Blender vs ZBrush - (HONEST Comparison)

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 585

  • @TheRoyalSkies
    @TheRoyalSkies  2 ปีที่แล้ว +141

    We pumped out 158 videos in just under 3 months - I did my best to grind through it as fast as I could, but thank you to everyone for being patient and joining me through the journey - Now that we're done with with this series, I've got some real fun things I'd like to share with you guys next, but we'll talk more about that in the next few videos. In the meanwhile, thanks again for all the support and I'll see ya in the next vid :)
    Also, If you like any of those Anime-Shaded Monsters demonstrated in the video, you can check them out on my ArtStation store here - www.artstation.com/royalskies/store

    • @GreenBlueWalkthrough
      @GreenBlueWalkthrough 2 ปีที่แล้ว +4

      As a person with over 7K videos in 10 years: Congrats! It's not for everyone you should be proud of your hard work helping people!

    • @blenderblender6401
      @blenderblender6401 2 ปีที่แล้ว +3

      👑

    • @Ikxi
      @Ikxi 2 ปีที่แล้ว +2

      Much appreciated

    • @siman211
      @siman211 2 ปีที่แล้ว

      I have a question, I bought myself a course to learn zbrush and because I wanted to learn how to make my self some vrchat modules.I did not take blender because the courses for blender look really cartoony and not at all awesome like the beginners course with sci fi characters that i buy.
      So my question is can I rig zbrush characters with blender or another program?

    • @ed2fun
      @ed2fun 2 ปีที่แล้ว

      Waiting for UE5👿👿👿👿
      also, you made a great job in terms of NPR character models I am waiting to see the NPR environments saga 😼😸

  • @TimDownsAnimation
    @TimDownsAnimation 2 ปีที่แล้ว +142

    It’s so impressive how much you’ve done nonstop for so long with this series! And I can tell it has dealt a huge blow to your viewership, but still you persist because no one else makes this kind of content the way you make it, and it’s all to help people learn on their own while you also learn for your own craft. Thanks, man. You rock!

    • @sway71
      @sway71 2 ปีที่แล้ว +6

      Totally agree. I'll admit that I tuned out the notifications at first since I don't have ZBrush, but I think people shouldn't be so obsessive about their loyalty to a technology. It shouldn't surprise people that the specialized software is better at its specialty than the well rounded free one. I do feel like sculpting is my specialty, and one day I'd like to learn ZBrush, but I will always use Blender in some capacity because of its amazing features and versatility. I think it's safe to say that both are phenomenal products, but any professional worth their salt should know when to use what tools.

  • @christopherking541
    @christopherking541 2 ปีที่แล้ว +48

    Good comparison. Better than mine.
    I've told others. I compared the two as Blender being an all terrain jeep, and ZBrush being a Formula 1 car.
    You can do a lot more with a jeep. But if all you are expecting to do is win a race on a flat track, you want the Formula 1 car. For that's what it's made to do.
    So if you want to make an indie 3D short film, you want Blender. If you are making models for a toy company, or making models for a pro made movie, you want ZBrush.

  • @Poi-ul4lr
    @Poi-ul4lr 2 ปีที่แล้ว +369

    Just use both. Most professionals use Maya/Zbrush, but I think Blender/Zbrush workflow is just as powerful. Blender is more of a replacement for Maya than Zbrush imho. But sculpting in Zbrush is simply unmatched and you will never want to go back to Blender sculpting after using it.

    • @gauravmail1990
      @gauravmail1990 2 ปีที่แล้ว +36

      I left Maya for blender ❤️

    • @lune5289
      @lune5289 ปีที่แล้ว

      Thx

    • @lune5289
      @lune5289 ปีที่แล้ว

      Thx

    • @gcharb2d
      @gcharb2d ปีที่แล้ว +15

      @@gauravmail1990 I left Blender for Houdini, too many limitations with Blender!

    • @NightVisionOfficial
      @NightVisionOfficial ปีที่แล้ว +2

      @@gcharb2d Getting better every day tho. What was your main use case you found Blender lacks with?

  • @lastbaiken1177
    @lastbaiken1177 2 ปีที่แล้ว +85

    Been debating for a long while if I should do the jump to Zbrush or not. I started learning character sculpting and like you said, I can do some cool stuff in Blender but sometimes it takes so long to do basic things. Guess this video is what I needed to push me.

    • @zigfaust
      @zigfaust 2 ปีที่แล้ว +29

      I use both and it really does save time. I can bust a character out in a single afternoon, then take it to blender for rigging and everything else.
      I can't imagine only using one prog now.

    • @Polygonlin
      @Polygonlin 2 ปีที่แล้ว +15

      The only thing i worry about on the zbrush front is them selling out to fuckin Maxon. But honestly, i priated Zbrush for 2 years before i boight it. If i gotta pirate again, i will.

    • @zigfaust
      @zigfaust 2 ปีที่แล้ว +7

      @@Polygonlin I just got the perpetual liscence for V2022 and have like zero reason to ever upgrade again untill I see what Maxon is up to. Fuck subscription only, it's nice that buying an older perpertual liscence means I don't (legaly) have to submit to their new pay model.

    • @wehibebelachew3527
      @wehibebelachew3527 ปีที่แล้ว +2

      Exactly the same here, debating should I get Zbrush or stay...This Video said it all, and helped to decide to go with Zbrush and better to learn industries standard software...

    • @TheTyroofToriyama
      @TheTyroofToriyama ปีที่แล้ว +2

      All I needed was to realize that Zbrush users don’t have the same problems and have to feel dumb for trynna sculpt properly in blender
      Imagine demanding that we learn really tricky geometry and don’t even get the same possibilities anyway
      When sculpting, it’s flat-out inferior, not an alternative. I’m kinda mad that I wasted all this time cos I promised people some good results a while ago but I went straight for hyper realism cos that’s what I was aiming for in drawing at the time. All I did was I work myself into a corner for daring to use traditional and obvious methods.
      If I can import my blender model and see the same things done easily then I’ll see a direct comparison while saving my model.
      If this works like I expect then such a massive weight will be lifted off my shoulders.
      Will legit change my life if I can finally get around the roadblocks of 3d sculpting and move forwards towards good portfolio.
      So mad that they got me jumping through hoops just to transfer skills I already had

  • @yajastudio8241
    @yajastudio8241 ปีที่แล้ว +37

    Excellent video! My workflow is Zbrush for animating, Blender for audio design, Maya for editing, then MS Paint for compositing 😎

  • @sergie2822
    @sergie2822 2 ปีที่แล้ว +15

    Your channel has been a lifesaver for me. I appreciate the effort you've gone to put these tutorials up. This is certainly a refresher for someone who's returning back into Zbrush after a long period of time.

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +5

    I guess this is the only REALLY HONEST video about the subject. And for that I salute you :) Great series too - as ZBrush user I picked up some cool tricks because I got to use the same stuff all over again and I sort of stopped exploring. So this was very cool to watch!

  • @ikcinbeatz4365
    @ikcinbeatz4365 2 ปีที่แล้ว +2

    best comparison I have ever heard in my 11 years of using Blender.

  • @johnsonnguyen1374
    @johnsonnguyen1374 2 ปีที่แล้ว +5

    I love your honest quick and straight to the point video

    • @johnsonnguyen1374
      @johnsonnguyen1374 2 ปีที่แล้ว

      omg that might be enough to convince me to get zbrush. i always though it was hard in blender but now i see that zbrush makes it so much easier.

  • @jeremymurray-wakefield8011
    @jeremymurray-wakefield8011 ปีที่แล้ว +2

    I love a brief no-nonsense summary that tells you everything you need to know and nothing more - thank-you!

  • @ronentai5950
    @ronentai5950 ปีที่แล้ว +2

    as an automotive technician and game design enthusiast the comparisons is rather accurate, when you're doing it as a hobby to start you really don't have the luxury of time. so learning the standard is what I wanted to know. and this really narrowed down what and where I want/needed to focus my time on character model creation. much appreciated!

  • @mahdibenane
    @mahdibenane 2 ปีที่แล้ว +10

    I'm 100% with you on this.
    I started sculpting in Zbrush moved to blender because I needed to do a lot more than just sculpting... I don't like to spend weeks on a project because time is important to me. Blender helped with that... I could sculpt model texture rig and animate in a single software. Fast jobs and fast results. but If I only want to sculpt Zbrush was really fun and intuitive for when I started.
    So yeah Zbrush is a sculpting software easy to pick up, hard to master.
    Blender is a everything 2D/3D software easy to pick up hard to master with a more ease in-ease out learning curve.
    At the end of the day it doesn't matter what tools you use. What matters is, are you using the right tool for the job?
    Today I use Substance for texturing and blender for everything else since blender has got cool tools for sculpting since the days of 2.6 but till today I think blender is still lacking in texturing tools.

  • @earlivhanmonte2976
    @earlivhanmonte2976 2 ปีที่แล้ว +2

    this is the type of video im looking for when i search zbrush vs blender. thanks!

  • @CRogers
    @CRogers ปีที่แล้ว +8

    Like to point out that everything attributed to Z-Brush is now possible as of Blender 3.6, with the additions of VDM (Vector Displacement Map) brushes. So now you can have "wing Brushes" that work in the same way as in this video. But it's even better, because in Blender you have much greater control over the topology.

    • @Soul-gf9vv
      @Soul-gf9vv ปีที่แล้ว +4

      I agree. Came here to try to understand what's the fuss with zbrush. Complicated interface, and controls. Tried to find things in zbrush that surpass blender. Literally zero. You can do things in blender way more efficiently than zbrush since you have more control over the topology, and 100 times better key controls and modifiers than can do the job for you.

    • @CRogers
      @CRogers ปีที่แล้ว

      @@Soul-gf9vv ZBrush does voxel sculpting, so it's impossible to create bad geometry with it. However, since blender now has a voxel remesher, you can get similar results on topology sculpting (Blender style).

    • @hectorruiz5270
      @hectorruiz5270 ปีที่แล้ว

      @@CRogers hey do you know some course or tutorials to learn how to sculpt in blender 3.6?

    • @joshswanson0
      @joshswanson0 10 หลายเดือนก่อน +1

      This is where you misunderstand the power of Zbrush. Its not just having the option, its the speed and integration of all the tools in Zbrush. The ability to quickly mask something, extract, remesh, polish and turn it into a new piece of hard surface geometry - all within a few seconds. Quickly frame a mesh with a curve, add a custom mesh to it..These things just are not fast or simple in blender.

  • @vangistar7936
    @vangistar7936 2 ปีที่แล้ว +9

    I started with z brush but quickly learnt it's not a beginner friendly problem,but after using blender for a while I went back to zbush and now it feels so much easier to to understand ....well maybe the hard modeling side of things is still a learning curve.

  • @PolskiJaszczomb
    @PolskiJaszczomb 2 ปีที่แล้ว +2

    Guess I'll sink into Zbrush for 3D printing once I end my current Blender projects. I'm sooooo glad your channel got randomly recommended to me by TH-cam a year ago.

  • @digitalmagic101
    @digitalmagic101 2 ปีที่แล้ว +1

    Thank you so much for those words, It has been a battle trying to decide which one should I study with more detail, lets see what the future holds.

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 2 ปีที่แล้ว +12

    I jumped to sculpting from Zbrush to Blender like 10'ish years ago.
    Back then, Zbrush couldn't do all that it can do now, obviously.
    But after all those years, now Blender can definitely do all that Zbrush could do 10 years ago and more.
    That lack of features back then, in Zbrush, never stopped people from creating amazing stuff for games and movies.
    If all you do is sculpt, then you are right, Zbrush is a better choice, Blender is behind.
    But the benefit of not jumping programs for a task, if you are doing more than just sculpting, is HUGE. It saves so much time.

    • @user-4hgfhjjiyt0gk
      @user-4hgfhjjiyt0gk 10 หลายเดือนก่อน

      You're talking a lot of nonsense. I worked with Blender for 5 years, blender sculpting still sucks, blender can't compete with the version of zbrush from 10 years ago. Zbrush is a sculpting program on its own, while blender does many things. That's why it's always missing

    • @pauliusmscichauskas558
      @pauliusmscichauskas558 10 หลายเดือนก่อน +1

      @@user-4hgfhjjiyt0gk I have been using blender since blender 2.4,
      Blender 4.1 does many things, and that is why it is better than Zbrush 10 years ago.
      Zbrush couldn't pose models, edit the polygons, do dynamic topology, re-mesh models, do real-time shaders, or anything remotely like that, back then.
      The only downside of blender, compared to that old Zbrush version that I used last, that i can think of, is high polycount performance. Maybe the default brushes felt better, but that's subjective... Otherwise, Blender now is better than Zbrush was back then.
      Oh, and btw, Blender default brushes will get an update soon.

    • @pyton9553
      @pyton9553 7 หลายเดือนก่อน

      High polycount performance can be fixed in blender easily with some optimisation tricks and modifiers. For most cases 10-15m poly is enough for a high-detailed model which Blender can handle without optimisation. I know that ZBrush users often go over, but it's unnecessary.

    • @filnisius2153
      @filnisius2153 6 หลายเดือนก่อน

      @@pyton9553 Complete nonsense. You can't apply micro details such as skin wrinkles and skin pores on a full naked character with only 10-15m polys. It's impossible, regardless of the software. The 10-15m poly mark you are referring to do only applies to head busts, and even then, not all of them. Try sculpting, a professional AAA standard dragon for film or even videogames with only 10m polys and see how far you go. All of the micro detailing will either be blurred or just not there at all. Blender sculpting is good for stylized sculpting or if you rely exclusively on texturing xyz workflow, which only really works for humans or very human looking humanoids.

    • @amenbrother8785
      @amenbrother8785 9 วันที่ผ่านมา

      jesus christ, you were sculpting in blender 10 yrs ago? that sounds some sort of self imposed hellscape

  • @eshankgupta6763
    @eshankgupta6763 2 ปีที่แล้ว +3

    We're always with you mate

  • @zantium13
    @zantium13 2 ปีที่แล้ว +12

    I wasn't really interested in the Z Brush series as I'm not planning on just sculpting, but still watched a number of them because I did want to see how the industry standard worked and I was quite blown away with the features. This is a great summary though on when you should choose one over the other. So I'll admire the Z brush features from afar but at least I know what's possible now.

  • @-Rook-
    @-Rook- 2 ปีที่แล้ว +3

    Sounds like a fair conclusion. I must admit this is not a series I have followed because I have no intention of picking up Z-Brush. I am a hobbyist artist that does a bit of everything in blender and its nice having a single tool with a lot of common methods, mechanisms and interfaces across it many features. I don't have to buy a stack of tools and plug-ins, don't have to keep up with the intricacies of each package and their revisions for me with my low volume of varied work I feel it saves time and lots of money (especially as these companies move to monthly subscriptions and mandatory online logins).

    • @jamesjason8471
      @jamesjason8471 2 ปีที่แล้ว

      "I am a hobbyist" This video wasn't for you then.

  • @Atabey7
    @Atabey7 2 ปีที่แล้ว +2

    It's been 2 months with waking up and going to sleep with ZBrush already? Damn, time sure flies. It's been a short, clean and easily understandable tutorial series sir, thanks for all your effort. I don't think I'll make a living out of sculpting, but it was fun to stick by. When I have the courage to start modeling (and game developing), I'll go back to your older series at some point too.
    But until then, I hope you'll have a faaaantastic day, and I'll see you around!

  • @tubehanky
    @tubehanky 2 ปีที่แล้ว +3

    i use both apps... and bro.. bloody fliiping hell.... thats a brilliant comparison

  • @risingghost2809
    @risingghost2809 2 ปีที่แล้ว +4

    Thank you for this. Blender has one advantage for me personally. And that is cost. If I ever get into a good financial situation, I will be giving zbrush a try. And now I have a perfect set of tuts to help.

  • @PhillipTimothy
    @PhillipTimothy 2 ปีที่แล้ว +4

    thank you for making all of this, the community really needed this 🙏💯

  • @darrennew8211
    @darrennew8211 2 ปีที่แล้ว +3

    I love how you do all this!

  • @christuusgnosis
    @christuusgnosis 2 ปีที่แล้ว +4

    The best comparison ever.
    Zbrush is quirky, strange, and blistering fast
    There is so much power and customizability.
    As a zbrush hobbyist I do find blender essential
    because zbrush doesn't rig, and checking and adjusting uv's made in zbrush is easier in blender.
    That super screwdriver paired with the swiss army knife is a great combination
    You can build the whole thing game ready with 2 tools
    and it is so much better than if you only use one.
    I wish more blender users would try zbrush mini and consider adding zbrush core to their workflow.
    They can do so much more when used together.
    Even if you have things like maya/max, oddly enough blender comes in handy all the time, and there is no other sculpt tool like ZB
    Its nice that both will run on kind of lame hardware too.
    Great vid.

  • @solidreactor
    @solidreactor ปีที่แล้ว

    Haven't watch many zbrush vs blender videos but this one really hits the nail on focusing (honestly) on the difference between them and their own use-cases

  • @suynsiuy8093
    @suynsiuy8093 2 ปีที่แล้ว

    Finally soone who speaks in a calm way and getting to the point asap

  • @carlinhosjm88
    @carlinhosjm88 2 ปีที่แล้ว +3

    best thing for me in blender is the ability to split screen and have each one in a diferent view, seeing the resolts in real time without haveing to move around like in zbrush. its a lot more efective in seeing your model.

  • @matbrady123456
    @matbrady123456 2 ปีที่แล้ว +4

    I agree with the conclusion of the video, but I'll say that it's true today and may not necessarily be true at some point in the future. Blender has an unparalleled rate of change. I believe it has something like 18 full-time coders at the Blender Foundation. Things improve rapidly, far more than any other program I know. But today, in 2022, I agree with this video.

  • @varnium
    @varnium 9 หลายเดือนก่อน +1

    Wonderful review! Loved it.

  • @KobanWanko
    @KobanWanko 2 ปีที่แล้ว +22

    Thanks for this comparison video, it really highlights the differences between the two software. I still think Zbrush is still way too expensive for anyone who is still learning and/or not making money off of their models.
    Something I would love to see is a 3DCoat vs Zbrush comparison video, as they are both sculpting specialized software. 3DCoat also has extensive 3D texture painting, texture map baking, and a 1-time purchase price model; it seems like a great package.

  • @CHEEZEyCHEEZE
    @CHEEZEyCHEEZE 2 ปีที่แล้ว +1

    I have to thank you for everything. You taught me so much with Blender. And now I know the difference with Z-Brush and when I would need it.

  • @kingmurder8245
    @kingmurder8245 2 ปีที่แล้ว +1

    bro great vid!! we need more people spitting like you

  • @jamellee504
    @jamellee504 2 ปีที่แล้ว +15

    The analogies were beautiful in this one!

  • @Nkanyiso_K
    @Nkanyiso_K 2 ปีที่แล้ว +2

    I've been waiting for this video for awhile 🙏🏽 thanks for sharing your opinions

  • @Gredran
    @Gredran 2 ปีที่แล้ว +3

    Thanks for the comparison!
    I’m not sure if I’d ever buy it, but I tried Core Mini and the trial and… sculpting in Zbrush is not compared. When you start pulling and pushing around it was surprised how smooth it feels. Disappointing that the free versions don’t allow subtools so you can only go so far, but I guess that’s how they reel you in.
    I love Blender because it’s free and plenty HAVE made wonderful sculpts of varying styles, but sometimes I wish I could afford and justify paying for Zbrush. Like you say some of the clunky setup and settings and remeshing isn’t as smooth as Zbrush.
    Thanks for your videos!

  • @Damn-ce5fw
    @Damn-ce5fw 2 ปีที่แล้ว +1

    You truly are the king of kings

  • @basiccomponents
    @basiccomponents 2 ปีที่แล้ว

    Thanks a lot. Every time I type a question on youtube, one of your videos pops up, and I always know the answer I'm looking for is right there!

  • @keithjones5712
    @keithjones5712 2 ปีที่แล้ว +1

    Best comparison video that I have seen. Thanks

  • @samratix2497
    @samratix2497 2 ปีที่แล้ว +2

    Thanks for being brave and honest ❤️

  • @ralphmodynlosugarteeth3188
    @ralphmodynlosugarteeth3188 ปีที่แล้ว

    That's how this videos must be, quick to the point and actually setting the differencies between each program. Really good vid.

  • @davidjohnson4669
    @davidjohnson4669 2 ปีที่แล้ว +1

    Thankyou... ive just come onto "build my own assets" part of my game and was acking this exact question!
    conclusion: i will be learning Zbrush, rigging and level designe with blender, animating with cascader and following your tutorials ;)

  • @PowerfullUs
    @PowerfullUs 2 ปีที่แล้ว +1

    algo, and also thank you for the series :D, love you

  • @antler_glow
    @antler_glow 2 ปีที่แล้ว +1

    That was FANTASTIC! I don’t do any three D stuff anymore, but even I know that was a super great comparison. Great work Royal! You’re a true lifesaver!

  • @EvlixManiac
    @EvlixManiac ปีที่แล้ว +1

    PERFECTION IN A VIDEO

  • @VedaWarlock
    @VedaWarlock ปีที่แล้ว

    thanks! Finally an honest review to push me to use zbrush. types of videos you mentioned at start of video kept me trying in blender and failing for a year.

  • @furkanolmezoglu8599
    @furkanolmezoglu8599 2 ปีที่แล้ว

    By far the best tutorial i found to tNice tutorials in a short ti

  • @3D-Designsrule
    @3D-Designsrule 2 ปีที่แล้ว +2

    Thank u so much for making these videos in some ways z brush is king for sculpting things easier but blender is king for modeling complex items like my swords and bases for my charactersI love using them both.

  • @KokohNicky
    @KokohNicky 2 ปีที่แล้ว

    Been thinking to make the jump to ZBrush. This video has helped immensely. Many, many thanks. May you live long and prosper.

  • @markartist7014
    @markartist7014 2 ปีที่แล้ว

    Best Blender vs Zbrush comparison... Thank you !!

  • @skyhunteramv9758
    @skyhunteramv9758 2 ปีที่แล้ว

    TNice tutorials is the best tutorial. Simply explained to a newbie, great job man.

  • @comptonking4005
    @comptonking4005 ปีที่แล้ว

    The most useful comparison video I came across. I am here because I recently started using substance painter, and man it's so so so much better than blender for texturing.

  • @FredHeidrich
    @FredHeidrich 2 ปีที่แล้ว

    Finally. Thank you for the *actual* review of the two.

  • @WinReckJ
    @WinReckJ ปีที่แล้ว

    The Best Video i will ever see on this debate

  • @anubismacc8165
    @anubismacc8165 ปีที่แล้ว

    In addition to being clear, I also liked the comparisons

  • @SajjadAli-do8rs
    @SajjadAli-do8rs 2 ปีที่แล้ว +22

    For people just starting out. There is no single software do it all, at some point you will have to learn other softwares. Each software does something in such an efficient way that the other cant.
    Blender good for overall asset creation, maya for rigging and animatiom, zbrush for sculpt, substance painter for texturing but u will have to rely on 3d coat or mari for some hand painting textures heck u can even do it in photoshop.
    Long story short, keep an open mind and research about what software does what best and adopt it.
    And btw royal, thanks for zbrush series.

    • @guicaldo7164
      @guicaldo7164 2 ปีที่แล้ว +8

      Have to disagree on Maya. I've animated in both Maya and Blender, and the latter is SO MUCH easier to use, it's insane

    • @kinrechoo3183
      @kinrechoo3183 2 ปีที่แล้ว +4

      just want to make it more clear for people who are new, there is software to do it all, but not strong in every thing. blender is 1 program can do every thing but, there will be program that can do only do 1 thing, and it sure will be better then blender.
      and i think maya can be good but ,it is also a type of program that trying to do every thing, and sure will lose to program that are really only make for animation , like cascadeur, ( still young but is already better then maya for animation)
      for texture Substance Painter is alot better then maya and blender, because it can only do one thing.

    • @philmehrart
      @philmehrart 2 ปีที่แล้ว

      I would do hand painted textures in Blender just for convenience sake, and there are some great painter addons as well. Now I have retopoflow I don't even need 3d Coat anymore 👌

  • @jadenkhentagon3876
    @jadenkhentagon3876 2 ปีที่แล้ว

    went through when I first started video editing, now it's taking a whole new switch and learning soft will only boost my courage for the

  • @ethanreynolds4942
    @ethanreynolds4942 2 ปีที่แล้ว +4

    Thank you so much for this series. It was honestly exactly what i needed and finishing it off with this review was the icing on the cake. Thank you skies. You have to be one of the best channels for this type of content on this platform and dang if i dont appreciate everything you do.

  • @eng3d
    @eng3d ปีที่แล้ว +2

    It is not just about price but about other features.
    Zbrush could hold many millions of "pixels" without much hassle. Blender can't do that amount.
    However, Blender is a true 3d tool, so locating an object in a specific position or scale is easy. Zbrush can't do that.
    So, many "professionals" use Zbrush and another tool (Maya), while Blender is packaged together, so the pipeline of Blender is considerably fast.

  • @BobbyJ529
    @BobbyJ529 2 ปีที่แล้ว +2

    Proper comparison. Going to piss off the younger blender fans. Been using zbrush for over 10 years. Started using blender for non work sculpting for the last 2-3 years. Blender sculpt is capable but it isn't even on the level of mudbox which is itself almost half as good as zbrush. Very useable though. I've found that i prefer Blender's camera so when I'm doing certain type of character work I'll sometimes start in blender for the first couple hours then bring it over to zbrush when the camera matters less and performance and zbrush wizardry and polish is needed. So basically, blender has replaced mudbox for me for certain task but zbrush brings everything home.

  • @garyasparagus2722
    @garyasparagus2722 5 หลายเดือนก่อน

    i think this is so much better than someone just saying well use whatever u like, cus at that point why make a comparison video, saying that one is designed specifically for that one thing is a huge help cus i thought zbrush was kinda like blender but just better for a but and was cofused about that, great video man thank you!

  • @ArtyDc600
    @ArtyDc600 ปีที่แล้ว +2

    What a superb comparison examples.. wow 🔥

  • @projectalpha22_va
    @projectalpha22_va 2 ปีที่แล้ว +1

    Finally, now I can watch all of these at once and absorb Z-Brush like some sort of strange osmosis.

  • @1MILLYMEED
    @1MILLYMEED 2 ปีที่แล้ว

    Super well explained.

  • @katroxi4712
    @katroxi4712 2 หลายเดือนก่อน

    This video was incredibly helpful and easy to understand, I was sorta confused as to the difference between them since I only recently started looking into 3D work programs. For now I'll be sticking to blender just because I'm not a 100% sure if I wanna be sculpting of doing other 3D work.

  • @kawaii_crossing
    @kawaii_crossing 2 หลายเดือนก่อน

    i love your analogies. they were so hilarious as I was watching through this :)! thank you for the many laughter ^-^

  • @nesseihtgnay9419
    @nesseihtgnay9419 10 หลายเดือนก่อน

    that really clear things up for me as im a noobie in sculpting and just 3D design programs in general. Thank you nice quick to the point and short. awesome, not a 13 minute to 25 minute of explaining the difference, i dont have time for that.

  • @amassasa
    @amassasa 2 ปีที่แล้ว +2

    And besides, nothing stops you from sculpting in ZBrush, retopologizing and the importing in blender to do everything elese.

  • @BloodMonkeysCave
    @BloodMonkeysCave 9 หลายเดือนก่อน

    This is such a good opinion that really tells it how it is, im over here panicking a bit, searching for free alternatives to each and every aspect that blender can do, since i heard that "professionals don't just use blender". But now that i think about it, if im not looking for perfection, especially with my own stylized ideas in mind, i dont think ill need proffesional grade programs. especially using all the tips you give out like looking for assets, or saving time by buying the retopology addons. a solid comparision

  • @adrianojosesantossilva9108
    @adrianojosesantossilva9108 ปีที่แล้ว

    So clear, that I, even me (not speak english very well)
    I understand perfectly your explanation.
    Thank you so much!
    i will learn Zbrush (to sculp) and C4D ( to every thing else)

  • @bobslop9136
    @bobslop9136 ปีที่แล้ว +1

    Sir, that was brilliantly explained.👍

  • @SolarVergmoid
    @SolarVergmoid 5 หลายเดือนก่อน

    I like Royal Skies. Great channel - cuts to the chase. What’s not to like? Subscribed.

  • @SamoesADIY
    @SamoesADIY 2 ปีที่แล้ว

    The best comparison video ever

  • @MM-bw1lo
    @MM-bw1lo ปีที่แล้ว

    Love z brush, got it in college and the free updates are awesome

  • @SamAsMe
    @SamAsMe 2 ปีที่แล้ว

    Thanks for the video. This is exactly what I was confused about wanting to get in back into 3d sculpting after 10 plus years out of it. Blender wasn't really this big back then and I was wandering if it offers the same organic sculpting feel, this video confirmed to mee that it doesn't.

  • @nkblaze-z
    @nkblaze-z ปีที่แล้ว

    Thank, I can decide which one is fit for me :D

  • @Goofy_Toons
    @Goofy_Toons 2 ปีที่แล้ว +1

    Dude you're an absolute legend love your work 🙏

  • @Vinny_views
    @Vinny_views 2 ปีที่แล้ว

    WOW wow wow wow..*insert Ryan George gif here* This is my first video in search for explanation and I am satisfied. Also understood what I need to do. Thanks buddy.

  • @RidinWithJesus
    @RidinWithJesus 2 ปีที่แล้ว

    Lmao thank God that he made men with the ability to speak absolutely straight to the point with not a single word wasted. I'm getting Zbrush today thank you for this video!

  • @MotoKrzych
    @MotoKrzych 2 ปีที่แล้ว

    That Guy Thanks, I will look into it later.

  • @ShelLuser
    @ShelLuser ปีที่แล้ว +1

    My only problem with the comparison is that 2:50 isn't exactly fair. Yes, ZBrush can do this _but_ you're not demonstrating vanilla features; those brushes are part of 3rd party add-ons which are not part of the program itself.

  • @cwtjones
    @cwtjones 2 ปีที่แล้ว +2

    Good one, thanks for the quick, simple, yet very impactful explaination.

  • @NICK....
    @NICK.... 2 ปีที่แล้ว +4

    In the blender subreddit there are often people who ask "why use ZBrush when blender has a sculpt mode" every time that someone posts something sculpted in ZBrush, now we have an easy video to link those people. Thank you

  • @jinchoung
    @jinchoung 2 ปีที่แล้ว +3

    great wrap up. agreed.

  • @faizahmohammedaruwa
    @faizahmohammedaruwa 2 ปีที่แล้ว +2

    "They get caught up and confused by how to combine the curve modifier with the array modifier" It's like you KNEW I spent about 30 minutes last night frustrated to hell and back about not getting a chain rope to work properly and I just had to guess my way to a finished decent results 😭😩😅😂

  • @zackrobat
    @zackrobat 2 ปีที่แล้ว +2

    Thanks for this whole series and for this video in particular! You must be fried after all this. But this is an incredible series of videos, available for free, that give amazing and detailed explanations that anyone can follow. Well done!

  • @naglaaabozied5555
    @naglaaabozied5555 2 ปีที่แล้ว

    Bet your soft is absolutely amazing! Never give up

  • @liamonoanonymous6642
    @liamonoanonymous6642 2 ปีที่แล้ว +1

    Amateur: I need one tool that can do everything.
    Professional: I need many specialized tools

    • @MrERJ1992
      @MrERJ1992 ปีที่แล้ว

      Sounds about right, I'd say.

  • @3D.Research
    @3D.Research ปีที่แล้ว

    Well said. As much as I love Blender, it is not so robust solution yet. I encourage anyone to learn Blender though. Last but not least because there is a Damocles sword of possible subscription only model hanging over Zbrush. And that will be the end of ZB in my workflow (and I am using it for more than 15 years).

  • @kamikaze_CODM
    @kamikaze_CODM 2 ปีที่แล้ว +1

    I didnt find any wing brush or tail brush in ny zbrush, or do i need to purchase?

  • @yousseferraki723
    @yousseferraki723 2 ปีที่แล้ว

    bro thanks so much, you actually made soft soft easy to understand

  • @quinndepatten4442
    @quinndepatten4442 ปีที่แล้ว +1

    Amazing. I was curious why I'd use zbrush if I could do it all in blender. My mind is actually blown.

  • @StarFox830
    @StarFox830 8 หลายเดือนก่อน

    Excellent video. You've made up my mind about Zbrush.

  • @gameversemaster
    @gameversemaster 4 หลายเดือนก่อน +1

    the analogies are epic

  • @IZodiaCZerOI
    @IZodiaCZerOI 2 ปีที่แล้ว

    Thank you ! You did a great job simplifying such a complex daw....Looking forward to be a great producer

  • @felixsu375
    @felixsu375 ปีที่แล้ว

    Great comparison and honest. This is exactly what I needed and wanted to know.

  • @thesahel7218
    @thesahel7218 2 ปีที่แล้ว +2

    In my opinion, if want to go professional, you have to use zbrush, i trued to fight it too because was scared of zbrush. Now 3 months later I’m intermediate

    • @justshady
      @justshady 2 ปีที่แล้ว

      If people would actually research the industry, they will realize it's zbrush or nothing. Look at Arcane BTS.