@@QuantumAscension1 Hey, I'll have you know I had no trouble running 1080p over VGA. ;p Though, I suppose it's not that far off from the 1600x1200 monitors that existed in the early 2000's running on VGA...
The ship was dead on arrival year’s ago, long before this vid. Question is are we going to live long enough to even see the redesign, much less the 100 solar systems. Everyone knows it’s going to be way way past ten summers from now before this project is even half way done. That’s ten years by the way.
I love how seamlessly you jump from honest praise, to ironic praise, to outright bashing, to measured criticism, and all the while you make it feel fair, fun and interesting to listen to. Kudos!
Q U The damage state is permanently bugged at the moment. No matter how repaired or new the ship is, it’s always sparking on the interior. Unfortunately it’s low on CIGs fix list
CIG was experimenting with visual damage state ques and did a damn good job conveying it for immersions sake but they decided to just leave it in. They will get to it when progressive ship system states are introduced ships with many physics boxes in them.
Morphologis savages, erm, _reviews_ the MISC Monkfish. 8:10 -- " The exposed wires are educational. Children need to learn that electricity is dangerous." -- Drake rep. 13:15 -- Looks up 'Programmatic adjacencies'. Definition: "Alignments in purpose of different elements of a building's program, which an architect can exploit to convince the client that they're very clever."
I love how you dont even mention all the shorted wires and power conduits throwing sparks everywhere, even down on to the crew beds, and the leaking jets of gas from basically every space in the interior paneling.
Yeah, I was a KC-135 tanker mechanic, and that sh@t really bothered me. Those are 70 year old planes... Wanna know what they dont do? P@ss fluid and air from every line (particularly in the middles of lines) and randomply throw sparks LITERALLY EVERYWHERE... Those planes would blow themselves to kingdom come every time you applied power to the plane, and this ship is no different. Fire hazards are a bigger concern on tankers than any other craft. Case in point, the KC-135 is one of the few planes in USAF inventory that isnt allowed to carry chaff and flares (let alone be crammed full of weapons like the starfarer). Like, these sparks and leaks are bad on any ship, but theyre 10x worse on a tanker. It makes the ship feel like it's already been shot to pieces and is ready to blow for... No reason? The worst my plane ever had, there were admittedly a few hydraulic lines that would leak at B nuts (meaning, at connection points, not the middle of the line where shrapnel clearly ripped a hole in it, lol), and even then, we'd never let it fly unless it was down to a VERY slow leak. You'd only see a drop on the nut, and for bad leaks, red fluid would pool. We never let it fly with ACTUAL SHORTS THROWING SPARKS EVERYWHERE, or high pressure lines spraying fluids, lol. I think they were trying to go for an old workhorse look... You can do that WITHOUT implying the ship has catastrophic damage. The KC-135 for example IS an old workhorse. It is covered in grime, especially behind panels, leaky hydraulics leave a sticky red mess in places, the engine and APU exhausts are coated in soot, and the interior is filled with bare insulation, that is kind of falling apart. Theres also a lot of vestigial components that no lonher serve a purpose, like the water tank between the main landing gear. That was there to do water injection for the engines on takeoff... Since the engines no longer use water injection (they were replaced in the 80s with something bigger), that tank is still there and now serves no purpose. All of these different design ideas could have featured in the starfarer to give it the same look, but more realistic. Slapping catastrophic damage everywhere including sparks throwing into one of the bunks, is just cheap. There are ways to make a ship look like a rust bucket without doing that.
"If you have four teeth, eight fingers, one permanently squinty eye, and favor your shorter leg, you'll feel right at home on the Starfarer." - Morphologis 2020
"Rather than having excessive hallways which are just every which way with no organization" I immediately flashbacked to the days when I was a young seaman walking aboard an aircraft carrier for the first time ever and thinking, "WHY SRE THERE SO MANY GOT DANG HALLWAYS IN THIS SHIP?" (Opens random door and almost falls overboard)
there were 4 majors, plus the hanger bay. 03 lvl port and stbd (too many kahakis lived here with nothing to do, avoid at all cost), main deck port and stbd. if you saw a door hinged in the middle you entered my lands, and you better have had a TLD :)
Found a wreck of these, and to be honest it was amazing. I was able to lose myself in a maze of decrepit corridors and holes to retrive the box. It was seriously fun, and exploring wrecks is one of my favorite activities in star citizen
I rented this ship during Fleet Week and also found it a design mess. However, a huge smile came across my face when I saw the captain's bed covers - superb!
I’m not gonna lie, my main issue isn’t with the layout (which is horrendous) it’s the various sparking conduits and unknown gasses venting into the corridor. I’m a lot less scared of getting lost than I am about the section I’m stood in suddenly becoming open to the void! “Welcome aboard! We are going to space!” _sees all the sparks and venting gas_ “Nah fam, not with me you’re not!”
Yep, it's like being dumb enough to buy a pair of jeans with holes already cut out in the knees because its chiq There are ways to make a ship look like an old rust bucket without copy/pasting catastrophic firehazard damage everywhere... On a TANKER no less...
This would be the kind of ship you see a xenomorph on, beautiful! I hope they actually implement some sort of Alien creatures similar to the xenomorphs in aliens and i hope there are tons of derelict ships infested with dangerous alien creatures
I think it's a problem from the prevoious desigin system. Before they made exterior (very cool, need to attract buyers), than they made the interiors (slapping modules here and there), and then they tried to match each other.
@@Areanyusernamesleft I too like the exterior design. i mean sure there are some things that could be reworked but i like utilitarian design like this.
They should just start generally overthinking their design progress. We need realistic interiors. As of right now, the small ships are very well done in terms of interior, at least those that have interior. You got yourself a cozy little living room/kitchen with a toilet and a cockpit - that's all you need for that ship size. From the medium ships upward, it's just a disaster. Hallways upon hallways, leading to stairs leading to hallways, in between the 4-way hallway design you have a microsized room, and so on. They simply need to start with simpler designs and then form an exterior around that shape. It's so clear that they start with some "super crazy cool" exteriors, and then don't know what to put inside, so they make it 90% hallways, which is 100% wasted space. If you look at the Tempest from mass effect andromeda, you have !1! hallways in the middle and left and right you have the rooms, among them engineering rooms, biolabs, medstations, living quarters, kitchens, bathrooms and so on. Now I'm not gonna argue against the fact that the Tempest's interior was way bigger than the exterior would have allowed, but it's about principle. It can't be that we have these massive ships labelled "explorer", that have to hold potentially a dozen or more people over possibly months or even a year without landing on a civilized or discovered planet, and then we have a tiny-ass living quarter, a tiny medbay and a tech"station" and a drone"room" attached to a hallway, because again, 90% of the ships interior is hallways. People are supposed to feel at home on those ships, not homeless and sleep in the hallway like a hobo on the sidewalk because every room is filled by basically 1 person. And that's just the Carrack, one of the better explorers. The 600i which is labelled an explorer is basically a crime, that I have ranted already enough about in the past. It's ridiculous and a slap in the face of science fiction lovers that have spent hours of their lives studying ships like the enterprise and such. It's just so unsatisfying.
During the recent free fly event i have had a chance to fly this ship and also had the pleasure of helping someone learn how to use it. Both of us had no clue as to how to dock with it and refuel and had to figure it out ourselves. After about 15 minutes we got it working and even had an entire server cheering us on because apparently no one in the server had ever used it before (obviously there is no current need to) and so they were wanting us to explain what we did to make it all work out. It was super fun and i even took like 20 minutes flying around it in my eva suit just admiring it above microtech. Honestly i think this ship is beautiful and i really had to appreciate its size and poise.
This ship looks like it was made by three different designers and then slapped together into some sort of chimera monstrosity. Even if I was stranded in deep space without any fuel, if I saw this ship come out of Quantum Travel I'd immediately destroy it.
It’s more that they designed the concept exterior of the ships, made up numbers on how much cargo she could carry, and then had to fill up all that interior space without changing how much cargo it could carry. Generally function defines form. In this case they came up with a form and a function and then had to try to make the two match
I got lost in one I rented for fleet week and then spent 20 minutes flying away from orison before finally reaching quantum drive altitude, then the game crashed
Ahhhh my beloved Starfarer. I still have faith. Don’t worry bout the table in the mess hall. There is one, it’s just been bugged out for the last countless patches. 😭😭😭😭
Conveniently my table came back, not sure if it is because of 3.9.1 or the fact I painted it grey, but the table is back. Captains office chair is still missing though =(
It's amazing that the reclaimer is significantly larger and is far easier to navigate. While it's fair not to judge them on future standards, this is not a excuse to make a mess. If you need a map for anything below a capital ship, there is a significant issue that you don't design experience to really see. I hope CIG revists this ship and gives it a proper layout instead of... this.
"This distinguishes itself from the Drake design language, which prefers to leave wires exposed, so that little children can electrocute themselves" No one is safe from Morphologis's ruthless rants...
Yes, thing is that with Drake ships you can find and repair wires without having to dismantle the entire wall. The engineering section of a Caterpillar is not the place to organise the daycare.
"I do however question the location of a window in these quarters though seeing as how, some crewmate be tempted to break it to relieve themselves from this nightmare." You said it yourself on your hammerhead episode- how the windows are actually carbon nanotubes which have a similar if not equal strength to that of steel. So, I suspect the airlock is used to serve that function.
I have one of these as a loner and it took me a good 5 minutes find the bridge, the thing is a mess an awesome mess but still a mess. Yes the ship was designed to be a PVP level which is why it's insane
Somewhere there are designers that were eagerly and anxiously awaiting this Architect Reviews video, that are now slowly sliding underneath their desks and wrapping their arms around their heads.
I would love to watch these Architect Reviews of locations in real life. Your perspective is really insightful and helps me take notice of things I would have otherwise ignored.
I love your usual format and shooting style. But I really enjoyed the humorous take on this review. It was a nice departure and deconstruction of the ship :)
My first thought was that I was looking at a ship that could land and then drive around as a giant tank. It was impressive for that one fleeting moment.
Iv been in the ship, got lost seen sparkes and smoke fly every where and eaten off the floor but something about this ship is just... cool like space truckers life cool. Hopefully in the rework they can take this essence and make a really great ship out of it.
Watching this had me wanting an Architect Reviews of the ships from Guns of Icarus: Online/Alliance, of all things. Those tend to be fairly minimalist, often lacking anything resembling proper crew quarters, but still somehow managing to frequently have awful traversal paths despite the setting assumption that all ships will be running on a skeleton crew.
My first time entering a Starfarer was to look for deceased crew members and I can tell you that after a few hours I had a hint of an idea where I was in the ship, and I was also 100% sure that I would never take this mission again.
Comming back to this video after Xenothreat event, to infiltrate the starfarer wreck and navigate to the hangar while eliminating the pirates showed how this ship was thought as a FPS map. It was one of the first big ship thought for the FPS module, meant to be boarded by player to fight inside. And this approach was really obvious during Xenothreat. The starfarer is a badly designed ship, but a really nice FPS map. Like if while creating IT CIG did'nt thought it could be used by players as a ship to flight and use in normal conditions. It's like someone made a counter strik map and then glued a cockpit and some thruster on it.
Hmm, I'm wondering how you want to review a ship in 18 minutes 29 seconds when it took me AT LEAST 20 minutes to find the exit from this ship after I had already toured its interior.
Same here. I looked in the one on the expo floor and almost couldn't find my way back out. At least I didn't get stuck in the seat like I did with the F8 Lightning, I didn't sit anywhere in the starfarer.
I feel you. I eventually just jumped off the rear catwalk on mine. Then got back in, found the bridge, took it for a spin, and crashed trying to land because the vertical acceleration is pathetic.
Had the same issue and quickly developed a rather distinct hate for this ship. Then had a PTSD moment during a blackbox mission on one of these. Still got lost, and large portions of the ship were blown off..
MrRolnicek getting out is easy. From the cockpit, stand up, go through two doors take the right door, then the left. Hurdle the railing, out the cargo bay doors (wait for them to open, if you touch them while opening they stop moving) and if you run like hell you can be miles away before the 30 seconds self destruct finishes... at least that’s the way I exit starfarers.
I love your architect reviews videos! They are the standard on which I base a ships design. You're always very clear, concise and informative and I would recommend your videos to any citizen!
@@alandab yet they clearly seem to either have realized it was a huge mistake, or have learned to make things that can serve both as FPS levels and functional ships. Either way, it now sticks like a sore thumb.
I do think that you may be onto something when you mentioned having an intentionally confusing design. That's some real world military ships and facilities use to confuse boarders/invaders and provide a nasty advantage to defenders
I remember everyone saying the ship was more of an FPS level when it first came out. It very much needs something done to it, a rework maybe. I doubt it is going to get one soon but I hope it does eventually.
@@CrzyAce As long as you're close enough to port so you can dock every time one of your crew/passengers needs the toilet, the Connie isn't all that bad...
Ah ha... very well done Morphologis! I love all your episodes of "An Architect Review" series, but this one as to top them all! Loved this so much and thanks for the good laughs! BTW, I totally agree with you, I went several time in the Starfarer and got lost very... single... time! 😀
While the Starfarer hasn't been overhauled, they did re-do most of the texture work. The stainless steel is gone. Mostly painted in greys and whites. The main cargo bay now has a large orange path painted on the floor leading to the entrance.
I've never even seen the signs on the floor. And why is the roof so dark everywhere, did someone forget to install lights there? Atleast the catwalk in the back is cool... except those open external elevators that's attached to it. Would make a lot more sense if they we're closed or at least had an incorporated airlock like the Connie elevator.
I remember when this ship was revealed. They did literally design it for FPS combat; that was a good third of what they were talking about while doing the demo. There was probably a few months' learning curve to convert their FPS level designers into ship architects.
I, as someone who owns and really like my starfarer, still gets lost in the refinery deck. It's... Not great. I love that ship and think it looks great from the outside, especially in my new black paint. And the guns. Oh man the guns. Firing those size fives on the top is satisfying. But holy hell the internal design is a complete mess.
A "premiere fuel extractor" that can no longer extract the premiere fuel (QD fuel). So in other words, a ship that can't do what it was primarily designed and sold for.
According to CIG, it still can refine quantum fuel. Given how desperately it needs a rework, I'm guessing it'll either get some kind of mining drill and ore storage for collecting and storing Quantanium ore, or it will get some kind of bag transfer so it can work in tandem with a Prospector or MOLE.
@@Prich319 Right, every Starfarer owner understands that, but even so, it still requires a multi-step process to get there, and relies on other ships to get there. The expectation was always that it contained the full process for collecting and refining fuel, and when they dropped this design, it was completely unexpected and frustrated the entire Starfarer community.
@@Prich319 I think it could also be possible that quantanium exists in forms other than solid ore, maybe as dust in asteroid fields or suspended in the atmospheres of gas giants.
@@Prich319 The ship already has a place for swappable pods, it's where the missile pod is on the Gemini and the extra fuel scoop pod is on the base Starfarer. They just need to make a pod with a mining boom (like the Prospector and MOLE) and/or a drone pod that comes with a couple of mining drones. There's already two crew stations on the bridge behind the captain's chair, so one or both could be utilized for mining.
I might be in the minority here but I think its awsome that there are some ships that arent designed with Comfort or logic in mind and that will add an extra level of challenge for players to learn their ship and get used to it regardless of how inconvenient it might be at first, it really mirrors reality and how some vehicles that have been made over the years have some baffling design choices. It also adds to the grittiness of the whole universe, shit design will continue to exist in the future just like it exists now.
Imagine a hailing system in SC. Everyone with a mic can communicate with each other if there are in a certain proximity to each other. Lets says you are guarding a patch of space purchased by your org in a Polaris. 3 Cutlass Black's quantum to your location and are approaching fast. You hail their comms and say something like : "This is [insert org name here] space. State your intentions and prepare for a scan". If they continue approaching without answering, blast them into debris. (Provided that in org owned space, you make the laws ---- probably not going to happen). Also, on fully manned capital ships. There should be proximity chat. You can't hear people who are, lets say on the other side of the ship. Imagine 80 people talking at once on a Javelin, it would be impossible to co-ordinate effectively. To inform all the crew of an attack or something... There should be a speaker system of some sort that the captain on the bridge speaks from to give updates and announcements all around the ship.
@@Avarus-Lux If it is a lawful org, it would be questions first, bang bang later, unless they were attacked first. But you are right about discord and all of that. Though why wouldn't they use in-game chat if they are in a huge multi-crew ship so that they could improve co-ordination and not make it sound like a zoo where no-one can hear anything??? Also big immersion :)
I don't know if it actually works, but if you target a ship you can hail it the same way you hail landing zones. Voice chat is proximity by default, even if someone is in a ship and your standing outside you can still hear if you're close enough, not sure if the ship comes are for the whole ship or if it's also proximity and just doesn't broadcast to everyone else nearby. I never use the voice options since my friends doesn't play but it seams like the things you're asking for are already there, or at least partially there. (Probably still some work left since they've shown off how the comms display in the ships will be a realtime video transmission from what going on in each others cockpits. not sure if we can hail more than 1 target at a time, maybe with the upcoming target-pinning changes to combat it can be used for transmissions too?).
Thanks for finally doing the starfarer, this is second ship I'm looking forward to play in most next to the caterpillar, your archietect reviews are my favourite star citizen series on youtube and are highly entertaining and informative. Hopefully when the ship gets updated CIG will take notes from this excellent analysis and can't wait for you to cover the caterpillar.
The strangest thing about the "Starfarer Gemeni" is the name. It pretty closely follows the Crusader naming system, with a named stellar constellation and "Star" + purpose.
"MY BABY AINT UGLY!" BTW, there used to be a table in the messhall and the chair in the captain's quarters is a running joke. I agree with the SS surfaces in the living quarters. I think it is too cold. Even a painted SS material (wear would reveal the sub material) would be better. Navigation is easy enough and fast to get to bridge. Getting to the living quarters is a little problematic. I think the Carrack has some big flaws that are more of a problem that the SF. Nice video.. still not happy you are being harsh with my baby :)
tbh it feels like they have given up on the starfarer and just stopped updating it, i bet we wil see a remade version, like an mk2 that is released after sq42 timeline.
be nice to hear " to everyone who purchased the gen 1 starfarer, you will be receiving a free updated gen 2, in addition to being able to still fly this horrible abomination that we have no intentions of revisiting." lol that way it would add just a little more diversity to the game
@@dragonking2719 As long as it's insured, you can spawn it back for free (insurance claim will give you a new one). For now, this can be abused at will. Long term plan is to have the insurance company track your records to determine how much you will pay for insurance and eventually refuse to give you a new ship if you happen to "accidentally give it" to another player too many times.
The wide corridors are the worst sin committed by not just this ship, but a good few others. Sudden acceleration or deceleration in any direction should be constant in the minds of space ship designers. If you have wide, unpadded corridors then the crew can't properly brace while in transit around the ship. That means unexpected evasive manoeuvres when the crew is mustering to action-stations can injure them at best, and possibly kill them at worst. That's before we even get to space saving and design efficiency.
I like seeing things from your POV. When playing games, the things you mention do affect a player, but they might not know why they feel that way if they don't have the knowledge of space and utility. Ultimately, you make the game better because CIG has to fix these issues to avoid people hating the ships. This entire process has been amazing because things like your channel come up and can be discussed. There's no way you'd ever has the discourse in a regular game. It also means that CIG will release a better game because these things will get fixed before release. A win/win.
My expectations are too low to see that haplening though, especially for shit like my Beluga, I think we'll get disappoint blacl screen transitions like the SRVs or we'll get the same modular hallways from each cockpit to the respective exit
@@JustAnotheNeoSilver better dont count on it, they clearly lay focus on exploring planets first not ships. if they even intend to ever give ships an interior at all, that is...
I frequently remind new players that this ship was designed before we had elevators that can have multiple stops. Loading groceries from outside is a winding corkscrew path of mystery.
I love this ship. It heavily HEAVILY provides advantage to the crew that live in it. If you defend against enemy ships you have access to engineering right next to the guns. You can quickly fix broken modules and hop right back on to shooting. The hard to search ship gives the defenders a massive homefield advantage. especially a well learned crew able to take advantage of the maintenance tubes and ladders. You can easily bypass boarding parties and flank enemy forces. The decks being built with shootouts in mind make it a one of a kind ship perfect for its role of survivability in almost every aspect.
@@krozareq wouldn't say he ripped hard on the 300i, just objectively reviewed it. It's a cool ship that could have been even cooler if they sticked more to the concept art.
I have grown to love this space toaster. As beautiful as it is there is room for improvement: replace the crews beds with a massive bunk bed tipped sideways and shoved into the brig, put a turret inside the cargo hold to combat direct boarding by a tank, add some creepy air vents and a xenomorph quarters, add a number of ladders that quite literally run into the ceiling, add some dead ends and longer tunnels to the access to turrets, why not divert some of the engine to serve as a stovetop for the crew, add a meat closet to the crew quarters just for the creepy vibes.
I would just like to add my two cents regarding your comments that the corridors and spaces in the Starfarer are "oversized"... As someone that does NOT play in ultra-wide with 120 FoV or whatever craziness you play at, i NEVER once experienced this ship as being "oversized", in fact i always experienced it as being cramped AF, on my 1920x1080 90FoV experience... What i'm seeing here in your youtube video, while paused in the corridors, is NOTHING like what i experience, and what 90% of players experience, in the actual "live game".. So you really have to take this into consideration, your own particular setup, is in some ways, abnormal.. Your own perspective of the ultra-wide extremely high almost fish-eye FoV, makes every scene feel wider than it ACTUALLY IS...
I love your reviews; they are always very thorough; but Holy Cow, were you ever brutal on this one. Yes, the stairs were too wide. I served aboard a U.S. Navy frigate, and our stairs (we called them ladders since they were fairly steep) were much thinner; but, on the other hand, we didn’t have labels directing sailors to the mess desks, their bunks, the bridge, etc. After a few days aboard, you knew how to get to most spaces on the ship. Of course we are suspending belief for this game; manned turrets?! Even today, a computer will aim and fire the guns quicker and more accurately than a human, but where is the fun in that. Personally, I would enjoy stopping the ship in deep space and just walking around it. Again, the reviews are great. Please keep them coming.
I like how you completely destroy that ship while keeping your very calm voice
and he totally missed the VGA port on the cockpit.
@@maitronghieu7361 At least the ship will get that sweet 720p standard definition. The future is now, lol
Puts even Paul Atreides to shame :)
Now I will certainly not get one...
@@QuantumAscension1 Hey, I'll have you know I had no trouble running 1080p over VGA. ;p
Though, I suppose it's not that far off from the 1600x1200 monitors that existed in the early 2000's running on VGA...
Lmao, you literally showed me rooms I didn’t know I had in my starfarer 😂
10/10 design clarity
isnt this thing 1000$ ? xxD
@@eckiger_luki6424 Nah, it's only about $300 to $350 depending on sales and whatnot.
@@fredashay "only"
@@lexistential only because it's an answer to a 1k comment..
brain
I got lost in here for IDK how long during fleet week.
"Expertly framed in shot lies before you, the ugliest ship in Star Citizen"
Damn killed her not even 10 seconds in
aCTuallY iT is aT secOnD 11
Reclaimer for me.
@@krozareq reclaimer is one of the best looking wtf
The ship was dead on arrival year’s ago, long before this vid. Question is are we going to live long enough to even see the redesign, much less the 100 solar systems. Everyone knows it’s going to be way way past ten summers from now before this project is even half way done. That’s ten years by the way.
@@tropicthndr 10 summers is 10 years, no shit we're not living in westeros
"A ship like this will be with you 'til the end of your life."
"Because it's a deathtrap."
I wonder if we can beg hard enough for a Firefly clasd...
@@SirV3nt it would fit with Misc so gorram well. The doors even look alike.
"You paid money for this?"
Sir, I think you got robbed.
Is MISC the human-alien cooperation? That might justify some of the weird ergonomics…
10 seconds in: “first blood!”
3 minutes in: “fatality!”
10 minutes in: “Stop! Stop! It’s already dead! Please, for the love of god, stop!”
Hahahahahahahahaha, agreed, this ship is sad joke.
Haha and you have 8 minutes more to go XD
“Kick ‘en while he’s down!” 😂
I love how seamlessly you jump from honest praise, to ironic praise, to outright bashing, to measured criticism, and all the while you make it feel fair, fun and interesting to listen to. Kudos!
The fact that every corner on the ship is sparking doesn't really help it's case either
@@qu2324 the ship does not deserve to be reclaimed.
Q U The damage state is permanently bugged at the moment. No matter how repaired or new the ship is, it’s always sparking on the interior. Unfortunately it’s low on CIGs fix list
@@qu2324 a lot of shops are like that. Even in my hanger, pretty much all of my ships are about to explode.
CIG was experimenting with visual damage state ques and did a damn good job conveying it for immersions sake but they decided to just leave it in. They will get to it when progressive ship system states are introduced ships with many physics boxes in them.
I want the bunk getting sparked on. That clearly doesn't have any safety or comfort issues!
"Boarders will never reach the bridge before dieing of old age"
You got a darn good giggle out of me on that one, thanks for making my day, 10/10
Morphologis savages, erm, _reviews_ the MISC Monkfish.
8:10 -- " The exposed wires are educational. Children need to learn that electricity is dangerous." -- Drake rep.
13:15 -- Looks up 'Programmatic adjacencies'. Definition: "Alignments in purpose of different elements of a building's program, which an architect can exploit to convince the client that they're very clever."
I love how you dont even mention all the shorted wires and power conduits throwing sparks everywhere, even down on to the crew beds, and the leaking jets of gas from basically every space in the interior paneling.
Yeah, I was a KC-135 tanker mechanic, and that sh@t really bothered me. Those are 70 year old planes... Wanna know what they dont do? P@ss fluid and air from every line (particularly in the middles of lines) and randomply throw sparks LITERALLY EVERYWHERE... Those planes would blow themselves to kingdom come every time you applied power to the plane, and this ship is no different. Fire hazards are a bigger concern on tankers than any other craft. Case in point, the KC-135 is one of the few planes in USAF inventory that isnt allowed to carry chaff and flares (let alone be crammed full of weapons like the starfarer).
Like, these sparks and leaks are bad on any ship, but theyre 10x worse on a tanker. It makes the ship feel like it's already been shot to pieces and is ready to blow for... No reason?
The worst my plane ever had, there were admittedly a few hydraulic lines that would leak at B nuts (meaning, at connection points, not the middle of the line where shrapnel clearly ripped a hole in it, lol), and even then, we'd never let it fly unless it was down to a VERY slow leak. You'd only see a drop on the nut, and for bad leaks, red fluid would pool. We never let it fly with ACTUAL SHORTS THROWING SPARKS EVERYWHERE, or high pressure lines spraying fluids, lol.
I think they were trying to go for an old workhorse look... You can do that WITHOUT implying the ship has catastrophic damage. The KC-135 for example IS an old workhorse. It is covered in grime, especially behind panels, leaky hydraulics leave a sticky red mess in places, the engine and APU exhausts are coated in soot, and the interior is filled with bare insulation, that is kind of falling apart. Theres also a lot of vestigial components that no lonher serve a purpose, like the water tank between the main landing gear. That was there to do water injection for the engines on takeoff... Since the engines no longer use water injection (they were replaced in the 80s with something bigger), that tank is still there and now serves no purpose. All of these different design ideas could have featured in the starfarer to give it the same look, but more realistic. Slapping catastrophic damage everywhere including sparks throwing into one of the bunks, is just cheap. There are ways to make a ship look like a rust bucket without doing that.
For real, this ship looks like there should be flashing red lights and a well illuminated exit sign.
"If you have four teeth, eight fingers, one permanently squinty eye, and favor your shorter leg, you'll feel right at home on the Starfarer." - Morphologis 2020
😂🤣😂🤣😂🤣😂👍😂👍
Describes me perfectly, so what's your point bigot 😂
\m/ @@ \m/
The problem with this and other early large ships is that they were seemingly built as fps levels first, ship interiors second.
I like that though😂
"Rather than having excessive hallways which are just every which way with no organization"
I immediately flashbacked to the days when I was a young seaman walking aboard an aircraft carrier for the first time ever and thinking, "WHY SRE THERE SO MANY GOT DANG HALLWAYS IN THIS SHIP?"
(Opens random door and almost falls overboard)
Hehehe... you said seaman
Or finding out there were fully stocked machine rooms sealed behind random bulkheads.
Congratulations! Most of us can't remember a thing from when we were seamen.
there were 4 majors, plus the hanger bay. 03 lvl port and stbd (too many kahakis lived here with nothing to do, avoid at all cost), main deck port and stbd. if you saw a door hinged in the middle you entered my lands, and you better have had a TLD :)
See but that's why I like the starfarer - it's more authentic!
Found a wreck of these, and to be honest it was amazing. I was able to lose myself in a maze of decrepit corridors and holes to retrive the box. It was seriously fun, and exploring wrecks is one of my favorite activities in star citizen
looks like itd be sick to explore
As someone with disconnection issues, I will give you many wrecks to explore.
I rented this ship during Fleet Week and also found it a design mess. However, a huge smile came across my face when I saw the captain's bed covers - superb!
@@2727daqwid they're back now, people hated tbeir removal, can confirm my Starfarer had them last night
3dVisualist I love those bed sheets, too bad you can’t log out in that bed. I have to sleep in crew quarters.
I only smiled when I saw how this thing performes in combat. Anything that's not a hammerhead or carrack will have a tough time.
I feel like it'd be fun to play murder mystery in this ship given the layout
⛔️amogus
@@judequalls8197 that game has a better ship layout lol
@@judequalls8197 it reminded me of among us running around it earlier today. Kinda just makes me want one more
03:12 even the character can't bear to look at it
🤣
I can practically hear him going "Ahhhh! The horror! The humanity!"
he´s going like ".... oh god....i gotta enter it?........ i´d rather freeze to death tbh"
That was my first thought! I had never been outside on microtech, so I thought he just added a "shock and horror" emote
I’m not gonna lie, my main issue isn’t with the layout (which is horrendous) it’s the various sparking conduits and unknown gasses venting into the corridor. I’m a lot less scared of getting lost than I am about the section I’m stood in suddenly becoming open to the void!
“Welcome aboard! We are going to space!”
_sees all the sparks and venting gas_
“Nah fam, not with me you’re not!”
Yep, it's like being dumb enough to buy a pair of jeans with holes already cut out in the knees because its chiq
There are ways to make a ship look like an old rust bucket without copy/pasting catastrophic firehazard damage everywhere... On a TANKER no less...
@Hat Man exactly! Devs: "what feature should a ship carrying flammable starship fuel have? More fire _inside_ the ship!"
TIL that the Starfarer is basically a portable FPS map
@@SingleTrack66 they used to have a couple of destroyed hulls in the Yela asteroid ring as part of the ICS missions. Went away in 3.0, I believe.
@@SingleTrack66 I doubt they'll redo it. Maybe many years down the road.
Actually that’s true. If it was upscale a bit I would love this as a setting for a fight
@@SingleTrack66 hello from the future, this is exactly what happened
@@SingleTrack66 Sorry to pull you back here but yeah that's exactly what it was for XenoThreat. CQC in a wrecked Starfarer
This would be the kind of ship you see a xenomorph on, beautiful! I hope they actually implement some sort of Alien creatures similar to the xenomorphs in aliens and i hope there are tons of derelict ships infested with dangerous alien creatures
Crew member is currently in a daze, the last straw was: ate without a table
@Vanargand
We are escaping the boundaries of Reddit and Steam Workshop.
Soon, people will appreciate our hats.
Dwarf Fortress - next even is the crew member goes berserk and murders everyone in their sleep using his left sock as a murder weapon.
Is that what send Morph' off on this insulting spree?
Crew member will destroy Core Reactor, awful environment
@Vanargand I was thinking Dwarf Fortress, but Rim World works as well. :)
I remember getting lost in this ship during a free fly event. Just locating the flipping command deck was such a nightmare.
I actually like the exterior design. But like the Connie, the inside is a disaster.
I think it's a problem from the prevoious desigin system.
Before they made exterior (very cool, need to attract buyers), than they made the interiors (slapping modules here and there), and then they tried to match each other.
I agree, the exterior is great. The interior does need a thorough rework though!
@@Areanyusernamesleft I too like the exterior design. i mean sure there are some things that could be reworked but i like utilitarian design like this.
They should just start generally overthinking their design progress. We need realistic interiors.
As of right now, the small ships are very well done in terms of interior, at least those that have interior. You got yourself a cozy little living room/kitchen with a toilet and a cockpit - that's all you need for that ship size.
From the medium ships upward, it's just a disaster. Hallways upon hallways, leading to stairs leading to hallways, in between the 4-way hallway design you have a microsized room, and so on. They simply need to start with simpler designs and then form an exterior around that shape. It's so clear that they start with some "super crazy cool" exteriors, and then don't know what to put inside, so they make it 90% hallways, which is 100% wasted space.
If you look at the Tempest from mass effect andromeda, you have !1! hallways in the middle and left and right you have the rooms, among them engineering rooms, biolabs, medstations, living quarters, kitchens, bathrooms and so on. Now I'm not gonna argue against the fact that the Tempest's interior was way bigger than the exterior would have allowed, but it's about principle.
It can't be that we have these massive ships labelled "explorer", that have to hold potentially a dozen or more people over possibly months or even a year without landing on a civilized or discovered planet, and then we have a tiny-ass living quarter, a tiny medbay and a tech"station" and a drone"room" attached to a hallway, because again, 90% of the ships interior is hallways. People are supposed to feel at home on those ships, not homeless and sleep in the hallway like a hobo on the sidewalk because every room is filled by basically 1 person. And that's just the Carrack, one of the better explorers.
The 600i which is labelled an explorer is basically a crime, that I have ranted already enough about in the past. It's ridiculous and a slap in the face of science fiction lovers that have spent hours of their lives studying ships like the enterprise and such. It's just so unsatisfying.
Completely agree
During the recent free fly event i have had a chance to fly this ship and also had the pleasure of helping someone learn how to use it. Both of us had no clue as to how to dock with it and refuel and had to figure it out ourselves. After about 15 minutes we got it working and even had an entire server cheering us on because apparently no one in the server had ever used it before (obviously there is no current need to) and so they were wanting us to explain what we did to make it all work out. It was super fun and i even took like 20 minutes flying around it in my eva suit just admiring it above microtech. Honestly i think this ship is beautiful and i really had to appreciate its size and poise.
This ship looks like it was made by three different designers and then slapped together into some sort of chimera monstrosity. Even if I was stranded in deep space without any fuel, if I saw this ship come out of Quantum Travel I'd immediately destroy it.
It’s more that they designed the concept exterior of the ships, made up numbers on how much cargo she could carry, and then had to fill up all that interior space without changing how much cargo it could carry. Generally function defines form. In this case they came up with a form and a function and then had to try to make the two match
"We had to destroy the ship to save it"
It looks like a Warhammer Fantasy Dwarven space bomber from the outside
Imagine the big bang with all the fuel....worth it already
I flew my gemini today for the first time and took a solid 15 minutes to find the command deck.
I got lost in one I rented for fleet week and then spent 20 minutes flying away from orison before finally reaching quantum drive altitude, then the game crashed
Ahhhh my beloved Starfarer. I still have faith.
Don’t worry bout the table in the mess hall. There is one, it’s just been bugged out for the last countless patches. 😭😭😭😭
Conveniently my table came back, not sure if it is because of 3.9.1 or the fact I painted it grey, but the table is back. Captains office chair is still missing though =(
Ah, a bit like the constellation then?
I remember that table working a few versions back, but now it just doesn't seem to function anymore.
@@KuraIthys Yup same as our dear ol' Connie's table.
Stephen P I had heard it came back in the standard SF, just missing still in the Gemini. Not sure how true this is mind you.
I have never seen that room without a table. Which means I have not visited my Gemini in years...
It's amazing that the reclaimer is significantly larger and is far easier to navigate. While it's fair not to judge them on future standards, this is not a excuse to make a mess. If you need a map for anything below a capital ship, there is a significant issue that you don't design experience to really see. I hope CIG revists this ship and gives it a proper layout instead of... this.
"This distinguishes itself from the Drake design language, which prefers to leave wires exposed, so that little children can electrocute themselves"
No one is safe from Morphologis's ruthless rants...
Yes, thing is that with Drake ships you can find and repair wires without having to dismantle the entire wall.
The engineering section of a Caterpillar is not the place to organise the daycare.
@@renshan3657 I mean let's face it, if you bring kids on the Caterpillar, they deserve what they get. XD
[Redacted by TH-cam] 😂😂😂😂
* spark, BANG! *
"They're in the walls! Fiddling with everything with their sticky little hands."
Children don't exist in SC
"I do however question the location of a window in these quarters though seeing as how, some crewmate be tempted to break it to relieve themselves from this nightmare."
You said it yourself on your hammerhead episode- how the windows are actually carbon nanotubes which have a similar if not equal strength to that of steel. So, I suspect the airlock is used to serve that function.
I'd love to see you throw quick 2d layouts up to show how you'd recommend changing the floorplan.
That’s a great idea!
Id love to see some 2d floorplans just to know how this mess is layed out
this
I have one of these as a loner and it took me a good 5 minutes find the bridge, the thing is a mess an awesome mess but still a mess.
Yes the ship was designed to be a PVP level which is why it's insane
Somewhere there are designers that were eagerly and anxiously awaiting this Architect Reviews video, that are now slowly sliding underneath their desks and wrapping their arms around their heads.
I would love to watch these Architect Reviews of locations in real life. Your perspective is really insightful and helps me take notice of things I would have otherwise ignored.
And if your a xenomorph this is where you can hide and pick off the crew 1 by 1... lmao
I love your usual format and shooting style. But I really enjoyed the humorous take on this review. It was a nice departure and deconstruction of the ship :)
Saw the title... Immediately went: 'ooof, this is gonna be uhm... interesting' :D
My first thought was that I was looking at a ship that could land and then drive around as a giant tank. It was impressive for that one fleeting moment.
Iv been in the ship, got lost seen sparkes and smoke fly every where and eaten off the floor but something about this ship is just... cool like space truckers life cool. Hopefully in the rework they can take this essence and make a really great ship out of it.
Watching this had me wanting an Architect Reviews of the ships from Guns of Icarus: Online/Alliance, of all things. Those tend to be fairly minimalist, often lacking anything resembling proper crew quarters, but still somehow managing to frequently have awful traversal paths despite the setting assumption that all ships will be running on a skeleton crew.
My first time entering a Starfarer was to look for deceased crew members and I can tell you that after a few hours I had a hint of an idea where I was in the ship, and I was also 100% sure that I would never take this mission again.
zomfgroflmao1337 did it once and only ever found 7 of 8.
I love that ship. Specifically, the exterior and the bridge. I make no argument for the floorplan.
Dear lord I cannot wait to see more of these, Love the reviews helped me buy into the game Thank you! o7
Comming back to this video after Xenothreat event, to infiltrate the starfarer wreck and navigate to the hangar while eliminating the pirates showed how this ship was thought as a FPS map.
It was one of the first big ship thought for the FPS module, meant to be boarded by player to fight inside. And this approach was really obvious during Xenothreat.
The starfarer is a badly designed ship, but a really nice FPS map. Like if while creating IT CIG did'nt thought it could be used by players as a ship to flight and use in normal conditions.
It's like someone made a counter strik map and then glued a cockpit and some thruster on it.
Hmm, I'm wondering how you want to review a ship in 18 minutes 29 seconds when it took me AT LEAST 20 minutes to find the exit from this ship after I had already toured its interior.
Same here. I looked in the one on the expo floor and almost couldn't find my way back out. At least I didn't get stuck in the seat like I did with the F8 Lightning, I didn't sit anywhere in the starfarer.
@@jasonfabrick9308 Yea, learned the same lesson sitting in a copilot chair of a hammerhead.
I feel you. I eventually just jumped off the rear catwalk on mine. Then got back in, found the bridge, took it for a spin, and crashed trying to land because the vertical acceleration is pathetic.
Had the same issue and quickly developed a rather distinct hate for this ship. Then had a PTSD moment during a blackbox mission on one of these. Still got lost, and large portions of the ship were blown off..
MrRolnicek getting out is easy. From the cockpit, stand up, go through two doors take the right door, then the left. Hurdle the railing, out the cargo bay doors (wait for them to open, if you touch them while opening they stop moving) and if you run like hell you can be miles away before the 30 seconds self destruct finishes... at least that’s the way I exit starfarers.
I love your architect reviews videos! They are the standard on which I base a ships design. You're always very clear, concise and informative and I would recommend your videos to any citizen!
It was never designed as a ship first, its an fps level with engines. more akin to echo 11 than a Caterpillar etc. lol
Retaliator was designed the the same way
@@alandab yet they clearly seem to either have realized it was a huge mistake, or have learned to make things that can serve both as FPS levels and functional ships. Either way, it now sticks like a sore thumb.
I love the starfarer interior tbh
@@Tom--Ace its not the rooms but rather the way they are connected thats the issue.
@@alandab hi. I own one and plan to keep it.
The interior layout is shit.
You shouldn't speak for everyone.
You just gave every starfarer owner a serious case of buyer's regret, this was a very funny video and a nice change of pace.
Starfarer owner... I regret nothing. I love the big ugly fat fellow.
I do think that you may be onto something when you mentioned having an intentionally confusing design. That's some real world military ships and facilities use to confuse boarders/invaders and provide a nasty advantage to defenders
Need the ability to place your own persistent custom decals so you can create waymarkers no one else can understand without a cheat sheet.
I remember everyone saying the ship was more of an FPS level when it first came out. It very much needs something done to it, a rework maybe. I doubt it is going to get one soon but I hope it does eventually.
Both the Starfarer and the Connie both need a rework of their interiors.
At least the starfarers bulk makes it's flight characteristics logical. The Connie to too small to fly worse than ships 8 times it's mass.
Connie isnt really all that bad.
Starfarer needs a fair bit of rework though. Things feel scattered around unlike ships built now.
Connie interior is.. fine. It just needs basically every number tweaked, heh.
@@CrzyAce As long as you're close enough to port so you can dock every time one of your crew/passengers needs the toilet, the Connie isn't all that bad...
@@BattleFalcon Dosen't it have the toilet attached to the mess room with the mini boarding lift, right next to the bridge door?
Ah ha... very well done Morphologis! I love all your episodes of "An Architect Review" series, but this one as to top them all! Loved this so much and thanks for the good laughs! BTW, I totally agree with you, I went several time in the Starfarer and got lost very... single... time! 😀
Awesome intro and humorous tone throughout the video. Congrats on partner!
While the Starfarer hasn't been overhauled, they did re-do most of the texture work.
The stainless steel is gone. Mostly painted in greys and whites.
The main cargo bay now has a large orange path painted on the floor leading to the entrance.
Ah as an owner of a Gemini this all sits too true with me. The ship needs a rework badly!
There's potential for a heartfelt Firefly-esk story that could take place aboard a ship like this. =)
Me: It's so UGLY!
Design team:
Me: I love it
I think this was the kindest and most pleasant looking rant video I’ve ever watched on TH-cam. Good job! ✌️☺️
I've never even seen the signs on the floor.
And why is the roof so dark everywhere, did someone forget to install lights there?
Atleast the catwalk in the back is cool... except those open external elevators that's attached to it. Would make a lot more sense if they we're closed or at least had an incorporated airlock like the Connie elevator.
09:38
Xenomorph: *Takes notes*
I’m sure everything you say this video is absolutely true but I don’t care. It’s still my favorite ship.
It's currently mine too. Although I have to say I hope in time that'll transfer to the Endeavour if I live long enough to ever take delivery that is 😉
I remember when this ship was revealed. They did literally design it for FPS combat; that was a good third of what they were talking about while doing the demo. There was probably a few months' learning curve to convert their FPS level designers into ship architects.
I, as someone who owns and really like my starfarer, still gets lost in the refinery deck. It's... Not great. I love that ship and think it looks great from the outside, especially in my new black paint. And the guns. Oh man the guns. Firing those size fives on the top is satisfying. But holy hell the internal design is a complete mess.
MISC has the crown for having some of the ugliest ships I’ve ever seen. The chrome finish they seem to like so much is the icing on the cake.
This ship's interior seem to be designed for FPS foremost. I still got lost in this video.
I adore this format. The humor is spot on.
A "premiere fuel extractor" that can no longer extract the premiere fuel (QD fuel).
So in other words, a ship that can't do what it was primarily designed and sold for.
According to CIG, it still can refine quantum fuel. Given how desperately it needs a rework, I'm guessing it'll either get some kind of mining drill and ore storage for collecting and storing Quantanium ore, or it will get some kind of bag transfer so it can work in tandem with a Prospector or MOLE.
@@Prich319 Right, every Starfarer owner understands that, but even so, it still requires a multi-step process to get there, and relies on other ships to get there. The expectation was always that it contained the full process for collecting and refining fuel, and when they dropped this design, it was completely unexpected and frustrated the entire Starfarer community.
@@Prich319 I think it could also be possible that quantanium exists in forms other than solid ore, maybe as dust in asteroid fields or suspended in the atmospheres of gas giants.
@@Prich319 The ship already has a place for swappable pods, it's where the missile pod is on the Gemini and the extra fuel scoop pod is on the base Starfarer. They just need to make a pod with a mining boom (like the Prospector and MOLE) and/or a drone pod that comes with a couple of mining drones. There's already two crew stations on the bridge behind the captain's chair, so one or both could be utilized for mining.
To be fair, I’m an adult and the covers on the captains bunk rock!
I might be in the minority here but I think its awsome that there are some ships that arent designed with Comfort or logic in mind and that will add an extra level of challenge for players to learn their ship and get used to it regardless of how inconvenient it might be at first, it really mirrors reality and how some vehicles that have been made over the years have some baffling design choices. It also adds to the grittiness of the whole universe, shit design will continue to exist in the future just like it exists now.
You’ve convinced me morph! I will find some way to get my hands on this ship!
Imagine a hailing system in SC. Everyone with a mic can communicate with each other if there are in a certain proximity to each other. Lets says you are guarding a patch of space purchased by your org in a Polaris. 3 Cutlass Black's quantum to your location and are approaching fast. You hail their comms and say something like : "This is [insert org name here] space. State your intentions and prepare for a scan". If they continue approaching without answering, blast them into debris. (Provided that in org owned space, you make the laws ---- probably not going to happen).
Also, on fully manned capital ships. There should be proximity chat. You can't hear people who are, lets say on the other side of the ship. Imagine 80 people talking at once on a Javelin, it would be impossible to co-ordinate effectively. To inform all the crew of an attack or something... There should be a speaker system of some sort that the captain on the bridge speaks from to give updates and announcements all around the ship.
@@Avarus-Lux If it is a lawful org, it would be questions first, bang bang later, unless they were attacked first. But you are right about discord and all of that. Though why wouldn't they use in-game chat if they are in a huge multi-crew ship so that they could improve co-ordination and not make it sound like a zoo where no-one can hear anything??? Also big immersion :)
@@darkvortex2753 there is in-game chat, in the ship's channel.
@@TsvetanVR I know... but big groups might just go to discord in a big ship... which would be chaotic as hell
I don't know if it actually works, but if you target a ship you can hail it the same way you hail landing zones.
Voice chat is proximity by default, even if someone is in a ship and your standing outside you can still hear if you're close enough, not sure if the ship comes are for the whole ship or if it's also proximity and just doesn't broadcast to everyone else nearby.
I never use the voice options since my friends doesn't play but it seams like the things you're asking for are already there, or at least partially there. (Probably still some work left since they've shown off how the comms display in the ships will be a realtime video transmission from what going on in each others cockpits. not sure if we can hail more than 1 target at a time, maybe with the upcoming target-pinning changes to combat it can be used for transmissions too?).
@@Shaderox Yeah...like a distress call or something
Thanks for finally doing the starfarer, this is second ship I'm looking forward to play in most next to the caterpillar, your archietect reviews are my favourite star citizen series on youtube and are highly entertaining and informative. Hopefully when the ship gets updated CIG will take notes from this excellent analysis and can't wait for you to cover the caterpillar.
Hearing you dig into a ship is hilarious, also first lmao
Looks like it belongs in the first Alien movie. Very cool.
The strangest thing about the "Starfarer Gemeni" is the name. It pretty closely follows the Crusader naming system, with a named stellar constellation and "Star" + purpose.
Stainless steel: good for a DeLorean’s exterior, bad for a vessel’s interior
"MY BABY AINT UGLY!"
BTW, there used to be a table in the messhall and the chair in the captain's quarters is a running joke. I agree with the SS surfaces in the living quarters. I think it is too cold. Even a painted SS material (wear would reveal the sub material) would be better. Navigation is easy enough and fast to get to bridge. Getting to the living quarters is a little problematic. I think the Carrack has some big flaws that are more of a problem that the SF. Nice video.. still not happy you are being harsh with my baby :)
Bonus points for the 10 Year olds bed spread. The crew just get Misc but you captain only the best.
I absolutely LOVE the exterior of the ship, but yeah - the interior is a real tall glass of wtf.
This was my favorite Architect Reviews BY FAR. Bravo!
tbh it feels like they have given up on the starfarer and just stopped updating it, i bet we wil see a remade version, like an mk2 that is released after sq42 timeline.
be nice to hear " to everyone who purchased the gen 1 starfarer, you will be receiving a free updated gen 2, in addition to being able to still fly this horrible abomination that we have no intentions of revisiting." lol that way it would add just a little more diversity to the game
The sarcasm on the captain's quarters is hilarious!
WHY IS EVERYTHING SPARKING OR LEAKING.
maybe 'cause when you rent a ship, this cames with a random state
Because the ship was designed weirdly
At one point in the video, I could not stop laughing and kept doing that until the end.
Great video!
I do love my Starfarer anyway, and this design makes it harder to steal for non-initiates :D
So if someone steal you ship do u have to steal it back or can you just spawn it
@@dragonking2719 As long as it's insured, you can spawn it back for free (insurance claim will give you a new one).
For now, this can be abused at will. Long term plan is to have the insurance company track your records to determine how much you will pay for insurance and eventually refuse to give you a new ship if you happen to "accidentally give it" to another player too many times.
@@mikeonlinux5491 well I hope they keep that or make something better so you don’t have to track it down
@@dragonking2719 Insurance WILL stay, that's for sure. You won't need to track your ship down, unless you try very hard to fraud said insurance.
The wide corridors are the worst sin committed by not just this ship, but a good few others.
Sudden acceleration or deceleration in any direction should be constant in the minds of space ship designers. If you have wide, unpadded corridors then the crew can't properly brace while in transit around the ship. That means unexpected evasive manoeuvres when the crew is mustering to action-stations can injure them at best, and possibly kill them at worst.
That's before we even get to space saving and design efficiency.
Spaghetti?? [Screams in satisfactory]
*[ RAGE IN FACTORIO ]*
I enjoyed this format more than any of your other 'architect' reviews videos. More sarcasm lol
So ti wasn't my fault getting lost in the Starfarer all the time.
I like seeing things from your POV. When playing games, the things you mention do affect a player, but they might not know why they feel that way if they don't have the knowledge of space and utility. Ultimately, you make the game better because CIG has to fix these issues to avoid people hating the ships. This entire process has been amazing because things like your channel come up and can be discussed. There's no way you'd ever has the discourse in a regular game. It also means that CIG will release a better game because these things will get fixed before release. A win/win.
Hey Morphologis, if Elite Dangerous: Odyssey were to offer ship interiors, would you be up to review their design, too?
If that happens, I would love to see that
My expectations are too low to see that haplening though, especially for shit like my Beluga, I think we'll get disappoint blacl screen transitions like the SRVs or we'll get the same modular hallways from each cockpit to the respective exit
I mean, we're getting on-foot exploration with the next E:D expansion, so I would think we're getting ship interiors as well.
@@JustAnotheNeoSilver better dont count on it, they clearly lay focus on exploring planets first not ships. if they even intend to ever give ships an interior at all, that is...
The chaotic interior is exactly why I like it so much. Anyone boarding will have a hard time getting to the bridge
I frequently remind new players that this ship was designed before we had elevators that can have multiple stops. Loading groceries from outside is a winding corkscrew path of mystery.
I love this ship. It heavily HEAVILY provides advantage to the crew that live in it. If you defend against enemy ships you have access to engineering right next to the guns. You can quickly fix broken modules and hop right back on to shooting. The hard to search ship gives the defenders a massive homefield advantage. especially a well learned crew able to take advantage of the maintenance tubes and ladders. You can easily bypass boarding parties and flank enemy forces. The decks being built with shootouts in mind make it a one of a kind ship perfect for its role of survivability in almost every aspect.
I don’t care what you say, she’s beautiful 😍
This ship is also great as is for FPS boarding missions because of all the nooks and crannies
Well Morph did rip pretty hard on the 300i and IMO it's one of the best looking ships in the game.
@@krozareq wouldn't say he ripped hard on the 300i, just objectively reviewed it. It's a cool ship that could have been even cooler if they sticked more to the concept art.
Starfarer lovers unite! There are dozens of us! Dozens!
@@crackedjabber all to be replaced by us Starlifter lovers! 🤣🤣🤣🤣
The captians blanket was off the hook!😂😂
The term “Ugliest Ship” is usually referred to Freelancers in general 😜
I like my freelancer space truck. :(
*Cough* RSI Aurora *Cough*
At least Freelancer doesn't waste so much space.
Watch your mouth Sweetheart! The Central Comittee of Freelancer Pilots is not amused! :)
SolomonTheVengeful you can like it all you want, but it’s still the ugly duckling
I have grown to love this space toaster. As beautiful as it is there is room for improvement: replace the crews beds with a massive bunk bed tipped sideways and shoved into the brig, put a turret inside the cargo hold to combat direct boarding by a tank, add some creepy air vents and a xenomorph quarters, add a number of ladders that quite literally run into the ceiling, add some dead ends and longer tunnels to the access to turrets, why not divert some of the engine to serve as a stovetop for the crew, add a meat closet to the crew quarters just for the creepy vibes.
I would just like to add my two cents regarding your comments that the corridors and spaces in the Starfarer are "oversized"... As someone that does NOT play in ultra-wide with 120 FoV or whatever craziness you play at, i NEVER once experienced this ship as being "oversized", in fact i always experienced it as being cramped AF, on my 1920x1080 90FoV experience...
What i'm seeing here in your youtube video, while paused in the corridors, is NOTHING like what i experience, and what 90% of players experience, in the actual "live game".. So you really have to take this into consideration, your own particular setup, is in some ways, abnormal.. Your own perspective of the ultra-wide extremely high almost fish-eye FoV, makes every scene feel wider than it ACTUALLY IS...
I love your reviews; they are always very thorough; but Holy Cow, were you ever brutal on this one. Yes, the stairs were too wide. I served aboard a U.S. Navy frigate, and our stairs (we called them ladders since they were fairly steep) were much thinner; but, on the other hand, we didn’t have labels directing sailors to the mess desks, their bunks, the bridge, etc. After a few days aboard, you knew how to get to most spaces on the ship. Of course we are suspending belief for this game; manned turrets?! Even today, a computer will aim and fire the guns quicker and more accurately than a human, but where is the fun in that. Personally, I would enjoy stopping the ship in deep space and just walking around it.
Again, the reviews are great. Please keep them coming.