The way you explained how the two nodes work around 3:55 is just amazing! The top level overview with "this guy and that guy" rather than all the fancy terms really made this video easy to understand! Please make more such videos
Thanks! Those numbers in the 3D Viewport for Index! I was trying to see how to display those, then found a video showing Viewport Overlays>Viewer Node>Attribute Text.
Thank you so much Ducky!! Your tutorials are insane!! I found a way to make sort of a bevel cube. If you add a volume cube with a high density and then link it to a volume to mesh, you will get sort of a similar result, downside is that it will have more mesh density.
Your style of teaching is excellent! In your demo exercises that you do to demonstrate the geometry nodes capability are really entertaining and leaves me more informed. I appreciate you sharing your knowledge and making it more so in a practical way. I have done the exercise with the cubes and I posted on my channel. Making it slightly different. But anyway thank you!
Great demo. I've spent a lot of time finding easy to understand explanations for the position and index nodes...and the attribute node as well. This tutorial is much appreciated!
great tutorial as always, love your work as a loyal viewer i ask you to put your final renders into the end of the video so we understand the real outcome of the animation.
Ducky, this was brilliant and helpful and I really appreciate all the Geometry Nodes tutorials slowly increasing my understanding of this powerful and exciting system. Every time you upload something I feel like I level up my brain and I'm inspired to jump right into Blender and mess around. It's wonderful, you're great. But I beg you- the Greek letter is called "Ep-sil-on" not "Es-pil-on." I feel terrible for pointing it out (it's a very easy mistake to make, a lot of these nodes have obscure names and you only flipped a single letter), but it was really distracting, I'm sorry. Please continue to be fantastic and brilliant, my guy.
Just a quick remark, since the Compare node exists I almost completely stopped using the Math node to compare values, because the dedicated Compare node allows you to easily switch between a wide range of data types.
Another excellent tutorial, cheers! Juts wondering how I'd have the single glowing cube a completely separate material? Rather than shared with the blue and white. Thanks
Thanks for wonderful Geometry node tutorials. your tutorials inspired me to start learning geometry nodes specifically text / string nodes as can make text non-destructive way which helps to find right font style and checking various words. Could you please make a video for bevels using geometry nodes?
Hi! I love your tutorials, this one gave me a better perspective about geo nodes :) I was thinking if its possible using, let's say, the example at 8:00 of the video to map a grayscale pixel art indexing it by the level of shadow of the object (caused by the rotation) to make a panel with that image. Something like that, if i made myself clear. Thanks!
08:05 Technically, you can do it by passing Index to Modulo(Math). Index tp Snap(Math) or Divide(Math) then Floor(Math) give us Y options to it actually. I think no one would do this for normal reasons, though. I wish I could make good thing before knowing tiny hacks. I'll try following your tutorials
But where is the actual Modula math function? I am using Blender 4.2.0 LTS and can't find that function in the Geometry ... Math node. What am I doing wrong?
Been subbed for awhile, though have not commented in a bit... that said, this was an extremely good video, ranking right up with some of your 'old school' tutorials... SOLID Ducky 3D...ty...~~Just me, RD
Couldn't get the index numbers to show up on the cylinders in the third example with the viewer node. Just got one black cylinder in the bottom left with the rest being white. Anyone know what's going on?
@@el10t For those who are still looking for the option, it's this little down-arrow in the top-right corner of the viewport window, next to two circles. Under "Viewer node" check the "Attribute text" and bring the color opacity to 0.
Here I am back a month later, finally getting a chance to go through the whole tutorial. I'm trying to figure out a way to put an image on either the individual cube, or ideally an image on every cube. Think people in a company, each cube having a face (headshot). And then the person being featured in the video pops out of the collection. At this point, I have no clue how to accomplish that. Do you?
How would you do if you wanted to animate more than 1 cube, like make 4 or 5 cube coming down, and not all at the same time. It maybe a really obvious answer, but i just begun learning, and i'm kinda slow.. Anyway, it was a really great video.
One thing I dont get about this stuff is how get a animation clip out of it. I mean I use it for making a game so I need to Export a animation clip. With Armatur no Problem but when it comes to shape keys or geometry nodes I have absolutly no clue how to bake a animation to Export. You got any tutorials on that?
I have learnt a lot from your videos and is always a constant forcing you to learn lool. I joined your Patreon and sent you a DM on there drop me a reply when you can
Not wanting a tutorial about something because you find it challenging is… what? Did you want a tutorial on something you already knew how to do instead? Lmao
Don't freak friend, I too fear this fear. All I can say is from my experience is when you're watching blender tutorials you're trying to learn everything right and blender can do a lot but what you will find when you get a bit more comfortable with it is that the things you actually want to do tend to be the same things so you will eventually just learn what you need to and get good at it. There are people who are incredibly skilled and know what every node and modifier does but have never opened the sculpt tools or grease pencil. You'll be fine. Just make the things you want to make and when you get stuck, then you can look for a tutorial on that specific thing. It already certainly exist. There has never been a better time to learn blender and people are incredibly generous with their knowledge
Stuff geometry nodes, I want to be the type of graphic artist that actually creates things not someone who inputs values in a box or tweaks sliders. Remember the days when we did that ?, we just modelled things but now we're sloppy & lazy we want the program to make everything easy for us & call it our own work. Geometry nodes & Ai is the death of the graphic art industry.
With geometry nodes you’re still building the same things you would with other tools. This is just a nondestructive node-based way to do it. I’ve never felt limited or felt like the program was doing work for me. I still feel just as creative and it allows me to make the ideas that I come up with myself
@@TheDucky3D Kudos & the greatest respect, you do great work. When I started in this industry I sat at a drawing board with pantagraph rules & a pencil. Everything that went on that sheet of paper came from me & in those days we called it "creativity" it came from our "skill" not from "data entry in boxes". You're a good lad Ducky, you do good work, don't let progress override your skill.
@@dreadwinter No, i'm the kinda guy who started his career sat infront of a drawing board with a pencil, remember those people? we were called "graphic artists" we did things by hand & skill, we actually drew things by hand. Try drawing a car or a aeroplane by hand on a piece of paper, not so easy is it ? We're all the best when we use a computer, not so flash when we have to use our skill with a pencil & paper though.
You're about the only person I can watch for a long period of time and actually learn something useful without getting bored. Another great tutorial!
I appreciate that!!
“You are one of the people who made me switch to Blender instead of Cinema 4D. Thank you, and best of luck!”,
Keep going.
The way you explained how the two nodes work around 3:55 is just amazing! The top level overview with "this guy and that guy" rather than all the fancy terms really made this video easy to understand! Please make more such videos
Totally dude! That’s exactly the way I learn things myself!
I thought the EXACT same thing. That visual and corresponding description turned the light bulbs on.
The most useful part of this for me was using the viewer to see the object index number. 🤯 this has been one of my biggest struggles
Thanks! Those numbers in the 3D Viewport for Index! I was trying to see how to display those, then found a video showing Viewport Overlays>Viewer Node>Attribute Text.
Even the first few minutes told me a lot and very simple in forms of perfect explained!
This video solves so many of my questions!! Thanks for making this video, I really enjoy the 20-30min videos showcasing uses. Keep it up legend!
Will do! I’m glad you like it!
I totally luv this format of focusing on 2 nodes and understanding what can be done with them.
Thank you so much Ducky!! Your tutorials are insane!! I found a way to make sort of a bevel cube.
If you add a volume cube with a high density and then link it to a volume to mesh, you will get sort of a similar result, downside is that it will have more mesh density.
Ducky you are the god of geometric nodes, this is your calling.
Thank you!
that's a trick title, because you ALWAYS are learning blender.
Haha that’s true!
True, but that doesn't make it a trick title. You are always learning Blender and you should always use this node 😉😆
Thanks ducky 3d ! Very clean and understandable explanation 👍🏻👍🏻👍🏻
Facts!
😂
by far, the best geo node tutorial so far!
Only a minute in and already better than most at explaining these mysterious runes called nodes. Lol. Awesome job
thank you so much i was scared of geometry nodes but you made it easy for me thanks
I was always confused by what the index node does. Thanks for the clear explanation.
No problem!
One of the best tutorials I have ever seen in while!
Thank you!!
That was one of the best tutorials on Geo Nodes I've seen. Brilliant work!
Glad you think so!
Your style of teaching is excellent! In your demo exercises that you do to demonstrate the geometry nodes capability are really entertaining and leaves me more informed. I appreciate you sharing your knowledge and making it more so in a practical way. I have done the exercise with the cubes and I posted on my channel. Making it slightly different. But anyway thank you!
Great demo. I've spent a lot of time finding easy to understand explanations for the position and index nodes...and the attribute node as well. This tutorial is much appreciated!
Glad it was helpful!
Really one of the best tutorials about GN I've seen... I learned a lot. And of course I subscribed, thanks indeed.
This video came up at the PERFECT time. Thank you man. Seriously.
for me too lol
Your sharing is always useful and easy-understanding
Thanks so much for your hard work!
Phenomenal explanations my friend.
I appreciate that man!!
bless the algorithm, exactly what I was looking for
great tutorial as always, love your work
as a loyal viewer i ask you to put your final renders into the end of the video so we understand the real outcome of the animation.
your work with geometry are amazing, thank you for sharing
That was brilliant - thanks very much! A lot of clarity in there, which is much appreciated.
Thank you!
this video is GOLD ! Great work! Thanks for the tips
I really appreciate that!
Great video,thanks Ducky!
Ducky, this was brilliant and helpful and I really appreciate all the Geometry Nodes tutorials slowly increasing my understanding of this powerful and exciting system. Every time you upload something I feel like I level up my brain and I'm inspired to jump right into Blender and mess around. It's wonderful, you're great.
But I beg you- the Greek letter is called "Ep-sil-on" not "Es-pil-on." I feel terrible for pointing it out (it's a very easy mistake to make, a lot of these nodes have obscure names and you only flipped a single letter), but it was really distracting, I'm sorry. Please continue to be fantastic and brilliant, my guy.
Dude The thank you for correcting me! I needed that haha! I appreciate the kind comment man!
Excellent video, I have learned a lot from you. Thank you!
Glad to hear it!
Exciting , Amazing and lovely.
THANKS!
Just a quick remark, since the Compare node exists I almost completely stopped using the Math node to compare values, because the dedicated Compare node allows you to easily switch between a wide range of data types.
Another excellent tutorial, cheers! Juts wondering how I'd have the single glowing cube a completely separate material? Rather than shared with the blue and white. Thanks
Thanks for wonderful Geometry node tutorials. your tutorials inspired me to start learning geometry nodes specifically text / string nodes as can make text non-destructive way which helps to find right font style and checking various words.
Could you please make a video for bevels using geometry nodes?
Unfortunately there is no way to bevel on geometry nodes right now! I am still waiting
@@TheDucky3D Thanks! Is there a way to customize curve profile instead of always using "curve circle" or "Quadrilateral" node?
Great video! Thanks. Why do you recommend to export animation in PNG sequence instead of AVI or FFmpeg?
Hi! I love your tutorials, this one gave me a better perspective about geo nodes :) I was thinking if its possible using, let's say, the example at 8:00 of the video to map a grayscale pixel art indexing it by the level of shadow of the object (caused by the rotation) to make a panel with that image. Something like that, if i made myself clear. Thanks!
Great tut! Love it! Any ideas, hot to make position node more like fallof?)
You can definitely do that with ur math nodes
thank u duckyyyyyyyyy you are the best
No you!!
But wait why png sequence. Everything I’ve come across has convinced me to go openEXR? Awesome video though can’t wait to try these out! 👏
You can do both!
08:05
Technically, you can do it by passing Index to Modulo(Math).
Index tp Snap(Math) or Divide(Math) then Floor(Math) give us Y options to it actually.
I think no one would do this for normal reasons, though.
I wish I could make good thing before knowing tiny hacks. I'll try following your tutorials
But where is the actual Modula math function? I am using Blender 4.2.0 LTS and can't find that function in the Geometry ... Math node. What am I doing wrong?
@@dab0927 oops, I meant Floored Modulo or Truncated Modulo there. my fault
@@koch_ic Thanks for the clarification. 👍
The nice cat in background
Great tutorial thank you. How do you make viewer node show numerical value? Mine overlays a grayscale image.
wow, this is exactly what I want.
Awesome!!
great video!
Thanks!
Hey bro, your videos are really inspiring me to learn 3d, but I don't to where to start
I understand! I just started with random videos, you will figure it out
This is a great video. I have so much trouble getting geo nodes Into my brain. Once I start trying to use them it all goes.out the window.
I get it! Took me a while to understand things
Ducky 3D comes through again. Thank you.
Thanks!
Been subbed for awhile, though have not commented in a bit... that said, this was an extremely good video, ranking right up with some of your 'old school' tutorials... SOLID Ducky 3D...ty...~~Just me, RD
Man that means a lot! Thank you!
@@TheDucky3D ty and you're welcome
thx for the video 🙏 are you planning to make more vids like this?
Absolutely!
Tutorial on how to do the thumbnail?
Great vid! Is espilon comment bait or did you just read it wrong? Its ePSilon.
your chain is really sick where is it from? :D
Vitaly!
Couldn't get the index numbers to show up on the cylinders in the third example with the viewer node. Just got one black cylinder in the bottom left with the rest being white. Anyone know what's going on?
Same issue here. Help please
I had the same problem. Go to Show Overlay/viewer Node/ check attribute text.
@@Lillyk2226 Where is that please?
Ah found it!
@@el10t For those who are still looking for the option, it's this little down-arrow in the top-right corner of the viewport window, next to two circles. Under "Viewer node" check the "Attribute text" and bring the color opacity to 0.
When i put index into the viewer node i cant see the numbers?
Here I am back a month later, finally getting a chance to go through the whole tutorial. I'm trying to figure out a way to put an image on either the individual cube, or ideally an image on every cube. Think people in a company, each cube having a face (headshot). And then the person being featured in the video pops out of the collection. At this point, I have no clue how to accomplish that. Do you?
How would you do if you wanted to animate more than 1 cube, like make 4 or 5 cube coming down, and not all at the same time. It maybe a really obvious answer, but i just begun learning, and i'm kinda slow.. Anyway, it was a really great video.
You can just add them to a mesh line with a point count of 4. Then use the distance to animate them
thanks
Ur welcome!
what if i don't have "truncated modulo" but just "modulo"?
Hi Ducky! Will your course be upgraded to 4.2?
Everything in the course has stayed the same even with the new updates. The courses currently 4.2 compatible
Nice 😃
Thanks 😄
Amusing bro
Thanks
Wow can this create floor laying patterns, ie herringbone etc , and also give each instance a unique texture?
There’s a few ways to do it
Hello Duckt3D. Could you show a sample of geometry node mixed with a ComfyUI, image ia generator node ?
Thanks in advance for your work.
I’ll look into that
40 likes, let me know guys when it's over 1M 😅
I will let you know haha
@@TheDucky3D omg🤯. Thank you 😅💝
One thing I dont get about this stuff is how get a animation clip out of it. I mean I use it for making a game so I need to Export a animation clip. With Armatur no Problem but when it comes to shape keys or geometry nodes I have absolutly no clue how to bake a animation to Export. You got any tutorials on that?
Yea I have a playlist for geometry nodes animations
I wish i was better in math at school. Blender geometry nodes.
Lovely
Where are you from bro
I live in Nashville
I have learnt a lot from your videos and is always a constant forcing you to learn lool. I joined your Patreon and sent you a DM on there drop me a reply when you can
Thanks man I must have missed it message
Why did you use separate geometry instead of delete geometry ?
It gives more flexibility
Hello Ducky, I want to ask you. My laptop has not external graphics card eg,gtx and rtx. Without gpu, can I use Blender for long term?
there are plenty of people who use blender with only a CPU
@@TheDucky3D Thanks a lot bro😫
5:40 how do you show each point index?
Control shift click and put the index node into the viewer
11:16 wait.. your name is not DUCKY??
ok, but how do you find out the gender of a geometry node?
ok, cubes have gender too?? i had no idea
How could you mispronounce "epsilon" - twice???
Oops
"When you're on a roll, you're on a roll!" ~Lucky Number S7evin.
😂 Keep doing the great work. Thank you.
i have to say im starting to get enough of these stupid geometry nodes tutorials.....it hurts my brain :D how am i supposed to remember all that
It takes a little bit of repetition. Even I sometimes have to go back and rewatch tutorials to remember particular things
Not wanting a tutorial about something because you find it challenging is… what? Did you want a tutorial on something you already knew how to do instead? Lmao
Don't freak friend, I too fear this fear. All I can say is from my experience is when you're watching blender tutorials you're trying to learn everything right and blender can do a lot but what you will find when you get a bit more comfortable with it is that the things you actually want to do tend to be the same things so you will eventually just learn what you need to and get good at it. There are people who are incredibly skilled and know what every node and modifier does but have never opened the sculpt tools or grease pencil. You'll be fine. Just make the things you want to make and when you get stuck, then you can look for a tutorial on that specific thing. It already certainly exist. There has never been a better time to learn blender and people are incredibly generous with their knowledge
@@TheDucky3D haha yeah, just jokes man, keep doing them ofc, this is super interesting stuff even tho its very overwhelming at times
@@DrLazerbeam exactly!!
Stuff geometry nodes, I want to be the type of graphic artist that actually creates things not someone who inputs values in a box or tweaks sliders. Remember the days when we did that ?, we just modelled things but now we're sloppy & lazy we want the program to make everything easy for us & call it our own work.
Geometry nodes & Ai is the death of the graphic art industry.
With geometry nodes you’re still building the same things you would with other tools. This is just a nondestructive node-based way to do it. I’ve never felt limited or felt like the program was doing work for me. I still feel just as creative and it allows me to make the ideas that I come up with myself
Youre the kinda person who doesnt understand math and calls it witchcraft
@@TheDucky3D Kudos & the greatest respect, you do great work.
When I started in this industry I sat at a drawing board with pantagraph rules & a pencil. Everything that went on that sheet of paper came from me & in those days we called it "creativity" it came from our "skill" not from "data entry in boxes".
You're a good lad Ducky, you do good work, don't let progress override your skill.
@@dreadwinter No, i'm the kinda guy who started his career sat infront of a drawing board with a pencil, remember those people? we were called "graphic artists" we did things by hand & skill, we actually drew things by hand. Try drawing a car or a aeroplane by hand on a piece of paper, not so easy is it ? We're all the best when we use a computer, not so flash when we have to use our skill with a pencil & paper though.
@@nigellill3222 "Old man yells at cloud."