How To Add 3D Meshes to Images in Widgets

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  • เผยแพร่เมื่อ 27 ก.ค. 2023
  • This is another unreal engine tutorial. In this video we are going to learn how to add 3D meshes to images in your widget.
    With widgets you can assign images a texture or material asset. For the 3D mesh to work it needs to be a material. For this purpose we are going to use the SceneCapture2D component. Basically it’s a special kind of camera that captures a scene(a snapshot) and can render that scene to a texture, you can create a material from the texture and use it in the UMG UI designer for the image.
    Version used: Unreal Engine 5.2.1
    Let's get into it.
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ความคิดเห็น • 11

  • @user-eg7ru4hz6i
    @user-eg7ru4hz6i 12 วันที่ผ่านมา

    Thanks

  • @user-be7kt6yw7b
    @user-be7kt6yw7b 8 วันที่ผ่านมา

    what if i should bring the static mesh during runtime? I wanna know if scene capture still works without spawning the actor. because if i spawn the actor the scenecapture capture the view from the level that spawned

  • @MrLeel1119
    @MrLeel1119 9 หลายเดือนก่อน

    thanks, very useful

  • @derekadair5320
    @derekadair5320 5 หลายเดือนก่อน +1

    nice.

  • @jonathanhans4223
    @jonathanhans4223 8 หลายเดือนก่อน

    Do I need to create individual render targets if, for example, I want them for different types of guns? Or is there another way?

    • @FizzleStudiosLtd
      @FizzleStudiosLtd 5 หลายเดือนก่อน

      Need? Probably not. The sky is the limit when it comes to coding custom re-usable solutions. However, unless you are doing straight up reskins of a model you likely want to have individually framed renders for each of your meshes. MAYBE if you have extremely similar meshes. Ask yourself if coding a reusable solution will save you time or not. This should include time for research as well as development.

  • @ouch2533
    @ouch2533 2 หลายเดือนก่อน

    Would I need to add the blueprint in each level use the UI in?

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  2 หลายเดือนก่อน

      might have too because the event tick is needed for the animation to work. if you don't need the animation then no need to add it to the level.

  • @jazzy_dev
    @jazzy_dev 4 หลายเดือนก่อน +1

    i love tutorial

  • @FourLoopMedia
    @FourLoopMedia 5 หลายเดือนก่อน

    For some reason, unlike yours, mine is rendering the whole scene in the background behind the object, is there something I can choose so it only uses what it can see in the blueprint?

    • @JustAnotherDangHowToChannel
      @JustAnotherDangHowToChannel  5 หลายเดือนก่อน

      hmm double check you added the show only component and the component is the weapon.