Star Citizen - All Caterpillar Modules

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  • เผยแพร่เมื่อ 10 ธ.ค. 2024

ความคิดเห็น • 161

  • @nnovak
    @nnovak 2 ปีที่แล้ว +87

    I like they idea of a Caterpillar being a kind of mother ship. Hope the devs take some notes here ;)

    • @panmac8540
      @panmac8540 ปีที่แล้ว +3

      it is supposed to be modular. But CIG forgor i think. As for now they just mentioned it in the broshure, on the original concetsale and inthe QßA. then they sold the concept and we never heard about modularity for the caterpillar again.

  • @Fletchman1313
    @Fletchman1313 ปีที่แล้ว +44

    If modules like these were available for the Caterpillar, I'd definitely buy one. Ultimate support ship.

    • @SamTeil
      @SamTeil ปีที่แล้ว

      Did you ever fly one? Its flying like a sack of beans :)

    • @protocol3177
      @protocol3177 ปีที่แล้ว

      @@SamTeil lol i have a visual i cant forget now because you are so spot on

    • @codyschmidt510
      @codyschmidt510 3 หลายเดือนก่อน

      I dont se why not- oh yeah "technology"

  • @KingsburyIV
    @KingsburyIV 2 ปีที่แล้ว +33

    The MOAB Bomb could be refitted as a ground penetrating radar device dropped drom low orbit to map caves and search for materials in the ground or to find hidden shipwrecks satellites.

  • @AzzaRudd
    @AzzaRudd 2 ปีที่แล้ว +7

    When designing care spaces always ensure that personel can access both sides of the bed, IRL in fact access to the head of the bed in an emercency is a must (but in SC the beds need their kind of sci fi heal-ly bit.
    For a hospital ship you essentially need a Triage/reception area for fresh casualties from the vehicles, and for them to be passed down to the relevant care area depending on severity after assessment (or in SC terms, which tier bed they need) It's important to have flow in one end, out the other to prevent congregation at any point which would cause interuptions to care or impede the entry of new casualties. The Triage area can be bare bones in terms of treatment options, in order to facilitate larger number of patients, but the inner rooms need to be very much set up for intensive care.
    The upper area where the gangway goes could actually create a 2nd floor for the care areas, those high ceilings are industrial, they don't help medicine, this would facilitate the room needed for all the beds and carespaces.
    Having the privacy screens retractable and more opaque would be good too, so they can be applied when needed.
    The triage area and the exit are the only doors that should remain operational, the main care areas should be sealed at all times to ensure cleanliness and privacy, you don't want flow of fresh patients into those areas until the triage area has differentiated them into their Tiers of treatment. (IRL there's various ways of doing this, such as the Manchester Trauma System)
    To my eye the Front end is Triage, next room is Tier 1 beds, next is Tier 2 beds, then the last modules are for storage of essential kit and a general exit.
    The rest is just awesome as always

    • @imnotdwdym
      @imnotdwdym 10 หลายเดือนก่อน

      Bit late but high ceilings do actually somewhat matter. They allow for better circulation of air to prevent patients or staff getting sick due to aerosols. That's what I was told at least.

  • @e.j.spencer1368
    @e.j.spencer1368 2 ปีที่แล้ว +51

    love this content your animations are so good especially becuase its star citizen and i hope the developers learn a thing or two from it

  • @caractacuspotts680
    @caractacuspotts680 2 ปีที่แล้ว +7

    It is all awesome! It was cool to see the titan suits, and the poor orgs bomber. The mining support setup and salvage and repair are my favorites, but the Cat has so many possibilities with the modules. I loved the Free Willy Stormwal poster. You always put such clever bits in these. Lots of fun to explore. I need to go make myself a Klescher Rehabilitator now.

  • @GrimCreech
    @GrimCreech 2 ปีที่แล้ว +7

    These are some great ideas, really wish we could lay out each one like you show to fit out game play style.

  • @splurg123
    @splurg123 2 ปีที่แล้ว +4

    Adoring your work. Really hope CIG sees this art and takes inspiration!

  • @ph11p3540
    @ph11p3540 2 หลายเดือนก่อน +2

    I want a dedicated intermediate fabrication Caterpillar. A ship that takes damaged but serviceable parts from a Reclaimer or refined mineral stock from an Orion and then turns it into a complex, finished product module suitable for a Crucible repair ships or Pioneer constructor. A flying machine shop so to speak.

  • @narq5099
    @narq5099 2 ปีที่แล้ว +3

    Great ideas and amazing work!

  • @CasaBLACK
    @CasaBLACK 2 ปีที่แล้ว +1

    This is EPIC and definitely worth the sub.

  • @ThePlumbeus
    @ThePlumbeus 2 ปีที่แล้ว +4

    The detail and effort put into these is amazing.
    Most ideas are great, but I dislike so many of the modules being one sided and the large cargo module would block access to other modules. The rest are very interesting ideas though.

  • @dvsi9992
    @dvsi9992 2 ปีที่แล้ว +1

    Research Science & Exploration is beautiful man

  • @cdgonepotatoes4219
    @cdgonepotatoes4219 ปีที่แล้ว

    This goes right into that low budget, high detail feel of commercial promotional videos. I feel like an investor watching this, and I'm about to spend some money on your refitting company.

  • @ze3099
    @ze3099 2 ปีที่แล้ว +9

    I hope we see most of these come to the pu in some form

  • @invictus89
    @invictus89 8 หลายเดือนก่อน

    I would love the mining/refining module. Looks great! All what you need in one ship, that’s amazing!

  • @corombb
    @corombb 2 ปีที่แล้ว +1

    Having the standard cargo module doors for a lot of these pods just feels kinda off. I think you could have good luck mocking up different exteriors. For example, the drone module's exterior would be solid, but with hatches for drones to dock in/out of like the Carrack. Maybe an upper window for the store module and the lower half doubles as stairs as those are more convenient for casual shopping?
    Also, we need Caterpillar Phoenix modules like the Constellation Phoenix. And to follow Phoenix tradition, the passengers are only able to enter it by going up the janky lift and through the crew cabins :)

  • @1heUndertaker
    @1heUndertaker 2 ปีที่แล้ว +1

    You should work for Star Citizen ... we'd have so much more content and gameplay !
    Brilliant job sir, thank you for sharing !

  • @RecklessFables
    @RecklessFables 2 ปีที่แล้ว

    Really nice work with the racing module! I love the skid into the corporate logo.

  • @Nzchimeran
    @Nzchimeran 2 ปีที่แล้ว +3

    Crickey you done a lot of work
    I want the Battle Cat :)
    The refueling i think better for a FPS game mode, carry fuel line to landed ship, connect and refuel.
    Medical module we need for Valkyrie.
    Prisoner transport would be a cool game loop. Hope that comes in with passenger game loops.
    Drug lab... grow your own illegal drugs?

  • @jdrabbit2703
    @jdrabbit2703 2 ปีที่แล้ว +3

    RSI should be taking some notes

  • @alyxander8897
    @alyxander8897 ปีที่แล้ว

    Three modules I'd like to see:
    - Torpedo module: Holds 12-16 size 5 torps that get spat out the side doors.
    - Fuel tank module: this one is obvious, adds 5,000 Quantum fuel units.
    - Weapons module: adds four size 5 weapons mounts that extend from the sizes of the Caterpillar.
    OR
    - Capital killer module: replaced front most cargo section and front section. One Size 7 Ballistic cannon.

  • @pbeatz911
    @pbeatz911 2 ปีที่แล้ว +1

    Your vision, our hope.

  • @lohikarmi235
    @lohikarmi235 ปีที่แล้ว +1

    I would love to see the ability to shorten the ship by taking the standard modules out. Would be the perfect daily driver and instantly my favourite ship if that was possible

  • @JPmaxlevel
    @JPmaxlevel 2 ปีที่แล้ว

    finally!! thanks for this video, and i was right! caterpillar is the best ship so far!!! i love it

  • @IronsideGER
    @IronsideGER 2 ปีที่แล้ว +1

    Some pretty cool ideas my friend 👍

  • @briansterling5912
    @briansterling5912 11 หลายเดือนก่อน

    Absolutely marvelous.

  • @clarkcoffman2164
    @clarkcoffman2164 2 ปีที่แล้ว

    Fantastically done sir!

  • @Hunter-ck3ty
    @Hunter-ck3ty ปีที่แล้ว

    awesome concepts and video, would like to see launch tubes for kruger snub fighters😁

  • @danstonpoulpe8147
    @danstonpoulpe8147 10 หลายเดือนก่อน

    Imagine having a Clubbing/Luxe Caterpillar that change his position and stops on orbit everyday where people meet together after a long journey. With events. Would love to run such a thing haha

  • @richardmartin4965
    @richardmartin4965 2 ปีที่แล้ว

    Just a thought on the Drone bay in the research and exploration variant. If you put the drone launcher bay at the bottom you could have the bottom only section open to release the drones, Then you could have a repair and refit coming up through the floor to pull the drone up into the next level where you could put the control chairs as well, and then make the top hatch stay locked down and be a window instead. would give exceptional view and you could launch one side and retrieve from the other side, Seriously you don't want to have to vent a section to space every time you deploy drones.

  • @little-wytch
    @little-wytch 2 ปีที่แล้ว +1

    I absolutely will love that if that's the type of modularity you can get... I would even buy a Cat then and probably more or all of the modules lol. Especially if you can mix and match modules instead of just going with a preset selection. I was thinking similar things for the Carrack if that ever gets its modularity. But with the Carrack's semetrical walkway, I can aslo see the 3 module sections split into 6 modules half the size. I could also see the top hanger being a module, also being full or split. Like a split fuel module, with fuel scoop half and quantainium mining half, like a smaller version of... the Oddesy I think? Not able to sell what it harvests, just extend its own range, at least for the half-size combo modules... maybe a full size quantanium mining/refining module could also store 5 or so SCU of quant to sell or refule smaller ships with? I can see having full or half modules for sensor and/or hacking where half-size modules have like... a size 3? dish like the Terrapin, but need to be paired to a data storage module, or a full size that uses size 4 dish and has some built-in storage that can be expanded by pairing to a data module? So many possibilities.

  • @Supersnipersquirrel
    @Supersnipersquirrel ปีที่แล้ว

    With the fury being introduced having a module dedicated to snub fighters would be amazing

  • @lifes2short4bs73
    @lifes2short4bs73 ปีที่แล้ว

    I'd love to see a Krak-Baby module... Mini Kraken, can carry 3-4 Buccaneer... Move the top turret to the rear so that the whole front storage area has landing pads bolted on Drake style. One or two storage bays are retrofitted with some fuel tanks off a Starfarer....

  • @ericwatson9152
    @ericwatson9152 2 ปีที่แล้ว

    I love the idea of giving the Cat a Q ship version (this is an anti pirate ship that surprises would be attackers).

  • @cadmanfox
    @cadmanfox 2 ปีที่แล้ว +1

    CIG should definitely hire you, pr at least use your ideas. Great work!

  • @LabTech41
    @LabTech41 ปีที่แล้ว

    A fair number of those ideas would actually make sense given the ship's clearly modular design, but honestly half of them are just things to throw at the wall to see if they stick, and either wouldn't be practical given the role of the ship, or are features that other ships would do better.

  • @terrenal2092
    @terrenal2092 ปีที่แล้ว

    great stuff right here. would've liked to have seen a hanger module for the CAT, turning it into a small fleet carrier.

    • @AstroChronicles
      @AstroChronicles  ปีที่แล้ว +1

      That would be cool

    • @terrenal2092
      @terrenal2092 ปีที่แล้ว +1

      @@AstroChronicles yeah, if only the CAT's dimensions were slightly bigger. Still waiting on Star Citizens' equivalent to the Bebop from Cowboy Bebop.

  • @Chemillioneer
    @Chemillioneer 2 ปีที่แล้ว

    This concept works well with your newest. If the Laurion should mine quantanium, it would have to find huge rocks to mine 512 SCU of quantum, otherwise it would not fill it, or end up blowing up. This would work like a combine and a tractor on a field. The combine harvests, but can't store a lot, so it would go directly to the tractor. In this case, the quantanium from the Laurion would be refined instantly, and turned into a safe load, that would then be carried by the Caterpillar.

  • @lostree1981
    @lostree1981 ปีที่แล้ว +1

    Sees a very smooth framerate:
    "ah... its a 3d animation by someone that is not CIG"

  • @RhondaFizzleflint
    @RhondaFizzleflint ปีที่แล้ว

    And now I want a realy realy long Caterpillar with all those modules stacked together... like a tugboat.

  • @DanyF02
    @DanyF02 2 ปีที่แล้ว

    Would be nice if the fast-food looking ones like at 08:54 had a staircase to lead up to it, could be annoying having to walk through an entire ship just to get a quick drink or whatever. Btw great job the module swapping interface at the end. I can barely imagine how long it would take CIG to create something simple and efficient like that...

    • @AstroChronicles
      @AstroChronicles  2 ปีที่แล้ว +1

      yes - if we would land to provide services would be nice to access module directly - great idea, thanks

  • @priv8_nobodybutmyaltaccoun765
    @priv8_nobodybutmyaltaccoun765 2 ปีที่แล้ว +1

    Now I really want a Klesher Rehabilitator

  • @darthscion
    @darthscion 2 ปีที่แล้ว

    These would be epic

  • @wolftooth6678
    @wolftooth6678 2 ปีที่แล้ว +1

    Would you consider doing a Medium sized Salvaging ship? With salvage coming soon theres definently a major gap in the Salvage ship roster as we only have the entry level Vulture and the Capital sized(and very buggy) reclaimer. I generally prefer the Mid scale ships as I find them a nice balance but CIG has not even hinted at a new salvage ship...

  • @sleepyplays7607
    @sleepyplays7607 2 ปีที่แล้ว +1

    WOW So Cool! :)

  • @eelco8800
    @eelco8800 ปีที่แล้ว

    Wow, so many great ideas. Like your hospital naming lol
    But wait...are those cannons to fire people? 🤣🤣
    Edit: apparently yes lol

  • @yourfriend8052
    @yourfriend8052 2 ปีที่แล้ว

    I’m totally doing convenience and passenger modules, imagine how much you can charge for a seat with no legroom for a system hop.

  • @kevinm3751
    @kevinm3751 2 ปีที่แล้ว

    Would also like to see different door options instead of all these units sides just open the entire module to space. Having doors with ramps or elevators or even just elevators instead would be an added benefit!

  • @uncannyvalley2350
    @uncannyvalley2350 2 ปีที่แล้ว

    Love the trophy animal section

  • @blacksilverride3118
    @blacksilverride3118 ปีที่แล้ว

    cant wait for it to be actually in the game

  • @bendlomand
    @bendlomand 2 ปีที่แล้ว

    Easy for base building once they make make it so you can undock the small ship that's attached to the larger transport section.

  • @Waaaghhead
    @Waaaghhead 11 หลายเดือนก่อน

    Would think that a "gunship" Module could be interesting (going the way of the AC130 gunships)
    Otherwise an actual further outward extending bay Module which gives you more space when landed as a workshop / building module.

  • @sicitydonmo3016
    @sicitydonmo3016 5 หลายเดือนก่อน

    imagine in each module you only have the moab bombs. 5 of these in a row and the whole settlement is annihalated

  • @thereddirt8139
    @thereddirt8139 2 ปีที่แล้ว

    Simply awesome 👌 👏 👍 😍 💖 😎

  • @flyyhighhh
    @flyyhighhh 2 ปีที่แล้ว +1

    hahaha yea... imma stick to my BMM..... maybe the Cata will be good for new players to have to start with :)

  • @seotenin
    @seotenin 2 ปีที่แล้ว +1

    Great video
    Couple of typos
    Profit, species, universal
    just fyi

    • @AstroChronicles
      @AstroChronicles  2 ปีที่แล้ว +1

      sorry about typos...

    • @seotenin
      @seotenin 2 ปีที่แล้ว

      @@AstroChronicles
      Oh no
      It’s ok
      Was just trying to help
      Love your videos
      Definitely not trying to be mean or rude

    • @AstroChronicles
      @AstroChronicles  2 ปีที่แล้ว +1

      @@seotenin no no worries, i understand - thanks for your comment

    • @seotenin
      @seotenin 2 ปีที่แล้ว

      @@AstroChronicles
      Cool

  • @Atljeepboy
    @Atljeepboy 2 ปีที่แล้ว

    I wish they had the modules readu, heck i wish they had half the stuff in the PDF ready , (side doors that go out and down, cockpit that detaches, etc)

  • @Hackenberg
    @Hackenberg ปีที่แล้ว

    So much promise with the modules.

  • @RecklessFables
    @RecklessFables 2 ปีที่แล้ว

    This would all be amazing if it fit the business model of selling incredibly specialized chips for $300.

  • @sabatheus
    @sabatheus 2 ปีที่แล้ว +1

    Still waiting for my Caterpillar Purple: "Rapid Response Mobile DJ" module.

    • @uncannyvalley2350
      @uncannyvalley2350 2 ปีที่แล้ว +1

      Doors open up to reveal stripper poles and disco balls

  • @paullawrence6606
    @paullawrence6606 2 ปีที่แล้ว

    You should make the caterpillar into a luxury vessel. Redesign it from inside out. Cross between the 890 and the Phoenix. !!!!!! I mentioned this on a comment on Star Citizen you tube page, but you could design the first concept of a variable fighter similar to "Robotic", or "Macross". Seeing a fighter transform into a big robot would be the next level of fighters. Even create a android that goes along with the ship and becomes part of it. Star Citizen does use movie references so you could do the same thing.

  • @fairq6063
    @fairq6063 10 หลายเดือนก่อน

    Your not getting away with that 400i helmet 😆

  • @AWFKproductions
    @AWFKproductions ปีที่แล้ว +1

    Hugs & Drugs 😂

  • @ItzTheCattman
    @ItzTheCattman 2 หลายเดือนก่อน +1

    Omg it would be a dream

  • @GabrielTvrs
    @GabrielTvrs 2 ปีที่แล้ว +2

    man they never contacted you?

  • @bigwhite360
    @bigwhite360 ปีที่แล้ว

    That would be too awesome

  •  2 ปีที่แล้ว

    Hermoso trabajo! Buen.video!

  • @Shadow_of_Christ
    @Shadow_of_Christ 2 ปีที่แล้ว

    Okay so I want to play star citizen my only question is, is there a way to pilot a freighter? Something with every module? So that way you can solo pilot this freighter with friends or a crew? I know this would be ver expensive of a ship given what I’ve seen but I am wondering if there will ever be a fright or type of ship

  • @vanguardgaming704
    @vanguardgaming704 2 ปีที่แล้ว

    These videos always blow me away lol..But why you put baby Yoda in a cage lol!!!

  • @tomeom1858
    @tomeom1858 4 หลายเดือนก่อน

    now we just need the caterpillar steel, y'know for landing a small army for any reason

  • @partydemon2849
    @partydemon2849 2 ปีที่แล้ว

    Add a lot of these features on to the cat.
    Would be the best versatile ship ever

  • @benhale6773
    @benhale6773 2 ปีที่แล้ว

    Baby Yoda in a cage, adorable and horrible at the same time

  • @Atljeepboy
    @Atljeepboy 2 ปีที่แล้ว +1

    Yeah! Just let the MOAB drop out of the ship like that, LOL

  • @dancaress
    @dancaress 2 ปีที่แล้ว +1

    NICE👏🤓👍

  • @danielw.3670
    @danielw.3670 5 หลายเดือนก่อน

    the cat. is one of my Favret ships in the verse 2nd to none i use as carrier with snubs i use for hulling i use for mining like in this video the tractor and the ability to home over 60 pods off the Mole and prospector does wonders as of now i take the wheels off the med URSA and use for Spawning if you can think of what all this ship can do you will have all 3 versions also but love this video i hope they rework this ship to do half what is in this video .. also i keep MOB on bord my ship in case i need to refit a A2 or A1` sky is the limit for this ship

  • @jmarr5150
    @jmarr5150 2 ปีที่แล้ว

    Well done

  • @BionicFreakOfficial
    @BionicFreakOfficial หลายเดือนก่อน

    E Q Q U P I E D
    You've just killed Godzilla 🦎☠

  • @ceejayhaughton7360
    @ceejayhaughton7360 2 ปีที่แล้ว

    @Astro Chronicles what's the sound track?

  • @lukas6485
    @lukas6485 ปีที่แล้ว

    What a great ship

  • @nickandrews208
    @nickandrews208 2 ปีที่แล้ว +1

    Drives me insane that they havent got the cargo lifts working for the CAT yet

    • @AstroChronicles
      @AstroChronicles  2 ปีที่แล้ว

      hopefully with cargo refactor coming - there will be a fix

  • @TairnKA
    @TairnKA 2 ปีที่แล้ว

    It would be great if "Astro Chronicles" concepts could be converted to the existing game engine so they could be used? ;-)

  • @DamienDemiGod
    @DamienDemiGod 2 ปีที่แล้ว +1

    "HUGS & DRUGS" dfkm XD

  • @gaatjegeenrukaangek6
    @gaatjegeenrukaangek6 ปีที่แล้ว +1

    that 400i helmet xD

  • @Cynaephyra
    @Cynaephyra ปีที่แล้ว

    I wish this would happen to the cat. Its one of my favorite ships.

  • @pppship
    @pppship 5 หลายเดือนก่อน

    Anyone know how modules will work for someone only wanting to spend the base $45? Will there be an in game buyable option? Or will all ships be barren from in-game purchase from module release on

    • @Crazy-Chicken-Media
      @Crazy-Chicken-Media 5 หลายเดือนก่อน

      its a cargo ship at the moment, you can not buy this at the base game price, you buy it for real money or buy it in game with money you earn from doing stuff in-game. as of right now no modules for the cat are in-game.

  • @chopstyx1
    @chopstyx1 2 ปีที่แล้ว

    At this point I'm convinced the Caterpillar is doomed to remain forever a dedicated cargo ship. Pretty sure CIG have completely given up on ship modularity, or it's so far down the priority list that it'll be another 10 years before they even mention it again.

  • @tonyalkmin
    @tonyalkmin 5 หลายเดือนก่อน

    Is this just a concept video ? Or will be soon in the game ?

    • @Crazy-Chicken-Media
      @Crazy-Chicken-Media 5 หลายเดือนก่อน

      the CAT is a ship in-game, but its only the cargo ship. you can buy it with real money or with in-game money "aUEC"

  • @jarydf
    @jarydf 2 ปีที่แล้ว

    Love it.

  • @dustbucket7949
    @dustbucket7949 2 ปีที่แล้ว

    I wonder why CIG won't at least put in the lifts on the cat

  • @dvsi9992
    @dvsi9992 2 ปีที่แล้ว +1

    Lmao the origin 400i helmet

  • @bluexgreen1
    @bluexgreen1 2 ปีที่แล้ว

    We need a baby sandworm in the hunting module.

  • @B34RTR4P
    @B34RTR4P 5 หลายเดือนก่อน

    I'd love that

  • @justjim9763
    @justjim9763 2 หลายเดือนก่อน +1

    At this point they should just take your design and implement it as you took out most of the design work. 😂

  • @digdug7483
    @digdug7483 2 ปีที่แล้ว

    Think the catepillar can be turned into a habitation mod?

  • @helloshawn100
    @helloshawn100 2 ปีที่แล้ว +1

    This is so awesome, but way too smart and technical for where SC is currently at. Maybe in 4.0

  • @tiagooitaven4350
    @tiagooitaven4350 2 ปีที่แล้ว

    you should be hired by CIG... xD

  • @xsitmutoas595
    @xsitmutoas595 2 ปีที่แล้ว +1

    🤩🤩🤩

  • @umbrellacorporation8932
    @umbrellacorporation8932 ปีที่แล้ว

    Hi, i love your content if u like build i recomended u the game space engineers, grettings!

  • @brianc8840
    @brianc8840 ปีที่แล้ว

    Any of these modules planned?