Apply Noise into Real World HeightData inside Unreal Engine (via TerrainMagic)

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 2

  • @salagalava
    @salagalava ปีที่แล้ว

    When i download heightmaps from terrainmagic they are very blocky mayby 8bit? Is there a way to get 16bit

    • @GDi4K
      @GDi4K  ปีที่แล้ว

      They can be blocky due to the resolution of the map at that given place. The maximum resolution you can get via our map provider (MapBox) is 10m to 1 pixel.
      So, if blocky we can smooth it & then add some noise as a fix. (Not the perfect solution)
      Or you can find a Lidar data source and import a GeoTiff file: th-cam.com/video/bLk1-Ulb7Dk/w-d-xo.html