Useless Smash Facts! #8 - Super Smash Bros. Ultimate

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  • เผยแพร่เมื่อ 9 ก.ย. 2024
  • ⭐--------------------
    Kazuya Mishima has a funny taunt attack, but did you know he can perform ANOTHER attack with it? Weird right?... And apparently Ryu, Ken, and Terry can as well...
    🔗--------------------
    Links and stuff:
    Patreon
    ⯈ / pjiggles
    Twitter
    ⯈ / pjiggles_
    Subscribe
    ⯈ www.youtube.co...
    #SmashBros #SmashUltimate #SmashBrosUltimate
    🎵--------------------
    Music used:
    1 - Marnie's Theme (Pokémon Sword & Shield)
    2 - Route 1 (Pokémon Sword and Shield)
    3 - Royal Avenue (Pokémon Sun & Moon)
    4 - Have a Break at the Café (Pokémon Sun & Moon)
    5 - Sonia's Theme (Pokémon Sword & Shield)
    🎞️--------------------
    Footage:
    (If it's not linked, it's captured by me)
    1 - Nintendo Switch HD rumble showcase (5:26)
    ⯈ • Nintendo Switch Presen...
    2 - Mr. Game & Watch's 3D model in Melee (11:37)
    ⯈ • Video
    💡--------------------
    Sources:
    1 - My custom Jigglypuff GameCube controller
    ⯈ controlincolor...
    👏--------------------
    Special Thanks:
    Lewkiss (For drawing the Kazuya art on the thumbnail)
    Twitter ⯈ / lewkiss40

ความคิดเห็น • 1.2K

  • @PJiggles
    @PJiggles  3 ปีที่แล้ว +1407

    12:36 WHOOPS Smash Ultimate released in 2018, not 2017, my bad, you get the Idea though ahahaha

    • @YounesLayachi
      @YounesLayachi 3 ปีที่แล้ว +21

      Unacceptable lol

    • @chamtheman551
      @chamtheman551 3 ปีที่แล้ว +13

      Hey Pjiggles! I have an idea for a missed opportunity:
      So you already know that some characters have unique death animations/sounds. Well I've been wondering why Steve doesn't make his oof sound when he gets hit (or at least for his KO animation in Stamina Battle, kinda like Terry)

    • @YounesLayachi
      @YounesLayachi 3 ปีที่แล้ว +13

      @@chamtheman551 the oof sound was never included in Minecraft, only in beta

    • @gilbertomartinez7516
      @gilbertomartinez7516 3 ปีที่แล้ว +16

      You actually shared a useful fact in 5:00 in the video.

    • @MarioGlitchy9
      @MarioGlitchy9 3 ปีที่แล้ว +3

      Okay, I really thought I was going crazy…

  • @JJGamezMC
    @JJGamezMC 3 ปีที่แล้ว +1132

    Man Toon Link mains that watch PJiggles really can’t catch a break. First they learn that their portrait is cut off weirdly, and now they learn that their rumble is weird.

    • @austinandfinnburke4933
      @austinandfinnburke4933 3 ปีที่แล้ว +18

      Sad toon link main noises :(

    • @supremechaosbeing2696
      @supremechaosbeing2696 3 ปีที่แล้ว +32

      was gonna mention the back air being one frame faster than it looks but that may have been pkbeats

    • @HeroponMan
      @HeroponMan 3 ปีที่แล้ว +2

      so true JJ

    • @garblesnarps
      @garblesnarps 3 ปีที่แล้ว +4

      SAME WITH CLOUD MAINS
      Remember cloud’s weirdly cut shoulder?

    • @dragonfruuit__
      @dragonfruuit__ 3 ปีที่แล้ว +1

      Nah, PJ got our F-air buffed, remember?

  • @YoshiONE2ONE
    @YoshiONE2ONE 3 ปีที่แล้ว +1159

    Canceling Kazuya's down tilt (Nejiri Uraken) is something you can actually do in Tekken 7 as a mixup. While not quite as useful in Smash, its awesome Sakurai added that little detail.

    • @themanwithaplan5425
      @themanwithaplan5425 3 ปีที่แล้ว +9

      Is that the only move he has in smash that he can cancel in Tekken

    • @YoshiONE2ONE
      @YoshiONE2ONE 3 ปีที่แล้ว +54

      @@themanwithaplan5425 Personally I don't play Kazuya in Tekken (Paul Phoenix for life), but the ability to cancel that attack was something added in T7 Season 2(?). As far as I'm aware Kazuya doesn't have other moves that can cancel in that same fashion.
      Another tidbit is in Tekken 7, when you canceled Nejiri Uraken (which is a low hitting attack) it puts Kazuya in a crouching state, meaning you can do While Rising 2 (WR2) which is that gut punch he uses in Smash that uses the same input (Demon God Fist).
      In Tekken, you can only block low attack while crouching, but you CAN'T block MID hitting attacks while crouching. This meaning Kazuya can mix you up with either the low or the mid which is EXTREMELY rewarding when it connects, much like it does in Smash.
      When canceling Nejiri Uraken in Smash, it strangely leaves Kazuya in a standing state, UNLESS you hold down and manually input the WR attack, giving it the same function it has in Tekken 7.
      Sorry for the long reply, but I figured it would help explain it to those that haven't/don't play Tekken understand how this move works in its home game.

    • @gustavomartin2565
      @gustavomartin2565 3 ปีที่แล้ว +3

      @A Yellow Yoshi this d+1+2 cancel exists since T6 or even T5

    • @gustavomartin2565
      @gustavomartin2565 3 ปีที่แล้ว +1

      @TheManWithAPlan5 Kazuya never was the type of character with many move cancels so I don't think there is anymore moves other than this one.

    • @YoshiONE2ONE
      @YoshiONE2ONE 3 ปีที่แล้ว +5

      @@gustavomartin2565 Ah. 7 has been the only game in the series I've put a decent amount of time into, and my brother plays Kazuya. Wasn't aware he's had it for a while lol

  • @KingOfSkill
    @KingOfSkill 3 ปีที่แล้ว +903

    12:35 ACKSCHUALLY Super Smash Bros. Ultimate, the crossover platform fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch, was released on December 7th, 2018, not December 7th, 2017.

    • @PJiggles
      @PJiggles  3 ปีที่แล้ว +374

      ACKSCHUALLY you smell bad

    • @Sushirolleholyseals
      @Sushirolleholyseals 3 ปีที่แล้ว +79

      ACKSUALLY I forgor 💀what I wanted to say

    • @buttdiqq
      @buttdiqq 3 ปีที่แล้ว +10

      ACKSCHUALLY??

    • @RN-pt2xk
      @RN-pt2xk 3 ปีที่แล้ว +9

      ACKSCHUALLY I am a comment

    • @shaddowofthelost1750
      @shaddowofthelost1750 3 ปีที่แล้ว +10

      Acktchuaelley, you're not spelling this right.

  • @dabluepittoo-aqua4213
    @dabluepittoo-aqua4213 3 ปีที่แล้ว +882

    Fun Fact: the reason why Kazuya isn't symmetrical, but Ryu, Terry and Ken are is because it matches their home games.
    In Tekken, it's about the stances your fighter is in as characters aren't symmetrical. However both the King Of Fighters / Fatal Fury and Street Fighter series have fighters flip around to keep symmetrical. So there is a reason why it's only Kazuya and not the other three.

    • @velostation6309
      @velostation6309 3 ปีที่แล้ว +54

      That is correct, but I'd like to add that both series have had games using 3D models (Street Fighter EX, Fatal Fury: Wild Ambition and KOF: Maximum Impact to name a few) and in those, the characters on the right side have their backs face the camera, just like in Tekken. It seems like they wanted to stay true to their 2D games, as their more recent games using 3D models (like Street Fighter IV and The King of Fighters XIV) have them flip around like in Smash.

    • @memyselfishness
      @memyselfishness 3 ปีที่แล้ว +13

      I think for the most part we can apply this logic to the other characters. Mario used sprite flipping for classic games, but so did King K. Rool (despite him not being symmetrical).

    • @shroobfan101saccount4
      @shroobfan101saccount4 3 ปีที่แล้ว +4

      Heck I commented about this before seeing this comment. Ah well, at least we had the same ideas.

    • @dabluepittoo-aqua4213
      @dabluepittoo-aqua4213 3 ปีที่แล้ว +2

      @@shroobfan101saccount4 ...frick, sorry for accidentally copying you.

    • @shroobfan101saccount4
      @shroobfan101saccount4 3 ปีที่แล้ว +5

      @@dabluepittoo-aqua4213 You're fine, I accidentally copied you on this one. At least it's nice seeing people around who play Smash and other fighting games too. Usually it's just one or the other or so I’ve seen in some places.

  • @bumblebee8903
    @bumblebee8903 3 ปีที่แล้ว +499

    Useless Fact: Peach, Daisy, Toon Link, Mii Gunner, and King K. Rool are the only characters whose World of Light battles don’t take place on a Final Destination variant.

    • @leobardosantano8813
      @leobardosantano8813 3 ปีที่แล้ว +55

      Similarly. Sonic and shiek have glitched special moves in W.O L. Shiek's burst grenade won't blow up if you have item buffs. And Sonic's homing attack when used on the ground wont rise into the air. But I'm not entirely sure why it happens.

    • @gio_setsuna
      @gio_setsuna 3 ปีที่แล้ว +7

      @@leobardosantano8813 for sonic if he has stat changes homing attack doesn't rise

    • @ThatGuyThomas
      @ThatGuyThomas 3 ปีที่แล้ว +2

      i swear i thouht ryu or ken didnt use fd either

    • @bumblebee8903
      @bumblebee8903 3 ปีที่แล้ว +8

      @@ThatGuyThomas Ryu is on Omega Suzaku Castle, and Ken is on Omega Boxing Ring.

    • @ThatGuyThomas
      @ThatGuyThomas 3 ปีที่แล้ว +3

      @@bumblebee8903 dang guess i was wrong

  • @showmeyourmoves9986
    @showmeyourmoves9986 3 ปีที่แล้ว +426

    Kazuya not being flipped while the other FG characters are actually makes sense given the nature of Tekken compared to other games.
    In Tekken, the buttons you press are actually linked to one of the fighter’s limbs, and in those games the characters aren’t flipped to keep that “limb-button” concept functional.
    This is unlike Street Fighter, Fatal Fury and other 2D fighting games, where even 3D models are usually flipped for gameplay reasons, such as having consistent visual cues regardless of the side you’re on and the sort

    • @FuzzySumasshu
      @FuzzySumasshu 3 ปีที่แล้ว +12

      was about to comment about this

    • @KinaliBZP
      @KinaliBZP 3 ปีที่แล้ว +24

      Yep, so something like Wind God Fist/EWGF is always done with the right hand, no matter which direction he faces, because it uses the "right punch" button.

    • @Funnyman_Jey
      @Funnyman_Jey 3 ปีที่แล้ว

      @@FuzzySumasshu same

    • @andymancandy
      @andymancandy 3 ปีที่แล้ว

      beat me to saying it.

    • @N12015
      @N12015 3 ปีที่แล้ว +7

      Basically Sakurai and his team putting extra attention to details once more.

  • @peytonjames1138
    @peytonjames1138 3 ปีที่แล้ว +783

    About time, I missed this series so much.

    • @flyinggyrados4591
      @flyinggyrados4591 3 ปีที่แล้ว +8

      we all did

    • @jugbueno
      @jugbueno 3 ปีที่แล้ว +15

      Cool profile pic bro

    • @sarahchristofferson7635
      @sarahchristofferson7635 3 ปีที่แล้ว +5

      Same

    • @sonickhable
      @sonickhable 3 ปีที่แล้ว +1

      I've been watching another channel that does the same thing for so long that I didn't realize how long it's been since his came out

    • @phantom-joke
      @phantom-joke 3 ปีที่แล้ว +2

      I was way too close to learning something useful about this game. Thank God pjiggles came out with this video when they did

  • @apollorock3r244
    @apollorock3r244 3 ปีที่แล้ว +139

    Another interesting fact about Kazuya’s “victory” theme is that he is the only character in the franchise who has an announcer say his full name, Kazuya Mishima. Makes sense since his full name was used by the announcer in Tekken 7 as well.

    • @snuffysam
      @snuffysam 3 ปีที่แล้ว +15

      I mean, the announcer says Mewtwo’s full name too.
      But I assume you meant out of the characters who have canon last names that aren’t used on the select screen, like Cloud Strife and Ken Masters and Sonic the Hedgehog.

    • @apollorock3r244
      @apollorock3r244 3 ปีที่แล้ว +6

      @@snuffysam Yeah. Kazuya is the only character that has his full name spoken by an announcer.

    • @heardofrvb
      @heardofrvb 3 ปีที่แล้ว +9

      @@apollorock3r244 The Tekken 7 announcer, to be specific

    • @supernutz1262
      @supernutz1262 2 ปีที่แล้ว +4

      @@snuffysam Is "The Hedgehog" Sonic's last name? If so that's news to me

    • @snuffysam
      @snuffysam 2 ปีที่แล้ว +8

      @@supernutz1262 Maybe it's not on his birth certificate, but that's the official name he's referred by.
      As opposed to, say, King Dedede. King Dedede is his official name - there's no "King Greg Dedede" - so King Dedede is referred to by his full name in Smash. If the announcer just called him "Dedede", that would not be his full name IMO.

  • @mitchelvanwijk
    @mitchelvanwijk 3 ปีที่แล้ว +22

    10:46 I like how he showed Mr. Game and Watch's silhouette even though all it does is remove his white outline lol

  • @Dante...
    @Dante... 3 ปีที่แล้ว +167

    The reason Falcon doesn't always face the camera might also be because his down taunt changes depending on what way he's facing.

    • @keeganmoore99
      @keeganmoore99 3 ปีที่แล้ว +33

      Now that you mention it, a left-handed salute is often considered rude and unprofessional (unless of course your right arm is injured or missing, but that doesn't apply to Falcon). The Smash team probably didn't want to risk sending a mixed message, so they made the taunt reversible.
      Although, they probably could've just made Falcon turn around before saluting. Maybe that would've made the taunt a little too long in the games before Ultimate, before you could taunt cancel.

    • @jamesmichael794
      @jamesmichael794 3 ปีที่แล้ว +5

      I thought It was because of his gun 🤷‍♂️

    • @keeganmoore99
      @keeganmoore99 3 ปีที่แล้ว +10

      @@jamesmichael794
      I thought that at first, too, but then they mentioned the difference between "Functionally" and "Visibly" Symmetric. Similar to K. Rool, Falcon isn't visibly symmetric, but while K. Rool always faces the camera regardless since he's functionally symmetric, Falcon still turns.
      The only thing stopping Falcon from being functionally, is his down taunt.

    • @jamesmichael794
      @jamesmichael794 3 ปีที่แล้ว

      @@keeganmoore99 huh. Neat. Lol. Anyways games?

    • @keeganmoore99
      @keeganmoore99 3 ปีที่แล้ว

      @@jamesmichael794
      Game?

  • @XJ-0641
    @XJ-0641 3 ปีที่แล้ว +150

    8:36 for Kazuya, its simple. Unlike the other fighting games, which started as sprite-based fighters, Tekken has always been a 3d series. The other fighting games utilized sprite mirroring, while Tekken keeps track of orientation iirc

    • @egon3705
      @egon3705 3 ปีที่แล้ว +6

      also it's much more stance based

    • @pankiebasek4756
      @pankiebasek4756 2 ปีที่แล้ว +7

      Additionally, in Tekken, every button is asigned to one of the fighter's limb (Left button is left hand, upper button is right hand, same goes for legs), so it would make sense to make him not mirrored, if they wanted to make the character more close to the source.

  • @NEET_RRHH
    @NEET_RRHH 3 ปีที่แล้ว +33

    “The most forgotten gameplay mode in any smash game ever”
    Me: Say Smash Run and I’m going to beat you up
    “Street Smash”
    Me: …street what?

  • @tomasserra5690
    @tomasserra5690 3 ปีที่แล้ว +230

    I have a useless smash fact: Captain Falcon, Snake and Byleth are the only fighters that have a weapon they never use in smash, Captain Falcon and Snake have a gun they never use and Byleth has a dagger

    • @leobardosantano8813
      @leobardosantano8813 3 ปีที่แล้ว +44

      Actually Richter ALSO has a dagger that he does not use.

    • @tomasserra5690
      @tomasserra5690 3 ปีที่แล้ว +8

      Ok thanks, i didn’t knew that

    • @martinhodges572
      @martinhodges572 ปีที่แล้ว +5

      Steve has a bow

    • @tomasserra5690
      @tomasserra5690 ปีที่แล้ว +24

      @@martinhodges572 the weapons that i mentioned are visible in the characters artwork, Steve can craft a bow but in smash he may or may not have one

    • @WillowOfDarkness
      @WillowOfDarkness ปีที่แล้ว

      You forgot Isabelle

  • @Moss_Dude
    @Moss_Dude 3 ปีที่แล้ว +56

    Being able to taunt cancel into supers with Terry is the least useless thing I've seen on this series

  • @brandonwilliams6119
    @brandonwilliams6119 3 ปีที่แล้ว +233

    As if the Fighting Game Characters couldn’t get anymore cooler than what they already are, especially Terry taunting into Buster Wolf or Power Geyser. The Heartbeat rumble for Kazuya is also a really cool addition I never knew about since I use the Wireless Switch GameCube controller.

    • @YounesLayachi
      @YounesLayachi 3 ปีที่แล้ว +1

      You got a bit confused there ... "Wireless Switch GameCube controller"
      Lmao is it a switch controller or a GameCube controller ?

    • @EthanGhere
      @EthanGhere 3 ปีที่แล้ว +5

      @@YounesLayachi It’s technically a pro controller that has the same look and feel as a GameCube controller, but it has an added left bumper and no rumble capabilities.

    • @Dresfvae
      @Dresfvae 3 ปีที่แล้ว +2

      @@YounesLayachi the console identifies it as a pro controller but the layout is similar to the GameCube controller with a home button and an extra bumper

    • @nameforcomments4092
      @nameforcomments4092 3 ปีที่แล้ว +2

      Really hoping to see that partial taunt pop up in a shield break flex or crazy read/punish sometime, ideally in a Salt is Real video

    • @brandonwilliams6119
      @brandonwilliams6119 3 ปีที่แล้ว

      @@EthanGhere
      Yes it’s that one, thank you for correcting me.

  • @tjackknife6590
    @tjackknife6590 3 ปีที่แล้ว +585

    I’d like to confirm that you did NOT pronounce those Japanese names wrong for Ken.

    • @That0neStup1dGuy
      @That0neStup1dGuy 3 ปีที่แล้ว +29

      I’d like to confirm that you are indeed an egg with ears.

    • @tjackknife6590
      @tjackknife6590 3 ปีที่แล้ว +19

      @@That0neStup1dGuy Those are wings.

    • @cresoma
      @cresoma 3 ปีที่แล้ว +37

      @@tjackknife6590
      Well, you’d have to have ears too, otherwise you couldn’t hear those pronunciations

    • @That0neStup1dGuy
      @That0neStup1dGuy 3 ปีที่แล้ว +5

      @@tjackknife6590 O.O crap..

    • @maxbyrnes5912
      @maxbyrnes5912 3 ปีที่แล้ว +2

      XD

  • @kyyourneutralisminekiske7104
    @kyyourneutralisminekiske7104 3 ปีที่แล้ว +26

    "Power Geezer" makes me think of a really old Terry kicking ass

    • @Purple_Sloth
      @Purple_Sloth 2 ปีที่แล้ว +1

      “I love the young people.”

  • @TraceyMailin
    @TraceyMailin 3 ปีที่แล้ว +19

    10:46 I have to admit that the fact that you hid Mr. Game & Watch's silhouette despite the fact that it's already "hidden" (As in, it's already pitch black), just made me lose it when the border appeared, so thank you for the unintentional best joke I've seen all day

  • @AshZucchini8168
    @AshZucchini8168 3 ปีที่แล้ว +61

    I wanna land one of Terry’s taunt supers in a match

  • @THESethrow
    @THESethrow 3 ปีที่แล้ว +70

    These facts are useful in that I don’t get bored of them ever

  • @christiancream
    @christiancream 3 ปีที่แล้ว +72

    I always wondered why Cloud up smash felt so unsatisfying to hit, really hope they fix that

    • @brandonwilliams6119
      @brandonwilliams6119 3 ปีที่แล้ว +1

      Yeah it needs a fix

    • @PandaFan2443
      @PandaFan2443 3 ปีที่แล้ว +4

      I feel the exact opposite. I think its satisfying to hit. Of course, I play without rumble.

    • @talullah1065
      @talullah1065 3 ปีที่แล้ว +3

      @@PandaFan2443 well you feel the opposite because you just play differently, that isn't even a matter of perception you just aren't given the same feedback, so why even say this?

  • @Eselwill
    @Eselwill 3 ปีที่แล้ว +34

    13:26 can we talk about how PJiggles named his Samus Amiibo "Susus"?

  • @gnateb6048
    @gnateb6048 3 ปีที่แล้ว +47

    I'm liking the name "power geezer". Just a supercharged old man
    2:15

    • @YounesLayachi
      @YounesLayachi 3 ปีที่แล้ว +2

      You gotta hear gimr's ones :
      Kazoo-yuh, Arson, Worry-oh, wayft
      (Kazuya, Arsene, Wario, waft)

    • @FlashX92
      @FlashX92 2 ปีที่แล้ว +1

      its a focking power geezer ye

  • @Moss_Dude
    @Moss_Dude 3 ปีที่แล้ว +36

    If you go frame by frame you can actually see the icies pass their hammers to their other hand when they turn around

  • @Dane_XOXO
    @Dane_XOXO 3 ปีที่แล้ว +91

    using taunts for command inputs might have something to do with the fact that on sideways joycon, side taunt is done by pressing the stick down and hitting the B button. That might have some weird programming implication on special input moves. Just a thought.

    • @nocturn333
      @nocturn333 3 ปีที่แล้ว +1

      its kinda like why jump cancelling worked in the older games

    • @elmaionesosexo
      @elmaionesosexo 3 ปีที่แล้ว +1

      that may be it

    • @DangerDurians
      @DangerDurians 3 ปีที่แล้ว +7

      It’s so easy for people to accidentally taunt when playing on sideways controllers
      It makes sense they would let taunt work as an input so it happens anyway

    • @jekrixlokan4507
      @jekrixlokan4507 3 ปีที่แล้ว +2

      Not likely, because the same thing existed in Smash 4 on the Wii U with Ryu

    • @D_YellowMadness
      @D_YellowMadness 2 ปีที่แล้ว

      @@jekrixlokan4507 That rhymes.

  • @cuckhands
    @cuckhands 3 ปีที่แล้ว +60

    I want to see someone use the Terry "Taunt Cancel" into his Super Moves in a real match. That'd be the hypest, most disrespectful move on the planet.

    • @Special_SSB
      @Special_SSB 3 ปีที่แล้ว +2

      Yeah honestly may be far from useless if someone can apply it in a game

    • @Rat_the_Renegade
      @Rat_the_Renegade 3 ปีที่แล้ว +2

      It's the same as landing Falcon's down taunt cancel to down smash.

    • @mykarm0
      @mykarm0 4 หลายเดือนก่อน

      you could ledge trap with geyser buy taunting so that the opponent reacts to it then you can let it rip but it would have to be frame perfect timing so you don’t lose the input

  • @kUHASZ
    @kUHASZ 3 ปีที่แล้ว +45

    5:02 *Alternative online taunt confirmed.*
    Please make a sequel to that video once the last character comes out.

    • @chamtheman551
      @chamtheman551 2 ปีที่แล้ว +3

      **Kazuya infinitely dabs on you*
      **...It's menacing*

    • @lepurpleboi3266
      @lepurpleboi3266 2 ปีที่แล้ว +1

      Whoo boy, can’t wait to see what he finds on Sora

  • @blueheart9873
    @blueheart9873 3 ปีที่แล้ว +10

    Imagine if most fighters had their specific game over sound effect when getting K.O.'ed. It would be so nice

  • @phantom1053
    @phantom1053 3 ปีที่แล้ว +24

    With that "functionally symmetrical" fact with the Ice Climbers, I'd like to also point out Donkey Kong's cargo throw. He lifts the fighter with one hand as he carries them around, but when you turn left or right, he actually switches hands. (DK does the same thing with barrels in Donkey Kong County Returns, and Donkey Kong Country Tropical Freeze.)

  • @bup7879
    @bup7879 3 ปีที่แล้ว +12

    Here's a fact: In the circle of the middle of the screen with cute character art on the main menu, if you select online, you'll see different characters on it. If you look closely, ROB is in the far back, but he's in his Famicom alt, despite being on the American version of the game in which his default is the NES alt. None of the other characters in any menu use an alternate costume, but this is likely more an oversight than anything else.

  • @eyitsnae1481
    @eyitsnae1481 3 ปีที่แล้ว +23

    8:53 I really like that triple reply panic thing I did upon realizing I was finally on time for one of these. It's funny because I had recently made my own list of characters with this behavior as I noticed Kazuya was technically the first auto-turn character to face both towards/away from the camera. Olimar and Wii Fit surprised me, as I hadn't known about that fact beforehand and now it bothers me somewhat.
    11:17 For that reason, I was ahead of the game with this tidbit lol
    Anyways, thanks for the shout-outs and better luck next time! ...If I'm not around to foil it.

    • @eyitsnae1481
      @eyitsnae1481 3 ปีที่แล้ว +1

      Another thing I researched was the fact that DK and R.O.B. both face the camera to both the left and right, but during their turn animation, THEY TURN AWAY FROM THE CAMERA FOR NO REASON and I cannot unsee it and I lie awake at night thinking about it. Also, I'd have to dig for a list I made somewhere because some characters with multiple jumps that can turn midair have some odd clipping error in their turn animations (easier to see in slow motion) Banjo is one of them. they'll turn a full 180 degrees but sort of "snap back" to the correct positioning. So I guess those are my Useless Smash Facts contributions.

  • @SoshiTheYoshi
    @SoshiTheYoshi 3 ปีที่แล้ว +8

    15:59 *THERE I AM, GARY! THERE I AM!!*

  • @desh206
    @desh206 3 ปีที่แล้ว +55

    I can't belive this game is almost finished, also i want to see pjiggles doing uselees nick all star brawl facts

    • @tezcanaslan2877
      @tezcanaslan2877 3 ปีที่แล้ว

      I believe it will continue getting updates after the fighter pass ends

    • @CYBER_N0T
      @CYBER_N0T 3 ปีที่แล้ว

      @@tezcanaslan2877 They won't update it forever though

  • @philippeleprohon4823
    @philippeleprohon4823 3 ปีที่แล้ว +5

    For the peculiar deaths sounds part, Inkling has it too. And when they get killed in Stamina mode (I assume same goes if they get killed by death's scythe and other insta-kills in the game), they explode with a small squid spirit that raise from their death area, the same as they do in both iterations of their own game.

  • @theotherjared9824
    @theotherjared9824 3 ปีที่แล้ว +6

    Kazuya can cancel his "down tilt" in tekken as well. It is specifically designed to bait reactions for whiff punishes.

  • @justinnzamora5366
    @justinnzamora5366 3 ปีที่แล้ว +5

    4:39 Ah yes. My favorite character in F-Zero.
    Kazuya Mishima

  • @HalibutToast
    @HalibutToast 3 ปีที่แล้ว +6

    8:36 In Tekken, whether you're standing orthodox or southpaw (ie flipping) is a BIG part of gameplay, as it switches buttons, thus I think Sakurai wanted to keep it faithful to the game. For Ken, Ryu, and Terry, their iterations mainly come from their 2D games, where their sprites would just mirror when sides are switched, which would justify them not flipping

  • @reganwilson7952
    @reganwilson7952 3 ปีที่แล้ว +8

    The disrespect potential that canceling taunts into GO moves has is off the charts

  • @gbx4858
    @gbx4858 3 ปีที่แล้ว +6

    5:56 me at the taco bell bathroom

  • @GodlyNib
    @GodlyNib 3 ปีที่แล้ว +3

    They should've made Pac-Man's death happen in the magnifying glass. Having it stay on screen during the explosion as you watch him die in classic Pac-Man fashion.

  • @TheRedCap
    @TheRedCap 3 ปีที่แล้ว +73

    During K. Rool's Counter, he's intangible for a brief moment (like 5 frames)
    it isn't really enough to matter but I've dodged a projectile or two with it.

    • @imtrash91
      @imtrash91 3 ปีที่แล้ว

      And u can turn it around

    • @ManuCarrotman312
      @ManuCarrotman312 3 ปีที่แล้ว +3

      Yeah but that isn't so much of a "useless" fact isn't it? It's hardly useful still.

    • @TheRedCap
      @TheRedCap 3 ปีที่แล้ว

      @@ManuCarrotman312 I'd say it's useless because considering how small of a window it is, it's never really useful. Most projectiles, even if you time it perfectly, will still be active and contacting you on frame 6 or whenever it ends. Not to mention this only happens *after* you counter/reflect, meaning the thing you hit will probably never have contacted you in the first place.
      Yes, TECHNICALLY SPEAKING, it's not useless. But it's so oddly specific and not talked about that it might as well be.

    • @donete8566
      @donete8566 3 ปีที่แล้ว

      I actually dodged a final smash with it today :)

    • @TheRedCap
      @TheRedCap 3 ปีที่แล้ว

      @@donete8566 Well that actually makes sense considering Final Smashes slow down time, which would make the window of intangibility significantly larger.

  • @lrgogo1517
    @lrgogo1517 3 ปีที่แล้ว +4

    I don't remember if this detail extends past Melee, but I explicitly remember Game and Watch's helmet in his up-smash looks different depending on which way you are facing.

  • @MulliganMayhem_
    @MulliganMayhem_ 3 ปีที่แล้ว +47

    11:21 there may be an easier method of seeing this, that being with items like the pokeball! I remember recording/submitting a long video of all the characters holding the pokeball and some of them swapping it between their hands or just keeping it with one hand (submitted via Discord, but the server gone). Still a cool fact!

    • @sketch-eee4165
      @sketch-eee4165 3 ปีที่แล้ว

      That makes things a lot easier to visualize.

    • @tawmifm
      @tawmifm 2 ปีที่แล้ว +1

      Some returning characters that got changed to be mirrored in Ultimate actually revert to their previous idle animation when holding an item. Wolf and I think Sheik do that

  • @samvarthraj630
    @samvarthraj630 3 ปีที่แล้ว +18

    Actually, I do believe that Mega Man can turn both of his hands into a buster. He just prefers his left hand. Some art shows it's on is left hand while others show it's on the right. This is also shown in the games' sprites. Since Mega Man was made to represent his NES era, I do think this might have been on purpose. :)

    • @Klonoahedgehog
      @Klonoahedgehog 2 ปีที่แล้ว +1

      I think him using both busters Is a thing in one of the Japan only spin offs.

    • @samvarthraj630
      @samvarthraj630 2 ปีที่แล้ว +1

      ​@@Klonoahedgehog
      Yeah! It's in Super Adventure Rockman I think.

  • @JugularJohn
    @JugularJohn 3 ปีที่แล้ว +5

    “Game and watch is a bit of a weirdo. But that’s why we love him”
    Absolutely nobody would say that after a few games on quickplay

  • @rielysolorzano1339
    @rielysolorzano1339 3 ปีที่แล้ว +47

    Useless fact: Byleth is the only FE character that smiles when they lose(probably even during their entrance as well). A bit funny considering their character and backstory, but also a bit heartwarming considering the timeline
    Every other FE character has a straight face.

    • @stanzacosmi
      @stanzacosmi 3 ปีที่แล้ว +8

      Probably sees it as a student passing with flying colors.

    • @lepurpleboi3266
      @lepurpleboi3266 2 ปีที่แล้ว +1

      They’re also one of only two FE characters with more than one weapon
      Byleth has their lance, sword, axe, and bow
      The other is Robin with his tomes, levin sword, and bronze sword

    • @stanzacosmi
      @stanzacosmi 2 ปีที่แล้ว +1

      @@lepurpleboi3266 corrin uses a dragonstone to transform

  • @dextra_24703
    @dextra_24703 3 ปีที่แล้ว +14

    I can now play Dan hibiki by doing Taunt into super.

  • @Mici
    @Mici 3 ปีที่แล้ว +15

    I first thought that that Discord ramble at the end was gonna be about him making a new server. Oh well.

    • @falpsdsqglthnsac
      @falpsdsqglthnsac 3 ปีที่แล้ว

      do you know why he deleted it? i only caught the last, like, 30 seconds of its existence on that day. did he make an announcement or smth?

  • @liamsgreatbitgaming
    @liamsgreatbitgaming 3 ปีที่แล้ว +38

    Love taunt combos, it’s such a flex

  • @TheKaienshibasnejiba
    @TheKaienshibasnejiba 3 ปีที่แล้ว +6

    I literally just started playing toon link again since basically the release of ultimate and I kept thinking i was wiffing my back airs for a split second even though I'd land the hit and I couldn't for the life of me figure out why it felt like that. Now I know why.

  • @Snipereye64
    @Snipereye64 3 ปีที่แล้ว +17

    another one they missed is rumble at all for byleths get up attack from ledge. im not sure if its 100% of the time that it happens, but more often than not theres no hd rumble at all and feels very very weird. HD rumble is actually really well utilized in this game and is important to how i play and make decisions in game now

  • @really5845
    @really5845 3 ปีที่แล้ว +7

    The heartbeat thing makes sense. In Tekken 7, there's a heartbeat ambience that plays when you use your rage art

  • @mordeymay3739
    @mordeymay3739 3 ปีที่แล้ว +61

    I hope that PJiggles won against his fans on Twitter.
    Edit: Your viewers have galaxy brain IQ

  • @svenverwijst3990
    @svenverwijst3990 3 ปีที่แล้ว +17

    When we needed him most, he returned

  • @LloydTheZephyrian
    @LloydTheZephyrian 3 ปีที่แล้ว +5

    8:36 - the reason Ken, Ryu, and Terry flip their animations while Kazuya doesn't is because Kazuya is from a game that utilizes 3-dimensional movement, so your stance is fundamentally important for hitboxes and hurtboxes. Ken, Ryu and Terry all come from games where the characters get mirrored when they turn around, whether it be functionally or literally.

  • @CriminalGamingHimself
    @CriminalGamingHimself 3 ปีที่แล้ว +3

    5:16 If you use Sephiroth's Final Smash, the controller will rumble to make it sound like a meteor is soaring by.

  • @turphm4ster
    @turphm4ster 3 ปีที่แล้ว +1

    "This onion won't make me cry."
    "Game and watch is a bit of a weirdo, but that's why we love him!"

  • @mqfii8992
    @mqfii8992 3 ปีที่แล้ว +8

    8:35 Ryu, Ken and Terry are flipped on their games when they face a different direction, since they're a part of a 2D fighting game, but since Tekken Is a 3D fighting game with 360⁰ arenas, Kazuya In that game doesn't suddenly shift to the side.
    Heck, characters such as Eddy and Hworang can fight with their backs turned on the opponent or engage with an invisible enemy.

    • @assassinonprozac
      @assassinonprozac 2 ปีที่แล้ว

      Why’d you mention Eddy and Hwoarang as characters with back turn stances but not Lei Wulong? Lei has a full on backturn stance that’s a huge part of his gameplan, arguably one of his most important stances along with Tiger because of its mixup potential.

    • @mqfii8992
      @mqfii8992 2 ปีที่แล้ว

      @@assassinonprozac Because I don't usually play with or against Lei, sorry.

  • @amoura39
    @amoura39 3 ปีที่แล้ว +2

    Kazuya being able to cancel that attack reminds me of something I find hilarious as Donkey Kong: if you shield immediately after trying to charge neutral B, he does the start of the animation before immediately stopping (without showing the shield, if you do it quick enough). I just love how stupid and pointless it looks LOL

  • @drakoz254
    @drakoz254 3 ปีที่แล้ว +7

    Referring to Ryu as the Shoto of smash is genius

  • @octo_gab
    @octo_gab 2 ปีที่แล้ว +4

    Both of the Pits are the only characters in the game that have a unique sound when side dodging or spot dodging. They replicate the dodging sound from KI Uprising.
    I might be wrong, since the dodging sound in general is pretty close but it should be right, hoping so lol

  • @Smug-Sonic
    @Smug-Sonic 3 ปีที่แล้ว +3

    Did you know that holding shield and side taunt also allows you to shield-shift? Even with Inkling and Steve, they don't do their regular shield+special mechanics.

  • @congobongoproductions5476
    @congobongoproductions5476 2 ปีที่แล้ว +2

    At 11:44 I legitimately didn't know which way G&W was rotating, kinda like that spinning ballerina silhouette optical illusion lol, so when you said that it was his right hand first when I was imagining it as his left hand, my mind collapsed

  • @SageisNice
    @SageisNice 3 ปีที่แล้ว +8

    Hey PJiggles, did you know that Sephiroth has a special victory quote just like Falco/dark pit/Lucina when he beats cloud? It's the one where he has the wing if you're wondering..

  • @logans13
    @logans13 3 ปีที่แล้ว +11

    Yay was waiting for this for a long time

  • @maxberg4276
    @maxberg4276 3 ปีที่แล้ว +3

    Fun fact- Shulk is I think the only character who can use their neutral B while having their final smash. This happens if you hit him, as Shulk has the passive ability to change arts while in hit stun. This means if you got hit with a low sending attack while with Final Smash, you could use the hit stun to switch to buster mode, tech roll in, and final smash. I haven't tested it yet, but I think if you did it fast enough, Buster would last the entire final smash.

    • @hyliandoctor
      @hyliandoctor 3 ปีที่แล้ว +1

      Yeah, this actually lets you do things like N-air > art switch -- Buster and still combo into FS. The Shulk tips also tell you his FS is affected by Arts, meaning you can do more damage via Buster Chain Attack or kill faster with Smash Chain Attack.
      Shulk mains never lost their super specific tech.

  • @AlanNri20
    @AlanNri20 3 ปีที่แล้ว +2

    09:43 Well, Megaman's canon is like that because they are refering to the old way what the programmers used to save cartridge memory; mirroring sprites to look both ways

  • @jabarithegoldenlucario8841
    @jabarithegoldenlucario8841 3 ปีที่แล้ว +5

    When the world needed him most…
    He returned

  • @radicard5193
    @radicard5193 3 ปีที่แล้ว +2

    11:21 Look ma I'm on TV!! (And am blurred ala Mike Wazowski)
    But yeah shoutouts to Nathan on that one. I really thought about Shiek's omission but that sure got me 🤣🤣

  • @bruh_status
    @bruh_status 3 ปีที่แล้ว +3

    4:30
    In the Tekken games, there is no "victory theme". Either the music from the stage the match took place on plays, or there's no music.

  • @LucDaMan4
    @LucDaMan4 3 ปีที่แล้ว +2

    I actually noticed the cloud upsmash thing and it always subconsciously made me think the move was a lot weaker than forward smash

  • @DirectorOFun
    @DirectorOFun 3 ปีที่แล้ว +5

    It’s always a treat when PJiggles uploads.

  • @lasercraft32
    @lasercraft32 2 หลายเดือนก่อน +2

    14:48 Mario ALSO has an iconic death sound effect that isn't used in Smash Bros.

  • @ASA-ux7cg
    @ASA-ux7cg 3 ปีที่แล้ว +84

    Of course one of his taunts has an input, shotos are weird man
    E

    • @rainer9931
      @rainer9931 3 ปีที่แล้ว +11

      Kazuya isn't a shoto. Far from it

    • @OmegaM3TE0R
      @OmegaM3TE0R 3 ปีที่แล้ว +1

      @@rainer9931 Well yes, but actually no

    • @rainer9931
      @rainer9931 3 ปีที่แล้ว +6

      @@OmegaM3TE0R only no.

    • @elmaionesosexo
      @elmaionesosexo 3 ปีที่แล้ว +2

      @@rainer9931 he has the fundamentals of one but he isn't

    • @goodusermaadinternet6774
      @goodusermaadinternet6774 3 ปีที่แล้ว +7

      Why do Smash players keep calling Kazuya a shoto

  • @andreasobermuller3044
    @andreasobermuller3044 3 ปีที่แล้ว +2

    If you get thrown out of an arena while choosing the music, you won’t have any background music until you either start a game or manually turn it back on again

  • @Traumachu
    @Traumachu 3 ปีที่แล้ว +6

    Dude I can never get enough of this stuff.

  • @VB3Pac
    @VB3Pac 3 ปีที่แล้ว +1

    In the files, Kazuya actually does have a victory theme file, but when the file plays, it is completely silent.

  • @monserratmtz.7624
    @monserratmtz.7624 3 ปีที่แล้ว +3

    Me seeing Kazuya moveset and now this video:
    Damn, not even the multiplication chart were that complicated.

  • @TheGoodOldBen2
    @TheGoodOldBen2 3 ปีที่แล้ว +2

    6:30 talking about that... Little Mac counter doesn't vibrate when's activated, it's pretty uncomfortable

  • @Destanyxoxo
    @Destanyxoxo 2 ปีที่แล้ว +3

    I think falcons animations not just being flipped when he turns is because of his shoulder pad thing and olimar is because of his suit buttons

  • @swhawk
    @swhawk 2 ปีที่แล้ว +1

    I don't know if you've already covered this, but here's a fun fact about Spirits:
    The Azura Spirit increases Weapon damage output and movement speed, and takes two slots. However, both of her effects are worse than those provided by Spirits that give only one of them and take just 1 slot each. That means you're better off equipping a Speed-increasing Spirit and a Weapon-boosting Spirit than equipping Azura, both because you get better effects from them AND because Azura's Spirit inflates your Spirit Power way more (which makes you potentially get worse rewards).

  • @nixuniverse5240
    @nixuniverse5240 3 ปีที่แล้ว +3

    I really wish Kazuya's death animation in stamina mode was the one from Tekken. Where their hands fly up and their heads fly back.

  • @Mixa_Lv
    @Mixa_Lv 3 ปีที่แล้ว +1

    Wow, the Pac-Man death sound only being present in street smash is probably my favourite fact so far.

  • @joshford256
    @joshford256 3 ปีที่แล้ว +6

    3:43 this is not actually true. The stats determining the victory screen for doubles are ranked most important at the top to least important at the bottom, making the amount of stocks a teammate has the deciding factor most of the time.

    • @lepurpleboi3266
      @lepurpleboi3266 2 ปีที่แล้ว

      Another random little detail with team victory screen: Joker will override any other victory screens unless it’s Sephiroth if he’s the most important. If he isn’t he’ll do a down taunt then just stand there

  • @bedescarlet
    @bedescarlet 2 ปีที่แล้ว +1

    Every move in the game is coded in the same type of script, ACMD
    usually, taunts without hitboxes don't have any code attached to them at all. At most, the script calls different parts of the model (summoning Mario's Cappy, Yink's Milk) and then making it dissapear at the end. So I think the shoto bug is related to inputs themselves and not move programming.
    a bonus fact, there's technically acmd script attached to every state in the game, this mean you coul, for example, attach a hitbox to a jump or make crouch launch a projectile!

  • @xavierarchie4272
    @xavierarchie4272 3 ปีที่แล้ว +7

    0:38 No I will not call Terry nor Kazuya a shoto. I know you're teasing when you are referring to all the fighting game characters as shotos. You are right? Right?

  • @mlgraptor3836
    @mlgraptor3836 3 ปีที่แล้ว +2

    10:45 that shillouette did nothing lol

  • @vitoepic5329
    @vitoepic5329 3 ปีที่แล้ว +3

    love the new installment to the series.

  • @Cascadaremixxer
    @Cascadaremixxer 3 ปีที่แล้ว +1

    Schrödingers G&W. He's both always and never looking at the camera, until you turn on his 3D animations

  • @Captain_FIipper
    @Captain_FIipper 3 ปีที่แล้ว +4

    new stage origins when?

  • @lasercraft32
    @lasercraft32 2 หลายเดือนก่อน +1

    2:15 "Power Geezer" 🤣

  • @fr0stdr4ke95
    @fr0stdr4ke95 3 ปีที่แล้ว +3

    13:40. Octo Expansion Amiibos count as inkling as well. So they have even more than just these 10.

    • @sherbertshortkake6649
      @sherbertshortkake6649 3 ปีที่แล้ว +1

      Anyone else think we'll get Octoling as an alt..?

    • @fr0stdr4ke95
      @fr0stdr4ke95 3 ปีที่แล้ว +1

      @@sherbertshortkake6649 Not in Ultimate. No. But maybe in the next game if it happens.

    • @sherbertshortkake6649
      @sherbertshortkake6649 3 ปีที่แล้ว +1

      @@fr0stdr4ke95That's what I thought too, I was just being naiive.

  • @therealvanillasludge
    @therealvanillasludge 3 ปีที่แล้ว +1

    2:42
    I finally found it
    Something better than hearing Terry asking are you okay at kill percent.
    As a Terry main, (being one who's relevantly fluent in commands) this is just what I needed. so much savagery, swagger and power.

  • @SandwitchZebra
    @SandwitchZebra 3 ปีที่แล้ว +18

    Couldn’t you theoretically test the “taunts are closer to specials” thing with Spirits?

  • @franciscooper607
    @franciscooper607 3 ปีที่แล้ว +1

    Fun fact, no matter which way Mr. Game & Watch is facing, the 1 and 2 on his up tilt are always on the same sides

  • @TheLenesco
    @TheLenesco 3 ปีที่แล้ว +4

    P Jiggles did you know some character have taunt that hit (Like Luigi, I don't think anyone else)

    • @TheLenesco
      @TheLenesco 3 ปีที่แล้ว

      I'm sorry but that dm made me laugh way to hard lmao

  • @darrito04
    @darrito04 3 ปีที่แล้ว

    As a kazuya main, I actually like the fact that the hell sweep can be done with the input of the taunt command. It makes it much more easier to input it while having rage for combo damage instead of going for the rage drive move. Just like having your stick already directed towards the up, back, or down position followed while using a grab. It allows for the player to use a normal grab input while keeping the rage instead of using it with the grab input. Honestly thanks for that tip on the side taunt. Truly a game changer on the low.

  • @edibleasbestos9467
    @edibleasbestos9467 3 ปีที่แล้ว +3

    11:04 "game and watch is a weirdo, but that's why we love him."
    Who loves him?

  • @alicon852
    @alicon852 3 ปีที่แล้ว +2

    4:54 I'm pretty sure you can also do this in tekken, which is why it's in smash.