Talk about pojav lancher and its java edition and if you buyed the game you can play in hypixel and for mods you need to put them in tge mods folder and you download directly forge or fabric in any version
@@nameyname1447they do, i also keep a few illegals in my ender chest to this day. Haven’t logged into my main account in Years purely because I’m afraid I’ll wipe them
Even to this day I try to get pickaxes down to 0 instead of 1 and I end up paying the price. The cost of being into CS and not playing often since 1.12
If negative xp orbs could be made without commands, it'd be a really funny prank to pull on someone. Imagine someone just happens to go by what seems like a normal xp farm only for all their mending armor to just break it one hit the next time they take damage
God armour is really not worth that much when you have villagers @@dojelnotmyrealname4018, it's a funny prank (fyi vandalism and griefing are done against buildings, is your friend a house??)
Floating structures caused by chunk blending were marked "won't fix" (MC-239865) for being "too rare", even though I've come across several of them in my long-term world. Sure the gimmick is cool once or twice but it renders villages unusable. Their refusal to fix it is pure laziness.
Well, surely the 0 durability items that drop from mobs could be easily fixed, but it's worth noting that it's likely not considered a catastrophic game-breaking bug by Mojang. Not to mention, without having a debug mode active, I don't even know if it's possible to tell the difference between a tool with 0 durability and a tool with 1 durability since they both break instantly. Mojang likely considered their effort better put elsewhere and left it as is.
You can tell the difference between 0 and 1 durability by combining 2 items in the crafting interface or a grindstone. For example, bows have 384 max durability (which means they gain 384*5%=19 from combining), so if you craft a 1 durability one with a 364 durability one, the result will be one with 1+364+19 = 384 durability, so it'll be fully repaired. If you use a 0 durability one instead of 1, the result will have 0+364+19 = 383, so it'll be slightly damaged.
I have two negative durability fishing rods in my survival world. I found them in a chest after porting my world from bedrock to java. this is a really cool video.
Other 'forbidden-state' items I know of and/or remember: • Over-stacked (>64) items. • Stacked tools. • Things like water, lava, and fire as items (the ones obtained from '/give [block ID]'); there were versions of the water and lava items that would place a non-flowing source block. • Spawn eggs and potions in irregular states, such as the unusable ones. • Level-32767 enchantments, which are now limited to level 255.
I remember playing hardcore factions in minecraft 1.2.5 and there was an exploit going around where if you hit a chest filled with a single item, using freecam from a hacked client like nodus, you could break the chest and have an infinite stacked item. You could use this for infinite stacked splash potions too, and if you put armor in there, it would make it unbreakable. The server was in shambles for quite a while, especially since someone managed to get a hold of an xp bottle from an admin and duped it to oblivion back before it was actually obtainable
On the topic of “0 durability” being valid, it’s worth noting that bedrock durability’s are 1 higher than Java to have maintained parity at the time with Java durability. Java iron swords and tridents have 250 durability. The same items in Bedrock have 251 so that the items would have the same use count. The same is true for other tools and materials.
A recent snapshot introduced items with uncapped durability (sort of the opposite of the negative durability bug). If the durability was set to the max durability minus Integer.MAX_VALUE(which is 2³¹ - 1), and the item in question was damaged, the damage would overflow such that the durability is above the intended maximum, which would eventually result in a crash.
I remember once playing bedrock edition a long time ago, either bedrock or PlayStation edition, and I recall seeing an item with a negative durability which was noticeable due to the bar going to the left. Don’t remember what I did with it, probably threw it away
Im surprised there is 0 checks if an item is negative durability and to simply break it if the number is below 0, it would be so simple and fix probably a lot of these negative durability glitches if the game simply checked whenever a item is selected or anything and quickly check its durability
@@nikolaysitnikov796 yeah lmao the truth is that they're just not on the right set of priorities when it comes to game optimization and fixing. They've done more bug fixes now, sure but still I'd rather have a patch dedicated to fixing bugs than new content rn.
Forgot to add this, but rather than optimizing their demanding pillager raids (on the server side), they just made a potion in the newer snapshots to get the bad omen effect directly 💀
Fun Fact: there is a serve plug-in that breaks tree if you break the first block the one the ground and with that mechanic it consumes7the number of blocks in durability sounds if you have a tree with 6 blocks and a axe with 4 durability ir becomes negative durability and to keep increasing the amount of negative durability just cut more trees
Left out one of the most interesting things about negative durability -- on some older version these items function as having infinite durability, effectively becoming unbreakable before the NBT tag was added to allow that (and to replace the use of just that glitch in custom maps).
It's almost like mojang expected negative and 0 stack items would occur throughout development because they actually bothered to code the item counts to turn red. That can't _just happen,_ they had to intentionally design the little text on the items to change color.
Not only that, but you can’t get the bug without console commands or changing versions. It’s pretty standard to not fix bugs caused by “use at your own risk” features like that.
I was playing on a server and I found a 0 durability gold he met with curse of vanishing in a ruind portal and I sold it on the auction for like 400k ( that's a lot on the server)
the drop method still works in bedrock, however instead of being infinite it disappears from your inventory if you right click with it or try to place/drop it
9:45 I was playing 1.6 a few years ago and accidentally encountered this bug with the tools. I had it uploaded on TH-cam for awhile too and had no idea what was going on.
This is pretty interesting. I recently got a 0 durability trident on a server. I figured it was a big but did my research to make sure I wouldn't break it by enchanting/anvilling it etc
2:39 a trident with 1 durability cannot be thrown either, but you can use 0 or 1 dura trident in melee (or break a block with it) and it will break on its final use
0 durability used to be so you could repair the item, which was supposed to be so you didn't have to worry about losing your enchantments. They probably aren't fixing it because they're more interested in focusing on bedrock version, so if it's not a serious bug, it probably will get ignored.
Before the video starts: I saw that bug with chest and tnt, and i actually did it a while ago when sow it for the first time, and after that moment i actually interested enough to watch this video
Hi MisterEpic, I wanted to add one thing and that is that you can get items with negative durability in survival in the recent April fools of 2023. If you enable Midas touch voting then all of your items are converted to gold. Armor pieces to gold armor pieces and weapons to gold weapons. That means that if you have a chestplate with a lot of uses, it will glitch and turn into a gold chestplate with negative durability. I discovered by myself so if you want more info comment. Anyways great video! :D
i have been playing a modded world with a friend and the amount of 0 durability items i have in my storage is insane didn't know they only dropped from mobs lol
Theres a decent chance that the upcoming Item Components system that's set to replace item NBT data in 1.21 will fix negative durability items for good
Discovering today that items break at 1 durability instead of 0 in versions later than 1.12. Only playing 1.12.2 forge has left me unaware of some changes.
I remember using an duplication exploit in 1.5.4. To do it, you should explode de item you would like to duplicate in a very specific way, than you would see too diferent itens in the ground. One of them is the real item and the second would be the false one, which you could use to duplicate the item when you hold the right button inside your inventory
In a skyblock server i played a decade ago trecapitor plugin could get negative durability axes. If you use them they would break but you could then combine them to get an even lower value. Got banned after i made a -2k durability stone axe.
I liked this video since I've been fascinated with 0 durability. I'd like to mention some things though. The random durability drop only happens when the mob spawns with the item, so you can't just gave it one. This means it only works with a select few items because of this. The durability is also only decided when the mob drops the item, not when it spawns with it. Finally, I have a theory for why Mojang won't fix this. I'd assume the game just uses a percentage check, which would probably be pretty challenging to have a minimum of 1 durability when every item has a different value. If this is even how it's currently done, a simple fix would be to instead generate a random integer that goes from (max damage of item -1) to (max damage of item - max damage of item).
perfect. right on time i dare to say...its 4 in the morning and im not tired but have food without a meaningfull video to watch. thanks ^w^
8 หลายเดือนก่อน
Mojang still hasn't fixed the camera bobbing that is meant to lean towards the damage source, instead if always left. This was fixed by a mod changing ONE line of code. Why would they fix a more conplex underflow bug?
Hi so i actually have a hardcore world in 1.20.1 and i made gold boots so piglins wont attack me but once when i logged on i found they said "Durability: -127" i dont know what happened.
lol i converted one of my bedrock worlds to java and all my fishing rods had -256 durability and now i found someone that explains why durability can get this low
Make sure to subscribe!
Check out my patreon for exclusive content - www.patreon.com/TheMisterEpic
second - and yes i will check out ur patreon
3am
BOO
hah i scared you 😊
Talk about pojav lancher and its java edition and if you buyed the game you can play in hypixel and for mods you need to put them in tge mods folder and you download directly forge or fabric in any version
Checked out your patreon
What you think you got: Mending
What you actually got: ending
gimmie mending or your life is ending!
u know that meme?
@@lucky_block_head the one with the picture of an upside down villager chained over lava?
Hi
@@MalfetKiren lol yeah
🗿
Negative durability items were also used in 2b2t to create unbreakable tools, armor, etc.
I have a shulker full of them, they're still usable to this day
wait really? They arnt wiped if you open the shulker?@@zuckoVAL
not negative ones i think@@nameyname1447
@@nameyname1447they do, i also keep a few illegals in my ender chest to this day. Haven’t logged into my main account in
Years purely because I’m afraid I’ll wipe them
ohh I see, very cool@@kapt3nen
there is kits on 2b2t called "nekromite kits" that contain negative durability items after 2b2t updated to 1.19.4 pretty crazy
do you mean 1.19.84
@@railworksamerica no it was 1.19.4.. as of a few days ago 2b2t is on 1.20.4
@@n8tt287 you clearly did not have an older brother watching over you
I dont get i😭t@@EwariDiaz
@@railworksamericathat's bedrock... not java
Honestly I just assumed the 0 durability thing before 1.13 was intentional; I didn't realize it was patched. I guess I just like counting from 0.
I didn’t know they changed it🤣
Even to this day I try to get pickaxes down to 0 instead of 1 and I end up paying the price.
The cost of being into CS and not playing often since 1.12
programmers unite
int vs unsigned int
@@AttacMage same xD
If negative xp orbs could be made without commands, it'd be a really funny prank to pull on someone. Imagine someone just happens to go by what seems like a normal xp farm only for all their mending armor to just break it one hit the next time they take damage
Would be kinda a shitty prank unless you replace their armor tho...
@@dojelnotmyrealname4018 nah thats funny
@@CrisCheese_ Vandalism and griefing are not, in fact, funny.
@@dojelnotmyrealname4018 But they are funny in servers with no rules (aka anarchy servers).
God armour is really not worth that much when you have villagers @@dojelnotmyrealname4018, it's a funny prank
(fyi vandalism and griefing are done against buildings, is your friend a house??)
calling it "the" weird bug mojang wont fix is ignoring the long list of weird bugs mojang wont fix
this
Floating structures caused by chunk blending were marked "won't fix" (MC-239865) for being "too rare", even though I've come across several of them in my long-term world. Sure the gimmick is cool once or twice but it renders villages unusable. Their refusal to fix it is pure laziness.
Also, they absolutely fixed all of these lol
Well, surely the 0 durability items that drop from mobs could be easily fixed, but it's worth noting that it's likely not considered a catastrophic game-breaking bug by Mojang.
Not to mention, without having a debug mode active, I don't even know if it's possible to tell the difference between a tool with 0 durability and a tool with 1 durability since they both break instantly.
Mojang likely considered their effort better put elsewhere and left it as is.
Very slightly less average durability from mob drops
Exactly. This video is a giant nothing.
@@dylanmcshane9976 Well, I wouldn't go as far as to say that. It's still an interesting video.
@@dylanmcshane9976understacked things were cool tho
You can tell the difference between 0 and 1 durability by combining 2 items in the crafting interface or a grindstone. For example, bows have 384 max durability (which means they gain 384*5%=19 from combining), so if you craft a 1 durability one with a 364 durability one, the result will be one with 1+364+19 = 384 durability, so it'll be fully repaired. If you use a 0 durability one instead of 1, the result will have 0+364+19 = 383, so it'll be slightly damaged.
7:59 “sometimes you will get the NEW TOYOTA PLUGIN HYBRID!”
Perfect ad placement
I have two negative durability fishing rods in my survival world. I found them in a chest after porting my world from bedrock to java. this is a really cool video.
Imagine having an obvious bug reported to you and just… choosing not to fix it.
Mostly because it's harmless and used in many cases
I also think it's more realistic.
you could end up creating more bugs or even exploits if you tried fixing it, and since it's harmless and rare - it's not really worth patching.
Alot of devs are doing that, this is nothing special tbh
mojang just being mojang
Other 'forbidden-state' items I know of and/or remember:
• Over-stacked (>64) items.
• Stacked tools.
• Things like water, lava, and fire as items (the ones obtained from '/give [block ID]'); there were versions of the water and lava items that would place a non-flowing source block.
• Spawn eggs and potions in irregular states, such as the unusable ones.
• Level-32767 enchantments, which are now limited to level 255.
Overstacked items got patched in one of the 1.20.5 snapshots
No unintentional stacked tools anymore, as nbt tags now would allow this
I remember playing hardcore factions in minecraft 1.2.5 and there was an exploit going around where if you hit a chest filled with a single item, using freecam from a hacked client like nodus, you could break the chest and have an infinite stacked item. You could use this for infinite stacked splash potions too, and if you put armor in there, it would make it unbreakable. The server was in shambles for quite a while, especially since someone managed to get a hold of an xp bottle from an admin and duped it to oblivion back before it was actually obtainable
On the topic of “0 durability” being valid, it’s worth noting that bedrock durability’s are 1 higher than Java to have maintained parity at the time with Java durability.
Java iron swords and tridents have 250 durability. The same items in Bedrock have 251 so that the items would have the same use count. The same is true for other tools and materials.
Wouldn't 0 durability items count as one of the rarest items in Minecraft? 👀
Nah i get 0 durability golden swords all the time running my gold farm
Canman is coming!
F3 Haytche? Never heard of that one
🤣
Haytche vs Aytche?
it's spelt (h)aitch
You put a t in it?
A recent snapshot introduced items with uncapped durability (sort of the opposite of the negative durability bug). If the durability was set to the max durability minus Integer.MAX_VALUE(which is 2³¹ - 1), and the item in question was damaged, the damage would overflow such that the durability is above the intended maximum, which would eventually result in a crash.
I remember once playing bedrock edition a long time ago, either bedrock or PlayStation edition, and I recall seeing an item with a negative durability which was noticeable due to the bar going to the left. Don’t remember what I did with it, probably threw it away
Wow, I didn't know they changed the last durability from 0 to 1. I'll have to remember that next time I'm trying to use a tool to the last durability.
Im surprised there is 0 checks if an item is negative durability and to simply break it if the number is below 0, it would be so simple and fix probably a lot of these negative durability glitches if the game simply checked whenever a item is selected or anything and quickly check its durability
But c'mon! We can't overwork our good ol poor mojang devs they're already overworked! /s
That's extra code which does nothing almost always. Minecraft avoids unnecessary checks whenever possible - that's why floating sand can exist.
@@nikolaysitnikov796 yeah lmao the truth is that they're just not on the right set of priorities when it comes to game optimization and fixing. They've done more bug fixes now, sure but still I'd rather have a patch dedicated to fixing bugs than new content rn.
@@nikolaysitnikov796 In this case I'm not so sure... All that they'd have to do is replace the "= 0" check with "
Forgot to add this, but rather than optimizing their demanding pillager raids (on the server side), they just made a potion in the newer snapshots to get the bad omen effect directly 💀
Me: It's 4am I wanna sleep
TheMisterEpic: *uploads video*
Me: oh sleeping comes later
its 7pm :)
Same
@@Cyby124 naw its actually 10 pm
Its 1:50pm for me on the 31st
@@edenmairay60 damn austrayans
Should have mentioned the negative damage/extra durability tools as well, which got patched in 1.5.
And did you know that some people watch theMrEpic without subscribing😢😢😢
What I don't get is why they bothered to make understacked items have a red stack counter
Probably to get the debugger's attention during testing and it's just not removed in release versions
Probably to get a devs attention
It probably wasn't intentional. Depends how the logic is done.
@2435Bits it was definitely intentional.
@@2435Bits how do you unintentionally make the stack colour red when the stack colour is white by default
Love the videos man, I always love hearing this obscure info keep it up!
You can also get negative durability shields by downgrading in the 1.9 snapshots
I’ve gotten a wooden axe with 0 durability in 1.12.2 earlier this week.
Fun Fact: there is a serve plug-in that breaks tree if you break the first block the one the ground and with that mechanic it consumes7the number of blocks in durability sounds if you have a tree with 6 blocks and a axe with 4 durability ir becomes negative durability and to keep increasing the amount of negative durability just cut more trees
"It's not a bug, it's a feature"
- Mojang Studios
0 durability tools? Now thats worth going on my collectors wall in minecraft :D Thank you for giving me more to add to my wall hehe
Left out one of the most interesting things about negative durability -- on some older version these items function as having infinite durability, effectively becoming unbreakable before the NBT tag was added to allow that (and to replace the use of just that glitch in custom maps).
0 durability wasn't a bug in the past this means someone just reduced the durability of all items by 1 because they thought it was
3:35 a beautiful example of integer overflow, i love it
It's almost like mojang expected negative and 0 stack items would occur throughout development because they actually bothered to code the item counts to turn red. That can't _just happen,_ they had to intentionally design the little text on the items to change color.
People here really be like “wHy MojAnG iSnT fiXinG tHe bUg”
Because it’s a non-game breaking bug, of course they won’t fix it.
Not only that, but you can’t get the bug without console commands or changing versions. It’s pretty standard to not fix bugs caused by “use at your own risk” features like that.
0:00 I’ve gotten that a few times!!
I was playing on a server and I found a 0 durability gold he met with curse of vanishing in a ruind portal and I sold it on the auction for like 400k ( that's a lot on the server)
5:42: he's really asking to get a bunch of negative subscriptions
the drop method still works in bedrock, however instead of being infinite it disappears from your inventory if you right click with it or try to place/drop it
9:45 I was playing 1.6 a few years ago and accidentally encountered this bug with the tools. I had it uploaded on TH-cam for awhile too and had no idea what was going on.
This is pretty interesting. I recently got a 0 durability trident on a server. I figured it was a big but did my research to make sure I wouldn't break it by enchanting/anvilling it etc
What happens if you edit mending onto an item without durability and then pick up the negative exp?
minecraft keeps adding more features to the game without bothering to fix any of the broken ones...
I wish you made it clear that none of this is possible in latest patch without cheats at the start of the video. This is what I wanted to know.
2:39 a trident with 1 durability cannot be thrown either, but you can use 0 or 1 dura trident in melee (or break a block with it) and it will break on its final use
0 durability used to be so you could repair the item, which was supposed to be so you didn't have to worry about losing your enchantments.
They probably aren't fixing it because they're more interested in focusing on bedrock version, so if it's not a serious bug, it probably will get ignored.
Before the video starts:
I saw that bug with chest and tnt, and i actually did it a while ago when sow it for the first time, and after that moment i actually interested enough to watch this video
Why would you fix it?
Its unfun to fix it. Its not like you'll see it happen during your normal game.
2:00 I was about to say, I could've swore getting 0 durability is easy but it is because I mainly play older versions
I watched this video and then immediately got a 0 durability bow as soon as I hopped on minecraft
Some weeks ago I broke a cool item because I remembered zero durability to be a thing. Smh.
Hi MisterEpic, I wanted to add one thing and that is that you can get items with negative durability in survival in the recent April fools of 2023. If you enable Midas touch voting then all of your items are converted to gold. Armor pieces to gold armor pieces and weapons to gold weapons. That means that if you have a chestplate with a lot of uses, it will glitch and turn into a gold chestplate with negative durability. I discovered by myself so if you want more info comment. Anyways great video! :D
TheMisterEpic: The grass block is able to be picked up by endermen.
The music:
🎻🎻🎻🎹🎹🎹
i have been playing a modded world with a friend and the amount of 0 durability items i have in my storage is insane
didn't know they only dropped from mobs lol
Today's Fact: The world's largest volcano is Mauna Loa in Hawaii, which stands at 13,678 feet tall.
Winner! I guess...
Thank you again
No that’s how high it is, not how tall it is
@@rexmurphy1054this guy has officially lost it, brainrot has got to him
Nice to see a kripp commenter even after all this time
Shouldn't i dislike to make it negative-?
Zero durability used to be the last point before breaking, but now this is 1
Imagine getting 0 durability diamond armor 😂
i didnt realize they fixed 0 durability! when i create maps i still give 0-durability items since i thought it was normal 😅
Theres a decent chance that the upcoming Item Components system that's set to replace item NBT data in 1.21 will fix negative durability items for good
Had some - fishing rods in bedrock but they did not function as java ones as they broke at first use
Discovering today that items break at 1 durability instead of 0 in versions later than 1.12. Only playing 1.12.2 forge has left me unaware of some changes.
0 durability is the last spot before the item gets destroyed
Well, now with the custom item stack component, they also removed negative counts for good. RIP
I remember using an duplication exploit in 1.5.4. To do it, you should explode de item you would like to duplicate in a very specific way, than you would see too diferent itens in the ground. One of them is the real item and the second would be the false one, which you could use to duplicate the item when you hold the right button inside your inventory
That method is a nightmare to pull off while keeping the understack
Btw, if you drowned a zombie, the sword or certain armor will drop with perfect durability
I wonder why they wont fix stuff like this that need very specific things that people who are looking for them can find
In a skyblock server i played a decade ago trecapitor plugin could get negative durability axes. If you use them they would break but you could then combine them to get an even lower value. Got banned after i made a -2k durability stone axe.
Just gaslight yourself to believe its not 0 durability but rather a decimal number that cant be shown
Items used to go to 0 durability anyway, it would break on the final hit when it reached -1
Nvm he mentions this
I had no idea they changed this lol
The reason it can go lower than 0 is because they use singed 32 bit integer. Unsigned one can only be positive
It has happened to me twice on bedrock where an item has had 0 durability. I was mad confused
I have a chest full with negative durability fishing rods in my survival world, it’s really strange
I liked this video since I've been fascinated with 0 durability.
I'd like to mention some things though. The random durability drop only happens when the mob spawns with the item, so you can't just gave it one. This means it only works with a select few items because of this. The durability is also only decided when the mob drops the item, not when it spawns with it.
Finally, I have a theory for why Mojang won't fix this. I'd assume the game just uses a percentage check, which would probably be pretty challenging to have a minimum of 1 durability when every item has a different value. If this is even how it's currently done, a simple fix would be to instead generate a random integer that goes from (max damage of item -1) to (max damage of item - max damage of item).
1:00 did you know that in Minecraft 1.12.2 you could naturally mine until you get 0 durability? And then upgrade your world and it'll still be 0
Now we're referring to 2018 with "way back in"? 😭
I really hope Minecraft fixes these bugs and/ir glitches. But I’m not holding my breath.
i remember that i got a trident with 0 durability before after like 25 mins of searching for a drowned with a trident
perfect. right on time i dare to say...its 4 in the morning and im not tired but have food without a meaningfull video to watch.
thanks ^w^
Mojang still hasn't fixed the camera bobbing that is meant to lean towards the damage source, instead if always left. This was fixed by a mod changing ONE line of code. Why would they fix a more conplex underflow bug?
I remember that negative xp mending glitch. I don’t remember if I independently discovered it or heard about it in some video
in atm9 there is a glithc with the crafters from rs where you get a bunch of negetive durabilty items
At 5:47 the subscribe button glows when he says subscribtion status. (You have to not be fullscreened so you can see the subscribe button)
Rays Works is gonna love this video
rays works got kicked off prototech cause he kept taking credit for others work and bullying other members…
@@SmokeFactory ...Oh
Take a shot every time he says "negative durability".
I always manage to catch your vids like 10 minutes after they are uploaded for some reason
It's weird the number turns red instead of white like normally
take a shot every time he says durability
I'll have alcohol poisoning if I do
This happened somehow to me yesterday. Was playing 1.8.9, and my Diamond Pickaxe had gotten to 0 durability.
the thumbnail gave me flashbacks from when deotime and his gang took over the auction house
0:59 it use to exist before an update
Hi so i actually have a hardcore world in 1.20.1 and i made gold boots so piglins wont attack me but once when i logged on i found they said "Durability: -127" i dont know what happened.
NegativeXP mentioned, I love those guys
Thank god for this video or i would never have come across Scott Buckley´s beautiful music . The video was great too ! Thanks
6:20 that has happened to me while playing this version, but I didn't combine them.
3:35 gaster is everywhere.....
lol i converted one of my bedrock worlds to java and all my fishing rods had -256 durability and now i found someone that explains why durability can get this low
MY PROGRESS BAR ON TH-cam ALSO BROKE DUDE WHAT HOW
ive not heard the song at the beginning in years.
Is this not fixed in the new snapshots with the new item properties and damage system?