*Just for clarity, my tweet was in fact meant to gather reasons to play Yu-Gi-Oh for a video I'm working on! The tweet was NOT meant to garner negativity, despite it unfortunately doing so (I think it came at a bad time). You also raised great points here, it's super diverse what this game offers, which is part of what I hope to focus on as well. So yes, people definitely SHOULD play Yu-Gi-Oh!* P.S. your editing style is simple and tantalizing, I seriously love it! 👊🏾
Hope that vid goes well. I didn't see it mentioned in the twitter thread, but I hope to see some comparison to the new (and old) TCGs a hypothetical player could pick up vs YGO.
Ironic you say that since when I went on your Discord there was a MOD there berating one of the users for posting their casual decklists. Just absolute crapping on the poor guy for no reason because he wanted to share his for fun deck.
Tbh maybe it's a bad timing thing, but I kinda doubt it. Complaining about yugioh is so pervasive throughout the community, all the time I feel like. Most cool things that are brought up to talk about yugioh (cards, archetypes, playstyles like different series, etc.) is almost always paired with complaints about why they aren't meta, as if top competitive play is the only way to play. And there's this bridge to how you understand this because the counter to this is always something like "I HAVE to play meta, or else I don't even get to play!" but if neither player is playing meta, you absolutely don't need to. Competitive play is not the only play, but all of the community acts like it is, both the people that are happy with it, and the people who aren't.
I don‘t think it comes at a bad time, I think the problem is that you put that part of a sentence out of context and put it in your thumbnail like it was a single post which is obviously perceived negative
People come to PLAYING Yugioh for various different reasons. But one of my favorites is that it allows for a good "Soul Read" You can learn a lot about a person by how they play, what they play and why and where they play it. And while you can only play 1 deck at a time, and getting through all of the game's cards might be endlessly difficult. I will tell you that you WILL find you favorite way to play. Your favorite deck to play and your favorite kind/place of play. Now just find someone else who'll like to play with you just the same :/ If you hate playing against something then chances are that that is someone's favorite way to play. In Yu-Gi-Oh, clashing ideologies and ways of thinking about the game confront you in every single game. And THAT is what I like about Yu-Gi-Oh. People. And the cards they play. And while I build my decks on personal attachment to a mistranslated story that plays in the background of the artwork. Someone else might just want to play to win. As simple as that sounds.
Love to see this positivity about the game we all love! Yes the game of course has its problems and by talking about those issues we can potentially find ways to get Konami to change the more negative aspects of the game. But I feel like too often lately discourse around Yugioh tends to solely focus on its downsides, which can lead to a bit of a toxic mindset. That's why I think this video is great! Hopefully this will remind people of why they fell in love with the game in the first place and encourage new players to give it a shot
I think it's interesting how YGO has this problem where we are always talking about "why play YGO in the first place" or "why I quit YGO" etc. There is always an issue. You dont see this in other games. People play Lorcana, Vanguard etc. and you never hear from them.
Most Western TCGs are basically just MtG with a different coat of paint so the only real question is, "Do you like MtG, and the branding on this game?" and most Japanese games while they are more unique mechanically are really niche, and that's probably why you don't really see discourse on them. Yu-Gi-Oh is extremely distinct as a game and also really big in the West. Plus Lorcana isn't even a year old, of course people aren't dropping the game. Even flop TCGs usually have a lifespan of 2 years.
Lorcana JUST came out, that's disingenuous. And Vanguard already had a period of massive drop-off. Even MTG is far from immune to controversies -- if anything, it gets them on a monthly basis ever since Magic 30th.
Lol playing yugioh is a hustle thats why i don't i only collect some cards and even that, I, not might i will not within next couple of years if no anime comes out
yugioh is so fast paced that being stumped right away feels bad man, other games have the same issue but since it will take at least 4 turns to realize you lost the coinflip people don't get as salty as they were allow to toy around with their cardboard like a child helping his dad at work.
So... We play Yugioh because we're enamored with the idea of a dueling world like in the anime? I feel we need real, ergonomic duel disks (minus the expensive holograms); so, yep lol.
The main problem with yugioh. Is that even tho there are so many cards, in the end being creative isn't rewarding. Netdecking is the only thing that matters and following a TH-camr's video on how to make a board. Because those archetypes are always way stronger than the rest of the 99% of other cards and they are priced so much higher. Also since recent years, the game had become "preventing your opponent from playing" 😂😂 what kina game does that?? It only creates toxic strategies, togic gameplay and increase the toxicity in an already toxic community, which again... Nobody likes because of how unfriendly they are and the fact that Konami continues to feed their egos
tell them to play master duel.... or ocg, not everyone has to pay ridiculous prices for cards, and master duel literally holds your hand because it's a sim i started ygo with master duel, with no prior experience apart from watching the first anime and playing the gx gba game master duel was such a good introductory experience for me, but in general a card game like this will require the type of person who can handle reading loads of text, I've recommended this game to some law school and medical school friends and some of them picked it up casually, you just gotta rope in the right type of person
I push back against someone getting into yugioh could just play master duel. Basically having only a ranked system (with occasional events) means at all levels you’ll run into unfun for beginners meta decks like snake eyes and Labrynth. Even in casual mode. Legit if you don’t already have a friend who already plays it, and is willing to play some casual games with you, how would you get in?
Just bang head Into it, like seriously it's not that hard. I'm that guy a literal dude with no friends who share yu GI oh Interest, I just put effort and grind the fuck out of this game. Learn the game since MD release now played with actual card board, thanks Konami releasing Asian English.
@@vo1ce147myself also just smashed my head at it. None of my friends played it. I did start with duel links a few years before links got introduced, so i did get to learn gradually over time. Im now on the grind of trying to teach my mate how to play swordsoul on MD, where he is truly a beginner and its honestly so fucked how much ive learnt and have to show him the ways to play and how to improve. This game is tough but super rewarding. I do hope they mainstream edison format for new comers on MD or something so its an easier way to bring in new players
I enjoy playing Yu-gi-oh when it is more casual, like when you play with friends, or when I crush a meta deck with some junk or mid tier deck in ranked because I hate dueling the same 3 decks and wiping them with Evenly or Vaalmonica or Swordsoul/Icejade or Tistina is just so relaxing.
I guess I'll hop in and give my honest answer to the question in the tweet. "Give me just one reason why I should try playing it" Simply put, you should try it because it's absolutely fucking insane from a design standpoint and that makes it stand out from every other TCG out there. It's hard to really explain it, and the game is shit in so many ways, I will never deny that - but at the same time there's something intoxicating about how unhinged and powerful everything is. Design is dense and complex in a way that opens up levels of understanding that take years of experience to master. Yes, getting into the game and trying to wrap your head around how much everything can do and how cards and effects interact and synergize together is a nightmare, but for certain types of people, it's extremely engaging and rewarding to master. It's worth trying just to know if you *are* one of those types of players that this particular TCG really resonates with, because for better and for worse, there's nothing quite like it.
i like yugioh because it is fast paced and really fun and interactive.... except when it isn't. but for me, the good outweighs the bad. about bringing new people in i would do it with curated casualish decks, something that is modern but simple to understand and play: Eldlich, Evil Twin, Nemleria, Gate Guardian, etc. without handtraps, just normal interactions or trap cards.
Something that keeps me connected to Yugioh, is that even when I'm not enjoying "highly competitive current format", there are tons of other ways to be engaged with the game. I can just play the current format casually with friends, I can dive into dozens of retro formats, or Speed Duels, and that's not even scratching the surface of possibilities.
I mean, you kinda have to play competitively if you're playing strangers. There's just no telling what they're gonna bring. If you don't, odds are you'll get creamed. If you're playing with friends you can trust to play in a way that's fun for both of you, then absolutely you can drop the competitive mindset.
watch master saga 4 or progression. one thing that I think is unique to Yugioh is its amount of sealed series with actually entertaining personalities, these things that I can only really compare to game shows are some of the most entertaining content on TH-cam imo.
my counter argument would be 99% of the scene is competitive and meta wise its sucking ass at the moment so if you cant play competitively and or analyze what you did wrong in a game to improve in other games it gets demotivating very quickly to the point where it feels like a waste of time
The cool thing about Yu-Gi-Oh! Is that there are multiple formats. So, you can invite your friend(s) to try the simple formats first, and if they like it, then just keep playing, and maybe they will upgrade to the master rule format. There is the advanced aka master rule 5 format, and there is a rush duel that is exclusive to the ocg and speed duel, which is exclusive to the tcg. And that's just the physical format. We also have the online formats, which are significantly cheaper, such as Duel Links, which allows you to play Speed and Rush Duel at the same time. Then there is Master Duel, which is the online version of master rule 5.
I really wanted to reply to Paul’s post. I’m an ex-player but I like Paul enough to take his request seriously- but I couldn’t come up with anything. The more I play with other TCGs, the more yugioh drifts away. If you want a selling point, I think the most honest and truly unique one is the extra deck and its implications. But that’s such a crunchy, unmarketable pitch. To push back (mildly) against the unique deck building, I think it’s the most on rails decks on the market, especially at a lower level. Want to build X archetype? Jam all cards that say X archetype, then ‘staple’ it together. The concept of the ‘build-around’ card that actively invites creativity is completely absent.
Nowadays, build around cards would need to have game winning potential. I think Lair of Darkness is still a deck tho, and Gren Maju is still a build around card even though it's not that good.
The funny thing is the competitive scene is the biggest issue with high risk and low reward but everything else is fine except the anime adaptions can be mixed at times.
The answer is: You probably shouldn't. The game is too complex. The financial and time investment required create a huge barrier to entry. Konami doesn't do enough prizing to compensate for the players' investment. Sudden banlists can wipe out a player's investment whereas rotation formats don't have that problem. The quality of a new set is often a huge unknown, causing pre-ordered product to sit on LGS shelves as a financial burden, leading to LGS's not wanting to invest in YGO. There have been waves of new card games entering the scene as competitors to YGO, arranging their systems so they don't suffer the same mistakes as YGO. The reasons in support of learning the game all stem from hypothetical, idealic situations. You'll have fun IF you find an alternate format. You can play unique strategies IF you don't play against people who are actually trying to win. You can collect cards IF the economy doesn't collapse and ruin your investment overnight.
I got into yugioh around 3 years ago. I did play yugioh in 2009 when I was a kid but basically just to have fun with friends. I loved the game and remember fondly how much fun I had using my limited resources to build decks using what I had. I got back into because I found the progression series format and thought how fun it would be If I could play with friends to remember good old days, so I told them to do it and we had a lot of fun. Then we decided to try and play current format but kinda using our childhood archetypes, and that's when we learned what the game had turned into. We even bought some of the cards needed to try and modernize our decks but we had 0 fun playign and many of our group stopped playing entirely. Except me and other friend that were curious why people liked this game, we also had gone to some locals just to get absolutely destroyed. Im not kidding when I tell you that I played the game very casually for like a year and a half and only then did I finally understand how the game is meant to be played. Then I started to get more and more competitive and once my knowledge of the game became so big did I finally start enjoying it. Nowadays I really enjoy the game. I attend locals almost weekly and play regionals. I never play the tier 0 best decks because they cost too much money and im not willing to invest that much in a game where Im guaranteed to never recover what I spent lol. But I do enjoy finding ways to bring my favorite strategies and what is in my budget to compete, and I think that is the most fun part about the game as you said, the infinite creativity and choices you have when deckbuilding and the learning curve needed to master in order to be able to compete against other decks.
My biggest issue with master duel is just how UNFRIENDLY it is to new players. If you are free to play, then the rate at which you get gems for packs is EXTREMELY slow after you complete all the available story stuff. On top of that you cannot earn the daily gems in the story mode with the exception of a SINGLE mission. . . Which means if you want to earn anything at a decent rate you are practically forced to go into ranked mode which is filled with toxic meta decks that don't let you play (which is much worse for a new player who wouldn't even have the cards to deal with that yet). Sure, the structure decks are nice and definitely help. But lets be honest here. . . Most of them aren't the best and the ones that are decently good a new player isn't going to be able to understand how to use properly at a decent rate without some kind of guide from online. There are more reasons i could list like how abysmal the crafting system is or the fact you can't even test cards in some kind of solo mode before crafting them. . . But the point is that master duel is a horrible start for new players. Hearing master duel be called an affordable way to start yugioh saddens me and makes me realize just how bad the new player experience has gotten these days.
Idk what to tell you but i'm making like 60 decks on Master Duel, already have like 30 completed and all on free to play accounts. It's all about knowing how to farm the gems and what packs to invest in, and also which cards to prioritize crafting to last you the grind.
@@blackfiresprout literally everything you said is exactly why it's so new player unfriendly. Keyword "new player". A new player is not going to know which packs to spend gems on and which cards are and aren't worth crafting without some kind of guide from online or somebody who already knows telling them. Needing an online guide outside of the game is NOT new player friendly. Not only that, but outside of seasons and events, you cannot "farm" gems. Once you reach the max rank in ranked you don't get anymore gems, and events that reward gems much less a good amount of gems are not active 24/7. Doing every daily after grinding ranked on a season reset is extremely disingenuous to call "farming" when all the lifetime challenges are not endless to farm and once you've gotten every source of gems you can only get at max 140 gems daily. 140 a day isn't farming. . . Farming implies you can endlessly grind it, which you can't. On top of all that the gems that a new player did get for free near the start are most likely going to be spent on structure packs or packs they didn't know are worthless which lowers their starting gem count by a bit, because again, not every new player is going to know what is and isn't worth getting. If the in game guides were better then that would help, but having to go outside of the game for that info is not new player friendly. Edit: when i said 140 gems daily i should have said 140-170 although most of the time it is going to be 140 gems. Daily challenges give 40 and daily login gives 20 adding up to 140, however occasionally a login does have a 50 reward so occasionally it will be 170, which still isn't all that much. Edit2: also i guess you can technically call it a farm because at the end of each duel you have a chance for gem rewards, so my bad there. But still calling it a farm feels disingenuous with how inconsistent it is and on top of that how little gems you actually get from the blue boxes and the pure amount of legacy tickets you would get.
@@deletedaccount7 That's exactly why they have friend groups to help them & they ask on Reddit or other online groups if you ever bothered to look at the community -_- I've had plenty of my newer friends get into the card game via Master Duel and learn how to progress with their decks. There's a Story mode to help them progress through different levels of Yugioh & events to help them get gems. It does not matter if it's a new player or not, you proved my point by whining & groaning about not having enough gems to make decks. You're an experienced player but lack the mentality to know which packs to spend on or how to save resources. This applies for everyone, new player or not, that you have to research what is good or not then spend accordingly rather than just splurging on Packs & praying. This isn't just a Yugioh application, that applies to almost any game scenario regardless of how much experience you've had with the game or not. If you failed to save up enough gems, that's on you. You can get around 3800-4800 gems per month & that's low balling it.
@@blackfiresprout i have looked at the community, I've even tried to get multiple people into master duel new and old. Even just looking online the MAJORITY of new players don't have the info because it isn't given in game where they are actually playing. Again, having to have outside resources or pre established players to learn anything at a decent rate is NOT new player friendly. That applies to literally any game too and is usually actively called out. New player friendly is actually being taught how to do that stuff in game and the game allowing you to properly learn by yourself. As for the events? Events are not active 24/7 and not all of them even give gems (such as the recent xyz one which only gave a single pack). And as you keep ignoring, new players WON'T have the cards to be able to play the events properly half the time meaning they lose out on a lot of the gems near the start. (Edit: actually this is another error on my part, there are event challenges, but again, new players don't have the cards to properly do them) For the story mode? The vast of the story mode is utter garbage only recently getting any resemblance of competitively viable teaching missions. Not only that, but the gates which do reward gems (edit: fixed the word gens to gems lol) also throw a secret pack at you in the hopes you throw the gems away on it. They are literally designed to try and trick the average player into throwing away the gems they just earned. You consistently ignore that just because WE know a lot of this stuff already or how to get the info that the MAJORITY doesn't. The average new player is just that, a new player.
@@deletedaccount7 There is plenty of loaner decks to give them a chance to play the event, as not every player playing is going to be a sweat & a lot of them are bots that just throw the matches. The Story mode is not designed to trick anyone. If YOU as the player enjoyed the deck, they give you the option to buy the Pack for it, for obvious reasons. I'm not ignoring anything, like I said ANY game requires any amount of research. Just look at Farfa's response to Rarran's video. You can't just dive head in expecting a game to give you apples for free. YOU actually have to take the effort into learning how to play the game & the advanced mechanics. This applies to BOTH new players & older players; you'd do good to realize that just because a player is older doesn't mean they aren't susceptible to the same mistakes newer player make. Again, it's all about actually researching for BOTH types of people. Master Duel does fairly well in teaching you the essential core mechanics of the game, now it's up to the Player themselves to take the next step. Again, that's on the PLAYER. It's not Konami's fault if you half ass your way into the game and expect to get a few cheap wins. That goes for any game. You can't just pick it up & expect to be a Pro the next day. If anything, Master Duel is one of the more easier entries. The crafting system is great, I still don't know your complaints about gems, seems like YOUR the one ignoring stuff as you easily gem 4000 gems WITHOUT PLAYING RANKED OR EVENTS, so again, if you don't know how to properly spend your resources, that's on YOU. They don't tell you how to spend your gems, YOU are the one deciding.
Okay... This game is a parody of Magic: The Gathering for a chapter in a Battle Shonen series about the love of games, of play, and friendship, and grew into the main plot of the manga, somewhat... So, how do you keep it’s Battle Shonen roots while not making it unbalanced and having a chance to come back without a resource system, with just the cards, card text, and game rules being the only restrictions put in place?
Great video. I've played the same zombie deck (with tweaks since I started playing years ago. It's not meta but it's what I like and it's fun to tweak it whenever the meta changes to try and combat some of the mad decks that come out. RuneScape music in the background was top tier too ❤
If I were to put a word to it, it's that it's unlike any other card game, for better or worse. With how many video essays I've seen about game design, it's worth going hands-on at least for a little bit to really "get" what makes a game unique, what works in the game and what doesn't. Other games have built-in restrictions like mana or mechanics that lock you out of cards until a specific turn counter, but Yu-Gi-Oh has none of that. MtG fans and MtG clones take it as a given that your game NEEDS a mana system but Yu-Gi-Oh shows that assumption isn't exactly correct - you CAN make a game where the only restricting factor is card advantage and have it build a following. Yes, the game has become extremely power crept but it only really became out of hand fairly recently, and it actually is not related to the lack of a mana system. When Rush Duel had Konami look at Yugioh as a game and find a way to make a game that is still distinctly Yugioh but with 20+ years of game design experience under their belts, they didn't determine that the main issue that made the game's power creep out of control was more tied to generic extra deck monsters, searching, monster removal, and disruption they made in the initial game was too powerful. Rush Duel is a lower power format in spite of it having unlimited normal summons and you drawing to 5 every turn, and it's because the cards themselves are made to avoid these sort of pitfalls. Personally if you were to ask me what would be the easiest way for someone to play Yugioh and get why people like it, I'd point to the old DS/PSP games like WC2011 or Tag Force 6, in part because that's one of my favorite eras of Yugioh and is also far away enough from power creep that it's easy to get into. I'd say that late 5D's was really the first period where the game started evolving past Goat format and where the buds of what would eventually become the current game were clear. Plus they're just good games and worth going back to anyway. Shame that Konami abandoned the idea of single-player Yugioh video games because that's the best way to make it such that this game with a quarter century of history can have people experience the progression and learn the game in a similar fashion to legacy players. I think even Solo Mode in Master Duel is something that's actually pretty fun and even when it has modern decks you can see that having Konami able to curate the power level of the opponents can let these weird obscure decks like S-Force, Nepthys or Dream Mirror - decks that never have been relevant in the competitive meta of any format - have a space where people can try them out in a curated environment and have some fun with them.
I would also recommend Arc V Tag Force Special as it introduces a lot of AIs with different archetypes, you literally get to live a childhood dream opening packs that were all released IRL for free and at your own home for convenience, & you even get a chance to play against the decks from former Duel champions which is incredible as you get a feel for their deck builds and get to challenge your skills :) Too bad the AIs aren't as good as the Tag Force 5 ones; i'd say they had the best ones & Tag Force 3 too.
yugioh has the "why play yugioh in the first place" / "why i quit" cause how yugioh is simply currently not a good game. playing yugioh is tolerating an 95% things that heavily push you away for the 5% that pull you in. its very polarizing in a way that side alternate formats can be accept that every player has to deal with it
Play with your friends and stay away from anything competitive, if your new and want to go to a locals or something check with the store first to make sure it's beginner friendly, otherwise you'll end up overwhelmed with alot of toxic man children who don't shower.
I think were this defense falls apart is that this holds as true if not more so for like MTG. I kid you not, the majority of your arguments also hold for Magic (and likely also pokemon and other older tcg's, but I have less knowledge there). The strongest (and weakest) suits of YGO are things like the nostalgia of the anime, being fast paced. That said, this is also comming from someone who doesn't care to play yugioh and has just been watching for the last 3-4 years, after quiting around zoodiacs/links.
Also, if it's so fast-paced, why is it so prone to time-outs compared to before to the point they had to increase time and even side deck cheesy time-out cards like Ghost Sister? It has low turn number, but its gameplay is ridiculously tedious to get over, specially if you opened only starters but you're going second.
I would invite them for just casual play of shits and giggles really. I would let them know hey, let’s just play online, very old school and call it a day and then gradually work from there instead of just throwing them into the fire of competition and recent format. I want them to want to get in that area of play on their own, it can still be a fun game utilizing the play style of the ‘00s, there’s no rush. Just invite them in and take it back to the beginning and let em know some basic rules, so they can get familiar
The only way to enjoy this game is either playing videogames or with friends only. Locals are no longer a option if you dont have a friend to play with already because nobody plays casually, even in small tournaments you get slammed with the toxic meta. At least with friends you can play whoever you want and even make your own rules.
The only good reason for playing ygo is that you can have epic battles between legendary mythical dragons vs a literal marshmallow. From silly to epic, you can have all the diversity you want
I got into yu gi oh cuz it was a free game in steam Great choice tbh it make u feel. Like a king when u defeat a meta deck with something bad like thunder dragons
I do agree that the game has a lot of diversity, high skill ceiling interactions, and a plethora of ways to customize not just your playstyle but format. those are all massive strengths in its favor over basically every card game. however, I don't really think that the company running nor the community really cultivate the space for it. it's true that not every player has to be competitively driven, but speaking from experience, a large number of them are. and its hard to cleanly navigate how to interact with players in your skill/power level without experience because of it. not having set rotation or some manor or hard card pool limit is a double edged sword. nothing is going to tell you that your rogue deck you really liked the aesthetic of is no longer able to keep up besides experience, and I think that can be a massive turn off when getting into the game.
i do think that it has greatly improved with things like Progression, Retro Formats, things like Tryout Duel events, but the key there is that the trick to making ygo more approachable to a newcomer is to handicap what makes it unique, its massive card pool.
The only meta I hated was tear ishizu because I was playing unchained and the anti tear cards stopped unchained as well because it couldn't use dweller or soul drain because it also floodgates unchained so the deck was getting it from both sides.
because the gameplay is great. if only the banlist and the powercreep wasn't so bad. And no, it's not a "natural evolution of the game". Konami is releasing these cards to sell more. If they wanted to make the game fresh they wouldn't have to release so many cards, they'd simply have to adjust the banlist while SLOWLY adding more cards instead of so many all at once.
5:59 this directly contradicts the screenshot you showed at 0:50 Why? A new player WON'T have a good time just because there's a pay-to-win official simulator..
I started playing with Legacy of the Duelist (link evolution, specifically) for a couple months before picking up MD, and IMO that game does a better job teaching the mechanical side of the game than Master Duel. That game *desperately* needs a price drop though
I would argue that yugioh isn't really a "sandbox". That mainly stems from the archytpe style deckbuilding it has. So the "creative" gameplay can be watered down into meta archetype with equally meta generic engine cards with busted and generic boss monsters. Like. Yugioh wants to be an archtype card game, but i can't remember seeing a pure archetype deck. In addition. I think this game is too far down the wrong path. There is no real way to get people in. Until their is some type of rotation or alternate offical formats. It's only going to get worse
In this day and age, it's more of an escape from reality.. it's a way to challenge yourself to be better, to continually improve. Now I'm not saying to play the TCG game. Because that in itself is becoming a whole different beast and people are in decline when it comes to that. I'm talking about I play duel links and I used to play master duel and I played forbidden memories. But I've been playing Yu-Gi-Oh on and off since I was first introduced to the TV series. When it launched in the United States. I started collecting cards almost immediately, before that I played Pokemon and magic the gathering.. but when it came to Yu-Gi-Oh it's sort of just stuck with me. And it's still worth playing because, it's more simplified than magic the gathering.. and it's free. At least if you're going to be playing the actual video games or apps that you can get. You don't have to invest any money just a little bit of time.
I built my own list that plays only 6 vanillas in main. It's fish control. 3 Megalosmasher X, 3 phantasm spiral dragon. It's about a third normal monster support mainly in tenyi cards, a third phantasm spiral, and a third 1-of floodgate and consistency. The aim is to have the phanspi field spell on to enable the "hand"traps, the phanspi equip spells to protect and overwhelm to then end on the token and 3 dragons that swing for game. People just don't read when you move around the target of your battle protection by banishing the traps from grave or use sea stealth II to recur monsters that let danger zone pop every battle phase
If you invite new players, Duel links is a better starting point than master duel because it is easier and more affordable. Especially now that there is a campaign where you can give your friend a free and complete Blue-eyes white dragon deck.
ok so these are good points for like, playing card games in general. But like personally, as an outsider who doesnt play the game at all, its a different question that i have in mind: Why should I play yu-gi-oh over, like, magic the gathering, pokemon, flesh and blood, or the one piece tcg? Again, from the outside, it's very hard to see what part of the game stands out positively compared to the competition. I am genuinely curious, by the way, clearly if so many people play and like the game, I'm the one missing something!
Yu-Gi-Oh! is NOT the creative man’s dream. Yes, it has the potential to be, but it is not. It has 11000 cards… and most of those are worthless. I understand that some cards will be left behind. I don’t really think anyone is aching to play Feral Imp, though it could have a cool fiend archetype that differs from Archfiends and the occult archetype. Anyway, the game is badly supported and the power creep is out of control, which is why the vast majority of its cards are absolutely worthless, especially if you want to win. What’s the point of having so many archetypes, if most of them are left in the same state as when they were originally released and are borderline unplayable?
I would say 99% of the problems in Yugioh come from the competitive standard format where the new cards are too overpowered and overpriced (for tcg). People invest a lot of time and money for building decks to play competitively just to get some ridiculous prices. I just wish there are more other formats like MTG so people can still enjoy the game. Currently, the only other formats that i know is Goat and Edison. I know some TH-camrs also trying to make more creative contents like drafting, sealed only, innovate anime decks which are much more entertaining to watch
the competive formats are the bulk of play stranger vs other stranger play is easier to arrange than known group play. so even only one format aside a lot of the problems comes from competive formats.
I don't recommend playing Yugioh at this point because in my country the only places you'll be able to play are tournaments. I just started playing Magic Commander, went to a shop, it was full of non-tournament players playing on their own. At the end of the day I made 10 new friends and didn't spend a single coin. Here in Spain you can't just go to a shop looking to play Yugioh with other people because, well... Because there'll be no one to play with unless you go to a tournament.
The Problem is, that people see only the competetive side of this game. If someone would ask me, how to get into the game, i would just recommend to take a look into the cards, if the artwork is in the persons eyes cool and the effects (for example "if this guy is summoned, destroy all cards, your opponent control") the person can pick up this deck and play it against bots. bots are good to take a look into your deck, see flaws and since they are easy to beat, you get the dopamine boost from it. then you can get into low ranked pvp plays and probably get smacked around. then you can either learn from it or just give up
I dont play competitive yugioh. I play casually and on an extremely low budget. My playgroup plays traditional format. We like to play wacky, janky decks, that are fun and actually let both players actually play Yu-Gi-Oh.
I woukd say I’m not going to lie to you, if you’re looking for an easy and chill game, this isn’t it. But, when you understand the complexity and go through the year long training arc to understand the game, every other TCG is like checkers and this TCG is COD.
master duel is the only way to play the game now for fun imo. it's impossible to play any decks before 2022 unless you want to go posting for trades online.
Ima save everyone’s time and tell you not to waste your time. Top decks are $1000+ just to get reprinted 5 months later, no prizes if you aren’t top 3 (rubber mats are not prizes). And the top players cry about how there should be a tier 0 meta or 3 deck meta and when it does happen everyone is still crying about the format. Unlimited hand traps. Games are decided on the die roll. Games a joke atm, it needs some major changes to be taking serious with lorcana and one piece popping off as the new tcgs.
the 3 deck meta is idea meta is generally right. its a case of what actually works vs ideal world ideas. it would be better if yugioh was lower power level and there could be 10+ deck metas but that relies on solving a ton of issues to maybe work
I would never recommend anyone to play this game until Konami creates alternative formats with lower power levels. Unless the "new player" is a returnee or has a good friend who plays YGO, a completely new player will likely hate the game due to how YGO works now. Even though Master Duel is easy to play, facing Snake-eyes or any META decks in Casual mode or low rank isn't a good introduction. I just want to stop misleading people, as Konami does with their anime. Honestly, because we only have one format and some decks are too dominant, talking about creativity, variety, diversity, and uniqueness in YGO feels like a scam. This reminds me of Jesse's video today. The title is about playing with Mimighoul, but halfway through, he just linked to link-2 Goddess and then Link-1 Fiendsmith, and then I stopped watching. I understand you need to do that to "play" with your creative deck because, without it, your creative deck is unplayable against more competent decks. Sure, you can put anything in your deck, but the real question that everyone always forgets is: can you actually play with it? Anyway, Vylon might be worse than Super Defense Robot. Vylon is part of a huge and popular lore and also appears in Master Duel Solo Mode, yet videos about them are extremely rare.
Its the prizing, the motivation to compete at the highest level. I bet if komoney gave out PS5s instead of Nintendo switches we wouldn't be having this discussion 😂
If you dont play supported decks, you will have a bad time with every other archetype. There are a lot of decks, but a whole lot are just unplayable as it is...otherwise you need to combine them with meta relevant cards. But then it makes more sense to not play the deck and try something meta. Todays decks have too much going on. Old decks cannot compete. Also you need a Lexikon just to know when to negate/ash/interrupt. It isnt fun with all those negates, the 10hour turns, which is common these days and all whats around. You either clap hard or get clapped hard. The in between is rare and this is a definitive proof that the balancing issue is massive. Plus non meta decks get punished a lot because meta decks use some of their good cards. Those meta decks get a small hit on the wrist while the non meta gets obliterated. If konami would somehow get their minds straight on what they want their cardgame to be then it wouldnt be as frustrating as it is.
Why not limit decks to 2 negates per turn, make it 5 special summon total. Ban most of the unfun cards that prevent playing. Nerf floodgates. Dont slap a draw 1 card in addition to their regular effect, limit handtrap size. Mandatory amount of trap cards for each deck. Dont print cards unaffected by everything after you screw your own game just to save it. If everything is unaffected in the future, then whats the point?
Bit disingenuous here, yes you have access to a pool of 11k cards, but no ones definition of fun is playing a super casual deck vs a strong meta deck you'd never be able to actually play. I agree it's a creative game but only in isolation where everyone else agrees to certain parameters which is why time wizard events are slowly picking up steam
for new players... i wouldn't recomend ygo AT ALL. Even Magic is now more easier to get and get into than Yu-Gi-Oh. Especially considered how bad the "get into the online version as a new player" is.
ngl, i like playing yugioh more other than other tcg is just because the game is broken and fun for me. Yugioh is just marvel vs capcom for tcg imo lol
i think its a stupid video, full of gaslight, "oh just play for fun" if opponents kills you in 1 turn and negate all your card its not fun, also same people complying video games being P2W when they cant be competitive in it.
I'm really sorry. But when you seek out only your circle of friends to have fun in playing a known TCG, isn't the game itself a problem? A game should encourage new possible friendships and acquaintances and be fun, but again Yugioh does not do this but the other TCGs do that at least.
its the sign of a broken game the standard format is type of format where new players can go to a local tourney and be able to play the game. when creating custom formats is needed for new players it shows that the game is completely broken.
The whole point of Yu-Gi-Oh is that it's a shit game. It's not meant to be fun or engaging or anything; it was a mistake, a joke that has gone on for too long. It was a throwaway MTG reference in a comic and by accident became one of the big three trading card games in the world and has survived for a quarter of a century for absolutely no good reason. This has made it the single most interesting game in the world.
The cartoon doesn't even try to sell this game as a balance game. The original cartoon used the Rare Hunter Exodia duel to promote Exodia with Graceful Charity (pretty obviously pushed as a tier 0 deck) which was made incrediblely difficult to get (Konami still do this to Tier 0 decks). The cartoon sequel literally has a ZERO TURN KILL duel, the sequel of that has the MC used a hand trap to stop a First Turn Kill.
@@fnfgammer2014 I'm certain that's the third saga. The second saga wasn't better though, it literally had an OTK cyber dragon deck using power bond with Cyber end dragon; yes, the anime is responsible for not dealing with Cyberstein OTK, and armaggedon OTK as well, all because they wanted to promote Cyber dragon and metamorphosis.
No need to play YGH when meta decks are making 90% of all casual deck unplayable. Also going first is way too powerfull. Give me a reason why I should keep playing when my opponent have half his extra deck on the board that just says no to every card I play hence I just wasted 20 min of my life watching him playing wirh himself. YGH is boring becasue most of the time its just the guy going first that get to play ending on either alot of negates/interruptions or a floodgate that gives you no chance to counter build. Too many generic monsters destroyed the game aswell. And if you manage to draw the out the opponent just scoops out making the game a waste of time to try playing.
*Just for clarity, my tweet was in fact meant to gather reasons to play Yu-Gi-Oh for a video I'm working on! The tweet was NOT meant to garner negativity, despite it unfortunately doing so (I think it came at a bad time). You also raised great points here, it's super diverse what this game offers, which is part of what I hope to focus on as well. So yes, people definitely SHOULD play Yu-Gi-Oh!*
P.S. your editing style is simple and tantalizing, I seriously love it! 👊🏾
Hope that vid goes well. I didn't see it mentioned in the twitter thread, but I hope to see some comparison to the new (and old) TCGs a hypothetical player could pick up vs YGO.
Thanks it’s all for love, if anything your plan worked out since it gave me an excuse to rant bout it!
Ironic you say that since when I went on your Discord there was a MOD there berating one of the users for posting their casual decklists. Just absolute crapping on the poor guy for no reason because he wanted to share his for fun deck.
Tbh maybe it's a bad timing thing, but I kinda doubt it. Complaining about yugioh is so pervasive throughout the community, all the time I feel like. Most cool things that are brought up to talk about yugioh (cards, archetypes, playstyles like different series, etc.) is almost always paired with complaints about why they aren't meta, as if top competitive play is the only way to play.
And there's this bridge to how you understand this because the counter to this is always something like "I HAVE to play meta, or else I don't even get to play!" but if neither player is playing meta, you absolutely don't need to.
Competitive play is not the only play, but all of the community acts like it is, both the people that are happy with it, and the people who aren't.
I don‘t think it comes at a bad time, I think the problem is that you put that part of a sentence out of context and put it in your thumbnail like it was a single post which is obviously perceived negative
People come to PLAYING Yugioh for various different reasons.
But one of my favorites is that it allows for a good "Soul Read"
You can learn a lot about a person by how they play, what they play and why and where they play it.
And while you can only play 1 deck at a time, and getting through all of the game's cards might be endlessly difficult. I will tell you that you WILL find you favorite way to play. Your favorite deck to play and your favorite kind/place of play.
Now just find someone else who'll like to play with you just the same :/
If you hate playing against something then chances are that that is someone's favorite way to play. In Yu-Gi-Oh, clashing ideologies and ways of thinking about the game confront you in every single game.
And THAT is what I like about Yu-Gi-Oh.
People.
And the cards they play.
And while I build my decks on personal attachment to a mistranslated story that plays in the background of the artwork.
Someone else might just want to play to win.
As simple as that sounds.
I like the way you think. Honestly, more people needa have this way of looking at things :)
Love to see this positivity about the game we all love! Yes the game of course has its problems and by talking about those issues we can potentially find ways to get Konami to change the more negative aspects of the game. But I feel like too often lately discourse around Yugioh tends to solely focus on its downsides, which can lead to a bit of a toxic mindset. That's why I think this video is great! Hopefully this will remind people of why they fell in love with the game in the first place and encourage new players to give it a shot
I think it's interesting how YGO has this problem where we are always talking about "why play YGO in the first place" or "why I quit YGO" etc. There is always an issue. You dont see this in other games. People play Lorcana, Vanguard etc. and you never hear from them.
Most Western TCGs are basically just MtG with a different coat of paint so the only real question is, "Do you like MtG, and the branding on this game?" and most Japanese games while they are more unique mechanically are really niche, and that's probably why you don't really see discourse on them. Yu-Gi-Oh is extremely distinct as a game and also really big in the West.
Plus Lorcana isn't even a year old, of course people aren't dropping the game. Even flop TCGs usually have a lifespan of 2 years.
Lorcana JUST came out, that's disingenuous. And Vanguard already had a period of massive drop-off. Even MTG is far from immune to controversies -- if anything, it gets them on a monthly basis ever since Magic 30th.
Lol playing yugioh is a hustle thats why i don't i only collect some cards and even that, I, not might i will not within next couple of years if no anime comes out
yugioh is so fast paced that being stumped right away feels bad man, other games have the same issue but since it will take at least 4 turns to realize you lost the coinflip people don't get as salty as they were allow to toy around with their cardboard like a child helping his dad at work.
@@alexb2656 my point is YGO players seem always unhappy while the other TCG players are having fun
So... We play Yugioh because we're enamored with the idea of a dueling world like in the anime? I feel we need real, ergonomic duel disks (minus the expensive holograms); so, yep lol.
The main problem with yugioh. Is that even tho there are so many cards, in the end being creative isn't rewarding. Netdecking is the only thing that matters and following a TH-camr's video on how to make a board. Because those archetypes are always way stronger than the rest of the 99% of other cards and they are priced so much higher.
Also since recent years, the game had become "preventing your opponent from playing" 😂😂 what kina game does that?? It only creates toxic strategies, togic gameplay and increase the toxicity in an already toxic community, which again... Nobody likes because of how unfriendly they are and the fact that Konami continues to feed their egos
4:10 I am sorry I am already the Ally of Justice guy, someone else needs to do it
I'm an AOJ player too, that's awesome!
tell them to play master duel.... or ocg, not everyone has to pay ridiculous prices for cards, and master duel literally holds your hand because it's a sim
i started ygo with master duel, with no prior experience apart from watching the first anime and playing the gx gba game
master duel was such a good introductory experience for me, but in general a card game like this will require the type of person who can handle reading loads of text, I've recommended this game to some law school and medical school friends and some of them picked it up casually, you just gotta rope in the right type of person
I push back against someone getting into yugioh could just play master duel. Basically having only a ranked system (with occasional events) means at all levels you’ll run into unfun for beginners meta decks like snake eyes and Labrynth. Even in casual mode.
Legit if you don’t already have a friend who already plays it, and is willing to play some casual games with you, how would you get in?
I agree, yugioh more than any other game feels like you need someone who already knows what they're doing to guide you
Just bang head Into it, like seriously it's not that hard.
I'm that guy a literal dude with no friends who share yu GI oh Interest, I just put effort and grind the fuck out of this game.
Learn the game since MD release now played with actual card board, thanks Konami releasing Asian English.
@@vo1ce147myself also just smashed my head at it. None of my friends played it. I did start with duel links a few years before links got introduced, so i did get to learn gradually over time.
Im now on the grind of trying to teach my mate how to play swordsoul on MD, where he is truly a beginner and its honestly so fucked how much ive learnt and have to show him the ways to play and how to improve. This game is tough but super rewarding. I do hope they mainstream edison format for new comers on MD or something so its an easier way to bring in new players
I enjoy playing Yu-gi-oh when it is more casual, like when you play with friends, or when I crush a meta deck with some junk or mid tier deck in ranked because I hate dueling the same 3 decks and wiping them with Evenly or Vaalmonica or Swordsoul/Icejade or Tistina is just so relaxing.
I appreciate the positivity. With good friends, yugioh can be really fun, but in fairness so can most things.
I play it, but I'm not convincing anyone to pick it up anymore, either. This will sort itself out.
If I want to get a new player to Yugioh it would be Rush Duel 100%
I guess I'll hop in and give my honest answer to the question in the tweet.
"Give me just one reason why I should try playing it"
Simply put, you should try it because it's absolutely fucking insane from a design standpoint and that makes it stand out from every other TCG out there.
It's hard to really explain it, and the game is shit in so many ways, I will never deny that - but at the same time there's something intoxicating about how unhinged and powerful everything is. Design is dense and complex in a way that opens up levels of understanding that take years of experience to master. Yes, getting into the game and trying to wrap your head around how much everything can do and how cards and effects interact and synergize together is a nightmare, but for certain types of people, it's extremely engaging and rewarding to master. It's worth trying just to know if you *are* one of those types of players that this particular TCG really resonates with, because for better and for worse, there's nothing quite like it.
i like yugioh because it is fast paced and really fun and interactive.... except when it isn't. but for me, the good outweighs the bad.
about bringing new people in i would do it with curated casualish decks, something that is modern but simple to understand and play: Eldlich, Evil Twin, Nemleria, Gate Guardian, etc. without handtraps, just normal interactions or trap cards.
Something that keeps me connected to Yugioh, is that even when I'm not enjoying "highly competitive current format", there are tons of other ways to be engaged with the game. I can just play the current format casually with friends, I can dive into dozens of retro formats, or Speed Duels, and that's not even scratching the surface of possibilities.
I mean, you kinda have to play competitively if you're playing strangers. There's just no telling what they're gonna bring. If you don't, odds are you'll get creamed.
If you're playing with friends you can trust to play in a way that's fun for both of you, then absolutely you can drop the competitive mindset.
This. This is the kinda positive mentality more peeps need to bring to the table, both physically & mentally.
watch master saga 4 or progression.
one thing that I think is unique to Yugioh is its amount of sealed series with actually entertaining personalities, these things that I can only really compare to game shows are some of the most entertaining content on TH-cam imo.
my counter argument would be 99% of the scene is competitive and meta wise its sucking ass at the moment so if you cant play competitively and or analyze what you did wrong in a game to improve in other games it gets demotivating very quickly to the point where it feels like a waste of time
its espectionally bad cause losing in yugioh often means not playing the game while other games kept a lossed game played.
this implies that the only meaningful way to play a game is by playing competitively
there's a lot of value in just messing around with the game
@@Bob_Bobinson you have to give proof that is also popular to not play competitively
I agree with this.
Yugioh has no supported Social Format like MTG's Commander. Its all competitive.
The cool thing about Yu-Gi-Oh! Is that there are multiple formats. So, you can invite your friend(s) to try the simple formats first, and if they like it, then just keep playing, and maybe they will upgrade to the master rule format. There is the advanced aka master rule 5 format, and there is a rush duel that is exclusive to the ocg and speed duel, which is exclusive to the tcg. And that's just the physical format. We also have the online formats, which are significantly cheaper, such as Duel Links, which allows you to play Speed and Rush Duel at the same time. Then there is Master Duel, which is the online version of master rule 5.
I really wanted to reply to Paul’s post. I’m an ex-player but I like Paul enough to take his request seriously- but I couldn’t come up with anything. The more I play with other TCGs, the more yugioh drifts away. If you want a selling point, I think the most honest and truly unique one is the extra deck and its implications. But that’s such a crunchy, unmarketable pitch.
To push back (mildly) against the unique deck building, I think it’s the most on rails decks on the market, especially at a lower level. Want to build X archetype? Jam all cards that say X archetype, then ‘staple’ it together. The concept of the ‘build-around’ card that actively invites creativity is completely absent.
Nowadays, build around cards would need to have game winning potential. I think Lair of Darkness is still a deck tho, and Gren Maju is still a build around card even though it's not that good.
The funny thing is the competitive scene is the biggest issue with high risk and low reward but everything else is fine except the anime adaptions can be mixed at times.
The answer is: You probably shouldn't.
The game is too complex.
The financial and time investment required create a huge barrier to entry.
Konami doesn't do enough prizing to compensate for the players' investment.
Sudden banlists can wipe out a player's investment whereas rotation formats don't have that problem.
The quality of a new set is often a huge unknown, causing pre-ordered product to sit on LGS shelves as a financial burden, leading to LGS's not wanting to invest in YGO.
There have been waves of new card games entering the scene as competitors to YGO, arranging their systems so they don't suffer the same mistakes as YGO.
The reasons in support of learning the game all stem from hypothetical, idealic situations. You'll have fun IF you find an alternate format. You can play unique strategies IF you don't play against people who are actually trying to win. You can collect cards IF the economy doesn't collapse and ruin your investment overnight.
Superdreadnought Liebe, my beloved
I got into yugioh around 3 years ago. I did play yugioh in 2009 when I was a kid but basically just to have fun with friends. I loved the game and remember fondly how much fun I had using my limited resources to build decks using what I had. I got back into because I found the progression series format and thought how fun it would be If I could play with friends to remember good old days, so I told them to do it and we had a lot of fun. Then we decided to try and play current format but kinda using our childhood archetypes, and that's when we learned what the game had turned into. We even bought some of the cards needed to try and modernize our decks but we had 0 fun playign and many of our group stopped playing entirely. Except me and other friend that were curious why people liked this game, we also had gone to some locals just to get absolutely destroyed. Im not kidding when I tell you that I played the game very casually for like a year and a half and only then did I finally understand how the game is meant to be played. Then I started to get more and more competitive and once my knowledge of the game became so big did I finally start enjoying it. Nowadays I really enjoy the game. I attend locals almost weekly and play regionals. I never play the tier 0 best decks because they cost too much money and im not willing to invest that much in a game where Im guaranteed to never recover what I spent lol. But I do enjoy finding ways to bring my favorite strategies and what is in my budget to compete, and I think that is the most fun part about the game as you said, the infinite creativity and choices you have when deckbuilding and the learning curve needed to master in order to be able to compete against other decks.
My biggest issue with master duel is just how UNFRIENDLY it is to new players.
If you are free to play, then the rate at which you get gems for packs is EXTREMELY slow after you complete all the available story stuff. On top of that you cannot earn the daily gems in the story mode with the exception of a SINGLE mission. . . Which means if you want to earn anything at a decent rate you are practically forced to go into ranked mode which is filled with toxic meta decks that don't let you play (which is much worse for a new player who wouldn't even have the cards to deal with that yet). Sure, the structure decks are nice and definitely help. But lets be honest here. . . Most of them aren't the best and the ones that are decently good a new player isn't going to be able to understand how to use properly at a decent rate without some kind of guide from online.
There are more reasons i could list like how abysmal the crafting system is or the fact you can't even test cards in some kind of solo mode before crafting them. . . But the point is that master duel is a horrible start for new players. Hearing master duel be called an affordable way to start yugioh saddens me and makes me realize just how bad the new player experience has gotten these days.
Idk what to tell you but i'm making like 60 decks on Master Duel, already have like 30 completed and all on free to play accounts. It's all about knowing how to farm the gems and what packs to invest in, and also which cards to prioritize crafting to last you the grind.
@@blackfiresprout literally everything you said is exactly why it's so new player unfriendly. Keyword "new player". A new player is not going to know which packs to spend gems on and which cards are and aren't worth crafting without some kind of guide from online or somebody who already knows telling them. Needing an online guide outside of the game is NOT new player friendly.
Not only that, but outside of seasons and events, you cannot "farm" gems. Once you reach the max rank in ranked you don't get anymore gems, and events that reward gems much less a good amount of gems are not active 24/7. Doing every daily after grinding ranked on a season reset is extremely disingenuous to call "farming" when all the lifetime challenges are not endless to farm and once you've gotten every source of gems you can only get at max 140 gems daily. 140 a day isn't farming. . . Farming implies you can endlessly grind it, which you can't.
On top of all that the gems that a new player did get for free near the start are most likely going to be spent on structure packs or packs they didn't know are worthless which lowers their starting gem count by a bit, because again, not every new player is going to know what is and isn't worth getting. If the in game guides were better then that would help, but having to go outside of the game for that info is not new player friendly.
Edit: when i said 140 gems daily i should have said 140-170 although most of the time it is going to be 140 gems. Daily challenges give 40 and daily login gives 20 adding up to 140, however occasionally a login does have a 50 reward so occasionally it will be 170, which still isn't all that much.
Edit2: also i guess you can technically call it a farm because at the end of each duel you have a chance for gem rewards, so my bad there. But still calling it a farm feels disingenuous with how inconsistent it is and on top of that how little gems you actually get from the blue boxes and the pure amount of legacy tickets you would get.
@@deletedaccount7 That's exactly why they have friend groups to help them & they ask on Reddit or other online groups if you ever bothered to look at the community -_-
I've had plenty of my newer friends get into the card game via Master Duel and learn how to progress with their decks.
There's a Story mode to help them progress through different levels of Yugioh & events to help them get gems.
It does not matter if it's a new player or not, you proved my point by whining & groaning about not having enough gems to make decks. You're an experienced player but lack the mentality to know which packs to spend on or how to save resources. This applies for everyone, new player or not, that you have to research what is good or not then spend accordingly rather than just splurging on Packs & praying.
This isn't just a Yugioh application, that applies to almost any game scenario regardless of how much experience you've had with the game or not. If you failed to save up enough gems, that's on you. You can get around 3800-4800 gems per month & that's low balling it.
@@blackfiresprout i have looked at the community, I've even tried to get multiple people into master duel new and old.
Even just looking online the MAJORITY of new players don't have the info because it isn't given in game where they are actually playing. Again, having to have outside resources or pre established players to learn anything at a decent rate is NOT new player friendly. That applies to literally any game too and is usually actively called out.
New player friendly is actually being taught how to do that stuff in game and the game allowing you to properly learn by yourself.
As for the events? Events are not active 24/7 and not all of them even give gems (such as the recent xyz one which only gave a single pack). And as you keep ignoring, new players WON'T have the cards to be able to play the events properly half the time meaning they lose out on a lot of the gems near the start. (Edit: actually this is another error on my part, there are event challenges, but again, new players don't have the cards to properly do them)
For the story mode? The vast of the story mode is utter garbage only recently getting any resemblance of competitively viable teaching missions. Not only that, but the gates which do reward gems (edit: fixed the word gens to gems lol) also throw a secret pack at you in the hopes you throw the gems away on it. They are literally designed to try and trick the average player into throwing away the gems they just earned.
You consistently ignore that just because WE know a lot of this stuff already or how to get the info that the MAJORITY doesn't. The average new player is just that, a new player.
@@deletedaccount7 There is plenty of loaner decks to give them a chance to play the event, as not every player playing is going to be a sweat & a lot of them are bots that just throw the matches.
The Story mode is not designed to trick anyone. If YOU as the player enjoyed the deck, they give you the option to buy the Pack for it, for obvious reasons.
I'm not ignoring anything, like I said ANY game requires any amount of research. Just look at Farfa's response to Rarran's video. You can't just dive head in expecting a game to give you apples for free. YOU actually have to take the effort into learning how to play the game & the advanced mechanics. This applies to BOTH new players & older players; you'd do good to realize that just because a player is older doesn't mean they aren't susceptible to the same mistakes newer player make. Again, it's all about actually researching for BOTH types of people. Master Duel does fairly well in teaching you the essential core mechanics of the game, now it's up to the Player themselves to take the next step.
Again, that's on the PLAYER. It's not Konami's fault if you half ass your way into the game and expect to get a few cheap wins. That goes for any game. You can't just pick it up & expect to be a Pro the next day.
If anything, Master Duel is one of the more easier entries. The crafting system is great, I still don't know your complaints about gems, seems like YOUR the one ignoring stuff as you easily gem 4000 gems WITHOUT PLAYING RANKED OR EVENTS, so again, if you don't know how to properly spend your resources, that's on YOU. They don't tell you how to spend your gems, YOU are the one deciding.
Okay...
This game is a parody of Magic: The Gathering for a chapter in a Battle Shonen series about the love of games, of play, and friendship, and grew into the main plot of the manga, somewhat...
So, how do you keep it’s Battle Shonen roots while not making it unbalanced and having a chance to come back without a resource system, with just the cards, card text, and game rules being the only restrictions put in place?
Konami doesn't want us to play yugioh. They want to eventually price everyone out of playing
This is the real reason
Great video. I've played the same zombie deck (with tweaks since I started playing years ago. It's not meta but it's what I like and it's fun to tweak it whenever the meta changes to try and combat some of the mad decks that come out.
RuneScape music in the background was top tier too ❤
If I were to put a word to it, it's that it's unlike any other card game, for better or worse. With how many video essays I've seen about game design, it's worth going hands-on at least for a little bit to really "get" what makes a game unique, what works in the game and what doesn't.
Other games have built-in restrictions like mana or mechanics that lock you out of cards until a specific turn counter, but Yu-Gi-Oh has none of that. MtG fans and MtG clones take it as a given that your game NEEDS a mana system but Yu-Gi-Oh shows that assumption isn't exactly correct - you CAN make a game where the only restricting factor is card advantage and have it build a following.
Yes, the game has become extremely power crept but it only really became out of hand fairly recently, and it actually is not related to the lack of a mana system. When Rush Duel had Konami look at Yugioh as a game and find a way to make a game that is still distinctly Yugioh but with 20+ years of game design experience under their belts, they didn't determine that the main issue that made the game's power creep out of control was more tied to generic extra deck monsters, searching, monster removal, and disruption they made in the initial game was too powerful. Rush Duel is a lower power format in spite of it having unlimited normal summons and you drawing to 5 every turn, and it's because the cards themselves are made to avoid these sort of pitfalls.
Personally if you were to ask me what would be the easiest way for someone to play Yugioh and get why people like it, I'd point to the old DS/PSP games like WC2011 or Tag Force 6, in part because that's one of my favorite eras of Yugioh and is also far away enough from power creep that it's easy to get into. I'd say that late 5D's was really the first period where the game started evolving past Goat format and where the buds of what would eventually become the current game were clear.
Plus they're just good games and worth going back to anyway. Shame that Konami abandoned the idea of single-player Yugioh video games because that's the best way to make it such that this game with a quarter century of history can have people experience the progression and learn the game in a similar fashion to legacy players.
I think even Solo Mode in Master Duel is something that's actually pretty fun and even when it has modern decks you can see that having Konami able to curate the power level of the opponents can let these weird obscure decks like S-Force, Nepthys or Dream Mirror - decks that never have been relevant in the competitive meta of any format - have a space where people can try them out in a curated environment and have some fun with them.
I would also recommend Arc V Tag Force Special as it introduces a lot of AIs with different archetypes, you literally get to live a childhood dream opening packs that were all released IRL for free and at your own home for convenience, & you even get a chance to play against the decks from former Duel champions which is incredible as you get a feel for their deck builds and get to challenge your skills :)
Too bad the AIs aren't as good as the Tag Force 5 ones; i'd say they had the best ones & Tag Force 3 too.
yugioh has the "why play yugioh in the first place" / "why i quit" cause how yugioh is simply currently not a good game. playing yugioh is tolerating an 95% things that heavily push you away for the 5% that pull you in. its very polarizing in a way that side alternate formats can be accept that every player has to deal with it
Play with your friends and stay away from anything competitive, if your new and want to go to a locals or something check with the store first to make sure it's beginner friendly, otherwise you'll end up overwhelmed with alot of toxic man children who don't shower.
I think were this defense falls apart is that this holds as true if not more so for like MTG. I kid you not, the majority of your arguments also hold for Magic (and likely also pokemon and other older tcg's, but I have less knowledge there). The strongest (and weakest) suits of YGO are things like the nostalgia of the anime, being fast paced. That said, this is also comming from someone who doesn't care to play yugioh and has just been watching for the last 3-4 years, after quiting around zoodiacs/links.
Also, if it's so fast-paced, why is it so prone to time-outs compared to before to the point they had to increase time and even side deck cheesy time-out cards like Ghost Sister? It has low turn number, but its gameplay is ridiculously tedious to get over, specially if you opened only starters but you're going second.
Believe it or not, there are a lot of players that like the "degenerate" game, like OTK/FTK or Stun.
I would invite them for just casual play of shits and giggles really. I would let them know hey, let’s just play online, very old school and call it a day and then gradually work from there instead of just throwing them into the fire of competition and recent format.
I want them to want to get in that area of play on their own, it can still be a fun game utilizing the play style of the ‘00s, there’s no rush. Just invite them in and take it back to the beginning and let em know some basic rules, so they can get familiar
YGO is the only TCG I know that both has interaction during the opponent's turn and has little to no ramp.
The only way to enjoy this game is either playing videogames or with friends only. Locals are no longer a option if you dont have a friend to play with already because nobody plays casually, even in small tournaments you get slammed with the toxic meta. At least with friends you can play whoever you want and even make your own rules.
reason why i play yugioh because complicated combo that led to unbreakable board is awesome.
The only good reason for playing ygo is that you can have epic battles between legendary mythical dragons vs a literal marshmallow. From silly to epic, you can have all the diversity you want
But where's my autistic asian character @maxcine9185
I got into yu gi oh cuz it was a free game in steam
Great choice tbh it make u feel. Like a king when u defeat a meta deck with something bad like thunder dragons
It's not that Yu-Gi-Oh is bad. it's just that there are so many things that it could have to be better.
I do agree that the game has a lot of diversity, high skill ceiling interactions, and a plethora of ways to customize not just your playstyle but format. those are all massive strengths in its favor over basically every card game.
however, I don't really think that the company running nor the community really cultivate the space for it. it's true that not every player has to be competitively driven, but speaking from experience, a large number of them are. and its hard to cleanly navigate how to interact with players in your skill/power level without experience because of it.
not having set rotation or some manor or hard card pool limit is a double edged sword. nothing is going to tell you that your rogue deck you really liked the aesthetic of is no longer able to keep up besides experience, and I think that can be a massive turn off when getting into the game.
i do think that it has greatly improved with things like Progression, Retro Formats, things like Tryout Duel events, but the key there is that the trick to making ygo more approachable to a newcomer is to handicap what makes it unique, its massive card pool.
The only meta I hated was tear ishizu because I was playing unchained and the anti tear cards stopped unchained as well because it couldn't use dweller or soul drain because it also floodgates unchained so the deck was getting it from both sides.
I only got luck getting people into Rush instead of the main game.
because the gameplay is great. if only the banlist and the powercreep wasn't so bad.
And no, it's not a "natural evolution of the game". Konami is releasing these cards to sell more. If they wanted to make the game fresh they wouldn't have to release so many cards, they'd simply have to adjust the banlist while SLOWLY adding more cards instead of so many all at once.
5:59 this directly contradicts the screenshot you showed at 0:50
Why?
A new player WON'T have a good time just because there's a pay-to-win official simulator..
I cannot in good faith invite anyone to this game.
I started playing with Legacy of the Duelist (link evolution, specifically) for a couple months before picking up MD, and IMO that game does a better job teaching the mechanical side of the game than Master Duel. That game *desperately* needs a price drop though
I see it go on sale pretty often. I picked it up for $13 it was great
I would argue that yugioh isn't really a "sandbox". That mainly stems from the archytpe style deckbuilding it has. So the "creative" gameplay can be watered down into meta archetype with equally meta generic engine cards with busted and generic boss monsters. Like. Yugioh wants to be an archtype card game, but i can't remember seeing a pure archetype deck.
In addition. I think this game is too far down the wrong path. There is no real way to get people in. Until their is some type of rotation or alternate offical formats. It's only going to get worse
thinking about yugioh is unbelievably interesting, not so much playing, thats just intermeittently satisfying.
In this day and age, it's more of an escape from reality.. it's a way to challenge yourself to be better, to continually improve.
Now I'm not saying to play the TCG game. Because that in itself is becoming a whole different beast and people are in decline when it comes to that. I'm talking about I play duel links and I used to play master duel and I played forbidden memories. But I've been playing Yu-Gi-Oh on and off since I was first introduced to the TV series. When it launched in the United States. I started collecting cards almost immediately, before that I played Pokemon and magic the gathering.. but when it came to Yu-Gi-Oh it's sort of just stuck with me. And it's still worth playing because, it's more simplified than magic the gathering.. and it's free. At least if you're going to be playing the actual video games or apps that you can get. You don't have to invest any money just a little bit of time.
I built my own list that plays only 6 vanillas in main. It's fish control. 3 Megalosmasher X, 3 phantasm spiral dragon. It's about a third normal monster support mainly in tenyi cards, a third phantasm spiral, and a third 1-of floodgate and consistency.
The aim is to have the phanspi field spell on to enable the "hand"traps, the phanspi equip spells to protect and overwhelm to then end on the token and 3 dragons that swing for game. People just don't read when you move around the target of your battle protection by banishing the traps from grave or use sea stealth II to recur monsters that let danger zone pop every battle phase
Great video. Love yugioh. Love you.
If you invite new players, Duel links is a better starting point than master duel because it is easier and more affordable. Especially now that there is a campaign where you can give your friend a free and complete Blue-eyes white dragon deck.
Actual answer is: You shouldn't
Me, after being locked out of my playing field and backrow just because I didn't had an Ash or a Infinite:
ok so these are good points for like, playing card games in general. But like personally, as an outsider who doesnt play the game at all, its a different question that i have in mind: Why should I play yu-gi-oh over, like, magic the gathering, pokemon, flesh and blood, or the one piece tcg? Again, from the outside, it's very hard to see what part of the game stands out positively compared to the competition. I am genuinely curious, by the way, clearly if so many people play and like the game, I'm the one missing something!
Let's be real. YGO was never planned to be competitive tryhard on its debut in Japan.
Yu-Gi-Oh! is NOT the creative man’s dream. Yes, it has the potential to be, but it is not. It has 11000 cards… and most of those are worthless. I understand that some cards will be left behind. I don’t really think anyone is aching to play Feral Imp, though it could have a cool fiend archetype that differs from Archfiends and the occult archetype. Anyway, the game is badly supported and the power creep is out of control, which is why the vast majority of its cards are absolutely worthless, especially if you want to win. What’s the point of having so many archetypes, if most of them are left in the same state as when they were originally released and are borderline unplayable?
I would say 99% of the problems in Yugioh come from the competitive standard format where the new cards are too overpowered and overpriced (for tcg). People invest a lot of time and money for building decks to play competitively just to get some ridiculous prices. I just wish there are more other formats like MTG so people can still enjoy the game. Currently, the only other formats that i know is Goat and Edison. I know some TH-camrs also trying to make more creative contents like drafting, sealed only, innovate anime decks which are much more entertaining to watch
the competive formats are the bulk of play stranger vs other stranger play is easier to arrange than known group play. so even only one format aside a lot of the problems comes from competive formats.
I don't recommend playing Yugioh at this point because in my country the only places you'll be able to play are tournaments.
I just started playing Magic Commander, went to a shop, it was full of non-tournament players playing on their own.
At the end of the day I made 10 new friends and didn't spend a single coin.
Here in Spain you can't just go to a shop looking to play Yugioh with other people because, well... Because there'll be no one to play with unless you go to a tournament.
Every argument ive heard for playing ygo works even better for mtg lol
The Problem is, that people see only the competetive side of this game. If someone would ask me, how to get into the game, i would just recommend to take a look into the cards, if the artwork is in the persons eyes cool and the effects (for example "if this guy is summoned, destroy all cards, your opponent control") the person can pick up this deck and play it against bots. bots are good to take a look into your deck, see flaws and since they are easy to beat, you get the dopamine boost from it. then you can get into low ranked pvp plays and probably get smacked around. then you can either learn from it or just give up
I dont play competitive yugioh. I play casually and on an extremely low budget. My playgroup plays traditional format. We like to play wacky, janky decks, that are fun and actually let both players actually play Yu-Gi-Oh.
I woukd say I’m not going to lie to you, if you’re looking for an easy and chill game, this isn’t it. But, when you understand the complexity and go through the year long training arc to understand the game, every other TCG is like checkers and this TCG is COD.
I feel that Yu-Gi-Oh its most fun when both players are playing Janky ass archetypes. I have so much fun in that kind of duel
Nostalgia
master duel is the only way to play the game now for fun imo. it's impossible to play any decks before 2022 unless you want to go posting for trades online.
@ 4:06 But does anyone play Combat Stars!?!?!? ... I didn't think so
Ima save everyone’s time and tell you not to waste your time. Top decks are $1000+ just to get reprinted 5 months later, no prizes if you aren’t top 3 (rubber mats are not prizes). And the top players cry about how there should be a tier 0 meta or 3 deck meta and when it does happen everyone is still crying about the format. Unlimited hand traps. Games are decided on the die roll. Games a joke atm, it needs some major changes to be taking serious with lorcana and one piece popping off as the new tcgs.
the 3 deck meta is idea meta is generally right. its a case of what actually works vs ideal world ideas. it would be better if yugioh was lower power level and there could be 10+ deck metas but that relies on solving a ton of issues to maybe work
Hello is there a way to reach out to you about a possible sponsorship?
I would never recommend anyone to play this game until Konami creates alternative formats with lower power levels. Unless the "new player" is a returnee or has a good friend who plays YGO, a completely new player will likely hate the game due to how YGO works now. Even though Master Duel is easy to play, facing Snake-eyes or any META decks in Casual mode or low rank isn't a good introduction. I just want to stop misleading people, as Konami does with their anime.
Honestly, because we only have one format and some decks are too dominant, talking about creativity, variety, diversity, and uniqueness in YGO feels like a scam. This reminds me of Jesse's video today. The title is about playing with Mimighoul, but halfway through, he just linked to link-2 Goddess and then Link-1 Fiendsmith, and then I stopped watching. I understand you need to do that to "play" with your creative deck because, without it, your creative deck is unplayable against more competent decks. Sure, you can put anything in your deck, but the real question that everyone always forgets is: can you actually play with it?
Anyway, Vylon might be worse than Super Defense Robot. Vylon is part of a huge and popular lore and also appears in Master Duel Solo Mode, yet videos about them are extremely rare.
Its the prizing, the motivation to compete at the highest level. I bet if komoney gave out PS5s instead of Nintendo switches we wouldn't be having this discussion 😂
It helps younger elementary school kids with math because they learn addition, subtraction, multiplication, and division through a card game.
I read "addiction" instead of "addition" at first...
Another way for them to learn math I guess!
❤❤❤
Impossible question: why should I play the competitive side of Yu-Gi-Oh
MADOLCHE
MY MADOLCHE SWEEP-
The biggest problem with YGO, is that Konami doesn't even knows why people play YGO.
Love the game though
If you dont play supported decks, you will have a bad time with every other archetype.
There are a lot of decks, but a whole lot are just unplayable as it is...otherwise you need to combine them with meta relevant cards. But then it makes more sense to not play the deck and try something meta.
Todays decks have too much going on. Old decks cannot compete. Also you need a Lexikon just to know when to negate/ash/interrupt.
It isnt fun with all those negates, the 10hour turns, which is common these days and all whats around.
You either clap hard or get clapped hard. The in between is rare and this is a definitive proof that the balancing issue is massive.
Plus non meta decks get punished a lot because meta decks use some of their good cards. Those meta decks get a small hit on the wrist while the non meta gets obliterated.
If konami would somehow get their minds straight on what they want their cardgame to be then it wouldnt be as frustrating as it is.
Why not limit decks to 2 negates per turn, make it 5 special summon total. Ban most of the unfun cards that prevent playing. Nerf floodgates. Dont slap a draw 1 card in addition to their regular effect, limit handtrap size. Mandatory amount of trap cards for each deck. Dont print cards unaffected by everything after you screw your own game just to save it.
If everything is unaffected in the future, then whats the point?
Nobody has to. Games are just pointless diversions.
But yeah, it's a really fun series with all sorts of wacky ideas.
Cube cube cube cube cube
Bit disingenuous here, yes you have access to a pool of 11k cards, but no ones definition of fun is playing a super casual deck vs a strong meta deck you'd never be able to actually play. I agree it's a creative game but only in isolation where everyone else agrees to certain parameters which is why time wizard events are slowly picking up steam
Why card game have illustration?
Exactly
Ask right question 😂
for new players... i wouldn't recomend ygo AT ALL. Even Magic is now more easier to get and get into than Yu-Gi-Oh. Especially considered how bad the "get into the online version as a new player" is.
Dolche fiends in the chat
ngl, i like playing yugioh more other than other tcg is just because the game is broken and fun for me. Yugioh is just marvel vs capcom for tcg imo lol
It’s Semitic
Sacred beast and timelords for sure
Playing yugioh could be fun but supporting konami in any way is not
Waifu cards
You shouldn't, at least, not anymore
Why play a game you cant play in the actual game
i think its a stupid video, full of gaslight,
"oh just play for fun" if opponents kills you in 1 turn and negate all your card its not fun,
also same people complying video games being P2W when they cant be competitive in it.
I'm really sorry. But when you seek out only your circle of friends to have fun in playing a known TCG, isn't the game itself a problem?
A game should encourage new possible friendships and acquaintances and be fun, but again Yugioh does not do this but the other TCGs do that at least.
its the sign of a broken game the standard format is type of format where new players can go to a local tourney and be able to play the game. when creating custom formats is needed for new players it shows that the game is completely broken.
yugioh is far too competitive at this point
No, you shouldn't.
Don't
The whole point of Yu-Gi-Oh is that it's a shit game. It's not meant to be fun or engaging or anything; it was a mistake, a joke that has gone on for too long. It was a throwaway MTG reference in a comic and by accident became one of the big three trading card games in the world and has survived for a quarter of a century for absolutely no good reason. This has made it the single most interesting game in the world.
The cartoon doesn't even try to sell this game as a balance game. The original cartoon used the Rare Hunter Exodia duel to promote Exodia with Graceful Charity (pretty obviously pushed as a tier 0 deck) which was made incrediblely difficult to get (Konami still do this to Tier 0 decks). The cartoon sequel literally has a ZERO TURN KILL duel, the sequel of that has the MC used a hand trap to stop a First Turn Kill.
@@fnfgammer2014 I'm certain that's the third saga. The second saga wasn't better though, it literally had an OTK cyber dragon deck using power bond with Cyber end dragon; yes, the anime is responsible for not dealing with Cyberstein OTK, and armaggedon OTK as well, all because they wanted to promote Cyber dragon and metamorphosis.
You mean the "Negate" game? Where all the board cards is "NEGATE" shit? Nah thanks
Negate? This is 2024, we effect manipulate and put monsters in Spell & Trap zone (and occasional Mahjong).
We moved from solitaire to mahjong? Sounds like an improvement. At least interaction can be attempted at all
No need to play YGH when meta decks are making 90% of all casual deck unplayable. Also going first is way too powerfull. Give me a reason why I should keep playing when my opponent have half his extra deck on the board that just says no to every card I play hence I just wasted 20 min of my life watching him playing wirh himself. YGH is boring becasue most of the time its just the guy going first that get to play ending on either alot of negates/interruptions or a floodgate that gives you no chance to counter build. Too many generic monsters destroyed the game aswell. And if you manage to draw the out the opponent just scoops out making the game a waste of time to try playing.
You shouldn’t