Thanks for supporting us in 2020. We hope you all get to relax and play some games before the year is out. See you on the other side. 🎄🤘 patreon.com/noclip
Thank you that! It was amazing. Side note tho, I couldn't find it in the credits but is it possible to get the music that played in said credits? Supa Thanks!
I always played Brutal Legend on PS3 is basically my favorite game on the console for me even till this day sadly my PS3 is destroyed I was hoping it would be on PS4 and PS5 but it's not
About the Grim Fandango part, to be honest the "cultural appropiation" thing is an American thing, im from México and we love seeing our culture being represented, i love Grim Fandango, Guacamelee, Amingo etc... dont stop the great work
There's a difference though between lovingly representing a culture, and just using a culture without understanding it at all. To put it simply, cultural appropriation is misrepresentation rather than representation! I think what America struggles with (and most countries for that matter) Is walking that fine line between respecting a culture and doing something new with it. I'm glad many games like the one's you've mentioned have managed to do that in a way you're happy with :)
Agree. Every time the concept pops up its from some American outlet. In Europe we just call that being a dick, which conveniently also applies to a lot of other situations besides culture related stuff. That's our modus operandi, as long as you aren't being a dick about it, just indulge in whatever creative endeavour you want hahahaha
You can't actually "appropriate" culture. You can spread it and adopt it, of course, and you can poorly represent it. Culture is going to mutate as it leaves the boundaries of the place it originates anyway. Even within similar ethnic groups, folklore and even language will change dramatically. Do your research, don't be racist, and everyone's culture is yours to enjoy. People don't make art to horde it in a bubble.
@@koyima So true, while Tim is still at the behest of neon haired narcissists - Notch is not giving a fuck shitposting on Twitter. Tim would be seething if he was still in possession of his balls.
the production quality of these video chat interviews has gotten really good. Although i'm sure listening to Tim Schafer tell stories over any medium is going to be entertaining no matter what.
To this day, brutal legend is one of my favourite games. It was exactly as Tim described, a game that I didn’t know I needed in my life until I played it. It honestly was the start to my heavy metal obsession
Not my favorite, wouldnt even make a list of my favorites, but i do think of it as fondly as any of my favorites. I think i can say that about every double fine game. I cant look back on them and remember anything but joy.
All the crap Tim gets and this just shows how much he cares about everything. He named everyone who led each product. Not many leaders/bosses have that ability. To be so proud of your team's accomplishments that it leaves a permanent memory in your brain is something else. Not to mention his personal biggest accomplishment wasn't a highest grossing game, it was a game directed at making kids happy and enjoy themselves. Anyone who says Tim is a bad guy needs to watch this.
This man has worked on many of the games that defined me as an artist, a gamer and a now, as a professional. I grew up playing Monkey Island and especially Full Throttle with my stepdad. He litteraly taught me how to boot up his dos computer and we would play these games with hot cocoa every saturday morning. He was like a father to me. Right before he passed, I showed him the Full Throttle remaster. He loved it. I think he was surprised how I still remembered it so fondly, since I was like eight years old at the time. To this day, I'm still unable to return to those precious old LucasArts titles made by Schafer and his peers, as they are too difficult to experience. One day though, I'll gladly return to them with my own kid. Thank you, Tim.
As a Mexican I approve of Grim Fandango, not cultural appropriation at all. I don't think people should limit their creativity because of some abstract concept as "cultural appropriation", but the best way to do it is to always stay true to the folklore like Tim and his team did here.
i saw somewhere that said cultural appropriation is technically a neutral term, but its how that culture is shown that makes it positive or negative, which is honestly what i prefer to "u can never think about any other culture outside of ur own"
@@iwakeupandboomimarat It's all western nonsense. No one is upset about it besides unhappy people in the west, that have nothing better to do than to start fights, make everyone hate each other and complain. Don't give it any mind.
Tim, his creativity, and his writing have given me endless joy since I first began playing games, and I'm so glad that he's continued to work in the industry and inspire so many.
48:40 actually made me want to cry a little. It's so great to hear that Microsoft acquired companies that I cared about and won't be wasting them the way EA does.
now that psychonauts 2 is out we can see the effort and the dedication and the talent as one of the best games out this year for me at least. it's just so enjoyable it's a very mature game wrapped in colourful platforming that is more like an interactive dream or trip. Tim seems like a decent guy but I think it's the team that deserves the credit here.
What a great start to the holiday! I had the privilege of meeting Tim Schafer at Pax West 2019, he's such an insightful man that has made some incredible work. Always love to hear his insights about storytelling and game design. Thanks for this Noclip, have a Merry Christmas!
@@tmack729 Don't be a child. If you absolutely can't stand other people thinking different things you can at least learn to separate the art from the artist. Don't pretend like the artist never existed at all and diminish their talent.
Just because his infiniminer clone got lucky that doesn't make him an artist, or a god. I'm all for respectfully engaging with philosophies & opinions I disagree with. But supporting qanon (an example of an actual thing he did) isn't just "thinking different things", it's thinking incorrect, false, damaging things and spreading them to a platform of young, impressionable people. Such as yourself, perhaps. So yeah, if my child asks who made Minecraft I won't be letting them know.
@@tmack729 I never claimed Notch was omnipotent, nor is he specifically an artist. He is an artist by the standard usage of the term which applies to practically anyone who engages in some creative pursuit, which is more flippant than I'd like it to be tbh but arguments for the preservation of language typically don't go anywhere these days. I keep seeing people crying about qanon and I really just have to say I can't be bothered to give a fuck. Wow, people want to investigate paedophilia in government and institutions of power? How awful and conspiratorial, you're not supposed to ever question something the FBI confirmed themselves in black and white is a real thing which has been going on since the 60s. If you want to make an argument about something which is actually fallacious then for the sake of it I'll propose for a moment that Notch is a flat earther - I don't give a fuck. He still made the game, it's still his idea, his effort and thus the credit belongs to him. If you have so little confidence in your skills as a parental figure or think so little of your child that you believe they'll become an indoctrinated lemming then maybe you should look more at yourself than what other people are perfectly allowed to do in their own time as their own personal interests. So again, don't be a child. And don't try to force your political or philosophical beliefs on your children either, that's kind of despicable if you could step outside your bubble for a moment and only breeds resentment.
The more I learn about game development back in the day, the more I realize how much of a miracle it is that anything cool came out at all. Either you had to try to stay independent and get a big publisher to distribute your game, or hope that your publisher you were under was so mismanaged that they didn't even know you were making a game until you'd gone gold.
When Brutal Legend came out it made perfect sense, it was from the guy behind games that touched on so many metal themes - bikes, death and the macabre, and there was a definite emo/punk feel around Psychonauts so it's odd hearing Tim talk about being worried about revealing himself as a metal fan, I guess fans of his games could tell he was probably into that. We need a sequel!
45:10 "Keep the videos under 4 minutes and don't do physical rewards. It's Fine" Got a big laugh out of me cause of all the indie funded projects I've seen over the years. We Launched the game! 2 years later still no signed blowup doll of the main character. lol
Oh and side note Ron Gilbert is such a fascinating character, I would love to see one of these with him (especially because he seems to not talk about the Humongous days in too much detail normally)
Tim has such a talent not only creative talent, but the ability to bring people together to create these amazing unique games. I met the voice actress for Lili, Nicki Rapp, she's so lovely & witty! I look forward to Psychonauts 2!
Man, I swear the whole DoubleFine team and Tim Schafer himself are soooooo inspiring and legendary in a way that you don't believe that this kind of creative, hardworking and friendly gamedev company still exists in our times and in our society %) Had an absolutely pleasant time listening to this, thank you for making this talk happen!
@@Maveric My guess is EA have ownership in some regard to the IP as they published it. If they want to do another i'd imagine they need their approval :(
Damn, he worked with the guy who worked on Pajama Sam.... That was one of the first games I had ever played growing up. Crazy. I didn't realize how long he has been in the industry and his accomplishments. Great Doc as always Noclip! Happy Holidays.
Another awesome video, Danny. I loved hearing Tim talk about his perspective with selling to Microsoft. I hadn't thought about it that way. I also loved how the video was mostly Tim just talking. I could listen to him talk forever.
...well. This was a delightful little gift to find after a rather unfortunate morning. Thanks very much to Mr. Schaefer and the folks at Noclip. This really helped a lot.
Double Fine is always one of my favorite studios, You can tell that they are a group of amazing artists who are passionate about their work. Also I cant wait for Psychonauts 2!
That was so fun to watch. I've been a fan of DoubleFine since the Psychonauts days on the original xbox, and man, the past few years they've made a lot of smaller games I haven't touched yet. But as others have said, he/they mysteriously left out Spacebase DF-9. :P
" Whatever you think about him" Such a dumb, weaselly introduction. What does that even mean (rhetoric question to highlight the pointlessness, no real interest). Totally boneheaded.
@@sauce-k5359 he's a fairly controversial person online as the video mentions, eg he attacked minority groups that were complaining about gaming industry corruption at GDC
@@mikemaccana Funny way of saying that he joked about the proven fact that gamergaters used socket puppet accounts to pretend minorities supported them. That's not controversial unless you're a gamergater.
Watching this, I'm reminded of just how much of my life has had Tim Schafer in the background, peering creepily at me from behind my monitor. I played all those old SCUMM/Lucasarts games when they were released. I played Psychonauts into the freaking ground, long after getting all the achievements. Broken Age, Headlander, The Cave, etc all have hallowed places in my Steam library. I live in the same area he's from too. Maybe I'm the creepy stalker!?
From a creative standpoint, I think Double Fine's Amnesia Fortnight is the best idea a game developer could ever do. Not only does it help create several small, indie games (and brilliant ones at that), but it creates new potential creative voices. EVERYONE on the team gets to pitch and God only knows what you'll hear. I'd honestly love if more game developers did something similar. Split their large team into smaller groups and give them more freedom to create something small and unique.
if i end up getting a job in the industry at some point, double fine is where i really wanna end up working. thanks for this doc, i could listen to tim talk for hours lol
As someone who grew up playing his games, I very much appreciate this video. I still remember playing Full Throttle when my dad got it for his computer, he needed to upgrade his sound card and everything lol
Tim Schafer is amazing. Grew up on a lot of his games, I'm sure they had a big effect on the weirdo I am today :) Love his charisma, passion and energy, can't wait to play Psychonauts 2 and hopefully more wacky games in the future.
Only a truly good person could get dragged through all the brutality of this industry and come out smiling and optimistic about the future. Tim is a real hero and I want to give him a cuddle.
I never realized how much of DFs output I've consumed and been excited over. I still remember it being a bit of a coup when Brutal Legend released and was an RTS. Tim is such a soft spoken icon while DF has been part of massive and impactful points of the industry.
Tim's a great creator but Double Fine kickstarted a game, used the money to make half a game, then made another Kickstarter to finish the other half of the game. It's little surprise they faced backlash.
@@kilgoreplumbus1360 yeah, the way he spun that as him being a victim of some grand conspiracy that all the customers he screwed over somehow became republican politicians? Wtf man...
@@messiahmozgus Tim isn't off the mark there. Tim got attacked a lot because he positioned himself against all the misogynism that came to the forefront with GamerGate. Gosh, that was some time ago!
@@ameddayr that's a cute narrative you crafted. Shame it's BS. There was zero gender component to gamergate. It was about critics being bribed to shill for crap games and they got caught red handed. And even if your claim wasn't BS, Tim is a male....so....
@@messiahmozgus yeah, he is a male and stood up against all the bullshit. gamergate was all about stopping women and minorites from "ruining" of video games, the rest was pretense. gamergate made 8chan happen, and 8chan was a breeding ground for the alt-right. i was there, no need to gaslight me.
I haven't played a single Double Fine game for more than two hours but this was incredibly engaging. What must it be like to be in an industry for so long and make things people love?
There’s a great lesson to be learned about managing your visions and own desires, and making the decisions that are better for the people around you. If Double Fine had not adapted and scaled to the digital market after Brutal Legend, I’m pretty sure their story ends there - and there won’t be a Psychonauts 2 later down the line.
Tim Shafer is class in a glass. So enjoyable to listen to. It's funny to hear him talk about the whole RTS fiasco with Brutal Legend. Also how it's ironic that Tim talks about the kinect game giving him the most joy to work on, for a piece of tech that not a lot of end users got a lot of joy out of using. 😂Love it
Funny, I was thinking you should do a DOS or Sierra video and the next moment later Tim mentions Quest for Glory with the name change from Hero's Quest. Great video, never really got into Tim's recent games but I have obviously (to me, not knowing then but watching this I now know) played some of his older ones. Thank you for another awesome video!
Brutal Legend is one of my favorite games of all times and its criminal that we didn't get numerous sequels to it. The RTS stuff in the campaign kind of comes out of left field, but it works great. Game probably would have been received better today, as genre blending is a lot more common now.
Yeah, it's frustrating that NoClip seems to be about showcasing ths history of things but only the history that doesn't involve their guests have to answer difficult questions.
He tried to avoid it. That part where he was talking about distrust from people, he avoided mentioning because it was from the failure of it. There’s no issue with failure, it all happens to us, but avoiding talking about it is pretty poor form.
Interestingly it can be purchased in a bundle with another game of theirs called 'Hack 'n' Slash', which also seems to be mediocre and unfinished. Now, abandoning your projects is one thing, but to keep selling them like normal is just wrong. - They could just bundle them in with other games like "bonus games that we didn't finish and you can try out" or something. Or just put them aside or move them to another developer or whatever. - "Spacebase" seems like it could still be great, but I don't know what happened at the time they let it go and thus why. - But they don't NEED to sell these games at all, actually, cause they're clearly not their money-makers.
@@PXAbstraction - Yea, and one thing that's interesting about things like projects and careers and companies is also the down-sides and what happens and how to deal with them and so forth. - People could actually learn from it. - And it's fine that a documentary or video shows highlights and whatnot, but it would definitely be a lot more interesting to go in-depth with more problematic stuff rather than just hitting some bullet-points. - I mean like how Tim here talks about some games and their challenges at length a bit more, but some games he glosses over. - And I know this was just an interview with him going through all they've gone in general, but I think almost each game could have its own (mini-)documentary.
One of the best answers to the copyright trolls or obsessed suers is: "Thank you for you email! Indeed, there could be an issue, as we don't want anyone who hears about our game to search it on the internet and accidentally get to know your company or products. We will change the name and guarantee your anonymity that you enjoyed so far."
Amazing Christmas present from Noclip! Loved hearing Schafer's perspective on Double Fine's history (never knew where the company name came from), along with the Kickstarter journey and being brought by Microsoft. I have hope for both Double Fine and Obsidian that Microsoft's approach with their newly acquired devs seems to be just letting them continue as is. I can't wait for Psychonauts 2, and what the future brings for Double Fine.
I long for the day when a point-and-click adventure game with the quality and presentation of Grim Fandango or Full Throttle make its return. Alas, that day may never comes.
Thanks for supporting us in 2020. We hope you all get to relax and play some games before the year is out. See you on the other side. 🎄🤘 patreon.com/noclip
Thank you that! It was amazing. Side note tho, I couldn't find it in the credits but is it possible to get the music that played in said credits? Supa Thanks!
pleaseeee, could you guys make an interview to David Wise @David_Wise
or/ Mark Ferrary @Mawkyman? That could be soo cool.
I always played Brutal Legend on PS3 is basically my favorite game on the console for me even till this day sadly my PS3 is destroyed I was hoping it would be on PS4 and PS5 but it's not
I would gladly die on an RTS Hill the heavy chance of metal
Lemmy playing StarFox is an incredible image that I didn't know I needed in my brain.
Man he would have LOVED Squadrons.
Well that’s a good incentive to watch
Honestly that was the highlight of this video. Lemmy played Crimson Skies. Did not see that coming.
@@Mordi the fact that Lemmy was a GameCube owner make things even better
Here's Lemmy contemplating the existence of flavored condoms.
th-cam.com/video/88rLI5sN61Q/w-d-xo.html
About the Grim Fandango part, to be honest the "cultural appropiation" thing is an American thing, im from México and we love seeing our culture being represented, i love Grim Fandango, Guacamelee, Amingo etc... dont stop the great work
There's a difference though between lovingly representing a culture, and just using a culture without understanding it at all. To put it simply, cultural appropriation is misrepresentation rather than representation! I think what America struggles with (and most countries for that matter) Is walking that fine line between respecting a culture and doing something new with it. I'm glad many games like the one's you've mentioned have managed to do that in a way you're happy with :)
Agree. Every time the concept pops up its from some American outlet. In Europe we just call that being a dick, which conveniently also applies to a lot of other situations besides culture related stuff. That's our modus operandi, as long as you aren't being a dick about it, just indulge in whatever creative endeavour you want hahahaha
Most of us Americans aren't like that, just so you know.
You can't actually "appropriate" culture. You can spread it and adopt it, of course, and you can poorly represent it. Culture is going to mutate as it leaves the boundaries of the place it originates anyway. Even within similar ethnic groups, folklore and even language will change dramatically. Do your research, don't be racist, and everyone's culture is yours to enjoy. People don't make art to horde it in a bubble.
The only person you speak for is yourself, stop pretending there aren't people from mexico bothered by it.
44:23 you can tell what a nice guy Tim is from how he describes notch's career trajectory.
You mean a guy that doesn't lie to you, because he has fuck off money
@@koyima So true, while Tim is still at the behest of neon haired narcissists - Notch is not giving a fuck shitposting on Twitter. Tim would be seething if he was still in possession of his balls.
"so yea we were working with notch :D... and then it turned out he was a biggot"
@@SMABSO Ssssssure, buddy
@@Todarain Hi Tim, love your games, hate your politics.
the production quality of these video chat interviews has gotten really good. Although i'm sure listening to Tim Schafer tell stories over any medium is going to be entertaining no matter what.
To this day, brutal legend is one of my favourite games. It was exactly as Tim described, a game that I didn’t know I needed in my life until I played it. It honestly was the start to my heavy metal obsession
I wasn't even into metal, but that game nearly converted me. Heck I even enjoyed the RTS parts.
It's the only metal-themed game I know that doesn't have to be edgy about it, but just has fun with it. Very refreshing.
He gave me the idea for yearly Brutal Legend marathon streams now.
That's one of my fafourite games as well. It's one of those games no one you know played but you are deeply in love with it^^
Not my favorite, wouldnt even make a list of my favorites, but i do think of it as fondly as any of my favorites. I think i can say that about every double fine game. I cant look back on them and remember anything but joy.
He's really great at telling detailed and interesting stories, definitely hope he comes back and talks some more on the future.
great at asking for kickstarter money and delivering shitty delayed games too
@@heramann6916 And sometimes never deliver at all ...
@@heramann6916 B-b-but he made a good game 20 years ago!
@@heramann6916 I enjoyed Broken Age and Massive Chalice. How were they shitty. Games are delayed all the time DF are just upfront about it.
All the crap Tim gets and this just shows how much he cares about everything. He named everyone who led each product. Not many leaders/bosses have that ability. To be so proud of your team's accomplishments that it leaves a permanent memory in your brain is something else. Not to mention his personal biggest accomplishment wasn't a highest grossing game, it was a game directed at making kids happy and enjoy themselves.
Anyone who says Tim is a bad guy needs to watch this.
This man has worked on many of the games that defined me as an artist, a gamer and a now, as a professional. I grew up playing Monkey Island and especially Full Throttle with my stepdad. He litteraly taught me how to boot up his dos computer and we would play these games with hot cocoa every saturday morning. He was like a father to me. Right before he passed, I showed him the Full Throttle remaster. He loved it. I think he was surprised how I still remembered it so fondly, since I was like eight years old at the time. To this day, I'm still unable to return to those precious old LucasArts titles made by Schafer and his peers, as they are too difficult to experience. One day though, I'll gladly return to them with my own kid.
Thank you, Tim.
As a Mexican I approve of Grim Fandango, not cultural appropriation at all. I don't think people should limit their creativity because of some abstract concept as "cultural appropriation", but the best way to do it is to always stay true to the folklore like Tim and his team did here.
i saw somewhere that said cultural appropriation is technically a neutral term, but its how that culture is shown that makes it positive or negative, which is honestly what i prefer to "u can never think about any other culture outside of ur own"
@@iwakeupandboomimarat It's all western nonsense. No one is upset about it besides unhappy people in the west, that have nothing better to do than to start fights, make everyone hate each other and complain. Don't give it any mind.
Tim, his creativity, and his writing have given me endless joy since I first began playing games, and I'm so glad that he's continued to work in the industry and inspire so many.
The hunt for that Monkey Island "special edition" begins! ;)
my exact thoughts! ^^
"Legend of the Dirty Dollar"
plot wist : he just said that to make collectors open the boxes
Everyone looking over at their prized sealed copy of Monkey Island on their shelf: 👀😰
@@devforfun5618 Time to bring out the xrays... Wait shoot, does that damage them...? Crap..
48:40 actually made me want to cry a little. It's so great to hear that Microsoft acquired companies that I cared about and won't be wasting them the way EA does.
now that psychonauts 2 is out we can see the effort and the dedication and the talent as one of the best games out this year for me at least. it's just so enjoyable it's a very mature game wrapped in colourful platforming that is more like an interactive dream or trip.
Tim seems like a decent guy but I think it's the team that deserves the credit here.
Yea totally! The whole team DEFINITELY poured a lot of talent, work, and love into that product. It shines in every way.
What a great start to the holiday! I had the privilege of meeting Tim Schafer at Pax West 2019, he's such an insightful man that has made some incredible work. Always love to hear his insights about storytelling and game design. Thanks for this Noclip, have a Merry Christmas!
Calling Notch an "interesting, eccentric person on the internet" was very diplomatic.
"Dad, who made Minecraft? "
"...
nobody son. It came from the sky."
@@tmack729 Don't be a child. If you absolutely can't stand other people thinking different things you can at least learn to separate the art from the artist. Don't pretend like the artist never existed at all and diminish their talent.
Just because his infiniminer clone got lucky that doesn't make him an artist, or a god.
I'm all for respectfully engaging with philosophies & opinions I disagree with. But supporting qanon (an example of an actual thing he did) isn't just "thinking different things", it's thinking incorrect, false, damaging things and spreading them to a platform of young, impressionable people. Such as yourself, perhaps.
So yeah, if my child asks who made Minecraft I won't be letting them know.
@@tmack729 I never claimed Notch was omnipotent, nor is he specifically an artist. He is an artist by the standard usage of the term which applies to practically anyone who engages in some creative pursuit, which is more flippant than I'd like it to be tbh but arguments for the preservation of language typically don't go anywhere these days.
I keep seeing people crying about qanon and I really just have to say I can't be bothered to give a fuck. Wow, people want to investigate paedophilia in government and institutions of power? How awful and conspiratorial, you're not supposed to ever question something the FBI confirmed themselves in black and white is a real thing which has been going on since the 60s. If you want to make an argument about something which is actually fallacious then for the sake of it I'll propose for a moment that Notch is a flat earther - I don't give a fuck. He still made the game, it's still his idea, his effort and thus the credit belongs to him. If you have so little confidence in your skills as a parental figure or think so little of your child that you believe they'll become an indoctrinated lemming then maybe you should look more at yourself than what other people are perfectly allowed to do in their own time as their own personal interests. So again, don't be a child. And don't try to force your political or philosophical beliefs on your children either, that's kind of despicable if you could step outside your bubble for a moment and only breeds resentment.
Where's the block button on TH-cam? There's a lot of bullshit flying around outside my "bubble" right now.
The more I learn about game development back in the day, the more I realize how much of a miracle it is that anything cool came out at all. Either you had to try to stay independent and get a big publisher to distribute your game, or hope that your publisher you were under was so mismanaged that they didn't even know you were making a game until you'd gone gold.
When Brutal Legend came out it made perfect sense, it was from the guy behind games that touched on so many metal themes - bikes, death and the macabre, and there was a definite emo/punk feel around Psychonauts so it's odd hearing Tim talk about being worried about revealing himself as a metal fan, I guess fans of his games could tell he was probably into that. We need a sequel!
I played Grim Fandango when it was first released and it was the best adventure game I've ever played. I'm still waiting for Grim Fandango 2
The production on this video fucking RULES.
45:10 "Keep the videos under 4 minutes and don't do physical rewards. It's Fine"
Got a big laugh out of me cause of all the indie funded projects I've seen over the years. We Launched the game! 2 years later still no signed blowup doll of the main character. lol
I’m always happy to see anything with Tim! Love Double Fine
Oh and side note Ron Gilbert is such a fascinating character, I would love to see one of these with him (especially because he seems to not talk about the Humongous days in too much detail normally)
i'm so so so glad they made psychonauts 2, that game blew my fucking mind, sooooo good, had me in tears a couple of times
So that’s where the name came from. Fascinating.
Stacking is my favorite DF game. I loves how unassuming it looks and how much joy there is behind discovering the interactions. Another quality video
“Good thing we didn’t know” is the name of a series that needs made.
Loving the new 'Covid' friendly format and editing you got going on Sir. Top work as always, have a great Xmas!
Tim has such a talent not only creative talent, but the ability to bring people together to create these amazing unique games. I met the voice actress for Lili, Nicki Rapp, she's so lovely & witty! I look forward to Psychonauts 2!
Man, I swear the whole DoubleFine team and Tim Schafer himself are soooooo inspiring and legendary in a way that you don't believe that this kind of creative, hardworking and friendly gamedev company still exists in our times and in our society %) Had an absolutely pleasant time listening to this, thank you for making this talk happen!
I really appreciate the TV B-roll cuts. Super clever, super smooth and it totally works in the context. My editor brain is salivating
WE NEED BRUTAL LEGEND 2
HELL YES! Why hasn't Microsoft already started on this?
@@Maveric My guess is EA have ownership in some regard to the IP as they published it. If they want to do another i'd imagine they need their approval :(
@@Maveric imaging all of the licensing they'd have to get sorted for all the music and stars
Include GWAR!!!
WITHOUT the RTS segments!
So with regards to the Dischord label thing, I guess you could say they recieved a... minor threat.
😎
Damn, he worked with the guy who worked on Pajama Sam.... That was one of the first games I had ever played growing up. Crazy. I didn't realize how long he has been in the industry and his accomplishments. Great Doc as always Noclip! Happy Holidays.
Another awesome video, Danny. I loved hearing Tim talk about his perspective with selling to Microsoft. I hadn't thought about it that way. I also loved how the video was mostly Tim just talking. I could listen to him talk forever.
Thanks!
God, I could listen to Tim Schaefer ruminate on anything for hours. He just seems so genuine...
The Giant Bomb quick looks of Double Fine Action Theater and Kinect Party are some of the finest 30 minutes or so you can spend on youtube.
who can forget hotdog Klepek
...well. This was a delightful little gift to find after a rather unfortunate morning.
Thanks very much to Mr. Schaefer and the folks at Noclip. This really helped a lot.
Man I love Tim Schafer and Double Fine. Brutal Legend is still one of my favorite games.
yup i needed my heart warmed today so thank you.
Double Fine is always one of my favorite studios, You can tell that they are a group of amazing artists who are passionate about their work. Also I cant wait for Psychonauts 2!
Same!
Love Tim! The Broken Age documentary is the most honest look at how it is to really make video games.
Good work Danny. Really appreciated this interview.
That was so fun to watch. I've been a fan of DoubleFine since the Psychonauts days on the original xbox, and man, the past few years they've made a lot of smaller games I haven't touched yet. But as others have said, he/they mysteriously left out Spacebase DF-9. :P
And 'Hack 'n' Slash'...
Whatever you think about him, he's put out some of the craziest artsy games out there. I rather get 1 more game from DF than 100 more Call of Duties.
"
Whatever you think about him"
Such a dumb, weaselly introduction. What does that even mean (rhetoric question to highlight the pointlessness, no real interest). Totally boneheaded.
@@sauce-k5359 he's a fairly controversial person online as the video mentions, eg he attacked minority groups that were complaining about gaming industry corruption at GDC
@@mikemaccana Funny way of saying that he joked about the proven fact that gamergaters used socket puppet accounts to pretend minorities supported them. That's not controversial unless you're a gamergater.
@@travellerinthedark you're saying the minority accounts Tim attacked weren't actually real. OK you sound like an ass and a bigot. Enjoy the block.
Man, Brütal Legend it's by far one of my favorite games of all time.
I can listen to Tim Schafer talk all day!
Tim is my favorite person in the games industry.
Watching this, I'm reminded of just how much of my life has had Tim Schafer in the background, peering creepily at me from behind my monitor. I played all those old SCUMM/Lucasarts games when they were released. I played Psychonauts into the freaking ground, long after getting all the achievements. Broken Age, Headlander, The Cave, etc all have hallowed places in my Steam library. I live in the same area he's from too. Maybe I'm the creepy stalker!?
this deserves 10 times the views it has you guys are awesome
From a creative standpoint, I think Double Fine's Amnesia Fortnight is the best idea a game developer could ever do. Not only does it help create several small, indie games (and brilliant ones at that), but it creates new potential creative voices. EVERYONE on the team gets to pitch and God only knows what you'll hear.
I'd honestly love if more game developers did something similar. Split their large team into smaller groups and give them more freedom to create something small and unique.
Great to have him and his company in the industry. They always manage to create something unique and special❤️
I could listen to Mr. Schafer tell stories all day.
I think this is my favorite NoClip doc
if i end up getting a job in the industry at some point, double fine is where i really wanna end up working. thanks for this doc, i could listen to tim talk for hours lol
Great job! Would have liked to heard more on Massive Chalice, but a pretty comprehensive walk back in time. Thanks!
As someone who grew up playing his games, I very much appreciate this video. I still remember playing Full Throttle when my dad got it for his computer, he needed to upgrade his sound card and everything lol
Tim Schafer is amazing. Grew up on a lot of his games, I'm sure they had a big effect on the weirdo I am today :)
Love his charisma, passion and energy, can't wait to play Psychonauts 2 and hopefully more wacky games in the future.
I really liked the presentation with the interview, it was a great way to add some style to someone sitting in front of their computer and talking.
happy action theater is a game that fully gets what young kids love & want in a game
Only a truly good person could get dragged through all the brutality of this industry and come out smiling and optimistic about the future. Tim is a real hero and I want to give him a cuddle.
The Legendary Tim of Legend! Loved every minute of this. Thank you
Hands down one of my favorite developers ever
it is so much fun watching yall get creative
Great! Super comprehensive! Thanks Tim and NoClip!
Damn, I'm just now realizing how many games I like/are on my backlog that are from Double Fine 🤯
I never realized how much of DFs output I've consumed and been excited over. I still remember it being a bit of a coup when Brutal Legend released and was an RTS. Tim is such a soft spoken icon while DF has been part of massive and impactful points of the industry.
Somehow my brain interpreted Tim talking about 20 years as him talking for 20 minutes, and now near the end I realize I've been had.
I never realized until right now how much I want a Brutal Legend 2.
This guy is so much fun to watch, he's part gaming legend, part standup comedian.
"i had to block 11,000 people on twitter to make social media usable again. Luckily those people went off to run the United States government."
Lmao.
Tim's a great creator but Double Fine kickstarted a game, used the money to make half a game, then made another Kickstarter to finish the other half of the game. It's little surprise they faced backlash.
@@kilgoreplumbus1360 yeah, the way he spun that as him being a victim of some grand conspiracy that all the customers he screwed over somehow became republican politicians? Wtf man...
@@messiahmozgus Tim isn't off the mark there. Tim got attacked a lot because he positioned himself against all the misogynism that came to the forefront with GamerGate. Gosh, that was some time ago!
@@ameddayr that's a cute narrative you crafted. Shame it's BS. There was zero gender component to gamergate. It was about critics being bribed to shill for crap games and they got caught red handed.
And even if your claim wasn't BS, Tim is a male....so....
@@messiahmozgus yeah, he is a male and stood up against all the bullshit.
gamergate was all about stopping women and minorites from "ruining" of video games, the rest was pretense. gamergate made 8chan happen, and 8chan was a breeding ground for the alt-right. i was there, no need to gaslight me.
I haven't played a single Double Fine game for more than two hours but this was incredibly engaging. What must it be like to be in an industry for so long and make things people love?
This is very well put together Danny! Also Tim Schafer is a really good story teller :)
love him or hate him you can't deny that tim and double fine are still the some most creative minds in an industry so focused on realism
who hates him?
@@JeremyForTheWin He mentions the amount of anger he received from the Kickstarter and release of Broken Age by GamerGate
Wow, if anything this has shown me how terrible having a publisher must be. Hats off to Double Fine for surviving so long!
Always a pleasure listen to Tim ❤️
The Lemmy/Star Fox/Roman sword collection anecdote was hilarious, looks like a situation that could very well be part of a graphic adventure!
Omg this video is making so nostalgic lol now I gotta go back and play all these games. *digs out xbox 360 and dusty kinnect from closet*
Day of the tentacle and Full throttle are great pieces of art 👌
Thank you Tim! ❤
There’s a great lesson to be learned about managing your visions and own desires, and making the decisions that are better for the people around you.
If Double Fine had not adapted and scaled to the digital market after Brutal Legend, I’m pretty sure their story ends there - and there won’t be a Psychonauts 2 later down the line.
Tim Shafer is class in a glass. So enjoyable to listen to. It's funny to hear him talk about the whole RTS fiasco with Brutal Legend. Also how it's ironic that Tim talks about the kinect game giving him the most joy to work on, for a piece of tech that not a lot of end users got a lot of joy out of using. 😂Love it
What a great guy, thank you for making this.
Funny, I was thinking you should do a DOS or Sierra video and the next moment later Tim mentions Quest for Glory with the name change from Hero's Quest.
Great video, never really got into Tim's recent games but I have obviously (to me, not knowing then but watching this I now know) played some of his older ones. Thank you for another awesome video!
Brutal Legend is one of my favorite games of all times and its criminal that we didn't get numerous sequels to it. The RTS stuff in the campaign kind of comes out of left field, but it works great. Game probably would have been received better today, as genre blending is a lot more common now.
this guy made some of my favorite games. incredible storyteller
I have so much respect for Tim Schafer.
Thanks for making this! :)
I'm kind of disapointed about the fact that there is no mentions about the failure that is Spacebase-DF9.
Yeah, it's frustrating that NoClip seems to be about showcasing ths history of things but only the history that doesn't involve their guests have to answer difficult questions.
He tried to avoid it. That part where he was talking about distrust from people, he avoided mentioning because it was from the failure of it.
There’s no issue with failure, it all happens to us, but avoiding talking about it is pretty poor form.
Interestingly it can be purchased in a bundle with another game of theirs called 'Hack 'n' Slash', which also seems to be mediocre and unfinished.
Now, abandoning your projects is one thing, but to keep selling them like normal is just wrong. - They could just bundle them in with other games like "bonus games that we didn't finish and you can try out" or something. Or just put them aside or move them to another developer or whatever. - "Spacebase" seems like it could still be great, but I don't know what happened at the time they let it go and thus why. - But they don't NEED to sell these games at all, actually, cause they're clearly not their money-makers.
@@PXAbstraction - Yea, and one thing that's interesting about things like projects and careers and companies is also the down-sides and what happens and how to deal with them and so forth. - People could actually learn from it. - And it's fine that a documentary or video shows highlights and whatnot, but it would definitely be a lot more interesting to go in-depth with more problematic stuff rather than just hitting some bullet-points. - I mean like how Tim here talks about some games and their challenges at length a bit more, but some games he glosses over. - And I know this was just an interview with him going through all they've gone in general, but I think almost each game could have its own (mini-)documentary.
One of the best answers to the copyright trolls or obsessed suers is:
"Thank you for you email! Indeed, there could be an issue, as we don't want anyone who hears about our game to search it on the internet and accidentally get to know your company or products. We will change the name and guarantee your anonymity that you enjoyed so far."
Lemmy playing Starfox warms my heart
Great content, looking forward for more Tim and Double Fine in the channel!
Shoutout to Tim for using a Konami mic haha
Been loving all the stuff coming from DoubleFine this week!
psychonauts is still my favorite game that I finish every year for my birthday, thank you tim!
I can listen to this man infinitely.
Amazing Christmas present from Noclip! Loved hearing Schafer's perspective on Double Fine's history (never knew where the company name came from), along with the Kickstarter journey and being brought by Microsoft. I have hope for both Double Fine and Obsidian that Microsoft's approach with their newly acquired devs seems to be just letting them continue as is. I can't wait for Psychonauts 2, and what the future brings for Double Fine.
Amazing quality! Great vid
After his comments on broken age I was really hoping to hear about space base df9 and what happened there.
Same here, but nothing :(
Or that he might have had some responsibility for why big crowdfunded games stopped after broken age..
I saw the picture of Tim Schafer, didn’t read the title and was secretly hoping for a brutal legend 2 news. Here’s hoping it will come someday.
Shaft in space sounds really damn cool. I hope that gets revisited.
I really enjoy these breakdown formats! :)
I long for the day when a point-and-click adventure game with the quality and presentation of Grim Fandango or Full Throttle make its return. Alas, that day may never comes.
Thimbleweed Park?