Landscape Clips: Blend & Modify Multiple HeightMaps inside Unreal Engine 5 (Via TerrainMagic)

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 21

  • @momomadi2
    @momomadi2 2 ปีที่แล้ว +1

    thats what im talking about baby ---- such a huge feature dude - many thanks

  • @coapa_760
    @coapa_760 ปีที่แล้ว +2

    height map clip doesn't come up in my menu

  • @cvcwebsolutions
    @cvcwebsolutions 3 หลายเดือนก่อน

    why does it say not for sale?

  • @JevonPutnam
    @JevonPutnam 2 ปีที่แล้ว

    This would be great If I could find the Hight Map Landscape clip. It does not show up for me.

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว +1

      Try to add the plugin to the project.
      Then in the ContentBrowser settings, select "Show Engine Content" & "Show Plugin Content".

  • @georiori1
    @georiori1 2 ปีที่แล้ว

    If I use this clip actor, should I deal with one huge landscape object? Is there a function to select the landscape object to be adapted from among several?

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว

      Currently it works with only one landscape. But proper support for world partition is coming soon. So, it will update only the related proxies.

  • @andrzejkowalewski9057
    @andrzejkowalewski9057 3 หลายเดือนก่อน

    You can no longer download the plugin because it says it is not for sale

  • @AaronFhd
    @AaronFhd 2 ปีที่แล้ว

    Looks great. Would be great if we could add a material per heightmap

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว

      Well, you will be able to customize WeightsMaps soon. But material level customizations needs a new landscape system. Which will come soon.

  • @leegregory756
    @leegregory756 2 ปีที่แล้ว

    Hey, this looks great - however I just gave this a go with the non-commercial version from github and unfortunately I can't get the heightmap landscape clip actor to update the landscape; when I select "invalidate" nothing happens. Is there some additional setup that needs to be done, or should it simply be a case of dragging the clip actor into my scene, assigning a heightmap and hitting invalidate? Thanks :)

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว +1

      Try to setup it prroperly as shown here: th-cam.com/video/ObYaUhzAAZY/w-d-xo.html
      Also, read docs: gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9

    • @leegregory756
      @leegregory756 2 ปีที่แล้ว +2

      @@GDi4K Ah, I see I missed the step to add the TerrainMagicClipBrush to my landscape layers. Works perfectly now - many thanks!

  • @dhamesvarastudio7776
    @dhamesvarastudio7776 2 ปีที่แล้ว

    Thank you very much for this feature! I have purchased your plugin and it is really helpful for my project. I am wondering if there is any way I can 'apply' these clips to my landscape after my work is finished to be able to send the finished project to a client who may not have the Terrain Magic plugin? If you have such a feature or plan to add it in the future, that would be very much appreciated. All the best!

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว +1

      We already have a hidden feature of that. Also, you can export the final heightmap from the Unreal landscape tool.
      But, we will make a proper action button on this soon.
      This is one of the most requested feature.

    • @dhamesvarastudio7776
      @dhamesvarastudio7776 2 ปีที่แล้ว

      @@GDi4K Thank you!