Will Eevee 2.0 Replace Cycles? | Blender 4.2

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ก.ค. 2024
  • 👇My Products 👇
    Dynamic VFX Pack (Free Sample Pack): blendermarket.com/products/bl...
    Crafty Asset Pack (Free Sample Pack): blendermarket.com/products/cr...
    Patreon: / southernshotty
    Skillshare (affiliate link): www.skillshare.com/r/user/sou...
    -----------------------------------------------------------------------------------------------------------
    Tag me in your artwork on Instagram and Twitter @SouthernShotty
    Instagram: / southernshotty
    Twitter: / southernshotty
    -----------------------------------------------------------------------------------------------------------
    The release of Eevee 2.0 in Blender 4.2 has sparked a fascinating debate within the 3D community: Could this enhanced real-time render engine possibly replace Cycles? In this video, we delve deep into the capabilities, improvements, and potential implications of Eevee 2.0, comparing it directly with Cycles to see how they stack up against each other.
    Eevee 2.0 brings significant upgrades, offering near real-time rendering speeds with improved lighting and shadow fidelity, which makes it a tempting option for many projects. However, Cycles, known for its path-tracing capabilities that provide photorealistic results, holds its ground in scenarios where ultimate realism is paramount.
    Join us as we explore use cases, performance benchmarks, and visual quality comparisons between Eevee 2.0 and Cycles. This analysis will help both new and seasoned Blender users understand the strengths and limitations of each engine, guiding you in choosing the right tool for your specific needs in Blender 4.2.
    #blender #blendertutorial #blender3d

ความคิดเห็น • 201

  • @xDaShaanx
    @xDaShaanx 18 วันที่ผ่านมา +296

    Even if it's not replacing cycles, it's gonna be so useful for people to preview stuff a lot faster with pretty accurate viewport. :)

    • @valk_real
      @valk_real 18 วันที่ผ่านมา +6

      I love modelling / vertex editing in Eevee over cycles!
      Perhaps now I will stay with Eevee for the whole process, do you stick to 1 for a .blend start to finish?

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา +1

      for preview purposes, old eevee was enough, only good side now is u can preview objects with displacement shaders

    • @sentinelav
      @sentinelav 14 วันที่ผ่านมา +3

      It's also perfect for rendering long sequences quickly. I don't use Blender but I picked up Unreal a few years ago for that reason alone.

    • @FlameRat_YehLon
      @FlameRat_YehLon 13 วันที่ผ่านมา

      But like, Cycles is already plenty fast on RTX cards. And I'm taking about 20 series cards.
      If the work ends in Cycles I don't see much point using Eevee. I can see it being a good option to simulate videogame rendering but that's it.

    • @zeicanofficial
      @zeicanofficial 11 วันที่ผ่านมา +1

      ⁠​⁠@@FlameRat_YehLonpersonally, I use Eevee to get a rough preview on how the scene will look with lighting and materials, cycles can still take too long to preview bigger scenes. I still prefer Cycles as the final renderer though.
      Also using volumetrics is a no-go for me when using cycles, as it is way too slow for the quality you get.
      Eevee can also look better in some instances.

  • @StudioKelpie1993
    @StudioKelpie1993 18 วันที่ผ่านมา +196

    Eevee 2.0 really does looks like the next step in rendering faster for those with weaker hardware

    • @yasunakaikumi
      @yasunakaikumi 17 วันที่ผ่านมา +3

      you'll still need to use at least a GTX1080 as the minimum to actually manage the raytrace part, going under that spec basically you just want to go back on the old Eevee method because RTSS is quite heavy on much older GPU

    • @HarryClipzFilmz
      @HarryClipzFilmz 17 วันที่ผ่านมา +2

      @@yasunakaikumi I can manage it on my 1070 but I think anything under that isn't going to work. I have a 4080 i am still in the process of building my next PC hopefully soon

    • @Deliveredmean42
      @Deliveredmean42 17 วันที่ผ่านมา

      @@yasunakaikumi Isn't a 2070-2080 a better fit for the minimum?

    • @JokaBoka
      @JokaBoka 12 วันที่ผ่านมา +1

      @@yasunakaikumi nah, 1060 and almost all fine )

    • @x-rust5667
      @x-rust5667 10 วันที่ผ่านมา

      @@yasunakaikumiGeForce 660Ti here 💀 Still figuring out should I upgrade to 4.2 at all

  • @Gadalac
    @Gadalac 18 วันที่ผ่านมา +197

    Great tutorial but 7:28 my ears!!

    • @valk_real
      @valk_real 18 วันที่ผ่านมา +3

      LOL

    • @minerkey682
      @minerkey682 18 วันที่ผ่านมา +13

      made me jump LMFAO

    • @sicfxmusic
      @sicfxmusic 18 วันที่ผ่านมา +11

      To make sure you're not napping in the class 🤣🤣

    • @homborgor
      @homborgor 17 วันที่ผ่านมา

      Tinkletinkle hoy!

    • @Yoliver1301
      @Yoliver1301 17 วันที่ผ่านมา

      hahahahahha

  • @TheDucky3D
    @TheDucky3D 17 วันที่ผ่านมา +62

    i love EEVEE for motion graphics! this is gonna be big!

    • @SouthernShotty
      @SouthernShotty  17 วันที่ผ่านมา +12

      Your stuff already looks amazing, excited to see what you do with this

    • @likeyouknowwhatever2811
      @likeyouknowwhatever2811 9 วันที่ผ่านมา +1

      Your materials are going to look 🔥 dude!

  • @EdLrandom
    @EdLrandom 18 วันที่ผ่านมา +59

    I'm so happy eevee finally got some love, it's been my main renderer for 3 years it's just that you need to know a few things to get the most out of it.

    • @alocrisis
      @alocrisis 18 วันที่ผ่านมา

      Same 🙌🏾🙌🏾😌

    • @0_0hh
      @0_0hh 7 วันที่ผ่านมา +1

      As a cycles fan eevee is a champ you can get crazy results even without global illumination

  • @zaow
    @zaow 18 วันที่ผ่านมา +33

    Good video, but the sound is really badly balanced

  • @Optimus97
    @Optimus97 18 วันที่ผ่านมา +19

    Quick note: Fast GI Approximation settings (aka "horizon scan" mode) are working at Max Roughness values from 0.0 to 0.8, and it takes light probes into accounts. From 0.8 to 1, Eevee Next transitions from Fast GI into pure raytracing mode, and if I remember correctly, in this mode it stops using light probes. Or maybe they changed that, not sure

    • @epicjonny155
      @epicjonny155 12 วันที่ผ่านมา

      what are you talking about?

  • @felipecouto9726
    @felipecouto9726 วันที่ผ่านมา +1

    I can hear my laptop crying when i say im turning cycles on. Since it aint the most powerful thing.
    This is a great step ip on eeve and helps a lot to set it up before hand.
    Great video

  • @dimitrilalushi4693
    @dimitrilalushi4693 16 วันที่ผ่านมา

    This was very needed. Thanks!

  • @musings_from_eternalmoor
    @musings_from_eternalmoor 12 วันที่ผ่านมา

    Thank you for this walkthrough. There are somewhat few out there who are focusing on settings for animations, rather then rendered stills. Much appreciated =)

  • @ShizzleTech
    @ShizzleTech 18 วันที่ผ่านมา +2

    Can I just say I love the no bullshit opening. Just a straight up answer, no it won't replace cycles, but is a great option and worth learning about.

  • @blenderdiscord
    @blenderdiscord 7 วันที่ผ่านมา

    Eevee 2.0 looks amazing. Thank you so much for reviewing it and creating a tutorial showcasing all the new features. Also congrats on making it in the 4.2 Showreel.

  • @BrockCreative
    @BrockCreative 18 วันที่ผ่านมา +2

    This is amazing! A huge win for anyone who struggles with cycles renders. Great video my friend! 🔥

  • @valleybrook
    @valleybrook 17 วันที่ผ่านมา +1

    Best video so far on EEVEE 2.0 settings!

  • @TUKMAK
    @TUKMAK 17 วันที่ผ่านมา

    Cozy ass channel I love it. Could listen to this guy Blender all day

  • @smepable
    @smepable 18 วันที่ผ่านมา +6

    Oh wow these comparison Images in the beginning really show how big the jump between Eevee 1 to Version 2 ist, and how close it gets to Cycles quality. In this example shot I would absolutely go for Eevee.

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา

      dont believe too much in images because not much difference they have.

    • @smepable
      @smepable 16 วันที่ผ่านมา +1

      @@Ericaandmac ? Did we see the same Video?

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา

      @@smepable Test urself, video doesnt matter, if u know how to use both eevee well, u can see difference urself and see the downgrades. Eeevee next is nothing different if u used SSGI version of old Eeevee.
      Screenspace Global illumination is not a new technology, it should have been in old eeevee, thats finally added but its still screenspace so it will cause inconsistency in videos (screenspace transmittion improvement is good because old eevee almost lacked it), Only unique and nice thing added is Shadows from HDRI but u could give some shadows by adding ur own light to where sun location is before as well , and VSM shadows, the technique UE5 uses, its very good new technology in terms of being future proof, also now it has displacement but u cant still use many displacements without ruining GPU, what we needed was parallax displacement for Eeeve but its still not here.
      but if u look overall u cant say Eeevee next is some much better looking. Its faster in the bake lighting aspect but Someone who know old eeevee can get same results by knowing how to use it.Or if someone use SSGI eevee build, they already had results like this. So it cant be compared by images but can be compared by time taken to reach same things. Plus Old eevee was better in UI aspect cuz it allowed u to seperately enable reflections GI and ambient occlusion or refractions . now they put them in same section and call it raytracing but its not RTX yet, its still same screenspace

    • @smepable
      @smepable 16 วันที่ผ่านมา

      @@Ericaandmac oh ok

    • @epicjonny155
      @epicjonny155 12 วันที่ผ่านมา

      ​​@@Ericaandmacdoes the ssgi version cost money though cause when i went to the download page it cost money.
      edit: checked the page again and it costs 0 dollars. i guess i clearly went to the wrong page or something

  • @Tertion
    @Tertion 17 วันที่ผ่านมา +2

    This is such a step up for those using UPBGE !

  • @lm25071
    @lm25071 14 วันที่ผ่านมา

    i really appreciate, that you do answer that title question immediately xD

  • @jocosesonata
    @jocosesonata วันที่ผ่านมา

    I swear, once I get my first paycheck, half of it will go to Blender for being so awesome and free.

  • @markam67
    @markam67 17 วันที่ผ่านมา +2

    I really appreciate your knowledge and ability with Blender I am just not into the style of your work. Don't misunderstand I think what and how you do it is amazing I am just not into it aesthetically. Thank you for all your hints, tips, and recommendations in how best to use Blender.

  • @avinashsoren9523
    @avinashsoren9523 18 วันที่ผ่านมา

    Excited 🤯

  • @ValorCatStudiosinc
    @ValorCatStudiosinc 9 วันที่ผ่านมา

    When Spectral Cycles arrives - Cycles will be so scientifically photo-accurate that way fewer ppl will ask this question.
    The accuracy bar should constantly be moved: rasterized -> raytraced-> pathtraced -> spectral pathtraced -> wave optics

  • @H.KAnimationStudios
    @H.KAnimationStudios 17 วันที่ผ่านมา +1

    I'am using Eevee and this Update ist HUGE 🤩

  • @1ups_15
    @1ups_15 5 วันที่ผ่านมา +1

    I did not open blender for maybe 6 months as I only use it occasionnally, raytracing in eevee got me excited so I opened blender before I even finished your video and made a cornell box setup to test cycles vs eevee, and the results are very good
    unfortunately I've noticed that they've removed a lot of features from eevee and replaced some of them with their equivalent in raytracing, I liked the bloom effect a lot in eevee for example. and it sadly broke every single one of my old eevee projects :( Either they look extremely bad with a lot of noise everywhere, or they simply just don't work at all

  • @steprockmedia
    @steprockmedia 17 วันที่ผ่านมา +1

    Amazing. Even if it's not a matter of slower hardware, it's nice to just be able to render faster.

    • @Hbal2030
      @Hbal2030 17 วันที่ผ่านมา

      Make lag like cycles?

  • @bromoboy
    @bromoboy 5 วันที่ผ่านมา

    without comparing them side by side, i'm fine with evee

  • @Nicolas-of6li
    @Nicolas-of6li 10 วันที่ผ่านมา

    alright thanks for the quick answer

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 15 วันที่ผ่านมา

    Thanks for the run through. If I ever use Eevee I will look at this to see those settings. But even now I can't be bothered with all the messing about for trivial variation to save a bit of render time. Just use Cycles click and wait, go do something else for a while. (ok some few will be so desperate to save time, good luck to them).
    Oh what just struck me is this Eevee system needs a simple slider single button. That alters the parameters automatically to fit the time it is taking. So you set it to 30 secs and it sets all their things so the scene just renders in that time as best it can.

  • @CarlosAMaldonado
    @CarlosAMaldonado 18 วันที่ผ่านมา +3

    This new eevee 2.0 is amazing, it's closing the gap for emerging artists who don't have a high end pc but don't want their movie to look like a play 2 videogame (i'm exagerating, eevee 1.0 can look as good as a high end unity game without rt, and eevee is the #1 choice for NPR pipelines and will be for a long time)

    • @Otakubro6
      @Otakubro6 17 วันที่ผ่านมา

      Well blender still should build a new engine completely for npr rendering and only for npr since evee is catch up with cycles in realism

    • @CarlosAMaldonado
      @CarlosAMaldonado 17 วันที่ผ่านมา

      @@Otakubro6hope for it, npr has been on 3d long since its beginnings in videogames, like the awesome style on wind waker, but it wasn’t until into the spiderverse that npr became a thing on animation. Right now there’s a team making a fork of blender “goo engine” that focuses on npr (especially in 3d anime) and adds some interesting features to eevee like artistically controlled mesh shadows and light linking (it is a thing in blender now, but it’s exclusive to cycles in the main branch) but since eevee is being developed 100% towards pbr now they’re working on a render engine from 0 focused exclusively on npr and maybe add it to main branch once it’s done (they’ve said that right now they’re not adding the eevee features bc of eevee 1.0 being deprecated)

    • @Otakubro6
      @Otakubro6 17 วันที่ผ่านมา

      @@CarlosAMaldonado yet blender doesn't have an engine dedicated to it which it does need to fit both pbr and npr based workflows maybe call it toon engine or something

    • @chidorirasenganz
      @chidorirasenganz 17 วันที่ผ่านมา

      Eevee works just fine for npr and even better now with raytracing and shader displacement

  • @aldurinpictures
    @aldurinpictures 17 วันที่ผ่านมา

    It's really nice seeing Eevee get some significant upgrades now. I remember being so excited for realtime rendering back in 2.8 when it was introduced and with this update it's getting closer and closer to being a genuinely usable thing for final renders without having to compromise quality. Obviously Cycles is still better for most things, but there may come a day when the difference is very minimal, and that's super exciting.

  • @alexk4709
    @alexk4709 17 วันที่ผ่านมา

    excited about the changes - I've pretty much switched to using EEVEE for everything because I realized the feedback cycle on Cycles was killing my momentum and enthusiasm - the instant feedback is really helpful

  • @genesis2303
    @genesis2303 17 วันที่ผ่านมา +10

    You need to put some warning for people with low ceiling to wear their helmets because who would bother with sound normalization 😅
    Other than that, really nice overview 👍

  • @KonvictionTV
    @KonvictionTV 12 วันที่ผ่านมา

    I don't know if it will replace cycles all together, cycles is great for things like baking and all that but I will say.. I did update to the experimental 4.2 branch to try it out... Cycles has always ran like crap on my 1660 Ti. Even with a relatively small viewport, my FPS is terrible and I can't get it to look super crisp without the camera not moving forever. My PC is just outdated... I tried out the new Eevee and even if I have to use cycles for my final products, I will say using Eevee up until that point was really nice. It was really nice being able to move the camera and objects in the scene around and I could see everything relatively crisp and clearly, even with my entire screen as the viewport. The lighting and everything did look much better. I'm excited to see where this goes in the future and the improvements they continue to make!

  • @fisherman10101
    @fisherman10101 17 วันที่ผ่านมา

    great video, thank you for the indepth look at the new eevee, seriously though by the time I make all the adjustments you've mentioned the render time blows out to be much slower than cycles.....and cycles just works without alot of the tweaking thats required with eevee next. I suppose people may be able to find some sort of compromise between quality and render times that works for them.

  • @mertyavuzciftci602
    @mertyavuzciftci602 18 วันที่ผ่านมา

    ıt looks realistic enough for me even if its not good as cycles, ı cant even imagine the time its going to save. thats a great one

  • @DarrinNoNAME
    @DarrinNoNAME 15 วันที่ผ่านมา

    This is so awesome to see. Huge fan of this. So is it Eevee 2.0 or Eevee Next?

  • @Froothy
    @Froothy 16 วันที่ผ่านมา +1

    @SouthernShotty at 1:52 you say the numbers are misleading. its a 𝙧𝙖𝙩𝙞𝙤 which mean its a ✨fraction✨. how it works is that if you want full resolution, its 1 out of 1 meaning its the same, but if its 1 out of 4 than it will be a quarter resolution.
    👇who went to middle school

  • @LawfulGreen
    @LawfulGreen 16 วันที่ผ่านมา +2

    Awesome breakdown, but by god those title cards (ex 7:28) are LOUD compared to your voice. Please adjust the volume between elements

  • @mikealbert728
    @mikealbert728 18 วันที่ผ่านมา +1

    Nice video. You didn't mention the difference in render times between Eevee, Eevee next, and cycles. Thanks

  • @goodloser1616
    @goodloser1616 3 วันที่ผ่านมา

    i think in future we will get cycles 2.0 too since we got better eevee

  • @KevRyanCG
    @KevRyanCG 16 วันที่ผ่านมา

    It will be a while still until something can fully replace proper rendering, but it's fantastic that we're getting so close now!

  • @PrimitiveBaroque
    @PrimitiveBaroque 9 วันที่ผ่านมา

    I could see animators just using Eevee just for rendering by importing their work into it from their favorite external software.

  • @DanielZanSalazar
    @DanielZanSalazar 16 วันที่ผ่านมา

    For clamping (when active AKA not 0), you should use HIGHER values, like 10, and not small values like 0.1 since that will clamp any ray with an energy higher than 0.1, darkening the scene.

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 18 วันที่ผ่านมา +2

    GYATTTTTTT

  • @kaigorodaki
    @kaigorodaki 18 วันที่ผ่านมา

    Bird gyatt 🔥

  • @poorme1art
    @poorme1art 14 วันที่ผ่านมา

    Thank you! Very informative, even for a complete beginner like me.
    Just one thing about the editing though, the music in the transitions is WAY too loud. It actually hurt my ears ;-;

  • @lcgluciano15
    @lcgluciano15 10 วันที่ผ่านมา

    I can see eevee getting closer and closer to lumen quality

  • @dghzrm
    @dghzrm 17 วันที่ผ่านมา

    path tracing realistic render engines almost became realtime with recent hardware especially with realtime denoisers, even pc games started to bring path tracing option. Now game engines or realtime engines started to look like created with path tracing render engines. The line is blurring so quickly so eventually they all will be merged into one and the same

  • @heramaaroricon4738
    @heramaaroricon4738 18 วันที่ผ่านมา

    I'm still waiting for 4.2 to release before I continue any hobby work with Blender.

  • @aimenzaied
    @aimenzaied 18 วันที่ผ่านมา

    not sure if this is the right place, but for a while now im struggling with bloom/glare in animations, how to render that. ik you use sequencer but that just works for one frame at a time (image render) and not an animation

  • @melodyflute2999
    @melodyflute2999 18 วันที่ผ่านมา

    Ducky 3D be really happy after this

  • @drinya88
    @drinya88 9 วันที่ผ่านมา

    Shadows... I need transparent, colored shadows!

  • @bme4285
    @bme4285 18 วันที่ผ่านมา

    Well, this time around, I sincerely hope this turns out to be for real cos I remember you once did a video, some months back, seriously hyping up Eevee Next, which turned out to be pretty bad when we tried it😂

  • @DrCaptainMorgan
    @DrCaptainMorgan 17 วันที่ผ่านมา +1

    Eevee 4.0 will look realer than real life.

  • @thiogarces
    @thiogarces 18 วันที่ผ่านมา

    Hey yo, I have question what about refraction behavior on glasses and kristals?

  • @RaadMambles
    @RaadMambles 18 วันที่ผ่านมา +1

    I hope 5.0 has some tech like unreal 5s

  • @Seth528
    @Seth528 11 วันที่ผ่านมา

    I feel like that gif of caseoh after saying shrimp alfredo

  • @Y3DS
    @Y3DS 18 วันที่ผ่านมา

    Nice look on evee, actually its like unity from few years back 😂😂

  • @hansolo15e
    @hansolo15e 13 วันที่ผ่านมา

    1:39 Note: EEVEE next uses screen space ray tracing, unlike cycles, which does pure path tracing

  • @cowslaw
    @cowslaw 17 วันที่ผ่านมา

    0:57 shallow depth of field! high would mean the exact opposite (more in focus)

  • @bird9188
    @bird9188 18 วันที่ผ่านมา +1

    is eevee next here though? after every update they say the next update will have it and keep pushing it further every update

    • @chidorirasenganz
      @chidorirasenganz 17 วันที่ผ่านมา

      It’s coming in 4.2 (or 4.3?) or whichever is coming out this month

  • @UrLocalMarshmallow
    @UrLocalMarshmallow 17 วันที่ผ่านมา

    Cycles was my main renderer, now it’s EEVEE Next

  • @darkknight4353
    @darkknight4353 17 วันที่ผ่านมา +1

    What graphics card you have

  • @gordonbrinkmann
    @gordonbrinkmann 17 วันที่ผ่านมา

    One of the downsides of Eevee (and still also Eevee Next as well what I've seen so far) is how transmission has to be set up and that emissive materials don't just simply work like in Cycles. It's good to have a quick render, but since my GPU is much better than my old one I stick to Cycles most of the time instead of thinking how I have to change my materials to get them to work as desired.

  • @viipeditz
    @viipeditz 18 วันที่ผ่านมา +3

    Caught u in just 48 secs
    It's my 1st time & it's biggest achievement of my life 🙃😅
    Keep growing 💗

  • @WaterShowsProd
    @WaterShowsProd 16 วันที่ผ่านมา

    Low depth of field, not a high depth of field. A high depth of field would mean the background would remain in focus as well as the foreground.

  • @MammanAnimations
    @MammanAnimations 16 วันที่ผ่านมา

    im worried about eevee next not having bloom

  • @Otakubro6
    @Otakubro6 17 วันที่ผ่านมา

    Blender should build a npr render engine next for the people who want 2D styled renders similar to the malt engine

  • @mjdevlog
    @mjdevlog 18 วันที่ผ่านมา +1

    Question, do i need an RTX gpu to use the Ray tracing feature? Can my GTX 1050 Ti use the feature?

    • @FolivoreNugget
      @FolivoreNugget 18 วันที่ผ่านมา

      It requires OpenGL 4.3+, anything as early as 2012 would probably work

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา

      u shouldnt be decieved by that new word ''raytracing'', its not RTX or that new hardware raytracing that we see in UE4 , its same technieuqe, its screenspace raytracing, so it doesnt need any RTX thing. Screenspace reflections and refraction are all same logic, they just added Screenspace Global illumunation and made code better and updated, and they added shadows from HDRI and changed shadow technique, naming of raytracing is not accurate in blender UI, so dont mind that naming,

  • @SanOcelotl
    @SanOcelotl 17 วันที่ผ่านมา

    For me, eevee next is here to replace other tools like chaos vantage

  • @dat_Rasta
    @dat_Rasta 16 วันที่ผ่านมา

    Imagine this video exhisted before i started a 100 hour render

  • @pedroserapio8075
    @pedroserapio8075 4 วันที่ผ่านมา

    Cool video, but please, normalize the audio. Very low voice, very high audio between sections.

  • @JonathanK13
    @JonathanK13 18 วันที่ผ่านมา +17

    Me waiting for cycles 2.0 🗿

    • @technoober8352
      @technoober8352 18 วันที่ผ่านมา

      What new features will be there in Cycles 2.0?

    • @JonathanK13
      @JonathanK13 18 วันที่ผ่านมา +6

      @@technoober8352 Ray Tracing 2.0

    • @technoober8352
      @technoober8352 18 วันที่ผ่านมา

      @@JonathanK13 What are the benefits/new features?

    • @HalfAsleepSam
      @HalfAsleepSam 18 วันที่ผ่านมา +5

      @@technoober8352 more ray more trace

    • @Beryesa.
      @Beryesa. 18 วันที่ผ่านมา +5

      We already have the Cycles X ❤

  • @hongquiao
    @hongquiao 9 วันที่ผ่านมา

    Can you do a fisheye lens in EEVEE 2.0 ? Or is that effect still exclusive to Cycles ?

  • @anticstudios
    @anticstudios 9 วันที่ผ่านมา

    >eevee 1.0 render is just material view render
    >eevee 2.0 render has tons of love and effort put into it
    >"yeah guys eevee 2.0 is better"
    yeah no wonder obviously rendered view will look better then material view

  • @stoatsnhoney
    @stoatsnhoney 6 วันที่ผ่านมา

    What exactly does the Max Roughness do?

  • @ScriptGoober
    @ScriptGoober 10 วันที่ผ่านมา

    does anyone know why the material preview lags so much more in 4.2?

  • @RamesTheGeneric
    @RamesTheGeneric 16 วันที่ผ่านมา

    What beta branch/build is this in?

  • @FunnyAmped
    @FunnyAmped 10 วันที่ผ่านมา

    Anyone knows the bgm in the intro?

  • @zayarnaing7496
    @zayarnaing7496 17 วันที่ผ่านมา

    Your sliders in UI are orange color. How can I change that look?

  • @sirdumpybear
    @sirdumpybear 12 วันที่ผ่านมา

    song at the start?

  • @riotechmod
    @riotechmod 13 วันที่ผ่านมา

    I hope one day Blender Evee will beat Unreal Rendering quality 😅

  • @SmoothBrain23
    @SmoothBrain23 18 วันที่ผ่านมา +1

    Am I the only one that likes the original version

    • @camel1830
      @camel1830 18 วันที่ผ่านมา +1

      glass reflections were better
      and overall the engine was faster aswell

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา

      me too, the UI was better, u could adjust ambient occlusion and reflections and refradtions seperately, now they put all in raytracing which is not even real rtx its just scresnspace, and it doesnt give ability to disable AO or refractions and reflections seperately, UI is more like a markettingx technique to decieve users who is hyped by that big raytracing text

  • @efeozturk5253
    @efeozturk5253 9 วันที่ผ่านมา

    I'm not against eevee getting raytracing, but now simplest renders get stupid amount of noise for no reason even when raytracing is off. I am sticking with my 4.2 alpha release that had both eevee renderers. not gonna move until they let me install the legacy eevee.

    • @hipflipped
      @hipflipped 8 วันที่ผ่านมา

      Cool story bro.

  • @Imakefilms-
    @Imakefilms- 16 วันที่ผ่านมา

    Is it out now evee next

  • @Mike-Bell
    @Mike-Bell 16 วันที่ผ่านมา

    You didnt explain how to get to the raytracing settings. I can find it ...

  • @roryoconnor8959
    @roryoconnor8959 6 วันที่ผ่านมา

    Anyone else getting really noisy shadows in eevee next? Especially from the sun light with the angle parameter set high.

  • @F1dg3t
    @F1dg3t 11 วันที่ผ่านมา

    Does Eevee 2 have projection spotlights tho?

  • @cainefamily3547
    @cainefamily3547 17 วันที่ผ่านมา

    How did you get 4.2 early? It's not supposed to come out until the 16th.

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา

      beta experimental version.

  • @lazydude5681
    @lazydude5681 17 วันที่ผ่านมา

    I do very complex procedural textures in blender to bake for gaming, Cycles is magnitudes faster than Eevee for that when the shader goes more complex... Does Eevee 2 fixed this?

  • @lukayz1363
    @lukayz1363 17 วันที่ผ่านมา

    When's 4.2 being released?

  • @mptest7461
    @mptest7461 17 วันที่ผ่านมา

    Resolution: you said "lower the _number_ ..." but focusing just on the one factor of the value X:Y. Still, _value_ 1:1 is greater than _value_ 1:16 so it's not that misleading.

  • @FruitZeus
    @FruitZeus 17 วันที่ผ่านมา

    Is it just me, or is Eevee kind of slower than Cycles in some cases. I know viewport performance is nice. But when you go to do the final render, I’ve always struggled with getting a 4K render to be fast using Eevee. Sometimes it’s as much as 10 - 20 seconds per frame. For that time, I’ll just render in cycles and get a better looking image anyway.

  • @cloverfield911
    @cloverfield911 6 วันที่ผ่านมา

    It's slowing down my computer a lot!!!

  • @mrblonde7688
    @mrblonde7688 17 วันที่ผ่านมา

    the only thing blender is lacking is a good texturing section, substance painter and quixel mixer are way better for texturing than blender

  • @valleybrook
    @valleybrook 17 วันที่ผ่านมา

    In testing so far, at least for the scene I'm working with, I cannot see any big difference between high and low resolution settings. I use 1:16 for both Raytracing and Fast GI Approximation and low number of rays and steps, and I cannot see any difference. So I don't agree on that you should crank up the settings

    • @Ericaandmac
      @Ericaandmac 16 วันที่ผ่านมา +1

      yes I fully agree, as long as its screenspace it always feel half quality and cranking up doesnt help much

    • @valleybrook
      @valleybrook 16 วันที่ผ่านมา

      @@Ericaandmac After some more testing with other scenes I would say that cranking up GI is important in some scenes (Resolution at least at 1:2, 5 Rays, 40 steps) but settings in Raytracing can still be very low

    • @Ericaandmac
      @Ericaandmac 14 วันที่ผ่านมา +1

      @@valleybrook yes also it depends on the samples, if u put more samples that cranking up GI will work better, so maybe thats another reason why it doesnt change much in some scenes with low samples

  • @ROBOTRIX_eu
    @ROBOTRIX_eu 15 วันที่ผ่านมา

  • @user-ii3zc3tb8c
    @user-ii3zc3tb8c 14 วันที่ผ่านมา

    is Eevee same quality as Iclone render?

  • @lynrayy
    @lynrayy 17 วันที่ผ่านมา

    I hope i can use eevee 2.0 with ray path node...

  • @jmahonatam
    @jmahonatam 16 วันที่ผ่านมา

    But does it render alpha transparency!!???