If I use this clip actor, should I deal with one huge landscape object? Is there a function to select the landscape object to be adapted from among several?
Hey, this looks great - however I just gave this a go with the non-commercial version from github and unfortunately I can't get the heightmap landscape clip actor to update the landscape; when I select "invalidate" nothing happens. Is there some additional setup that needs to be done, or should it simply be a case of dragging the clip actor into my scene, assigning a heightmap and hitting invalidate? Thanks :)
Try to setup it prroperly as shown here: th-cam.com/video/ObYaUhzAAZY/w-d-xo.html Also, read docs: gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9
Thank you very much for this feature! I have purchased your plugin and it is really helpful for my project. I am wondering if there is any way I can 'apply' these clips to my landscape after my work is finished to be able to send the finished project to a client who may not have the Terrain Magic plugin? If you have such a feature or plan to add it in the future, that would be very much appreciated. All the best!
We already have a hidden feature of that. Also, you can export the final heightmap from the Unreal landscape tool. But, we will make a proper action button on this soon. This is one of the most requested feature.
thats what im talking about baby ---- such a huge feature dude - many thanks
height map clip doesn't come up in my menu
why does it say not for sale?
This would be great If I could find the Hight Map Landscape clip. It does not show up for me.
Try to add the plugin to the project.
Then in the ContentBrowser settings, select "Show Engine Content" & "Show Plugin Content".
If I use this clip actor, should I deal with one huge landscape object? Is there a function to select the landscape object to be adapted from among several?
Currently it works with only one landscape. But proper support for world partition is coming soon. So, it will update only the related proxies.
You can no longer download the plugin because it says it is not for sale
Looks great. Would be great if we could add a material per heightmap
Well, you will be able to customize WeightsMaps soon. But material level customizations needs a new landscape system. Which will come soon.
Hey, this looks great - however I just gave this a go with the non-commercial version from github and unfortunately I can't get the heightmap landscape clip actor to update the landscape; when I select "invalidate" nothing happens. Is there some additional setup that needs to be done, or should it simply be a case of dragging the clip actor into my scene, assigning a heightmap and hitting invalidate? Thanks :)
Try to setup it prroperly as shown here: th-cam.com/video/ObYaUhzAAZY/w-d-xo.html
Also, read docs: gamedev4k.notion.site/TerrainMagic-Documentation-25a548b9e1a24521acefa5218ce92ff9
@@GDi4K Ah, I see I missed the step to add the TerrainMagicClipBrush to my landscape layers. Works perfectly now - many thanks!
Thank you very much for this feature! I have purchased your plugin and it is really helpful for my project. I am wondering if there is any way I can 'apply' these clips to my landscape after my work is finished to be able to send the finished project to a client who may not have the Terrain Magic plugin? If you have such a feature or plan to add it in the future, that would be very much appreciated. All the best!
We already have a hidden feature of that. Also, you can export the final heightmap from the Unreal landscape tool.
But, we will make a proper action button on this soon.
This is one of the most requested feature.
@@GDi4K Thank you!