in case somebody gets stuck on this like i did: if your widget is not scaling properly, try changing the scale of the widget component inside the actor bp from relative to world. :)
Thank you - this was very thorough and exactly what I was looking for. I ended up watching this about 4 times because I followed along in my own project and it just wasn't working - I couldn't click on any of the buttons. When I switched to a different level it worked fine all of a sudden, without having to change a thing!
You prolly dont care but if you guys are bored like me atm then you can watch pretty much all of the latest movies and series on InstaFlixxer. I've been watching with my brother these days :)
Could you please tell me how you created the animation for the 'Arms Only' mannequin? Did you use ART? If so, did you work on the default mannequin or did you import the fps mannequin?
How can I hide the mesh until I press my menu button? I work on transferring my inventory to a method very similar to this but struggle with setting it up correctly so the whole mesh+widget only shows when I want it to. Help would be much appreciated! :D
Hey dude, Your work is very cool, i create my own video game too and i wanted to know what is the graphic style you use for your world ? I appreciate all of part of your project. Awesome!!!
I am working for a similar system for the game I am developing. (Item the player holds that acts as the 3D UI for objectives, map, flashlight, etc. ) Do you think this same process you used would work in UE5?
Hey I know I’m late to the party but... around 16min in you said set it to game and UI bc you can never close it again if it’s set to UI only, but you can actually bypass that by clicking on your input and allowing it to execute whilst paused. You can see it in the video it’s the middle unchecked box
@@tayam92 the long but short answer is that, he was saying that you can never close then menu if you set it to just UI only. This is bc he pauses the game and when you do that your executes/inputs don’t consume input. So to get around that, you can find your CloseInput (or any input you want to work whilst paused) and click on the little box called execute whilst paused. That fixes your problem if you want to set it to UI only. 16:00 you can see the button I’m talking about
If you have to build a 3D menu like Bioshock Infinite, but using a gamepad instead of a mouse, how would you keep the keyboard focus on the main menu then switch focus to sub-menus and return focus to the main menu?
hi i have been trying to implement the texting on the 3d widget but for some reason every time i press a key it wont work, so, u cant move when u have the 3d widget on but u cant type on the text boxes for some reason. i have been looking for some help and looks like typing on 3d widgets its a bit buggy sometimes, any ideas?
in case somebody gets stuck on this like i did: if your widget is not scaling properly, try changing the scale of the widget component inside the actor bp from relative to world. :)
Thank you - this was very thorough and exactly what I was looking for. I ended up watching this about 4 times because I followed along in my own project and it just wasn't working - I couldn't click on any of the buttons. When I switched to a different level it worked fine all of a sudden, without having to change a thing!
You prolly dont care but if you guys are bored like me atm then you can watch pretty much all of the latest movies and series on InstaFlixxer. I've been watching with my brother these days :)
@Carlos Bradley Yup, I've been using Instaflixxer for since december myself :)
very nice end result!
Thank you :D
Underrated channel here. I'll try promoting you on discord
Aw thank you!! :)
This is great!
Thank you so much :D
Where can I get the Clipboard mash and textures?
I supposed the link is to be attached to the video
I want to learn this awesome video
Could you please tell me how you created the animation for the 'Arms Only' mannequin? Did you use ART? If so, did you work on the default mannequin or did you import the fps mannequin?
How can I hide the mesh until I press my menu button?
I work on transferring my inventory to a method very similar to this but struggle with setting it up correctly so the whole mesh+widget only shows when I want it to. Help would be much appreciated! :D
16:56 deep.
Hey dude, Your work is very cool, i create my own video game too and i wanted to know what is the graphic style you use for your world ? I appreciate all of part of your project. Awesome!!!
Hey nice tutorial how I cannot hit th button...any idea?
I am working for a similar system for the game I am developing. (Item the player holds that acts as the 3D UI for objectives, map, flashlight, etc. ) Do you think this same process you used would work in UE5?
thanks mate
Hey I know I’m late to the party but... around 16min in you said set it to game and UI bc you can never close it again if it’s set to UI only, but you can actually bypass that by clicking on your input and allowing it to execute whilst paused. You can see it in the video it’s the middle unchecked box
Wait, so why do we have to set the mode to Game & UI? Why wouldn't it work in UI only? Do we always have to set it to Game & UI when doing a 3D menu?
@@tayam92 the long but short answer is that, he was saying that you can never close then menu if you set it to just UI only. This is bc he pauses the game and when you do that your executes/inputs don’t consume input. So to get around that, you can find your CloseInput (or any input you want to work whilst paused) and click on the little box called execute whilst paused. That fixes your problem if you want to set it to UI only.
16:00 you can see the button I’m talking about
hello, how can I add shaders to this widget? I did a lot of research for this, but unfortunately I could not reach a proper solution.
If you have to build a 3D menu like Bioshock Infinite, but using a gamepad instead of a mouse, how would you keep the keyboard focus on the main menu then switch focus to sub-menus and return focus to the main menu?
hi i have been trying to implement the texting on the 3d widget but for some reason every time i press a key it wont work, so, u cant move when u have the 3d widget on but u cant type on the text boxes for some reason. i have been looking for some help and looks like typing on 3d widgets its a bit buggy sometimes, any ideas?
Thx alot that helped me a punsh
Thnks a lot!!!!
How to add Number inputs
U really want how to do this in unity
Will this work for a third person template in UE 5.2?
The principal does as we have upgraded it into UE4 for our game. However, some of the specific steps might be slightly different.