An Architect Reviews the Drake Caterpillar - Star Citizen

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 791

  • @Artemis0713
    @Artemis0713 3 ปีที่แล้ว +697

    "it'd be real nice to have a label to tell me what this is" ...you mean like those doors saying "power plant access"?

    • @The19Scout97
      @The19Scout97 3 ปีที่แล้ว +37

      I was thinking exactly the same. xD

    • @Maynard231093
      @Maynard231093 3 ปีที่แล้ว +65

      "...actually, this might be the quantum drive" while looking at a door that says "Jump drive access"

    • @TheDeichi
      @TheDeichi 3 ปีที่แล้ว +11

      No like "Juno Starwerk" for the device from "Juno Starwerk" manufacturing power plants...

    • @Areanyusernamesleft
      @Areanyusernamesleft 3 ปีที่แล้ว +17

      Also if one stops @8:13 the door opening up to the engine room clearly has "Engineering Access" on it. Contrast that to Morph's narration about his first expectation of a path leading to the command module. ;)
      Edit: It's OK I still love you Morph! :)

    • @holymosey2556
      @holymosey2556 2 ปีที่แล้ว +2

      He's a bit high off that taiwanese weed. I hope he doesn't overlook things when he's working as an architect 😂

  • @drksideofthewal
    @drksideofthewal 3 ปีที่แล้ว +461

    The Caterpillar does look like it would be right at home in the Star Wars Universe, without looking like a carbon copy of any particular Star Wars ship.

    • @smixen6590
      @smixen6590 3 ปีที่แล้ว +1

      There’s a similar ship in the force awakens

    • @oscardavidson2139
      @oscardavidson2139 3 ปีที่แล้ว

      @@smixen6590 there is?

    • @smixen6590
      @smixen6590 3 ปีที่แล้ว

      @@oscardavidson2139 the one used by kanjiklub if I remember correctly

    • @dilsonzanardi9820
      @dilsonzanardi9820 3 ปีที่แล้ว

      Like the reliant series

    • @yahirkairo5423
      @yahirkairo5423 3 ปีที่แล้ว

      Instablaster

  • @pythonBlender7
    @pythonBlender7 3 ปีที่แล้ว +424

    Damn that ending shot was easily the best close to an SC video I have ever seen.

    • @reezlaw
      @reezlaw 3 ปีที่แล้ว +3

      Right?

    • @jamesh9744
      @jamesh9744 3 ปีที่แล้ว +10

      Yeah, I let out an involuntary "NOOOIIICE" at that shot

    • @tgdelta
      @tgdelta 3 ปีที่แล้ว +5

      Glad I saw this comment. Almost missed the view

    • @qpSubZeroqp
      @qpSubZeroqp 3 ปีที่แล้ว +2

      Yeah that read really well done

    • @kwa42
      @kwa42 3 ปีที่แล้ว +3

      truue that was a beauty.. what a vibe

  • @pheonix_coalition7216
    @pheonix_coalition7216 3 ปีที่แล้ว +295

    I have owned a caterpillar for almost a year now and I only just realised that gun rack was by that ladder due to this video 😂

    • @flyshai__
      @flyshai__ 2 ปีที่แล้ว +1

      How do you make that much money??

    • @Zangarra
      @Zangarra 2 ปีที่แล้ว +1

      there are two gun racks on the ship(s), one in the main hull by the elevator entrance and one in the bridge ship

    • @Smeme
      @Smeme ปีที่แล้ว

      How do you avoid losing your ships in the wipes

    • @dasbooterror
      @dasbooterror 3 หลายเดือนก่อน

      2024 checking in, original backer... How the FUCK have I never noticed the gun rack till now...

  • @d3v-x64
    @d3v-x64 3 ปีที่แล้ว +402

    Yes finally another episode of An Architect Reviews and it's my favourite ship yesssssss!

    • @falloutboy9993
      @falloutboy9993 3 ปีที่แล้ว +10

      You took the words right out of my mouth. I love the Cat

    • @yeeetersmecree9704
      @yeeetersmecree9704 3 ปีที่แล้ว +10

      Omg same this is the best ship

    • @indivestor
      @indivestor 3 ปีที่แล้ว +4

      Awesome 🙂🙂

    • @custodianvrael6471
      @custodianvrael6471 3 ปีที่แล้ว +2

      Caterpillar best girl

    • @sneakycactus8815
      @sneakycactus8815 3 ปีที่แล้ว

      @@custodianvrael6471 she's a tough cookie

  • @themanyouwanttobe
    @themanyouwanttobe 3 ปีที่แล้ว +332

    "The caterpillar is the true millennium falcon."
    *Several MSR owners are typing*

    • @fubarace1027
      @fubarace1027 3 ปีที่แล้ว +46

      Cat is the true Serenity
      Several Carrack owners are typing

    • @eggertime
      @eggertime 3 ปีที่แล้ว +13

      MSR is 100% the Ebon Hawk

    • @hexamirofficial
      @hexamirofficial 3 ปีที่แล้ว +21

      Haha as an MSR owner, I don't disagree with Morphologis. I'd say the MSR is the Millenium Falcon fresh off the lot (or Ebon Hawk), but the Caterpillar has the cockpit and worn feel of the Falcon.

    • @lattitude01
      @lattitude01 3 ปีที่แล้ว +10

      @@hexamirofficial what sells it is all the cables and hoses hanging out and plumbed together in away that says " yeah.. thats not our finest work"

    • @nicksiegfried4906
      @nicksiegfried4906 3 ปีที่แล้ว +11

      Crusader ships are too clean but Drake ships look straight out of the original star wars trilogy

  • @PimStoit
    @PimStoit 3 ปีที่แล้ว +307

    As much as I hate ad reads, I have to admit that segue was smooth.

    • @MattyP650
      @MattyP650 3 ปีที่แล้ว +12

      Did I not know how to spell segue till now? I’ve always imagined it as ‘Segway’

    • @rickyalmada1389
      @rickyalmada1389 3 ปีที่แล้ว +18

      @@MattyP650 Segway is the thing that mall cops ride around with. A segue is a transition of thoughts, like moving from space piracy to internet piracy in the video.

    • @fullyarmedbattletoaster8596
      @fullyarmedbattletoaster8596 3 ปีที่แล้ว +10

      Tbh I get the hatred of ad reads but I massively prefer them over TH-cam ads because they are directly supporting the creator

    • @capnrotbart
      @capnrotbart 3 ปีที่แล้ว +7

      He even did it twice and it was super smooth. Linus would approve 👌

    • @jbirdmax
      @jbirdmax 3 ปีที่แล้ว +4

      @@fullyarmedbattletoaster8596 so true. And although creators do get a tiny bit of add revenue, even if you join the channel, Google takes 40%!
      I mean, it’s their system but that still seems a bit steep no?

  • @rickyalmada1389
    @rickyalmada1389 3 ปีที่แล้ว +81

    "I know someone's going to take that out of context"
    Me, who skipped 50 sec straight to the line: tf!?

    • @jde-jj1lu
      @jde-jj1lu 3 ปีที่แล้ว +19

      One does not simply skip any duration of a Morphologis ship review

    • @suffer4444
      @suffer4444 3 ปีที่แล้ว

      @@jde-jj1lu lol

  • @stefanosgeorgiou621
    @stefanosgeorgiou621 3 ปีที่แล้ว +219

    Architect Reviews is litteraly the best series 100%

    • @Leytier
      @Leytier 3 ปีที่แล้ว

      I think his voice really helps to sell it

  • @TheKamaon
    @TheKamaon 3 ปีที่แล้ว +89

    "At least its not as bad as the Starfarer" This, it took me no joke 10 minutes to get out of that ship, perhaps its a pirate countermeasure :joy:

    • @themisterh
      @themisterh 3 ปีที่แล้ว +4

      Ah thank goodness I'm not the only one 🤣

    • @philipwhiting8497
      @philipwhiting8497 3 ปีที่แล้ว +3

      @@themisterh I have owned a Starfarer since Nov 2014, and I never had any problem getting to or from any part of the ship fairly quickly. I will admit several of my friends HAVE gotten lost in her, tho .....

    • @Vivicect0r
      @Vivicect0r 2 ปีที่แล้ว +5

      "There are rumors of a pirate squad still wandering the corridors of this Starfarer, trying to navigate their way to an exit. So there's a tradition to leave food and water in different places of the ship. I don't believe that tail since I have seen mummified bodies in one of the lesser used passages. Or was it a different boarding party?"

    • @Duca950
      @Duca950 ปีที่แล้ว

      Bro lol you hit the nail on the head. I swear it takes me 10-15 mins to get from outside this ship to the pilots seat every time. I swear! But tell me why I can find my way out every time in about 5 mins so weird….

  • @KiithnarasAshaa
    @KiithnarasAshaa 3 ปีที่แล้ว +70

    4:30 This landing sequence highlights one of the biggest issues hounding Star Citizen - the perception that ships are "too nimble" or "float about" without "weight." Nearly every ship has this problem, too, not just the caterpillar, not just large ships, but even small ones. CIG have gone about tackling this the wrong way, too, in my mind, since _unladen_ ships will _need_ that comparative level of agility and responsiveness to compensate for the mass and inertia that cargo will add.
    Instead, I feel that the VFX team really needs to step up their game on thruster plumes in terms of density, brightness, length, and environmental effect. If they can make them morph with surrounding atmospheric pressure as well, all the better. If they can make particularly potent landing thrusters, as might be found on the Caterpillar, Hammerhead, and Starfarer, scorch the ground on unimproved surfaces or even pose a serious and lethal hazard to people and equipment on the ground underneath, even better still.

    • @erickamphues8998
      @erickamphues8998 3 ปีที่แล้ว +17

      I can imagine ships with heavy engines like that also shaking or vibrating much more due to the power.

  • @Admiral_Grufus
    @Admiral_Grufus 3 ปีที่แล้ว +131

    Great job Morph. I wonder what the next architect review will be
    starlifter?

    • @Restilia_ch
      @Restilia_ch 3 ปีที่แล้ว +5

      Maybe one of the smaller ships with walkable space? 300-series, Terrapin, or even the rovers.

    • @EvelynRoods
      @EvelynRoods 3 ปีที่แล้ว

      @@Restilia_ch he already did the 300 series

    • @Restilia_ch
      @Restilia_ch 3 ปีที่แล้ว +1

      @@EvelynRoods Oops, must have missed it. Still, lots of smaller ships that could use a look at.

    • @MeakisTV
      @MeakisTV 3 ปีที่แล้ว

      I can personally vouch for you that he has one ... Its why he has so much time with the cat now.

  • @JamoKin97
    @JamoKin97 3 ปีที่แล้ว +53

    10:09 I feel like the only reason the stairs take up so much space is so that it's easier to navigate well in 0 G. One thing you leave out of your reviews is how a space may change if the ship losses gravity.

    • @grottlesgrotto6152
      @grottlesgrotto6152 2 ปีที่แล้ว +2

      thats a valid point I never really thought about over the years of watching these videos. good comment

    • @Andrew-xu9yr
      @Andrew-xu9yr 2 ปีที่แล้ว +7

      i mean, if that is the case a simple ladder would have done the trick.

    • @aka-47k
      @aka-47k 2 ปีที่แล้ว +1

      @@Andrew-xu9yr yeah totaly in 0 g a ladder or just a vertical tube is enough lol since you can litterally FLY.

    • @ralexcraft990
      @ralexcraft990 ปีที่แล้ว +1

      A bigger space is in theory worse for 0G? Unless you're about to use a jump pack inside a ship 0G means you have to grab around surfaces to crawl around. Not to mention that yes, 0G exists, I don't know if magboots are/will be a thing in SC, but given that SE has them, I'd say they're pretty cool, maybe a speed penalty since that's not how we're used to walking would make wanting to fix gravity gens a good thing too

  • @TheDanc1nghawk
    @TheDanc1nghawk 3 ปีที่แล้ว +24

    favorite ship in the game. It just feels right. I've flown hundreds of cargo runs in her and the experience and the experience is possibly the most visceral. you feel the mass in the controls. Not overly sloppy, or unwieldy like the Connie's, she feels just the right sort of heavy for her size. She's not the fastest or most maneuverable, but she is probably my favorite ship to fly. she feels real, unlike a lot of the lighter ships that feel very arcade-y.

    • @VonSpud
      @VonSpud 3 ปีที่แล้ว

      Agreed 👍

  • @VuNguyen-wo8bp
    @VuNguyen-wo8bp 3 ปีที่แล้ว +10

    Drake: Use only the amount of space an area requires, no less, no more.
    Origin: I felt that

  • @positivityboi1232
    @positivityboi1232 3 ปีที่แล้ว +28

    Just wanted to say: thanks for providing content, keep up the good work, and stay safe and healthy!

  • @Admiral_Grufus
    @Admiral_Grufus 3 ปีที่แล้ว +20

    12:29 powerplant, Juno Starworks don't make QT drives

  • @loteknomad5032
    @loteknomad5032 3 ปีที่แล้ว +23

    Love this series. Love this series. Love this series.
    I have a Cat, and I was looking at the view of the ship from the command module with recent comments made by the developers in mind regarding the new telescoping docking feature they're working on for stations. Some of the most enjoyable "moments" in the game come when you see your ship - your pride and joy - from an interesting perspective (chase cams don't count, fight me). The Cat allows for this very nicely from the command module. It gives a slightly elevated view of the full ship from the rear looking forward. A grand perspective. There aren't many ships that offer that perspective, and it does seem like something to be taken advantage of when cockpit or observation deck positions allow.

    • @sneakycactus8815
      @sneakycactus8815 3 ปีที่แล้ว +4

      this is one of the huge reasons why i love the cat. its gotta be my favorite ship in any universe. its perfect size for one person. but not too cramped with 4. its capable of doing pretty much anything. it flies amazingly. not too slow and lumbering, but not fast and nimble. it just feels good all around. its a no BS ship. but it doesnt fail to impress either

  • @sirfrack8553
    @sirfrack8553 3 ปีที่แล้ว +39

    Ok that ad transition is smooth af

  • @Metallocomotive
    @Metallocomotive 3 ปีที่แล้ว +91

    While this isn’t my most favorite ship, Morphologis has a way of making me see passed the manufacturer’s short comings, and just appreciate the ship for what it is.
    Side Note: During a session, I remember opening the side panel and singing, “Hello my baby! Hello my honey! Hello my ragtim-“ I never finished because I was shot.

  • @paulplatenius9174
    @paulplatenius9174 3 ปีที่แล้ว +6

    Your reviews are really great but you forgot the best vehicle ... PTV next review pls

  • @tattawaaa1316
    @tattawaaa1316 3 ปีที่แล้ว +13

    Fun fact : the Cat engines actually do look like (irl) Cat engine. Look for the C-175. Coincidence ?

  • @WW2Fr3k
    @WW2Fr3k 3 ปีที่แล้ว +21

    What a stunning video. Your cinamatography is amazing, the commentary is soothing, and your points are awesome! Such a fan!

    • @ianmitchell4745
      @ianmitchell4745 3 ปีที่แล้ว +1

      Morph is the ASMR of Star Citizen.

    • @pedrolive6
      @pedrolive6 3 ปีที่แล้ว

      @@ianmitchell4745 this is sooooo true

  • @smoketinytom
    @smoketinytom 3 ปีที่แล้ว +18

    Me feels this is in preparation for the Hercules line up coming soon, another big cargo ship to look back at it.

  • @Elvalley
    @Elvalley 3 ปีที่แล้ว +27

    I have been thinking about that "SC's Millennium Falcon" idea, and I have to admit that while I wasn't convinced by the MSR, the Caterpillar didn't even occur to me. And I gotta agree, it's a very strong competitor for the title.

    • @DanakarEndeel
      @DanakarEndeel 3 ปีที่แล้ว +3

      Agreed. In terms of interior look and feel the Caterpillar definitely conveys that feeling. Then again, I kinda view the Mercury as the Millenium Falcon when Lando was still the owner and it being in a more pristine condition. 😃

  • @DeathByEpicFail
    @DeathByEpicFail 3 ปีที่แล้ว +7

    12:12 "Powerplant Access" Labeled on the door. In particular this is the Size 3 Industrial Grade C Powerplant "Ginzel"

  • @guysolomon7904
    @guysolomon7904 3 ปีที่แล้ว +5

    God damn I love Drake ships. Just makes me even more excited for the Corsair haha

  • @DarrensHighlights
    @DarrensHighlights 3 ปีที่แล้ว +8

    Such high effort put into these videos, stellar work mate!

  • @PIN0161
    @PIN0161 3 ปีที่แล้ว +5

    I'm always excited to see your architect reviews videos

  • @taraskywalker453
    @taraskywalker453 3 ปีที่แล้ว

    You do such a good job taking your time around the interior! Far too many tours neglect to give the viewer time to truly appreciate the spaces of these ships. Thank you!

  • @sergarlantyrell7847
    @sergarlantyrell7847 3 ปีที่แล้ว +8

    Another episode of the beat SC series on TH-cam, thank you Morphologis.
    I always thought that this ship was more of a millennium falcon, both because of the cockpit on the side and the cargo modules out front because the Corellian YT-1300f light freighter pushes along its cargo in front of itself (like a tugboat).
    A lot of shots fired at the 600i... Would love to see a "Morphologis fixes the 600i" video.

    • @spacehorn409
      @spacehorn409 3 ปีที่แล้ว

      You mean the one right here? th-cam.com/video/Ws_AlHguB8g/w-d-xo.html

  • @johnconnor2001
    @johnconnor2001 3 ปีที่แล้ว

    I agree. The Cat has that lived-in feel. A ship that can be used for so many uses such as a mini HQ, trader, great Pirate ship (with especially with the tracker beam) and of course the modularity sections.

  • @TheFaxoy
    @TheFaxoy 3 ปีที่แล้ว +6

    Once you go Drake you never go back ahah, I can't wait for the Corsair to come

  • @Baleur
    @Baleur 3 ปีที่แล้ว +8

    Some of your comments on the ships show a bit of a lack of military understanding.
    Having the front turret access be segmented from the front open cargo bay, is a very good design to prevent people running in and accessing the turret fast (the side doors could be kept shut in case of hostiles).
    Since the front is a cargo bay, not an entrance, all your personell are going to come from the rear of the ship, so it wouldnt serve much purpose to keep turret accessible from two directions (harder to prevent intruders).
    Yes, the side doors of the previous module can open, but this is the best they could do with a bad situation. ONE opening as opposed to TWO.
    The same applies for the Mercury Starrunner.
    It may seem as a civilian bad design to only have 1 entry/exit from the ship.
    But in defensive terms, it is brilliant. A single choke point to defend greatly decreases the odds an invader can make it through.
    Yes, there is the hidden hatch in the cargo bay, but again its "meant to be hidden", and it still ties in with the cargo bay as a single main defended area. As opposed to having a side-door next to the cockpit for intruders to easily hijack the bridge.
    Furthermore the elevator/ladder as the bottleneck to access ANY room of the ship, is another brilliant defensive position (especially taking grenades into consideration).
    Again, yes, intruders could use the hidden hatch, but the "point" of the design is that intruders wouldnt know about it.
    Love your videos.
    But it is definetly showing that you're a civilian architect, as opposed to a military designer.

    • @a.j.6832
      @a.j.6832 3 ปีที่แล้ว +3

      I think you add an interesting perspective to the evaluation but 1 entry to the ship is not a safe idea, despite the advantages it might pose at a glance. Military designers take into account the possibilities of taking enemy fire, not just hijackers (in fact, you will likely encounter a hijacker exponentially less than you would enemies shooting at you).
      Should a module catch fire, a cabin depressurize, or a hull panel rupture (to name a few of many possible things that can go wrong) and an evacuation of the ship is needed, leaving the ship from one point will have a terrible outcome for ships with more than a one-person crew as you all scramble for 1 exit (discounting the concealed hatch, as if you all go for it its effectiveness as a rapid exit is gone and if you split up between exits hostiles would only be paying attention to the overt exit thus partially nullifying its effectiveness, assuming they are not familiar with MSR's design). Not to mention, should the exits become obstructed by flames, or collapses, or debris, you are effectively trapped. This is something a military designer will take into account and, in the real world, tends prepare for much more than the possibility of 1 person bringing a vessel close enough to enter a ship to hijack it (not to mention with sensors and ship computers, it will be easy to identify points where attackers will make entry, and this will only become easier as you become more familiar with your ship).
      You add a good bit of perspective to the analysis and I think there is some merit to what you say, but a lot of what Morphologis says is about architecture in general, and no matter what kind of architect you are, it's always going to be important to make sure the users of your design have the tools available to them to avoid disaster (whether that's an extra door for emergency exit or a choke point to stop hijackers!). Big ups :)

  • @SHVNE
    @SHVNE 3 ปีที่แล้ว

    My second favorite ship in Star Citizen after the Constellation Aquilla. Just a perfect blend of asymmetry and work-a-day that I love. Thanks for the fantastic walkthrough!

  • @chaseclausen4930
    @chaseclausen4930 ปีที่แล้ว

    I know this is an older video but that exterior profile is just so reminiscent of the first reaver ship that is introduced in the show firefly

  • @chiffmonkey
    @chiffmonkey 3 ปีที่แล้ว +10

    Maybe one day we'll get working tractor beam and side door elevators, detachable command module and swappable main modules.

    • @dolrog8910
      @dolrog8910 3 ปีที่แล้ว

      swappable main modules should arrive in 3.14

    • @chiffmonkey
      @chiffmonkey 3 ปีที่แล้ว

      @@dolrog8910 Wait, really?

    • @dolrog8910
      @dolrog8910 3 ปีที่แล้ว +1

      @@chiffmonkey Yep ! Check the roadmap

    • @kaantax8666
      @kaantax8666 2 ปีที่แล้ว +1

      @@dolrog8910 this didn't age well lmao

  • @Wildjesta
    @Wildjesta 3 ปีที่แล้ว

    I'm supremely happy that you're continuing this series of videos.
    My interest in this game could really be graphed out like my heart beat on a relaxed day reading a book by a fire. Large spikes and long breaks. These videos here keep my interest in the game in the back of my mind so I don't forget about it completely as I bounce around with other games. I realize you aren't playing it constantly either as you have videos on EFT and Space Engineers.
    But, your dedication to this series is admirable and the videos themselves are works of art.
    Keep at it, Morph!
    - a forever faithful fan.

  • @SeanAlexanderJournalist
    @SeanAlexanderJournalist 3 ปีที่แล้ว +1

    14:24 "I really like the O.D. Greens..." That is not O.D. Green, it is Zinc Chromate anti-corrosion coating as seen on 20th century aircraft.

  • @quuaaarrrk8056
    @quuaaarrrk8056 3 ปีที่แล้ว +8

    Just imagine being able to incorporate modules of the caterpillar into player-homesteads

    • @Omniseed
      @Omniseed 3 ปีที่แล้ว +1

      Using it as a delivery vehicle for modular homesteads would be awesome, you could have a cargo section fitted for passengers, then a standard cargo section for their belongings and supplies, then another one for their light vehicles, then a few sections where the cargo section is replaced with the homestead buildings.
      That could be a cool way to establish a lucrative and plausible kind of work for players with these big bastard boats, using them to run little colonies out to wherever they want to settle down.
      They could even have ongoing module, vehicle, supply, and colonist jobs to keep the player engaged with the living world they had a hand in establishing.

  • @JDGenn
    @JDGenn 3 ปีที่แล้ว +4

    Great review. Nice walk-through.
    I've been flying one since the HULL C loaner switched from Starfarer to the Cat . . . .and loving it. I *will* cry when I have to give it up. ; )
    When that hold is completely full, I love to walk the gangway. As you said, it's definitely due for refresh
    -- Red Warden, providing Port Olisar's Scrap needs day by day.

  • @scandor8599
    @scandor8599 3 ปีที่แล้ว

    10:00 I think it's worth pointing out that it does give you a *very* defensible area in case you're boarded, which could explain why they allow it to take up that much space

  • @christianmolick8647
    @christianmolick8647 3 ปีที่แล้ว

    In real estate the four bay warehouse is perhaps the most common and basic form of commercial development. That CIG were able to turn such a thing into an amazingly cool spaceship is testament to their insight and skill.

  • @capnrotbart
    @capnrotbart 3 ปีที่แล้ว +6

    Drake Caterpillar: The Better 600i.

  • @ersetzbarescrewmitgliednr.7063
    @ersetzbarescrewmitgliednr.7063 3 ปีที่แล้ว

    One thing I just noticed: The detachable command module of the Caterpillar is actually just a quite small ship with a tractor beam 🤔
    This could make it a flying forklift truck that is compact enough to be transported on larger ships like the C2 for quick cargo transfer. I'd estimate the command module to be about 5.5 meters in height which would be equivalent to a nova tank.

  • @originalkhawk
    @originalkhawk 3 ปีที่แล้ว +6

    the caterpillar is defenitly a ship that is going to make it's way into my collection at some point

  • @CraigPaschang
    @CraigPaschang 3 ปีที่แล้ว +1

    The circulation makes a _little_ more sense from the perspective of someone who enters the ship from the command module docking with the rest of the ship. But just a little-it’s still awkward to get to the main crew space from the command deck.

  • @petermuller7687
    @petermuller7687 3 ปีที่แล้ว +4

    The transition to the ad read was f-ing smooth! Only downside that it's for a "security" company that tried to hide that they had a potentially damning data-leak and got hacked for well over a year..
    I don't know if I would trust, for example, a home security system that just deactivated itself for a month and then didn't tell me about it for a year until they got forced to.

  • @DeadlyInsite
    @DeadlyInsite 10 หลายเดือนก่อน +1

    Dang...I've wanted a Caterpillar since they first came out. Never could afford one. Here it is several years later and I have a rare opportunity to get a ship in this price range. But, so many new ships, shiney with the latest tech and new features... Cat's not the best cargo ship - C2 holds more and can take on all ground vehicles in the game - I should get the C2. C2 has far more hull strength, it maneuvers better, gets off a planet easier, and the M2 has all that plus some serious firepower, I should get an M2... But, I love the Cat. It has style, personality, it feels good. Years later and it just feels better than any other ship, to me at least 🙂
    Morphologis you do an excellent job of videography and a superior job of reviewing ships. Thank you for this. Now I need to go buy a Cat.😬

  • @scarred-flame614
    @scarred-flame614 3 ปีที่แล้ว +10

    congrats on the sponsor

    • @scarred-flame614
      @scarred-flame614 3 ปีที่แล้ว +1

      Linus Tech Tips should hire you for that segue, forgot to say that

  • @christianmaheu
    @christianmaheu 2 ปีที่แล้ว

    Old video but a very good one! I own a Cat and I totally agree with you, the stair should be shorter and not be accessible from the engine room, it could easily be accessible from the Foyer as well as the turret and keep a single door to the engine room.

  • @TomatoFettuccini
    @TomatoFettuccini 11 หลายเดือนก่อน +2

    The Cat is an interesting ship but is in dire need of an internal layout overhaul. There is a lot of dead space (looking at you, area under the stairway and behind the bottom turret). The overall traffic flow is nonsensical; you shouldn't be able to access one of the most important sections of the ship (engineering) right off the main ingress hatch, and the crew and guests shouldn't have to troop through engineering to access the main parts of the ship. The crew habitation space should be on the upper deck, probably where the Central and EVA hallways are. Overall, the ship should have upper and lower central hallways that provide relatively easy access to key areas and that are also wide enough to allow equipment to be hauled through it.
    The upper access hall should all be all on the same level because stairs are dangerous, especially on a moving ship in space. The tractor beam control/observation deck seems a wasted opportunity as it could have been made significantly larger without affecting the overall aesthetic of the ship, and it would also provide a space which could be used as a crew lounge/galley in addition to tractor control. You could even eliminate tractor control altogether as you don't need a whole room for what can be controlled through a VR headset and controllers from the bridge.
    The crew quarters being right next to the engine room, toolshop, and cargo bays, seems weird. With them on the upper level the current habitation area be used as the EVA trunk and armory.
    While aesthetically and conceptually neat, the offset and detachable command module doesn't make much sense in practice.
    First off, it's a gigantic weak point that begs to be attacked. The Cat could easily support a wider, standard, centrally-mounted bridge positioned directly over the central hallway and EVA hatch corridor (which for some reason, has no proper airlock?) extending over the first cargo module. The wider bridge would have more room for its necessary functions, allowing you to make a command deck with more functional space and thus shortening the overall footprint. This would let you move the crew areas from the lower deck to the upper deck, give everyone proper quarters (instead of a bunk in the corner of what is essentially a cargo bay, next to the waste recycler and your crewmate who won't stop watching BBC/MILF porn at max volume), a proper ablutions unit (which could actually be placed on the lower deck), a proper galley, and even a smallish set of private quarters for the captain.
    Second, a dedicated bridge allows you to instead have a proper docking support strut/airlock which you can dedicate to a proper shuttle or snub fighter where the command module used to be.
    The former habitation area on the lower deck could then be used for any number of other purposes. The first one that comes to mind is guest quarters, because under the new layout they would have limited access to sensitive areas of the ship, but easy access to the common areas and are conveniently close to the Foyer.
    Separating the work and living areas of the ship from one another makes sense but also ties them together in a more harmonic way and provides better traffic flow. The server room should be moved to where the central hallway is (for combat reasons; a well-placed shot on the port side could cripple your vessel), and the main hall should be shifted to the port or starboard side. Engineering would be accessed through the main ladderway at the rear of the now centrally-located bridge (which is on the same elevation as the crew areas) and all main areas of the ship now have direct routes to them from a central point rather than the frankly bizarre routing of traffic through engineering to get to the rest of the ship.
    Agree 100% on the stairs, just a massive waste of space that flies in the face of the entire ship's utilitarian design philosophy. Another issue I have is the over-reliance of lifts; ladders, ramps, and stairs can do 90% of what a lift can do, and a lift for simple boarding and disembarking is a waste of energy and is subject to a lot of wear-and-tear. The space previously occupied by the stairs could then be used for additional weapon mounts, or as additional crew space like a gym, or ablutions suite, an additional observation deck, crew lounge, or heck, tractor beam control room. Reducing the stairway to a proper ladderway and a small utility lift and moving the access hall to the center frees up a huge amount of room on both sides of the lower deck and allows the turret to be moved forward slightly.
    I really love Star Citizen's ship designs as they're realistic enough to be believable as future tech. Sometimes they miss the mark a bit (to be fair, they're game designers and not ship-builders), but they're all so well done regardless.

  • @daisygowanditchburn4844
    @daisygowanditchburn4844 3 ปีที่แล้ว

    I always love these episodes. As an urban planner I come at design from a slightly different angle, but on the whole I wholeheartedly agree with your observations, based on what I learnt when I was studying at university.
    I think your observation regarding the stairways is particularly astute. If the stairways were shorter I think that would open up possibilities for reconfiguration of the internal layout. Instead of going through the engine room the corridor could do a U turn to the stairs with an airlock type access to the engines, with turret access off that corner. Seems that would be safer, as I feel that those engines aren't particularly safe to be around, they've got that "I'm dangerous" glow.
    I also agree with you on design principals, that things should not be deceptive, which increases (what I learnt as) the legibility of the design.
    However, I did have one interesting counterpoint I thought you might find interesting. On old age of sale warships all the officers "rooms" were essentially little spaces defined by canvas screens. They had to be this way as they would "clear the decks" for action and take these rooms down. One thing that was commonly done, was to paint these screens, to give the impression of being in a more substantial room. These would even include painting fake windows, with country scenes, to cheer up the homesick officers.
    I think something like that could be appropriate on a space ship, and it would be a nice nod to some real historical naval phenomenon in a sci-fi setting.

  • @NorCalMtnBiker86
    @NorCalMtnBiker86 2 ปีที่แล้ว

    God I love this ship. I'm 2 months into the verse and a random dude in chat showed me this ship as soon as he bought. He even let me fly it. I had such a blast and I'm currently saving up for this beast of a ship! Also I'm saving for an A2 bomber too ;)

  • @Smap_SC
    @Smap_SC 3 ปีที่แล้ว +3

    I think the staircase up from the engine room to the bridge serves a second function. The stairs themselves look like they can be angled which makes me think that you could take a trolley and get some supplies into the bridge or upper floor easier without carrying everything one by one.

  • @U7f76Sevens
    @U7f76Sevens 3 ปีที่แล้ว +1

    Very star trek ending with the ship jumping out 🖖

  • @spartanwolf7066
    @spartanwolf7066 3 ปีที่แล้ว

    00:51 i made and outfit so similar to that yesterday and today was the first time i got to mess with a caterpillar just a cool coincidence.
    I love this series and it’s actually helped with my college work work keep up the great video’s

  • @parkins5322
    @parkins5322 3 ปีที่แล้ว

    First, love the video and thank you for your great content. The CAT is by far one of my favorite ships, definitely reminds me of my time (23 years) in the Navy. I do wish instead of having to go through the Engine Room to get to the Command Module that the stairs were on the other side of the lift and went strait up to the upper hall. I agree the stairs should be way more vertical to save space as well as a bit more narrow. Final thought / recommendation would be to have the command module door have a ladder for ease of access even when the module is not detached.

  • @sirshotty7689
    @sirshotty7689 3 ปีที่แล้ว

    I find it kind of funny how you talk about how it feels like the millennium falcon. Part of the reason why the caterpillar is my favorite is is because it reminds me of the YT series ships.

  • @Ubeer85
    @Ubeer85 3 ปีที่แล้ว +15

    Awsome review: Your voice and the way you talk about things make your reviews the best in the star citizen comunity

    • @reezlaw
      @reezlaw 3 ปีที่แล้ว +3

      I agree, nobody comes even close

    • @colesonlafavers9746
      @colesonlafavers9746 3 ปีที่แล้ว +1

      It’s very calming

    • @indivestor
      @indivestor 3 ปีที่แล้ว

      No space tomato is better. Look him up. The ranking is 1. Bored. 2. Space Tomato. 3. Mike. Morph is low down on the list

    • @roryevans5032
      @roryevans5032 3 ปีที่แล้ว

      Controversial opinion incoming, but I think Morphologis could do with a script editor. He explains things multiple times over and the way he's going through it sounds like a first read or a spontaneous monologue. If he could tighten up the scripts of his videos I think they would be even better.

  • @wschnabel1987
    @wschnabel1987 11 หลายเดือนก่อน +2

    Drake ships in general make me feel like I am walking around The Serenity from the tv show firefly....

  • @_ExTitus
    @_ExTitus 3 ปีที่แล้ว

    I'll likely never play Star Citizen because of rechnology constraint on my end but listening this commentary and breakdown is always a pleasant time. Thanks for doing these Morphologis

  • @bimmerbomber2002
    @bimmerbomber2002 11 หลายเดือนก่อน +2

    What a weird interior, this thing needs a rework bad. So much wasted space and an awkward layout...

  • @davecrupel2817
    @davecrupel2817 3 ปีที่แล้ว

    I think i found my ship of choice for SC, when i actually play it someday. Not only do i love purpose-built & utilitary-designed starships. But also, observation decks, like the one in the middle of the video, are a MUST for me. And that one is excellently shaped.

  • @Will-W
    @Will-W 3 ปีที่แล้ว

    Wait... the Cat has crew quarters and not just a pilot seat and turrets?! Who'd have thought :D
    Good vid Morph. I enjoyed your perspective.

  • @tigerseye1202
    @tigerseye1202 3 ปีที่แล้ว

    Once the Nova Tanks come in I suggest we load a couple of them into Caterpillars and have a Rebel Galaxy-style naval space battle.

  • @poposterous236
    @poposterous236 3 ปีที่แล้ว

    Totally agree about the circulation issues and that damn staircase but this is still one of my favorite ships in science fiction.

  • @ShaozenSC
    @ShaozenSC 3 ปีที่แล้ว

    I love your work, Morph. The quality of your videos and commentary are top notch. I am wondering what in the world you smoked before stating that the tractor beam views are better than the 600i though :D Great video man!

  • @ronkrueger-capt_koron6112
    @ronkrueger-capt_koron6112 3 ปีที่แล้ว

    The Caterpillar is a good ship for what it was designed to do, and that is cargo transport. I know currently it has the biggest cargo capacity of any other ship in the game at this time. The closest two after that are the Star Fairer and the Carrack. I flew the Cat when it was first released and frankly it's like flying a cruise ship. Slow to move, and maneuver, but once it's going don't get in it's way as it can't stop on a dime. It does have enough weapons that pack a punch to survive most encounters, except for torpedo boats and bombers. Of course even large capitol ships are vulnerable to those. I don't do a lot of cargo hauling, but when I do, I use a Freelancer MAX as it carries more that my Constellation Aquilla. I think my Carrack carries more, but I reserve it for exploration. The utilitarian styling of it is ok, but since I only have only one Drake ship, the Cutlass Black, I can deal with it. Personally, it's more expensive that I can afford, so I don't have one. My biggest splurge was the Exploration pack with the Carrack and that could have broken the bank were it not for a few ships that I melted to pay for it. A couple of them were in that pack and for me the LTI upgrade for them was worth it. For those that ask, you can only see that package deal if you are concierge. It's not available to someone that isn't. I've been building my fleet for around 5 years, and I'm a subscriber to RSI and that adds to that level building. Thank you for the review Morphologis. It was concise and informative. See you in the verse.

  • @swollenaor
    @swollenaor 3 ปีที่แล้ว

    YEAAHHH finaly a review of the space truck. Would be awesome to do an architect revisit some of the ships.

  • @suntzu5562
    @suntzu5562 3 ปีที่แล้ว +4

    Say it with me. FIX TRADING STOCK CIG

    • @harbl99
      @harbl99 3 ปีที่แล้ว

      Not until the SEC do IRL.
      t. CIG

    • @armyfreak9389
      @armyfreak9389 3 ปีที่แล้ว

      They will once they collect the data for mining and reputation.

  • @C0MMAND3R_ZER0
    @C0MMAND3R_ZER0 ปีที่แล้ว +1

    Do you only do this for Star Citizen?
    Im not complaining, I just have a request for Elite Dangerous's Type-7 or Type-9, If you do, do other games.
    If not, thats fine. Its always worth asking.

  • @MottDaHoople
    @MottDaHoople 3 ปีที่แล้ว +1

    Best purchase I ever made in SC... Great Ship!

  • @WarlockSRB
    @WarlockSRB 10 หลายเดือนก่อน +1

    I only have Drake ships... Well, I have Prospector since Drake was never into mining... Love them... Cat is amazing...

  • @jeanrobert499
    @jeanrobert499 3 ปีที่แล้ว

    That's some sweet shot of the Caterpillar. That's really enjoyable to watch.

  • @SuperTomMillar
    @SuperTomMillar 3 ปีที่แล้ว +2

    I have no idea why you don't have over 1m subs Morphologis because the video style and the amount of professionalism you put into your content is bloody amazing!!!

  • @fate-aki
    @fate-aki 3 ปีที่แล้ว +1

    Drake who? Oh.. junker ships. Yeah.. no thank you.
    Just kidding.. maybe.
    I recall how the 'Cat' was supposed to be the Drake version of the Freelancer. This might have been the first ship that came out bigger than intended.
    Kudo's Morph for keeping this series ongoing and I am looking forward to it's continued success.

  • @fubarace1027
    @fubarace1027 3 ปีที่แล้ว +1

    You did the 600i comparison a few times. Dont get me wrong, I love my Cat, it's the one ship of a large fleet that I know I'll never get rid of, but the 600i frontal view is to die for.
    The 600i front glass is really the only reason to own that ship. A mid sized ship with good armament and shields to tour the galaxy and look at the pretty vistas CIG has made for us. I'd say the Prospector has the same level of view and would be good for the same thing, but the 600i is larger, so larger guns shields and QT tanks.
    But yeah, it IS odd to me that the only ship I can think of that does "casual" glass for viewports is the Phoenix. The 600 has the rear glass in the public bar area and master bedroom, but there are few ships that really do the viewport thing at all.

  • @Zoten001
    @Zoten001 3 ปีที่แล้ว

    The stair/ladder things you mentioned. We call them ladderwells, just for future reference.
    Also, those server racks are fucking sexy. Yum.

  • @Insulinspike
    @Insulinspike 3 ปีที่แล้ว +2

    Hold on....we have gun racks on them? How have i missed those all this time lol

  • @averytyler82
    @averytyler82 3 ปีที่แล้ว

    I have never seen anyone make the promotional part of a video interesting and not annoying but you sir have done just that I love watching your videos I can't wait to try this game

  • @RicoLoco52
    @RicoLoco52 3 ปีที่แล้ว +8

    The SC Community: The MSR is the Millennium Falcon of SC.
    Morph: Hold my beer.

    • @reezlaw
      @reezlaw 3 ปีที่แล้ว +2

      I don't know why people say that, it's nonsense. The command module on this one though, that's remarkably similar

    • @RoballTV
      @RoballTV 3 ปีที่แล้ว +1

      MSR: Falcon by function.
      Cat: Falcon by Feel.

    • @nicksiegfried4906
      @nicksiegfried4906 3 ปีที่แล้ว

      Yea the Falcon has the look of a rugged, utilitarian piece of crap. No idea why anyone compares it to the MSR

    • @AnonRanGER01
      @AnonRanGER01 3 ปีที่แล้ว

      @@nicksiegfried4906 Maybe because CIG designed it to be SC's Millennium Falcon, complete with asymmetry (that's uncommon for Crusader ships), chessboard and smuggling spaces.

  • @no-target3152
    @no-target3152 3 ปีที่แล้ว +1

    I love this ship so much, I bought another one in game. The risk to reward element with trading is incredible. Could do a couple of BiG profit runs before the long train journey but currently they're testing some server connected demand info and you cant sell a full load at any major shipping hub! Not played much since this was added but im sure they'll fix it or the hull series is doomed. The Cat Pirate version has all the MFD's with "fake" info on as you walk through the ship which feels so more immersive and I'm sure it's just a damn link to a kin folder thats not letting the standard version show it. Will be interesting to see what components they add to the module when it can separate.

  • @Boborjan1986
    @Boborjan1986 3 ปีที่แล้ว

    Thhe only ship i still consider buying in SC and the only ive rebuilt in Space Engineers. Thank you!

  • @SuperGankBros
    @SuperGankBros 3 ปีที่แล้ว +1

    I'd like to point out something you missed as well about the exterior of the cat....If you notice on the top of the hull along the modules there's a ladder system for use in 0G environment that takes you from the turret to the EVA hatch and vice versa in case of an emergency.

  • @imrantayab
    @imrantayab 3 ปีที่แล้ว +1

    Had to watch this to stop me melting my Cat for the Rai'Len. Also looking forward to your review of the Rai'Len, when it does eventually come out

  • @lovebus00
    @lovebus00 2 ปีที่แล้ว

    I think that large jeffries tube should be replaced with an elevator. It makes sense that someone would need to transport components between engineering and the components hallways above it, but you can't really haul those large components up and down a ladder.

  • @SanguinaryGuard
    @SanguinaryGuard ปีที่แล้ว +1

    Kinda wonder if you can fit the main battle tanks into the cargo holds. I just imagine this ship rolles up on some mining org mid op, thinking it's one of theirs only to open all bay doors to show a wall of main battle tank cannons or AA to just onload salvo after salvo like a ship of the line.

  • @KiithnarasAshaa
    @KiithnarasAshaa 3 ปีที่แล้ว +1

    Drake: "Honest™ and Open™. Honest™!" ; )

  • @Crazy-Chicken-Media
    @Crazy-Chicken-Media 9 หลายเดือนก่อน +1

    my dream ship, currently working on getting this currently in the Drake Rambler 😁 and loving that tough little ship.

  • @Lucifer_Nihilum
    @Lucifer_Nihilum 3 ปีที่แล้ว

    I personally think that the catwalk in the modules should go down the middle. I would also like a certain level of customization in thing like fight seats, yeah it came with this but I got it replaced with something more comfortable. Also I completely agree, the stairs to the upper deck is way to shallow of an incline.

  • @davynhainstock7503
    @davynhainstock7503 2 ปีที่แล้ว

    Maybe the turret in the engine room is so the engineer is also the gunner in a skeleton crew

  • @reezlaw
    @reezlaw 3 ปีที่แล้ว +1

    I love this ship so much. I bought it in-game and I still haven't finished exploring it, I've never been in some of the places you've shown. Yes, it is kinda rough, but if the game let me I would just live in it. As you said, its biggest downfall is the lack of a more direct access to the pilot seat. I think there should be DIRECT ACCESS straight to the command module. Having to go all around the interior, through that engine room, makes trading just a bit more annoying than it should be.
    You did a tremendous job showing us around, as you always do. Cheers

  • @Evil3eard
    @Evil3eard 3 ปีที่แล้ว +1

    Excellent Job . Superb ship presentation, I have the caterpillar and the C2 holds nothing against it.

  • @Roshiyu
    @Roshiyu 3 ปีที่แล้ว

    "Of all the hauling ships in Star Citizen, perhaps none are more iconic than the drake Caterpillar."
    *Glares at you in Banu*

  • @america2793
    @america2793 ปีที่แล้ว +2

    *i didn’t do it for you*
    *I didn’t do it for you*
    *Kermet*

  • @caldarinavyfleet
    @caldarinavyfleet 3 ปีที่แล้ว +1

    I've never ever noticed that gun rack before, honestly

  • @sunnyboy6251
    @sunnyboy6251 3 ปีที่แล้ว +1

    Just waiting on those modules

  • @51ghardy
    @51ghardy 3 ปีที่แล้ว

    I like my Cat and expect to love it when modularity comes online. My biggest want is a ladder in Pod 1 so that I can get to the turret without leaving the pod.

  • @alluraambrose2978
    @alluraambrose2978 3 ปีที่แล้ว +1

    Wish the command module was a solo ship, remove the engineering garbage, place the bed/shower there and below a small cargo area.