Thank you, I will try to be more consistent now. Once Zero Density releases the community version for Reality 5 then I will update all the previous ZD tutorials
Why do you assign the material on Tick instead of in the construction script? Won't assigning it every tick mean it's constantly updating and hurting performance? I would like to see part 2!
The data on the widget will keep changing in real time hence the Event Tick. Instead of the Event Tick we could add a Custom Event and call it when ever the data in the widget needs to be updated.
You can have the UV in any shape, if you make the UV in the size similar to the screen then u get more area to work with. I just made it square for this tutorial.
Man, you can't imagine for how long I've been looking for a method to do this, I'm so grateful you made this tutorial, thanks
You are welcome !! Please do subscribe ☺️
Great tutorial. Glad you're posting again. I am just trying to learn Zero Density and your previous tutorials are invaluable.
Thank you, I will try to be more consistent now. Once Zero Density releases the community version for Reality 5 then I will update all the previous ZD tutorials
@@renderraj Thank you. It making a difference for me.
Congratulations Raj, you clarified some doubts, thank you!
You are welcome 🤗
Thanks Raj. looking forward for the animation also.
Very soon !!
Thanks for this tutorial, I'm very curious as to how you are playing the animations as well.
I will try to make that tutorial soon 🤗
Excellent, thanks for the lesson.
Glad you liked it!
Why do you assign the material on Tick instead of in the construction script? Won't assigning it every tick mean it's constantly updating and hurting performance?
I would like to see part 2!
The data on the widget will keep changing in real time hence the Event Tick. Instead of the Event Tick we could add a Custom Event and call it when ever the data in the widget needs to be updated.
when I place an image in my hud, it is totally overexposed. How can fix this issue ?
Thats because its Unlit...if you add lights to your scene it should solve the problem.
@@renderraj I figure out what is the problem. I was using retainer box and it's the material of this retainer who over expose the hud in the scène.
Perfect tutorial but why do you use a square uv ?
You can have the UV in any shape, if you make the UV in the size similar to the screen then u get more area to work with. I just made it square for this tutorial.
Thanks Raj Bai