Mojang: Look at these precious mangrove trees! They play very important role in ecology! Players: Thanks, Mojang! They will make nice planks for my buildings Mojang: *makes armadillos to passively drop scutes* Players: In the 1x1 hole with a hopper you go! There, right next to my cow crusher. Thanks, Mojang! They're trying to be right and cute (in the annoying Agnes voice) and bring awareness, but they're doing it so lame that it looks hilarious
I think that’s the point. When people say they want sharks in Minecraft, they are generally asking for an aquatic hostile mob. But sharks just aren’t like that irl and no one would be happy if they just added a mako shark or something that just attacked fish and only hurt the player when threatened. It would be just like the polar bear, and we already have dolphins that act as neutral aquatic mobs with more benefits than a shark would add. I’d love things like hammerhead sharks or smaller bamboo sharks for the mangrove biome to add ambience but I don’t see them being able to do anything but look nice and add life to the water which others might not like considering ambient mobs are generally not very popular and called useless.
@@sporeham1674true, dolphins in Minecraft basically act exactly like how I imagine sharks would if they were added except sharks wouldn’t get benefits like dolphins grace and wouldn’t attack in packs like dolphins do if you hit them.
Ironically dolphins are more dangerous. Also it demonstrates their hypocrisy with them adding polar bears which are also DEFINITELY hostile and dangerous irl.
Dolphins attack you if you attack them AND polar bears kill you on sight if there's a baby so not sure why sharks can't just be neutral too, same with crocs/alligators
reason: the cultural impact Jaws had on sharks. no joke. the only reason most people think about sharks as blood thirsty monsters is because how Jaws portrayed them.
@@thatspookagain4030 Ya it's bonkers, but like why alligators and crocs, they don't have to be hostile they can just eat fish and other animals, foxes and wolves hunt things and they're not hostile with wolves being neutral
2:20 "If it can be classified as a gun, it is also classified as a solid no." Also Mojang: *Has an officially licensed Nerf Gun crossover Addon in the Bedrock Marketplace.*
...they mean in the base vanilla game obviously edit: also it's a toy and a brand and not actual guns lol edit 2: did anyone replying to me actaully read my whole comment or?
@DrDonnn If it fires like a gun, it is a gun, regardless of whatever it fires. Edit: Need to clarify/expand on this, but I don't dislike guns. Hell, some of the fave games aside from Minecraft are shooter games (including TF2). The problem with me is the fact Mojang will ignore their rules if it means getting partnership money. And yea, the there's the blaster/gun debate, but they're both essentially the same thing: An object the fires something with the pull of a trigger. Crossbows could be lumped in with this, but tbh... I feel like needing a string to fire an arrow might be enough to not consider it a gun.
A list of bodily fluids present in Minecraft: * Milk, from cows and goats * Spit, from llamas * Ink and ink sacs, from squids * Glow ink and glow ink sacs, from glow squids * Mushroom stew, from mooshrooms * Suspicious stew, from mooshrooms * Dragon’s breath, from the Ender Dragon * Honey, from bees (depending on your definition of the phrase)
well, honey is bee vomit as far as i can recall, vomit is a body fluid, making honey a body fluid, a tastey body fluid, even if that sounds strange and unsanitary
I can never shake off the feeling that some of those are being rejected out of spite due to how much requested they are. Kinda amazing that the cave update didn't end up on this list.
With certain changes I can imagine an army 12 year olds suggesting them on a daily basis, this is the only way I can understand why mojang has made a firm stance against it.
It's actually because many of them have valid reasons and vanilla features need to be built to be well, vanilla and fit that. Think about that next time, rather than keep spreading negativity and toxicity.
Mojang need to address some poor excuses that they made with a few of their banned features by saying that furniture, vertical slabs, and colored wood ‘inhibit natural creativity’ and are ‘by design’. Aren’t mojang inhibiting the creativity then in the first place? Sounds rather hypocritical for an excuse to not add seemingly simply things.
“Yeah we won’t add colors because creativity isn’t by design but also (i forgot which one got rejected for it) is inhibiting creativity too much sorry.
Technically colored wood seems to be slowly becoming a thing, because they have been adding more and more colorful wood tipes almost every big update since the nether update, cherry wood = pink wood, Mangrove = red wood, bamboo = yellow wood ect.
I remember when enderpearls were once an idea pitch by some random guy and Notch who still owns minecraft at the time saw the guys idea and implemented the idea into minecraft
I also remember those days when they released 3 items or so per update. I mean they did have really large updates sometimes, like the Village and Pillage that completely revamped villagers, wait no that's after Microsoft, and the aquatic update that made oceans amazing, oh, also after microsoft, but surely, the largest update of all Minecraft time was in the good ol days of homophobic notch, the nether update. You'd never guess. AFTER Microsoft. Caves and Cliffs that added great terrain changes, armor trims, all AFTER NOTCH SOLD IT. But yeah, you're right, those "2 mobs per per year" were better.
@@HSingingTree The irony is that everything you just stated was not only stolen from mods that did it better almost six years prior in every case, but the fact all of those took well over a year with "middle ground" releases & staged releases lol Notch made the Nether & minecart system in a singular weekend, caves & cliffs (Which just like the Nether update was done in 1.2 via BoP) took almost two years to complete lmao
@@APunishedManNamed2 While this is also true, keep in mind the nether back then was really ... useless. It was an entire dimention dedicated for ... 3 blocks. Netherrack, glowstone and soulsand. Now sure the three of them had interesting mechanics (for the time), and he also added 2 mobs with some interesting features, but yeah the amount of content is really not comparable. Also his updates contained many bugs (nether didn't work in multiplayer for at least 6-7 months iirc, etc). I guess the updates made by microsoft are much more fleshed out compared to what notch was making, but at the same time I have some nostalgia to those days because you never knew what he was going to do next and what would appear in your world next week. The updates were smaller, but overall, there might have been more content added to the game although the general quality wasn't really great (remember when enchanting needed 50 levels and once you enchanted something, you lost ALL of you XP ? or when oceans looked like an underwater desert, lifeless, desolate and just plain boring ?)
We actually do have a single form of human skeletons lying in the world already in the game. The ancient cities can spawn with skeleton skulls on the ground next to one of the big pillars. It’s the only droppable mob head you can find in the overworld. I guess if there was any place in the game to break that rule it would be the ancient cities with their dark creepy vibe
Mojang/Microsoft is like every other company. They value your feedback, but only in the exact way they want it. Many strong and good community desires are labeled "spam" and bad designs are labeled "features".
Yeah, no. Many of these do have valid reasons for not being added to the game, and they have listed these reasons. Why not learn to respect them instead when datapacks and mods exist for Java and addons for Bedrock Marketplace? (yes, I know Bedrock also technically has mods but I count addons as mods too). I hate this toxicity being spread around. It's tiring. Sadly, that's just how this game's "community" tends to be though.
@@ChocoRainbowCorn I said "strong and good community designs". Not 10 year olds asking for bathroom items. There is absolutely no *design* reason to not add vertical slabs or slab combinations. The only reasons I can accept are those for development priorities (i.e. other features are just better to work on first). An example of a bad design was mandatory global chat reporting and bans. The community outcry was so loud yet they ignored it all. Mojang/Microsoft is well deserving of that outcry; it's not toxic to express the frustration of the game becoming corporately washed like everything else.
@@mathgeniuszach Sorry for misunderstanding. Don't mean to be disrespectful or rude to anyone specifically. You are right about the vertical slabs and slab combinations, I just didn't specify which ideas exactly aren't a good fit for the game. Still, I disagree with part of your original comment that states that they only value people's feedback and implement it how they want it, because it just isn't really true. It is their game now since they have bought it from Notch, so they don't have an obligation to always take people's feedback nor do they have an obligation to implement it in the exact way "community" would like them to. And this is what's so wrong with this so called "community". People want things and want them to be ALWAYS implemented in the exact way they would want them to be, while they don't own the game, it's source code, assets or anything else. On top of that, many people in this "community" are disrespectful as all hell to developers that are also real people and get offended when they are refused some things for clearly provided reasons (even if not them are valid). People in this "community" don't know how to be respectful towards developers choices and while I guess it's okay to communicate with them as the players, being toxic about it is not.
Exactly which is part of the problem. When people say they want stuff like sharks and crocs in Minecraft they mean that they want hostile sharks. Even if Mojang did add passive or even neutral sharks the community would start whining about how they aren’t hostile. So there’s no point, this community can never be pleased.
blame jaws making sharks evil very popular in the mainstream. Even lego to this day always designs them as the evil ones with angry eyes being drawn onto them or bad guys having some kind of a shark with them
15:12 More than polar bears, pandas, wolves, bees and lamas are neutral and retaliate when attacked Stretching the spectrum, goats attack players And spiders are simply hostile most of the time
idk what mojang smoked when they just banned gun servers after them being fine and minecraft LITERALLY GIVES YOU A WARNING the first time you play multiplayer that it's not official mojang content like what's the problem and you can literally make guns with datapacks/commands and if you want to be fancy resource pack
Mojang: we are not adding vertical slabs into the game because it inhibits creativity. Me: Well, too bad. I’m just gonna get a mod that adds vertical slabs.
and they aren't even properly implimented, the do nothing not even cute and loved obsessively by some folks like foxes and pandas, they just exist and drop fish if you kill them
Would be fun to see Skeletons lying around only to some of them stand up when player is nearby. And as part of dungeons, from which you can loot armor or item they're holding I guess it would be also funny if sometimes lying skeletons would dissapear when player is far away, implying that they're awakened while player was doing stuff
I hate how Mojang acts like they're so strict about what features they add to the game. They won't add things like vertical slabs, end double chest, and dyable wood because it "goes against Minecraft's design", yet they will add things like the elytra, totem of undying, overpowered villages, and phantoms.
End double chests wouldn’t even make sense. Does it have a separate inventory from the single chest? Why not just give the single ender chest a bigger inventory?
Even still, it's their vision for their game which should be tolerated. Modding communities around many games, not just Minecraft have made people basically stop letting people or even companies do what they want with their games. It's sad and disgusting..
5:47 Maybe for them, changing "Minecraft Java Edition" back to just "Minecraft" and to re-add the "Bedrock" suffix to Bugrock is counted as "changing the name of the game", as I can imagine that being suggested again and again.
Some of these make sense, others the reasoning is nonsensical, sophistry or entirely disconnected from reality. Sometimes it really feels like Mojang has no clue how players interact with the game.
I get that feeling too when looking more closely at the features from more recent updates. There are just so many instances where something was added and was only given the depth to be experienced in a very strictly pre-planned way, as if forgetting about the fact that Minecraft is primarily a sandbox built on the complex interactions stemming from individually simple features so everything winds up feeling progressively more disconnected.
@@remor698While this is true, the sandbox part and what you said earlier related to that, I do still think people should learn to respect Mojang's choices rather than be actively toxic about it, which is sadly how big part of the community is. Or at least, well, the loud and vocal part.
I feel like mining helmets make sense and aren't too "modern", it can just be a helmet which already exists with a torch inside on it which also already exists.
some old miner helmets literally were just a metal helmet with a tray on the front with a candle on it, and behind the candle on the helmet was a reflector plate made from just polished metal. There is literally no reason for it to not be in the game, since the items to craft it already exist, the iron helmet and the candle.
That excuse for vertical slabs just seems like they’re to lazy to add them into the game, there aren’t to many slab types and the texture for them is already there just you know flip the slab. Mod makers can probably make a vertical slap mod is less than a day so why is it a struggle for the large game company to add them
I mean, just look at Terraria. There are tons and tons of furniture there, and it never restricted anyone's creativity. On the contrary, people do some amazing builds with it. So it's total BS.
@@VixYW terraria is a 2d game and furniture exists to fill the plane bettween the foreground and the background. It does not "detract from creativity" because there is nothing else to put there. Minecraft is a 3d game. You can place blocks anywhere, so furniture would be replacing blocks, rather than existing in addition to them. Limitiations can inspire creative solutions is what they are thinking about. Instead of having a pre made "chair" or "grandfather's clock" furniture item you need to think creatively of how to make such a thing with the blocks you are given
8:02 Seriously, sometimes I don't understand why Mojang/ Microsoft doesn't want to update the Programmer Art officially. Every other official texture pack is supported but not the original artstyle?
it makes sense. "Programmer art" is an archive of pre redesign textures. The reason it exists is because some people wanted it and it was not any additional work. Updating it would be additional work
They don't care about their past and legacy, they've shown this many times. just look at legacy console edition and how an actual good console port was replaced by a poorly designed mobile port
Not even just that. There's legit poison tipped arrows in the game, and if you want to play WWI, there are poison clouds that you can store in bottles.
I still find it funny that the "All Hostile Mobs must be fantasy creatures" rule exists despite the fact that Silverfish, a very real insect, are hostile only.
I hate it so much that most of these feel like "We are lazy and it's too much work to do something modders do alone while we have a massive studio and budget" :(
Honestly kinda true but then again they have the constant pressure of having to dish out banger updates again and again and the main target audience was meant to be kids (despite what you see on youtube with horror mods, gun mods and all that fun stuff) so yeah there are some things that kinda do make sense but some that also don't, but that's just my own 2 cents.
idk, there are too much works. It's more like working in an office than working as a programmer. You have a series of meetings, a series of content or direction changes, and bugs to fix. It's not as simple as just I write this, let's add it. Ideas must be based on original works and concept arts. If you pay attention to the changelog, you will see a lot of bugs being fixed. Updating isn't just about adding a feature, you also have to balance and fix previous bugs, and a whole bunch of meetings. As for the third party, they are no better... Most people work continuously with one perspective as a hobby instead of a job. They don't have much profit from it unless it has an item shop mechanic. They work a lot, it's tedious. These things only lead to boredom and indifference towards programming, they realize they are no longer suitable to do these things. Many coders, although still developing Minecraft utilities, no longer play Minecraft, they don't even have Minecraft on their devices.
@@NotTheDAHASAG Yeah absolutely. The day vertical slabs are added into the game is the day Minecraft rises to the popularity it once had back in the day (maybe)
interestingly, if you are to imagine the random animals you encounter are actually meant to be their wild natural version, pigs would be terrifying omnivorous beasts (although we do get to see some of this in the hoglin to be fair)
gonna be hounest the fact they dont wanna add sharks feels more lazy than any thing since sharks could be added under thier current design philosphy. as sharks could be set to only become hostile if you take damage within a certain range of them or you attack them first. this would be difficult to program but would be in line with thier current design philosphy.
As a programmer with experience in mod development, that would not be hard to implement at all, in fact adding those triggers for the entity to turn aggressive would be trivial, orders of magnitudes easier than the effort required to add the mob to the game in general, adding the models, and animations to get game would require more work honestly. In fact a similar set of conditions is already found in the game. For example neutral mobs becoming hostile when you attack is already implemented in many mobs, and taking damage making the sharks in an area become hostile is similar in logic to how zombies in range become agro when you attach another zombie (on event alert entities of type in a range)
@@DreadKyllerwell probably hard for mojang/microsoft at least. but you are right on that front. but either way the fact mojang doesnt try to add sharks with that sort of programing does show lazyness. since such a implementation would make sharks a sort of nutreal mob that only becomes hostile if you either attack it or get attacked within a certain range of it. this would be to simulate how sharks can sniff blood over long distances with out the mention of blood. and thus would fit into thier edutainment design philosiphy with the game. hounestly i would perfer that kind of implementation for sharks rather than making them just strait up hostile all the time. could even add differant kind of sharks to differant biomes too and make deep cold ocean biomes more unique and interesting.
@@Pepper2B And maybe to wake them up you need to place a soul lantern/soul torch nearby, it'll make those items more useful than just "decoration blocks"
@@brevortofficial its supposed to be if you save them from being a zombie, which makes more sense but yeaa... they didnt think of how that could be abused
The best way to fix the Villager issue: 1) make their trades more expensive if they're confined within small spaces. 2) give the player the ability to _ask_ the Villagers to follow them (via a button in the GUI) and let them say no if the player's reputation is too low. 3) let either Camels or Llamas carry Villagers to make transporting them easier.
The refusal to add sharks is completely stupid, in any reasonable interpretation of 90% of sharks they would be best represented similar to the polar bear as a neutral mob. Don't understand why mojang is so anti-vertical slab, like the closest you can get is walls or somethn but they really aren't a substitute and both could be combined together to get some really smooth looking arches.
I could see modern guns being out of the question, but I feel like stuff like muskets should be considered as an option. They already got gunpowder so why not?
I think when it comes to weapons, anything past the medieval era is out, though muskets came around the late middle ages so it's technically within that timeframe.
@@SwitchbackSylveon so then... Why they added THOSE throwable potions that persists? I mean for strength effect maybe but like isn't that a chemical weapon? Especially if it's poison or wither effect?
Honestly I just wanted a visual effect for when you walk over soul sand, I always imagined as a kid that the slow walking effect were the souls in the sand trying to grab onto your legs to be set free, It would be white translucid steve looking arms that would fade into existence as soon as you step onto it, they would point at the players legs as their "behavior" and fade out as soon as you leave the soul sand.
Here's another thing about how "We don't want to encourage people to do X" wild wolves would not be as friendly to a random human walking about in the territory and yet threw some magical way we can tame them with bones that have nothing on them, if there trying to teach kids not to feed "fireflies" to frogs then they should have a work around with wolves aswell with that logic.
The weird thing is "can already be done in other ways" doesn't really apply to Redstone components, since most were simplify pre-existing circuits (bulb, repeater, comparator, observer, etc). You could probably make everything with redstone dust, torch, and piston.
@@annroousivakumar2819 isn't there that randomizer the has a redstone wire that powers a piston that has a block on it, where 50% of the time it can pass before the block cuts off the redstone? Also Redstone torch burn out clock can act as randomizers by taking an output from 1 of the torches since it is random which torch is actively powering the clock at a given time.
@@mooing_cowmilkon java at least that is just a monostable circuit and it will always allow a 1 tick pulse through the block before the piston pushes it, no randomness.
Genuinely confused by their reasoning for not including torch lighting. Even if it is true that they wanted to rework the spawning system to account for the light, what's the point? Iirc, mobs don't spawn within a certain radius of you regardless of lighting, so it's not like a lack of dynamic light compensation would break mob spawning (they can remove dynamic lighting from thrown items if they have to, just having it in your off-hand would be plenty). So many survival games have this feature already (even Terraria, and that's a 2D game where it would be less of a necessity), and those games work around it perfectly fine, so there's no reason Mojang couldn't add it.
The way it was done in a MineTest mod was to just globally check for items, held or dropped, that have a light-value and spawn an invisible light source, delete them next 'tick' and redo. I've done something similar. It's not crazy on performance if done well after all it's one lighting update per player per part-second and a lighting update per item cluster if/when necessary... Mojang are being Mojang. I won't say it...
when they said "it had a negative effect on gameplay" they didn't mean that it was too difficult, they meant that it was bad for the gameplay style that they wanted to promote. He just interpreted it wrong.
Yeah, the good ol days with big large updates, like the nether update, the aquatic update, village and Pillage, like even that terrain generation revamp one that I forgot. Honestly my favourite updates. And I applaud Notch on his accepting and wholesome messages on social media.
@@HSingingTree this fucking cope lol All of these updates are just hastily thrown together & skid paste from mods that existed before half the was/were's at mojang even finished highschool
@apunishedmannamed2473 Very true. If Mojang did it, then an unpaid modder did it better 5 years earlier. Notch encouraged and created a vibrant modding community in the early versions of the game. We had alternate dimensions, flying machines, complex mobs with breeding systems, and baby forms that aren't just scaled down adult models. Mojang and Microsoft have both kiddified and wokified Minecraft to the point where most of the original creativity and soul in the community is either being outright banned or the people that made the game great are just no longer interested.
@@HSingingTree The people who bullied a little Japanese girl over wanting to play a wizard game have absolutely no moral high ground when it comes to crying about mean comments on social media. Notch was absolutely based.
I would like muskets, they are the guns that can fit in the Minecraft style. They can be a lot slowler in recharge, but having more damage and the bullets can be craft with iron nuggets and gunpowder, also is one bullet at a time like being a better crossbow.
@@megaman37456 not really? trial chambers are quite creative. the mace is creative, it being an extension of the critical hit feature. the warden is creative, a mob you were never supposed to kill.
I think it's mostly to avoid starting down a slippery slope of more and more granular objects, when their goal is to encourage blocky abstraction. Similar to the furniture objection, in my mind.
I think it's a few reasons: 1. Crafting recipe: the recipe for vertical slabs would be the same as the door. 2. Placement: if they decide not to use a separate crafting recipe for vertical slabs, the placement seems jank. For example, how do you place slabs in certain ways on walls? I do want vertical slabs, I just think it seems difficult to program, if there are any programmers here, I would like to know whether or not I'm right.
@@Qualman701 Vertical slabs would not be the same recipe as the door. The door uses 6 wood planks vertically next to each other while the vertical slab would use 3 blocks vertically. There is no crafting recipe in the game currently thats just 3 blocks vertically. Even if what you were saying was true, that would only be a problem for wooden vertical slabs and nothing else as only iron and wood doors exist in the game. You could make it work in a similar way to the stairs, were depending on the direction your facing it would determine its horizontal orientation. So when you place it against a wall it will be touching the wall. Or it could work in the same way as a horizontal slab works were its orientation is dependent on what the horizontal edge of the block your looking at when you place it. Im not sure how hard it would be to program though since Im not a programer.
It would be kind of cool to make friends with Villagers. You can make Villagers dislike you and make their rates more expensive, but, it would be nice to make friends with Villagers and have them give you better deals. At least to me that would be really cool. Like, give you a reason to care more about the Villagers, but also in general, yeah, Villagers should do more than they already do because it's beyond basic, they don't actually do stuff, they just wonder around aimlessly and do trades if they have a job, but, that's really it.
There is a big misunderstanding here. This isn't a list of things they WON'T ADD but instead this is a list of things they want you to STOP ASKING THEM FOR.
funny how they joke about removing herobrine every update but when someone genuily asks for him to be added they get red eyes and give you a huge NO in return. On the side note im suprised they didn't put a red dragon on there, maybe they still ponder how to add them into the game unlike fireflies.
The irony is that they genuinely prototyped the Red Dragon at one point. When they were adding the ender dragon, they temporarily gave it a placeholder texture that was supposed to dynamically change according to what biom it was in(Obviously meant for the Red Dragon since the ED is not supposed to even be in the overworld without cheats). Why they decided to just drop work on it entirely one day is one of these big huge mysteries like what happened to the official mod API.
Nah I have to agree with Mojang, guns are too violent or I should say close to home and controversial. Bows crossbows firework crossbows swords etc. are far removed from any weapons still being used and are common in medieval fantasy, and it fits a certain vibe. Plus mods exist. I would say Mojang has a very valid reason here.
Guns don’t fit in a medical fantasy game anyway so I don’t know why you want them so bad. If guns were added they’d either have to be super OP (making every other weapon useless) or super weak, so what’s the point?
@@kennyobi9871 "medieval fantasy game" Same game where you can build super computers inside a literal game and play Tetris or whatever. Yes, very Medieval.
Players: Why not just add all three mobs from the mob vote? Mojang/microsoft: "...Adding new mobs is very complicated..." Modders: "Hold my suspicious stew" *does it faster than mojang can release the one mob, at a home computer, in free time, for free.*
"But it has to be added to both games and has to perform well on all plattforms". Seriously, at some point someone actually just has to say "aight, bet" and mod it onto the Switchport of Bedrock. That's the easiest proof of concept since it is semi-easy to mod and if an entity does not slow the Switch down much, then it won't slow down anything else.
@@RConTRSMC Well, I find builds in my minecraft pinterest today and some TH-camrs to be very creative and not bland. IDK, maybe I'm just not angry about this.
Yeah this opened my eyes on how extremely questionable mojangs leadership is. I used to respect them, but now im not so sure.. many of these reasons dont feel reasonable, and it feels like they are putting what they want over what the players want and focusing on their own agenda instead of making the game better.. even when the majority of their players want these features they still refuse to add them for no reason other than basically: we dont want to.. doesnt really seem like they value the opinion of the players very much anymore.. times have truly changed
"we dont want kids to think sharks are safe to be around, but we also dont want kids to think sharks are bloodthirsty killers" polar bears are literally one of the most dangerous animals in the world to be around.
Upload schedule popping off Keep it up 👍 edit: finished watching the video, one thing I noticed is that even though they completely refused having skeletons lying around the world, there's still skulls in multiple structures... some of these are so nonsensical.
What’s funny is that polar bears are some of the most aggressive bears out there. Not much food to go around where they live so when they find it they have to take it.
@@lckyminer_2256 they are both insects that are the same grayish color. Yeah they arent really harmful to humans but they are infact a hostile mob based off an irl animal. Sharks are almost always harmless to humans,the cases that do happen are usually accidents,cant call a shark hostile either.
If you get minecraft bedrock edition,It basically has both of the combat system 1.8 and 1.9 with all of the new upcoming items and being able to spam click.
I think the bodily fluids rule is actually about adding blood into the game, and I think most of these are more of a "spirit of the rules" kind of guideline rather than an actual ruleset
Technically dyed wood is kind been slowly added to the game in the form of all the wood tipes that have been added since the nether update. Cherry wood = pink wood, Mangrove = red wood, bamboo = yellow wood etc.
You can get 1.8 pvp on the current version using the /give command and making the cooldown -100, use a website to generate this command. I dont know how to change damage frames but thats to closest we can get..
I read through the list of banned features and here's some of my thoughts (and possible explanations to their decisions): - no guns: they want Minecraft to be more fantasy-like (that's why bows & arrows), as well as they (probably) don't wanna remove old stuff (explaining TNT). - no modded stuff: probably related to failed Optifine deal and they don't want to have any legal-ish problems. - different redstone: probably both versions are hacked up a bit in ways that make it hard to transfer, as well as the case of 'which version is more correct?' - dynamic lights: there are datapacks that implement dynamic lights server-side (aka the 'correct' way as mentioned in the video) if you wanna check them out. - timer command: /schedule? - "too modern": redstone can be argued to be magic-like. - foods from mods: see 'no modded stuff' - no prepared food: they might want to make their own food recipes based on community crops (or sth). - no mirrors: mirrors are hard to code. - no pvp toggle: they probably don't want to go back with versions (I think?). - bluestone/thirst/sleeping bags/ducks: they might not want to add the same functionality twice (DRY). - no hostile mobs: they didn't say anything against neutral animals - they're not hostile, as they do not attack the player *always* and *at any given moment*, which could be argued to be consistent with their ruleset (spiders aren't hostile - they attack you if attacked or at night) - no taming dolphins/drowned on dolphins: something something animal abuse something something game for minors. That's all I had to say, hope you had a great read. Leave a thumbs-up if you liked it.
@@l.zevicreations probably their strongest argument in that case would be "no repeated functionality" (with beds having 2 distinct functionalities of night skipping and spawn setting). Also, just to clarify: I'm not affiliated with them in any way, I'm just trying to understand their logic and give my own take on all that.
They rejected dynamic lights on gameplay not performance. The gameplay impact is probably because it basically makes placing torches obselete a lot of the time
@@bobbeii Too complicated and a risk of injury. It would also encourage scrumping (stealing) in real life kids. Instead, they will spawn in the nether from the teats of zombie piglin.
Mojang: You can do anything, play in any way as you like in Minecraft. Let your imagination go unlimited. Players: any way all the way? Mojang: Consider yourself banned. Players: But all I ask is vertical slab. Mojang: BANNED!
14:50 Statistically, polar bears have killed more people than alligators. I do not understand mojang’s logic… alligators could function similarly to polar bears since they behave differently irl than crocodiles.
I find it interesting how Mojang refusing to make the redstone same across both versions is Mojang subtly admitting that Minecraft will never achieve full parity.
They tried to change the redstone system on Java at one point, and nearly the entire redstone community revolted hard, and Mojang backed away on it. Despite being quirky, those quirks were there from nearly the beginning of the game, had become an integral part of the games culture and identity, and many of the best contraptions players had made relied on it. To change it to match the newer version of the game infuriated much of the redstone community on Java.
they said they don't want to work on it at this time, certainly because it is a core change that would take too much work and too radical of a change. They would probably rethink it if the game ever reaches 99% parity
9:00 you don't *HAVE* to have torch items count for lighting - it's kinda a silly idea anyway and, if you only have it for players holding torches, well, guess what! mobs ALREADY don't spawn within 24 blocks of the player, regardless of lighting - aside from spawner blocks, but since spawners *already* check to see if there's a player nearby, you can add to that check to see if a player's holding a torch, do the path filling in that instance, and disable spawns - so that it only adds a minor amount of lag in that instance
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no
ok
E
15:20 bro spiders... your australian
I'm still going to ask for breeding animations every chance I can.
“Villagers will never be enslaved” is possibly the most hilariously, intentionally oblivious thing I’ve ever heard from Mojang.
Mojang: Look at these precious mangrove trees! They play very important role in ecology!
Players: Thanks, Mojang! They will make nice planks for my buildings
Mojang: *makes armadillos to passively drop scutes*
Players: In the 1x1 hole with a hopper you go! There, right next to my cow crusher. Thanks, Mojang!
They're trying to be right and cute (in the annoying Agnes voice) and bring awareness, but they're doing it so lame that it looks hilarious
Hmmm, do I have to release my Slav- I mean voluntarily working men?
Uhh ok
Talk about a villager breeding farm to someone who doesn't play minecraft
@@HenryofHockey You mean your voluntarily working PERS? (Or a dozen other pronouns that apparently mean the same thing?)
The stupidest thing about the "no sharks" rule, is that out of the hundreds of shark species, only 3 or 4 even attack humans!
And they added dolphins, which, while cute yes, are actually far more aggressive in attacks than sharks are
So they should just make sharks neutral.
I think that’s the point. When people say they want sharks in Minecraft, they are generally asking for an aquatic hostile mob. But sharks just aren’t like that irl and no one would be happy if they just added a mako shark or something that just attacked fish and only hurt the player when threatened. It would be just like the polar bear, and we already have dolphins that act as neutral aquatic mobs with more benefits than a shark would add. I’d love things like hammerhead sharks or smaller bamboo sharks for the mangrove biome to add ambience but I don’t see them being able to do anything but look nice and add life to the water which others might not like considering ambient mobs are generally not very popular and called useless.
@@sporeham1674true, dolphins in Minecraft basically act exactly like how I imagine sharks would if they were added except sharks wouldn’t get benefits like dolphins grace and wouldn’t attack in packs like dolphins do if you hit them.
Ironically dolphins are more dangerous. Also it demonstrates their hypocrisy with them adding polar bears which are also DEFINITELY hostile and dangerous irl.
Dolphins attack you if you attack them AND polar bears kill you on sight if there's a baby so not sure why sharks can't just be neutral too, same with crocs/alligators
reason: the cultural impact Jaws had on sharks. no joke. the only reason most people think about sharks as blood thirsty monsters is because how Jaws portrayed them.
@@thatspookagain4030 Ya it's bonkers, but like why alligators and crocs, they don't have to be hostile they can just eat fish and other animals, foxes and wolves hunt things and they're not hostile with wolves being neutral
Because all these restrictions are extremely arbitrary
Mojang is too busy with making micro-transactions in Minecraft console edition, don't disturb them!
@@thatspookagain4030 bro the first time i read your comment i read jaws as jews, i was so confused lmaooo
I want to point out that milk is technically considered a bodily fluid.
So is mushroom stew... from Mooshroom cows lol
So is bucket of water
It's actually kinda blood yes
And ink sacs
Every fluid could be bodily fluid if you think hard enough
2:20 "If it can be classified as a gun, it is also classified as a solid no."
Also Mojang: *Has an officially licensed Nerf Gun crossover Addon in the Bedrock Marketplace.*
they also said no armor trims long ago, but clearly went back on that idea
...they mean in the base vanilla game obviously
edit: also it's a toy and a brand and not actual guns lol
edit 2: did anyone replying to me actaully read my whole comment or?
BRUH
@DrDonnn
If it fires like a gun, it is a gun, regardless of whatever it fires.
Edit: Need to clarify/expand on this, but I don't dislike guns. Hell, some of the fave games aside from Minecraft are shooter games (including TF2). The problem with me is the fact Mojang will ignore their rules if it means getting partnership money. And yea, the there's the blaster/gun debate, but they're both essentially the same thing: An object the fires something with the pull of a trigger. Crossbows could be lumped in with this, but tbh... I feel like needing a string to fire an arrow might be enough to not consider it a gun.
@@itsjustkriswastakenA gun that children play with. Which obviously doesn't fall under the "no gun" rule that is in place for children.
A list of bodily fluids present in Minecraft:
* Milk, from cows and goats
* Spit, from llamas
* Ink and ink sacs, from squids
* Glow ink and glow ink sacs, from glow squids
* Mushroom stew, from mooshrooms
* Suspicious stew, from mooshrooms
* Dragon’s breath, from the Ender Dragon
* Honey, from bees (depending on your definition of the phrase)
Also whatever it is shulkers fire
*Wind charges from breezes.
Sweat from Villagers during raids (yes this is real)
Fire from blazes? Slime from slimes/Magma cream from magma creams?
well, honey is bee vomit as far as i can recall, vomit is a body fluid, making honey a body fluid, a tastey body fluid, even if that sounds strange and unsanitary
I can never shake off the feeling that some of those are being rejected out of spite due to how much requested they are. Kinda amazing that the cave update didn't end up on this list.
It’s an example of survivorship bias, those features they won’t add haven’t been added yet, making people suggest them into the game.
Yea, I can see that.
With certain changes I can imagine an army 12 year olds suggesting them on a daily basis, this is the only way I can understand why mojang has made a firm stance against it.
It's actually because many of them have valid reasons and vanilla features need to be built to be well, vanilla and fit that. Think about that next time, rather than keep spreading negativity and toxicity.
@@ChocoRainbowCorn We're not spreading negativity, the reasons here are pretty rational. you're just a sensitive b.
Mojang need to address some poor excuses that they made with a few of their banned features by saying that furniture, vertical slabs, and colored wood ‘inhibit natural creativity’ and are ‘by design’. Aren’t mojang inhibiting the creativity then in the first place? Sounds rather hypocritical for an excuse to not add seemingly simply things.
“Yeah we won’t add colors because creativity isn’t by design but also (i forgot which one got rejected for it) is inhibiting creativity too much sorry.
Technically colored wood seems to be slowly becoming a thing, because they have been adding more and more colorful wood tipes almost every big update since the nether update, cherry wood = pink wood, Mangrove = red wood, bamboo = yellow wood ect.
It sounds better than "we dont wanna" but is the same thing
and yet they still added the elytra, removing the incentive to make interesting roads, the just seem incapable of being consistent at this point
Mojang/ Microsoft are hypocritical, lazy pieces of shit in general change my mind
I remember when enderpearls were once an idea pitch by some random guy and Notch who still owns minecraft at the time saw the guys idea and implemented the idea into minecraft
Yeah, them were the days
I also remember those days when they released 3 items or so per update. I mean they did have really large updates sometimes, like the Village and Pillage that completely revamped villagers, wait no that's after Microsoft, and the aquatic update that made oceans amazing, oh, also after microsoft, but surely, the largest update of all Minecraft time was in the good ol days of homophobic notch, the nether update. You'd never guess. AFTER Microsoft. Caves and Cliffs that added great terrain changes, armor trims, all AFTER NOTCH SOLD IT. But yeah, you're right, those "2 mobs per per year" were better.
@@HSingingTree The irony is that everything you just stated was not only stolen from mods that did it better almost six years prior in every case, but the fact all of those took well over a year with "middle ground" releases & staged releases lol
Notch made the Nether & minecart system in a singular weekend, caves & cliffs (Which just like the Nether update was done in 1.2 via BoP) took almost two years to complete lmao
Your reply shows how spitefull and ingnorant you are and you had to throw politcs in it even if notch is kidna right in this case too. @@HSingingTree
@@APunishedManNamed2 While this is also true, keep in mind the nether back then was really ... useless. It was an entire dimention dedicated for ... 3 blocks. Netherrack, glowstone and soulsand. Now sure the three of them had interesting mechanics (for the time), and he also added 2 mobs with some interesting features, but yeah the amount of content is really not comparable.
Also his updates contained many bugs (nether didn't work in multiplayer for at least 6-7 months iirc, etc).
I guess the updates made by microsoft are much more fleshed out compared to what notch was making, but at the same time I have some nostalgia to those days because you never knew what he was going to do next and what would appear in your world next week. The updates were smaller, but overall, there might have been more content added to the game although the general quality wasn't really great (remember when enchanting needed 50 levels and once you enchanted something, you lost ALL of you XP ? or when oceans looked like an underwater desert, lifeless, desolate and just plain boring ?)
We actually do have a single form of human skeletons lying in the world already in the game. The ancient cities can spawn with skeleton skulls on the ground next to one of the big pillars. It’s the only droppable mob head you can find in the overworld. I guess if there was any place in the game to break that rule it would be the ancient cities with their dark creepy vibe
Its the only placed mob head in the overworld as you can obtain zombie, skeleton and creeper heads
Mojang/Microsoft is like every other company. They value your feedback, but only in the exact way they want it. Many strong and good community desires are labeled "spam" and bad designs are labeled "features".
Nailed it. Underrated comment.
What's the meme? "Everyone is entitled to my opinion".
What
Yeah, no. Many of these do have valid reasons for not being added to the game, and they have listed these reasons. Why not learn to respect them instead when datapacks and mods exist for Java and addons for Bedrock Marketplace? (yes, I know Bedrock also technically has mods but I count addons as mods too). I hate this toxicity being spread around. It's tiring. Sadly, that's just how this game's "community" tends to be though.
@@ChocoRainbowCorn I said "strong and good community designs". Not 10 year olds asking for bathroom items. There is absolutely no *design* reason to not add vertical slabs or slab combinations. The only reasons I can accept are those for development priorities (i.e. other features are just better to work on first).
An example of a bad design was mandatory global chat reporting and bans. The community outcry was so loud yet they ignored it all. Mojang/Microsoft is well deserving of that outcry; it's not toxic to express the frustration of the game becoming corporately washed like everything else.
@@mathgeniuszach Sorry for misunderstanding. Don't mean to be disrespectful or rude to anyone specifically. You are right about the vertical slabs and slab combinations, I just didn't specify which ideas exactly aren't a good fit for the game. Still, I disagree with part of your original comment that states that they only value people's feedback and implement it how they want it, because it just isn't really true. It is their game now since they have bought it from Notch, so they don't have an obligation to always take people's feedback nor do they have an obligation to implement it in the exact way "community" would like them to. And this is what's so wrong with this so called "community". People want things and want them to be ALWAYS implemented in the exact way they would want them to be, while they don't own the game, it's source code, assets or anything else. On top of that, many people in this "community" are disrespectful as all hell to developers that are also real people and get offended when they are refused some things for clearly provided reasons (even if not them are valid). People in this "community" don't know how to be respectful towards developers choices and while I guess it's okay to communicate with them as the players, being toxic about it is not.
It's actually really funny how Sharks are actually neutral creatures irl whilst dolphins are mean and cruel beings
Exactly which is part of the problem. When people say they want stuff like sharks and crocs in Minecraft they mean that they want hostile sharks. Even if Mojang did add passive or even neutral sharks the community would start whining about how they aren’t hostile. So there’s no point, this community can never be pleased.
blame jaws making sharks evil very popular in the mainstream. Even lego to this day always designs them as the evil ones with angry eyes being drawn onto them or bad guys having some kind of a shark with them
@@Tepi666 yep yep
15:12
More than polar bears, pandas, wolves, bees and lamas are neutral and retaliate when attacked
Stretching the spectrum, goats attack players
And spiders are simply hostile most of the time
And silverfish are always hostile
Ironically polar bears are known to be extremely aggressive and dangerous, and yet Mojang made them neutral...
@@StuffandThings_ because jeb's wife like them 😍uwu (fuck mojang)
@@hardVatsuki true
R.I.P. Bat 15:05
idk what mojang smoked when they just banned gun servers after them being fine and minecraft LITERALLY GIVES YOU A WARNING the first time you play multiplayer that it's not official mojang content like what's the problem
and you can literally make guns with datapacks/commands and if you want to be fancy resource pack
its mostly a regulation thing, they have guns in the game and they could *possibly* be slapped with a higher rating by shitty government agencies. so
@@LiEnby And yet there's chemical weapons...
@@LiEnby they wouldn't because online play is not rated. there is no legal reason for them to be doing this
terraria
Mojang: we are not adding vertical slabs into the game because it inhibits creativity.
Me: Well, too bad. I’m just gonna get a mod that adds vertical slabs.
15:13
fun fact : jeb added polar bears just cuz his wife likes em
Jeb a simp confirmed?
@@iMacG4GAMINGBro it's his wife, he's not a simp
and they aren't even properly implimented, the do nothing
not even cute and loved obsessively by some folks like foxes and pandas, they just exist and drop fish if you kill them
Would be fun to see Skeletons lying around only to some of them stand up when player is nearby.
And as part of dungeons, from which you can loot armor or item they're holding
I guess it would be also funny if sometimes lying skeletons would dissapear when player is far away, implying that they're awakened while player was doing stuff
same
Genius idea.
I hate how Mojang acts like they're so strict about what features they add to the game. They won't add things like vertical slabs, end double chest, and dyable wood because it "goes against Minecraft's design", yet they will add things like the elytra, totem of undying, overpowered villages, and phantoms.
Ye they stupid
End double chests wouldn’t even make sense. Does it have a separate inventory from the single chest? Why not just give the single ender chest a bigger inventory?
Don't forget about the mace. The most game breaking feature since 1.9
Even still, it's their vision for their game which should be tolerated. Modding communities around many games, not just Minecraft have made people basically stop letting people or even companies do what they want with their games. It's sad and disgusting..
@@shadow-bladesamurai5773 Saddest bit of that p*ss-poor excuse is that none of those things go against Minecraft's design. It's a cop-out.
Mojang: No guns
Also Mojang: **sees child gambling** I don't see how this is an issue
As long as it makes Microsoft money they pretend it doesn't exist.
terraria
5:47 Maybe for them, changing "Minecraft Java Edition" back to just "Minecraft" and to re-add the "Bedrock" suffix to Bugrock is counted as "changing the name of the game", as I can imagine that being suggested again and again.
Bugrock
Bugrock 🤦
@@crazyfire9470 they aren't wrong, bedrock they is a buggy mess
The fact, it is made by AAA/multi billion company. 🤦
Too many people suggested changing "Bedrock" to "Badrock" and using it as the main name for their Minecraft clone.
Some of these make sense, others the reasoning is nonsensical, sophistry or entirely disconnected from reality. Sometimes it really feels like Mojang has no clue how players interact with the game.
Especially with villagers, like there should be consequences for essentially enslave villagers, not even the iron golems can stop the player
I get that feeling too when looking more closely at the features from more recent updates. There are just so many instances where something was added and was only given the depth to be experienced in a very strictly pre-planned way, as if forgetting about the fact that Minecraft is primarily a sandbox built on the complex interactions stemming from individually simple features so everything winds up feeling progressively more disconnected.
!!!YOU WILL NEVER ENSLAVE VILLAGERS!!!
@@SunbleachedAngel Tell that to my villager breeding farm
@@remor698While this is true, the sandbox part and what you said earlier related to that, I do still think people should learn to respect Mojang's choices rather than be actively toxic about it, which is sadly how big part of the community is. Or at least, well, the loud and vocal part.
"no creature based on politics" yall got donkeys, just add elephants already
something something poaching in real life
Well, no pirates then, ever.
For context: There is a German Partie (?) named „Piraten“ (Pirates), so adding them would be political.
@@TheHerald615 Pillagers sound and look like pirates, so the game already has pirates.
@@TheHerald615 I thought those were in Iceland?
weren't panda's added to make the game more appealing in china ????
I feel like mining helmets make sense and aren't too "modern", it can just be a helmet which already exists with a torch inside on it which also already exists.
Yea they need to review that lol how is a torch miner hat modern? They down there blind mining?
@@gp8383their are just stupid mojang is slowly dying
@@HXISE Microsoft is what’s making mojang die
some old miner helmets literally were just a metal helmet with a tray on the front with a candle on it, and behind the candle on the helmet was a reflector plate made from just polished metal. There is literally no reason for it to not be in the game, since the items to craft it already exist, the iron helmet and the candle.
Yea and compasses are fine but not helmets lol?
they should let you put banner patterns on beds for more customization
fr
Good idea
No, because that limits creativity apparently.
@@the_openers_of_eyes8 that legit on mojang's list of no go's?
Would not be surprised if it were.
"Inhibiting creativity" is the worst excuse when three quarters of what they add are pointless and ugly decoration blocks.
That excuse for vertical slabs just seems like they’re to lazy to add them into the game, there aren’t to many slab types and the texture for them is already there just you know flip the slab.
Mod makers can probably make a vertical slap mod is less than a day so why is it a struggle for the large game company to add them
I mean, just look at Terraria. There are tons and tons of furniture there, and it never restricted anyone's creativity. On the contrary, people do some amazing builds with it. So it's total BS.
@@awesomeguy9513 they specifically said they don't believe is should be added, not that it's a struggle for them to add it
3/4ths of all minecraft blocks added after 1.13 can be achieved with existing blocks already.
@@VixYW terraria is a 2d game and furniture exists to fill the plane bettween the foreground and the background. It does not "detract from creativity" because there is nothing else to put there.
Minecraft is a 3d game. You can place blocks anywhere, so furniture would be replacing blocks, rather than existing in addition to them. Limitiations can inspire creative solutions is what they are thinking about. Instead of having a pre made "chair" or "grandfather's clock" furniture item you need to think creatively of how to make such a thing with the blocks you are given
8:02 Seriously, sometimes I don't understand why Mojang/ Microsoft doesn't want to update the Programmer Art officially. Every other official texture pack is supported but not the original artstyle?
it makes sense. "Programmer art" is an archive of pre redesign textures. The reason it exists is because some people wanted it and it was not any additional work. Updating it would be additional work
They don't care about their past and legacy, they've shown this many times.
just look at legacy console edition and how an actual good console port was replaced by a poorly designed mobile port
Would you want to retexture every new addition in a different style just so a small portion of players can have uglier blocks?
@@PhantomOfficial07 why is bro deeping it so much
Making a minecraft texture is laughably easy. They don't do it because they don't care
"No guns"
Also mojang: haha firework crossbow rocket launcher go brr
Not even just that. There's legit poison tipped arrows in the game, and if you want to play WWI, there are poison clouds that you can store in bottles.
@@iloveeattingyellowtail Are shotguns humane weapon of war? ❌❌❌ Is silly gas allowed? ✅✅✅
Minecraft literally having the liberty launcher.
terraria
The difference is that one is a modern weapon and the other isn't
I still find it funny that the "All Hostile Mobs must be fantasy creatures" rule exists despite the fact that Silverfish, a very real insect, are hostile only.
Yes and spiders exist as well
@@annroousivakumar2819big spiders are as fantasy as you can get
@@HSingingTree That, and Spiders are neutral mobs as opposed to hostile, which is why I didn't mention them.
@@TattleameliaMLG big silverfish are decently fantasy. Unless you have seen silver fish in real life 1 metre tall, which if so, Id be scared for you
I've seen a silverfish in my bathroom yesterday and bro was just chill like why tf does Minecraft want me to murderise these guys
IMO, it actually does make sense for sharks to exist as neutral they arent as aggro on sight as you think. Jaws ruined their reputation BADLY.
I hate it so much that most of these feel like "We are lazy and it's too much work to do something modders do alone while we have a massive studio and budget" :(
Honestly kinda true but then again they have the constant pressure of having to dish out banger updates again and again and the main target audience was meant to be kids (despite what you see on youtube with horror mods, gun mods and all that fun stuff) so yeah there are some things that kinda do make sense but some that also don't, but that's just my own 2 cents.
@@twitchtubeboyjamie"no vertical slabs" still makes no sense
idk, there are too much works. It's more like working in an office than working as a programmer. You have a series of meetings, a series of content or direction changes, and bugs to fix. It's not as simple as just I write this, let's add it. Ideas must be based on original works and concept arts. If you pay attention to the changelog, you will see a lot of bugs being fixed. Updating isn't just about adding a feature, you also have to balance and fix previous bugs, and a whole bunch of meetings.
As for the third party, they are no better... Most people work continuously with one perspective as a hobby instead of a job. They don't have much profit from it unless it has an item shop mechanic. They work a lot, it's tedious. These things only lead to boredom and indifference towards programming, they realize they are no longer suitable to do these things. Many coders, although still developing Minecraft utilities, no longer play Minecraft, they don't even have Minecraft on their devices.
@@NotTheDAHASAG Yeah absolutely. The day vertical slabs are added into the game is the day Minecraft rises to the popularity it once had back in the day (maybe)
@@twitchtubeboyjamie
>"banger updates"
>every update after 1.12
pick one
also, sharks arent hostile to humans on sight in real life. they are a neutral mob, in minecraft terms. similar to polar bears.
Polar bears are anything but neutral mobs irl tho
@@marcelinehvh yeah but dont tell mojang. they might remove it.
polar bears are hostile in real life, when will mojang realize.
I hope they remove them, polar bears are useless
interestingly, if you are to imagine the random animals you encounter are actually meant to be their wild natural version, pigs would be terrifying omnivorous beasts (although we do get to see some of this in the hoglin to be fair)
gonna be hounest the fact they dont wanna add sharks feels more lazy than any thing since sharks could be added under thier current design philosphy. as sharks could be set to only become hostile if you take damage within a certain range of them or you attack them first. this would be difficult to program but would be in line with thier current design philosphy.
As a programmer with experience in mod development, that would not be hard to implement at all, in fact adding those triggers for the entity to turn aggressive would be trivial, orders of magnitudes easier than the effort required to add the mob to the game in general, adding the models, and animations to get game would require more work honestly. In fact a similar set of conditions is already found in the game. For example neutral mobs becoming hostile when you attack is already implemented in many mobs, and taking damage making the sharks in an area become hostile is similar in logic to how zombies in range become agro when you attach another zombie (on event alert entities of type in a range)
@@DreadKyllerwell probably hard for mojang/microsoft at least. but you are right on that front. but either way the fact mojang doesnt try to add sharks with that sort of programing does show lazyness. since such a implementation would make sharks a sort of nutreal mob that only becomes hostile if you either attack it or get attacked within a certain range of it. this would be to simulate how sharks can sniff blood over long distances with out the mention of blood. and thus would fit into thier edutainment design philosiphy with the game. hounestly i would perfer that kind of implementation for sharks rather than making them just strait up hostile all the time. could even add differant kind of sharks to differant biomes too and make deep cold ocean biomes more unique and interesting.
That would be ridiculously easy code honestly
"Hostile mobs are only for fantasy creatures not real creatures"
>Spiders and Silverfish
"Sorry kid, I can't give you a toy car, it's inhibits creativity. Here is a potato and 4 bottle caps."
Cool!
I really like that Skeleton idea. That totally could have been added back in the Notch era
and what if the skeleton had weapons near them and could "wake up" and attack the player
that'd be cool af
@@Pepper2B Bro!
@@Pepper2B And maybe to wake them up you need to place a soul lantern/soul torch nearby, it'll make those items more useful than just "decoration blocks"
Reminds me of the mod that adds skeletons, and Shadowmech giving them names lol.
that villiger slave thing is actually pretty stupid, as the alternative is to have them die in the middle of the night because of a zombie attack.
And if you torture them their prices go down wtf mojank
@@brevortofficial its supposed to be if you save them from being a zombie, which makes more sense but yeaa... they didnt think of how that could be abused
The best way to fix the Villager issue:
1) make their trades more expensive if they're confined within small spaces.
2) give the player the ability to _ask_ the Villagers to follow them (via a button in the GUI) and let them say no if the player's reputation is too low.
3) let either Camels or Llamas carry Villagers to make transporting them easier.
Point number 2 is big. I feel like that would be a net benefit, even though some players might not like how they have now rep.
Haha number 1 will make hardcore players sad
Make villagers leashable. It makes a better method of transporting.
@@V0RTA that's a terrible idea. They are supposed to be independent beings.
@@Protofall no more “very ethical well paid work” for villagers
The refusal to add sharks is completely stupid, in any reasonable interpretation of 90% of sharks they would be best represented similar to the polar bear as a neutral mob.
Don't understand why mojang is so anti-vertical slab, like the closest you can get is walls or somethn but they really aren't a substitute and both could be combined together to get some really smooth looking arches.
12:29 Wow, that "[…] would be nice, it is! It just isn't going to happen." sounds kinda passive-aggressive…
To the surprise of no one, community managers for a game as a large as Minecraft are intolerable manchildren with poor coping skills.
mojang staff is a bunch of whiny lazy ahh btches these days imo (hopefully I censored this enough to get past youtube filter)
devs be like "too much work, heres a mob that drops nothing"
I could see modern guns being out of the question, but I feel like stuff like muskets should be considered as an option. They already got gunpowder so why not?
I think when it comes to weapons, anything past the medieval era is out, though muskets came around the late middle ages so it's technically within that timeframe.
@@SwitchbackSylveon so then...
Why they added THOSE throwable potions that persists? I mean for strength effect maybe but like isn't that a chemical weapon? Especially if it's poison or wither effect?
@@maximeleninja4029Not really, I mean you could compare poison throwables to chemical weapons but they are clearly medieval fantasy esque in design.
no guns? say that to the barrel of my barret m82 MOJANG
@@kelvin4593 Flan's and ICBM FTW
Today's Fact: In 2020, a group of scientists discovered a 'zombie' planet that appears to be dead, but is still emitting radio waves.
Winner... I guess lol
What's the planet named?
Make us whole Isaac
eerie
Literally every planet emits radio waves, its called blackbody radiation, how is this different?
Honestly I just wanted a visual effect for when you walk over soul sand, I always imagined as a kid that the slow walking effect were the souls in the sand trying to grab onto your legs to be set free, It would be white translucid steve looking arms that would fade into existence as soon as you step onto it, they would point at the players legs as their "behavior" and fade out as soon as you leave the soul sand.
Here's another thing about how "We don't want to encourage people to do X" wild wolves would not be as friendly to a random human walking about in the territory and yet threw some magical way we can tame them with bones that have nothing on them, if there trying to teach kids not to feed "fireflies" to frogs then they should have a work around with wolves aswell with that logic.
Yeah, that kind of reasoning why they don’t implement certain things in minecraft comes off self-righteously hypocritical at times.
The weird thing is "can already be done in other ways" doesn't really apply to Redstone components, since most were simplify pre-existing circuits (bulb, repeater, comparator, observer, etc). You could probably make everything with redstone dust, torch, and piston.
Well you cant make a randomiser with only redstone dust, torch and piston
@@annroousivakumar2819 isn't there that randomizer the has a redstone wire that powers a piston that has a block on it, where 50% of the time it can pass before the block cuts off the redstone?
Also Redstone torch burn out clock can act as randomizers by taking an output from 1 of the torches since it is random which torch is actively powering the clock at a given time.
@@mooing_cowmilkon java at least that is just a monostable circuit and it will always allow a 1 tick pulse through the block before the piston pushes it, no randomness.
They also banned furry inflation. Don’t ask how I know
🤔
Pyrocynical will be disappointed...
Why did they even think about it?
completly disgusting :l
they what
Genuinely confused by their reasoning for not including torch lighting. Even if it is true that they wanted to rework the spawning system to account for the light, what's the point? Iirc, mobs don't spawn within a certain radius of you regardless of lighting, so it's not like a lack of dynamic light compensation would break mob spawning (they can remove dynamic lighting from thrown items if they have to, just having it in your off-hand would be plenty). So many survival games have this feature already (even Terraria, and that's a 2D game where it would be less of a necessity), and those games work around it perfectly fine, so there's no reason Mojang couldn't add it.
The way it was done in a MineTest mod was to just globally check for items, held or dropped, that have a light-value and spawn an invisible light source, delete them next 'tick' and redo. I've done something similar. It's not crazy on performance if done well after all it's one lighting update per player per part-second and a lighting update per item cluster if/when necessary...
Mojang are being Mojang. I won't say it...
when they said "it had a negative effect on gameplay" they didn't mean that it was too difficult, they meant that it was bad for the gameplay style that they wanted to promote. He just interpreted it wrong.
This video makes me miss Notch so much.
Yeah, the good ol days with big large updates, like the nether update, the aquatic update, village and Pillage, like even that terrain generation revamp one that I forgot. Honestly my favourite updates. And I applaud Notch on his accepting and wholesome messages on social media.
@@HSingingTree this fucking cope lol
All of these updates are just hastily thrown together & skid paste from mods that existed before half the was/were's at mojang even finished highschool
@apunishedmannamed2473 Very true. If Mojang did it, then an unpaid modder did it better 5 years earlier.
Notch encouraged and created a vibrant modding community in the early versions of the game. We had alternate dimensions, flying machines, complex mobs with breeding systems, and baby forms that aren't just scaled down adult models.
Mojang and Microsoft have both kiddified and wokified Minecraft to the point where most of the original creativity and soul in the community is either being outright banned or the people that made the game great are just no longer interested.
@@HSingingTree The people who bullied a little Japanese girl over wanting to play a wizard game have absolutely no moral high ground when it comes to crying about mean comments on social media.
Notch was absolutely based.
@@goblez5900Microsoft didn’t ban anything related to mods. If so, name an example
I would like muskets, they are the guns that can fit in the Minecraft style. They can be a lot slowler in recharge, but having more damage and the bullets can be craft with iron nuggets and gunpowder, also is one bullet at a time like being a better crossbow.
I wish they would add vertical slab blocks, you would be able to add so much more detail to builds.
they said it would inhibit creativity.
@@matthewbarabas3052 Which is funny because Mojang has been creatively bankrupt for years.
@@megaman37456 not really? trial chambers are quite creative. the mace is creative, it being an extension of the critical hit feature. the warden is creative, a mob you were never supposed to kill.
@@matthewbarabas3052
> a mob you were never supposed to kill
yeah, in *sandbox* game, very cool, uh-uh. usual mojang L.
@@hardVatsuki I'm quite sadden honestly that I never find myself hating the new stuff in Minecraft.
Some of these are fair while others are not exactly reasonable. Why can we not have vertical halve slabs Mojang?
"because, uhhh.......
we dont wanna :)"
I think it's mostly to avoid starting down a slippery slope of more and more granular objects, when their goal is to encourage blocky abstraction. Similar to the furniture objection, in my mind.
I think it's a few reasons:
1. Crafting recipe: the recipe for vertical slabs would be the same as the door.
2. Placement: if they decide not to use a separate crafting recipe for vertical slabs, the placement seems jank. For example, how do you place slabs in certain ways on walls?
I do want vertical slabs, I just think it seems difficult to program, if there are any programmers here, I would like to know whether or not I'm right.
@@Qualman701 Vertical slabs would not be the same recipe as the door. The door uses 6 wood planks vertically next to each other while the vertical slab would use 3 blocks vertically. There is no crafting recipe in the game currently thats just 3 blocks vertically. Even if what you were saying was true, that would only be a problem for wooden vertical slabs and nothing else as only iron and wood doors exist in the game.
You could make it work in a similar way to the stairs, were depending on the direction your facing it would determine its horizontal orientation. So when you place it against a wall it will be touching the wall. Or it could work in the same way as a horizontal slab works were its orientation is dependent on what the horizontal edge of the block your looking at when you place it.
Im not sure how hard it would be to program though since Im not a programer.
@@Pepper2B Yeah it feels like Mojang is just screwing with us at this point.
Mojang: lying skeletons in the world doesnt fit minecraft
Also Mojang: adds naturally generating skeleton skulls to the ancient city
It would be kind of cool to make friends with Villagers. You can make Villagers dislike you and make their rates more expensive, but, it would be nice to make friends with Villagers and have them give you better deals. At least to me that would be really cool. Like, give you a reason to care more about the Villagers, but also in general, yeah, Villagers should do more than they already do because it's beyond basic, they don't actually do stuff, they just wonder around aimlessly and do trades if they have a job, but, that's really it.
There is a big misunderstanding here. This isn't a list of things they WON'T ADD but instead this is a list of things they want you to STOP ASKING THEM FOR.
funny how they joke about removing herobrine every update but when someone genuily asks for him to be added they get red eyes and give you a huge NO in return. On the side note im suprised they didn't put a red dragon on there, maybe they still ponder how to add them into the game unlike fireflies.
The irony is that they genuinely prototyped the Red Dragon at one point. When they were adding the ender dragon, they temporarily gave it a placeholder texture that was supposed to dynamically change according to what biom it was in(Obviously meant for the Red Dragon since the ED is not supposed to even be in the overworld without cheats).
Why they decided to just drop work on it entirely one day is one of these big huge mysteries like what happened to the official mod API.
The guns restriction is even more stupid when you realize you can put literally fireworks on the crossbow and shoot that way...
Nah I have to agree with Mojang, guns are too violent or I should say close to home and controversial. Bows crossbows firework crossbows swords etc. are far removed from any weapons still being used and are common in medieval fantasy, and it fits a certain vibe. Plus mods exist. I would say Mojang has a very valid reason here.
Guns don’t fit in a medical fantasy game anyway so I don’t know why you want them so bad.
If guns were added they’d either have to be super OP (making every other weapon useless) or super weak, so what’s the point?
@@kennyobi9871 "medieval fantasy game"
Same game where you can build super computers inside a literal game and play Tetris or whatever. Yes, very Medieval.
@@kennyobi9871 muskets would be fine for a medieval setting. make them slow and expensive, but much more powerful than a bow.
@@kennyobi9871Ah yes, the medevil game where you can build cities with subways and working water and electricity
Players: Why not just add all three mobs from the mob vote?
Mojang/microsoft: "...Adding new mobs is very complicated..."
Modders: "Hold my suspicious stew" *does it faster than mojang can release the one mob, at a home computer, in free time, for free.*
"But it has to be added to both games and has to perform well on all plattforms". Seriously, at some point someone actually just has to say "aight, bet" and mod it onto the Switchport of Bedrock. That's the easiest proof of concept since it is semi-easy to mod and if an entity does not slow the Switch down much, then it won't slow down anything else.
So basically: "Don't suggest us ANYTHING cuz there are mods which already doing whatever you suggesting."
Bedrock players:
Its also worth mentioning that some of the first miner's lamps were lanterns, like... the lanterns we already have in game lol
Bait-and-switch at 7:41 - 7:51 .
Stay vigilant.
bro he just uploaded how did you catch this 😭😭
@@nitolitoXCView transcript, search for “no pressure”, comment and enjoy your likes
@@nitolitoXCTH-cam deleted my last comment but you just have to find him saying no pressure in the transcript
@@Nightcaat Big brain move right here
i watched the clip and read the captions and im still confused
9:44 my guess is that it was some attempt at blue dye but got messed up in animation because that was a new feature at the time
Or lapis since it's a cleric with it
11:52 Minecraft is not in a medieval setting, it's in a fantasy (ish) setting, that's why redstone makes sense and a miner's helmet doesn't
I’m still waiting for Vertical Slabs :l
Might be waiting forever then!
Minetest or a mod. Those are your choices.
You'd probably find a cure to cancer before that happens. :/
I could see them adding just skeleton skulls around the world as opposed to full skeletal bodies
Can’t be enslaved? Don’t the Pillagers have caged villagers?
"Vertical slabs would actually be useful in builds where you want to make pillars not too wide"
the entire community: GET OUT GET OUT GET OUT GET OUT
"Inhibits natural creativity" is code for: we're lazy and don't want to put work into things that the players want.
not just that, the furniture in game is pretty not even considered furniture, they r so bland and there isn't even enough to be considered a thing
Actually, as an artist, you would be more creative if you're materials are limited.
@@lckyminer_2256 but when u talk abt this game things r pretty bland for over a decade
@@lckyminer_2256 that doesn't apply when it is about completely new types of blocks such as furniture or vertical slabs.
@@RConTRSMC Well, I find builds in my minecraft pinterest today and some TH-camrs to be very creative and not bland. IDK, maybe I'm just not angry about this.
"We are no longer adding community-based mods to MC"... the new 1.21 snapshots have added pulling boats with leads, which comes from a mod.
meanwhile, we just want saddles to be craftable.
old minecraft players be like "guys i actually dont know how to fight without spam clicking"
I've been playing since the release, and I actually prefer the new system.
@@VikingPatriot based non-autoclicker mindset
mojang on their way to ban every single good feature of minecraft:
make good updates trash the whole game and make it more a corporation
mojang: 100% the 2nd one
Yeah this opened my eyes on how extremely questionable mojangs leadership is. I used to respect them, but now im not so sure.. many of these reasons dont feel reasonable, and it feels like they are putting what they want over what the players want and focusing on their own agenda instead of making the game better.. even when the majority of their players want these features they still refuse to add them for no reason other than basically: we dont want to.. doesnt really seem like they value the opinion of the players very much anymore.. times have truly changed
Apparently adding guns, political figures and a thirst bar would all be great additions to minecraft.
@@infinitydragonoid2655 vertical slabs and vertical redstone would be great additions though. don't cherry pick.
@@unknownname3703 i really want them add vertical Redstone
"we dont want kids to think sharks are safe to be around, but we also dont want kids to think sharks are bloodthirsty killers"
polar bears are literally one of the most dangerous animals in the world to be around.
Upload schedule popping off
Keep it up 👍
edit: finished watching the video, one thing I noticed is that even though they completely refused having skeletons lying around the world, there's still skulls in multiple structures... some of these are so nonsensical.
No? Skulls are not naturally occurring. You need a charged creeper to get them
Since when skulls naturally spawn?
@@lckyminer_2256since 1.19, actually! Skeleton skulls spawn in ancient cities. And heads in general are in structures since 1.9 - ender dragon head.
@@Minty7602ancient cities
@@okieness9849 Oh my god I completely forgot about that. Not the ancient city part, but the skulls.
What’s funny is that polar bears are some of the most aggressive bears out there. Not much food to go around where they live so when they find it they have to take it.
I can’t tell you how many times i have wanted an “Undo” command in the game. It would be hella useful
I like how they say go be creative and also , no we wont make colored woods so you can be more creative 👀
15:00 Lets ignore silverfish are a hostile mob based off an irl animal.
But IDK if the silverfish is like the irl animal. They both look so different and behave differently.
@@lckyminer_2256 they are both insects that are the same grayish color. Yeah they arent really harmful to humans but they are infact a hostile mob based off an irl animal. Sharks are almost always harmless to humans,the cases that do happen are usually accidents,cant call a shark hostile either.
Minecraft community: can we have grizzly bears?
Mojang: so uhh, we are planning adding baby creeper that can run faster than the player
If you get minecraft bedrock edition,It basically has both of the combat system 1.8 and 1.9 with all of the new upcoming items and being able to spam click.
Mojang: We don't want voice chat
Also Mojang: Voice chat on legacy wii u and xbox 360 edition on minigames and multiplayer with friends.
6:25 They did kinda add skeletons in structures themselves, with skeleton skulls being part of some ancient city structures
I think the bodily fluids rule is actually about adding blood into the game, and I think most of these are more of a "spirit of the rules" kind of guideline rather than an actual ruleset
Exactly
Technically dyed wood is kind been slowly added to the game in the form of all the wood tipes that have been added since the nether update.
Cherry wood = pink wood, Mangrove = red wood, bamboo = yellow wood etc.
Yes, but it takes a lot of time. I'm waiting for black and white wood already for like a million years.
You can get 1.8 pvp on the current version using the /give command and making the cooldown -100, use a website to generate this command.
I dont know how to change damage frames but thats to closest we can get..
I read through the list of banned features and here's some of my thoughts (and possible explanations to their decisions):
- no guns: they want Minecraft to be more fantasy-like (that's why bows & arrows), as well as they (probably) don't wanna remove old stuff (explaining TNT).
- no modded stuff: probably related to failed Optifine deal and they don't want to have any legal-ish problems.
- different redstone: probably both versions are hacked up a bit in ways that make it hard to transfer, as well as the case of 'which version is more correct?'
- dynamic lights: there are datapacks that implement dynamic lights server-side (aka the 'correct' way as mentioned in the video) if you wanna check them out.
- timer command: /schedule?
- "too modern": redstone can be argued to be magic-like.
- foods from mods: see 'no modded stuff'
- no prepared food: they might want to make their own food recipes based on community crops (or sth).
- no mirrors: mirrors are hard to code.
- no pvp toggle: they probably don't want to go back with versions (I think?).
- bluestone/thirst/sleeping bags/ducks: they might not want to add the same functionality twice (DRY).
- no hostile mobs: they didn't say anything against neutral animals - they're not hostile, as they do not attack the player *always* and *at any given moment*, which could be argued to be consistent with their ruleset (spiders aren't hostile - they attack you if attacked or at night)
- no taming dolphins/drowned on dolphins: something something animal abuse something something game for minors.
That's all I had to say, hope you had a great read. Leave a thumbs-up if you liked it.
exactly! But with sleeping bags they could have a function.. allowing sleeping through the night without having to change your ** spawnpoint.
@@l.zevicreations probably their strongest argument in that case would be "no repeated functionality" (with beds having 2 distinct functionalities of night skipping and spawn setting).
Also, just to clarify: I'm not affiliated with them in any way, I'm just trying to understand their logic and give my own take on all that.
They rejected dynamic lights on gameplay not performance. The gameplay impact is probably because it basically makes placing torches obselete a lot of the time
A shame dolphins are so deadly in the real world, in some years killing more people than sharks. How are they in the game again?
6:26 "Too violent or dark for minecraft"
Ancient city skeleton skull: Am I a joke to you ?
petition to add apples to minecraft
"Under consideration"
man if they do add apples they should make them drop from leaves or smthn
@@bobbeii Too complicated and a risk of injury. It would also encourage scrumping (stealing) in real life kids. Instead, they will spawn in the nether from the teats of zombie piglin.
Mojang: You can do anything, play in any way as you like in Minecraft. Let your imagination go unlimited.
Players: any way all the way?
Mojang: Consider yourself banned.
Players: But all I ask is vertical slab.
Mojang: BANNED!
14:50 Statistically, polar bears have killed more people than alligators. I do not understand mojang’s logic… alligators could function similarly to polar bears since they behave differently irl than crocodiles.
15:12 Silver fish is an actual creature in the world
I find it interesting how Mojang refusing to make the redstone same across both versions is Mojang subtly admitting that Minecraft will never achieve full parity.
They tried to change the redstone system on Java at one point, and nearly the entire redstone community revolted hard, and Mojang backed away on it. Despite being quirky, those quirks were there from nearly the beginning of the game, had become an integral part of the games culture and identity, and many of the best contraptions players had made relied on it. To change it to match the newer version of the game infuriated much of the redstone community on Java.
they said they don't want to work on it at this time, certainly because it is a core change that would take too much work and too radical of a change. They would probably rethink it if the game ever reaches 99% parity
Do you actually expect mojang to destroy millions of peoples redstone contraptions just for the sake of parity?
15:40 The latest snapshot added baby dolphins + bedrock has had baby dolphins for years now.
Also, sun blindness is a thing on bedrock.
6:17 there’s also skulls on the ground in Ancient Cities
9:00 you don't *HAVE* to have torch items count for lighting - it's kinda a silly idea anyway
and, if you only have it for players holding torches, well, guess what! mobs ALREADY don't spawn within 24 blocks of the player, regardless of lighting - aside from spawner blocks, but since spawners *already* check to see if there's a player nearby, you can add to that check to see if a player's holding a torch, do the path filling in that instance, and disable spawns - so that it only adds a minor amount of lag in that instance
The mojang team trying not to work more than 2 hours a week:
2 hours a week!? they are overworking them!
@@GreenPotatowski such an abusive system :((
trying to*
The Mojang team is certainly working below 2 hours a week.
Knowing how huge the team is . They're probably working 5 hours a month.
@@candylover6419 that much? poor devs, they dont deserve this abuse :(((
On my server, I use a plugin that implements dynamic lighting using light blocks so the game recognises dynamic lighting as a legitimate light source.
The issue with that is that Light Blocks are, well...blocks. It can theoretically impact gameplay, like interacting weirdly with pistons.