Maybe you guys were right about Yu-Gi-Oh.

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  • เผยแพร่เมื่อ 25 พ.ค. 2024
  • Leave some hotter takes in the comments, please and thanks.
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ความคิดเห็น • 1.7K

  • @apsamplifier
    @apsamplifier  หลายเดือนก่อน +155

    _Please leave hotter takes in the comments. I agreed with far too many of these._
    That shirt 👕 Star Salts! starsalts.com/

    • @isickell8714
      @isickell8714 หลายเดือนก่อน +4

      Duels from the deep would've been peak if they didn't change the cover character to mako tsunami and actually localised Nash Knight and Nasch Knight's names properly

    • @iuuuuutubi
      @iuuuuutubi หลายเดือนก่อน +12

      Realistically, no banlist ever could fix Yugioh. As someone who has done extensive experimentation with custom formats and banlists with friends, every time you ban some card or even an archetype or play style, a new one that is equally as toxic emerges.
      Unless you erradicate most of the strategies that a lot of people enjoy playing and implement a list with an extremely limited 2000~ish card pool (which, again, is absolutely insanely unrealistic), there is no hope for this game. It is broken by design.

    • @SargeWolf010
      @SargeWolf010 หลายเดือนก่อน +8

      Duel Links is more fun then Master Duel 🗿

    • @abelw.6033
      @abelw.6033 หลายเดือนก่อน +6

      Hot take: Someone from the fanbase with a large enough reach in the community should host a competition that asks players everywhere to come up with the best alternate format.

    • @four-en-tee
      @four-en-tee หลายเดือนก่อน

      (repost from my standalone comment):
      mamodokod4613 is 100% right.
      Not only would it provide further revenue sources for Konami, but it would make the TCG cheaper as a byproduct since the card game wouldn't be the sole source of revenue at that point. Its why the Pokemon TCG is so cheap, the video games for the longest time have and still do carry the franchise. A good first step would be to embrace a lot of the stories that come from the newer archetypes, with the OCG Stories manga and Yugioh the Chronicles being pretty good recent examples of this. Like, if you adapted Duel Terminal's story into a tactical RPG like Fire Emblem or something, people would eat that up (not to mention that it gives Konami further opportunity to expand on its story).
      Yugioh needs to not be so beholden to not only the card game, but also past animes. While we can still have "nostalgia bait" or whatever you want to call it, its not going to be enough to rejuvenate this franchise. Yugioh is desperate for fresh, new ideas and the stagnation of this franchise is slowly killing it in my opinion. Konami needs to be taking more risks and they need to be more confident in the material they've recently produced because they're sitting on some absolute bangers right now.
      Make a Konosuba type anime about Labrynth, I dare you Konami. No balls.

  • @TheChar45
    @TheChar45 หลายเดือนก่อน +1130

    My turn shouldn't be our turn.

    • @blamingfish432
      @blamingfish432 หลายเดือนก่อน +48

      For real

    • @Tomahawk39
      @Tomahawk39 หลายเดือนก่อน +73

      Sharing is caring tho 😔

    • @Skeeeewoah
      @Skeeeewoah หลายเดือนก่อน +124

      Exactly. There's a difference between having responses and taking an extra turn, essentially.

    • @Shrimp4Gura
      @Shrimp4Gura หลายเดือนก่อน +55

      Tear players: nah bro, its def our turn fam

    • @blamingfish432
      @blamingfish432 หลายเดือนก่อน +18

      @@Shrimp4Gura tearlaments out here casting time walk from mtg in yugioh

  • @juancarloslopezseaman8676
    @juancarloslopezseaman8676 หลายเดือนก่อน +627

    The back and forth of multiple turns in past yugioh was the best part. The chess like feeling when you're setting up your pieces for a great move in a couple turns was great. Now everything happens in the blink of an eye

    • @nosrin1988
      @nosrin1988 หลายเดือนก่อน +29

      yes. exactly this.

    • @Inspectornills
      @Inspectornills หลายเดือนก่อน +50

      I still remember watching the anime and how cool the duels played out, like a ballet of back and forth, always wondering how that anime's protag was going to get out of the bad beats he was getting. I miss those days.

    • @thedizzytuna
      @thedizzytuna หลายเดือนก่อน +22

      THIIIIIS power level can still scale up while keeping game speed at a comfortable rate. The speed of the game is absolutely why I don't play modern formats.

    • @starjadiancloneinvestigato1772
      @starjadiancloneinvestigato1772 หลายเดือนก่อน +55

      the other day I played a 15 turn match as monarchs vs galaxy eyes. it was a hard fought duel and I very closely lost but I was really happy at the end of it. we both tried our best and advantage shifted back and forth throughout the entire match
      You don't get that anymore versus th meta decks. it's just who has the most negates

    • @Keon994
      @Keon994 หลายเดือนก่อน +5

      You set up your pieces in one turn instead. It's the same except more fast paced.

  • @tecrobotnik93
    @tecrobotnik93 หลายเดือนก่อน +251

    Well, here's one that I think shouldn't be a hot take:
    This game needs an in-depth, publicly available set of comprehensive rulings which is both completely up-to-date, and easy to access during events so that both players and judges are able to refer to it at any given point for clarifications.
    To get fancier, any individualized card ruling that doesn't jive or follow those comprehensive rulings should be cancelled, reversed, or adjusted to fit, so that we don't have to do guesswork in any way whenever we see a card's phrasing that is just a little more weird than it should be.

    • @vaxel0068
      @vaxel0068 หลายเดือนก่อน +23

      the fact that rulings are up to the judges interpretation is asinine.

    • @sandstorm7790
      @sandstorm7790 หลายเดือนก่อน +22

      Fun fact, OCG actually kinda has something like this but for some reason Konami tells judges in the TCG not to refer to rulings from OCG examples when deciding what goes. Which is completely stupid because it's the same game!

    • @eclipsesoluna3453
      @eclipsesoluna3453 29 วันที่ผ่านมา +1

      how the hell is that a hot take?!

    • @tecrobotnik93
      @tecrobotnik93 29 วันที่ผ่านมา

      @@eclipsesoluna3453 Go to the yugioh subreddit, and you'll find people who will have been downvoted for this.

    • @randomprotag9329
      @randomprotag9329 29 วันที่ผ่านมา +5

      its such a basic thing having a rule book, it saves judges time when they are not needed for a quick rule book type check and are only needed for a highly complex sutuations which players would take ages to sort out on their own

  • @Plandrew
    @Plandrew หลายเดือนก่อน +644

    Hot take: the game is too consistent overall. Decks shouldn't be able to reach the same end board reliably. Getting off a combo should be a RARE THING, not the expected result of going first. I can't get hyped about a big combo when it happens every game.

    • @Zetact_
      @Zetact_ หลายเดือนก่อน +117

      This is actually one of the lessons I think Yugioh taught newer card games. Especially in Japanese TCGs, nowadays it's rare to see specifically search effects, usually instead being a sort of "excavate, add 1 applicable target." Even Rush Duel doesn't do searches and instead is "self-mill, add card from GY." Not only does it reduce the absurd consistency but it also reduces the amount of time you might need to spend shuffling the deck.

    • @BirdCaramel
      @BirdCaramel หลายเดือนก่อน +5

      Agreed

    • @naxmaxJK
      @naxmaxJK หลายเดือนก่อน +62

      This is what made yugioh so fun to watch for me in the past tbh, decks were partially consistent but people wouldn't get the exact same pieces time and time again but with more and more searching it's made it nearly impossible to get a "bad" hand when everything in your deck is made to make 1 end game board.

    • @randomprotag9329
      @randomprotag9329 หลายเดือนก่อน +19

      the conistency is the main thing good about yugioh (in theory at least) what should be done i more interesting than what luck allows your hand to do.

    • @Steamedhams578
      @Steamedhams578 หลายเดือนก่อน +66

      ​​@@randomprotag9329The fact that Pokémon, a game where "Draw three cards" is a really weak effect is still less consistent than Yugioh is kinda of crazy.
      Also YGO only got to this point of crazy consistency due to most good decks having 1 card combos in the past couple of years.
      YGO is by far the most extreme in its approach to consistency out of every card game. You are now seeing decks that can run over 15 hand traps cos of how consistent they are. If they dialled it down a little the game would be more fun. Also having to improvise with certain changes to your combo or using very situational interactions due to having less good hands I would argue is far more skill intensive.

  • @sfLionheart
    @sfLionheart หลายเดือนก่อน +313

    Forget hot takes, can we talk about that shirt? Damn. I need one.

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน +10

      What I want is that mug tbh

    • @inflationking01
      @inflationking01 หลายเดือนก่อน +6

      Sheesh that mug is fire

    • @VCV95
      @VCV95 หลายเดือนก่อน +1

      He wore it when he played Magic with the Professor. It's a fuckin great shirt!

    • @crewie94
      @crewie94 หลายเดือนก่อน +7

      Final Fantasy shirt is hype, must agree.

    • @patrickcoyle5469
      @patrickcoyle5469 หลายเดือนก่อน +3

      The Malboros made me happy. They don't get nearly enough representation among the Final Fantasy mascot critters.

  • @Ninja_Geek
    @Ninja_Geek หลายเดือนก่อน +170

    I'm just a casual fan of Yugioh, and I only keep up with the game through videos on TH-cam, so I don't know how hot this take is, but I think they should stop making generic boss monsters that are better than ones restricted to certain types, attributes, or archetypes or ones that lock you into specific summoning methods. I would even be ok with them making non-generic boss monster that are nearly identical if they wanted multiple decks to have access to a certain effect.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +18

      It's less so that the generic bosses are good and moreso that a lot of the non generic ones are bad.

    • @Ninja_Geek
      @Ninja_Geek หลายเดือนก่อน +28

      @@Honest_Mids_Masher I mean, that's kinda my point. I want them to make better non-generic boss monsters to make up for the fact that they aren't generic and to make them worth running.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +4

      @@Ninja_Geek Yes so it's not the Generic bosses fault that people are choosing them over the bad ones

    • @sanhakim1335
      @sanhakim1335 หลายเดือนก่อน +26

      ​@@Honest_Mids_Masher No, it's cause the generic ones are too good and splashable in any deck. Why choose any link 4 monster over Appoullousa when it can literally do 4 monster negates? The solution to that shouldn't be to make an archetype specific card that does 5 monster negates, it should be to reduce App to like 2.

    • @starjadiancloneinvestigato1772
      @starjadiancloneinvestigato1772 หลายเดือนก่อน +14

      this is the coldest take in the history of takes

  • @FoggyMemoryProductions
    @FoggyMemoryProductions หลายเดือนก่อน +47

    I do honestly think there should be a bunch more official formats. Cause it is one thing to make casual formats where you can just jam fun games with your friends, it's another to have official competitive formats to incentivize people to play beyond the one format. Not just retro formats like Goat or Edison, but also actually making use of official konami formats like Heart of the Underdog or Common Charity. Cause what is the point of getting thousands of new cards each year if maybe only a handful of them ever get used.

    • @christopherb501
      @christopherb501 หลายเดือนก่อน

      MtG has the all-commons Pauper format. Would something like that work?

    • @FoggyMemoryProductions
      @FoggyMemoryProductions หลายเดือนก่อน +5

      @@christopherb501 Konami has given a rule set for Common Charity. Which would be Yugiohs version of Pauper. And as someone who plays pauper in magic I think it can work.

    • @billlong4586
      @billlong4586 25 วันที่ผ่านมา

      Could try to do something like commander for yugioh, idk how the identity would work for anything aside from things like electrum though.

    • @FoggyMemoryProductions
      @FoggyMemoryProductions 25 วันที่ผ่านมา

      @@billlong4586 Search Yugioh Domain Format. It's Yugioh Commander. There is a video explaining how it works.

  • @KaoruMzk
    @KaoruMzk หลายเดือนก่อน +49

    You want a hot take? Here's a hot take: the hygiene policies aren't enforced enough.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +5

      That isn't one

    • @DeimosDread
      @DeimosDread 3 วันที่ผ่านมา

      That take stinks. Literally.
      'What do you mean baby wipes don't count as a shower?'

  • @romanmena7850
    @romanmena7850 หลายเดือนก่อน +233

    Watching my opponent make a board for 15 minutes, all the while knowing that I can do absolutely nothing the following turn, is just demoralizing and boring.
    The back and forth was what made me fall in love with yugioh in the first place. The fact that things could change on a dime and the thrill of setting yourself up for success and massive combos were just awesome.

    • @NeoChromer
      @NeoChromer หลายเดือนก่อน +26

      Thats literally why i switched ti magic

    • @EskChan19
      @EskChan19 หลายเดือนก่อน +33

      Yeah. I think that's what the "Yugioh is the most fun at tier 3" comment was refering to. High-Level Yugioh is just two people playing solitaire for 15 minutes and then one of them is declared the winner. You either win turn 2 or lose turn 3. High level tier 0-1 Yugioh is easily the worst card game in existence right now.

    • @metascrub285
      @metascrub285 หลายเดือนก่อน +2

      ​@EskChan19 I disagree about high level yugioh being solitaire. I think the 5+ turns of interaction from older formats have been compressed to 3 turns.

    • @alphashina
      @alphashina หลายเดือนก่อน +13

      @@metascrub285 5 turns in older formats take 5 minutes while 3 turns in modern format take 20 minutes. We had more interactions in the old format in 5 minutes

    • @misterOrca4
      @misterOrca4 29 วันที่ผ่านมา +3

      Oh my God, someone finally put it into words.

  • @D1ORogue
    @D1ORogue 27 วันที่ผ่านมา +91

    "Any responses?"
    "Nope, go off"
    *takes 10 minute turn*

    • @darkdudironaji
      @darkdudironaji 23 วันที่ผ่านมา +8

      This is exactly why I got back into Yu-Gi-Oh for less than a week before stopping again.

    • @joeblack2809
      @joeblack2809 22 วันที่ผ่านมา +2

      @@darkdudironajiyea like it sucks that my favorite decks, Myutants ,best board is at most three monsters and a back row and maybe a HT if I’m lucky.

    • @YGOHermit
      @YGOHermit 8 วันที่ผ่านมา

      even if i win, if I have to wait for my opponent 10 mins i hated that match

  • @Truthhurts34
    @Truthhurts34 หลายเดือนก่อน +49

    I wish more decks were like D/D/D locks you in to it's own type but with great boss monster. Link, fusion, pendulum, synchro, XYZ.

    • @SuperSonic3557
      @SuperSonic3557 หลายเดือนก่อน +3

      I love D/D/D for this exact reason and many more. It was my first starter deck in 2016 which got me into yugioh (i only watched the anime years before and wanted to give it a shot). A big criteria I had in choosing my deck was that I wanted as much different summoning mechanics for my money. D/D/D seemed perfect for that and being known for using (almost) every summoning method. Today I am a D/D/D enthusiast and completely love the deck and its theme

    • @ronaldosborn8691
      @ronaldosborn8691 หลายเดือนก่อน +2

      I agree with this it would give decks much more of their own individual identity

    • @VexenDmitri
      @VexenDmitri 28 วันที่ผ่านมา +1

      Agree. To me, Duelling against a DDD player is one the best, but rare, treat in Master Duel.

    • @wmdank4918
      @wmdank4918 28 วันที่ผ่านมา

      I feel this way about Crystrons/Fluffals. Thay CAN pop off but there's enough limitations that there's still that element of a back and forth.

  • @WarBuilder5426
    @WarBuilder5426 หลายเดือนก่อน +23

    I think something the game needs is an archetype lock rule. Where retroactively, you're locked into in archetype/ support archetype when it comes to the stronger monsters of said archetype (for example, Boreload Savage's summoning requirements having at least 1 Rokket Dragon). I think, especially now, a lot of the problems with modern tier 1/ tier 0 decks is "how fast can it get to *insert unrelated boss monster here*". All Link decks want to go to Accesscode Talker, all syncro decks are wanting to go to Borreload Savage/ Barrone de Fluer, etc. I was actually looking up a Snake eyes deck statistic and I legitimately couldn't tell what, if anything, was Snake Eyes' boss monsters. You wouldn't be locked out of series of cards (the ghost girls for example are classed as a series of cards, so they could still be put into any deck people want), and there would still be general generic cards that could benefit a lot of decks, but we wouldn't need to wound archetypes for the sins of others, and it would help designing retro support for archetypes by seeing what needs to improve. If an archetype and series combination gets too broken, like Tear Ishizu, you could then ban that combination.

    • @thekuriboh275
      @thekuriboh275 20 วันที่ผ่านมา +1

      I’d like this a more too, it’s honestly a LOT more fun if we’re required to focus on just the one archetype rather than a plethora of names and cards.
      That’s why I love using Gouki’s and Trickstar too, since a lot of their cards are mainly based on supporting EACH OTHER as an archetype. Brings more charm tbh

    • @jvsonic2468
      @jvsonic2468 6 วันที่ผ่านมา

      While that would be a great idea, there's still the thought of the existence of tech cards and indirect support cards to certain archetypes. Where would they be played if you're archetype locked? There're waay too many of them as we have over 10,000 cards printed and legalized. Would they just be considered non-existent in this rule? If so, wouldn't that ruin the creativity in deck-building that's apart of the appeal to the card game? There's so many issues that could have players disagree or be a turn off to them in not supporting. There needs to be a more open, looser approach that would solve almost every problem the game has been built for some time. I suggest a tiering system where the section of cards that are in overuse (OU) will have their own format with a banlist if needed; next in line is cards that are in underuse (UU) where they haven't gotten their spotlight or time to shine with their own banlist; below them are cards that are in rare use (RU) with their own banlist; then lastly are the cards that are in zero use (ZU) with their own banlist, but I could take this to an even more open and loose approach to have a differently designed whole banlist for those four different mini formats instead of a banlist for each of those formats. I love the idea of hitting and restricting powerful, utilizable, and/or versatile decks to based on their deck builds, so your archetype lock rule you mentioned would now be modified towards a banlist design perspective and more as powerful, utilizable, and/or versatile engine and non-engine cards can get hit and restricted in deck-building as well.
      I am working on this type of banlist for my casual Yu-Gi-Oh! Discord server, but I haven't really played competitively before and have no interest in doing so. I just been paying attention to the variety of decks players come up with in the competitive scene and their performances in fanmade and official tournaments as well as hearing alleged pro players and YuGi-Tubers thoughts and opinions of what they think of what cards should be hit. I would need to hit up players that are very experienced competitively for a while with consistency in getting at least top 32 to help me out.

  • @bigZAIN187
    @bigZAIN187 หลายเดือนก่อน +31

    Chaos Emperor Dragon Envoy of the End should have it's original effect. The errata does not make sense with the current power of everything else.

    • @MrEyon93
      @MrEyon93 หลายเดือนก่อน +10

      Erratas rarely do. 9 out of 10 times those nerf-erratas just end up killing the card rather than making it playable

    • @WhtCrstlJudgmntDrgn
      @WhtCrstlJudgmntDrgn หลายเดือนก่อน

      Same happened with Brionac and Trishula, both should have their original effects.

    • @djinsanity3575
      @djinsanity3575 หลายเดือนก่อน +1

      ​@@WhtCrstlJudgmntDrgnTris does. Brio doesn't

  • @undeadmassacre555
    @undeadmassacre555 หลายเดือนก่อน +191

    My hot take is: watching people combo for 10 mins sucks so they should make it easier to go from point A to point B/End board

    • @geek593
      @geek593 หลายเดือนก่อน +4

      This is why Baronne and Apollousa are a net good for the game in its current state. Them being generic is fine. It just means people jump through less hoops to get to them. If we're going to have this level of engine power and lack of back and forth I'd rather people be summoning something threatening in less time is just better. Kashtira is my favorite deck released in the modern era since it cuts straight to the point and doesn't waste a bunch of time getting to its boss monsters.

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน +1

      ​@@geek593Kozmo is pretty good in that regard too, basically all it is is just banishing shit fo summon better shit.

    • @siopaoguy
      @siopaoguy หลายเดือนก่อน

      Comboing for 10 minutes is emotionally and mentally satisfying for the player doing it. Making it easier would make the game less satisfying

    • @DragonBallsolosyourverse
      @DragonBallsolosyourverse หลายเดือนก่อน +15

      ^^
      Yea but the opposition, It's very unfun

    • @fluffyninja3467
      @fluffyninja3467 หลายเดือนก่อน +14

      @@siopaoguy Good lord no wonder people complain so much. 10-minute turns lmao

  • @randomgenretalk8151
    @randomgenretalk8151 หลายเดือนก่อน +22

    Hot Take: Konami should reduce the amount of cards that have effects that negate other effects and make negates only exclusive to archetypes with one negate per archetype. It's no fun if cards simply stop yours and stop any form of interaction. There should be more cards like Gossip Shadow that can change my opponents monster effects that gives them something in return that might benefit them still. Some sort of risk and reward but cards that simply negate effects are too generic and are not fun to play against or with.

    • @zwei3179
      @zwei3179 24 วันที่ผ่านมา +2

      I think that makes sense, negates should be lock into a archtype and one
      Now thought my favorite deck magibullets got two, but their negates are lock to once per turn and arent omni

  • @ramaluminus
    @ramaluminus หลายเดือนก่อน +51

    YGO should using a keyword for their effects, I think it would make the effects easier to understand and save so much space in their effect box.

    • @randomprotag9329
      @randomprotag9329 27 วันที่ผ่านมา +3

      players already insicntivly understand that keywords are needed. no player uses the phase add from deck to hand instead of search.

    • @maxdubs2241
      @maxdubs2241 24 วันที่ผ่านมา

      Exactly.. I’m not trying to squint and read all that

    • @alfredosaint-jean9660
      @alfredosaint-jean9660 23 วันที่ผ่านมา +1

      Re designing the cards should be a better first step.

    • @jmurray1110
      @jmurray1110 21 วันที่ผ่านมา

      Not sure about going full keywords but at the very least a rush duel style text structure would be nice

    • @randomprotag9329
      @randomprotag9329 21 วันที่ผ่านมา

      @@jmurray1110 it does not even need to just be [KEYWORD] just replacing uneccessarily long text like shuffle into the deck with shuffle and add from deck to hand with search would shorten text down with out changing PSCT. it be like the shortening graveyard to GY

  • @ViroVeteruscy
    @ViroVeteruscy หลายเดือนก่อน +32

    3:30 I think it's more that there were less mechanics as well as less Special Summon spam that duels in the anime/manga were more suspenseful. Less cards were played at a time so there was more time for the characters to think and consider the ups and downs to what they ere doing rather than announcing every little thing that happened cause they had to get through 4+ monsters in a turn along with spells and setting traps.
    If anything, simplifying the game would probably help the most. Duels would be longer than 3 turns, traps would actually have a purpose rather than requiring triggering from the hand or dragged out by monster effects, fewer Special Summons would make them actually special, and so on.
    Less can sometimes be more.

    • @herlastborn
      @herlastborn หลายเดือนก่อน +8

      It worked well for 5Ds when Yusei would "see the path" to victory and it visually showed how the cards linked to get to the end result.

    • @TGPDrunknHick
      @TGPDrunknHick 22 วันที่ผ่านมา

      also helps that the duels were simple enough for anyone to follow along. nowadays figuring out how one turn resolved itself is a potential hour of my time and it's just a convoluted mess.
      the simplicity was easy to follow and got the characters personalities across. they way they dueled was a simple representation of who they were as a person.

  • @fillingthevoid6314
    @fillingthevoid6314 หลายเดือนก่อน +40

    When talking about doing more video-game spin off games, I agreed with the point too, but when you mentioned outsourcing to smaller developers... I never thought of that before, but you're right. Games Workshop started doing that with Warhammer 40K starting a few years back and while the results are naturally varied in quality, some great games came from that.

    • @bej4987
      @bej4987 หลายเดือนก่อน +3

      I just want a dungeon dice monster game

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน

      ​@@bej4987There actually was one on the GBA.

    • @fillingthevoid6314
      @fillingthevoid6314 หลายเดือนก่อน +1

      @@bej4987 Understandable. I really like the GBA game, but it's got problems and a newer version could be fun. I would also vote for a Monster World re-imagining with Yu-Gi-Oh monster designs for characters and NPC's. I'm sure others would also like a Yu-Gi-Oh IP RPG, so I feel it could have potential.

    • @matthewperutelli-zj7fc
      @matthewperutelli-zj7fc 3 วันที่ผ่านมา +1

      I remember the DS games that covered 5ds. Honestly really enjoyed those. Never could get past the stealth section in the first game. Admittedly I was never big into the game (bad eyesight and small print do not make for a good experience) I honestly think Yu-Gi-Oh's biggest problem is power creep. When you can vomit out your whole deck for no cost you have a problem.
      I actually really like the idea of Turbo Duels. As someone who really enjoys Magic the Gathering, I like having a cost for my spells. It also can help cards get off the banlist. For example Heavy Storm is a speed spell under turbo rules where you need 12 speed counters to use it.

  • @najim3000
    @najim3000 หลายเดือนก่อน +64

    Konami is giving up on the game and is just releasing cash grab reprints until the game is burnt out. The lack of events in Europe and the aggressive reprint strategy with Rarity collection is just the beginning.

    • @StellaEFZ
      @StellaEFZ หลายเดือนก่อน +6

      They're definetely not giving up on the game when it's literally printing them money

    • @bimapriyoanugerah363
      @bimapriyoanugerah363 25 วันที่ผ่านมา +2

      Hope Konami giving up soon. It's miserable watching state of yugioh right now

    • @polocatfan
      @polocatfan 7 วันที่ผ่านมา

      they promised to keep supporting the game after kazuki died. I feel like they could get into legal trouble if they just decided to stop the game.

  • @mageius
    @mageius หลายเดือนก่อน +15

    Honestly, the game really does need alternate formats. Yes, it would be hard to set it up, but it really would help the health of the game. Well and help LGSs out because it would drive more people to buy different or more products because x cards are legal here. So many more people have realized how with a more limited card pool a lot more cards shine.

  • @Gatitasecsii
    @Gatitasecsii หลายเดือนก่อน +49

    Another hot take:
    I somewhat disagree with the first comment featured in this video. So it is true that what I dislike is the power creep, but the power creep has a lot to do with the summoning mechanics
    TL;DR: Every new summoning mechanic keeps getting less specific requirements, making them easier to pull off, and therefore more powerful.
    At first you had Fusion monsters, which were terrible, costly and you had to have polymerization. Then they made contact fusions which were pretty cool, but you had to have the monsters in play, so it was balanced. Then they started making spells that allowed you to fusion summon using graveyard or deck materials and that was NOT good at all.
    Then Synchro summons were a lot more balanced because you needed two types of monsters, the problem is, now the materials don't need to be specific, so it really made no sense how a Dragon tuner and a normal Fiend monster made a Machine type synchro, it just stank. So it facilitated running Synchros in your extra deck that made no sense in the context of your deck.
    Later on they introduced Xyz which now no longer require any specific type of monster just as long as it's the same stars it's alright. So now you no longer have to worry about building your deck with low level tuner monsters or even have tuners to begin with at all. just as long as all your monsters are lv4 you're gold. And the fact that so many Xyz monsters don't even have specific requirements just makes it so much worse.
    And nowadays with Link summoning, you don't even require the monsters you summon to be the same level. Some Link monsters don't even require more than one tribute. it's ridiculous. How is the power creep not related to the summoning huh? it keeps getting easier to special summon from the extra deck. Wait until next master rule wwhen they increase extra deck size to like 20 or 25.

    • @farfetchdideas695
      @farfetchdideas695 หลายเดือนก่อน +4

      Honestly, while it would give decks too big of a toolbox, I could get behind a 20 card extra deck. Being half the 40 card deck limit and bringing the card total of a deck to 60 like other card games makes the ocd corner of my brain happy.

    • @Demolisous
      @Demolisous หลายเดือนก่อน +3

      Definitely well said, I agree. Especially as a Yugioh fan for over 20years(since the show aired on kids wb) My biggest pet peeve of this generation in Yugioh is that duelists are taking long periods to make combos even though they’re going to win the game anyway. This makes the game very annoying for casual, mid, & even expert players. I will always love Yugioh, it’s a passion. But this has to change.

    • @MrEntinen
      @MrEntinen หลายเดือนก่อน +4

      Easier access to extra deck is not necessarily the same as power creep. There was a good while in early XYZ era that you would use Rank 4s over synchro pool not because they were better but because they were more convenient. Nobody was going around getting huffy about original Utopia and Zenmaines or Gachi Gachi because they were stronger than Scrap Dragon or Brionac or Black Rose. You just run them because of how accessible they were. The first truly op XYZ's were the Evolzars and people absolutely butchered their decks to run them. Xyzs made it so a top tier meta deck's common start was 1900 vanilla with few backrows and pass. That's less op than a goat format opener.
      It's perfectly fine to introduce easier to summon but less powerful monsters. The problem is when you do both easier and stronger at the same time. Castel invalidates tuners, not Utopia

    • @Gatitasecsii
      @Gatitasecsii หลายเดือนก่อน +8

      @@MrEntinen
      Ok dude, you know you're trying to fool yourself, we both know card advantage is more powerful than actual power. And while access to the extra deck isn't exactly equal to power, it is definitely the main reason you can special summon so much nowadays.
      Like I said before, you can link summon some monsters with just one link, which is one of those free ways to send some monster to the graveyard, let alone the effect of the link monster and all of its support.
      Speed/consistency > destruction/attack power in yugioh. Twisting my words is meaningless.

    • @mujigant
      @mujigant หลายเดือนก่อน +1

      An actual hot take, finally lol

  • @fenrisnox5766
    @fenrisnox5766 หลายเดือนก่อน +74

    Really hot take here:
    Burn decks actually take skill to play

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +24

      Lmao that's funny but yeah it depends on the burn deck. If it's Trickstar or Volcanics, and Chain burn even then yeah I agree but if it's a stun burn deck then no.

    • @laughingfurry
      @laughingfurry หลายเดือนก่อน +6

      @@Honest_Mids_Masher
      I fully agree. Especially since it's too easy to stun, these days. Floodgates, negates, and skip cards combined with bouncing and destruction. Put all that into a deck that relies on Lava Golem to win, and it's a slog to play. At least solitare decks can end on turn one.
      Yeah, I've been in that situation a lot. Stun burn decks are the worst.

    • @user-lg5xu6id5j
      @user-lg5xu6id5j หลายเดือนก่อน +3

      Maybe, but they aren't fun to play against if they can ftk

    • @dhantefranklin336
      @dhantefranklin336 หลายเดือนก่อน +2

      ​@@Honest_Mids_Masher correct.

    • @malikjackson9337
      @malikjackson9337 หลายเดือนก่อน +1

      Depends. If it's stun then you have an IQ below room temperature. Stun decks are just piloted by people who guaranteed lose if they don't go first. Not to mention it's really boring to play and play against.

  • @erikberglund347
    @erikberglund347 หลายเดือนก่อน +21

    A couple of takes:
    - I wonder if a more grounded anime would work. Retain some things from the shows like the holograms and how the game is way too important to the universe but drop the world ending plots etc. something like focus on a new player trying to become the world champion or something, but maybe then it’s too similar to Pokemon.
    - Speed Duel in Master Duel. I know duel links exists but speed duels is a lower power level and I hate the monetization of duel links.
    - Video game tie in’s that function like more like an RPG. Being able to run around say Duelist Kingdom in an open world style game could be fun. Could even incorporate older rules.

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน +2

      The Cardfight Vanguard anime does kinda show what that's like (although I'm not sure if that changes past episode 46)

    • @MysticKenji2
      @MysticKenji2 หลายเดือนก่อน +1

      Point 1 sounds like the first arc of Arc-V tbh

    • @tristanalain9239
      @tristanalain9239 หลายเดือนก่อน +3

      ​​@@Honest_Mids_MasherSeason 2 is The Asia Circuit. Champions of multiple countries in Asia competing, although that one edges more into the reality of Cray.
      Season 3, Link Joker has a focus on the High Championships before pivoting to the Link Joker Invasion and is fucking amazing.
      Give it a watch.
      And point 3 is how the World Championship Games worked.
      2010 Reverse of Arcadia is the best of those imo. You play through the Dark Signer arc of 5Ds with a heavy focus on the Arcadia Movement subplot.

    • @sanemaniac7416
      @sanemaniac7416 หลายเดือนก่อน

      Ironic that you say someone wamting to be champ would be too similar to pokemon, since the last thing i heard about a seperate pokemon anime was that they were making one based on the pokemon card game. Meaning they'd be making a similar anime to Yugioh.

    • @herlastborn
      @herlastborn หลายเดือนก่อน

      It's funny how every series is a collection of tournament arcs but we've never really seen anyone start from scratch. The Duel Monster kids kind of did since they were still in high school at the time and the GX kids were going to school to become professional Duelists, but the whole "saving the world" situation takes precedent over actually becoming a better duelist. Except that one time Yugi went into his mind palace to build a deck while Atem went on a date.

  • @the_judge2765
    @the_judge2765 หลายเดือนก่อน +39

    A bit of trivia :
    The Yu-Gi-Oh Anime and the playing card game have different rules. That's why you can, for example summon a monster in face-up defense position. For the Duelist Kingdom arc, the rules were different, because the game incorporated aspects of Dungeons and Dragons.
    You can't really say that the anime break the rules since it has different ones.

    • @lucamibel
      @lucamibel หลายเดือนก่อน +9

      It's not that they have different rules it's more that the official rules released years later

    • @the_judge2765
      @the_judge2765 หลายเดือนก่อน +6

      @@lucamibel That is true.

    • @animegx45
      @animegx45 หลายเดือนก่อน +4

      Except they've long since made the anime rules follow the real life rules more closely. 5D's I believe was the last time a monster was normal set.

    • @AmateurHEROduelist
      @AmateurHEROduelist หลายเดือนก่อน +5

      Even after copious amount of years people still don't get the manga and duelist kingdom was made before the Ocg came out and whinge about anime rules 😂 the summoning in face up defence is because it looks better visually than a face down card.

    • @legendarylancers7446
      @legendarylancers7446 หลายเดือนก่อน +1

      @@animegx45 That's isn't really true either considering Zexal- Vrains doesn't follow the rules and have different rules and play styles

  • @Ninja_Geek
    @Ninja_Geek หลายเดือนก่อน +21

    Now I want to see a yugioh creature collecting video game set in ancient Egypt focusing on battling and subduing rogue duel spirits using your own captured duel spirits.

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน +2

      Yu-Gi-Oh but Pokemon

    • @herlastborn
      @herlastborn หลายเดือนก่อน +3

      It doesn't even have to be Egypt, there's a whole multiverse of YuGiOh archetypes and worlds to choose from.

    • @Ninja_Geek
      @Ninja_Geek หลายเดือนก่อน +1

      @herlastborn I was thinking Ancient Egypt to go with the story of the DM anime.

    • @Merilirem
      @Merilirem หลายเดือนก่อน +2

      We all want that. Always have.

    • @heyarnold2006
      @heyarnold2006 หลายเดือนก่อน

      So...something similar to the Shin Megami Tensei series?

  • @siopaoguy
    @siopaoguy หลายเดือนก่อน +20

    Floodgates are just a transparent less steps version of combo negate board decks. We just accept combo end boards more because we can convince ourselves that we were outskilled. Thus swallowing the loss more easier.

    • @StellaEFZ
      @StellaEFZ หลายเดือนก่อน

      This isn't a hot take it's just the truth

    • @johnphileobaua
      @johnphileobaua 29 วันที่ผ่านมา +3

      i agree, until your opponent flips up skill drain after they use up all their points of interaction.

  • @its_heeho
    @its_heeho หลายเดือนก่อน +6

    7:34 Oh hey that's me! That second part was mostly about how I wish Konami could be more willing to introduce concepts like handtraps to duelists rather than newcomers suddenly learning about it at locals when they get hit by one. I also wish they were more easily available than just buying 3 of a structure deck that just so happens to have handtraps like Ash or Infinite Impermanence.
    Thanks for featuring my comment in the video, it absolutely made my day.

  • @EliteElk221
    @EliteElk221 หลายเดือนก่อน +61

    The thing about TCG vs OCG when it comes to collecting/pulling cards is that the laws in Japan around Gambling are VERY strict AND apply to things like video games and card games. They consider pulling cards from packs and digital "loot boxes" the same thing as gambling which is within the spirit of gambling law/regulation and should also be the case in the west but it just isn't. Hence why Rarity Collection 1 was so popular copying the the OCG release exactly, because in Japan extreme short printing and rarity bumps w/out compensatory lower rarities is akin to playing a slot machine, and since it's a game marketed to minors it is restricted HEAVILY. Then in the TCG with Rarity Collection 2 the consumers are not given the same protections, hence the extreme rarity bumping and short printing. Combine the fact that YGO is FAR more profitable in Japan (the second highest selling card game there, Pokemon being the first) and the fact that our gambling laws in the states are antiquated at best when it comes to protecting the consumer, you get what we have now, extremely inflated card prices with horrendous short printing, rarity bumps, extremely low pull chance, and no reason for Konami to change it's practices in the states (that's the same with ALL of products and not just YGO BTW, MGS fans chime in as you will.)

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน +3

      Interesting, I didn't know Pokemon was the #1 in Japan.

    • @r3zaful
      @r3zaful หลายเดือนก่อน +6

      ​@@Cr4z3dmtg is barely made 1% of pokemon and less than 10% yugioh made, i can make sure its identical in every asian countries with pokemon yugioh followed by weiss or one piece mtg is either 5 or 6.

    • @Zetact_
      @Zetact_ หลายเดือนก่อน

      @@r3zaful I imagine Duel Masters has the core gameplay of MTG but streamlined and also more generally appealing for the Japanese market since it was made there.

    • @Boyzby
      @Boyzby หลายเดือนก่อน +4

      Reading this, I will never forget Alec saying getting cards isn't like loot boxes, and even making a video about it. I never watched it, because the idea is so delusional, my time would be better spent listening to grass growing.

    • @ifdy1361
      @ifdy1361 หลายเดือนก่อน

      @@Boyzby I will permanently borrow the listening to grass insult

  • @baval5
    @baval5 หลายเดือนก่อน +19

    The thing about the summoning mechanics one is that in addition to the power creep that happened at the time the summoning effects themselves are inherently power creep. Synchro is really just Fusion without an extra spell in most cases, and XYZ is in turn Synchro without a specific monster required, and then Link is XYZ with even less restrictions. And then theres Pendulum which is just "did you just summon a bunch of monsters in one turn? Screw the rules my monsters are spells!" AND can be endlessly revived in one mechanic.
    I think Synchro was relatively well accepted because it had some restrictions in comparison to fusion, which could fuse from the hand and the initial synchro stuff was all pretty slow. But later mechanics didnt really have tradeoffs to make them balanced with what came before, and thus those mechanics have had to be power crept in turn such as fusing from the deck.

    • @kindlingking
      @kindlingking หลายเดือนก่อน +1

      This is extremely surface level take that doesn't take into account the way design decisions affect future cards.
      For starters, Fusion itself is irrelevant here. Just like Ritual it was too cumbersome to use and wasn't worth the effort. Then came Contact Fusion that simplified the process by removing the fusion card at exchange of having to put all materials on the field. This is the first time something that I call "synchro effect" came into being - a summoning mechanic that directly or indirectly necessitates easy access to monster summoning. For Contact Fusion it's not so bad - you just need to special at least two (or normal 1 and special the rest) monsters to get your boss out.
      Then came Synchro and this is when actual "monster spam" design first appeared. Initially Synchro might look like a simplified Contact Fusion, where instead of specific materials it's just tuner and non-tuner, but the issue is in the second part - you also need an appropriate number of levels. And this is an issue, because in Yugioh normal summon can only get you 1-4 levels without investment, to get levels 5-11 you need to have extra resources for tribute. This is why historically some of the most popular and widely used synchros were level 8 or lower - they the upper limit you can reliably reach within Contact Fusion boundaries. If you want to go further, you'd have to do something called synchro climbing - to use lesser synchros as stepping stones for your ultimate boss. The culmination of this design direction is Accel Synchro, something that usually gets a free pass on any degeneracy from casual fans. But if you examine the mechanic closer we realise how much it necesitates monster spam just to survive - you need at least 4 monsters to summon 2 synchros (one of which also has to be a tuner), which is -3 in card advantage as well. Sure, you can try to use less resources at a time and summon your Accel Synchro boss in multiple turns, but you'll still need to run a lot of special summons as well as some ways to mitigate loss in card advantage. All of this means that to make a good Accel Synchro archetype Konami has to give it an ability to spam monsters and ramp advantage (why do you think Formula Synchron, one of the primary accel tuners, draws you 1 on summon?) like no tomorrow.
      By comparison Xyz is nothing extraordinary. It's just Contact Fusion again, but with similar trade-off to Synchro, except here it's simplified even more. Still, the issue of level 5+ monsters being inaccessible persists, making rank 4 the most valuable by default. Adding to that, 3+ material Xyz also force you to run free special summons, further exemplifying the synchro effect. Except here there's a built-in way around it - rank ups, kinda bringing back OG fusion element of using a spell to get your boss. Unfortunately Konami never explored this design field much and instead opted to keep rank ups as archetypal gimmick.
      Pendulum tries to do it's own thing. It was Konami's first attempt to revamp the game at it's core by bringing new elements into it. Unfortunately it failed spectacularly, as it cannot be balanced between going -2 just to start playing and infinite recursion. Still I find it weird how yugiboomers constantly complain about it, even when it's completely irrelevant (which is always).
      Link is where synchro effect goes from a bug to a feature. It's incorrect to say Link is just easier to use Xyz, rather it's much much easier to use Synchro - down to having the same emphasis on climbing through intermediate bosses. It tries to slightly alleviate it's insane genericness by forcing you of being mindful of where you put your monsters, but just like rank up link and especially co-link never got proper development. And extra-link should've never existed in MR4 in the first place.
      So ultimately Z-One was completely right. Synchros will destroy the world (game) and they're already doing it right now. And at this point the only way to stop them it to go back in time and eliminate Konami's lead Yugioh designer so he can't come up with synchros and destroy the game.
      Or we could embrace the speed and transcend the idea of player turns entirely.

    • @baval5
      @baval5 หลายเดือนก่อน +5

      @@kindlingking So you said my take was surface level, then said the same thing I did in more words. OK.

  • @DameionGentry
    @DameionGentry หลายเดือนก่อน +6

    Maldoche is a tier 1 deck that never gets credit. Theycan set up negates, set up protection, bait out hand traps, quick effect graveyard removal and tiaramisu doesnt target and its not a once per turn. Plus great card resourcing

  • @BelleVEX
    @BelleVEX หลายเดือนก่อน +9

    I'm just here for the shirt.

  • @abimael279
    @abimael279 หลายเดือนก่อน +6

    I think it would be good to divide the ranked and casual of Master Duel between classic and modern to avoid frustrations of new and old players, with a ban list for each mode based on the available cards, as for the division I don't know for sure, maybe cards from the Duel Monsters era to the Gx or 5ds era, or split the ranked to the era of each anime, I don't know if it would work, probably not, I'm new to the game, and it's very frustrating not to be able to use older decks that I like in public matches

  • @Iroquo1s
    @Iroquo1s หลายเดือนก่อน +54

    erratas shouldnt be a thing. if a card is too strong then just ban it otherwise it just ruins the charm of old or new 'broken' cards.

    • @AmateurHEROduelist
      @AmateurHEROduelist หลายเดือนก่อน +6

      This, but also sometimes the errata is too harsh and the card ends up ok in modern format.
      Destiny HERO Disk Commander went too far with its errata. Slapping the once per duel on the draw effect would've been fine. But they added that you can't use the draw effect the same turn it had been sent to the grave. Like why.. We can get draw power through so much else 😞

    • @shakeweller
      @shakeweller หลายเดือนก่อน +8

      There are some good errata though like Firewall Dragon. It's good in cyberse decks therefore working as intended.

    • @Merilirem
      @Merilirem หลายเดือนก่อน +7

      My CHAOS EMPEROR DRAGON agree's. The only Errata's should be for fixing text and unintended effects. Not bringing it off the banlist. The cards that come off that way almost all just suck now and might not have seen play with the original effects.

    • @kruemel-kun
      @kruemel-kun หลายเดือนก่อน +6

      Erratas should only "update" the cards. Just like Elemental Hero Stratos. First he could only search for Elemental Heroes or Destiny Heroes. After the errata he can search for every HERO-type monster card

    • @lucqq3792
      @lucqq3792 หลายเดือนก่อน

      @@kruemel-kun i didnt even know this happened

  • @Earthboundmike
    @Earthboundmike หลายเดือนก่อน +9

    I mean deckbuilding is 100% more difficult than playing. There is a lot of nuance that can go into things especially if you consider the meta. That being said some yugioh decks are a fucking nightmare to pilot.

  • @MALP96
    @MALP96 หลายเดือนก่อน +27

    My hot take is that I've always felt ritual monsters should have been an extra deck type of monsters, using a ritual spell is till fine and everything to summon them but that was what made them hard to summon when they first debuted back in the Magic Ruler set. You had to have the spell, the monster, and tribute fodder to be able to special summon them it just wasnt worth it

    • @starjadiancloneinvestigato1772
      @starjadiancloneinvestigato1772 หลายเดือนก่อน +6

      that's literally fusion monsters. Let ritual monsters fill their niche even if most are terrible

    • @MALP96
      @MALP96 หลายเดือนก่อน +3

      @@starjadiancloneinvestigato1772 well back then and even now you need specific monsters and or types/attributes for fusion summoning, the ritual monstersjust require levels and nothing else. Maybe in the future they might have required certain types and attributes but it would've just been basically a half step to synchro summoning. Maybe I'm just nostalgic for ritual monsters and wished they could've been better. Best believe though that I'm gonna keep trying to make that Hungry burger deck work though

    • @Novahawk12
      @Novahawk12 หลายเดือนก่อน +12

      Rituals being able to special summon from the deck with just the spell in hand and materials would make them a lot better without losing their charm. Also there being only 1 pend ritual monster is crazy. An archetype that can be either the spell or the monster has so much potential.

    • @FakeHeroFang
      @FakeHeroFang หลายเดือนก่อน +1

      It's a bit late for that, rituals have shitloads of search cards because of how resource intensive it is as a mechanic. You would invalidate a bunch of cards with this unless you did a huge errata wave just for ritual support cards.

    • @MALP96
      @MALP96 หลายเดือนก่อน +3

      @@FakeHeroFang yeah I get it that's why I believe it should've started as an extra deck mechanic

  • @thepineappleyempireofsuper9612
    @thepineappleyempireofsuper9612 หลายเดือนก่อน +5

    We need an archetype that cares about chain link numbers to get stronger effects, or just need to activate on a specific chain link to do something strong

  • @Tandran
    @Tandran หลายเดือนก่อน +4

    Hand traps should be trap cards. Traps is one thing that made yugioh unique, hand traps makes it feel like playing a blue magic player

    • @Mixman86Page
      @Mixman86Page 4 วันที่ผ่านมา +1

      My biggest problem with hand traps is that there's no drawback to running a hand trap. No matter how strong some of the old trap cards were, the balance was that you had to set it and wait to use it. There's no incentive to run a regular trap card anymore except in certain archetypes that only those archetypes would ever use. Generic trap cards you can add to your deck are essentially dead. If you're first, you're trying to combo off and trap cards in 99% of situations will make your deck less consistent. If you're second, you just run hand traps; there is literally no incentive to running a trap card. So I agree, I miss trap cards a lot.

    • @Tandran
      @Tandran 3 วันที่ผ่านมา

      @@Mixman86Page agreed. Instead of creature cards I'd prefer if they were traps that "If this is the first turn of the game you may play this from your hand by (paying X or discard another card)" something along those lines.

  • @p.a.r.c.b.
    @p.a.r.c.b. 20 วันที่ผ่านมา +2

    10 days later, playing master duel, i have realised one big hot take: we prefer playing alone yugioh via videogames like the World Championship games or Legacy of Destruction rather than playing against people and getting raged to quit due to how is nowadays competitive yugioh.

  • @shakeweller
    @shakeweller หลายเดือนก่อน +4

    It would be so easy to make a pendulum archetype that casuals LOVE. Take the concept of Striker for example and put "the idea" on a pendulum monster. You could use your pendulum monsters as spell cards to slowlybuild advantage. Sky Striker to this day is beloved by more casual players because of how slow and grindy it is and Pendulums could easily be turned into something similar.

  • @NickBase
    @NickBase 29 วันที่ผ่านมา +3

    There should be a Edison YCS. Not just side Event but Edison as Main Event ;)

  • @christianpittenger
    @christianpittenger หลายเดือนก่อน +15

    Not having a Yu-Gi-Oh Anime (Sevens and Go Rush are Rush Duel Anime not regular Yu-Gi-Oh) is actively hurting getting new players.

    • @Chriso22
      @Chriso22 หลายเดือนก่อน +1

      It really is I'm finishing off all the yugioh series but I don't want to touch the rush animes because it's just not the yugioh I know

    • @papiderpy
      @papiderpy 26 วันที่ผ่านมา +1

      small thing, but technically vrains was a speed duel format, with specific occasions they dueled in a master format.

  • @sirdrako9932
    @sirdrako9932 หลายเดือนก่อน +14

    Yu Gi Oh should really just work on archetypes that they all ready have that needs work instead of ignoring them.

  • @Zetact_
    @Zetact_ หลายเดือนก่อน +18

    Hot take: Anime legacy support is cooler if it decouples itself from the anime and instead gives the cards an independent identity. I have way more respect for Buster Blader with its archetype giving the character a full story arc that doesn't have any need to reference any of Yugi's other cards than something like the Shining Sarcophagus which is just a mishmash of monsters with no "in-universe" connection other than "Yugi used them."

    • @TheVanguard-rl8jj
      @TheVanguard-rl8jj หลายเดือนก่อน +3

      I was hoping when the zero cards were just getting announced that we were getting a silent archetype with its own lore of how the swordsman and magician teamed up that abandoned the lvl up strategy in favor of a “when your opponent does this” my monster gets stronger strategy.

    • @herlastborn
      @herlastborn หลายเดือนก่อน +1

      One good thing about Dark Magician is that there is a different Dark magician, disconnected from the anime one that like in the same world as other spellcasters like Spellbooks and Endymion. Also I think Kisara's "Eyes of Blue" clan in the game is not the same one from the anime.

    • @RTU130
      @RTU130 หลายเดือนก่อน +1

      Ye

    • @eclipsesoluna3453
      @eclipsesoluna3453 29 วันที่ผ่านมา

      based

  • @jbone_malone
    @jbone_malone หลายเดือนก่อน +4

    There are SO many potential game ideas for Yu-Gi-Oh. The storylines and card lore are more than enough to create any game you could want.

  • @SmuggyOcelot
    @SmuggyOcelot หลายเดือนก่อน +3

    I don’t think I’ll ever come back to Yu-Gi-Oh! even though I love the first three series (original, GX, 5DS). From afar, I think having starter product that 1:1 represents how a modern game might honestly go, with different levels of play, is absolutely necessary. Don’t throw the new player into a singular experience, scale it up as they learn.
    You’ll get a starter deck, and then have an upgrade pack, as well as a FUNCTIONAL RULEBOOK that lets you play at your own pace. No fun comic guide that doesn’t let you experiment
    ie. start with basic play, then move on to the different extra deck monsters one by one, or stuff like Pendulums, etc

    • @GrugGangGrugGang
      @GrugGangGrugGang หลายเดือนก่อน

      You just described the Legacy of the Duelist series.

  • @praneilramdin6701
    @praneilramdin6701 หลายเดือนก่อน +2

    Had no idea that Paul watches Gundam 😭❤

  • @VGamingJunkie
    @VGamingJunkie 23 วันที่ผ่านมา +1

    Even in the original Yugioh, you didn't JUST have Kaiba and Yugi. Yeah, they were the most significant, but each duelist had their own style. Weevil with buffed insects, Rex with pure dino beatdown, Mai with tricky harpies, etc. If anything, given how memorable Pegasus is, it's a shame that Toons still aren't viable despite the added support.

  • @EzBricks_
    @EzBricks_ หลายเดือนก่อน +50

    My not so hot take: Yu-gi-oh should have more cards on the collectible aspect along with good cards worth playing.

    • @MRkriegs
      @MRkriegs หลายเดือนก่อน +3

      Collectors make cards collectable. Can u give examples of what you want to see more of?

    • @EzBricks_
      @EzBricks_ หลายเดือนก่อน +2

      @@MRkriegs I would like to see more holo and exclusive prints of characters that we don’t normally see often! Like dark fire soldier #1 with a new holo print would be cool! It would be pretty random but definitely something I would love to see!

    • @stereotypicalemousername9507
      @stereotypicalemousername9507 หลายเดือนก่อน +5

      @@EzBricks_the issue is it wouldnt be worth anything so people don’t want it 90% of collectors in the game care about monetary value

    • @SmuggyOcelot
      @SmuggyOcelot หลายเดือนก่อน +3

      I think having what the OCG has, which is a lot of staples at common with collectible versions of those cards, which is how a TCG should be but us Western audiences don’t complain enough and just deal with expensive, competitive cards

    • @SmuggyOcelot
      @SmuggyOcelot หลายเดือนก่อน +1

      @@stereotypicalemousername9507something being worth something is based on exclusivity and how much there is of a specific thing. If there is only limited copies of that exclusive Darkfire Soldier #1, it’s probably going to be worth something. If it were a Blue Eyes, Dark Magician/Girl, or any other iconic card, it would probably be worth more

  • @PiantaBroker
    @PiantaBroker หลายเดือนก่อน +13

    YGO retrained cards should expand the lore of the cards instead of making different variations, like Gaia the Fierce Knight archetype only has Gaia the soldier, Curse of Dragon, and maybe Catapult Turtle.

    • @undeadinside3571
      @undeadinside3571 22 วันที่ผ่านมา +1

      We have a gaia of each extra deck type too. And he's at least mildly related to black luster soldier

  • @roycereinhart-brown2549
    @roycereinhart-brown2549 18 ชั่วโมงที่ผ่านมา +1

    There should be a tournament where you can ONLY play with a sealed structure deck from the early 2000s.
    Those structure decks were featured in the GX series and I really enjoyed opening them and they felt balanced.
    This would hopefully do away with “META” decks at Locals and regionals.
    Where it was more about how each duelist plays zed deck and which mechanics were actually better.
    As opposed to dozens to 100s of players playing the same 3 or 4 decks in a mirror match.
    I feel like “meta decks” and tier deck lists completely take away from each individual Duelist’s self expression.
    Players should be gathered to PLAY and find out which of them is the better duelist.
    Not which ones were able to drop $100s of dollars 💵 on the top meta decks so they could play at a competitive level.

  • @redhalfdragon
    @redhalfdragon หลายเดือนก่อน +1

    On the topic of the play by play in the Anime, I think this one Manga about a kid who learns to play from Casual when he played in the Suburbs to a more competitive Locals (And maybe further, it's been a while since I found a translation) had it best. You saw the key plays and turning moments of each duels, such as when the protagonist decided to try for an OTK with Virtual World against Eldlich into a resolved Maxx"C", but the Manga anexed the full play by play at the end of the book if you wanted to see all the combos and lines in full. It's been a while, so I forgot the name of the Manga (Or if it was actually a Manga), but hopefully anyone interested can find it.

  • @werewolfjedi38
    @werewolfjedi38 หลายเดือนก่อน +20

    they should adopt the rush duel formatting for all cards now. the way the card looks is nice, and would help them pull the game into a new age I'd say.

    • @randomprotag9329
      @randomprotag9329 หลายเดือนก่อน +6

      it makes it so readable with making it much clearer whats cost ect + breaks up a puragraph

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz หลายเดือนก่อน +3

      bro, I actually can't believe they still use the same terrible card template from DUEL MONSTERS.
      while literally every other card game has since adopted a better format with bigger art and better layout.

  • @randydiaz1758
    @randydiaz1758 27 วันที่ผ่านมา +3

    Here’s a hot take the game needs a reboot

    • @Yamigo1000
      @Yamigo1000 9 วันที่ผ่านมา +1

      Rush Duels.

    • @Yamigo1000
      @Yamigo1000 9 วันที่ผ่านมา +1

      Rush Duels.

  • @tonychow4853
    @tonychow4853 26 วันที่ผ่านมา +1

    There’s very little “setting up nowadays. All I see in modern YGO is: I vomit my whole deck in the first turn! If I for some reason can’t vomit my whole deck, my hand traps makes sure your turn is also my turn.

  • @vonakakkola
    @vonakakkola หลายเดือนก่อน +2

    i want a videogame where i can follow the story of charmers

  • @bers6014
    @bers6014 หลายเดือนก่อน +3

    I had the most fun with this game near the end of the pendulum era. Around this time I felt there was a very wide variety of playable decks and even if not all of them were great, I still found myself having some success against higher-tier decks.
    The beginning of the Link era killed a lot of decks before MR-Revisions came out and now most of the time it feels horrible to face high-tier decks with any weaker deck. For the record, I'm not saying Links ruined the game, and the game definitely was not perfect, but I found I was able to have the most fun trying new things then.

  • @EzBricks_
    @EzBricks_ หลายเดือนก่อน +40

    Kenomi needs starter decks for lesser known characters in the 2001-2005 era.

    • @GuilhermeDiGiorgi
      @GuilhermeDiGiorgi หลายเดือนก่อน +5

      Kenomi definitely needs it

    • @mujigant
      @mujigant หลายเดือนก่อน +1

      Kenomi needs to take notes

  • @masterchiefblank4885
    @masterchiefblank4885 หลายเดือนก่อน +2

    Lingering effects like d barrier or d shifter should state, the turn you use this effect you cannot activate cards or effects that interrupt the opponent to screw you over just as much as you do to the opponent

  • @michaelfellner7205
    @michaelfellner7205 29 วันที่ผ่านมา +2

    Multiverse is an overplayed trope at this point in so many things but I think it'd actually be sick for yugioh to do a sort of multi-verse thing to sorta reset the game. What I mean is having a new anime storys that take place in different a different universes that start at around the same power level as DM but with different card pools. I think there's a lot of creative directions that this can go in. Eventually different verse's could duel each other -- either with the restriction that decks from verse X can only have cards from verse X when dueling decks from verse Y, or with a combined multi-verse card pool. Maybe decks from one verse may have a loose general theme/style compared to decks from another. Maybe this is a slightly complicated idea but I think so long as the cards from different verses are simple, it actually would simplify things more than the current state of large walls of text on every card. It'd also still allow for new things to come out.

  • @four-en-tee
    @four-en-tee หลายเดือนก่อน +8

    mamodokod4613 is 100% right.
    Not only would it provide further revenue sources for Konami, but it would make the TCG cheaper as a byproduct since the card game wouldn't be the sole source of revenue at that point. Its why the Pokemon TCG is so cheap, the video games for the longest time have and still do carry the franchise. A good first step would be to embrace a lot of the stories that come from the newer archetypes, with the OCG Stories manga and Yugioh the Chronicles being pretty good recent examples of this. Like, if you adapted Duel Terminal's story into a tactical RPG like Fire Emblem or something, people would eat that up (not to mention that it gives Konami further opportunity to expand on its story).
    Yugioh needs to not be so beholden to not only the card game, but also past animes. While we can still have "nostalgia bait" or whatever you want to call it, its not going to be enough to rejuvenate this franchise. Yugioh is desperate for fresh, new ideas and the stagnation of this franchise is slowly killing it in my opinion. Konami needs to be taking more risks and they need to be more confident in the material they've recently produced because they're sitting on some absolute bangers right now.
    Make a Konosuba type anime about Labrynth, I dare you Konami. No balls.

  • @92EEM
    @92EEM หลายเดือนก่อน +26

    I agree that modern Yugioh, as far as the official TCG rules/banlists go, is beyond saving. But I also agree that you can make your own fun out of the modern card pool.
    Think of it like Poker. A deck of poker playing cards has the same 52 cards plus jokers. Yet there are tons of ways to play poker and each as more sub-variations and popular house rules.
    I think if you play like that, with unofficial rules and balancing between friends, it can be fun. For example, playing decks of 'similar power levels' is just one way of doing this.
    It sucks that we have to take on the role of DIY-game-designers to make the game playable, but I think it's the only way to have fun with modern cards, at least for me.

    • @anova5965
      @anova5965 หลายเดือนก่อน +1

      I got off the bandwagon a fee years ago. Recently, I've been toying with the idea of creating a sort of cube for yugioh. Focus on classic cards and cool one offs. No archetypes, just a selection of stuff up to Edison era and maybe one or two cool things from later.

    • @ahmadazem4167
      @ahmadazem4167 หลายเดือนก่อน +1

      Lol

  • @JohnBluemon
    @JohnBluemon หลายเดือนก่อน +1

    I would absolutely adore to see more games like Sacred Cards and Reshef of Destruction.
    I am playing Nightmare Trubador currently and just playing a game with a story that has stuff like cutscenes, unique duels (like 1 character needing to be stopped in 20 turns, 1 needing to be finished in a tie and 1 needing to loose vs a God card), a special gimmick (near the end you can play with 1 banned card) all makes it feel like a unique version of Goat format.
    It doesn’t have all chaos cards, but I honestly feel happy from that, although sad that Monarchs are not in it.

  • @shigesohma
    @shigesohma หลายเดือนก่อน +1

    That first point is pretty valid when you think about it. Just look at what many consider the first ever tier 0 deck, TeleDAD. it was around during synchro era but it hardly made use of the synchro summoning mechanic outside of utility. In fact most of the top tier decks around that time focused more on using main deck boss monsters as a win con because of how janky some of the strats to make synchro summoning more consistent.

  • @Mycatisademon224
    @Mycatisademon224 หลายเดือนก่อน +9

    The first one about summoning mechanics is spot on. I'm not going to say pendulum or Synchros were perfect. Far from it and they had their own issues.
    But link is genuinely ridiculous with how many plays it allows with virtually no limit

    • @gyppygirl2021
      @gyppygirl2021 หลายเดือนก่อน +2

      Here's your regular reminder that out of all the extra deck mechanics, links have the most banned monsters

    • @polocatfan
      @polocatfan 7 วันที่ผ่านมา

      people said this about XYZ, and before said this about Synchros.

  • @jpuggy6793
    @jpuggy6793 หลายเดือนก่อน +14

    Hot take: Looking at the card art is more fun than playing most of the time

  • @Suichkaa
    @Suichkaa หลายเดือนก่อน +2

    dude that shirt looks SO good.

  • @Zanzuki93
    @Zanzuki93 หลายเดือนก่อน +1

    On the last hot take in the video Trell had a very good response to that in the tourney pack opening video. Summarizing it Trell has fun beating his opponent and improving his game because of how badly he got beat the first time he played. Instead of letting that loss get to him he decided to get better and to learn the game. Basically he found a way to enjoy Yugioh which for him is the competitive side. Paul i liked the point you made take a deck as far as you can go with it or play alternative formats or even the videogames. Basically as long as you are having fun don't worry about anything else. Great video :D

  • @trevorrose3769
    @trevorrose3769 หลายเดือนก่อน +6

    Hot Take: No deck should be allowed to completely full send during your opponent’s turn. Example is Floowandereeze

    • @LJK737
      @LJK737 27 วันที่ผ่านมา +1

      Floow is ridiculous also for the fact they just “normal summon” 6+ times per turn on average. Kind of ridiculous.

    • @trevorrose3769
      @trevorrose3769 27 วันที่ผ่านมา +1

      @@LJK737 It's easily my least favorite thing about the deck. I couldn't care less about the banishing crap they do because I'm a Gren Maju player. But, setting up a full board of monsters ON MY F-ING TURN is the very definition of stupid game design

    • @LJK737
      @LJK737 27 วันที่ผ่านมา

      @@trevorrose3769 couldn’t agree more, they are too safe too since it’s all normal summons, on master duel this is even worse since MAXX “C” becomes a brick.

  • @Gryff782
    @Gryff782 หลายเดือนก่อน +3

    The whole argument over past formats having no "new cards" is both a good thing and a bad thing. Sure you dont get to add any more cards to the pool, but you also have access to all of the cards in the pool at a relatively small expense. Tour Guide and Pot of Duality were multiple hundreds of dollars each on release, so most players wouldnt be able to afford said cards, but now you get can them for next to nothing.

    • @vaxel0068
      @vaxel0068 หลายเดือนก่อน

      but if you look at cards like royal oppression or trap dustshoot they're rather expensive and they have no reprint window because they're banned, even if the deck relatively cheap the fact that most of the older cards haven't had a reprint in so long that it makes them hard to find.

    • @Gryff782
      @Gryff782 หลายเดือนก่อน

      @@vaxel0068 oh no trap dustshoot and oppression are $20....compare that to $200 for EACH DUALITY

    • @vaxel0068
      @vaxel0068 หลายเดือนก่อน

      @@Gryff782 sure but you had to spend that back then just like you have to spend $150 for s:p little knight today.
      There's pretty much no reason to spend $20 a pop for cards that aren't even legal in current tournament play. Edison is not that fun.

    • @Gryff782
      @Gryff782 หลายเดือนก่อน +1

      @@vaxel0068 its not that fun to you....which isnt a fact I care about. I myself havent touched the modern game since 2014. I find the format much more enjoyable when every single card is at your disposal instead of having to make do with others because of cards being expensive

    • @vaxel0068
      @vaxel0068 หลายเดือนก่อน

      @@Gryff782 and what's your plan for when the format gets solved? There's only so much innovation you can do until you start building table 500 jank. You make it sound like the format is only good because it's cheap.

  • @Ninja_Geek
    @Ninja_Geek หลายเดือนก่อน +1

    This is a 2 part take:
    1. They should recognize Goat and Edison formats as official formats.
    2. They should make new sets that are designed for the power level of those formats so people can actually start innovating with new cards in those formats.

  • @Lightn0x
    @Lightn0x หลายเดือนก่อน +1

    I personally disagree with "excitement for new things is important". I get that it appeals to some people, but for me personally finding new micro-ideas in seemingly "solved" formats is a much more fun way of innovating than building random jank decks with new cards. The truth of the matter is you can never fully "solve" a good game, so there's always new ideas to explore. This is why I enjoy things like chess or retro game speedrunning and of course, snapshot formats for card games. The innovation is not forced on you by new products, the innovation is what the players make themselves.

  • @otterfire4712
    @otterfire4712 หลายเดือนก่อน +6

    Ice cold take: TCG should just switch to OCG box structure. They're cheaper, offer better value, and give better incentive for players to buy into them (meaning they'll sell more). I don't participate in this game nearly as much as I would if TCG had an OCG card economy and I'm sure there are many similar to me.

  • @kyle7362
    @kyle7362 หลายเดือนก่อน +31

    Konami should stop creating new archetypes, there's way too many as is and work on updating and expanding old archetypes to the level of branded/visa's lore decks.
    My other take is that *meaningful* self-locks are a hallmark of a well designed deck. Things that limit options of a deck but not too severely that they hamper creativity. These locks will also make balancing decks easier as you only have to consider certain generic options and not every one in existence when making new cards. Good examples of locks: Labrynth fiend lock, salamangreat of fire, speedroid taketomborg. They limit options but not too severely. Bad locks: Superheavy samurai Wakaushi, Mathmech circular, Promethean princess, DDD King gilgamesh. The first 3 have locks that are way too easy to play around and don't meaningfully limit options while gilgamesh is too restrictive and limits deckbuilding creativity for its archetype.

    • @Real_Infinity95
      @Real_Infinity95 หลายเดือนก่อน +1

      I agree. There's so many archetypes that it's difficult to manage them all. In Cardfight Vanguard we just have six nations instead of 24 clans.

    • @RealDSY
      @RealDSY หลายเดือนก่อน +1

      I dont understand why you think that expanding archetypes would be easier to balance. We literally saw how an archetype with too many cards at their disposal can become a balancing nightmare. Dragons for example have already way too many cards they can access. The rulers became almost tier 0 because galaxy eyes a underperforming dragon Deck got support. Generic dragon support which made an already strong Deck even stronger. Nowadays its no different. If they constantly print generic support cards with 1 archetype in mind thats where the balancing problems begin.

    • @malikjackson9337
      @malikjackson9337 หลายเดือนก่อน +1

      Konami just locked me up with dark synchro dragons. I love Red Dragon Archfiend but it's pretty lame being locked out of almost all generic supp when no one else's restrictions are even close to being as stringent. It's a good thing Dark Synchro Dragons are baller.

    • @kyle7362
      @kyle7362 หลายเดือนก่อน +1

      @@RealDSY I was referring to the locks making things easier to balance not expanding older decks

  • @Dragracingduleist
    @Dragracingduleist 26 วันที่ผ่านมา

    The forbidden memories backround music is not lost on me... nice job

  • @DuraheLL
    @DuraheLL 23 วันที่ผ่านมา

    Hey man love your content

  • @Personarose
    @Personarose หลายเดือนก่อน +12

    If Rush Duels do well in Duel Links once released that will likely be the future for Yu-Gi-Oh. It does address many of the common complaints such as outdated card layout, too much text and easier to understand rulings which make it more accessible for new players. Which is different from spending hours, days or maybe weeks to understand current Yu-Gi-Oh enough to play in an environment where Maxx C or insert cracked meta deck is running rampant with little checks which makes it inhospitable to lower tier decks that a majority of players use.

    • @KSprites
      @KSprites หลายเดือนก่อน +5

      Rush duels already exist in DL bro

    • @FakeHeroFang
      @FakeHeroFang หลายเดือนก่อน +2

      Rush has been in DL for a good bit now. I dunno if it's doing well or not, though.

  • @RedMobz
    @RedMobz หลายเดือนก่อน +7

    My hot take is KONAMI should make good Red-Eyes support

  • @thestonedgeek8928
    @thestonedgeek8928 26 วันที่ผ่านมา +1

    As someone who played the game when it first came out and played a good amount of Master Duels last year, modern Yugi-Oh! is in a really bad state. The turns just take way too long and the match often ends by turn 2-3, with the top decks being able to win turn 1(or at least set up win with control). That doesn't make for a very fun game when I'm waiting for the other player to take a 10-15 mintue turn where little actually happens until they kill me or set up thier board where I can't play on my turn. And no, hand traps really don't help with this problem.

  • @BenderBendingRodriguezOFFICIAL
    @BenderBendingRodriguezOFFICIAL 12 วันที่ผ่านมา +1

    I got back into the game about a year ago from not playing for nearly 15 years so I can see objectively where this game went wrong. The archetypes that turned the graveyard into a second hand, paragraphs of effects and hand traps.
    I used to play forbidden memories way back on the ps1 with prototype rules. banishment and graveyards didn't even exist and when a card was wiped it was gone unless you had monster reborn.
    I also played the TCG of course, but me and a friend were talking about an exile zone that would act as that type of mechanic. The game has to slow down, even as someone whose gotten to diamond using meta decks in master duel. It's just not the chess game it used to be where you plan your every move, now it's just an engine.

  • @ItsTimeToKool
    @ItsTimeToKool หลายเดือนก่อน +5

    I'm always 3 years ahead of everyone.

  • @worstinshow
    @worstinshow หลายเดือนก่อน +6

    Five words: This game needs set rotation. Keep eternal formats for the people who like the game as is, but focus the main tourneys on just what's been released in the last couple years. Out of the big three, YGO is the only game that doesn't do this and I feel the game suffers for it.

    • @gearsfan6669
      @gearsfan6669 8 วันที่ผ่านมา

      to add to this (for what the opinion of an old hat player that hasn't touched YGO since Xyz Six Samurais were a thing) merge the 2 versions (TCG and OCG) into one game with one unified ruleset and release schedule, no removing cards that did too good in Japan or only catered to Japanese playstyle interests and the removed before that set is released overseas, just good old everyone gets access to the set and cards at the same time which would then also open up a much bigger tournament scene because now players from all across the globe can compete at the same level with the same resources to work with

  • @OSU2010
    @OSU2010 23 วันที่ผ่านมา +2

    Let’s just limit how many summons you can do in your first turn bam!

  • @thepineappleyempireofsuper9612
    @thepineappleyempireofsuper9612 หลายเดือนก่อน +1

    The way rarities work through foiling is frustrating, I'd rather have a symbol on the card that explains a card's rarity, than examine minute differences in the foiling of a card. It also means that cards that are more important tend to curl due to humidity.

  • @orangerocktv4847
    @orangerocktv4847 หลายเดือนก่อน +31

    Game is too complex for its own sake. I got deep into Yu-Gi-Oh around Edison format, and even though you had archetypes at that point, synchro, fusion decks, the cards didn't read like a novel with 20 thousand effects. It was cards that were simple to understand that played well into each other. Nowadays when I hop on to Master Duel, I HAVE to follow a guide on my combos, cuz I just get lost into- summon this, send this to grave, special summon this from hand, link to that, special summon again, link into another thing that sets a trap, special summon from grave, activate effect, its like OH MY GOD JUST STOP ALREADY!
    If Konami wants to attract old and new players alike, make the game understandable. Print out insanely powerful, SIMPLE cards and create a meta around that. Because as things are right now, soon enough you'll end up with cards that single-handandly do so much, that when you summon them you end up with a full 6/6 endgame board, where each monster does something to F with your opponent, but it takes 25 pieces to make it happen. Like, it WILL make it happen, it CAN make it happen, you just gotta sit there and watch it unfold and hope the other guy fumbles a step. Handtraps were a bandaid to this, but I still just can't get around how complex the game has gotten. Its super off-putting. I've been trying to play Master Duel for the past month, Swordsoul was great to play, but at round Gold rank you get matches vs decks that are obviously better and simply DO MORE. I have a full Purrely deck, a full Salamangreat deck, and honestly, I'm too overwhelmed to even play them. I can't even keep track of my own combo lines, let alone the other player.
    This is why Edison was peak format. You still had combos (trust me, I played a Destiny End Dragoon at the time), but the game wasn't so insanely fast. At best you end up with 1 synchro monster on board on your first term. It was manageable to keep track of, easy to understand, yet with the different archetypes they still had a lot of flavor and they played differently enough from each other. And get this, cards had like 2-3 lines of text usually. This does dmg to a facedown, this sends cards from deck to GY, and this one lets you special summon a monster so you can synchro.
    Yu-Gi-Oh nowadays feels like playing Chess with an airplane control system. The strategy is for the most part still there, but executing it takes a PHD. F This Konami.

    • @thatlonewolfguy2878
      @thatlonewolfguy2878 หลายเดือนก่อน +4

      To play devils advocate, isn't that exactly why they officially recognised Time Wizard format and Edison Format has become basically the unofficial 2nd way to play the game at this point? Plus if you have friends you play with casually you can make all sorts of home rules on what can and cannot be played, basically Heart of the Underdog format, I'm lucky in that my locals has a huge scene for that with an extensive banlist and it seems much more casual, I'm actually gonna be putting together a Virtual World deck for that specifically

    • @Personarose
      @Personarose หลายเดือนก่อน +6

      ⁠I don’t necessarily disagree with what you are saying but there some things you are overlooking. While Konami has acknowledged GOAT and Edison formats they haven’t provide a proper space IRL or in Master Duel to be played (not talking about rulings or errata) like why can’t they code in a GOAT format option in casual mode when it wouldn’t take too much manpower. Plus not everyone has friends nearby to enjoy alternate formats.

    • @Cr4z3d
      @Cr4z3d หลายเดือนก่อน +1

      "Chess with an airplane control system" 😂

    • @orangerocktv4847
      @orangerocktv4847 หลายเดือนก่อน +1

      @@thatlonewolfguy2878 its a valid point, but when I say I played Edison format, that was just the meta at the time. Blackwings, TeleDAD, Lighsworns, fn GORZ, good times. I dont want to play the decks of old, I want to play new ones that arent as text and 25 combo steps heavy. A part of why it takes so many pieces is that each individual card does so much. This is part of why I enjoyed Swordsoul so much. Its pretty straight forward, card effect fluently play into each other, it has a unique identity, but you still have quite a decent amount of playlines with your tenyie cards as well.

    • @Wardo2
      @Wardo2 หลายเดือนก่อน +1

      Fully agree with that first part. It’s just such a headache to memorize what all these decks can do and what part of the opponent’s combo to stop when in reality they just make the same end board 99.99% of the time. The game has been dead for years

  • @Civman-yr8lb
    @Civman-yr8lb หลายเดือนก่อน +36

    My hot take is that there should be a hard special summoning limit per turn.

    • @zaborg007
      @zaborg007 หลายเดือนก่อน +3

      I've thought about that too. Like maybe 1 of each extra deck summon a turn? or make a turn counter, 1 special on turn 1, 2 on turn 2, etc etc kind of like mana

    • @zoiwill123
      @zoiwill123 หลายเดือนก่อน +1

      Agree

    • @Always.Smarter
      @Always.Smarter หลายเดือนก่อน +5

      so u want floowandereeze tier 0

    • @Xero-rr2ol
      @Xero-rr2ol หลายเดือนก่อน +10

      no. special summon count does not equal power.

    • @Civman-yr8lb
      @Civman-yr8lb หลายเดือนก่อน +2

      @@Always.Smarter That's Konami's perogative

  • @Magikey
    @Magikey หลายเดือนก่อน +2

    Their whole 'flex seal' idea of "Adding more and more text to cards to the point its paragraphs long" when in reality the game as a whole needed to be balanced regarding the rules instead of the cards

  • @nfortin24
    @nfortin24 26 วันที่ผ่านมา +1

    "Hand traps make the game unique" ... MTGs Counterspell in the corner just staring....

  • @TheVanguard-rl8jj
    @TheVanguard-rl8jj หลายเดือนก่อน +12

    Hear me out. The “tasteless playmats” wouldn’t be a problem if we had age restricted events enforced at officials and at locals. It also prevents kids from being pretty much destroyed by ppl who’ve been playing for years.

    • @luke3981
      @luke3981 29 วันที่ผ่านมา +3

      They would be a problem to me. I don't want to see that when I just want to play a card game.

    • @johnphileobaua
      @johnphileobaua 29 วันที่ผ่านมา

      @@luke3981 REAL

    • @TheVanguard-rl8jj
      @TheVanguard-rl8jj 29 วันที่ผ่านมา +3

      @@luke3981 If you don’t want to that’s fine but just because you want something doesn’t mean everyone around you should have to fall in line. That’s what we have master duel and duel links for. Playing the physical TCG requires to act like an adult and accept other people are going to enjoy the game as they please. If kids want to go to a kid event it’ll be kid friendly. If you’re an adult act like one and accept mature themes exist in any context of game media.

    • @luke3981
      @luke3981 29 วันที่ผ่านมา +3

      @@TheVanguard-rl8jj I'll accept that adult themes exist. Doesn't mean it isn't trashy to display them. Also the fact that many of the lewd picture feature teen agers is a problem. But you do you and keep creepin.

  • @chrisshorten4406
    @chrisshorten4406 หลายเดือนก่อน +5

    My hot take: Link monsters are actually healthy for the game. They provide a means for even the least fluid decks to get some advantage in a game.
    The real problem comes from so many of the most powerful monsters being way too generic, and can be easily fixed by locking them into specific archetypes, types, attributes, etc.
    I do wish they printed more Link monsters that actually use their arrows for their effects, though. It's way too unique a mechanic to just ignore.

    • @metalmariomega
      @metalmariomega หลายเดือนก่อน +4

      This is basically my take. The majority of banned Link monsters are extenders designed to support OTHER summoning mechanics, or that reward Link climbing or Extra Linking too efficiently(Gumblar Dragon didn't just hand rip, but it got BETTER at doing it if you went all in on Extra Linking and potentially locking out your opponent from Link summoning BACK WHEN IT WAS THE MOST IMPORTANT SUMMONING MECHANIC). That's less an issue with Links themselves rather than the degenerate things people can pull when combining them with OTHER summoning mechanics.
      World Chalice supporting Normal Monsters was amazing, Sky Striker might actually be held back by Engage making them scared of printing good search targets for it to the point where the other Normal Spells all feel outdated by modern standards but otherwise feels pretty balanced, specialized Links for Pendulums and even one off Link-1s for non-Link focused decks(i.e. Rock of the Vanquisher, Charles the Great), have led to some really cool options for certain decks to work with.
      There hasn't been enough done with Linking and Co-Linking to make them matter anymore, mostly because spamming Synchros and XYZs just seems more flexible at the moment, and even the few Link focused decks remaining just seem interested in getting a bunch of monsters on the field regardless of position. Mekk-Knights and S-Force making positioning important was a really cool feature of theirs that allowed them to affect Link-Heavy decks by exploiting their more restrictive positioning for example, and those just aren't going to get to do as much when placement barely matters anymore outside of one offs like Relinquished Anima.

    • @chrisshorten4406
      @chrisshorten4406 หลายเดือนก่อน +1

      @@metalmariomega I agree with all your points.

  • @isaiahgarcia8881
    @isaiahgarcia8881 28 วันที่ผ่านมา +1

    Hot take: make formats within the current format, to allow underused decks to thrive. The same way that Pokémon has UBER, OU, UU & other tiers of Pokémon that allow for them to played in a format. Have deck cores fall in certain tiers based on usage

  • @MiguelMartinon
    @MiguelMartinon หลายเดือนก่อน +1

    People forget that anime decks is more than just DM, so the meta post is off. I’ll also throw manga characters.
    The following are decks, cards, or strategies used my anime or manga characters that were in the meta
    Darkworlds Bronn & Mr. T GX
    Light and Darkness Dragon: Manjoume GX Manga
    Green Baboon: Maico Kato Yugioh R
    Gorz: Atem Yugioh R
    Gadgets: Yuugi DM
    Plant Synchro: Aki 5D’s
    Black Rose, Red Dragon Archfiend, Stardust Dragon, Ancient Fairy Dragon (signers 5D’s)
    Effect Veiler Yusei 5D’s
    Pepe: Literally Denis’s Performages and Yuuya’s Performapal cards
    Yata Garasu: Noah
    BLS: Atem deck Gx
    CED: Kaiba
    Imperial Order: Rebecca, Kouguro, & Revolver
    More Modern:
    Invoked: Ohka OCG Structures
    Herald: Tsukiko Light OCG Structures
    Branded: Ohka OCG Structures
    Sword Soul: Yuusa Shoma OCG Structures
    Dragon Link Revolver Vrains
    Borreload Dragon, Topologic Bomber Dragon, Topologic Trishibana, Topologic Gumblar Dragon, Borreload Savage Dragon, Imperial Order Revolver Vrains
    Altergeist: Ghost Girl Vrains
    Infinite Impermanence Ghost Girl Vrains
    Trickstar Blue Angel
    Sunavelon/Sunvine Spectre
    Salamangreat (Worlds Deck): Soulburner Vrains
    Accesscode Talker, Firewall Dragon Playmaker

  • @Poorproplayer
    @Poorproplayer หลายเดือนก่อน +4

    Konami could periodically release new sets that are legal in goat and edison format? They would still be legal in advanced obviously but no one would use them outside of goat and edison because of their relatively low power compared to new stuff.

  • @DarkAuraLord
    @DarkAuraLord หลายเดือนก่อน +4

    Literally NONE of these are hot takes, these are all the most milquetoast, reasonable, and regurgitated takes I've ever heard. These takes are about as spicy as f*cking whole milk.
    Here's an ACTUAL hot take for you - People don't like advanced format, they've just been mind broken like a bunch of cheap wh*r*s into thinking they do. Konami should just murder advanced format. Just completely stop supporting it, stop running any events, throw the current advanced format banlist out the window and just start supporting Edison or an entirely new, curated format that is far more limited in power. If they did this, I guarantee you NOBODY would actually still play advanced format, because people don't actually like it, they just play it because it's what Konami supports and peddles to them.
    ^ THAT is how you do a hot take. Now spam my replies with how much you actually love advanced and would definitely still play it even if it wasn't the officially sanctioned format (you wouldn't, you're lying.)

    • @apsamplifier
      @apsamplifier  หลายเดือนก่อน +3

      YES! Let's get crazy! Congratulations, this take WILL be in the sequel.

    • @flyingchicken973
      @flyingchicken973 หลายเดือนก่อน +1

      I would still play advanced even if I like the lower powered format more because it's probaly still more main stream then the new one

    • @DarkAuraLord
      @DarkAuraLord หลายเดือนก่อน +1

      @@apsamplifier 🤣I'm excited to see it! It's not a real hot take if you aren't stepping on people's toes and being kinda disingenuous 😂

    • @Honest_Mids_Masher
      @Honest_Mids_Masher หลายเดือนก่อน

      Sorry I ain't a mind broken cheap wh*r*s. That's for the person that birthed you. I like the advanced format because of the combos and the huge cardpool and the freedom to build a deck in almost any way I want.
      As much as I like Edison I like advanced format far more because decks like Synchrons and I mean actual synchrons are more playable there rather than in Edison. Decks like Sharks become treated as actual archetypes and are now becoming meta relevant in advanced format and this is pre support. No older formats do this so I won't hold them to a higher standard. Anime archetypes will always be more playable in advanced and that's a fact no one can deny. Hell, Rokkets topped worlds.

  • @SirLogos
    @SirLogos 27 วันที่ผ่านมา +1

    I am lurking until TeamAPS becomes a magic channel.

  • @aliancadosduelistas3718
    @aliancadosduelistas3718 27 วันที่ผ่านมา +1

    huge hot take: in the next upgrade of the Master Rule, Konami should put a clock-timer in Yugioh official tournaments, just like in the Chess game. The majority of the complains is about how long it takes to make a combo, so, with a timer, we can solve this. But here is another problem: Master Duel already has one and it is not that impactful (except if you play with @Ignister :v). That's why I think the timer should be less than 180 seconds, just like Duel Links, and them your timer goes up depending in which time you have stopped your clock. This would also solve the problem with response, since I already heard some issues around it in huge tournaments and it was not pretty. Also, this would take more professionalism from the player, since you will need to take care of your clock AND knows the time to stop/play the clock to make a move with a hand trap or quick effect, for instance 🤷‍♂

  • @Carlos.Rivera
    @Carlos.Rivera หลายเดือนก่อน +37

    Handtraps should be limited

    • @chikasnotmadjustdisappoint6266
      @chikasnotmadjustdisappoint6266 หลายเดือนก่อน +13

      As much as I find handtraps annoying, I do think they are a necessary evil due to how bonkers the speed and power crept of the game is now.

    • @Shrimp4Gura
      @Shrimp4Gura หลายเดือนก่อน +6

      Better: hand traps should have stopped at Effect Veiler and Maxx C

    • @KaoruMzk
      @KaoruMzk หลายเดือนก่อน +20

      No. If you do that, whoever goes first combos off uninterrupted and wins on turn one. Anyone complaining about hand traps in 2024 hasn't played the game since 2017 when Ash Blossom was first released and made them rage quit.

    • @theazuredemon4854
      @theazuredemon4854 หลายเดือนก่อน +4

      @@KaoruMzk So ban extra deck monsters that are either overpowered/overtuned due to how generic they are and limit every single main deck card that has a negate and/or floodgate attached to it, and that should balance out a lot of decks naturally.

    • @americantimemachine7128
      @americantimemachine7128 หลายเดือนก่อน +11

      @@KaoruMzk CRAZY hot take: you can address combo AND hand traps at the same time.
      Hand traps are objectively a part of the combo problem.

  • @Ninja_Geek
    @Ninja_Geek หลายเดือนก่อน +5

    As a casual fan of yugioh who mainly just keeps up with the game through TH-cam videos, I actually want to see them move all banned cards to at least limited if not totally abolish the banlist for 1 format purely for a major dose of schadenfreude from all the videos of Yugitubers moaning and groaning about Konami destroying the game through that move.

    • @LeoHeart272
      @LeoHeart272 หลายเดือนก่อน +1

      traditional format exists

    • @Ninja_Geek
      @Ninja_Geek หลายเดือนก่อน

      @@LeoHeart272 how many people play it, though. On the other hand, making that the official format would have a similar effect.

    • @mujigant
      @mujigant หลายเดือนก่อน +1

      ​@@Ninja_Geek Traditional is an official format.

    • @Ninja_Geek
      @Ninja_Geek หลายเดือนก่อน

      @mujigant35 I know it's an official format. I should've said primary format.

  • @SRH420Gaming-ql9vp
    @SRH420Gaming-ql9vp หลายเดือนก่อน

    I agree that deck building takes a lot of stress and skill. I'm currently rebuilding one of my pet decks from the ground up, and I have been back and forth on ratios, and auto includes, and how does my main deck interact with my extra deck. Deck planning at any level can be taxing.

  • @Anastasis-is-here
    @Anastasis-is-here 25 วันที่ผ่านมา +1

    Also a 1v1 monster mode would be fun, or at least a limit to 1 in special summons