Not to sculpt as primary software, but you can also make minor changes avoiding exporting and importing the same object again and again. I see a lot of time saving in the workflow though.
This seems like the best approach to this feature. If you know how to work with Z-brush there is no need for maya sculpts, however adjusting without a back and fourth could really benefit your overall workflow
No program has the brush system of Zbrush. That’s the main reason they lose in terms of sculpting. The brushes in Zbrush feel toooo good and too accurate when you compare it to clay sculpture.
Yasss Autodesk giving us more tools to crash their unstable software :D
everyone care about how high software been up to and no one care how low user setup was
Are you saying maya is hard to set up? Because its probably the easiest 3d software to set up that ive used
@@breaddev1522 not about software setup,
i said about hardware setup
Not to sculpt as primary software, but you can also make minor changes avoiding exporting and importing the same object again and again. I see a lot of time saving in the workflow though.
This seems like the best approach to this feature. If you know how to work with Z-brush there is no need for maya sculpts, however adjusting without a back and fourth could really benefit your overall workflow
awesome
And here is me having to wait almost 1h for maya to perform a mirror operation on a 200k poly mesh, while zbrush takes 3 sec to do. This is useless.
Mast... Ha...
how do you remove the edge in an object when sculpting?
killer
I don't know bro
i know
@@CaCa-co4ecWe know.
No program has the brush system of Zbrush. That’s the main reason they lose in terms of sculpting. The brushes in Zbrush feel toooo good and too accurate when you compare it to clay sculpture.
how can u afford this
Not only does it not compare to zbrush, it can’t even beat blender’s sculpting
Blender users? no one is here?
I am i guess.....
Who call us? Enjoy your subscription. Each of us earn in different way.
@@3danith exactly