It's not exactly the highest degree of sci-fi writing but it's a cool idea and done pretty well. The visuals and vibes are very impressive, I just think Neer being present to give you a loredump kind of makes the excellent eldritch vibe this mod has disappear in an instant.
Ah, I love that someone modded in a story about Dark Bramble! Perhaps it's best that forever remained a mystery, according to the main devs, but I really enjoy seeing someone do a take on what they think was the lore, and in a playable form!
This is quite neat. I like the way they used the quantum moon and seed duplicated signal to direct you to the new content. Personally not fond of changing some of the normal loop stuff to fit the mod. And the idea behind the bramble origin is quite neat, and they added some eldritchy spook so on theme.
I appreciate that people are willing to put together mods to this amazing game. But this one, along with The Vision, really just miss the mark for me entirely. They don't feel like Outer Wilds. The other 2 mods I've tried so far (Outsider and Fret's Quest) are much more in line with base game. Here's hoping the rest I try fare better.
Funny cause I thought Frets Quest was goofy. I liked the way it lead you to the new solar system instead of just plonking you right into space. But the magic banjo stuff was goofy, having to find lyrics for some other character (wasn't exactly Frets Quest was it?) then it just ending after a conversation? Maybe I missed something but it was very anticlimactic. Also the floating Banjos were so goofy, especially when they put a giant one in space and especially when it didnt have a hitbox and I just flew straight through it! I wanted to explore the dang banjo! Also none of the new planets had anything worth exploring, they were just blank spheres with texture and a house or two (if you're lucky, one is just nomai and anglerfish skeletons) Just didn't feel like it did anything at all tbh. My favourite mod so far has definitely been The Outsider. It almost just feels like a DLC. It incorporates knowledge from the base game, it gives similar "aha" moments, it gave Bramble some lore and a surface with buildings and things to explore and it was honestly done really well. Lorewise - don't know how I feel about a Nomai and a Stranger Inhabitant meeting, I didn't mind in the context of a fan mod. I also thought Astral Codec was quite interesting in how it used the current solar system and adds a cheeky thing hidden in plain sight and tries to explain an unexplained thing in the main game. I personally didn't care for the whole "cracking the code" part and it did feel a little obtuse in the information you're given and how you're supposed to use it, but I got there eventually. Does a lot of cool stuff that was a part of the base game but never utilised outside of a Easter egg type thing.
Why is there a fourth vessel? According to the base game's story the nomai only had 3. Did you travel to a different system by using the quantum moon? What's the plot of the mod? Aliens did some experiments on space and time manipulation in a proto dark bramble planet (called bramble) which eventually exploded bc of the experiments causing the seeds of said proto dark bramble planet to spread far across the universe. One seed reached the hearthian system, infested one planet and tranformed it into the dark bramble we knew so far. Right? You then travelled to the original bramble in which the experiments took place, where an intelligent organic liveform has evolved and met the alien. Did i get that somehow right? By removing the heart what happens? Will all dark bramble seeds die off? Will travelling space no longer be possible for the seeds? I really like the mod but there are so many questions left and I really do not like having room for interpretations.
As i recall the story, aliens founded and created dark bramble for space traveling purpose and something horribly went wrong so it became the dark bramble as we know today. Somehow the seed was stuck inside of the north pole part of the dark brambles quantum moon, so by shooting the scout we gain access to the hidden part of the bramble. After taking the bramble hearth the whole bramble is destroyed but some seeds are left with the Neer so he can “probably” escape (not sure about that). I hope I wrote everything you wanted to hear.
@@crozmo25 Ah yes, it does make sense. So dark bramble is not really of outer system origin as one of hearthians astronauts used to believe (the one examinig the bramble seed on timber hearth). It is just the product of an alien species and that's why it is unknown to the hearthians. Yeah, it does make sense now and fits the main story. I am happy now :) Thx!
Yeah so I was thinking about the Dark Bramble state of Quantum Moon. There should be a seed there, right? Since vines are there. Basically I'm using an existing main game rule with different Solanum states. This seed on QM provides the way to explore an alternative version of Dark Bramble with alternative third nomai escape pod. That means this pod exists in base game and in the specific Dark Bramble state.
@@crozmo25 No, no, no, I mean quantum moons sometimes stay right next to a planet forever, even if you don't take a picture. Even in the quantum altar, you will see that it always stays in a certain place, no matter how you turn the lights on and off. Emmm, to put it simply, my quantum moon has lost its quantum properties.
@@SunnEdith hey mod author here. I'm sorry about that and I just released an update that fixing this bug. Please update the mod and try again, I checked, everything should be fine now
Semi-on-topic. My first thought when he entered Dark Bramble was: "WHERE ARE THE FUCKING ANGLERFISH?!" There were three possibilities to me. 1. The Anglerfish somehow became intelligent enough to perform sneak attacks. 2. Something intelligent/powerful simply removed them. Or 3. There was suddenly a new Predator in Dark Bramble that was dangerous enough to either scare them away or kill them all. Mind you, those three possibilities formed in my mind in the timespan of about three seconds.
Some of these OW mods are so janky and weird. I can excuse the technical side of the project not being up to the main game's standards, but I can not understand why would you make something so lacking in art direction, purpose and without any consistency with the main game's themes.
you should understand that modders are spending their time to make such stories for free. some of them are good at making arts, other do better puzzles, programming, modeling or writing. you can become a modder and show us how to make a very good and polished mod in art, purpose and good main game theme consistency ::) we need experienced people!
the voices, the ending room, and neer: subnautica + subnautica below zero = outer wilds origins
It's not exactly the highest degree of sci-fi writing but it's a cool idea and done pretty well. The visuals and vibes are very impressive, I just think Neer being present to give you a loredump kind of makes the excellent eldritch vibe this mod has disappear in an instant.
the idea is perfect, put this with 10 times more gameplay and with the outer wilds type puzzles, and this could be an impressive dlc
Ah, I love that someone modded in a story about Dark Bramble! Perhaps it's best that forever remained a mystery, according to the main devs, but I really enjoy seeing someone do a take on what they think was the lore, and in a playable form!
This is quite neat. I like the way they used the quantum moon and seed duplicated signal to direct you to the new content. Personally not fond of changing some of the normal loop stuff to fit the mod. And the idea behind the bramble origin is quite neat, and they added some eldritchy spook so on theme.
yup, really loved going through this mod, spent almost 2 hours after finishing on exploring it a little bit more.
How exactly do they direct you?
NVM I installed the mod wrong.
Not finished watching, but a magnificent intercept at 6:00. Well done.
Thank you.
I appreciate that people are willing to put together mods to this amazing game. But this one, along with The Vision, really just miss the mark for me entirely. They don't feel like Outer Wilds. The other 2 mods I've tried so far (Outsider and Fret's Quest) are much more in line with base game. Here's hoping the rest I try fare better.
Funny cause I thought Frets Quest was goofy.
I liked the way it lead you to the new solar system instead of just plonking you right into space. But the magic banjo stuff was goofy, having to find lyrics for some other character (wasn't exactly Frets Quest was it?) then it just ending after a conversation? Maybe I missed something but it was very anticlimactic.
Also the floating Banjos were so goofy, especially when they put a giant one in space and especially when it didnt have a hitbox and I just flew straight through it! I wanted to explore the dang banjo!
Also none of the new planets had anything worth exploring, they were just blank spheres with texture and a house or two (if you're lucky, one is just nomai and anglerfish skeletons)
Just didn't feel like it did anything at all tbh.
My favourite mod so far has definitely been The Outsider. It almost just feels like a DLC. It incorporates knowledge from the base game, it gives similar "aha" moments, it gave Bramble some lore and a surface with buildings and things to explore and it was honestly done really well. Lorewise - don't know how I feel about a Nomai and a Stranger Inhabitant meeting, I didn't mind in the context of a fan mod.
I also thought Astral Codec was quite interesting in how it used the current solar system and adds a cheeky thing hidden in plain sight and tries to explain an unexplained thing in the main game. I personally didn't care for the whole "cracking the code" part and it did feel a little obtuse in the information you're given and how you're supposed to use it, but I got there eventually. Does a lot of cool stuff that was a part of the base game but never utilised outside of a Easter egg type thing.
People hate the Dark Bramble so much that created a mod just to destroy it
An ending where you annihilate the dark bramble? I see that as the good ending
I agree.
Why is there a fourth vessel? According to the base game's story the nomai only had 3. Did you travel to a different system by using the quantum moon?
What's the plot of the mod? Aliens did some experiments on space and time manipulation in a proto dark bramble planet (called bramble) which eventually exploded bc of the experiments causing the seeds of said proto dark bramble planet to spread far across the universe. One seed reached the hearthian system, infested one planet and tranformed it into the dark bramble we knew so far. Right? You then travelled to the original bramble in which the experiments took place, where an intelligent organic liveform has evolved and met the alien. Did i get that somehow right?
By removing the heart what happens? Will all dark bramble seeds die off? Will travelling space no longer be possible for the seeds?
I really like the mod but there are so many questions left and I really do not like having room for interpretations.
As i recall the story, aliens founded and created dark bramble for space traveling purpose and something horribly went wrong so it became the dark bramble as we know today. Somehow the seed was stuck inside of the north pole part of the dark brambles quantum moon, so by shooting the scout we gain access to the hidden part of the bramble. After taking the bramble hearth the whole bramble is destroyed but some seeds are left with the Neer so he can “probably” escape (not sure about that). I hope I wrote everything you wanted to hear.
@@crozmo25
Ah yes, it does make sense. So dark bramble is not really of outer system origin as one of hearthians astronauts used to believe (the one examinig the bramble seed on timber hearth). It is just the product of an alien species and that's why it is unknown to the hearthians.
Yeah, it does make sense now and fits the main story. I am happy now :) Thx!
Yeah so I was thinking about the Dark Bramble state of Quantum Moon. There should be a seed there, right? Since vines are there. Basically I'm using an existing main game rule with different Solanum states. This seed on QM provides the way to explore an alternative version of Dark Bramble with alternative third nomai escape pod. That means this pod exists in base game and in the specific Dark Bramble state.
@@hearth1an Amazing, thanks for the explanation 😄
I don’t really understand what’s going on. I watched it twice & im still confused
holy crud is that what this mod looks like? Jeez I shouldnt have used the fog remover mod
lmao yes
Yeah, looks better without that mod :D
Very Gravemind
This mod has a very annoying bug, the position of the quantum moon may be locked. I've been playing for two hours and haven't started the story yet.
Did you maybe took the photo of the quantum moon so it can’t move from one location to another?
@@crozmo25 No, no, no, I mean quantum moons sometimes stay right next to a planet forever, even if you don't take a picture. Even in the quantum altar, you will see that it always stays in a certain place, no matter how you turn the lights on and off. Emmm, to put it simply, my quantum moon has lost its quantum properties.
@@SunnEdith hey mod author here. I'm sorry about that and I just released an update that fixing this bug. Please update the mod and try again, I checked, everything should be fine now
@@hearth1an Wow!!! That's great,thank you so much!
@@hearth1anthe bug, unfortunately, persists. I actually went to this walkthrough for that exact reason.
just a little sad the video was not 22 minutes ;)
Why is there Subnautica music here?
because this mod was inspired by Subnautica
Semi-on-topic. My first thought when he entered Dark Bramble was: "WHERE ARE THE FUCKING ANGLERFISH?!" There were three possibilities to me. 1. The Anglerfish somehow became intelligent enough to perform sneak attacks. 2. Something intelligent/powerful simply removed them. Or 3. There was suddenly a new Predator in Dark Bramble that was dangerous enough to either scare them away or kill them all. Mind you, those three possibilities formed in my mind in the timespan of about three seconds.
PT-BR version?
Thank you. Now I know how not to do it.
Your welcome.
Some of these OW mods are so janky and weird. I can excuse the technical side of the project not being up to the main game's standards, but I can not understand why would you make something so lacking in art direction, purpose and without any consistency with the main game's themes.
you should understand that modders are spending their time to make such stories for free. some of them are good at making arts, other do better puzzles, programming, modeling or writing. you can become a modder and show us how to make a very good and polished mod in art, purpose and good main game theme consistency ::) we need experienced people!
Then make something that is directed, consistent, and purposeful, and put us all to shame.
bruh
"lacking in art direction" this is easily one of the prettiest mods I've played
bruh