I'm just about to wrap up the Blender Guru donut "class", and today I immediately bought a second video card. I know it'll be worth it down the line. THESE RENDER TIMES
This is cool, thanks! If anyone's having trouble getting the right glow, there's a few things I found that helped: - Bloom needs to be on in the render panel (looks like a camera). This is what makes the ball look like it's glowing, otherwise it's just a flat orange circle - the glow is what makes it look bright, it's an optical effect innit? - The bloom settings are important - the Radius is how big the glow is, how much it bleeds into the sky. Intensity is how powerful the glow is, you might want to crank this. - Threshold is how bright stuff needs to be before it glows - you can turn this up to create contrast and make the sun look like it's glowing more than everything else, which makes it look brighter. You're not actually making the pixels brighter remember, it's a trick, so that contrast is what makes things pop. The knee slider gives you a little more control and softens the transition, kinda smooths the glow a bit - The strength setting in your Emission shader is what tells the renderer how bright the light is (which feeds into the bloom and pushes it over the Threshold setting if you're using that. Don't worry about matching the strength setting in the video, that depends on other settings and I can't replicate it personally. Just push it up until it looks right, without going too white - The sky texture matters! It's that contrast thing again, and if it's too light the glow won't really be visible. You can use the HSV node to darken it (value) and control how colourful it is (saturation), and also move it around until you find a good part of the sky. I guess this is part of what knowing what a "good" HDRI to pick is. (Also the sky is lighting the scene and brightening everything) - Lowering the roughness on the plane makes it reflective, which gives you the cool sun reflections and adds to the glowy effect. But if you made the flat middle area too bumpy, a lot of the faces will be angled away from it, so you won't get as many reflections. Screen Space Reflections needs to be turned on in the Render panel too you really gotta play around with it, but here's my Bloom settings if it helps as a start point: Threshold: 0.449 Knee: 0 Radius: 6.309 Color: white Intensity: 0.084 Clamp: 0 like I said this is gonna depend on your Emissions shader strengths too, the Value (brightness) of those colours, the sky brightness, all that, so play around until it's looking good!
@Hello World To my mind came first the clipping view or better how far you can see with the camera. Default it is at 100 meter I think. I am not working on it yet and am mostly beginner. Soon gonna create this cool view too!
Great tutorial for sure. However, maybe you can try explaining the actions you're implementing instead of saying things like, "Do this, type 5, click this button." For example, you can try explaining things like this, "I'll use proportional editing to move up this vertex along with the neighboring ones, use scroll wheel to adjust how large of an area you want to cover." Clarity would help beginners understand the concepts and do it in their own way without copying what you do. Again, I do not intend to discredit your methods of teaching, but only want to give you a feedback. Keep more tutorials coming!
Agreed. It was by pure luck (and about the 10th attempt) I found out when using the Proportional editing to scale randomly, you have to keep the mouse button clicked while dragging the wheel in order to see the effect.
@@vivaellipsis Don't get me wrong, he doesn't have to get in-depth with his explanations. Just few seconds of explanation of why he's doing it, and how he's planning to get it done would suffice, instead of giving exact steps on what to do. Most people here are not beginners, but users who're willing to get clarified. Here's the thing, people aren't here to get mini-tutorials on all the tools he used. It's just that he can explain his methods of making whatever he made in this video. Most people aren't here for exact steps like he's giving, but for understanding his way of doing it.
@@vivaellipsis Regarding your point related to the fact that content creators are pressurized to balance the length of their content, I must say that an appropriate ratio of entertainment, clarity, conciseness, etc can keep people watching and enjoying even an hour long tutorial. With an increasing number of competitors amongst content creators, I must say that they are indeed pressurized more than ever before. Blender Guru is one of the best creators of TH-cam tutorials on Blender. His tutorials are often hours long, yet efficiently teaches stuff, and still enjoyed by the masses. Nevertheless, I'm grateful for this channel. Without channels like this, life would be much difficult, and my opinion is a form of support.
@@SuperTantePeter It's definitely hard to get used to coming from 2.7 but a lot of the changes made for 2.8 were made to try and make Blender simpler and easier for beginners. If you're just getting started with Blender I'd personannly recommend getting started with 2.8 even though it's still in beta. YanSculpts has a pretty good tutorial series for 2.8 and Blender Guru is also starting to make a few tutorials.
@@blackwizard2208 Yes, the Eevee renderer is a new feature from 2.8, so if you are not using that, you can't follow this tutorial at all. It is not just a matter of the buttons and shortcuts being moved to new locations.
As someone who grew up in the 70's and 80's and some of my first experiences of seeing this sort of thing on Tron and spectrum games this gives me a real whimsical feel. Very well done.
Like wtf is this S̵̳̟̳͔̤̖̍̎̔̃̿̾̌̿͂͝ű̴̧̡̧̡̘̠̦̝͓̬̬̜̜̎̀̀̅͂̄͝b̸̧̖̣̳̼̪̻̻̪͔̰̥̟̲̙̣̙͉̪̩̞͊́̔͜ḑ̸̨̧͔̳̝̣͖̙̞̭̣͕̺͔̻͓̯̦͍͙̺͗̀̓̐́̋͗̔̆͛̊͂̈́̾̈́͘͘į̴̨̨̱̤͉̥̼̦͖̣̙̣̖̣̬͍͙̪̀̋͛̂̾̐̇̃̈́̌̚̕v̶̡̙̪̭̣͚̖̜̪͙͎̇̅̋͝i̵͍̬͓̼̥͔̯͓̘͉̤͓̙̬̓͛d̷͔̺̳͎̥̆̿̿́̾͛̌̆͗̐̎̄̂̈́͆̄̐̈́̈́̓͝ẹ̴̛͈͉͖͚̬̾̿͛ͅ
For anyone else following along who got all the way to the render step and realized yours didn't look right because it lacked the "Bloom" (the light blurring out) - there is a render setting for Bloom. As soon as I checked that box mine looked like his.
@@busa1391 if you don't know where to find certains tools, I would recommend watching the 2.8 tutorial series from the blender channel. It will help you a ton and you will be able to follow along other tutorials way more easily. But for your information, the render pannel is visible at 6:17 in the video on the right side of the screen. You can see that the tab with the little camera is selected, and among the options you can see "bloom". Make sure the render engine selected is "eevee" (at the top of this pannel). Oh also make sure that your version of Blender is 2.8
For anyone who can’t get the mountains to work, you need to click on the circle by the random drop down menu. When it turns blue then select connected only.
For anyone who wants to eliminate the bump map noise texture stretching: you can adjust the scale of the noise texture when you click on it in the node editor in the menu to the right. Setting it to the amount you have in the array modifier should have it fit exactly.
Oh one other thing - for the Camera panel on your camera, I had to set the Clip End to a higher value than my default, or I couldn't see the end of the landscape or the sun! At least 320m if you're following all the measurements in the video (16m plane x 2 (mirror) x 10 (array))
Those are the kind of videos I love to watch. They’re not fully in depth but just enough for someone to follow along or get tips on how to do stuff while not being a boring 30 minute tutorial.
for the people wanting more explaining, while yes its good for beginners, this is EXACTLY the kind of tutorial i was lloking for, its perfect having just a straight up tutorial for more expirenced people, a solution i could think of is having the video twice or just having two parts one just having a straight up tutorial and one with extra comentary
My emission does not glow like yours. It's just bright but there is no light being emitted. My render only shows black and blue, the colors don't mix. Edit: Bloom is not selected by default, that was the problem.
as a practical learning tutorial for creating a classic CGI look, this is really priceless. Thank you so much dude. I'm actually gonna use this to make my first steps in Blender. Because this is basically what i mostly aim on doing with it.
found an issue, the sun wouldn't appear in my camera view. which i finally fixed... the sun wouldn't appear in the far distance, this was due to the clip (start and end value) only being set to about a 100m, if you increase it to 1000m (more or less) then your sun should appear in your camera view and render, to find this setting its in the camera tab - lens (just about depth of field settings). Maybe i missed it during the tutorial but either way this was an issue for me.
Tip- for anyone disappointed in their glow like I was at 4:32 Make sure Bloom is enabled. for anyone also disappointed at how the blue contrasts and mixes with the black at 4:38 I found that just deepening the color of the blue (making it darker) provided a much better mix and result.
I'm not gonna lie the process after making the mountains ( bringing up the colors) amazed me, Never knew blender was this good. I can't tell you how happy I'm; Followed your tutorials and learned lot of new things. Thanks 😊
I was smiling through most of this tutorial. Seriously, there’s so much faux ‘80d out there that misses the mark, but this one nailed it. I could immediately hear music when the loop started playing. I’m gonna try this out and try adding that music to it. Probably take me a decade though...
Great tutorial. Simple project, but covers and scratches the surface an a load of features, with a very rewarding outcome :) Enjoyed this. Thank you very much.
People like you are gold trust me. i mean this is amazing. for newbie helping each other out is what ecosystem is. and hope we can make a sustainable blender ecosystem. Thank you so much. i found you few weeks ago i learned so much. i hope i can create such videos so more can learn and make a difference in the world of blender. CG geek, ducky 3D, blender guru are like real gold. tressure.
nice work and very clear tutorial~for those who couldn't get the frame to glow on the mountains, move the material offset in the wireframe modifier from 0 to 1. not sure if this matters but in blender 2.9 this was an issue i ran into. happy blending!
Outside of the animation, those were great starter tips for camera, distance, and array usages. They can be applied to a ton of different loop mechanics. I can visualize going down a tunnel, train track, etc... Great video.
FOR ANY NOOB WHO CANT GET A SEAMLESS LOOP: been fighting with this all day and the answer was quite silly: your first keyframe must be 1and NOT 0. I know, all y'all blender pros are laughing at me right now but it was definitely not obv to me! Thanks for great tutorial!
Amazing how you made it totally clear, efficient and easy to follow while explaining all the details under 10min. Impressive and I learned for sure four or five lovely Blender tips here. Thank you.
I love your tutorials, have been watching it a lot. But I would like to point out something though. One of my friends is learning blender and when he watches your video, he knows what he is supposed to do but not why the thing does what it does. So please spend a bit more time explaining the features to the more amateurs users.
I would suggest your friend go through the whole Donut tutorial before doing stuff like this. I wouldn't have a clue what I'm doing here if I didn't go through all that first :)
Hi everyone! So when I have all of my points selected, they won't scale along the z axis. It usually distorts the plane outward on the X or Y. Does anyone know why this is happening? (I have already made sure that each axis is scaled properly, so that's not the problem.) PLEASE HELP IF YOU CAN!
@@TheDucky3D Usually programmers/artists/musicians join in a group to produce some realtime awesomeness :D Often there is just a single executable file having the size of 64k or even 4k I'm sure you will find some inspiration... Monolith - ASD (2015): th-cam.com/video/LGm33hsXP9w/w-d-xo.html Future Crew - Second Reality (1993): th-cam.com/video/iw17c70uJes/w-d-xo.html Some good music :D th-cam.com/video/LCl9xYSOVtM/w-d-xo.html just search for more :D
Thanks for this! Just did it myself, came out quite nice looking. Wasn't too hard to follow along (and I'm absurdly new to Blender, I've spent all of three days mucking about with it), although there were a few little things I don't remember you explicitly mentioning (eg, the renderer settings, which show up early on at 0:12 -- in particular, having bloom on is very important for this to look right). I'm very glad you have the exact key presses in the bottom left.
Really cool stuff! However quick question: Why did you choose an HDR environment map, when you could use a gradient to achieve that stylized look? Also you could mix gradient backgrounds to add an immovable orange sun in the materials settings rather than add a mesh?
Hello Brother. When you start scaling the initial mountains, i tried rolling my mouse scroller but it doesnt add the random peaks like in yours at 0:55
Thank you for this tutorial. I've never used Blender or any other 3D modelling applications before now and although it took a while and pausing every few seconds, I managed to make the same animation as you. Nice one!
@@zygo169 if you clicked on the points you like to change and choose the tool he did, and pull the hills up. During this you can scroll with your mouseweel. It will start to jiggle everything, but if you keep scrolling UP, you will soon see a white-outlined circle.. that's the indicators of how much you distort the area around your chosen dots. The circle needs to be a lot smaller
True. It will make other packages easier to walk into, if you need to. It's a fantastic free resource. So if the education ever pays off for you, one day, don't forget the development fund!
Just started learning Blender again. Eevee is so cool and I am looking for things that look great in it. This was amazing and easy to follow. Loved it! :)
For anyone trying to do this and his sun wont bloom. I tried some stuff out, and i used bright/contrast in the material section to get some glowing effect. My sun is almost white but the glow is orange it looks really cool too
Hey! Just wanted to let you know I used this mountain design in a 3-part series on the failed American supercollider from the 90s on my channel. Really useful technique that has a lot of applications
Outstanding tutorial as always! I learn so much with each of your tutorials and subsequently incorporate these techniques and methodologies into my Blender practice and workflow. Can't thank you enough. Look forward to your next one.
Easy, straightforward tutorial. I learned a lot about 2.8 and was able to use past experience to tweak the render exactly how I wanted. I think you should try explaining why you’re changing certain settings, as that makes things easier to remember for beginners. Other than that, great video =)
Just a quick suggestion. In the compositor add a sunbeam node in and tinker with the settings, it should give an almost overexposed beam look. Great tutorial
Your tutorials are so rad man thank you. I'm a total noob but was able to follow almost till completion. You are a good teacher. I battled with the materials though. I couldn't replicate what you did. Keen to learn more about this awesome program.
some ninja stuff in here. very refreshing ur gonna go far kid :) thanks a lot so far. especially for the already tremendous output of eevee tutorials without any bullshit, jumping right in.
"bring up the detail.. bring up the scale"
my computer: "bring up the lag"
i feel you man
My pc: "Bring up the explosions"
Mi patato: bring up the ice and freeze the pc to death
this is all too relatable when you have an intel core 2 duo with no graphics card
I'm just about to wrap up the Blender Guru donut "class", and today I immediately bought a second video card. I know it'll be worth it down the line. THESE RENDER TIMES
This is cool, thanks!
If anyone's having trouble getting the right glow, there's a few things I found that helped:
- Bloom needs to be on in the render panel (looks like a camera). This is what makes the ball look like it's glowing, otherwise it's just a flat orange circle - the glow is what makes it look bright, it's an optical effect innit?
- The bloom settings are important - the Radius is how big the glow is, how much it bleeds into the sky. Intensity is how powerful the glow is, you might want to crank this.
- Threshold is how bright stuff needs to be before it glows - you can turn this up to create contrast and make the sun look like it's glowing more than everything else, which makes it look brighter. You're not actually making the pixels brighter remember, it's a trick, so that contrast is what makes things pop. The knee slider gives you a little more control and softens the transition, kinda smooths the glow a bit
- The strength setting in your Emission shader is what tells the renderer how bright the light is (which feeds into the bloom and pushes it over the Threshold setting if you're using that. Don't worry about matching the strength setting in the video, that depends on other settings and I can't replicate it personally. Just push it up until it looks right, without going too white
- The sky texture matters! It's that contrast thing again, and if it's too light the glow won't really be visible. You can use the HSV node to darken it (value) and control how colourful it is (saturation), and also move it around until you find a good part of the sky. I guess this is part of what knowing what a "good" HDRI to pick is. (Also the sky is lighting the scene and brightening everything)
- Lowering the roughness on the plane makes it reflective, which gives you the cool sun reflections and adds to the glowy effect. But if you made the flat middle area too bumpy, a lot of the faces will be angled away from it, so you won't get as many reflections. Screen Space Reflections needs to be turned on in the Render panel too
you really gotta play around with it, but here's my Bloom settings if it helps as a start point:
Threshold: 0.449
Knee: 0
Radius: 6.309
Color: white
Intensity: 0.084
Clamp: 0
like I said this is gonna depend on your Emissions shader strengths too, the Value (brightness) of those colours, the sky brightness, all that, so play around until it's looking good!
Thanks man!!
You actually helped me a fuck ton thankyou
This is such a helpful comment, thank you!
Thank You So Much my man!
I was not getting the sun reflection. Screen Space Reflections wasn't enabled, thank you very much!
Please more of this 80's retro stuff, I love it.
Me too. ! That synth music vibes with this animation feels cool
gay
@@shimonbenloulou1778 being gay is alright, don't be hard on yourself :)
check this out: kidmograph.tumblr.com/
Shimon Ben LouLou er
Linking sun to camera to make it look like it isn't moving, is genius!
He made it move to make it look like it is not moving. What a mind bender!
@@Baekstrom more like a mind blender am i rite
It's all relative. You could animate the ground moving with a stationary camera if you want.
@Hello World same here! anyone?
@Hello World
To my mind came first the clipping view or better how far you can see with the camera. Default it is at 100 meter I think.
I am not working on it yet and am mostly beginner. Soon gonna create this cool view too!
Great tutorial for sure. However, maybe you can try explaining the actions you're implementing instead of saying things like, "Do this, type 5, click this button."
For example, you can try explaining things like this, "I'll use proportional editing to move up this vertex along with the neighboring ones, use scroll wheel to adjust how large of an area you want to cover."
Clarity would help beginners understand the concepts and do it in their own way without copying what you do. Again, I do not intend to discredit your methods of teaching, but only want to give you a feedback. Keep more tutorials coming!
Agreed. It was by pure luck (and about the 10th attempt) I found out when using the Proportional editing to scale randomly, you have to keep the mouse button clicked while dragging the wheel in order to see the effect.
@@ikbensiep Right, I faced the same issue.
@@vivaellipsis Don't get me wrong, he doesn't have to get in-depth with his explanations. Just few seconds of explanation of why he's doing it, and how he's planning to get it done would suffice, instead of giving exact steps on what to do. Most people here are not beginners, but users who're willing to get clarified.
Here's the thing, people aren't here to get mini-tutorials on all the tools he used. It's just that he can explain his methods of making whatever he made in this video. Most people aren't here for exact steps like he's giving, but for understanding his way of doing it.
@@vivaellipsis Regarding your point related to the fact that content creators are pressurized to balance the length of their content, I must say that an appropriate ratio of entertainment, clarity, conciseness, etc can keep people watching and enjoying even an hour long tutorial. With an increasing number of competitors amongst content creators, I must say that they are indeed pressurized more than ever before.
Blender Guru is one of the best creators of TH-cam tutorials on Blender. His tutorials are often hours long, yet efficiently teaches stuff, and still enjoyed by the masses.
Nevertheless, I'm grateful for this channel. Without channels like this, life would be much difficult, and my opinion is a form of support.
@@vivaellipsis its better to know what you are doing and why, rather than just clicking buttons. Even seasoned artists gain more from that approach
The HDRI he's using is called Mpumalanga Veld, in case anyone's wondering.
thanks sir
Dude just jumps right into it. This is the tip of stuff that really butters up my egg roll.
For anyone that is a noob like me
He is using 2.8 not 2.79
is it drastically different?
@@blackwizard2208 Yes, new UI, new viewport and completely different preset keys
First time tryer, noticed that right away and strugled since :( @@CaveJhonsonCEO
@@SuperTantePeter It's definitely hard to get used to coming from 2.7 but a lot of the changes made for 2.8 were made to try and make Blender simpler and easier for beginners. If you're just getting started with Blender I'd personannly recommend getting started with 2.8 even though it's still in beta. YanSculpts has a pretty good tutorial series for 2.8 and Blender Guru is also starting to make a few tutorials.
@@blackwizard2208 Yes, the Eevee renderer is a new feature from 2.8, so if you are not using that, you can't follow this tutorial at all. It is not just a matter of the buttons and shortcuts being moved to new locations.
As someone who grew up in the 70's and 80's and some of my first experiences of seeing this sort of thing on Tron and spectrum games this gives me a real whimsical feel. Very well done.
New Blender3D channel on rise!!
For anyone who can't see the UV Sphere, you have to adjust the End (Range) Of your camera under the camera tab
Thank you, just what I was looking for.
In almost every animation tutorial I hear:
Step one: create a plane
Step two: S U B D I V I D E
Like wtf is this
S̵̳̟̳͔̤̖̍̎̔̃̿̾̌̿͂͝ű̴̧̡̧̡̘̠̦̝͓̬̬̜̜̎̀̀̅͂̄͝b̸̧̖̣̳̼̪̻̻̪͔̰̥̟̲̙̣̙͉̪̩̞͊́̔͜ḑ̸̨̧͔̳̝̣͖̙̞̭̣͕̺͔̻͓̯̦͍͙̺͗̀̓̐́̋͗̔̆͛̊͂̈́̾̈́͘͘į̴̨̨̱̤͉̥̼̦͖̣̙̣̖̣̬͍͙̪̀̋͛̂̾̐̇̃̈́̌̚̕v̶̡̙̪̭̣͚̖̜̪͙͎̇̅̋͝i̵͍̬͓̼̥͔̯͓̘͉̤͓̙̬̓͛d̷͔̺̳͎̥̆̿̿́̾͛̌̆͗̐̎̄̂̈́͆̄̐̈́̈́̓͝ẹ̴̛͈͉͖͚̬̾̿͛ͅ
no, the first step is delete the cube
Great now i need to learn synthwave music and i'll be complete
TheBugsBunny I make synth music but can't work blender : /
You two should work together
Funny, I just recreated this scene in Blender so I can use it as a video loop for a synthwave track!^^
@@SimonBoehm bruh, literally same lol
For anyone else following along who got all the way to the render step and realized yours didn't look right because it lacked the "Bloom" (the light blurring out) - there is a render setting for Bloom. As soon as I checked that box mine looked like his.
THANK YOU.
i am noob at bledner where is that option pls tell me
@@busa1391 if you don't know where to find certains tools, I would recommend watching the 2.8 tutorial series from the blender channel. It will help you a ton and you will be able to follow along other tutorials way more easily.
But for your information, the render pannel is visible at 6:17 in the video on the right side of the screen. You can see that the tab with the little camera is selected, and among the options you can see "bloom". Make sure the render engine selected is "eevee" (at the top of this pannel).
Oh also make sure that your version of Blender is 2.8
For anyone who can’t get the mountains to work, you need to click on the circle by the random drop down menu. When it turns blue then select connected only.
For anyone who wants to eliminate the bump map noise texture stretching: you can adjust the scale of the noise texture when you click on it in the node editor in the menu to the right. Setting it to the amount you have in the array modifier should have it fit exactly.
my problem is that the bump noise is not looping, while evrything else is. any ideas?
Blender never ceases to amaze me.
Oh one other thing - for the Camera panel on your camera, I had to set the Clip End to a higher value than my default, or I couldn't see the end of the landscape or the sun! At least 320m if you're following all the measurements in the video (16m plane x 2 (mirror) x 10 (array))
Thank you! This helped me out big time.
Thank you. I could not figure out why my sphere hated me..
Those are the kind of videos I love to watch. They’re not fully in depth but just enough for someone to follow along or get tips on how to do stuff while not being a boring 30 minute tutorial.
for the people wanting more explaining, while yes its good for beginners, this is EXACTLY the kind of tutorial i was lloking for, its perfect having just a straight up tutorial for more expirenced people, a solution i could think of is having the video twice or just having two parts one just having a straight up tutorial and one with extra comentary
why do you lie everytime you say "I'm gonna leve the link in the description" ?
He has a Patreon page with all of the materials
@@metushelach8 bruh at least a link to his patreon there's no link related to the video in the description
My emission does not glow like yours. It's just bright but there is no light being emitted. My render only shows black and blue, the colors don't mix.
Edit: Bloom is not selected by default, that was the problem.
Where to select bloom??
@@Kaavay you can actually see the menu at 5:41 and he turns it off at some point :)
In 2.79 I'm using compositor Glare node. It adds this effect to render image
I still cant find it
@@romanmatveev1094 It's under the Render tab on the right hand side.
12 sec intro, sincerely thank you for not wasting our time.
as a practical learning tutorial for creating a classic CGI look, this is really priceless. Thank you so much dude. I'm actually gonna use this to make my first steps in Blender. Because this is basically what i mostly aim on doing with it.
KRAFTWERK2K6 awesome
found an issue, the sun wouldn't appear in my camera view. which i finally fixed...
the sun wouldn't appear in the far distance, this was due to the clip (start and end value) only being set to about a 100m, if you increase it to 1000m (more or less) then your sun should appear in your camera view and render, to find this setting its in the camera tab - lens (just about depth of field settings). Maybe i missed it during the tutorial but either way this was an issue for me.
Thanks!
Thank you
lifesaver
OMG thanks. Was having the same problem.
thanks man i was going mad due to this
Nailed the timing on this one. A respectable outcome yet very short and sweet tutorial. Well done.
Tip- for anyone disappointed in their glow like I was at 4:32 Make sure Bloom is enabled.
for anyone also disappointed at how the blue contrasts and mixes with the black at 4:38 I found that just deepening the color of the blue (making it darker) provided a much better mix and result.
The way you explain your workflow is great Ducky, you get the point across so well.
Wow, this is a super simple and super fun tutorial to follow! I would love more of this 80s retro stuff as well, keep it up, man.
you are my guru
you are my gru
you are my gu
blender guru is mine
you are my
you are m
I'm not gonna lie the process after making the mountains ( bringing up the colors) amazed me, Never knew blender was this good. I can't tell you how happy I'm; Followed your tutorials and learned lot of new things.
Thanks 😊
I was smiling through most of this tutorial. Seriously, there’s so much faux ‘80d out there that misses the mark, but this one nailed it. I could immediately hear music when the loop started playing. I’m gonna try this out and try adding that music to it. Probably take me a decade though...
Not even done watching it, but I find it bloody brilliant, get's me so fired-up to try doing some stuff like these
(And bless 2.80 !)
Daaamn son. That was some quick and nimble aesthetics. I'll be checking out the rest of your channel for sure, Thanks!
this is my new favorite blender channel
This was the first Blender tutorial I ever watched, it's really weird coming back to it with a bunch of experience
Great tutorial. Simple project, but covers and scratches the surface an a load of features, with a very rewarding outcome :)
Enjoyed this. Thank you very much.
I couldn't get the sun to glow as brightly as in the video, even set to emission. And the ground isn't very reflective either.
Did you turn on bloom? And screen space reflections?
@@MSGamer360 That was nine months ago but thanks anyway. I'll be sure to keep that in mind in the future
@@MSGamer360 thank you so much btw
This is what the 80s wanted to be
People like you are gold trust me. i mean this is amazing. for newbie helping each other out is what ecosystem is. and hope we can make a sustainable blender ecosystem. Thank you so much. i found you few weeks ago i learned so much. i hope i can create such videos so more can learn and make a difference in the world of blender. CG geek, ducky 3D, blender guru are like real gold. tressure.
So that's how they made that logo intro loop for Far Cry: Blood Dragon
4:32 then my jaw drop.
haha ikr
My dude! No annoying intro or anything! Right into business! Thanks!
I should suggest perhaps @ 3:41 saying something like "if it's NOT perfect loop, here's a couple of things to look for...." You know. For us plebs.
I was dying to make a video like this, and this video helped me so so much 😺 thank you so much 💕💕 you are the best 👍👍
When you 'scale up' the mountains, he clicks on the 'transform' tool and not the scale tool.
omg thank you so much dude ive been like confuse about how does he scale up like that thank you soo much man
God bless u young man
thank you lol
nice work and very clear tutorial~for those who couldn't get the frame to glow on the mountains, move the material offset in the wireframe modifier from 0 to 1. not sure if this matters but in blender 2.9 this was an issue i ran into. happy blending!
Outside of the animation, those were great starter tips for camera, distance, and array usages. They can be applied to a ton of different loop mechanics. I can visualize going down a tunnel, train track, etc... Great video.
Atomkey Sinclair thanks
I have bloom enabled, but for some reason i dont get the same hazy glow effect that you get from your emission... i have no clue what to do
Increase the strength under the color
I'm having the same issue... Ever find a fix? Increasing the strength under color doesn't seem to change anything
Never-mind, bloom setting got it
@@NorthEast How did you fix it? have the same issue ahhaa
When u began with calling out Key Commands and had your Mouse Display on, SUB!!!
This is so crazy clean and nicely done it makes me cry. Just. Wow.
FOR ANY NOOB WHO CANT GET A SEAMLESS LOOP: been fighting with this all day and the answer was quite silly: your first keyframe must be 1and NOT 0. I know, all y'all blender pros are laughing at me right now but it was definitely not obv to me! Thanks for great tutorial!
i've got it set as 1 and it' still not looping :(
Love this channel
i like you because your videos aren't 52 minutes long
after you released this tutorial I swear I started seeing this same animation all over the internet about the same time lol
That's really neat, blender has gotten so much easier to learn i feel like i can actually follow along and make these things
me : nice
my computer when rendering : oof
"lets go to HDRI heaven, im gonna link it in the desc..." doesnt link it in the desc.
Yeah he appears to be a bit of a Blender-head LOL But Google will get you there as well ;P
this is exactly what ive been looking for. this one turned out pretty cool.
This blew my mind. I love everything about this.
I did everythig like what he said. Everything went right. No problem. But for some reason his result is better.
That's just because he's had more time doing it. Hes been doing this for years so everyone yours will get better as well
@@zestastic3359 Maybe :D but my last result is better
imagine the points of the mountains were reactive to the theme of stranger things.
You could use this: th-cam.com/video/l8RHRNZQEuE/w-d-xo.html . It would be awesome
Amazing how you made it totally clear, efficient and easy to follow while explaining all the details under 10min. Impressive and I learned for sure four or five lovely Blender tips here. Thank you.
👍 The 80s are awesome. Been trying to figure out how to do this so I could demonstrate a model without creating/rendering a realistic landscape.
I literally Followed these steps perfectly and for whatever reason the emission is not lighting up the same.
Any advice?
Same, the emission isnt working for me either.
turn on Bloom in the setting.
@@theCameraVille OMG MAN YES
I love your tutorials, have been watching it a lot. But I would like to point out something though. One of my friends is learning blender and when he watches your video, he knows what he is supposed to do but not why the thing does what it does. So please spend a bit more time explaining the features to the more amateurs users.
I would suggest your friend go through the whole Donut tutorial before doing stuff like this. I wouldn't have a clue what I'm doing here if I didn't go through all that first :)
I've been looking into how to make a neon kinda scene, and hadn't thought to use an emission shader, so that deffinately helped!
Thanks for giving me a new hobby during quarantine lol
Hi everyone! So when I have all of my points selected, they won't scale along the z axis. It usually distorts the plane outward on the X or Y.
Does anyone know why this is happening?
(I have already made sure that each axis is scaled properly, so that's not the problem.)
PLEASE HELP IF YOU CAN!
Use G rather than S
@william Alford - had the same problem. Thanks a lot for the easy solution, @@zootsanchez 👌
You are very unique and i love your channel!
You have some kind of demoscene style, is it a coincidence?
ControlAltBrick I don’t know what demoscene means
@@TheDucky3D Usually programmers/artists/musicians join in a group to produce some realtime awesomeness :D
Often there is just a single executable file having the size of 64k or even 4k
I'm sure you will find some inspiration...
Monolith - ASD (2015):
th-cam.com/video/LGm33hsXP9w/w-d-xo.html
Future Crew - Second Reality (1993):
th-cam.com/video/iw17c70uJes/w-d-xo.html
Some good music :D
th-cam.com/video/LCl9xYSOVtM/w-d-xo.html
just search for more :D
Thanks for this! Just did it myself, came out quite nice looking.
Wasn't too hard to follow along (and I'm absurdly new to Blender, I've spent all of three days mucking about with it), although there were a few little things I don't remember you explicitly mentioning (eg, the renderer settings, which show up early on at 0:12 -- in particular, having bloom on is very important for this to look right). I'm very glad you have the exact key presses in the bottom left.
that was... really well done and surprisingly simple
Really cool stuff!
However quick question: Why did you choose an HDR environment map, when you could use a gradient to achieve that stylized look?
Also you could mix gradient backgrounds to add an immovable orange sun in the materials settings rather than add a mesh?
Hello Brother. When you start scaling the initial mountains, i tried rolling my mouse scroller but it doesnt add the random peaks like in yours at 0:55
Do you have random proportional editing selected? 0:38
@@jeffdidit8740 that thing was removed in an update and you can no longer download the version he is using.
@@gusevgp1417 what thing was removed?
@@gusevgp1417 how can you do it then?
@@saigon9047 it turns out I’m just a fucking idiot, please disregard my previous statement
Thank you for this tutorial.
I've never used Blender or any other 3D modelling applications before now and although it took a while and pausing every few seconds, I managed to make the same animation as you. Nice one!
You've become one of my favorites for Blender stuff.
0:45 using Blender 2.8, clicked on random and activated "Connected only" but still the whole mesh got distorded..
Found it by myself.
FYI: Scroll up to decrease the proportional size (until you see a circle with a white outline).
@@PyroDraco91 plz explain this more. scroll where??
@@zygo169 if you clicked on the points you like to change and choose the tool he did, and pull the hills up. During this you can scroll with your mouseweel. It will start to jiggle everything, but if you keep scrolling UP, you will soon see a white-outlined circle.. that's the indicators of how much you distort the area around your chosen dots. The circle needs to be a lot smaller
hey, I'm new to blender and I can't get your same result. The main color of the mountains is black and I don't know how to fix it.
I fixed that problem, I didn't have Bloom checked. However, using the same hdr I get a slightly lighter and less saturated result. What can I do?
@@polelp Same, but where can I turn on bloom?
@@joshimayer5375 the section you can see on minute 1:30
@@polelp thank ya :)
this is actually really cool
Blender takes so long to learn, but if you can learn it you'll be set.
True. It will make other packages easier to walk into, if you need to. It's a fantastic free resource. So if the education ever pays off for you, one day, don't forget the development fund!
why does the wireframe not glow when I try this?
Sorry for bad english
mine too
ok i fixed it, you need to add another material above your emission material
Ah ok .Thanks !
How to make this halo ?
i havent got it :(
Just started learning Blender again. Eevee is so cool and I am looking for things that look great in it. This was amazing and easy to follow. Loved it! :)
This guy is truly an influencer
what are your render settings, my bloom looks totally different
How do you get that glow?
idk. i cant get it either
@@ArtemKaOnYT I think it's about that checkbox that says bloom.
never mind. i just redid the video. u gotta turn on bloom in the render settings. hope this helps
@@ArtemKaOnYT ok
Emission shader
For anyone trying to do this and his sun wont bloom. I tried some stuff out, and i used bright/contrast in the material section to get some glowing effect. My sun is almost white but the glow is orange it looks really cool too
Hey! Just wanted to let you know I used this mountain design in a 3-part series on the failed American supercollider from the 90s on my channel. Really useful technique that has a lot of applications
As I clicked on the view Rander blender crashed
Everything is gone 😂😃😅😩😣😣😤😤
You can usually recover them from the recover menu.. I was in a similar situation once lol
Outstanding tutorial as always! I learn so much with each of your tutorials and subsequently incorporate these techniques and methodologies into my Blender practice and workflow. Can't thank you enough. Look forward to your next one.
red is more beautiful to see with a pure black color.
Underrated channel you deserve a lot more subs!
Easy, straightforward tutorial. I learned a lot about 2.8 and was able to use past experience to tweak the render exactly how I wanted. I think you should try explaining why you’re changing certain settings, as that makes things easier to remember for beginners. Other than that, great video =)
Great tutorial man, each video I watch of yours just get better and better
Great job and I'm amazed at how good Blender really is.
Making this in the 80s would have taken weeks or months, now it just takes a few minutes.
Just a quick suggestion. In the compositor add a sunbeam node in and tinker with the settings, it should give an almost overexposed beam look. Great tutorial
took me a minute to remember from blender guru that you often have to scroll very far to get the proportional editing radius where you want it
Your tutorials are so rad man thank you. I'm a total noob but was able to follow almost till completion. You are a good teacher. I battled with the materials though. I couldn't replicate what you did. Keen to learn more about this awesome program.
some ninja stuff in here.
very refreshing
ur gonna go far kid :) thanks a lot so far. especially for the already tremendous output of eevee tutorials without any bullshit, jumping right in.