Minecrafts Oldest BUGS That Mojang CAN'T Fix…

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Minecraft has a selection of bugs that for over 10 years ago now, have yet to be fixed. As it turns out, some of these bugs are very interesting, with many that are very unknown...
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    0:00 - Minecraft Bugs
    1:00 - No Rail Minecarts
    1:49 - No Fall Damage Bugs
    2:58 - Dupe Exploit
    3:48 - Minecart FOV & World Name Bug
    5:03 - Hitting Entities Through Walls
    6:21 - Soulsand Bug
    6:48 - Strange Block Particle Texture Bugs
    7:59 - Ghost Block, Enderpearl and Minecart Bug
    8:55 - Funny Sign & Woods Bug
    9:55 - XP & Enchantment Bug
    10:55 - Interesting Old Everyday Bugs
    12:13 - The Oldest Bug in Minecraft
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    #minecraft #minecraftbugs #minecraftexploit
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ความคิดเห็น • 1.4K

  • @TheMisterEpic
    @TheMisterEpic  11 หลายเดือนก่อน +279

    Make sure to subscribe! Come join my discord, we have a bot with over 400 obscure minecraft facts!
    discord.gg/WGc9UNM

    • @MrCommentGod
      @MrCommentGod 11 หลายเดือนก่อน +5

      *Can all of the reply’s get the same amount of likes?*

    • @krispy5513
      @krispy5513 11 หลายเดือนก่อน +9

      Bread 👍🍞

    • @thewintersgem7341
      @thewintersgem7341 11 หลายเดือนก่อน +5

      no

    • @adbbgamer2040
      @adbbgamer2040 11 หลายเดือนก่อน +4

      Yes

    • @thewintersgem7341
      @thewintersgem7341 11 หลายเดือนก่อน +5

      are you challenging me?

  • @TimeWisely
    @TimeWisely 11 หลายเดือนก่อน +3777

    The Mine cart momentum bug is also the same bug that can create massive explosions with the TNT mine cart.

    • @river559
      @river559 11 หลายเดือนก่อน +199

      Which is one of the ways to get trapped above the sky limit. I can't tell you how many times I got glitched up there from TNT carts lmao

    • @user-to7ds6sc3p
      @user-to7ds6sc3p 11 หลายเดือนก่อน +165

      ​@@river559i assume this is some bedrock jankiness? Since Java doesn't have a a limit to directions, except the double limit but hitting that is more io less impossible and would crash the game.

    • @Tikam10
      @Tikam10 11 หลายเดือนก่อน +24

      Which is the same way I make some of my bases, by blowing up tnt mine farts in a mountain

    • @endersand5211
      @endersand5211 11 หลายเดือนก่อน +8

      ​@Tikam10 hey this was recent

    • @Tikam10
      @Tikam10 11 หลายเดือนก่อน +7

      @@endersand5211 yea

  • @Kaieder
    @Kaieder 11 หลายเดือนก่อน +1607

    2:00 when you relog there's a small window of invincibility that negates all kinds of damage, not just fall damage. I believe it was intentional so it's not a bug

    • @joescraft123
      @joescraft123 11 หลายเดือนก่อน +245

      I also believe it was intentional because when the world is still loading the player can fall to their death if above a lava pit or high drop

    • @EmperorIcePenguin
      @EmperorIcePenguin 11 หลายเดือนก่อน +32

      it works great on singleplayer. but that invincibility doesnt work properly on servers.

    • @Barsatko
      @Barsatko 11 หลายเดือนก่อน +71

      Yes, it is intentional. I've heard Jeb talking about it in one of the videos but I don't remember what video it was.
      Edit: It's called spawn protection and was added in 1.3.

    • @user-zh2wl2sl2u
      @user-zh2wl2sl2u 11 หลายเดือนก่อน +17

      Intentional! When i joined my friends pvp server i could not hit him until a few seconds after its a feature and this time a real feature

    • @yuvrajdas9552
      @yuvrajdas9552 11 หลายเดือนก่อน +30

      Yea it is called spawn protection

  • @DessertArbiter
    @DessertArbiter 11 หลายเดือนก่อน +584

    One of the funniest bugs for me was one where if you or another player died, sometimes you would respawn with your player model looking like it's tilted way to the side like the end of the death animation, it was just a visual bug, but it looked real goofy seeing players running while basically sideways. I don't remember what Minecraft version it was tho, it was years ago

    • @LukeTheSchoolBoy
      @LukeTheSchoolBoy 11 หลายเดือนก่อน +26

      that just happened to me the other day in 1.19

    • @ivanvarela3215
      @ivanvarela3215 11 หลายเดือนก่อน +34

      I suspect it's still a thing. Seems like an animation bug.

    • @burp2019
      @burp2019 11 หลายเดือนก่อน +4

      way back in beta/alpha

    • @ivanvarela3215
      @ivanvarela3215 10 หลายเดือนก่อน +7

      @@burp2019 I experienced the bug around once every 2 years until I stopped playing a couple years ago.

    • @hundredLeech
      @hundredLeech 8 หลายเดือนก่อน +5

      This happens all the time in hypixel skyblock, and every time it happens I fear a wipe

  • @MishaGold
    @MishaGold 11 หลายเดือนก่อน +357

    A lot of game features were broken in 1.3.1, such as "Entering the Nether" text or correct Ender Dragon egg trail position.

    • @ryan20028
      @ryan20028 11 หลายเดือนก่อน +109

      Yeah, because 1.3 merged multi-player into single-player. Meaning every multi-player bug was added to single-player. Many of them still not fixed.

    • @stonesword1844
      @stonesword1844 11 หลายเดือนก่อน +75

      "all the features 1.3 broke" would be a cool video

    • @lpfan4491
      @lpfan4491 11 หลายเดือนก่อน +46

      It is amazing how that update is still infamous for just sucking. They "fixed" all singleplayer/offline exclusive bugs...by deleting the singleplayer/offline.

    • @MishaGold
      @MishaGold 11 หลายเดือนก่อน +37

      @@lpfan4491 actually, people don't bring up this update that often. I almost never saw anyone discuss the broken features of 1.3 or even realize that they were all bugs. Maybe because it's that old already. I remember when I made a post on Reddit that they finally fixed the Nether portal fade-out, and almost all the comments were about what they thought it was a feature.

    • @lpfan4491
      @lpfan4491 11 หลายเดือนก่อน +10

      @@MishaGold I mean, yeah. Of course it is because it is that old. A good amount of people didn't even start playing until after the change happened and not everyone checks the wiki for bugs.

  • @SemiHypercube
    @SemiHypercube 11 หลายเดือนก่อน +1921

    A lot of these bugs have been in so long, they feel a lot like features at this point. Honestly interesting how most of these bugs subtly affect things you do all the time, like breaking blocks
    (hope they don't fix the minecart momentum bug though, it's fun stacking tnt minecarts and letting them roll off until they blow something up)

    • @Sunny_chips
      @Sunny_chips 11 หลายเดือนก่อน +12

      yeah I agree with the 2nd paragraph

    • @Boxygirl96
      @Boxygirl96 11 หลายเดือนก่อน +32

      I also don’t want the particle texture fixed, bcuz that chest accurate particle was ugly as hell

    • @SASTSimon
      @SASTSimon 11 หลายเดือนก่อน +3

      I see you everywhere omg

    • @Hexagons7
      @Hexagons7 11 หลายเดือนก่อน +4

      I honestly didn't know that some of these were bugs, this video was so nostalgic

    • @strong7010
      @strong7010 11 หลายเดือนก่อน +1

      league of legends is that game, where every bug is a feature at this point, there is like thousands active bugs yet game is super popular

  • @wallaceman105
    @wallaceman105 11 หลายเดือนก่อน +454

    Villagers not being able to navigate 3+ story buildings and getting stuck on trapdoors/doors/fenceposts is the bane of my existence trying to build living cities

    • @thetheatreorgan168
      @thetheatreorgan168 11 หลายเดือนก่อน +16

      is it a bedrock issue? I’ve been able to make multistorey villager condominiums that they could navigate in Java

    • @hello-ji7qj
      @hello-ji7qj 11 หลายเดือนก่อน +6

      I want to build living cities, but can't seem to find anyone else's work to study from. Where do you suggest I look?

    • @wallaceman105
      @wallaceman105 11 หลายเดือนก่อน +34

      @@thetheatreorgan168 no, it's a Java probablem with their path making. It's documented on the bug tracker under a handful of specific reports.
      Essentially, 3 story buildings are doable with the correct layout, but because they'll be tracking distance from village centers along diagonal lines, they can frequently get stuck on the 2nd floor, because they'd have to walk *away* from the center to go downstairs. An interim solution is to elevate a bell an extra block, and keep all staircases on the side of the building closest to the bell. Also, floors that are more than 3 blocks high can be very tricky where they don't actually check high enough to find beds/workstations

    • @wallaceman105
      @wallaceman105 11 หลายเดือนก่อน +4

      @@hello-ji7qj it's very tricky to do so, because you can't quite do any realistic scaling, and you can easily break them if you put a workstation in the wrong spot

    • @wallaceman105
      @wallaceman105 11 หลายเดือนก่อน +2

      @@thetheatreorgan168 MC-175984, MC-156764, and MC-158745 are all reports that discuss these issues.

  • @jotape8417
    @jotape8417 11 หลายเดือนก่อน +305

    I think the most interesting one for me was the glitch where when you took damage the screen would tilt to the right, even though in the new updates they finally patched it and now the screen tilts opposite from where you took damage from.

    • @CLKiscool
      @CLKiscool 11 หลายเดือนก่อน +7

      not really a bug or glitch though, it wasnt patched, just the feature of damage tilt was changed.

    • @charautreal
      @charautreal 11 หลายเดือนก่อน +48

      ​@@CLKiscoolNo, it was a bug that broke in 1.3 I think (since that was the update when the server and the client were separated and know even single-player worlds run a server and the front-end is the client), funnily enough it worked well in the older version but in that same version when connected to servers it showed the same issue
      Also, it isn't fixed in bedrock edition yet, which it's sad

    • @baked_horse
      @baked_horse 11 หลายเดือนก่อน +31

      @@charautreal This. 1.3 broke many many things when they moved everything to be server based.
      I wish they would fix all the small details that were lost to it. Like the ghasts puffing up before firing, or like the mentioned minecart turning your head.

    • @supercool_saiyan5670
      @supercool_saiyan5670 11 หลายเดือนก่อน +7

      @@charautreal this change is likely the reason you also get kicked for spamming in singleplayer

    • @iClone101
      @iClone101 11 หลายเดือนก่อน +10

      It still feels wrong for me for the damage tilt to not be to the right

  • @logicfoxgaming1411
    @logicfoxgaming1411 11 หลายเดือนก่อน +50

    5:40 The reason that isn’t fixed is likely due to the fact that it is not a Minecraft related issue. A lot of games have that problem where if you don’t calculate projectile movement in ray casts or substeps, they are liable to clip through walls. Games only calculate collisions if the colliders on the objects overlap. Fast moving projectiles have a tendency to be on one side of a collider on one frame, then be on the other side the next frame. Fixing that would likely require rewriting essentially all of the movement script for arrows.

    • @maliciousfry
      @maliciousfry 8 หลายเดือนก่อน +7

      floating point numbers are quite the pain.

    • @kylebowles9820
      @kylebowles9820 หลายเดือนก่อน

      "games only calculate collisions if the colliders overlap" to determine if the colliders overlap in the first place the game must calculate the collisions. They only raise an event or callback when it happens. But yeah Mojang would have to extend the bounding boxes themselves to 4D. You could probably put the discrete velocity in the homogenous coordinate and just solve for t against a plane. There are examples on Shadertoy of all out 4D rendering

  • @Emzo123
    @Emzo123 11 หลายเดือนก่อน +774

    I always thought that the soul sand touching lava bug was an intentional feature, but I guess I was wrong

    • @Arino-
      @Arino- 11 หลายเดือนก่อน +194

      Yes because soul sand is 1 pixel shorter than other blocks right?

    • @pancho5159
      @pancho5159 11 หลายเดือนก่อน +70

      even if its intentional its still mad annoying lol

    • @somebodykares1
      @somebodykares1 11 หลายเดือนก่อน +121

      It is intentional people are just angry about it for they lose stuff to lava allot because they are dumb enough to forget that soulsand is 1 pixel shorter, him having the hitbox on shows that soulsand is a pixel shorter and happens the hitbox enters the lava hitbox.

    • @bestage9429
      @bestage9429 11 หลายเดือนก่อน +36

      It's still marked as an open bug though.

    • @somebodykares1
      @somebodykares1 11 หลายเดือนก่อน +60

      ​@@bestage9429 Thats because people hate that its a feature and deny that it is a feature so they keep reporting it as a bug even though Soulsand has had that property ever since the Nether was added back in Beta. People just don't understand.
      Mojang is likely just letting those reports stay unmarked for they know that people just will not understand that its intentional.
      If anything the same thing happens if you place a path block or farmland next to lava, they are also 15/16th of a block, Soulsand just happens to not look 15/16th of a block.

  • @JustPlayerDE
    @JustPlayerDE 11 หลายเดือนก่อน +373

    the fall damage negation "bug" is actually a feature, you just have some seconds where you don't get ANY damage at all after loading into the world to prevent you getting killed while you are loading
    servers could technically just disable that if they want tho

    • @bujustic
      @bujustic 11 หลายเดือนก่อน +34

      an unintended consequence of an intentional feature is still a bug, in fact that's where most bugs come from

    • @kabanod1m
      @kabanod1m 11 หลายเดือนก่อน +10

      yeah, worth noting that disabling it requires a plugin or a mod, unfortunately, no entry in server properties and no game rule…
      I did it as soon as I saw a player constantly rejoining to swim in lava in the Nether indefinitely (by the way the damage negation time is exactly 3 seconds but some of that may be spent loading)
      another interesting bug that I saw players use is making water bucket clutches easier, if you rejoin before hitting the ground in multiplayer, you will still take all the fall damage, but your velocity is completely reset to 0 0 0, thus giving you more time to react, I fixed it on my server by saving players' velocities to a database when they leave and when they join I just send a velocity update packet back to them

    • @evdestroy5304
      @evdestroy5304 11 หลายเดือนก่อน +48

      ​​@bujustic No, it's an exploit. There is a difference. The behavior itself is not broken. It is working as intended. Players are just using it in unintended ways.

    • @bujustic
      @bujustic 11 หลายเดือนก่อน +4

      @@evdestroy5304 an exploit is a kind of bug that requires played input

    • @evdestroy5304
      @evdestroy5304 11 หลายเดือนก่อน +36

      @bujustic No, an exploit is when players are using (exploiting) an intended game mechanic to do things the developer didn't intend. Hence, the name "exploit."
      A bug is a fully unintentional thing, the game simply isn't functioning correctly in the first place.

  • @Wo0Fly
    @Wo0Fly 11 หลายเดือนก่อน +163

    The reason you take damage from stepping on soul sand near lava is because the soul sand is about a pixel lower than a normal block. Because of this you hit box goes 1 pixel lower below the block which is just enough to touch the lava. Overall great video though!

    • @DessertArbiter
      @DessertArbiter 11 หลายเดือนก่อน +4

      it's still an unintended behavior regardless

    • @jondorthebrinkinator
      @jondorthebrinkinator 11 หลายเดือนก่อน +32

      @@DessertArbiter You can literally see in the video that his hitbox goes inside the lava when standing on soul sand. It's not unintended. The same thing happens with path blocks and farm land. The only difference is that soul sand is visually a full block while its hitbox is a pixel shorter unlike path blocks and farm land which are also visually 15/16 of a block tall.

    • @Bonniethebunny
      @Bonniethebunny 11 หลายเดือนก่อน +4

      I think it's because when you stand on soul sand, it sucks you down a bit, and also makes you slower

    • @ntray3729
      @ntray3729 11 หลายเดือนก่อน +8

      @@Bonniethebunny It doesnt suck you down. Soulsand is just a pixel shorter then a full block.Dont judge blockheights according to visuals, visuals in minecraft are inaccurate in many cases.

    • @Bobbias
      @Bobbias 11 หลายเดือนก่อน +10

      ​​@@jondorthebrinkinator just because soul sand is intended to be shorter does not mean this interaction was intended.
      If this was an intended mechanic, this issue should be closed as "not a bug/intended behavior/will not fix", rather than left open. Leaving it open implies it is an unintended behavior that has not been corrected.

  • @BlackApricot
    @BlackApricot 11 หลายเดือนก่อน +98

    soulsand is an intentionally shorter block to mimic the grabbing drag from the souls you step on.
    lava has a tendency to grace player hitboxes. the lava hitbox is above the hitbox of soulsand and this making you get hit.
    i wonder if its the same with mudblocks since they work similarly!
    hoppers can grab items through soulsand and mud, so i think it should work

    • @ntray3729
      @ntray3729 11 หลายเดือนก่อน +6

      Its the same with every block that is shorter then a fullblock so mud works aswell.

  • @mcb187
    @mcb187 8 หลายเดือนก่อน +7

    Quasiconnectivity, or that weird thing with pistons where they sometimes don’t recognize they are being powered until you update them, is a really odd bug that came about because they were trying to stop sand duping. It was used so heavily in redstone (and to some extent, still is) that when Mojang announced they were fixing it, everyone started loosing their collective shit. They decided that it is no longer a bug LOL.

    • @MichaelPohoreski
      @MichaelPohoreski 8 หลายเดือนก่อน +1

      Mojang too lazy to add husks dropping sand? Who knew! /s

  • @Nyerguds
    @Nyerguds 9 หลายเดือนก่อน +37

    At 6:43 you clearly see that the player's hitbox is indeed inside the lava though, so I don't see why this would be a bug. Soul sand is simply not a full block.

    • @Zalied
      @Zalied 3 หลายเดือนก่อน +1

      The bug part is more it's unintended. If it was intended the bug report usually gets resolved as intended. The lower block is why it happens but it's the same as when you shift on a block and walk over the lava while being over the lava your not suppose to get hit.
      So while the hitbox is in the lava the question is
      Does mojang want that to be how it works or not

  • @kecHik445
    @kecHik445 11 หลายเดือนก่อน +52

    the last bug is very common on falling leaves. stick just infinite dropping

    • @Alpha_mindustry
      @Alpha_mindustry 8 หลายเดือนก่อน +3

      or a sapling or an apple, this is annoying af, and this is more common on serwers trough

  • @runegodguthix
    @runegodguthix 11 หลายเดือนก่อน +9

    A bug I found is that when I launch Minecraft on any version, all my clocks move forward by several hours and I get tired. Oldest bug in Minecraft if you ask me

  • @iBridgee
    @iBridgee 11 หลายเดือนก่อน +11

    you said "bug" 108 times in this video

  • @xFluing
    @xFluing 11 หลายเดือนก่อน +101

    The reason Beta 1.6 block particles are correct is due to the fact that in that version block breaking would use the side textures. I remember some time around Beta 1.7 or 1.8. that Notch intentionally made it so the blocks use the bottom texture when breaking, so I don't think it's so much of a bug just an oversight.

    • @danese1636
      @danese1636 11 หลายเดือนก่อน +1

      Why did he do this though?

    • @xFluing
      @xFluing 11 หลายเดือนก่อน +35

      @@danese1636 i think it was either of two things:
      * Had to be done (at the time) as a workaround to the fact you would get missing texture particles when breaking doors (which did happen around that beta 1.7 - 1.7_02 time)
      * With the side texture you would get the bright green default grass which wouldnt match the grass in different biomes

  • @spooklass3588
    @spooklass3588 11 หลายเดือนก่อน +14

    7:04 Block particles are specified separately. Despite it being listed as unresolved, this is very much how block particles are meant to work. This is especially the case, because I don't think the color of grass can apply to particles.
    Just because it's unresolved on the bug reports doesn't mean it's necessarily a bug.

  • @migdory1970
    @migdory1970 11 หลายเดือนก่อน +22

    9:18 Никогда бы не подумал, что он вставит это

  • @theok7423
    @theok7423 11 หลายเดือนก่อน +22

    6:20 This also leads to an interesting bug where you can stand on soul sand (or any block shorter than a full block), place iron bars (or glass panes) next to it and you will clip into the iron bars, meaning that when you walk into it you will fall through it, and, if there's a 1-block space below it, get forced into crawl mode.

    • @txtp
      @txtp 11 หลายเดือนก่อน +1

      Kenadian moment

    • @Jessica_Szoke
      @Jessica_Szoke 11 หลายเดือนก่อน

      Well, someone used F5.

    • @someaccount5200
      @someaccount5200 11 หลายเดือนก่อน +1

      That's because iron bars and glass panesare placed a few pixels higher than normal blocks and since soul sand is 1 pixel lower than other blocks, it creates a pixel height high enough to force you to crawl through it

  • @MoreInsane96
    @MoreInsane96 11 หลายเดือนก่อน +51

    Another really old bug is the ghast inflating animation. Back in 1.2.5 worked properly (ghasts would inflate and stretch before shooting), as they merged client and server it broke and never got fixed.
    Also would be cool another video with all the bugs that ppl reported in the comments.

    • @blllk8189
      @blllk8189 10 หลายเดือนก่อน +40

      do not search up ghast inflating animation worst mistake of my life

    • @henriqueferreira5165
      @henriqueferreira5165 7 หลายเดือนก่อน

      @@blllk8189 It can't be that bad. OH GOD WHAT HAVE I DONE, THE SINS I HAVE COMMITED ARE UNFORGIVABLE

  • @dgxo
    @dgxo 8 หลายเดือนก่อน +7

    The bug about hitting entities through walls has now been fixed in recent 1.20.2 snapshots! Little bit late but mobs can no longer hit you through fences, doors, glass panes and more!

    • @maliciousfry
      @maliciousfry 8 หลายเดือนก่อน

      How interesting that they would fix that behavior now of all times.

    • @dgxo
      @dgxo 8 หลายเดือนก่อน

      @@maliciousfry It's weird but at least it's fixed, maybe they were bringing their attention to older bugs, a couple of mob ai-related issues have been fixed recently I believe

  • @alexanderjamesaustin
    @alexanderjamesaustin 11 หลายเดือนก่อน +16

    the minecart POV one is fascinating, i always assumed it was an intentional change that i personally hated

  • @duelvtr5718
    @duelvtr5718 10 หลายเดือนก่อน +6

    for the last bug, if your struggling with this issue, the item is normally located on top of the block it falls from, i see this most often when cutting trees and the saplings fall in this loop, just go to the top of there fall and pick them up

  • @nobokik7990
    @nobokik7990 11 หลายเดือนก่อน +20

    You shouldve also looked at damage hurt animation bug, which affected pvp a lot and many thought it was a feature, but it was fixed in 1.20

    • @asdawasda
      @asdawasda 11 หลายเดือนก่อน +3

      How did it affect PvP a lot

    • @fullfungo4476
      @fullfungo4476 8 หลายเดือนก่อน

      @@asdawasda a lot

    • @asdawasda
      @asdawasda 8 หลายเดือนก่อน

      @@fullfungo4476 yeah how did it affect pe a lot

  • @jue130
    @jue130 11 หลายเดือนก่อน +8

    7:49 this is actually because after you break the snow block, you begin breaking the grass block immediately afterwards, even in creative, which appears to be below the broken block on your crosshair, which is why you see one or two particles appearing

  • @felix_andrade
    @felix_andrade 11 หลายเดือนก่อน +67

    I have to say some of these are features malinterpreted as bugs by the community back then, like soul sand being a pixel short and thus having smaller hitbox than lava or the immunity frames that nowadays we perfectly understand what they are and why they exist

    • @NotTheBomb
      @NotTheBomb 11 หลายเดือนก่อน

      Immunity frames?

    • @dubl33_27
      @dubl33_27 11 หลายเดือนก่อน +2

      @@NotTheBomb yes, time where u can' take damage for like 1/5th of a second.

    • @felix_andrade
      @felix_andrade 11 หลายเดือนก่อน +13

      @@NotTheBomb when you log into a world you receive 3 secs of immunity frames, this to avoid unfair deaths and the like. This has been exploited by the community but won't be changed due to it being a basic feature

    • @idogaming3532
      @idogaming3532 11 หลายเดือนก่อน +1

      Technically, it's a texel, not a pixel.

    • @timetraveler2012
      @timetraveler2012 10 หลายเดือนก่อน

      But they still are bugs because the immunity frames shouldn't be used to save you from a fair death and the soul sand being a pixel shorter wasn't intended to let you burn in lava from standing on soul sand. Just because we know why a bug happens doesn't mean it's not a bug

  • @mooing_cowmilk
    @mooing_cowmilk 11 หลายเดือนก่อน +12

    I've always though MC-3059 was intentional since I thought it was shooting throught the holes in the door, but that is aiming due to aiming for the head

    • @inkorporeal204
      @inkorporeal204 11 หลายเดือนก่อน +1

      Dame here, I literally thought it was intended

  • @mrtricklas
    @mrtricklas 11 หลายเดือนก่อน +26

    2:08 This is because of 3 seconds spawn immunity which were invented in 1.6 I think. They make so that the first three seconds after entering a world you can’t take damage so you wouldn’t die from something you didn’t know of. It’s not a bug but a feature

    • @invis_potion
      @invis_potion 11 หลายเดือนก่อน

      Strange because one of my friends died when they logged into our server from suffocation even though they literally just spawned in

    • @mrtricklas
      @mrtricklas 11 หลายเดือนก่อน +2

      @@invis_potion That is because the spawn invincibility starts from the moment you click on the server so if you have three seconds loading screen you can take damage.

  • @mikul2646
    @mikul2646 11 หลายเดือนก่อน +10

    There's another "bug" I can think of that kind of lets you sprint-sneak. If you sprint directly into a sneak, then start jumping while holding forward, you travel much faster than if you were just normally sneaking and jumping

    • @Alpha_mindustry
      @Alpha_mindustry 8 หลายเดือนก่อน

      i thinked that was a feathure lol

    • @alvinbontuyan8083
      @alvinbontuyan8083 2 หลายเดือนก่อน

      It's like getting a running start and squatting for the jump

  • @theoriginalbeanboy
    @theoriginalbeanboy 9 หลายเดือนก่อน +2

    6:49 is a hitbox thing, your players hitbox is actually in the lava, which tells the game to deal fire tick damage, despite you not actually being in the lava.

  • @Lezalith
    @Lezalith 11 หลายเดือนก่อน +18

    There's a bug that was opened on the tracker over ten years ago (April 27th 2013). When Zombie variants (Husks, Drowned and ZPiglins) are damaged and summon reinforcements nearby, the reinforcement should be guaranteed to be of that type (e.g. Husks only summoning regular/baby Husks), but rarely it is a regular Zombie instead.
    This is extremely annoying when afk-killing ZPiglins on a Gold Farm in the Nether, and a Zombie suddenly starts attacking me because it spawned somewhere around.
    It baffles me how this could possibly be hard to fix.

  • @Gamingmouse64
    @Gamingmouse64 11 หลายเดือนก่อน +27

    Its a surprise when you realize Minecraft has a lot of bugs, some we use intentionally and have become common place!

  • @jacobcolon5295
    @jacobcolon5295 11 หลายเดือนก่อน +26

    could be wrong but I believe the lowered height of soul sand's block makes it so that you can touch lava by walking on the edge

    • @ntray3729
      @ntray3729 11 หลายเดือนก่อน +2

      This is correct.

    • @Alpha_mindustry
      @Alpha_mindustry 8 หลายเดือนก่อน +1

      yeah, this is nota bug, but truely a featchure

  • @DragonArbock
    @DragonArbock 11 หลายเดือนก่อน +3

    Man, the item rubberbanding I recall well. Nothing like cutting down trees, having the leaves decay, and watching the same sapling fall many times before you can actually pick it up.

  • @frqctal2601
    @frqctal2601 11 หลายเดือนก่อน +8

    soulsand bug is intentional (semi) isn't it? soulsand has a short hitbox (for whatever reason) and the lava happens to be taller, its like if you had lava blocked by signs and stood next to it, but at a glace it looks like the lava should be below you

  • @Smithmegadragon
    @Smithmegadragon 11 หลายเดือนก่อน +8

    I miss the old mr epic, back when he would say "no pressure, *of course*"

  • @DDMultitracks
    @DDMultitracks 8 หลายเดือนก่อน +2

    The fall damage bug isn’t necessarily a bug but a feature. Upon joining the world. You are invincible briefly. If you are on a server and spawn protection is off. This also disabled this feature (with its primary feature being blocks being breakable)

  • @cammaneugene18
    @cammaneugene18 11 หลายเดือนก่อน +4

    8:02 I thought that was a bug from this year lol😂 also what a coincidence 😅

    • @bobczech7774
      @bobczech7774 8 หลายเดือนก่อน

      lol same

  • @Fa1cono
    @Fa1cono 11 หลายเดือนก่อน +52

    Great video as always mister, pleny of effort and research go into these videos, keep on creating!

  • @bonnie9855
    @bonnie9855 11 หลายเดือนก่อน +5

    Another bug I've noticed is paintings, sometimes if you break a painting, the item will just appear in a random place and it's not just a visual bug, a few times I've had to go searching around my Minecraft house trying to find where the item went

  • @draculesti
    @draculesti 8 หลายเดือนก่อน +1

    6:20 This bug occurs because the soulsand doesn't have the same height as a normal block, so that when you walk on it from another block it looks like you fall an inch. You can see this bug in the beta version of the Nether update.
    Edit: 6:44, you can actually see the player hitbox fall lower than the block and into the lava.

  • @AyaanThe0ne
    @AyaanThe0ne 11 หลายเดือนก่อน +5

    11:55
    In the legacy editions, this is identical! You dont even need to kill the mob, all you have to do is ride it away and the lead will detach but still keep the lead aesthetic! :)

  • @wortwortwort117
    @wortwortwort117 11 หลายเดือนก่อน +30

    You forgot the bug that allows piglin gold farms to exist.
    Zombie piglins are only supposed to drop items & exp when killed by a player or wolf.
    However when you aggro 1 zombie piglin, the others around it will aggressively as well.
    The game seems to think since they are aggro towards you, you must have hit them.
    This allows them to drop items regardless of player interaction at all.
    Thus piglin goldfarms can be made.
    Quite broken if you ask me.
    I think they even said they are trying to patch it at one point

    • @ILikeWafflz
      @ILikeWafflz 11 หลายเดือนก่อน +1

      Apparently just being aggro'd by a snowman will do it.

    • @user-cx5mb2xr4h
      @user-cx5mb2xr4h 11 หลายเดือนก่อน +8

      it's titled "oldest bugs that still work"

    • @tenebraeG
      @tenebraeG 11 หลายเดือนก่อน +1

      Only the xp drop was a bug, which was patched a few updates ago. Mobs always drop items upon death regardless of player interaction. The gold farm was a nice sideaffect of the xp farm, and still works though is nowhere near as powerful before the nerf.

    • @wortwortwort117
      @wortwortwort117 11 หลายเดือนก่อน +1

      @@user-cx5mb2xr4h but it does still work. What do you mean

    • @handlesbelike
      @handlesbelike 11 หลายเดือนก่อน +7

      @@wortwortwort117 But that's 1.16...

  • @ItzOrangeyYT
    @ItzOrangeyYT 4 หลายเดือนก่อน +13

    These aren't bugs. They're features.

    • @blackmeninsideyou
      @blackmeninsideyou 12 วันที่ผ่านมา

      Some of these are features yes, but a lot of them are bugs.

  • @lobertdsm3551
    @lobertdsm3551 11 หลายเดือนก่อน +3

    6:36 Is this really a bug? Because I always thought that this happened because the soul sand block is smaller than an ordinary block.

  • @FoeFear
    @FoeFear 11 หลายเดือนก่อน +5

    One bug i remember (i don't exactly know if it still works), was creating custom tipped arrows. Take for example, if you get hit by an arrow of harming 2, you'll lose more hearts than a regular arrow. If you make a tipped arrow with harming 3 or more, it deals the same amount of damage as a regular arrow. This has the same for arrows of healing.
    The last time i reported this issue was back at 1.16.5

  • @BushMC
    @BushMC 11 หลายเดือนก่อน +11

    I’m pretty sure that the soul sand bug is a feature, as the soul sand block is actually shorter than regular blocks. you can tell by the way the character dips down when you were walking on and off the gravel

  • @WHXY
    @WHXY 11 หลายเดือนก่อน +52

    You know how to make content its undeniable. Your channel and videos are entertaining, interesting, viewer attractive and sometimes very important. You hit your gold spot, even if you don't feel like it. good job and I already know its an amazing video

  • @10_points
    @10_points 11 หลายเดือนก่อน +11

    I feel massively old but I know of all of these. And the soul sand one actually made me lose my very first hardcore world back in the good ol days

  • @Not_E4sy
    @Not_E4sy 11 หลายเดือนก่อน +4

    The disconnect glitch occurs when joining a world, the game gives you 3 seconds of invincibility, which is used a lot in prison escapes and escape rooms (escapes not the actual intended method)
    I don't think it should be counted as a bug since it is quite easy to fix at the cost of no invincibility when first joining a world, but they could also make it if you're joining an already existing world or your player has data from that specific server if doesn't apply the invincibility, but they just haven't done anything, which is why I feel as if it's an intentional feature. But whatever it's my own opinion.
    Also the soul land lava thing is because soul sand is shorter than a regular block, which is why as shown in the clip the player falls down slightly and gets in contact with the lava. Hence that is also the reason soul sand (and honey) doesn't obstruct your respawn point and instead will spawn you on top of it.
    And the ender pearl glitch occurs as ender pearls teleport your feet so as to not bury the player when it lands.
    (Feel free to tell me if my statement has any errors in the replies thingy)

    • @Sillimant_
      @Sillimant_ 11 หลายเดือนก่อน

      i frames are so common in games that it's a feature, not a bug
      it's there for a reason

  • @brevortofficial
    @brevortofficial 11 หลายเดือนก่อน +6

    7:40 the devs actually said that chests are supposed to have oak plank particles, so that's not a bug

  • @Zerod_Out
    @Zerod_Out 10 หลายเดือนก่อน +4

    The reason zombies can hit villagers through corners is because their hit box can phase through, but they do it consistently because the area that phases is so small that it requires lots of precision to do manually (as a player) whereas a zombie is coded with an attack radius

  • @agabe_8989
    @agabe_8989 11 หลายเดือนก่อน +4

    6:43 well your hitbox is inside the lava obviously you're gonna burn. How is this even considered a bug?

  • @BobOrKlaus
    @BobOrKlaus 11 หลายเดือนก่อน +1

    i remember when minecarts rotated your camera, the good old times on playstation 3 lmao, was really helpful because you didnt have to move the stick every time the rollercoaster you built went around a corner.
    and i would love that back, maybe with an option to toggle it on/off

  • @nameyname1447
    @nameyname1447 11 หลายเดือนก่อน +24

    6:30 Is not a bug. The soul sand block is just slightly smaller than your average block. Simular to the honey blocks hit box.

  • @andyk3889
    @andyk3889 11 หลายเดือนก่อน +4

    There’s also the Minecraft Wiki issues page, which has older bugs (although it might be a bit hard to navigate).

    • @TheMisterEpic
      @TheMisterEpic  11 หลายเดือนก่อน

      Got a link? I would love to see this

    • @andyk3889
      @andyk3889 11 หลายเดือนก่อน

      @@TheMisterEpic TH-cam keeps deleting my replies! I got there by searching for “Minecraft Wiki issues page”

  • @Duskkit
    @Duskkit 11 หลายเดือนก่อน +2

    2:30 The fall damage isn't calculated until you wake up. So if you wake up on the ground, you take full fall damage-- no reduction, and for a distance about half a block longer than if you landed on the bed. If you wake up on top of the bed (for example, if it's floating above the ground) the fall damage is reduced the same as if you'd directly fallen on it.
    Also, water is normally more practical than healing potions as a way for a second player to help you survive after falling into bed. More commonly carried, reusable, and it allows surviving any drop distance.

  • @AgentSapphire
    @AgentSapphire 11 หลายเดือนก่อน +2

    the minecart bug reminds me of building minecart booster contraptions and setting up circuits of minecarts that were always moving. You'd just wait for it to come by and hop in as it passed.

  • @Marbowls
    @Marbowls 11 หลายเดือนก่อน +274

    Hi mister epic

    • @volaralt2502
      @volaralt2502 11 หลายเดือนก่อน +3

      Chimpkin

    • @billysits2
      @billysits2 11 หลายเดือนก่อน +5

      Facts

    • @mtboy33
      @mtboy33 11 หลายเดือนก่อน +3

      Hi infinimarbles

    • @JAM35_
      @JAM35_ 11 หลายเดือนก่อน +11

      @NETFLIX please return password sharing

    • @ArguablyAStableRambler
      @ArguablyAStableRambler 11 หลายเดือนก่อน

      I may not be Mister Epic, but... Hey :)

  • @Rotnoc473
    @Rotnoc473 11 หลายเดือนก่อน +3

    I don’t think the soul sand or the mobs being able to hit people through blocks in specific scenarios are bugs
    Firstly soul sand makes the player move down by a couple pixels so if this happens next to lava you hit box is partially in the lava so you take damage.
    As for being able to hit people on block corners and through panes of glass, it is simply because the player or mobs hit box creeps through the side or corners of the block. (I was actually able to take advantage of this in a pvp mini game where I killed someone with a bow who was building around themselves. I felt pretty cool after that).
    I could see how many people consider these bugs, and maybe they are, but I attribute them to the simple and sometimes janky rules of Minecraft rules made a long time ago that don’t really take into account of other things or future additions. This is by design, to me, as Minecraft has always been about simplicity breeding complexity. Idk what do you guys think.

  • @Leonardo-fv4vu
    @Leonardo-fv4vu 9 หลายเดือนก่อน

    I've used the bow and sword bug but with two fishing rods, you shoot with athe enchanted one and switch to the unenchanted, this will take duravility from the unenchanted one but apply the enchantment effects.

  • @hundredLeech
    @hundredLeech 8 หลายเดือนก่อน +1

    MC-4 is so frequent in Murder Mystery with the gold spawns, and it can be quite frustrating at times

    • @Margen67
      @Margen67 5 หลายเดือนก่อน +1

      Axolotls need HUGS

    • @hundredLeech
      @hundredLeech 5 หลายเดือนก่อน +1

      @@Margen67 thank you

  • @Crucial54321
    @Crucial54321 11 หลายเดือนก่อน +3

    Mojang couldn't fix the bug of you not being subscribed to TheMisterEpic but you can (no pressure)

  • @silver_slime
    @silver_slime 11 หลายเดือนก่อน +8

    Insane how iconic features used to be bugs

  • @Isdu
    @Isdu 11 หลายเดือนก่อน +2

    What is the sky that you used at 10:32? It looks amazing!

    • @HagenYHD
      @HagenYHD 10 หลายเดือนก่อน

      It’s astralex shaders

    • @Isdu
      @Isdu 10 หลายเดือนก่อน

      @@HagenYHD thanks!

  • @illyasoniii
    @illyasoniii 8 หลายเดือนก่อน

    That last bug is fascinating, I'm playing modded minecraft running a ore processing factory and because I hold my items at a certain block to wash, they slowly build up and get pushed to the corner, recreating this bug. I all the time freak out when I walk over and see thousands of crushed ore falling out of my machine and have to remind myself its just a bug. 😅

  • @8xis
    @8xis 11 หลายเดือนก่อน +6

    hello im a bug 🐜

    • @crazy
      @crazy 11 หลายเดือนก่อน +1

      hello bug 🐛

  • @ILikeWafflz
    @ILikeWafflz 11 หลายเดือนก่อน +6

    Interesting this pops up as I just found a really trivial but unfortunately very specifically annoying for me bug. Maps' "you are here" markers when placed in an item frame are staying on the map when you pop them off, and I'm trying to use maps to get the lay of the land for a build and they're getting cluttered with markers.
    This bug started in 1.19.

    • @inkorporeal204
      @inkorporeal204 11 หลายเดือนก่อน

      That sounds waaaaaay too bad

  • @SwedetasticGames
    @SwedetasticGames 11 หลายเดือนก่อน +2

    The momentum bug has existed since Minecarts were first added. That's how the old Alpha and 1.2 Beta boosters were made: 2 rails next to eachother, as a minecart drops down a sloped rail next to a minecart on the other rail, thier hotboxes collide and both try to push eachother away in the same -> direction, causing them to accelerate.

  • @exowars
    @exowars 9 หลายเดือนก่อน

    I'm surprised you didn't go over the floating bed glitch, or the door glitch (where if you stand in the way of the door and close it, you will be able to jump up while inside of the door, even on top of it completely)

  • @JoshTGW
    @JoshTGW 11 หลายเดือนก่อน +12

    6:20 Tbf the 'soul sand bug' in my opinion really isn't a bug. The reason is because that it just makes sense from a gameplay standpoint and is not unusual like most, if not all, bugs tend to be. Upon standing on it, soul sand just lowers your hitbox to a point to where you're basically lower than the highest level of an adjacent liquid source. You might as well be standing on a bottom half slab next to a lava source block. Just clipping the lava even a little bit, regardless of how you touch it will result in you taking damage which makes sense.
    It's weird to call it a bug in your video when you've clearly shown that your hitbox is making contact with the lava.

    • @idogaming3532
      @idogaming3532 11 หลายเดือนก่อน +1

      You're barely in it. This feels more like a bug than a feature.

  • @recordedanemone6399
    @recordedanemone6399 11 หลายเดือนก่อน +4

    If it's a feature, it was once a bug
    - A wise man probably

  • @lumpismgumpis5956
    @lumpismgumpis5956 8 หลายเดือนก่อน

    In pocket edition back when the nether reactor was a thing and possibly before it, there was a duplication glitch you could do with a friend. All you had to do was place your item in a chest and at the same time take the item out so you each ended up with the item this was easily repeatable.

  • @Rainbowplayz-ix5ix
    @Rainbowplayz-ix5ix 6 วันที่ผ่านมา +1

    Another wierd thing involving block particles is that if you insta mine a block and replace it as fast as possible, some of the broken block particles will be derived from the new block's texture instead.

  • @yourfriendlyneighborhoodsc1447
    @yourfriendlyneighborhoodsc1447 11 หลายเดือนก่อน +3

    it always makes me happy to see a mc youtuber using programmer art. the only TRUE look for minecraft.

  • @FutureDC00
    @FutureDC00 11 หลายเดือนก่อน +3

    Some of these bugs are overpowered 😂

    • @MothTheArtist
      @MothTheArtist 11 หลายเดือนก่อน

      Especially the looting one

    • @knack8284
      @knack8284 10 หลายเดือนก่อน

      Yo you tryna lemme get some of your stuff from purple prison im trying to bring it down for a couple days

  • @flamingviperv12
    @flamingviperv12 8 หลายเดือนก่อน +1

    Let's not fix these bugs, they are historical artifacts at this point.

  • @ven_nny
    @ven_nny 8 หลายเดือนก่อน

    sometimes when you throw down a large number of items and set them on fire, they will not appear as there, but once you walk over where it was set on fire you might pick some blocks up, this was in 1.16 or 17 i dont remember exact

  • @xb6
    @xb6 11 หลายเดือนก่อน +4

    bugs

    • @makomancer
      @makomancer 11 หลายเดือนก่อน +1

      bugs👍

    • @TheMisterEpic
      @TheMisterEpic  11 หลายเดือนก่อน +1

      Thanks :)

  • @tjb3171
    @tjb3171 11 หลายเดือนก่อน +3

    I love your videos, they’re always well researched!!❤

  • @JoseRodriguez-lp7rs
    @JoseRodriguez-lp7rs 8 หลายเดือนก่อน

    11:34 my singleplayer world usually kicks me out for inactivity, especially when I press F3+A to reload chunks. My PC lags a lot and the first time my SP world kicked me as a multiplayer server it really made me tweak lmao

  • @tonygamer4310
    @tonygamer4310 8 หลายเดือนก่อน

    the first fall damage one is more or less on purpose. The devs made it so that, upon logging back in, you have a brief window of invulnerability to get your bearings, just in case you were about to die to a creeper or zombie or something and forgot

  • @MrCommentGod
    @MrCommentGod 11 หลายเดือนก่อน +8

    *Timestamps for the video*
    Start: 0:00
    End: 13:25

    • @Bracken_my_beloved
      @Bracken_my_beloved 11 หลายเดือนก่อน +3

      So helpful! Thank you for the guide

    • @Neekz_
      @Neekz_ 11 หลายเดือนก่อน +2

      Thank you so much 🙏🙏🙏🙏

  • @Zerod_Out
    @Zerod_Out 10 หลายเดือนก่อน +1

    My favorite glitch was from minecraft pocket edition, which probably wasn't discovered by me, but I found it myself without any help. So, back in the early days of minecraft pocket edition, there was a multiplayer dupe that worked everywhere. It utilizes the feature that lets you take a stack (not 64, but just more than 1) of items by holding it down but if a friend started taking some of the items one by one while you were doing that it would duplicate those items.

    • @samueldimmock694
      @samueldimmock694 5 หลายเดือนก่อน

      That brings back memories. I didn't know that method worked. Basically anything you did that resulted in two or more people taking the same item at the same time would result in duplication. Our initial strategy was just to have everyone take as many items from a particular stack as they could, all at the same time, then put them all back in (at different times, because the glitch worked in reverse as well) and repeat. Later, we realized that it works better to have one person with a device in both hands taking items either one at a time or all at once - though if two people tried taking the whole stack at once, but one finished before the other, only that person would get them.

  • @apophissoftware
    @apophissoftware 9 หลายเดือนก่อน

    The last bug in this video, the client prediction bug for certain dropped items, is one of the hardest types of bugs to fix. It's what we (my company) internally call a lag-bug. The client predicts where the item should be, so that item drops are smooth and are mostly in the right place when the authoritative server sends the client the actual location. The fact that it takes x number of seconds to right itself is indicative of the server updating the client of the actual location, rather than just leaving the client in prediction mode. Hence, being a lag-bug, as the longer it takes for data to go from the server (lag) the longer the bug will exist. This, then, moves it out of the developers' control, as they cannot account for your hardware set up and the internet connection (assuming multiplayer) to the server. This technically could be fixed in single player mode by adjusting the internal server's update time for item drop location packets. But, that too, assumes that you are not trying to run the game on a potato. Reproducing the bug locally for the developer is also difficult as they generally have different hardware setups than players do.
    A slightly better way for dealing with this issue, in single player, is to not exactly have an "internal server" or to specifically make sure that the game's internal server does not make use of the networking layer when performing RPC calls. A way to test if it does use the network layer is to manually time in-game updates while there is high traffic on local network, and compare it to low traffic times. Internal servers that use the networking layer will do updates slower during high traffic times. And, by the traffic, I am referring to something like, another computer on the network is downloading large amounts of data (like large files, or streaming movies) rather than the gaming device.

  • @penguinpenguinpenguin
    @penguinpenguinpenguin 11 หลายเดือนก่อน +4

    Lots of these bugs are easily fixable but mojang wont fix them because they are lazy

  • @v5hr1ke
    @v5hr1ke 11 หลายเดือนก่อน +4

    Hey MisterEpic, how about doing this same content but for Bedrock Edition? Would be cool to see the differences.

    • @MothTheArtist
      @MothTheArtist 11 หลายเดือนก่อน

      I would love to see that!

    • @TheMisterEpic
      @TheMisterEpic  11 หลายเดือนก่อน +2

      Maybe I'll look into it!

    • @v5hr1ke
      @v5hr1ke 11 หลายเดือนก่อน

      Appreciated! Take your time.

  • @uniformsyter927
    @uniformsyter927 11 หลายเดือนก่อน +2

    The soul sand bug is an intended feature (I don’t remember if it was intended when found) because soul sand is a few hit box pixels smaller than a normal block.

  • @TryHardCentral
    @TryHardCentral 9 หลายเดือนก่อน +1

    Once a bug I've never seen mentioned anywhere EVER happened to me in 1.6 release I believe where I logged from a multiplayer server to my singleplayer world and somehow got the book from the server which is used for selecting minigames.. It was in my world with all the correct items in it and colors, text etc.. Obviously clicking on them did nothing though. Very weird

  • @lpc9929
    @lpc9929 11 หลายเดือนก่อน +6

    I am infertile from eating scented candles

    • @xb6
      @xb6 11 หลายเดือนก่อน +2

      W

    • @Bracken_my_beloved
      @Bracken_my_beloved 11 หลายเดือนก่อน +1

      Aren’t we all

    • @TheMisterEpic
      @TheMisterEpic  11 หลายเดือนก่อน +6

      That's a bug

    • @lpc9929
      @lpc9929 11 หลายเดือนก่อน +1

      The Doctors say it's "mental illness" and that I should "stop eating scented candles."

  • @Savariable
    @Savariable 11 หลายเดือนก่อน +3

    for the minecart one, you could literally also just... put 3 minecarts on 1 powered rail and power it and they go infinitely.

  • @VideogameGen759
    @VideogameGen759 8 หลายเดือนก่อน

    One I've noticed in person is if you break something instantly (either in creative mode, w/an enchantment, or something that gets broken instantly inherently like grass or decorated pots) the block below it will take damage and will retain that damage.
    I don't know if it's singleplayer only but it's interesting because that damage doesn't go away if you place something ontop of it and I've broken grass blocks by placing grass/ferns ontop and breaking them continuously

  • @kittokittokoshiki8978
    @kittokittokoshiki8978 8 หลายเดือนก่อน

    One my fav is u can look at banners between a window and the banners just overlap window

  • @brendoderf4748
    @brendoderf4748 2 หลายเดือนก่อน +5

    Mojang can't fix anything lmao. They are Microsoft now

  • @BRADDERZ2K8
    @BRADDERZ2K8 8 หลายเดือนก่อน +1

    with the looting one would it work inversely of not getting looting from the bow in the off hand if the sword doesnt have looting but the bow does?

  • @puriti
    @puriti 8 หลายเดือนก่อน

    When you take damage, your camera is supposed to move in the opposite direction for a split second. In an older update, this was broken and ever since then the camera only moves in one direction every time you're hit. For example, if a zombie hits you from the front your camera is supposed to move as if it has been knocked backwards for a second. Instead, it looks like you just tilted your head for a split second. It's pretty interesting.

    • @microman502
      @microman502 8 หลายเดือนก่อน

      didn't they fix this?

  • @SomethingSpecial.
    @SomethingSpecial. 11 หลายเดือนก่อน +1

    The arrow through door trick I always thought was a feature for at least 10 years now. I can remember playing on servers a long time ago and confusing the hell out of people with it because they didn't know it was possible.