Folder Back Is THE Most Broken Card In The TCG Multiverse(MMBN,YGO,Pokemon TCG,Digimon TCG)!It Restores Your Entire Deck,Instantly Brings Up The Custom Screen(Ending The Turn),AND RESHUFFLES YOUR DECK,Meaning You Can Keep Spamming It Until You Get The Hand You Want!
I'dike to introduce you to: The complete History of the Yu-Gi-Oh meta part 1 (2002 - 2005). It's a 2 hour high quality video definitely worth the watch
So you are looking for a sort of, how do the kids say,..... a "progression series"? A "History of Yugioh"? *echoes in the distance* Ci-mooooooooooooooo
I think the worst contender for almost killing the game was definitely Crush Card. Tournament prize only, then short printed in one set and immediately banned afterwards. Actual evil business practices
Konami learned fairly early on how to control the yugioh money market. Sell them high then ban/limit them so people have to buy new cards. Rinse and repeat. Barely 6 months after Mechanicalchaser was released they gave us Gemini Elf, Goblin Attack Force, Luster Dragon, and Zombyre. Their only real mistake earlier on was making cards like Wall of Illusions, La Jinn, and 7 Colored Fish common and Pot of Greed a rare 😅
@@TheGreatSalsaMan Hell, WOTC/Hasbro just took control of the ban list for CEDH in Magic recently and the very first thing they did was slap bans onto recent cards like Jeweled Lotus and Nadu, Winged Wisdom on top of a couple older cards like Dockside Extortionist and Mana Crypt. The new Foundations set that drops next is going to have a bunch of effects in-line with what's being played currently in competitive and casual alike but at much cheaper casting costs.
@@DoNotPassGO Not quite true, it was the 3rd party ban of those cards that cause such vitriol and backlash that the organization said "We don't want the hate, we're handing control over to WotC." We haven't actually seen what the first thing they do with the banlist is yet, I believe.
@@eeyuupehy poor choices? This ist their Marketing strategy... People buy your cards. You Release new, better cards. People need to buy your new cards to keep Up. Repeat. They never meant to make a perfectly balanced Game i suppose. The only Problem with this ist, that they never added seasons or Something to remove very old cards from the meta.
Not really the 1850 or 1900 attack really didnt matter as long as 2000 def was the norm. I was totally fine when they introduced cards with 2000 attacks but with drawbacks. For me Yata was their biggest fuk up and any other card that had the potential of destroying hand resources.
@@4everdex That's what sets the game apart from other tcgs, having all of the cards at your disposal instead of banning whole expansions like Magic/Pokemon, the worst thing you can do to your game
@@CardmarketYGO That's the thing i always hated, to make a good enough deck you had to buy both starter decks bc one had some support cards the other didn't, then again most support cards back then were OP (Dark Hole, Change of Hearts, Monster Reborn... you get the point)
My step brother was a yugioh fiend back in the day and tricked a kid into trading his mechanical chaser at a barnes and nobel tournament for a starter deck yugi dark magician. To be fair. He wasnt an adult being malicious. He was a kid who was way too smart and had no morals.
I remember as a kid I traded 20 of my recently opened packs of "Duel master" cards with 60 somewhat new and used random yugioh cards in a rubberband. One of those cards was the Mechanical chaser, but I didn't know the significance of that card. I just remember wiping the playing field, playing cardboard on a cardboard mat on asphalt, to stop the asphalt from scratching my cards. At first the guy offered an equal trade. 20 cards for 20 cards. Honestly, I didn't want to trade those "Duel Master" cards, since I just bought them, but for some reason he really wanted them. Not sure if I had something rare or if it was just the new fun card game at the time.
Duel masters was pretty sick. Neat keywords like dedicated blockers. "Shield" system like pokemon prizes. And every card was also, optionally, your mana sources
@@resphantom its huge in Japan still renamed to "Kaijudo" almost unheard of in the US though they briefly had a Kaijudo US release burbit never caught on sadly
@@resphantom Duel masters unfortunately never really caught on in the west, but it has a dedicated community in japan. They tried relaunching it a few years ago as 'kaijudo'(the japanese name), but it died off as well. Rules wise, like dragon said, it was basically Magic the Gathering meets Pokemon.
Funnily enough the only time I EVER saw Mechanical Chaser back in the day was when my opponent ran it into my Wall of Illusion and lost two turns later. Don't get me wrong, it was a strong card at the time but it wasn't a guarantee to get you at the top of the bracket like some people make it out to have been. An extra 50ATK wasn't as explosive as you think when generic spells and traps were absolutely bananas out of the gate.
Yeah we got magic ruler right after this came out so axe of despair had you covered. At the very least, we all had black pendant and malevolent nuzzler.
But knowing when to push and use it played a massive role. It got over every other beater meaning battle on a normal summon wasn't an option and you would have to spend your removal cards on it instead of something else that they can still easily drop too.
I only played against this card once as a kid, who was very proud of acquiring it. The other guy went first and summoned it right away. I set Wall of Illusion and he attacked it on his next turn, sending it back to his hand. He summoned it again and I brought out Summoned Skull the next turn and blew it up. Don't remember how the duel ended but will never forget the crestfallen look on his face.
thankfully konami learned their lessons and stopped giving ultra powerful meta warping cards in tournaments, giving people who have said cards a monopoly on getting more copies... 2003? no, they learned their lesson in like 2016
Great video. Only thing I think this is missing is how important the DARK attribute was in the first few sets of the game. Sword of Dark Destruction and Yami were the only equipment that saw play until Metal Raiders gave us Sword of Deep Seated. While the equip meta would die off by the third set, the inclusion of enough kids at locals playing Yami made La Jinn much more valuable an asset than Seven Colored Fish. The fact that Chaser could also combo with Jinzo and Limiter Removal was also quite nuts.
A crazy rule that we had at my school was that if you had no cards in your hand, you could draw 2 cards (not once per turn). Basically, if you had a spell / trap card as your only card in hard you could set it and then draw two cards for free. It wasn't until I actually went to a tournament that I learned that that wasn't actually the rules.
Back in middle school in 2002/2003 I would go to a local tournament nearly every Saturday. I only recall one person ever pulling the mechanical chaser.
Actually, I used Goblin Attack Force as to get my opponents to waste their traps it rather than the monsters I I wanted to keep on the field. Getting them to use up their Mirror Force or Sakuretsu Armor, so I could attack later and not have to worry about those later in the duel.
I think a lot of people forget how early yugioh was played (up until AST). It was about outlasting your opponent's resources. You traded 1-1 and occasionally got a 1-2 generally speaking nothing really lasted a turn without some protection if you played a Jurai Gumo and lost you'd likely be dead in two turns. This is also why Solemn Judgment wasn't played because it was a fantastic endgame card, but a brick in early game. For example Magical Scientist was an auto include despite costing about the same just because of the versatility at any stage of the game.
Mechanicalchaser is kinda what i hate the most about tcg in a nutshell, constant new release, sales pushed by powercreep, high prices, and then more pwoercreep killing previous investments.
You think that was bad? Try playing nowadays when they have to change the rules every other year because they overbroke the game. Trap Cards are completely worthless because of Hand Traps. Or look at the sorry state that Magic: the Gathering is in.
9:22 you ain't kidding about that. Solemn Judgement, an omni-negate trap with the cost of half your LP, _ROUNDED DOWN,_ that was also released in Metal Raiders, was viewed as a BAD CARD and didn't hit the limited list until 2009 and was on the FORBIDDEN LIST from 2013 to 2018. If it was any faster than a normal trap, it would likely still be on the forbidden list, but with how fast the game is now, it's so slow as to be effectively useless.
my friends and i were organizing tournaments in my area (we had a shop that sold the cards but that's it he didn't even know about tournaments). Our official TO (who was 22 at the time) was doing all the stuff for the shop while also playing in the tournament (heck we were like 20 people at first). Anyway: After several tournaments he did manage to get 3 Mechanical chasers and of course was kinda always the winner of our tournament and in our whole area (even when other players from other cities came over). That changed when the shift to Upperdeck came and suddenly all available cards in America were suddenly legal (before: only german ones so we had LON at the time while USA had IOC) and suddenly Chaos Decks flooded our national qualifier which we held in a small restaurant (yeah ... really it was a small restaurant next to an ice hockey arena). There no on of us did qualify of course but when we a week or so later travelled to a different city over an hour awaay my friend actually DID win against a chaos deck and secured his ticket to the German Naionals. It was of course luck since the guy just didn't draw any chaos monsters but also ... he couldn't get over Mechanical Chaser and Gemini Elves since every monster in a chaos deck had max 1800 ATK (Kycoo the Ghost destroyer) xD Long story short: a friend of mine did win his nationals invite (i think in 2004?) with a german only deck with cards from LOB - LON while cards until IOC were legal (we did play soul release in main deck though *lol*) But yugioh had a heavy barrier to competitive play without Mechanical Chaser: you needed 3 La Jinn (from a Starter) a Raigeki (a Super Rare), 3 Trapholes (mostly from the starter), 3 Summoned Skull (from the starter mostly), Torriental Tribute (UR), Mirror Force (UR), 3 Man eater Bugs (mostly from the starter) and heavy Storm (Judgment wasn't played that much at that time) so at least 3 Seto Starters, 3 Yugi Starters (or salvage someone for the cards) and several SR/UR cards which were hard to obtain and were incredibly expensive on ebay back then. (though most winning decklist from that time didn't had Chaser because it was so rare)
It's a little interesting how Jirai Gumo didn't really see play, despite being the only normal summon at the time that could beat over a card like Mystical Elf
There's alot to be said about the doctrine of the day. With all the hindsight I had now, I could go back in time and perform really well in tournaments just by changing my mindset about Life points and start treating them as a resource to be spent wisely rather than something to horde and protect at all costs, but back then that's not how people played
I ran Jirai Gumo because I didn't have the money to buy many cards and, despite it occasionally running away with games, I was convinced it was a terrible card and that I just kept getting really lucky because that's what people told me. The level of anxiety with every coin flip was huge and though it was probably very rarely responsible for losing me the game, any time it landed tails my brain concluded if I lost that game it was Jirai Gumo's fault.
Thinking about it now. I had Delinquent Duo, Jirai Gumo and Solemn Judgement in my side deck when DD and SJ should have been staples; especially DD... At the time I thought LP was so important and the risk of losing 4k for SJ felt too much... I ran a Maha Vailo equip deck and dominated Beat Downs.... it was all great until Yata arrived
I remember playing labyrinth wall where it's so obvious that it gets summon with 1 tribute, no one attacked the facedown labyrinth wall unless the game got long enough until the opponent forgot. We were kids that time so still gold fish memory sometimes
My first tournament, I played a pile of my favorite cards that usually won games on the playground... I lost round 1 to a grown man with Mechanicalchaser and Yata Garasu.
@kylepeer736 I'm not saying he was playing a meta defining deck, Gemini elf was also in there. And at that point, Mechanical Chaser had a reprint. The video just reminded me of my first tournament memory.
It's a good thing the game is balanced now, where a single normal summon puts six 3000+ monsters on your field that omni-negate all six cards your opponent has on their first turn. Thank goodness for that.
Without set rotation powercreep would rear its ugly head sooner or later. However Konami fueled this fire quite a bit. They created new toxic trends to resolve old toxic trends. For example: Big special summons lead to easy removal. Easy removal lead to unbreakable boards. Unbreakable boards lead to board of negates. Board of negates lead to flootgates. Every new toxic trend we have came as an attempt to combat the old toxic trend
Its the stupidest thing. Quadruple the work for the exact same level of advantage. It's basically yugioh with a full govt beurocracy in the middle. It's mind numbingly stupid
Taylor, fantastic FANTASTIC video. I love history breakdowns, and this was super informative and well formatted so even those who know the history can still enjoy it. Plus it's broken down so that if somebody don't know Yu-Gi-Oh they get informed on game mechanics. It’s crazy how long it ruled over the meta. Also crazy we haven’t gotten a proper Machine King archetype (yo, since this mentions Machine King in its flavor text, could it get the Golden Sarcophagus treatment even though it’s a vanilla?) Fun fact, the "Attaching the Moon" thing and all the other word rules from early Yu-Gi-Oh come from Mon-Colle, a game that had a greater impact on Yu-Gi-Oh than Magic the Gathering did. MonColle (short for Monster Collection) was a TCG that was created early in the TCG boom, borrowing a lot from MTG. It was a game played on a grid and had many elements that involved use or terrain and putting multiple units together. Inspired by MTG, but played like a quicker D&D game. While Kazuki Takahashi was inspired by MTG, he probably got most of his ideas for rules and gameplay within the story from MonColle, hence why Duelist Kingdom was so focused on aspects like terrain, dungeons, or interactions like Summoned Skull using it's lightning on a damp field to start a fire. Eventually Kaz switched over to rule more in line with what Konami had formulated as they began to collaborate more, but in the early days Yu-Gi-Oh was the best MonColle anime/manga around... ok that's not true, the original anime was pretty good, and the manga was epic as hell. Sadly after MonColle tried copying set rotation the game died in Japan. It didn't help that it was a very complex game that may have been harder for people to pick up compared to other TCGs (in fact Yu-Gi-Oh got a substantial boost after MonColle's first, and I guess last, rotation). Pokemon also almost died after its first rotation, but the massive IP kept it alive. Sadly the game has gone through revival after revival, and these days most of the artwork is commissions by hentai artists to appeal to it's adult audience, which is based, but certainly not going to be something you can see to children or internationally. (Sorry for the ultra yap, just wanted to explain the moon thing and this happened. Watching a history vid prolly got me rambling. Shout outs to Lost Worlds TCG for chronicling all this.)
@ MonColle’s anime did get an adaption in the early 2000’s, but it was one of those heavily localized and edited dubs that kinda made it unrecognizable. Plus they never bothered selling the actual cards the anime was associated with (for some reason). The anime was Mon Colle Knights. There was also an RPG for the PlayStation that was never translated, but got passed around a lot in the emulation craze called “ Monster Collection - Kamen no Madoushi” which you can play for free on the Internet Archive (well, when the Internet Archive fully recovers).
Interested "essay". Some games can survive a rotating format, some can't. Could you image the supernova heat if Yugioh attempted to do a rotating format?
Yep, but most people weren't even playing right back then. I remember hearing somebody at locals say, "equip cards really suck. you shouldn't ever play them." 💀
I will never forget the time and feeling of using Dark Magician equipped with Book of Secret Arts, with Yami and Witch’s Apprentice on the field to destroy my brother’s Blue-Eyes White Dragon and winning the game. 3500 Dark Magician vs a 2600 Blue-Eyes White Dragon. 900 damage to his 800lps.
Mechanicalchaser ruined so much of the game for me until the release of Gemini Elf. I spent so much money to get 3 copies until Vorce Raider was released. During this time, Man Eater Bug, Trap Hole, and any Magic (Spell) removal with Magician of Faith became reliable strats.
Didnt knew back that Days that the Mechanical Chaser is so important for alot of Players x'D... I got the Card from a Tournament Pack and selled it on Spot for 160 My Mother was alot surprised that i go on a Tournament with a Friend and come Home with more Money then i needed to enter the Tournament i just played on :D Was a really good day back then ♥
Remembered my buddy opened Mechanical chaser in a TP... He got offers right in the shop for full exodia and other crazy stuff at the time. Forgot what he ended up taking for it, but I remember being jealous as heck.
My ygo rival at school pulled one as well. I ended up buying a copy around 2009/2010 and kept it until maybe a year ago when I sold it for a good markup. I realised when I sold it that the copy my rival had pulled was an eu version so was worth way less which made me smile a bit.
I remember when gemini elves came out I was obsessed. Got 3 packs a day and got a gemini elves first edition 9 days in a row until they ran out of first edition
@@keithsnow534 Thousand dragon the secret they can go ahead and keep lol. I only had a handful of the really valuable cards at the time. Never got more than 2 mechanicalchaser though
@bblivid secret rares didnt get good till like set 4 first 6 werent great, gaia the dragon champion was a fusion and they sucked at the time, tri horn dragon was weaker then blue eyes. set 2 was thousand dragon, and gate gaurdian(who had stupid summoning condition). 3 was serpent night dragon, and blue eyes toon dragon(toons were garbage on release), pretty sure it was pharoahs servent the 4th set that finally introduced a meta breaking card with jinzo. Later ones were gemini elf, yata, chaos emperor dragon. First secret rare were trash when meta was summoned skull.
Great video, I'd love to see more of these kinds of videos about cards that ruined some formats by being both too good and ridiculously hard to get, like Crush Card Virus for example.
Crush Card Virus sucks, because Kaiba was cheating his butt off to make that thing OP enough to be a plot device. The real thing is a joke even in its own niche role. As a restrict card, your opponent only needs to ensure to not have any monsters on the field with atk too high on turn number 3. As a revealer of set or hand cards, it only applies to monsters, and as a destroyer card, once again, it specifically only destroys monsters on the third and final turn of its effect. Swords of Revealing Light works better as a restriction and reveal card, no monster can attack or be set face down for three turns, not just the third final turn. Also Ordeal of the Traveller makes a good restriction card, as it boils down the successful attacks into a guessing game. Its continuous so its effect doesnt disappear and it makes your opponent think twice before attacking with a high level or hard summoned monster, at one wrong guess can undo the summon. But Crush Card...its not very effective even under perfect conditions. And any duelist worth their salt is gonna have plenty of counterplay negation options..assuming they even bother countering a card that probably wont hurt them in the long run
I love how I had pretty much all of these cards you Mention in the video without even knowing they were so good. I had my dexk stacked with 1800-1900 lvl 4s. Totally dominates in classic Yugioh.
and the trend of players feeling priced out by ridiculously expensive power cards that won't see cheap reprints until at least a year later has continued to this very day!
Genuinely very good video! I think the way you laid out the story was quite well, and while I am seasoned in Yu-Gi-Oh, especially old-school, I think sprinkling in the basic rules and context needed was a great touch! So many videos nowadays just assume the viewer knows what a MST is, for example xD
I remember going to tournaments when there was only like 5-6 sets out and it was so true, you played with what you had, or traded at events. I quit going cause the last one I went to I got knocked out of the tournament by a person that had their deck built by the store owner and I considered that cheating and just lost all interest in going to anymore.
Your video production is CLEAN as f! Looks so good. And you did a great job explaining the game for anyone that may not be familiar with it. I wasn’t expecting that. Great video!
I was in my early 20s when this game came out. I lived in a very remote area at the time so I never got to see much of this game aside from the anime itself on TV. I did find a “local tournament”, but it was about an hour drive from where I lived, and even then, there weren’t too many people that played. The nearest city was a six hour drive away. Since I knew I had no chance to play and I admit that I wasn’t a good player to begin with, I began to collect sets instead. I began with LOD and in the following years, completed all sets in first edition, including the previous five before LOD. I knew with so many kids running around playing with these cards, any card, especially a UR and SR card, would be damaged and ruined. I also thought the same of starter decks and tins, and kept them all sealed and stashed. I’ve done until about 2012. As to Mechanicalchaser, while it may have been a pain to contain with, there were so many ways to deal with it then. You stalled and either Dark Holed it, Raigeki it, Swords to stall, or put high defense monsters to stall and get what you needed. It wasn’t full proof, but you at least had a chance. Yugioh Online came out in 2005, where it began to run a little behind the real card era. I competed there more or less and Mechanicalchaser was just as big a problem like as it was in real life, but only for a little while. Anyway, I miss those days. The current gameplay as it is has gotten to be so complex, and I understand the game needs to stay relevant and fresh to keep it going. That’s why I collected when I did because I was hoping that the original prints of these cards would be more valuable. I still have my major collection today, and hope to sell it to one person that would appreciate them as much as I did in the future. I love the game, but the game itself has passed me a long time ago.
This video brings back memories, good and bad. I still feel guilty for being a brat. It was Christmas and I got a booster pack while my sister got kaiba. I opened mine right as she opened hers, I was disappointed said it wasn't fair, then immediately opened my next gift which was Yugis starter deck. I ended up with a starter deck and a booster, my sister had only got a starter deck...... Aside from that, I enjoyed playing Yu-Gi-Oh for a good while. Stopped when it started losing popularity at school. I miss playing with the homies, we had some good times. I've lost contact with everyone from that time.
it's crazy how quickly these leaps in powercreep happened. You're talking in weeks and months about jumps in power level that should happen over multiple years.
Mechanical chaser was still very good because it was a machine and could be used with limiter removal. 7 color fish was still really good in water decks.
I love this video so much. I don’t play current yugioh, but I can’t get enough retro yugioh content! Also, this video is so well written! The pacing is fantastic and you create a cohesive narrative while giving us all the necessary context without getting lost in the weeds. Well done!
Smiled like a supervillain watching this because I was the first person in my city to get a copy. Was a gift from the store owner. Told me not to trade it. Still have it to this day. It's also what inspired my forever hatred of Gagagigo.
Its funny, I made a yugioh deck back in high school designed as primarily a Ritual Blue Eyes deck with one core aspect; special summon Blue Eyes in one turn. My favorite method of doing that is Paladin of White Dragon. I'd use what I call shortcutting, aka using monsters and spells with effects that let me pull specific cards out of my deck, such as ritual monsters, ritual spells, or even just monsters that do the shortcutting. The rest of the deck was centered around fallbacks for if i blew through my Paladins or Blue Eyes dragons (which happened quite abit, given how easily i could summon Blue Eyes without tributes. My deck's newest cards were GX era cards like Future Fusion or Five Headed Dragon. Whats actually funny is I might have a Blue Eyes deck that in an official match, could best the trashheap deck of the OG Blue Eyes duelist in the show, good ol kaiba himself.
I remember when Duel Links first came out and this same exact thing happened. It gave me so much nostalgia having a normal monster beat stick and just kept upgrading it as more sets came out.
Playground yugioh was a lawless, yet great hayday of yugioh. Our playground played that the defence of the monster was "life points" of the monster. Every time two cards attacked each other you would reduce the defense of the monster by the other cards attack. We played that way since it got really boring when the first person got out a blue eyes and just won (obviously there are spells/traps that could have countered it but we were 8 and dumb)
EDS was my favourite growing up! I have vivid memories of hiding my GBA under my pillow when my mom would check if I was asleep... 😂 And I still love listening to the soundtrack! Absolute masterpiece! -Taylor
This was a great nostalgia trip. Very fond memories of playing back then, I won a tournament at my local shop in 2002 but there was only like 7 people there.. haha. Weeks later the game took off and there were dozens and dozens there for tourneys, a lot of them were old bearded wizards. I stopped playing shortly after Labyrinth came out and pretty much went to MTG full time for a few years.
It’s been a while since the last I saw good yugioh content like this I will say thanks and appreciate every bit of nostalgia you can get from us with theses well done trips to the past
@@RisottoNero-z1wcombo winter 90 is not even comparable to the 99 exodia ftk and last will ftk, almost zero way to interact with those once it performed which mostly just one or two card away.
As someone who played back then, Mechanical Chaser wasn't that big of a deal. It was too rare for many people at locals to have one, let alone 3. I eventually did get three of them, but that was long after they were no longer relevant. Still loved playing them in my Machine Deck though
I was 12 during this meta. had a summoned skull beat down deck that i copied from some magazine (some kid won a tournament and the magazine shared his deck), and we were just young enough that nobody else even thought about building a proper deck, so it was a complete massacre. other kids wouldnt even duel me at times. those were the days
Labyrinth of Nightmare was a sick set. There were some CRAZY OTK cards in that set like Yata and that other trap card that let you have an extra turn. Plus I liked a lot of the cool unique cards available at that time like Tyrant dragon etc.
It was always a mess, just a less complicated one. I recently played Championshiop Edition Over the Nexus which is arguably set in one of the most beloved formats and it really made me understand backrow hate. Whatever I had was either destroyed on summon or on attack, and Burden of the mighty seems as imposing as Mystic Mine today.
I played the 1800 4 star strat when I was a kid. I found a card list of a tournament winning deck and copied the strategy as best I could. I couldn't afford some of the cards, but it didn't matter. I DESTROYED nearly every kid I played after that. Kids would mock my deck for having no "good" cards only to be defeated by it. I loved it. All these years later, I still have the deck. Though of course it's just a memento now.
Mechchaser was always so cool to me since the anime. I love how even in paper for a time it was still an issue to deal with that truly demanded such repsect
The major issue was that the cards came in the TP's... so, unless you knew a guy that would sell you under thte table - most people could manage one pack per weekend and it only had three cards in the pack. I played throughout the city/state and I didn't actually meet someone that had a morphing jar until it was reprinted. Furthermore, before reprint, I only ever encountered one person that had a single copy of needle worm.
one thing i didnt grasp as a kid is the idea of an attack position wall. Jirai gumos effect sounds awful at first but no one said you either have to attack with it or be in defense mode. Just leaving it in attack mode made it superior to a 2000 def monster with only marginally more risk to life points. If guaranteed to be opportune you can always attack with it.
I think the issue wasn't Mechanical Chaser per se, but the fact that it basically made sure your opponent had a body to tribute for Summoned Skull, but you didn't. Imagine this; you have Jirai Gumo and opponent has Mechanicalchaser. None of you can attack the other. But opponent can tribute it for summoned skull and attack your monster leaving you empty. Then again though, it occurred to me writing this that you could do basically the same with Jirai Gumo. Actually I think you're right. Jirai Gumo should have been considered equal to Mechanicalchaser at that time.
@@lebenskaputt mechanicalchaser and later gemini elf certainly gave advantage back in the day, but at least the staple ideal no tribute defense monster was 2000 (and a few oddballs like 1850 illusion wall) could still hold agaisnt those.
@@MalstromFonseca-ze7xe The video however made it seem as though if you had Mechanical Chaser, you basically won. It doesn't seem nearly as bad as described here. Equip spell, defensive walls and attack walls were there plenty
I remember making a big trade with my good friend at the time for the one he pulled out of his tournament pack. People thought I was crazy for how many cards I traded for it. The eyes people would give me when I played it. Their lust for it was real. Using my knowledge of upcoming cards and a new tech thing called the internet, I was able to trade it away for nearly all what I traded it for right before that 1850 atk was power crept. If I still had my youthful hunger for power and dominance, I'd be swindling the same folks in crypto. Too bad growing old came with a conscience :(
to avoid confusion, packs contained 8 commons & 1 card with a rarity, which could be Rare, Super Rare, Ultra Rare or Secret Rare. at some point they changed this to a guaranteed 7 commons, a guaranteed card with a Rare rarity, & a card with rarity Super, Ultra, or Secret.
The bulk random card decks are some of my favorite memories of yugioh, and duel links as well. I remember distinctly trying to get equip shot white viel ftk to work, but it didnt pan out. Rats!
Between this and the stuff I've recently learned from Cimo, I'm very thankful I built casual decks on my own but never played any except on my gameboy against computers.
I finished the food I cooked right as you did your outro, felt poetic. I already knew this story but you did an excellent job keeping me hooked and delivering/editing this!
Feel like mechanical chaser reign can largely be attributed to attitudes toward life points. Against a player bold enough to run girai guomo or dark elf the chaser could prove ineffective
Who else had crazy house rules? Our format in my friend group had 100 card decks, no card limits, mst also negated because we didn’t understand how it actually works, 10 card starting hand, 100-1900 atk no sacrifice, 2000-2400 1 sacrifice, 2500 up needs 2 sacrifices
In my neighbourhood where I played, only weird rules in place were that handsize had no limit and you could mulligan your starting hand if you didn't like it (once only, and only if no card has been played yet). Also when playing 2v1, the sole player would start with 10 cards and have 16000 LP.
My official Yu-Gi-Oh tournaments happened at a Hastings in Boise and there was a kid in a wheelchair who are always steal the tournament packs, but everybody felt too bad to actually say anything about it
It never concerned me 50 points higher than normal didn't have a large impact. Especially with all the 2k defense monsters in the game. Not to mention monsters that popped like old vindictive magical,yomi ship,and man eater bug. Equip spells also turned the tide. Chorus of sanctuary paired with a stone soldier was 2500 Def and paired with a horn of the unicorn boosted it to 3200 def. All came down to deck building in that era of Yu-Gi-Oh.
It absolutely did. In battle you needed 2 cards to beat over it and if they removed those you keep losing advantage. While they can just monster reborn okay now out it again with less resources. Anything else that removed it could arguably have been used on a tribute summon like summoned skull meaning now they have a safer way to push over non boosted walls. Meaning you then keep losing advantage you have unless you top deck into something that can clear that too.
please do more early history and evolution of the game videos. very interesting, and i'd love the see a full detailed progression and analysis on how it got from what we see here to "normal summon snake eye ash, gg."
This video really shows how much Yugioh changed. Mechanicalchaser wouldn't be much in the current game, as getting over a 1800 ATK monster with no effects wouldn't be that much of a challenge. However, as effect monsters weren't as strong of a factor as it is now, high attack, no drawback, and no tribute must have (and apparently did) look pretty good.
Goblin Attack Force was use only a little bit??? Bro, beatdown was the only deck that worked at this time and it revolved around GAF, Giant Orc, and Spear Dragon.
It kinda sucks you would have to spend at least 500 dollars just to get a competitive decks by buying booster packs sometimes there isn't a mechanical chasers in the booster pack. But later they decided to add Gemini elf and vorse raider to booster pack. Later on they come up with cards such as gene werewolf and diamond dragon with 2000 ark points. Up to that point 1850 ark with mechanical chaser is irrelevant since we begin having normal monster summon with 2000 atk points. Effect monster I would say has more value on purchase than a high level 4 atk point beatstick.
This video exaggerated A LOT. Almost immediately after Mechanicalchaser came out, we got magic ruler, and with it, 5 good equip cards that saw plenty of play. Mechanicalchaser really only mattered if you slapped an axe of despair on him. Otherwise, you could get over him. His price was due to scarcity and the fact that Yugioh's popularity caused ridiculous single prices at the time. An Exodia set was $300 off some websites and that had nothing to do with viability. Mechanicalchaser was by no means a game breaker.
Yes. But it was the earliest sign of power creep and greed in the tcg. It was a common in the ocg. Furthermore, they printed Gemini elf as a secret rare the following year(also common in the ocg). The best decks back then ran 2-3 elves.
He was talking about Curse of Dragon being the strongest and I as like... Summon Skull? Hellooo lol I would have figured the starter box would come out BEFORE the booster packs. Thanks for teaching me something new:)
Learn more about the History of the Yugioh Tournament Packs here: bit.ly/3Y8X6vQ
Folder Back Is THE Most Broken Card In The TCG Multiverse(MMBN,YGO,Pokemon TCG,Digimon TCG)!It Restores Your Entire Deck,Instantly Brings Up The Custom Screen(Ending The Turn),AND RESHUFFLES YOUR DECK,Meaning You Can Keep Spamming It Until You Get The Hand You Want!
This would make a great series, going through the history of meta progression
I'dike to introduce you to: The complete History of the Yu-Gi-Oh meta part 1 (2002 - 2005). It's a 2 hour high quality video definitely worth the watch
TheLawYGO is currently working on it. He releases one vid a month and is currently on 2018
So you are looking for a sort of, how do the kids say,..... a "progression series"? A "History of Yugioh"?
*echoes in the distance*
Ci-mooooooooooooooo
HOWEVER
There already is something like this on YT
I think the worst contender for almost killing the game was definitely Crush Card. Tournament prize only, then short printed in one set and immediately banned afterwards. Actual evil business practices
Not to mention the erratas that made the old crush cards useless even in casual play.
Or cyber stein
Konami learned fairly early on how to control the yugioh money market. Sell them high then ban/limit them so people have to buy new cards. Rinse and repeat. Barely 6 months after Mechanicalchaser was released they gave us Gemini Elf, Goblin Attack Force, Luster Dragon, and Zombyre. Their only real mistake earlier on was making cards like Wall of Illusions, La Jinn, and 7 Colored Fish common and Pot of Greed a rare 😅
@@TheGreatSalsaMan Hell, WOTC/Hasbro just took control of the ban list for CEDH in Magic recently and the very first thing they did was slap bans onto recent cards like Jeweled Lotus and Nadu, Winged Wisdom on top of a couple older cards like Dockside Extortionist and Mana Crypt. The new Foundations set that drops next is going to have a bunch of effects in-line with what's being played currently in competitive and casual alike but at much cheaper casting costs.
@@DoNotPassGO Not quite true, it was the 3rd party ban of those cards that cause such vitriol and backlash that the organization said "We don't want the hate, we're handing control over to WotC."
We haven't actually seen what the first thing they do with the banlist is yet, I believe.
Always funny to look back and realize Power Creep was woven into Yugioh’s very invention
Seriously. Even at this early point, Konami making poor choices is blatant.
@@eeyuupehy poor choices? This ist their Marketing strategy...
People buy your cards. You Release new, better cards. People need to buy your new cards to keep Up. Repeat.
They never meant to make a perfectly balanced Game i suppose. The only Problem with this ist, that they never added seasons or Something to remove very old cards from the meta.
Not really the 1850 or 1900 attack really didnt matter as long as 2000 def was the norm. I was totally fine when they introduced cards with 2000 attacks but with drawbacks. For me Yata was their biggest fuk up and any other card that had the potential of destroying hand resources.
And Konami grossly underprinting cards that were busted in the OCG
@@4everdex That's what sets the game apart from other tcgs, having all of the cards at your disposal instead of banning whole expansions like Magic/Pokemon, the worst thing you can do to your game
I never realized how the starter decks mirrored each other, that's a very nice little detail
Right?! It’s so cool that there was a reason to buy both, or try to trade with your friends!
-Taylor
@@CardmarketYGO That's the thing i always hated, to make a good enough deck you had to buy both starter decks bc one had some support cards the other didn't, then again most support cards back then were OP (Dark Hole, Change of Hearts, Monster Reborn... you get the point)
My step brother was a yugioh fiend back in the day and tricked a kid into trading his mechanical chaser at a barnes and nobel tournament for a starter deck yugi dark magician. To be fair. He wasnt an adult being malicious. He was a kid who was way too smart and had no morals.
5:25 I totally thought you're gonna plug a cardmarket ad in here lmao
same came to the comments looking for this comment
same
I remember as a kid I traded 20 of my recently opened packs of "Duel master" cards with 60 somewhat new and used random yugioh cards in a rubberband. One of those cards was the Mechanical chaser, but I didn't know the significance of that card. I just remember wiping the playing field, playing cardboard on a cardboard mat on asphalt, to stop the asphalt from scratching my cards.
At first the guy offered an equal trade. 20 cards for 20 cards. Honestly, I didn't want to trade those "Duel Master" cards, since I just bought them, but for some reason he really wanted them. Not sure if I had something rare or if it was just the new fun card game at the time.
Duel masters was pretty sick. Neat keywords like dedicated blockers. "Shield" system like pokemon prizes. And every card was also, optionally, your mana sources
@dragon-id5uj Sounds interesting, do people still play "Duel masters"?
@@resphantom its huge in Japan still renamed to "Kaijudo" almost unheard of in the US though they briefly had a Kaijudo US release burbit never caught on sadly
@@resphantom Duel masters unfortunately never really caught on in the west, but it has a dedicated community in japan. They tried relaunching it a few years ago as 'kaijudo'(the japanese name), but it died off as well.
Rules wise, like dragon said, it was basically Magic the Gathering meets Pokemon.
Funnily enough the only time I EVER saw Mechanical Chaser back in the day was when my opponent ran it into my Wall of Illusion and lost two turns later. Don't get me wrong, it was a strong card at the time but it wasn't a guarantee to get you at the top of the bracket like some people make it out to have been. An extra 50ATK wasn't as explosive as you think when generic spells and traps were absolutely bananas out of the gate.
*looks at modern Yugioh*
Nothing your saying is different from now.
@@RavenCloak13 lmao
Yeah we got magic ruler right after this came out so axe of despair had you covered. At the very least, we all had black pendant and malevolent nuzzler.
It wasn’t a guarantee sure, but it absolutely increased your odds over those that couldn’t afford it.
Hence it being a ~$200 card in 2002 lol.
But knowing when to push and use it played a massive role. It got over every other beater meaning battle on a normal summon wasn't an option and you would have to spend your removal cards on it instead of something else that they can still easily drop too.
That actually a really well put documentary about that stupid 1850
I only played against this card once as a kid, who was very proud of acquiring it. The other guy went first and summoned it right away. I set Wall of Illusion and he attacked it on his next turn, sending it back to his hand. He summoned it again and I brought out Summoned Skull the next turn and blew it up. Don't remember how the duel ended but will never forget the crestfallen look on his face.
thankfully konami learned their lessons and stopped giving ultra powerful meta warping cards in tournaments, giving people who have said cards a monopoly on getting more copies... 2003? no, they learned their lesson in like 2016
A lot of early yugioh release decisions can be blamed on upper deck, too
Great video. Only thing I think this is missing is how important the DARK attribute was in the first few sets of the game. Sword of Dark Destruction and Yami were the only equipment that saw play until Metal Raiders gave us Sword of Deep Seated. While the equip meta would die off by the third set, the inclusion of enough kids at locals playing Yami made La Jinn much more valuable an asset than Seven Colored Fish. The fact that Chaser could also combo with Jinzo and Limiter Removal was also quite nuts.
A crazy rule that we had at my school was that if you had no cards in your hand, you could draw 2 cards (not once per turn). Basically, if you had a spell / trap card as your only card in hard you could set it and then draw two cards for free. It wasn't until I actually went to a tournament that I learned that that wasn't actually the rules.
Back in middle school in 2002/2003 I would go to a local tournament nearly every Saturday. I only recall one person ever pulling the mechanical chaser.
Yeah it was pretty rare.
I only remember seeing one in my friends older brothers binder.
Actually, I used Goblin Attack Force as to get my opponents to waste their traps it rather than the monsters I I wanted to keep on the field. Getting them to use up their Mirror Force or Sakuretsu Armor, so I could attack later and not have to worry about those later in the duel.
I think a lot of people forget how early yugioh was played (up until AST). It was about outlasting your opponent's resources. You traded 1-1 and occasionally got a 1-2 generally speaking nothing really lasted a turn without some protection if you played a Jurai Gumo and lost you'd likely be dead in two turns. This is also why Solemn Judgment wasn't played because it was a fantastic endgame card, but a brick in early game.
For example Magical Scientist was an auto include despite costing about the same just because of the versatility at any stage of the game.
Mechanicalchaser is kinda what i hate the most about tcg in a nutshell, constant new release, sales pushed by powercreep, high prices, and then more pwoercreep killing previous investments.
You think that was bad? Try playing nowadays when they have to change the rules every other year because they overbroke the game. Trap Cards are completely worthless because of Hand Traps. Or look at the sorry state that Magic: the Gathering is in.
They aren't investments, they are game pieces
@@xolotltolox7626
Then stop releasing packs and just sell a box with 3 of each card in a set.
I don’t play yugioh, I play magic, but in that case, they are most certainly both.
@Lenarian There have been games to do this, yet very few people play them.
Oh man, this sent me on a nostalgia trip. Bazoo is possibly my favorite monster ever, and I still have my deck with three copies of it.
9:22
you ain't kidding about that. Solemn Judgement, an omni-negate trap with the cost of half your LP, _ROUNDED DOWN,_ that was also released in Metal Raiders, was viewed as a BAD CARD and didn't hit the limited list until 2009 and was on the FORBIDDEN LIST from 2013 to 2018.
If it was any faster than a normal trap, it would likely still be on the forbidden list, but with how fast the game is now, it's so slow as to be effectively useless.
What do you mean? Isn't a counter trap still faster than anything else?
It is fastest trap
It just can't respond to thing already existing on field or effect activation other than card being placed
my friends and i were organizing tournaments in my area (we had a shop that sold the cards but that's it he didn't even know about tournaments). Our official TO (who was 22 at the time) was doing all the stuff for the shop while also playing in the tournament (heck we were like 20 people at first). Anyway: After several tournaments he did manage to get 3 Mechanical chasers and of course was kinda always the winner of our tournament and in our whole area (even when other players from other cities came over). That changed when the shift to Upperdeck came and suddenly all available cards in America were suddenly legal (before: only german ones so we had LON at the time while USA had IOC) and suddenly Chaos Decks flooded our national qualifier which we held in a small restaurant (yeah ... really it was a small restaurant next to an ice hockey arena). There no on of us did qualify of course but when we a week or so later travelled to a different city over an hour awaay my friend actually DID win against a chaos deck and secured his ticket to the German Naionals. It was of course luck since the guy just didn't draw any chaos monsters but also ... he couldn't get over Mechanical Chaser and Gemini Elves since every monster in a chaos deck had max 1800 ATK (Kycoo the Ghost destroyer) xD
Long story short: a friend of mine did win his nationals invite (i think in 2004?) with a german only deck with cards from LOB - LON while cards until IOC were legal (we did play soul release in main deck though *lol*)
But yugioh had a heavy barrier to competitive play without Mechanical Chaser: you needed 3 La Jinn (from a Starter) a Raigeki (a Super Rare), 3 Trapholes (mostly from the starter), 3 Summoned Skull (from the starter mostly), Torriental Tribute (UR), Mirror Force (UR), 3 Man eater Bugs (mostly from the starter) and heavy Storm (Judgment wasn't played that much at that time) so at least 3 Seto Starters, 3 Yugi Starters (or salvage someone for the cards) and several SR/UR cards which were hard to obtain and were incredibly expensive on ebay back then. (though most winning decklist from that time didn't had Chaser because it was so rare)
It's a little interesting how Jirai Gumo didn't really see play, despite being the only normal summon at the time that could beat over a card like Mystical Elf
There's alot to be said about the doctrine of the day. With all the hindsight I had now, I could go back in time and perform really well in tournaments just by changing my mindset about Life points and start treating them as a resource to be spent wisely rather than something to horde and protect at all costs, but back then that's not how people played
I ran Jirai Gumo because I didn't have the money to buy many cards and, despite it occasionally running away with games, I was convinced it was a terrible card and that I just kept getting really lucky because that's what people told me. The level of anxiety with every coin flip was huge and though it was probably very rarely responsible for losing me the game, any time it landed tails my brain concluded if I lost that game it was Jirai Gumo's fault.
I never understood sacrificing you own life points until I saw Injection Fairy Lily
@@oldenoughtowatchify That is actually a very good comparison.
Thinking about it now. I had Delinquent Duo, Jirai Gumo and Solemn Judgement in my side deck when DD and SJ should have been staples; especially DD... At the time I thought LP was so important and the risk of losing 4k for SJ felt too much... I ran a Maha Vailo equip deck and dominated Beat Downs.... it was all great until Yata arrived
I remember playing labyrinth wall where it's so obvious that it gets summon with 1 tribute, no one attacked the facedown labyrinth wall unless the game got long enough until the opponent forgot. We were kids that time so still gold fish memory sometimes
My first tournament, I played a pile of my favorite cards that usually won games on the playground... I lost round 1 to a grown man with Mechanicalchaser and Yata Garasu.
nobody was playing chaser when yata was running around. hell gemini elf and vorse raider existed at the time
@kylepeer736 I'm not saying he was playing a meta defining deck, Gemini elf was also in there. And at that point, Mechanical Chaser had a reprint. The video just reminded me of my first tournament memory.
It's a good thing the game is balanced now, where a single normal summon puts six 3000+ monsters on your field that omni-negate all six cards your opponent has on their first turn. Thank goodness for that.
no handtrap having ass scrub
yea turning the game into a extremly expensive solitare it totally worth it
Without set rotation powercreep would rear its ugly head sooner or later. However Konami fueled this fire quite a bit. They created new toxic trends to resolve old toxic trends. For example:
Big special summons lead to easy removal. Easy removal lead to unbreakable boards. Unbreakable boards lead to board of negates. Board of negates lead to flootgates. Every new toxic trend we have came as an attempt to combat the old toxic trend
Its the stupidest thing. Quadruple the work for the exact same level of advantage. It's basically yugioh with a full govt beurocracy in the middle. It's mind numbingly stupid
Taylor, fantastic FANTASTIC video. I love history breakdowns, and this was super informative and well formatted so even those who know the history can still enjoy it. Plus it's broken down so that if somebody don't know Yu-Gi-Oh they get informed on game mechanics. It’s crazy how long it ruled over the meta. Also crazy we haven’t gotten a proper Machine King archetype (yo, since this mentions Machine King in its flavor text, could it get the Golden Sarcophagus treatment even though it’s a vanilla?)
Fun fact, the "Attaching the Moon" thing and all the other word rules from early Yu-Gi-Oh come from Mon-Colle, a game that had a greater impact on Yu-Gi-Oh than Magic the Gathering did. MonColle (short for Monster Collection) was a TCG that was created early in the TCG boom, borrowing a lot from MTG. It was a game played on a grid and had many elements that involved use or terrain and putting multiple units together. Inspired by MTG, but played like a quicker D&D game. While Kazuki Takahashi was inspired by MTG, he probably got most of his ideas for rules and gameplay within the story from MonColle, hence why Duelist Kingdom was so focused on aspects like terrain, dungeons, or interactions like Summoned Skull using it's lightning on a damp field to start a fire. Eventually Kaz switched over to rule more in line with what Konami had formulated as they began to collaborate more, but in the early days Yu-Gi-Oh was the best MonColle anime/manga around... ok that's not true, the original anime was pretty good, and the manga was epic as hell.
Sadly after MonColle tried copying set rotation the game died in Japan. It didn't help that it was a very complex game that may have been harder for people to pick up compared to other TCGs (in fact Yu-Gi-Oh got a substantial boost after MonColle's first, and I guess last, rotation). Pokemon also almost died after its first rotation, but the massive IP kept it alive. Sadly the game has gone through revival after revival, and these days most of the artwork is commissions by hentai artists to appeal to it's adult audience, which is based, but certainly not going to be something you can see to children or internationally.
(Sorry for the ultra yap, just wanted to explain the moon thing and this happened. Watching a history vid prolly got me rambling. Shout outs to Lost Worlds TCG for chronicling all this.)
That sounds so familiar
@ MonColle’s anime did get an adaption in the early 2000’s, but it was one of those heavily localized and edited dubs that kinda made it unrecognizable. Plus they never bothered selling the actual cards the anime was associated with (for some reason). The anime was Mon Colle Knights. There was also an RPG for the PlayStation that was never translated, but got passed around a lot in the emulation craze called “ Monster Collection - Kamen no Madoushi” which you can play for free on the Internet Archive (well, when the Internet Archive fully recovers).
Interested "essay". Some games can survive a rotating format, some can't. Could you image the supernova heat if Yugioh attempted to do a rotating format?
I remember so much of this era, suffering under each of those 1800+ beatsticks just suuuucked when you were poor and couldn't buy cards OR packs
Yep, but most people weren't even playing right back then. I remember hearing somebody at locals say, "equip cards really suck. you shouldn't ever play them." 💀
I will never forget the time and feeling of using Dark Magician equipped with Book of Secret Arts, with Yami and Witch’s Apprentice on the field to destroy my brother’s Blue-Eyes White Dragon and winning the game.
3500 Dark Magician vs a 2600 Blue-Eyes White Dragon. 900 damage to his 800lps.
Man, I love some cardgame history
Mechanicalchaser ruined so much of the game for me until the release of Gemini Elf. I spent so much money to get 3 copies until Vorce Raider was released. During this time, Man Eater Bug, Trap Hole, and any Magic (Spell) removal with Magician of Faith became reliable strats.
0:04 I traded my parents crystal meth stash to the local 7/11 worker for booster packs. I thought that’s how most of us got started but ok
They must have went insane.
I remember how expensive jinzo was on websites but when joeys tinncame out I got it straight away to get me a jinzo at half the price
Didnt knew back that Days that the Mechanical Chaser is so important for alot of Players x'D...
I got the Card from a Tournament Pack and selled it on Spot for 160
My Mother was alot surprised that i go on a Tournament with a Friend and come Home with more Money then i needed to enter the Tournament i just played on :D
Was a really good day back then ♥
Remembered my buddy opened Mechanical chaser in a TP... He got offers right in the shop for full exodia and other crazy stuff at the time. Forgot what he ended up taking for it, but I remember being jealous as heck.
My ygo rival at school pulled one as well. I ended up buying a copy around 2009/2010 and kept it until maybe a year ago when I sold it for a good markup. I realised when I sold it that the copy my rival had pulled was an eu version so was worth way less which made me smile a bit.
I remember when gemini elves came out I was obsessed. Got 3 packs a day and got a gemini elves first edition 9 days in a row until they ran out of first edition
Lucky she was a secret rare and they were 1/2 per box. Granted some seemed like they werent too secret, like i had 6 thousand dragons
@@keithsnow534 Thousand dragon the secret they can go ahead and keep lol. I only had a handful of the really valuable cards at the time. Never got more than 2 mechanicalchaser though
@bblivid secret rares didnt get good till like set 4 first 6 werent great, gaia the dragon champion was a fusion and they sucked at the time, tri horn dragon was weaker then blue eyes. set 2 was thousand dragon, and gate gaurdian(who had stupid summoning condition). 3 was serpent night dragon, and blue eyes toon dragon(toons were garbage on release), pretty sure it was pharoahs servent the 4th set that finally introduced a meta breaking card with jinzo. Later ones were gemini elf, yata, chaos emperor dragon. First secret rare were trash when meta was summoned skull.
It’s wild knowing they did the exact same thing a few years later with crush card virus
Man. Year 1 YGO sounds like an experience we'll never get in TCG community ever again
Great video, I'd love to see more of these kinds of videos about cards that ruined some formats by being both too good and ridiculously hard to get, like Crush Card Virus for example.
Crush Card Virus sucks, because Kaiba was cheating his butt off to make that thing OP enough to be a plot device. The real thing is a joke even in its own niche role. As a restrict card, your opponent only needs to ensure to not have any monsters on the field with atk too high on turn number 3. As a revealer of set or hand cards, it only applies to monsters, and as a destroyer card, once again, it specifically only destroys monsters on the third and final turn of its effect. Swords of Revealing Light works better as a restriction and reveal card, no monster can attack or be set face down for three turns, not just the third final turn. Also Ordeal of the Traveller makes a good restriction card, as it boils down the successful attacks into a guessing game. Its continuous so its effect doesnt disappear and it makes your opponent think twice before attacking with a high level or hard summoned monster, at one wrong guess can undo the summon. But Crush Card...its not very effective even under perfect conditions. And any duelist worth their salt is gonna have plenty of counterplay negation options..assuming they even bother countering a card that probably wont hurt them in the long run
I love how I had pretty much all of these cards you Mention in the video without even knowing they were so good.
I had my dexk stacked with 1800-1900 lvl 4s. Totally dominates in classic Yugioh.
I started with metal raiders but I've never even seen Skull red bird. Lol I thought La Jinn was in the first set. Wild!!
and the trend of players feeling priced out by ridiculously expensive power cards that won't see cheap reprints until at least a year later has continued to this very day!
Genuinely very good video! I think the way you laid out the story was quite well, and while I am seasoned in Yu-Gi-Oh, especially old-school, I think sprinkling in the basic rules and context needed was a great touch! So many videos nowadays just assume the viewer knows what a MST is, for example xD
I remember going to tournaments when there was only like 5-6 sets out and it was so true, you played with what you had, or traded at events. I quit going cause the last one I went to I got knocked out of the tournament by a person that had their deck built by the store owner and I considered that cheating and just lost all interest in going to anymore.
actually my first deck box was a cigarette pack i stole from my brother
Your video production is CLEAN as f! Looks so good. And you did a great job explaining the game for anyone that may not be familiar with it. I wasn’t expecting that. Great video!
Absolutely love the format and editing of this video. Reminds me of similar content from esports channels.
I was in my early 20s when this game came out. I lived in a very remote area at the time so I never got to see much of this game aside from the anime itself on TV. I did find a “local tournament”, but it was about an hour drive from where I lived, and even then, there weren’t too many people that played. The nearest city was a six hour drive away.
Since I knew I had no chance to play and I admit that I wasn’t a good player to begin with, I began to collect sets instead. I began with LOD and in the following years, completed all sets in first edition, including the previous five before LOD. I knew with so many kids running around playing with these cards, any card, especially a UR and SR card, would be damaged and ruined. I also thought the same of starter decks and tins, and kept them all sealed and stashed. I’ve done until about 2012.
As to Mechanicalchaser, while it may have been a pain to contain with, there were so many ways to deal with it then. You stalled and either Dark Holed it, Raigeki it, Swords to stall, or put high defense monsters to stall and get what you needed. It wasn’t full proof, but you at least had a chance.
Yugioh Online came out in 2005, where it began to run a little behind the real card era. I competed there more or less and Mechanicalchaser was just as big a problem like as it was in real life, but only for a little while.
Anyway, I miss those days. The current gameplay as it is has gotten to be so complex, and I understand the game needs to stay relevant and fresh to keep it going. That’s why I collected when I did because I was hoping that the original prints of these cards would be more valuable. I still have my major collection today, and hope to sell it to one person that would appreciate them as much as I did in the future. I love the game, but the game itself has passed me a long time ago.
This video brings back memories, good and bad.
I still feel guilty for being a brat.
It was Christmas and I got a booster pack while my sister got kaiba. I opened mine right as she opened hers, I was disappointed said it wasn't fair, then immediately opened my next gift which was Yugis starter deck.
I ended up with a starter deck and a booster, my sister had only got a starter deck......
Aside from that, I enjoyed playing Yu-Gi-Oh for a good while. Stopped when it started losing popularity at school. I miss playing with the homies, we had some good times. I've lost contact with everyone from that time.
The EU version of LOBEWD did not have pot of greed and a few others for some reason
it's crazy how quickly these leaps in powercreep happened. You're talking in weeks and months about jumps in power level that should happen over multiple years.
It happened slower in Japan, but the english version compacted the card releases and the power creep
Mechanical chaser was still very good because it was a machine and could be used with limiter removal. 7 color fish was still really good in water decks.
I love this video so much. I don’t play current yugioh, but I can’t get enough retro yugioh content!
Also, this video is so well written! The pacing is fantastic and you create a cohesive narrative while giving us all the necessary context without getting lost in the weeds. Well done!
Can't wait for a Cyber-stein/blue-eyes ultimate dragon video 😂
New sub, I really liked the video, it was a nostalgia shot
It's really funny to think that in hindsight, stuffing a deck with dark elf and gumo would be good enough to shut down mechanicalchaser easily
Smiled like a supervillain watching this because I was the first person in my city to get a copy. Was a gift from the store owner. Told me not to trade it. Still have it to this day.
It's also what inspired my forever hatred of Gagagigo.
Its funny, I made a yugioh deck back in high school designed as primarily a Ritual Blue Eyes deck with one core aspect; special summon Blue Eyes in one turn. My favorite method of doing that is Paladin of White Dragon. I'd use what I call shortcutting, aka using monsters and spells with effects that let me pull specific cards out of my deck, such as ritual monsters, ritual spells, or even just monsters that do the shortcutting. The rest of the deck was centered around fallbacks for if i blew through my Paladins or Blue Eyes dragons (which happened quite abit, given how easily i could summon Blue Eyes without tributes.
My deck's newest cards were GX era cards like Future Fusion or Five Headed Dragon. Whats actually funny is I might have a Blue Eyes deck that in an official match, could best the trashheap deck of the OG Blue Eyes duelist in the show, good ol kaiba himself.
I remember when Duel Links first came out and this same exact thing happened. It gave me so much nostalgia having a normal monster beat stick and just kept upgrading it as more sets came out.
Playground yugioh was a lawless, yet great hayday of yugioh. Our playground played that the defence of the monster was "life points" of the monster. Every time two cards attacked each other you would reduce the defense of the monster by the other cards attack. We played that way since it got really boring when the first person got out a blue eyes and just won (obviously there are spells/traps that could have countered it but we were 8 and dumb)
Mechanicalchaser was great in the GBA Game (yugioh: The Eternal Duelist Soul).
EDS was my favourite growing up! I have vivid memories of hiding my GBA under my pillow when my mom would check if I was asleep... 😂 And I still love listening to the soundtrack! Absolute masterpiece!
-Taylor
I also wanna see more of this from the Cardmarket crew!!! This is really neat to watch and I loved the presentation of it all!!!!
This was a great nostalgia trip. Very fond memories of playing back then, I won a tournament at my local shop in 2002 but there was only like 7 people there.. haha. Weeks later the game took off and there were dozens and dozens there for tourneys, a lot of them were old bearded wizards. I stopped playing shortly after Labyrinth came out and pretty much went to MTG full time for a few years.
It’s been a while since the last I saw good yugioh content like this
I will say thanks and appreciate every bit of nostalgia you can get from us with theses well done trips to the past
I played back in that era, and on the back of a tiny bird I won a season trophy. It's a large Millenium Puzzle with my name on it. Pretty neat.
The pre-forbidden card days (IOC) were seriously dark times for Yugioh. Absolute bullshit combo decks and no way to deal with any of them.
Magic also has a "combo winter" in the 90s
@@RisottoNero-z1w Were there ways to interact with your opponent on Turn 0?
@@RisottoNero-z1wcombo winter 90 is not even comparable to the 99 exodia ftk and last will ftk, almost zero way to interact with those once it performed which mostly just one or two card away.
Isn't that what Yugioh is like today?
@@Kryptnyt There are a slew of handtraps to use against your opponent when they go first.
As someone who played back then, Mechanical Chaser wasn't that big of a deal. It was too rare for many people at locals to have one, let alone 3.
I eventually did get three of them, but that was long after they were no longer relevant. Still loved playing them in my Machine Deck though
I was 12 during this meta. had a summoned skull beat down deck that i copied from some magazine (some kid won a tournament and the magazine shared his deck), and we were just young enough that nobody else even thought about building a proper deck, so it was a complete massacre. other kids wouldnt even duel me at times. those were the days
Labyrinth of Nightmare was a sick set. There were some CRAZY OTK cards in that set like Yata and that other trap card that let you have an extra turn. Plus I liked a lot of the cool unique cards available at that time like Tyrant dragon etc.
And then you realize Mechanicalchaser was a Machine and we already had Limiter Removal back then. When the stars aligned you randomly had an OTK.
This is the game I grew up with, not the mess it has become today.
It was always a mess, just a less complicated one. I recently played Championshiop Edition Over the Nexus which is arguably set in one of the most beloved formats and it really made me understand backrow hate. Whatever I had was either destroyed on summon or on attack, and Burden of the mighty seems as imposing as Mystic Mine today.
I played the 1800 4 star strat when I was a kid. I found a card list of a tournament winning deck and copied the strategy as best I could. I couldn't afford some of the cards, but it didn't matter. I DESTROYED nearly every kid I played after that. Kids would mock my deck for having no "good" cards only to be defeated by it. I loved it. All these years later, I still have the deck. Though of course it's just a memento now.
Mechchaser was always so cool to me since the anime.
I love how even in paper for a time it was still an issue to deal with that truly demanded such repsect
The major issue was that the cards came in the TP's... so, unless you knew a guy that would sell you under thte table - most people could manage one pack per weekend and it only had three cards in the pack. I played throughout the city/state and I didn't actually meet someone that had a morphing jar until it was reprinted. Furthermore, before reprint, I only ever encountered one person that had a single copy of needle worm.
one thing i didnt grasp as a kid is the idea of an attack position wall. Jirai gumos effect sounds awful at first but no one said you either have to attack with it or be in defense mode. Just leaving it in attack mode made it superior to a 2000 def monster with only marginally more risk to life points. If guaranteed to be opportune you can always attack with it.
I think the issue wasn't Mechanical Chaser per se, but the fact that it basically made sure your opponent had a body to tribute for Summoned Skull, but you didn't. Imagine this; you have Jirai Gumo and opponent has Mechanicalchaser. None of you can attack the other. But opponent can tribute it for summoned skull and attack your monster leaving you empty.
Then again though, it occurred to me writing this that you could do basically the same with Jirai Gumo. Actually I think you're right. Jirai Gumo should have been considered equal to Mechanicalchaser at that time.
@@lebenskaputt mechanicalchaser and later gemini elf certainly gave advantage back in the day, but at least the staple ideal no tribute defense monster was 2000 (and a few oddballs like 1850 illusion wall) could still hold agaisnt those.
@@MalstromFonseca-ze7xe The video however made it seem as though if you had Mechanical Chaser, you basically won. It doesn't seem nearly as bad as described here. Equip spell, defensive walls and attack walls were there plenty
If this became a series, this could eventually become the History of Yugioh part 2 by roobindale people have been begging for
I remember making a big trade with my good friend at the time for the one he pulled out of his tournament pack. People thought I was crazy for how many cards I traded for it. The eyes people would give me when I played it. Their lust for it was real. Using my knowledge of upcoming cards and a new tech thing called the internet, I was able to trade it away for nearly all what I traded it for right before that 1850 atk was power crept. If I still had my youthful hunger for power and dominance, I'd be swindling the same folks in crypto. Too bad growing old came with a conscience :(
This guy needs to go back and relook at the og yugioh card pool. There were tons of vanilla 4☆ monsters that OUTCLASSED Skull Red Bird
The difference was that Mechanical Chaser still had a good amount of use due it being a target for Limiter Removal, making a 4 cost 3700 attacker
Great video about mechanical chaser! An OP card in the first months of the game. Also a card that I would never own with that price tag😭🔥
to avoid confusion, packs contained 8 commons & 1 card with a rarity, which could be Rare, Super Rare, Ultra Rare or Secret Rare. at some point they changed this to a guaranteed 7 commons, a guaranteed card with a Rare rarity, & a card with rarity Super, Ultra, or Secret.
Cool video, hope we can see some good Time Wizard dules and more competitive content.
the huge pause at 5:33 and the way you build it up made me think a sponsor was about to be mentioned and I rapidly tapped my screen like a dumbass 😂😂😂
The bulk random card decks are some of my favorite memories of yugioh, and duel links as well. I remember distinctly trying to get equip shot white viel ftk to work, but it didnt pan out. Rats!
my first deckbox was a Commodore64 game box (Volfied, to be accurate)
Back in 2003, I used to play with fake cards from corner store. It was fun until someone told me all of my cards are fake...
Between this and the stuff I've recently learned from Cimo, I'm very thankful I built casual decks on my own but never played any except on my gameboy against computers.
I finished the food I cooked right as you did your outro, felt poetic.
I already knew this story but you did an excellent job keeping me hooked and delivering/editing this!
I'm happy to know I'm not the only one who watches TH-cam while I cook... 👨🍳 Thanks for the love :)
-Taylor
Feel like mechanical chaser reign can largely be attributed to attitudes toward life points. Against a player bold enough to run girai guomo or dark elf the chaser could prove ineffective
Who else had crazy house rules? Our format in my friend group had 100 card decks, no card limits, mst also negated because we didn’t understand how it actually works, 10 card starting hand, 100-1900 atk no sacrifice, 2000-2400 1 sacrifice, 2500 up needs 2 sacrifices
In my neighbourhood where I played, only weird rules in place were that handsize had no limit and you could mulligan your starting hand if you didn't like it (once only, and only if no card has been played yet).
Also when playing 2v1, the sole player would start with 10 cards and have 16000 LP.
My official Yu-Gi-Oh tournaments happened at a Hastings in Boise and there was a kid in a wheelchair who are always steal the tournament packs, but everybody felt too bad to actually say anything about it
It never concerned me 50 points higher than normal didn't have a large impact. Especially with all the 2k defense monsters in the game. Not to mention monsters that popped like old vindictive magical,yomi ship,and man eater bug. Equip spells also turned the tide. Chorus of sanctuary paired with a stone soldier was 2500 Def and paired with a horn of the unicorn boosted it to 3200 def. All came down to deck building in that era of Yu-Gi-Oh.
It absolutely did. In battle you needed 2 cards to beat over it and if they removed those you keep losing advantage.
While they can just monster reborn okay now out it again with less resources.
Anything else that removed it could arguably have been used on a tribute summon like summoned skull meaning now they have a safer way to push over non boosted walls. Meaning you then keep losing advantage you have unless you top deck into something that can clear that too.
please do more early history and evolution of the game videos. very interesting, and i'd love the see a full detailed progression and analysis on how it got from what we see here to "normal summon snake eye ash, gg."
This video really shows how much Yugioh changed. Mechanicalchaser wouldn't be much in the current game, as getting over a 1800 ATK monster with no effects wouldn't be that much of a challenge. However, as effect monsters weren't as strong of a factor as it is now, high attack, no drawback, and no tribute must have (and apparently did) look pretty good.
And that entire reign was just a single year
Goblin Attack Force was use only a little bit??? Bro, beatdown was the only deck that worked at this time and it revolved around GAF, Giant Orc, and Spear Dragon.
It kinda sucks you would have to spend at least 500 dollars just to get a competitive decks by buying booster packs sometimes there isn't a mechanical chasers in the booster pack. But later they decided to add Gemini elf and vorse raider to booster pack. Later on they come up with cards such as gene werewolf and diamond dragon with 2000 ark points. Up to that point 1850 ark with mechanical chaser is irrelevant since we begin having normal monster summon with 2000 atk points. Effect monster I would say has more value on purchase than a high level 4 atk point beatstick.
This video exaggerated A LOT. Almost immediately after Mechanicalchaser came out, we got magic ruler, and with it, 5 good equip cards that saw plenty of play. Mechanicalchaser really only mattered if you slapped an axe of despair on him. Otherwise, you could get over him.
His price was due to scarcity and the fact that Yugioh's popularity caused ridiculous single prices at the time. An Exodia set was $300 off some websites and that had nothing to do with viability. Mechanicalchaser was by no means a game breaker.
Yes. But it was the earliest sign of power creep and greed in the tcg.
It was a common in the ocg.
Furthermore, they printed Gemini elf as a secret rare the following year(also common in the ocg).
The best decks back then ran 2-3 elves.
I heard before that with secret rares, it was only one in every 3 booster boxes that contained them
mechanical chaser. pulled it at my 1st tournament when i was like 10. I even had a official price book and saw it was above 1k euro. it was insane
He was talking about Curse of Dragon being the strongest and I as like... Summon Skull? Hellooo lol I would have figured the starter box would come out BEFORE the booster packs. Thanks for teaching me something new:)
I never saw this 1850 on the playground but recognized every other card.