hi is there any way to make it replicate as pattern i did a star and want them to be random sizes and positions around my material to used as landspace it is possible?
Thanks for the tutorial bro_!! Is it possible to make the border of this shape so that you can change the colors of different parts? I know that the border can be made by subtracting one from the other, but this way the color of the border and the inside do not work correctly due to multiplying one shape by anothe_!!
float p = P;
float sum = pow(abs(UV.x), P) +
pow(abs(UV.y), P);
return pow(sum, 1/P);
thx!
Thank You 🖖
This is what i needed thank you
Really needed this info. Thanks a lot👍
Thank you for teaching content.
Basic and superb! Thank!!!
Thank you~ 감사합니다!
thnx I liked this kind of content
hi is there any way to make it replicate as pattern i did a star and want them to be random sizes and positions around my material to used as landspace it is possible?
how to make this shape not stretch when you zoom in on the cube?
Thanks for the tutorial bro_!!
Is it possible to make the border of this shape so that you can change the colors of different parts?
I know that the border can be made by subtracting one from the other, but this way the color of the border and the inside do not work correctly due to multiplying one shape by anothe_!!
How can i make it to be scalable one axe at a time on x and on y
The problem with these is there's not necessarily a way to make these into a repeating texture, say for a wallpaper design in a room. Is there?
For making it tiling you just using a multiply and a fraction node after the texture coordinate. the B input can be used to tile it with a vector2.
how to make this tiling?
It similar to GeneratedRoundRect existing node
Thank you
Sa