the tube so not need to copy and move the tube 12:13
Super simple and easy to understand. Thanks for this
Waow... Terrific. I'm creating a spaceship, and I think I will put it in this cosmic tunnel! Thanks for sharing this.
So, I have a request for a tutorial : can you show us how to create a simple flame (blast, engine Combustion) dancing behind a spaceship moving (in EEVEE) ? Thanks if you can!
Unless things have changed in Blender 2.82, at 5:05 it should be (Shift + D) to duplicate, then hold control to constrain the movement to the grid. :)
every time i see neon colors on the recommended i know it's ducky
Super cool tutorial man. Thanks for that
whn subdividing with loop cuts jsut use mousewheel to get as many as you like at once. Mousewheel forward will add more and rewinding will increase existing cuts :)
Great.... but i don't see the TARDIS
@satisfied man how dare you!
Saf
Sad
You’ve just given me an idea for my first project not entirely made by a tutorial
UCG-gaming what is it?
looks like the time stream from doctor who if onyl there was a tardis model
That looks amaaaazing
Nice!
Derek Elliott thank ye
Tutorial was straightforward and easy to follow! I made a lyric video with this animation :)
without the glow effect looks like an endoscopy!! LMAO
How did you get that reflective texture? It was just there but without it it kinda ruins the effect
I just made this and it really reminds me of when I popped out of the birth canal. I love it.
Nice tutorial! *Thumbs up*
I'm new to Blender and still trying to find my way around.
love your work man
I followed every steps of this, everything is good, the only problem is at te render : It doesnt look like my preview from the render page, there is a lot of subdivision and "antialiasing", like its really pixellized
At 8:57 you seem to have a glossy effect. Could you tell me how you got that?
THE MIDNIGHT ILLUSTRATOR - Hey if you still wondering how he got this glossy effect, I think I found a solution. Go to the shader nodes. In between the principled BSDF node, and the material output node, put a mix shader node. Drag a link from the principled BSDF node to a shader slot in the mix shader node. Have the output shader link to the material output surface slot. For the other shader slot in the mix shader node, create another mix shader node, and link the output of that new node to the input of the other mix shader node. Then create a Glossy BSDF node, and drag a link to a shader slot of that new node. Repeat with a diffuse node. After that, create a Fresnel node, and connect the Fac output to the Fac input of the same mix shader node. Finally, adjust the roughness of the gloss shader (I like ~.138) and the diffuse shader (I like it at 1), and adjust the IOR of the fresnel node (I like .650). Anyways, I hope this helps! I had to find this way, but if anyone else has a better solution just let me know!
@@fancygoat1352 Awesome Fix! Cheers man
TheBluesBand Thanks man! Anytime
@@fancygoat1352 Thank you! well explained
Kyle Turley Hey man. I know this is really late. But I still didn’t get what you did. Can u explain in a slightly easier way please? 😅
I enjoyed a lot while watching this tutorial ❤️ Thank you ❤️
dear god 2:50 ------- ctrl+r+mouse wheel. save yourself some time.
for your loop cuts, you can make one and increase the loop count instead of re-cutting it
OOOOWEEEEOOOOOOO!
great work! But I am an old guy so you go a little fast for me. No worries! Pause, rewind, pause...
good one keep it up bro ❤️
You could of sent this to the BBC for the new Doctor Who intro
the eevee god
thank uuuuu amazing tut :p
great tutorial, but i always end up with something realy different than you (i'm talking about lights, reflections & stuff)
The same problem
@@KsDanSher same, things are either washed out, to dim or just dont reflect properly
@@Aaron-dw2dg I solved it, look at the last comment
@@KsDanSher the only other comment by you I see says "The same problem"
@@Aaron-dw2dg THIS IS THE COMMENT: Hey I solved the problem, the problem i'ts in the render options. I solved it changing the Film and the Color Manegement settings. I was looking all the time to have the look than in the minute 10:07 with the Shader Editor.
-First I put the lights with exactly the same color used in the video, the exactly Power settings which was measured in Watts and in the video in Energy. I discovered that 0.310 of Energy it's like 310W.
-After have the same light i could see the settings of the Render.
-In Color Manegement the default settings was: Display Device - sRGB, View Transform - Film, Look - None, Exposure 0.000, Gamma 1.000, Sequencer - sRGB. I changed it to Display Device - sRGB, View Transform - Standard, Look - None, Exposure -2.300, Gamma 0.710, Sequencer - sRGB. And I solved it!
-Then You can adjust a lot the look in the Shader Editor
PD: Play with the Exposure and Gamma to have a more exactly look.
Thanks man ! I saw these cool animation on The prime thanatos. Was wondering how they are made. Now i'm going to use your animation on my Synthwave 80's music.
you are a good man
This is some Mantissa level stuff...
damn, i miss his tutorials :/
Hahaha you had 420 posts when you posted this!!! LOVE the tutorials btw
Looks like the intro from Dr.Who
Good job done.
Why can't you just make the cylinder long enough to the point where you don't need to mirror it? Wouldn't you get the same effect just fewer possible seams?
Already watched almost all of your awesome tutorials. Really amazed with what shaders/material can do .
Would you give recomendation about blender shader node tutorial for noob people (likr me) who start to learn blender?
when i did the subdivide surface it didn't work it turned into a pencil looking shape
thank you very much, I really really study so much
After all that knowledge, you still use that intro
thank u for u inspire
thanks you my friend
Very Good! I am brazil and like blender.
your tutorials are so fast, things dont stand out like yours, sometime it feels like your tutorials are half,
2:39 OH GOD IN HEAVEN are you adding single loop cuts by hand!? You can hover the mouse over where you want to cut and scroll up to add loop cuts... get a grip on your hotkeys man!
Thanks a lot!
7:26 i found a faster way of doing that, which is by clicking "animate path".
Thanks!
My result isn't as vibrant as yours.
The reflections and colors look dull and my lights are a lot darker.
Can someone help me?
Yes i have the same problem, the lights are so different, i searched in the forums and everything and didn't had response... :(
@@KsDanSher At least I'm not the only one with this problem
@@lua9502 Same
Did you turn on the "Bloom"?
BRAIN BLAST!
Thank you👌🏻
why does my eevee look awful - not sure whats different here
same problem here :(
@@martinprochazka6724 MEE TTOOO
love u
Thx man
i can't see my image when rendered. All i see is a black hole
the best
a comment for anyone with the same problem as i had, if your tube doesnt look similar to the one at approx 3:29 after 1.25 / 0 you can try clicking on the displacemt modifiers settings and switch from local to global on the coordinates option
Great - subscribed ...
When I put the point light for some reason your cylinder shines but mine doesn’t at all
Same here
How do you enable bloom and screenspacerefractions by default?
Last in space open a new file and turn them on along with any other setting a and then go to (I think it’s under the edit tab) save as start up file
Awesome tutorial !!! only issue when i recreated it was that at the end of the tunnel, its just a gray blob and there just isn't enough contrast in the whole scene, any advice/help?
just turn down the light of the enviorment
lower the volume in world panel
I think he didn't say to turn the world color to black.. that may help
i love you
9:00 when i click the point light then the camera while holding shift it selects everything in between too.
click control instead
3:19 he deleted those 2 faces of the cylinder off camera that s why he can see through dw
I can't get it hollow, I'm up to the cloud part and its all cloudy but the object isn't hollow, there is no option for me to delete the faces to see though it.
@@deathinhollywood in edit mode, press 3 to go into face select mode, click on the end face and press X, then press faces. do to both sides. to make it faster, you could hold shift, click one side, and then while holding shift click the other side as well, press x, and then delete faces.
Why do you mirror the object when you want it to be seamless? You're using a noise texture so shouldn't you be able to just offset it and it'll work without repeating itself?
My render looks terrible compared to yours. It's like it has this grey layer on top? what do i do?
screenshots:
gyazo.com/b51af5e388fa07768389480b3ac7fc8b
gyazo.com/2d4fdbcde7b8779ab7bcd3b25c1469ea
@@NHFlol I have the same problem. I also have another problem I can't figure out. My Cylinder is a bit shaky (jumpy) Like it has a wiggle effect on it.
Also, it only seems to be noticeable when I activate the render view.
@@NHFlol It's because of the default gray world background - you need to change it to black (see screenshot) :) i.imgur.com/vn7u30w.png
@@samanderiss Change this color to black - i.imgur.com/vn7u30w.png hope this helps :)
Love this project and the tutorial which, even as a newbie to Blender, I could follow along without any problems (okay, had to stop and rewind a few times but still a great tutorial). The only real issue I had was when I came to the shader section, and again I got through this okay but when I view my animation in render view the whole thing slows right down and is very jerky! I’m using Eevee mode and I’m on a fairly powerful iMac i7 with 32 gig of ram. Any ideas? TIA 👍🏻
2 thumbs up
dude that's Unity 2019 splash screen
I too am having trouble getting it to be so bulbous with the displace function, even with depth at zero, and size up to approx 1.25
how do you get light to actually show on other objects in eevee??
Title "Mojito & mexican food feeling"
The light follows behind the camera instead of infront and I cant get it to switch infront
This tutorial wasn't super n00b-friendly but I managed to make it through! 😅😜
Every time I render this and put the clips side my side in premier it doesn't loop correctly... when I render it at the same frames as you the final video (detected by premier) is only 4:22 instead of 5:00
Same
Have you looked at doing motion tracking? I started a project and thought you might like it
Majorkamo Not really, I’ve done it once or twice in after effects but I’ve never really needed it in any of my projects
anyone else having trouble making the cylinder hollow?
yes
@@StudiosMurphy Delete both ends faces, I did that and It was fixed. Just go to edit mode and select both end faces and by pressing "X" delete those two faces.
Why does his blender look sexy
Joseph Barrow I’m using blender 2.8
BTW, love your work on your website, but your Instagram link doesn't work anymore.
I made sure that my interpolation was set to linear, but every time i play the animation it starts slow and speeds up to the end. I guess the interpolation is working, because it starts immediately, but i dont know what i did. Any suggestions?
K, I have no idea what those planes do that the grid doesn't, but for me those planes seriously screwed up my renderings! I had a bizarre seam going on and couldn't figure out what the hell was going on until I hid one of the planes and everything looked way better. So I just deleted the planes. He makes it sound like they're needed for alignment of things, but everything he does for that lines up with the grid and has nothing to do with the planes that I could tell.
PLEASE MAKE CLOTH REVEALING [FOR CAR] ANIMATION