How To Make 3D Physical UI in UE4

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ก.ย. 2024
  • This week Tom takes us through our switch from standard 2D UI to the more immersive, physical 3D UI. We love your feedback so please pop a comment below and let us know your thoughts!
    Wishlist ➡️ store.steampowe...
    Discord ➡️ / discord
    Music ➡️ open.spotify.c...

ความคิดเห็น • 39

  • @JamesKellyWickerman123
    @JamesKellyWickerman123 2 ปีที่แล้ว +3

    At around 7:33 you explain that you can't interact with 3D widgets like you can a normal 2D widget and that you need to use a Widget Interaction component. This is incorrect, on the Widget component there is a boolean in the Interaction category called "Receive Hardware Input" that enables you to interact with and click on 3D widgets without needing a widget interaction component.
    The widget interaction component is only strictly necessary in the absence of a mouse - like when using VR controllers to interact with 3D widgets.

  • @zaid_hus
    @zaid_hus 4 ปีที่แล้ว +16

    A from-scratch tutorial of this would be awesome.

    • @AlphaOmega
      @AlphaOmega 3 ปีที่แล้ว +3

      agree

    • @AntlerStudios
      @AntlerStudios  3 ปีที่แล้ว +1

      Thanks so much for the suggestion Zaid.. Keep your eyes peeled tomorrow night :P

    • @AntlerStudios
      @AntlerStudios  3 ปีที่แล้ว +4

      Here you go! Hope you all enjoy

  • @JamesGascoyne
    @JamesGascoyne 4 ปีที่แล้ว +4

    Looks great! You nearly got 100 subs! Congrats in advance haha

    • @JamesGascoyne
      @JamesGascoyne 4 ปีที่แล้ว +1

      OK well you got 100 subs so 🎉

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว +1

      @@JamesGascoyne hahaha thank you!! Glad you enjoyed the vid this week :D

  • @firstworld665
    @firstworld665 3 ปีที่แล้ว +5

    Looks amazing, would love to see a step-by-step

    • @AntlerStudios
      @AntlerStudios  3 ปีที่แล้ว +1

      Keep your eyes peeled tomorrow night ;)

    • @AntlerStudios
      @AntlerStudios  3 ปีที่แล้ว +1

      The step by step :D
      th-cam.com/video/WSqK3vv8zUQ/w-d-xo.html

  • @paulm120
    @paulm120 4 ปีที่แล้ว +1

    Awesome video, I'd really enjoy hearing more detail about the foliage.

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว +1

      Thanks Paul! We'll put that on our list for topics to cover. Anything in particular you'd like to know about foliage?

    • @paulm120
      @paulm120 4 ปีที่แล้ว +1

      @@AntlerStudiosAwesome. I guess I'd like to know some more about how you shaped foliage to get the look you were going for while also keeping the poly count low. Was there any specific lording issues you faced? Color variations etc that you needed to correct with lods?

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว +1

      @@paulm120 No prob! We'd love to do a video breaking down our foliage design/process for you. If there's any precise issues you're having that you'd want us to highlight let us know and we'll try and cover that too :)

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว +1

      @@paulm120 Just to let you know, we dropped a video a week or so ago on our process creating foliage :)
      th-cam.com/video/r_tvzG3jgNw/w-d-xo.html

    • @paulm120
      @paulm120 4 ปีที่แล้ว +1

      @@AntlerStudios awesome, thanks for the great content :D

  • @SafaAlkan
    @SafaAlkan 3 ปีที่แล้ว +1

    This looks like an original idea ;) Nice!

  • @EnigmasGravitas
    @EnigmasGravitas 4 ปีที่แล้ว +1

    Awesome Video, however I am very new to UE4 and would find a step by step video very helpful

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว +1

      Hey! I'll feed that back to the team and see if we can make this happen :)

  • @HyperCazual
    @HyperCazual 6 หลายเดือนก่อน

    Did you ever figure out how to fix the glowiness of the text?

  • @necrago
    @necrago 3 ปีที่แล้ว

    You should make all ui dynamic, including quest intel

  • @LuizGamingYT
    @LuizGamingYT 4 ปีที่แล้ว +1

    nice

  • @AntlerStudios
    @AntlerStudios  3 ปีที่แล้ว +5

    Thank you to everyone who made the suggestion to create a step-by-step! Here's Tom's tutorial on how to create 3D UI from scratch :D
    th-cam.com/video/WSqK3vv8zUQ/w-d-xo.html

    • @avidonovan3222
      @avidonovan3222 3 ปีที่แล้ว

      I guess Im kinda randomly asking but do anybody know a good site to watch new tv shows online?

    • @paytonrhys8579
      @paytonrhys8579 3 ปีที่แล้ว

      @Avi Donovan Flixportal

    • @avidonovan3222
      @avidonovan3222 3 ปีที่แล้ว

      @Payton Rhys Thanks, I signed up and it seems to work :D I really appreciate it!

    • @paytonrhys8579
      @paytonrhys8579 3 ปีที่แล้ว

      @Avi Donovan you are welcome xD

  • @langsungintinya6191
    @langsungintinya6191 ปีที่แล้ว

    where the sec episode?

  • @whit3rabb3t29
    @whit3rabb3t29 2 ปีที่แล้ว

    Cldnt u superimpose the 2d ui over the 3d ui
    To activate simultaneously to give same look as a full 3d ui?

  • @billycahill3967
    @billycahill3967 3 ปีที่แล้ว

    Hi there! So I followed your other tutorial that makes the clipboard UI. However, I don't know how to spawn and de-spawn this when pressing my interaction key (I'm using a 3rd and 1st person camera). How would you do that?

  • @superbiagames4958
    @superbiagames4958 4 ปีที่แล้ว

    Would this work in a third person game? Like for a true first person game

  • @yessnowww5345
    @yessnowww5345 2 ปีที่แล้ว

    Too bad it is so small that it makes the nodes unreadable, and the fact of overflow which is already built does not help much to the understanding of the functioning of the mechanics .. too bad, otherwise it looks like a good tutorial

  • @JEsterCW
    @JEsterCW 4 ปีที่แล้ว

    Dat UK accent

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว

      Wait till you hear the characters in our game :P

    • @JEsterCW
      @JEsterCW 4 ปีที่แล้ว

      @@AntlerStudios I cant wait for the earl grey accent hah :D

  • @sickphukka384
    @sickphukka384 4 ปีที่แล้ว +1

    Looks cool but doesn't make sense why you would open a book to access your inventory? Maybe i'm just missing the bigger picture here

    • @AntlerStudios
      @AntlerStudios  4 ปีที่แล้ว

      Thanks :D So the book is more of a codex - it has both gameplay info and lore. You'd open it up to read about quests, info on the area, what items you have to make potions (like a recipe book), potion recipes, etc etc. Often that info would be on a 2D screen, though we could have the character going into a rucksack to observe items we thought it makes sense to keep all info in the same place to make it easier for the player!
      We really want the book to feel like a codex - all info in one place. Almost like Edric's (main character) diary :) Also you can only interact with the items in your inventory once you're at your laboratory, so we never felt the need for a rucksack.
      Does that kinda make more sense, or do you reckon having a rucksack would be better in this instance? Can see the pros and cons for both!

    • @sickphukka384
      @sickphukka384 4 ปีที่แล้ว

      @@AntlerStudios I love the book idea. It would be awesome to see a inventory icon that's clickable and the player put the book away then open up a bag with animations. A page animation and sound would be cool for when you change tabs.