Live Demo: Using Landscape Physical Material Output Node in Unreal Engine 5 (for Foot Sounds, etc)

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 8

  • @Gato_Gatuzo
    @Gato_Gatuzo ปีที่แล้ว

    Hi there, do you know why does Detect Physics material doesnt show? i see it comes from a Bp_ol sense utils but cant find it :S
    Thanks

  • @contentuser8821
    @contentuser8821 ปีที่แล้ว +1

    Hey mate! In UE5, there is no "detect physics material" option. so i cant even start doing anything like you in do in your video =(

  • @pseudonymous22
    @pseudonymous22 ปีที่แล้ว

    I have been having the same problem in UE5 with Openland and turning the overlap events on / off like you said does seem to fix it (for the landscape object anyway) but i also have a voxelworld going on, and the same problem with detecting the physical materials is occurring there as well (with the same material), I will keep trying things out but so far the turning on /off of the overlap events button does not seem to have been able to work on that one (voxelworld)... as you say it is bad it is so buggy. Hopefully 5.1 will be able improve things... Thank you

    • @GDi4K
      @GDi4K  ปีที่แล้ว +1

      It's totally unreliable for no reason. We had to build a similar but better API in TerrainMagic to fight this.

  • @huboy465
    @huboy465 2 ปีที่แล้ว

    When used with UDS, such as in snow or rain, can its physical materials be switched?

    • @GDi4K
      @GDi4K  2 ปีที่แล้ว

      Sure. Even with UDS, you need to use a Landscape. So, it’s totally possible.

    • @Hazukymaru
      @Hazukymaru ปีที่แล้ว

      @@GDi4K How :( I've been trying to set the snow physical material for my effects but failing