That is what gets me: no tribute or req special summons for those monsters, just hope your rng is equal or greater than the bot with x4 your hand size :']
I like how the higher the mages are on the hierarchy, the bigger and more ridiculous their shoulder armor gets. The absolute ultimate final giga mage will probably be nothing but the shoulder plate.
@ambrosiaplatypus yeah when the game launched, none of that was available. Now there is a shit ton of info about it but the game nonetheless is still fun if you're willing to deal with bullshit difficulty spikes.
*Gate Guardian in other games:* "Please dont play spell cards im weak to them also i am too slow to get on the field :(" *Gate Guardian in FM:* "Pick an RNG god and pray"
The reason the game and especially the final gauntlet is so hard, is because only Japan got to play the game as intended. In Japan, the game came bundled with the Pocketstation that allowed you to farm cards like Gate Guardian, Perfectly Ultimate Great Moth and Blue-Eyes Ultimate Dragon - cards that are unobtainable without the Pocketstation.
Thanks for the info. I played the game as a kid - looking back, it's bizarre how difficult it was. It does feel like the game is incomplete / something's missing, so your info makes perfect sense 👍
To ad to this, two of the Exodia pieces are also locked behind the Pocketstation...oh and Konami, when they released it to the West, REMOVED the Pocketstation compatability...so you cant even use the og Pocketstation for the western Releases lol
Actually, on that note, a fun fact! One of the easiest ways you can tell the Pocketstation was an intended part of the game's difficulty is that the game hard-locks the best card in the game behind the final boss in a way that involves the Pocket Station. See, as anyone who's ever looked into 100%ing the game can tell you, Seto III is the only person who drops the Ultimate Dragon Ritual required to summon BEUD. Now, this makes absolutely no sense from the perspective of sane game development - all the other rituals are either extremely cheap and easy to get, are obtainable from really shitty opponents as drops, or are "impossible" to get (read: can easily be gotten through the card obtaining function of the Pocket Station). Locking that specific ritual behind the hardest opponent in the game - and an AS TEC of that opponent, although at that point there is one opponent harder to AS TEC - is a decision that makes essentially no sense... ...until you remember that you get Blue Eyes Ultimate Dragon copies through the Pocket Station through Communication Fusion... and one of the components is Ultimate Dragon Ritual. It's locked to Seto III, because they wanted it to be as postgame-only as possible.
It's similar in the game itself. You need to A) win all three components of the Guardian from Heishin 2nd - the only opponent who drops them in the first place - which is ridiculously stupid difficult, B) get them both on the field without being fragged, and C) fuse two equip cards - Magical Labyrinth [for 10⭐️] and Metalmorph [A or S-Tech Bandit Keith] - to make Gate Guardian Ritual. *BECAUSE YOU CAN'T WIN THE RITUAL SPELL ON ITS OWN FROM ANYONE* I love this game but I hate it just as much sometimes.
@@lpfan4491 saw on one of Ross’ Gaming Dungeon’s videos that he would have playing bad games be a criminal punishment. I recommend getting a sub 8 hour speed run of this game being the penalty for gangrape.
One thing worth noting is that Japan had downloadable expansions to the game that not only made it easier, but gave players access to cards that were unobtainable in the original and western release, like blue eyes ultimate. Onion seems to have been playing the original, but a lot of japanese speed runners have the updated version and play that category
His source is stating factually that BEWD gave the Japanese runners a huge edge, considering that Blue Eyes is ultrs garbage in the actual TCG. 😅@@thatdankguy5140
@@thatdankguy5140you should find more info by googling "forbidden memories pocket station" It was a memory card with a little lcd screen and some controls (very similar to the dreamcast's vmu if you remember that) It would have a few mini games and extra function and for yugiho, you could "fuse" cards from your save files to unlock otherwise "impossibles" cards (fusing three blue eyes would get you the ultimate blue eyes white dragon) There was a little infrared sensor that could be used to send/receive data so it's possible they had stations in stores where you could download stuff on it? Idk but I know japan's had that kind of things for other consoles Anyways, the cards are technically in the US version of the game, but someone did the math and I think you needed to grind 10h a day for two years and a half, winning a match every two minutes, to buy a single one of them so, in a few lifetimes you could conceivably buy all of them
They arent downloadable expansions, its a special memory card that came bundled with the original. It lets you use IR signals to get random cards including big beaters
one thing that wasn't really said in the video but should be mentioned: Forbidden memories' soundtrack absolutely SLAPS. Kaiba's theme, the world tournament semi-finals theme, even the free duel theme, all of them are amazingly good. If it wasn't for the music in this game, I don't think people would be able to endure the grind for this.
I never knew the nitty gritty of this game beyond seeing those 10, 15, 20+ hour timers on various streams, but you clearly conveyed how brutal this game is!
Just want to point out that the Heishin 1 duel is in no way scripted at all. In fact, while he is ludicrously hard to defeat for that point in the game, exceptional luck or some extreme grinding (in casual runs, since casual runners will have had several duels before that, they just get skipped in speedruns) beforehand can give one a good enough opening hand to make something that can win that duel. The game requires you to lose, yes, but it will let him duel you over and over again until you do. This isn't relevant in speedrunning, but it is exceptionally, massively, absurdly relevant in the TAS - because Heishin 1 has some legitimately nutty drops, including most notably Meteor Black Dragon. This means the current TAS is built around having a god hand against him turn 1, winning, getting an MBD, and then literally cruising over the entire rest of the game by always having it turn 1 (and after the Meadow Mage fight, always having a second on turn 2)
@@lpfan4491yeah thats literally it...dude bitches around, says the Match didnt count and forces you to rematch him until HE wins...literally pettiest, most toxic and funny shit. Dudes an actual Neckbeard
It feels like when it comes to Forbidden Memories, you don't play the game, the game plays you. And at any moment, especially at the end, it will fuck you raw.
I remember as a kid being absolutely hooked on this game. I used to have sleepovers with a friend and we'd play this all night, finding ways to get Twinheaded. Obviously we didn't understand who to farm and what for, or much of anything explained in this video, but it's extremely validating to know that Twinheaded was such a big play.
yeah i also played this game a ton as a kid and i knew damn well that twin headed thunder dragon was the best strategy, but i still never managed to beat the game
I had a whole notebook of what the fusions were, I played this game so much as a kid. It really is great seeing that twin headed is the go to strategy to this day
I beat the game with a strategy guide. Took me months to beat the game. I couldn't get pass Isis and so i brought a strategy guide which had all the information i need, like how to fusion, every duelist deck and their behaviors, who to farm and what card i need to farm and route to take. The only thing it didn't tell me was how to get an A TEC. Back then, there was only Dial-Up internet and my child brain didn't know how to connect the thing, so a strategy guide was pretty damn useful. Beaten the game with MBD + Dragon Treasure because i didn't know how to get an A-TEC on Pegasus to get a Megamorph, lol.
Despite how punishing this game is(and never beating it), it was one of my favorite games as a kid. I especially loved how you could press Square while attacking to pull up the 3D arena and see your monster attack the opponents, as a YGO kid that blew my mind in the early 00's
I remember this game as a kid, being a yu-gi-oh fan. The moment that got me fed up was when I was super proud that I beat Seto's Blue Eyes Ultimate Dragon...then he just put down another one like it was nothing. I stopped playing literally after that moment.
The sfx killed me man. Hardcore nostalgia. I loved playing this game as a kid, and I remember getting so close to the end but getting stuck on that final stretch. This game was hard as fuck as a kid and I remember it being just really rough. I remember that I had a little notebook full of fusion combinations, but I thought the combinations were contingent on the specific monsters and not just their types. I realized I was wrong way later when I got the same fusion from different monster combo's.
Same here. I remember i was at a big sleepover, and this was the only game we played. I instantly loved it, but my buddy Levi said it was weird game and too hard to beat. So I stayed up all night, scribbling down notes on a notebook which monsters worked to make the good the ones. A year later my buddy Levi sold me his PS1 along with Forbidden memories. So then throughout all my high school years i played it. Took me 3 years to beat. I beat the game by accident at a friend's house. I was showing him the game and laughing about how hard the game is when i jumped into a few duels and got the "easy mode" and extreme luck. Now im 31 and right next to the PS5 i have a separate setup, tv and all, just for Forbidden memories.
Really appreciated the added touch of showing us the credits. It's almost like you know how few of your audience, even the diehard nostalgic fans of this game (like me) have seen them with their own two eyes. Man, the MEMORIES...
I love how some of the cards are translated well with names that are basically full sentences, and then there're cards that just have their names in Japanese no matter the version. 😂 Case in point: the fact that the field cards have both "mountain" and "umi", which is just "sea" but in Japanese, cracks me up.
Same for yami and sōgen, literally they just mean darkness and grasslands. I'm so curious about why the translation was so random and I can't find anything about it!!
@@RammusTheArmordillo my guess would be that it was translated based on what sounded cool, causing seemingly random things to be untranslated for the sake of coolness
@@zenmastakilla Early TCG loved doing that kind of thing. Giant Trunade's Japanese name is "Hurricane", in English, so the TCG localised it by transliterating "Tornado" into Japanese, then back into English but deliberately badly.
In a average poker card game, you got more ways to mix up the cards order then stars exist in the universe. In a average magic the gathering game, you got more options then atoms exist everywhere.
I could never beat this game as a kid, the ending was just way too hard! But I’ll never forget watching my dad land the final blow with his favored MBD and watching those credits roll!
Me, my brother and his friend played it every day after school for weeks, we eventually beat it but we also had spent so much time farming, we had a pretty decent deck for fusing twinheaded thunder dragon
Holy shit, i was 25 mins into the video after randomly stumbling upon it and then realised who this guy is. I used to watch ThaRixer speedrun my favorite childhood games like 8yrs ago. Never knew he transitioned into video essays. Stellar work!
I remember screaming out loud and running off the room after getting MBD as a kid. And that was just playing regularly, I can't imagine how amazing it must feel in a speedrun.
I had a friend who owned this game and I remember spending countless turns just randomly trying to fuse cards to see which ones worked together! Also had no idea this game predated the classic anime we all watched and loved, may explain why the atmosphere was so dark, like the first anime which had much more of a focus in magic and not only the card game!
Damn, excellent video Ricky. It's amazing to see how much history there is with such a cult classic game in the community, and how much knowledge it really takes to run it
LOVED THE VID! Crazy to have the history of this game finally immortalized in a video. I remember spending many days in 2014 procrastinating homework and watching people like Saboom race FM all day. Truly the best stream vibes of the era were in FM speedruns.
Thanks ❤️, yea same. I remember watching saboom and urnator all the time back in the day. I was willing to risk this video not doing so well compared to other topics, simply to have the FM story out there for the people. It's an important part of PlayStation speedrunning lore and needs to be heard.
"The Final 7 is one of the hardest gauntlets in gaming" Not gonna lie as someone who spent literally 3 days straight trying to beat this on my stream a few months ago and finally suceeded I got a massive gamer ego boost hearing that just now! Beating this game felt like finally defeating a demon that has haunted me since childhood and it really took everything I had to beat this game!
@@AhuizotlXiuh IIRC from another video is not that they actually have 20 cards in their hand but that they can swap any amount of their five cards-in-hand with the next 15 in the deck at their convenience at the start of the turn, and the opponents are not coded to just swap their whole hand for Exodia. So in practice they actually have to pull him legally.
@@AhuizotlXiuhwhat makes it harder is the fact that the decks are not consistant. The AI has a % chance for a card in their deck pool to end up in the deck. It's rare because the full exodia has to be in the deck and than the AI has to draw/switch them. Getting Exodia'd happened only a handfull off times in the entire time the game has been speedrunned. It's super rare
I come back and watch this video once or twice a month.. love the other videos, but this one is the perfect speedrun documentary that I don't actually need to watch to know what's going on, and still is incredibly interesting on every replay
The worst part of Forbidden Memories really is the Gameplay, and that only because of this f***ing RNG^^ The Graphics are good for the time being, the story was actually very interesting and the music rocks^^ The gameplay just can be very frustrating to enjoy it fully, I gave it up at the mages. Although looking at the strats and everything, I think I try it again...
This is one of the few games where Id like to hear a developer interview. Even if you ignore the fact the AI literally cheats, the final stretch is still way to difficult even for an adult
This was a fantastic video to watch from a regular FM runner's POV. The video is very well explained in terms of how the game works and how relentless it can be too. Either way, FM always has and always will have it's fan-base and that's what reels people back in to watch these runs. Well done Rixer!
Wow, you really dug deep to the bottom of SRL and got the story completely right 😯 I've been out of the speedrunning and online scene for many years now but have always continued to watch your videos. They give me a ton of nostalgia and are done very well. Keep up the great work!
Yooo BJ, glad you're still somewhat around and was able to watch the video! Yea I messaged saboom over email of all things, asking him how it all started. Without your casual stream it's possible this entire butterfly effect wouldn't have happened :)
Some of these names really take me back, Saboom & Xer_91 were the first ones I watched, and I still follow both to this day. They did full speed runs way before RNG manip was found, and at one point I remember Xer having a 100% race with someone else and it spanning over 6 days. Feels so long ago
when you beat the game and hear the credit roll music. you are just allowed to cry even if you just beat your old PB even if you were just on last place and gained like 5 places. the game is just so hard. even in 15-card mod where you draw 15 cards after a victory instead of 1. even there you need to really be lucky AF to get megamorph or a dragon treasure or something like this
It took me 20 years to beat this game and this was one of the first games I ever owned as a kid when I was 6. I even streamed it on twitch, The final 7 took me over 10+ hours to beat and it took everything I had as a gamer to finally beat it. Definetly one of the biggest accomplishments in my entire gaming career it feels like finally taking down an oppressor that has terrorized you since childhood.
As someone who played this game religously as a kid...I dont ever remember having so trouble playing it, infact I remember me and my friend being obsessed with beating the first guy( Who you're supposed to lose too ) and beating him. Which by the way he immediately challenges you after and you cant proceed unless you let him win. Also, huge confirmation. Seto 3 was 100% the hardest duel in the entire game. I have so many great memories playing this as a kid..
I'll never forget when Me and my cousins traded everything to a fresh file. Beat Heishen and he handed over a Mystical Sand only to tell us, "If you think I'm finished yet" and then mopped the floor with us. So much for saving the world
As someone who plays the modern game at a tournament level with a few tops, watching the wacky rules of this game and the simplicity of old Yu-Gi-Oh is fun, just imagining drawing till 5 cards today scares me, the sheer difficulty of winning going second scares me
Thing is, this rules only apply to this videogame only, the only rule that carried over was the "No Tribute Summon Exists" from the Original Japan Booster 1 ruleset.
Your videos are incredible, you have a knack for getting people to listen and pay attention to things they would never really care about. I have never played a Yu-Gi-Oh game in my life, but I watched this whole video and now have a sudden urge to play Forbidden Memories
Definitely one of my favorite PS1 games. One thing that a lot of players don’t know is that Spell Cards can also be fused together. 2 Yami make Dark Energy. I once saw an opponent do it and it blew my mind.
I remember fusing harpies feather duster, it was follow wind and machine conversion factory. Now try a 7 final run and no Meteor Black Dragon. Fuse into Crimson Sunbird and make its attack go as high as you can go. That's how I did it back in the day, dear God it was Hellish.
every speedrunner cries when they hear another person attempted to run a yu-gi-oh game because every speedrunner has "forbidden memories" each time the game is mentioned 😉😉😉😉😉😉
I used to have a friend whose main strategy for this game was fusing Empryonic Beast and Time Wizard to get Summoned Skull and equipping the heck out of it. I don't know how far he got or if he ever beat the game, but he was proud of his combo.
1:15: Beejay & Saboom 1:58: One Step Further 3:13: The Basics of Dueling 5:22: Why Forbidden Memories is a Nightmare 12:20: How Forbidden Memories Turns Into Even More Of A Nightmare 17:31: The Nightmarish Final Gauntlet 21:21: The Runners That Have Succeeded Getting The World Record
I watched you do a gdq run a while back and that's the main reason I recognized your channel. That jak and daxter speedrun was goofy af and made me giggle like an idiot for something so chill. You and your buds on the couch kept the chatting going so long you even forgot to read donos lol, thanks for making me laugh years ago
I played this as a kid and never got past the mages. Although I feel a little vindicated in knowing my 2003 strategy of THTD or bust is actually near-optimal. I'd always believed I was doing something incredibly wrong given the massive spike in difficulty.
Seeing runs of this game got me into the YGO franchise as a whole. I was never allowed to watch the show or play the card game as a kid (my folks weren't comfortable with the whole "Pegasus stealing people's souls" thing), but the roller coaster that this game is made me had to look into it in my adulthood.
I LOVE the sound and visual effects you used for this video. Especially the atk/dfs pt going up and down noises from the show. Really brought back some memories from watching the show.
If there is one thing I really appreciate about your video, its that you put the numbers on screen when you talk about stats. Super easy to vomit a bunch of numbers but having the numbers on screen really makes it a lot easier to digest the information. Thank you.
I’m honestly so happy this game came back into the scene. I owned this as a kid and absolutely loved the challenge of it. I thought this game would fade out but I remember the speed running craze and I started playing it again. I’m not even a huge gamer don’t even try speed running but this game and crash bandicoot were my childhood. I might try a speed run myself sometime after watching this 😅
Yu-gi-yo duelist of the roses was basically this game’s mechanics mixed with fucking chess. I loved that game Pretty much solely due to have the monster battles played out. When a monster moved over to an opponents they would battle into a arena Based on the location the monsters were. There was a huge variety of monster attacks, sound effects, and death animations. You even had a Captain monster would be your life points. You didn’t lose life if one of your monster was beaten. Only the monster would be gone. A monsters attack points also acted as their own life points. If you attacked a monster with a 1000 more attack then yours, your monster would be killed but the opponents would permanently be reduced by yours attack. Instead of getting a random card once you beat someone you would get a slot machine mini game with cards. You had to get three of a single card I order to get it, otherwise you weren’t getting anything. I had no idea how the fusioning worked until I saw this video. I spent so long when I was kid trying to figure out how this worked. Even when I got a few there would always be random Shit like that guys cocoon of evolution. I’d say it’s pretty fun to watch so maybe there is a speed run of the game. If you see this comment I’d hope you would check the game out it’s worth your time if you like for bidden memories.
As a kid I always felt bad not being able to make it far in this game. Now I understand that I just wasn't strong enough in the casino lmao Great video as usual, I love the dedication to using YGO SFX for every card display. Fantastic editing.
This video unlocked forbidden memories unironically for me. I remember vividly getting fucking destroyed at the start in a flashback thing, and then not winning a single battle afterwards and giving up.
Thank god the soundtrack for this game is so damn good. The free duel theme has unironically played in my dreams before. It truly lives in my head rent free.
I actually forgot Yu-Gi-Oh used to be this simple back in the day's, nowdays you watch your opponent summon his entire deck in 20 mins while you just sit there waiting for him to end so you can surrender
8:42 Need I point to any other reasons why this is the GOAT of Yugioh games? 1- Uses its own rules, which are actually MORE fun than the TCG rules imo (the fusion mechanic is AMAZING) 2- God tier soundtrack 3- Story is so short and to the point, but satisfying as hell 4- The difficulty is LEGENDARY. This game kicked my ass as a kid and I think that's why its so memorable and people always remember it or go back to it at some point. Only Reshef of Destruction is harder out of all the Yugioh games. 5- The late game requiring TEC wins and also a deeper understanding of how to actually get TEC wins, shows how surprisingly strategic you have to be in a game that's pretty much just "summon high ATK beatstick and win" 6- The RNG. No seriously, this game would NOT be fun without the RNG. The dopamine you get off a MBD drop or Metal Zoa after countless attempts just feels so good
amazing video I used to play this game as a kid but never finished the game at the time I still play this game until this day but now I play mod 13 where you can drop all cards, opponents are even harder and the grind more balanced throughout the game, really recommend it.
I'm curious what the history/tech of for Duelist of the Roses speedrunning looks like. It's basically the Forbidden Memories sequel and uses a lot of similar mechanics, specifically the fusion aspect.
in duelists of the roses speedruns we choose the patrician of darkness starter deck, for several reasons: 1) zombie monsters have a very good attack-to-deck cost ratio due to the fact that they have very low defense points 2) the deck contains the card "dimensionhole" which allows you to teleport across the map 3) zombie monsters are powered up on not just one, but two terrains: wasteland and yami. Wasteland and yami happen to also be the most common field types in the game. This is insane. The duelists of the roses speedrun does not farm at all (there's no game overs and there's only like two truly hard fights), and relies a lot on AI manipulation. Basically, the positions in which the AI moves there cards is predictable and can be controlled by the positioning of your cards. In some cases, you can manipulate the AI into moving forwards, letting you get a couple 2k+ hits in on them directly and BAM, a win. DotR as password (any%) and no password categories. Many OP cards can be obtained via passwords for free. The any% WR is just under an hour, and no passwords clocks in at about an hour 10. No password runs are obviously must less consistent and more difficult, and you might go out of your way to for example win dancing elves from Tea and harpie lady from Mai as a form of "soft" farming. I could elaborate in many ways on all of these things but it would be a bit long for a youtube comment. I used to run both forbidden memories and duelists of the roses for years :) It gets pretty tedious after a while - when resetting runs you have to sit through the entire 5 minute long intro, and then you just die to Mai, and go again. Not the greatest speedrunning experience but it is what it is.
Wow! Can't believe this video passed me by 2 years ago. I was there back in 2013 - I remember finding saboom through Spyro/Crash speedruns and watched a lot of these FM streams and wondered what was going on. The community all loved the PS1 classics, the spyro/crash/ape escape trilogies and somehow FM just ended up in the rotation as a fun, but sometimes torturous, challenge. And Bash 200%, too. I made some good friends and wasted tons of time playing ps1 games back in those days. Cheers, ThaRixer, for taking me down memory lane. I miss these guys.
Me and my friends lived for this game as kids. Even to this day we still re visit it from time to time. That final boss stretch is something else. We would never attempt it without at least 2 MBDs and a dragon treasure/megamorph
Honestly rewatching this deep dive has me hoping Early Days Collection is received well next year, because if it gets followed up by a Sealed Memories or 2000s collection, this game could see a resurgence... and it always makes me happy when beloved casual, competitive, SR, or hybrid playerbase games get a boosted exposure. Also... Rixer, I did not expect you to cover both SR tech and the game mechanics in equal parts. Like, I found myself relearning how and why I made my first deck in high school the way I did. Thanks for that nostalgia trip.
F for the man who got exodia'd 13 hours into his run
more F's to the viewers who watched the entire 13 hour stream
F
@@PrivilegeYT L
Ah yes. That one was on Bad Luck in Speedrunning
F
Seto Kaiba being the hardest boss but not the last seems really fitting.
It's great
Well it’s technically not Kaiba, it’s his ancestor or previous life.
@@GatorOne-in7hkPriest Seto to be precise, Priest Seto is the ancestor of the Seto Kaiba we all know and love.
@@CaptainB1994 Ancestor, not descendent. Ancestor is who came first.
@@GatorOne-in7hk Crap my bad, but you know what I meant, right?
Me: “you can’t do that, that’s illegal”
Seto 2nd: *proceeds to play his 4th 8+ star card with 0 tributes* “I can cuz I said so”
“Screw the rules I have money”
That is what gets me: no tribute or req special summons for those monsters, just hope your rng is equal or greater than the bot with x4 your hand size :']
I SUMMON POT OF GREED TO DRAW THREE ADDITIONAL CARDS FROM MY DECK
ROLL MY DICE
THATS NOT WHAT THAT DOES 🗣️🗣️🗣️🗣️
I think people are overthinking Onion's luck. He just believed in the heart of the cards, c'mon.
I like how the higher the mages are on the hierarchy, the bigger and more ridiculous their shoulder armor gets. The absolute ultimate final giga mage will probably be nothing but the shoulder plate.
Google Nightmare and your guess would be fulfilled
@@dimman3607 good God, actual pangolin. He has shoulder plates on his EARS, what the hell, my gooood, no waaaiay
Meadow mage had no pauldrons, homie was just fat. 😂
@@JeanMarceaux FYI DarkNite and Nitemare (aka Card Game Majin) were made by Kazuki Takahashi himself.
Big hats means more important, unless pauldrons are involved.
This is well established.
This game has the grind of a very hard JRPG, the RNG of a gacha game and the unforgiveness of a NES era game.
And I played it when it was still new…
WOW
5:00
NES
I felt that..
Not really hard lol just google search the most powerful fusions, its just dumb as hell and not really fun
@ambrosiaplatypus yeah when the game launched, none of that was available. Now there is a shit ton of info about it but the game nonetheless is still fun if you're willing to deal with bullshit difficulty spikes.
*Gate Guardian in other games:*
"Please dont play spell cards im weak to them also i am too slow to get on the field :("
*Gate Guardian in FM:*
"Pick an RNG god and pray"
the only RNG god is RNGesus
@@jonsnow9541 i mean sheogorath isnt specifically a diety of RNG but he is pretty darn random
I can't believe Gate Guardian didn't get any legacy support.
Go needlefiibreeeeeeee
Fire emblem awakening reference
Just like Yugi says: "You must trust your deck and the heart of the cards if you want to become the king of speed in this game"
Yugi, why do you have 20 cards in your hand?
I must have faith in the cards! I have faith! I have cards.
The fact that this is not the top comment is a tragedy
@@federicovalle2245 This is an excellent duel
Heart of the Cards=Complete luck and massive bullshit
The reason the game and especially the final gauntlet is so hard, is because only Japan got to play the game as intended. In Japan, the game came bundled with the Pocketstation that allowed you to farm cards like Gate Guardian, Perfectly Ultimate Great Moth and Blue-Eyes Ultimate Dragon - cards that are unobtainable without the Pocketstation.
Well damn 😮
Thanks for the info. I played the game as a kid - looking back, it's bizarre how difficult it was. It does feel like the game is incomplete / something's missing, so your info makes perfect sense 👍
To ad to this, two of the Exodia pieces are also locked behind the Pocketstation...oh and Konami, when they released it to the West, REMOVED the Pocketstation compatability...so you cant even use the og Pocketstation for the western Releases lol
Actually, on that note, a fun fact! One of the easiest ways you can tell the Pocketstation was an intended part of the game's difficulty is that the game hard-locks the best card in the game behind the final boss in a way that involves the Pocket Station.
See, as anyone who's ever looked into 100%ing the game can tell you, Seto III is the only person who drops the Ultimate Dragon Ritual required to summon BEUD. Now, this makes absolutely no sense from the perspective of sane game development - all the other rituals are either extremely cheap and easy to get, are obtainable from really shitty opponents as drops, or are "impossible" to get (read: can easily be gotten through the card obtaining function of the Pocket Station). Locking that specific ritual behind the hardest opponent in the game - and an AS TEC of that opponent, although at that point there is one opponent harder to AS TEC - is a decision that makes essentially no sense...
...until you remember that you get Blue Eyes Ultimate Dragon copies through the Pocket Station through Communication Fusion... and one of the components is Ultimate Dragon Ritual.
It's locked to Seto III, because they wanted it to be as postgame-only as possible.
@@tramachi7027Konami moment
I cannot imagine a 15 hour run ending with an Exodia from the enemy.
A world where fucking Gate Guardian is good feels like a dream. He's like the Regigigas of Yugioh
Whatcha trying to say about the jackest legendary huh?
gate guardian takes so long to get out that regigigas would have taken out the components before the guardian can assemble
It's similar in the game itself.
You need to A) win all three components of the Guardian from Heishin 2nd - the only opponent who drops them in the first place - which is ridiculously stupid difficult, B) get them both on the field without being fragged, and C) fuse two equip cards - Magical Labyrinth [for 10⭐️] and Metalmorph [A or S-Tech Bandit Keith] - to make Gate Guardian Ritual. *BECAUSE YOU CAN'T WIN THE RITUAL SPELL ON ITS OWN FROM ANYONE*
I love this game but I hate it just as much sometimes.
@@mithmoonwalker Me when I must get 3 basically unsearchable monsters and a fusion spell to get a beatstick with no effects
@@azelfie1041 nothing in the game has effects so not super relevant
5+ hours if you’re lucky
That’s not a speedrun, that’s an indeterminate sentence
Imagine someone trying to beat the game in jail and getting released before they can finish.
@@lpfan4491 saw on one of Ross’ Gaming Dungeon’s videos that he would have playing bad games be a criminal punishment. I recommend getting a sub 8 hour speed run of this game being the penalty for gangrape.
It won't be a long time, but it will be a HARD TIME
@@JeanMarceauxmat dickie game enjoyers 😮
Yeah but that's what makes a great speedrun. That's why people enjoy Minecraft runs so much, just the RNG element makes it different each time.
“And to end it all, you get the sweetest victory sound imaginable”
*cuts to ad*
WHOPPER WHOPPER WHOPPER WHOPPER
JUNIOR DOUBLE TRIPLE WHOPPER
@@BadNewsNateFlame grill taste with perfect toppers
I RULE THIS DAY
Imagine not having adblock in 2023
@@unknownamus LETTUCE MAYO PICKLE KETCHUP
One thing worth noting is that Japan had downloadable expansions to the game that not only made it easier, but gave players access to cards that were unobtainable in the original and western release, like blue eyes ultimate.
Onion seems to have been playing the original, but a lot of japanese speed runners have the updated version and play that category
Source for this? Couldn't find anything on it from an (admittedly surface level) search.
His source is stating factually that BEWD gave the Japanese runners a huge edge, considering that Blue Eyes is ultrs garbage in the actual TCG. 😅@@thatdankguy5140
@@thatdankguy5140you should find more info by googling "forbidden memories pocket station"
It was a memory card with a little lcd screen and some controls (very similar to the dreamcast's vmu if you remember that)
It would have a few mini games and extra function and for yugiho, you could "fuse" cards from your save files to unlock otherwise "impossibles" cards (fusing three blue eyes would get you the ultimate blue eyes white dragon)
There was a little infrared sensor that could be used to send/receive data so it's possible they had stations in stores where you could download stuff on it? Idk but I know japan's had that kind of things for other consoles
Anyways, the cards are technically in the US version of the game, but someone did the math and I think you needed to grind 10h a day for two years and a half, winning a match every two minutes, to buy a single one of them so, in a few lifetimes you could conceivably buy all of them
They arent downloadable expansions, its a special memory card that came bundled with the original.
It lets you use IR signals to get random cards including big beaters
After playing this game for 100 hours as a kid I cna't believe how little I knew about it, that Cocoon of evolution fusion is hilarious though
Holy its patterrz
For real that is so incredibly bizarre. Someone had to actively code that in. XD
Ain't no way we were beating this game at 12.
Seriously.@@Ericbomb
@@Ericbomb I did lol. game was fun af
Special shoutout to specifically Trent who has the exact same drop rate as Meteor Black Dragon on Meadow Mage.
Meteor T. Dragon
Me with 3 Trents and no MBD
@@zersky495Ultimate Trent
one thing that wasn't really said in the video but should be mentioned: Forbidden memories' soundtrack absolutely SLAPS.
Kaiba's theme, the world tournament semi-finals theme, even the free duel theme, all of them are amazingly good.
If it wasn't for the music in this game, I don't think people would be able to endure the grind for this.
Shame you didn't mention the mage and high mage themes.
Library theme. It's fantastic.
I don't think it's necessary for the speedrun...
But yes, I agree with you 100%, I still use the music for my Pen'n'Paper-Rounds^^
Same composer went on to do the Duelists of the Roses soundtrack, which also slaps
@@requiem6465 Yu Gi Oh! Forbidden Memories OST - Build Deck Menu, this theme is fking insane good
I never knew the nitty gritty of this game beyond seeing those 10, 15, 20+ hour timers on various streams, but you clearly conveyed how brutal this game is!
That's an unexpected encounter.
"nitty gritty"
@@biggs2560 that’s the phrase
its not brutal anymore. they figured out RNG manip a year or 2 back. now the game is pretty repeatable and short. but it was fun while it lasted
griddy!,?.!.?,!….,,,,,!.!,,?,!
Just want to point out that the Heishin 1 duel is in no way scripted at all. In fact, while he is ludicrously hard to defeat for that point in the game, exceptional luck or some extreme grinding (in casual runs, since casual runners will have had several duels before that, they just get skipped in speedruns) beforehand can give one a good enough opening hand to make something that can win that duel. The game requires you to lose, yes, but it will let him duel you over and over again until you do.
This isn't relevant in speedrunning, but it is exceptionally, massively, absurdly relevant in the TAS - because Heishin 1 has some legitimately nutty drops, including most notably Meteor Black Dragon. This means the current TAS is built around having a god hand against him turn 1, winning, getting an MBD, and then literally cruising over the entire rest of the game by always having it turn 1 (and after the Meadow Mage fight, always having a second on turn 2)
Heishin:"What, you beat me? You must have cheated somehow, I demand a rematch!"
@@lpfan4491yeah thats literally it...dude bitches around, says the Match didnt count and forces you to rematch him until HE wins...literally pettiest, most toxic and funny shit. Dudes an actual Neckbeard
It feels like when it comes to Forbidden Memories, you don't play the game, the game plays you. And at any moment, especially at the end, it will fuck you raw.
I remember as a kid being absolutely hooked on this game. I used to have sleepovers with a friend and we'd play this all night, finding ways to get Twinheaded. Obviously we didn't understand who to farm and what for, or much of anything explained in this video, but it's extremely validating to know that Twinheaded was such a big play.
yeah i also played this game a ton as a kid and i knew damn well that twin headed thunder dragon was the best strategy, but i still never managed to beat the game
i had this game as a kid but i didnt understand english back then so i didnt get very far lol
so glad other people did this
I had a whole notebook of what the fusions were, I played this game so much as a kid. It really is great seeing that twin headed is the go to strategy to this day
I beat the game with a strategy guide. Took me months to beat the game. I couldn't get pass Isis and so i brought a strategy guide which had all the information i need, like how to fusion, every duelist deck and their behaviors, who to farm and what card i need to farm and route to take. The only thing it didn't tell me was how to get an A TEC. Back then, there was only Dial-Up internet and my child brain didn't know how to connect the thing, so a strategy guide was pretty damn useful. Beaten the game with MBD + Dragon Treasure because i didn't know how to get an A-TEC on Pegasus to get a Megamorph, lol.
It's called forbidden memories because you don't want to remember the pain it caused you.
Despite how punishing this game is(and never beating it), it was one of my favorite games as a kid. I especially loved how you could press Square while attacking to pull up the 3D arena and see your monster attack the opponents, as a YGO kid that blew my mind in the early 00's
R. I. P. Kazuki Takahashi, you died a hero and a legend.
Indeed. He worked closely on this game and its story would even be adapted into later seasons of the anime.
I remember this game as a kid, being a yu-gi-oh fan.
The moment that got me fed up was when I was super proud that I beat Seto's Blue Eyes Ultimate Dragon...then he just put down another one like it was nothing.
I stopped playing literally after that moment.
when the memories are forbidden
Real
Fake
😳
Perhaps a solid apendage Joseph reference?
When the decree is royal
The sfx killed me man. Hardcore nostalgia. I loved playing this game as a kid, and I remember getting so close to the end but getting stuck on that final stretch. This game was hard as fuck as a kid and I remember it being just really rough. I remember that I had a little notebook full of fusion combinations, but I thought the combinations were contingent on the specific monsters and not just their types. I realized I was wrong way later when I got the same fusion from different monster combo's.
The notebook strats are so nostalgic :D
I had a notebook with stuff like: dragon+plant = b dragon jungle king
so nostalgic
Same here.
I remember i was at a big sleepover, and this was the only game we played.
I instantly loved it, but my buddy Levi said it was weird game and too hard to beat.
So I stayed up all night, scribbling down notes on a notebook which monsters worked to make the good the ones.
A year later my buddy Levi sold me his PS1 along with Forbidden memories.
So then throughout all my high school years i played it. Took me 3 years to beat.
I beat the game by accident at a friend's house. I was showing him the game and laughing about how hard the game is when i jumped into a few duels and got the "easy mode" and extreme luck.
Now im 31 and right next to the PS5 i have a separate setup, tv and all, just for Forbidden memories.
Really appreciated the added touch of showing us the credits. It's almost like you know how few of your audience, even the diehard nostalgic fans of this game (like me) have seen them with their own two eyes.
Man, the MEMORIES...
Those credits are magical if you actually manage to PB as well. You just get to bask in the glory with that music
@@ThaRixer It's even worse now that Takahashi is dead :(
Hey! HEY! Those memories are forbidden!
I love how some of the cards are translated well with names that are basically full sentences, and then there're cards that just have their names in Japanese no matter the version. 😂
Case in point: the fact that the field cards have both "mountain" and "umi", which is just "sea" but in Japanese, cracks me up.
Same for yami and sōgen, literally they just mean darkness and grasslands. I'm so curious about why the translation was so random and I can't find anything about it!!
Yami is objectively cool-sounding but yeah, it's otherwise weird how much random romaji there is.
@@RammusTheArmordillo my guess would be that it was translated based on what sounded cool, causing seemingly random things to be untranslated for the sake of coolness
@@brunobruno-c1d Then there's REALLY weird cases like Raigeki, which is called Thunder Bolt in the OCG.
@@zenmastakilla Early TCG loved doing that kind of thing. Giant Trunade's Japanese name is "Hurricane", in English, so the TCG localised it by transliterating "Tornado" into Japanese, then back into English but deliberately badly.
(Loads game) "My grandfather's deck has no pathetic cards!"
(Checks deck) "This is garbage"
Brilliant video man! I knew that forbidden memories RNG was absolutely brutal, but I had no idea how low the odds of success actually were.
woah maximum in a comment section no way, i miss ur uploads hope your doing good!!
ily maximum
Oh hey it’s RB guy
Hey, it’s Maximum
In a average poker card game, you got more ways to mix up the cards order then stars exist in the universe.
In a average magic the gathering game, you got more options then atoms exist everywhere.
My brother, cousins and I were absolutely hooked on this game as kids.
We played it so much we eventually had a Blue eyes drop from Seto.
Even in emulation it took me *WEEKS* to get all 3
I could never beat this game as a kid, the ending was just way too hard! But I’ll never forget watching my dad land the final blow with his favored MBD and watching those credits roll!
You've got a good dad =)
Me, my brother and his friend played it every day after school for weeks, we eventually beat it but we also had spent so much time farming, we had a pretty decent deck for fusing twinheaded thunder dragon
Holy shit, i was 25 mins into the video after randomly stumbling upon it and then realised who this guy is. I used to watch ThaRixer speedrun my favorite childhood games like 8yrs ago. Never knew he transitioned into video essays. Stellar work!
Can confirm: discord calls for Yugioh FM races are usually four people in the room cursing at one person's farm 2 luck.
I remember screaming out loud and running off the room after getting MBD as a kid. And that was just playing regularly, I can't imagine how amazing it must feel in a speedrun.
The fact you even had the YGO anime sound effects for atk/def points was a very nice touch!
I still remember the clips of people getting Exodia’d and it was such a fun time.
I had a friend who owned this game and I remember spending countless turns just randomly trying to fuse cards to see which ones worked together!
Also had no idea this game predated the classic anime we all watched and loved, may explain why the atmosphere was so dark, like the first anime which had much more of a focus in magic and not only the card game!
Yup. The season zero of the anime we never got in the US was less a TCG and more like a game of poker where the losers get literally dragged to hell.
The line between speed running dedication and a gambling addiction looks a little foggy here lmao
Damn, excellent video Ricky. It's amazing to see how much history there is with such a cult classic game in the community, and how much knowledge it really takes to run it
Look who it is, love your videos too!
hey I know you, you're that guy who likes video games.
LOVED THE VID! Crazy to have the history of this game finally immortalized in a video. I remember spending many days in 2014 procrastinating homework and watching people like Saboom race FM all day. Truly the best stream vibes of the era were in FM speedruns.
Thanks ❤️, yea same. I remember watching saboom and urnator all the time back in the day.
I was willing to risk this video not doing so well compared to other topics, simply to have the FM story out there for the people. It's an important part of PlayStation speedrunning lore and needs to be heard.
"The Final 7 is one of the hardest gauntlets in gaming"
Not gonna lie as someone who spent literally 3 days straight trying to beat this on my stream a few months ago and finally suceeded I got a massive gamer ego boost hearing that just now!
Beating this game felt like finally defeating a demon that has haunted me since childhood and it really took everything I had to beat this game!
The guy got EXODIAD is more like an achievement than losing
That moment is more rare than any drops or cards
How rare is it in this version where your opponent apparently has 20 cards in their hand?
@@AhuizotlXiuh IIRC from another video is not that they actually have 20 cards in their hand but that they can swap any amount of their five cards-in-hand with the next 15 in the deck at their convenience at the start of the turn, and the opponents are not coded to just swap their whole hand for Exodia. So in practice they actually have to pull him legally.
@@AhuizotlXiuhwhat makes it harder is the fact that the decks are not consistant. The AI has a % chance for a card in their deck pool to end up in the deck. It's rare because the full exodia has to be in the deck and than the AI has to draw/switch them. Getting Exodia'd happened only a handfull off times in the entire time the game has been speedrunned. It's super rare
Now that I've had the rules explained to me, my respect for the runners increased thousands fold
Damn all these late game fights with gate guardian, makes you wonder why that gate needs so many people guarding it.
I loved this game as a kid, but this was the first time I ever saw the credits
Man trying to beat it was a nightmare. I made it to the final boss once, but usually left to Seto after Heishin
cool to see you here :^)
LMAO I guess I shouldn't be surprised honestly, with ratchet and all
@@ahairylobster8524 Thanks! Yeah, Rix helped me out on that for sure 👍
Yooooo it's the MGS crawling guy!
I come back and watch this video once or twice a month.. love the other videos, but this one is the perfect speedrun documentary that I don't actually need to watch to know what's going on, and still is incredibly interesting on every replay
Here before someone finds a reliable way to manipulate the rng and the record falls below 1hour.
For what it's worth - that opening title screen of forbidden memories was amazing
The worst part of Forbidden Memories really is the Gameplay, and that only because of this f***ing RNG^^
The Graphics are good for the time being, the story was actually very interesting and the music rocks^^
The gameplay just can be very frustrating to enjoy it fully, I gave it up at the mages.
Although looking at the strats and everything, I think I try it again...
This is one of the few games where Id like to hear a developer interview. Even if you ignore the fact the AI literally cheats, the final stretch is still way to difficult even for an adult
This was a fantastic video to watch from a regular FM runner's POV. The video is very well explained in terms of how the game works and how relentless it can be too. Either way, FM always has and always will have it's fan-base and that's what reels people back in to watch these runs. Well done Rixer!
31:11: I have no idea who this man is, but this clip of him now plays in my head every time I see bags of salad at the grocery store.
Wow, you really dug deep to the bottom of SRL and got the story completely right 😯 I've been out of the speedrunning and online scene for many years now but have always continued to watch your videos. They give me a ton of nostalgia and are done very well. Keep up the great work!
Yooo BJ, glad you're still somewhat around and was able to watch the video! Yea I messaged saboom over email of all things, asking him how it all started. Without your casual stream it's possible this entire butterfly effect wouldn't have happened :)
Some of these names really take me back, Saboom & Xer_91 were the first ones I watched, and I still follow both to this day. They did full speed runs way before RNG manip was found, and at one point I remember Xer having a 100% race with someone else and it spanning over 6 days. Feels so long ago
Even with how much the anime bends the rules, this genuinely makes it all look fair. Jesus.
when you beat the game and hear the credit roll music. you are just allowed to cry even if you just beat your old PB even if you were just on last place and gained like 5 places. the game is just so hard. even in 15-card mod where you draw 15 cards after a victory instead of 1. even there you need to really be lucky AF to get megamorph or a dragon treasure or something like this
It took me 20 years to beat this game and this was one of the first games I ever owned as a kid when I was 6.
I even streamed it on twitch, The final 7 took me over 10+ hours to beat and it took everything I had as a gamer to finally beat it.
Definetly one of the biggest accomplishments in my entire gaming career it feels like finally taking down an oppressor that has terrorized you since childhood.
As someone who played this game religously as a kid...I dont ever remember having so trouble playing it, infact I remember me and my friend being obsessed with beating the first guy( Who you're supposed to lose too ) and beating him. Which by the way he immediately challenges you after and you cant proceed unless you let him win.
Also, huge confirmation. Seto 3 was 100% the hardest duel in the entire game. I have so many great memories playing this as a kid..
I'll never forget when Me and my cousins traded everything to a fresh file. Beat Heishen and he handed over a Mystical Sand only to tell us, "If you think I'm finished yet" and then mopped the floor with us. So much for saving the world
As someone who plays the modern game at a tournament level with a few tops, watching the wacky rules of this game and the simplicity of old Yu-Gi-Oh is fun, just imagining drawing till 5 cards today scares me, the sheer difficulty of winning going second scares me
Thing is, this rules only apply to this videogame only, the only rule that carried over was the "No Tribute Summon Exists" from the Original Japan Booster 1 ruleset.
Your videos are incredible, you have a knack for getting people to listen and pay attention to things they would never really care about. I have never played a Yu-Gi-Oh game in my life, but I watched this whole video and now have a sudden urge to play Forbidden Memories
7:12-7:18 that sound effect put an ear to ear grin on my face! Thanks for going that extra mile to add it in.
Definitely one of my favorite PS1 games. One thing that a lot of players don’t know is that Spell Cards can also be fused together. 2 Yami make Dark Energy. I once saw an opponent do it and it blew my mind.
I remember fusing harpies feather duster, it was follow wind and machine conversion factory.
Now try a 7 final run and no Meteor Black Dragon.
Fuse into Crimson Sunbird and make its attack go as high as you can go.
That's how I did it back in the day, dear God it was Hellish.
every speedrunner cries when they hear another person attempted to run a yu-gi-oh game
because every speedrunner has "forbidden memories" each time the game is mentioned 😉😉😉😉😉😉
I used to have a friend whose main strategy for this game was fusing Empryonic Beast and Time Wizard to get Summoned Skull and equipping the heck out of it. I don't know how far he got or if he ever beat the game, but he was proud of his combo.
1:15: Beejay & Saboom
1:58: One Step Further
3:13: The Basics of Dueling
5:22: Why Forbidden Memories is a Nightmare
12:20: How Forbidden Memories Turns Into Even More Of A Nightmare
17:31: The Nightmarish Final Gauntlet
21:21: The Runners That Have Succeeded Getting The World Record
I cannot imagine how much time I spent grinding in that game as a kid. I remember me and my friend farming Low Meadow Mage for MBD for hours and days
I watched you do a gdq run a while back and that's the main reason I recognized your channel.
That jak and daxter speedrun was goofy af and made me giggle like an idiot for something so chill. You and your buds on the couch kept the chatting going so long you even forgot to read donos lol, thanks for making me laugh years ago
I'd rather go for the world record of hammering my balls flat with a cast iron skillet.
The RNG of drops and those final battles is absolutely insane.
I’m actually laughing out loud dude
I played this as a kid and never got past the mages. Although I feel a little vindicated in knowing my 2003 strategy of THTD or bust is actually near-optimal. I'd always believed I was doing something incredibly wrong given the massive spike in difficulty.
Seeing runs of this game got me into the YGO franchise as a whole. I was never allowed to watch the show or play the card game as a kid (my folks weren't comfortable with the whole "Pegasus stealing people's souls" thing), but the roller coaster that this game is made me had to look into it in my adulthood.
This game was so brutal when I was a kid. I didn’t know you could actually farm for good cards so once I hit Pegasus it was pretty much GG.
pegasus was brutal as kid ngl xDD
I LOVE the sound and visual effects you used for this video. Especially the atk/dfs pt going up and down noises from the show. Really brought back some memories from watching the show.
If there is one thing I really appreciate about your video, its that you put the numbers on screen when you talk about stats. Super easy to vomit a bunch of numbers but having the numbers on screen really makes it a lot easier to digest the information. Thank you.
GREAT VIDEO. I BEAT THIS GAME BACK IN THE EARLY 2000'S. First deck had all the required criteria, absolutely love this game. Cheers!
Cannot stress enough how grueling yet fun running this game can be. Highly recommend people at least give it a try at some point
About halfway through but this has already jumped into my top 5 videos from you.
I’m honestly so happy this game came back into the scene. I owned this as a kid and absolutely loved the challenge of it. I thought this game would fade out but I remember the speed running craze and I started playing it again. I’m not even a huge gamer don’t even try speed running but this game and crash bandicoot were my childhood. I might try a speed run myself sometime after watching this 😅
Yu-gi-yo duelist of the roses was basically this game’s mechanics mixed with fucking chess. I loved that game Pretty much solely due to have the monster battles played out. When a monster moved over to an opponents they would battle into a arena Based on the location the monsters were. There was a huge variety of monster attacks, sound effects, and death animations. You even had a Captain monster would be your life points. You didn’t lose life if one of your monster was beaten. Only the monster would be gone. A monsters attack points also acted as their own life points. If you attacked a monster with a 1000 more attack then yours, your monster would be killed but the opponents would permanently be reduced by yours attack. Instead of getting a random card once you beat someone you would get a slot machine mini game with cards. You had to get three of a single card I order to get it, otherwise you weren’t getting anything. I had no idea how the fusioning worked until I saw this video. I spent so long when I was kid trying to figure out how this worked. Even when I got a few there would always be random
Shit like that guys cocoon of evolution. I’d say it’s pretty fun to watch so maybe there is a speed run of the game. If you see this comment I’d hope you would check the game out it’s worth your time if you like for bidden memories.
you can really tell you had so much fun editing this! sorry I'm a bit late to the party, but this is a great one man
As a kid I always felt bad not being able to make it far in this game.
Now I understand that I just wasn't strong enough in the casino lmao
Great video as usual, I love the dedication to using YGO SFX for every card display. Fantastic editing.
Watching you stream this game lately has been so insanely fun so I cannot express the hype seeing this video. Massive W as always Ricky
This video unlocked forbidden memories unironically for me. I remember vividly getting fucking destroyed at the start in a flashback thing, and then not winning a single battle afterwards and giving up.
This game is like the Old Testament to Speedrunning, instead of RNGesus you pray for help from RandoMoses.
Thank god the soundtrack for this game is so damn good. The free duel theme has unironically played in my dreams before. It truly lives in my head rent free.
I actually forgot Yu-Gi-Oh used to be this simple back in the day's, nowdays you watch your opponent summon his entire deck in 20 mins while you just sit there waiting for him to end so you can surrender
Broke: “I can’t believe got such a lucky drop!”
Woke: “I simply believed in the heart of the cards.”
8:42 Need I point to any other reasons why this is the GOAT of Yugioh games?
1- Uses its own rules, which are actually MORE fun than the TCG rules imo (the fusion mechanic is AMAZING)
2- God tier soundtrack
3- Story is so short and to the point, but satisfying as hell
4- The difficulty is LEGENDARY. This game kicked my ass as a kid and I think that's why its so memorable and people always remember it or go back to it at some point. Only Reshef of Destruction is harder out of all the Yugioh games.
5- The late game requiring TEC wins and also a deeper understanding of how to actually get TEC wins, shows how surprisingly strategic you have to be in a game that's pretty much just "summon high ATK beatstick and win"
6- The RNG. No seriously, this game would NOT be fun without the RNG. The dopamine you get off a MBD drop or Metal Zoa after countless attempts just feels so good
amazing video I used to play this game as a kid but never finished the game at the time
I still play this game until this day but now I play mod 13 where you can drop all cards, opponents are even harder and the grind more balanced throughout the game, really recommend it.
Goodness, this game's gameplay makes Ishizu Tear look sensible!
I'm curious what the history/tech of for Duelist of the Roses speedrunning looks like. It's basically the Forbidden Memories sequel and uses a lot of similar mechanics, specifically the fusion aspect.
in duelists of the roses speedruns we choose the patrician of darkness starter deck, for several reasons:
1) zombie monsters have a very good attack-to-deck cost ratio due to the fact that they have very low defense points
2) the deck contains the card "dimensionhole" which allows you to teleport across the map
3) zombie monsters are powered up on not just one, but two terrains: wasteland and yami. Wasteland and yami happen to also be the most common field types in the game. This is insane.
The duelists of the roses speedrun does not farm at all (there's no game overs and there's only like two truly hard fights), and relies a lot on AI manipulation. Basically, the positions in which the AI moves there cards is predictable and can be controlled by the positioning of your cards. In some cases, you can manipulate the AI into moving forwards, letting you get a couple 2k+ hits in on them directly and BAM, a win.
DotR as password (any%) and no password categories. Many OP cards can be obtained via passwords for free. The any% WR is just under an hour, and no passwords clocks in at about an hour 10. No password runs are obviously must less consistent and more difficult, and you might go out of your way to for example win dancing elves from Tea and harpie lady from Mai as a form of "soft" farming.
I could elaborate in many ways on all of these things but it would be a bit long for a youtube comment. I used to run both forbidden memories and duelists of the roses for years :) It gets pretty tedious after a while - when resetting runs you have to sit through the entire 5 minute long intro, and then you just die to Mai, and go again. Not the greatest speedrunning experience but it is what it is.
Gonna save this to watch with a nice meal
Wow! Can't believe this video passed me by 2 years ago. I was there back in 2013 - I remember finding saboom through Spyro/Crash speedruns and watched a lot of these FM streams and wondered what was going on. The community all loved the PS1 classics, the spyro/crash/ape escape trilogies and somehow FM just ended up in the rotation as a fun, but sometimes torturous, challenge. And Bash 200%, too. I made some good friends and wasted tons of time playing ps1 games back in those days. Cheers, ThaRixer, for taking me down memory lane. I miss these guys.
I thought I was not good enough at the game as a kid. I didn't realize how hard it actually was for everyone
My favorite part was when Yugi said "It's Yugiying time" and yugied kaiba outta town. Truly a work of our time.
Greetings from Ulti
My favorite part of yu gi oh is when yugi is like "it's duelin' time!" and he duels all over duel island
Me and my friends lived for this game as kids. Even to this day we still re visit it from time to time. That final boss stretch is something else. We would never attempt it without at least 2 MBDs and a dragon treasure/megamorph
Honestly rewatching this deep dive has me hoping Early Days Collection is received well next year, because if it gets followed up by a Sealed Memories or 2000s collection, this game could see a resurgence... and it always makes me happy when beloved casual, competitive, SR, or hybrid playerbase games get a boosted exposure.
Also... Rixer, I did not expect you to cover both SR tech and the game mechanics in equal parts. Like, I found myself relearning how and why I made my first deck in high school the way I did. Thanks for that nostalgia trip.