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Duel Masters and Magic - A Comparison of Differences in their Rules Systems
Duel Masters was created as an evolution of Magic to appeal to the Japanese market and compete with Yugioh and Pokemon. Given that both are hugely influential games in their own right, it's worthwhile to investigate where they've done things differently, and why.
I wish I could say the reason this video took so long was I was working on something big - but actually, heat and humidity just knocked my out for a good 2 weeks in May :( I managed to finish this one, but looks like another heat wave is on the way. Fortunately, the part 2 script is already done, so hopefully it comes together a bit quicker. I also just finished reading 'I, Robot' for the first time. Although AI itself is taking a bit of a different shape than what was envisioned in the 1950s, it's fascinating how the core philosophical and existential issues of living with hyper-intelligent, but subservient processors still feels bang-on. Neuro-sama for president?
มุมมอง: 2 585

วีดีโอ

Magi-Nation TCG Summary - Life as a Resource
มุมมอง 3.1K2 หลายเดือนก่อน
Magi-Nation (2000-2002) had a Game Boy game, a TV series (52 episodes!), and a widely-released card game, but the card game never really caught on. The game has a lot of interesting features, such as an unconventional turn structure, and a resource system that also doubles as a life system. So how do you play the game, and more importantly, was the gameplay actually fun? I have a lot of nostalg...
Deck Size in TCG Design
มุมมอง 59K2 หลายเดือนก่อน
How big is too big? Does Commander bring too much 'big deck energy'? How big is your deck? Sorry, I kept all that out of the video, and had to get that out of my system somewhere. So yeah, this is a video about deck size, and what considerations there are when deciding what minimum deck size to use when designing a trading card game. Video suggested by @codenamexelda - thank you for the suggest...
WIXOSS Deck Tech - Mono-red MUZICA
มุมมอง 1.2K3 หลายเดือนก่อน
This is the deck I've been using the most in recent Wixoss Party tournaments I've been going to. It's a bit of a weird one that is basically a mono-red main deck with a black / blue focued LRIG deck, but it seems to work, and I've been having fun with it at least. Decklist: dexoss.app/deck/65469d78fc4e51d61fb94348 I've been avoiding ranting too much about the situation in Njisanji, but the coll...
Baseline Cards - TCG Theory
มุมมอง 12K4 หลายเดือนก่อน
Games release a lot of boring, unimpressive cards - how many 2/2s for 2 do we really need? Turns out these cards accomplish a few different things, and even if games don't need them, there's still reasons they keep popping up, beyond just padding our booster sets. (I'm basically just using the second paragraph of the description as a stealth blog at this point.) I bought tickets to visit Tokyo!...
One Piece TCG - How to play, and is it fun?
มุมมอง 1.8K4 หลายเดือนก่อน
One Piece is one of the most famous anime and manga series in existence. So how does its trading card game play out - and more importantly, is it actually fun? 0:00 Intro 0:43 Card types and deck construction 1:45 How to Play 17:45 Review and closing thoughts This came together faster than I expected! As you may have noticed, my camera quality is still balls, but I think the rest of this video ...
2024 Channel Review and Goals
มุมมอง 6345 หลายเดือนก่อน
Time for my obligatory yearly self indulgence - looking over the channel goals and growth, and setting goals for the new year. As always, thanks to everyone who's subscribed, and to everyone who's stuck around in 2023! Somehow my new years videos keep coming in a month later than they should. Funny, that!
TCG Design - Why is 5 colours so common?
มุมมอง 24K6 หลายเดือนก่อน
There's plenty of possibilities when designing a colour system for a tcg. So why do so many games use the same 5 colours? There are some obvious and some not so obvious reasons this is such a common standard. Merry Christmas! Actually, the timing was a coincidence. This will probably be the last scripted video for the year, but I'm going to try getting a live stream going next weekend - hopeful...
TCG Design Theory - Is 0-cost card draw broken?
มุมมอง 10K6 หลายเดือนก่อน
In some games having a 0-cost effect that draws one card seems dangerously overpowered, and in some games it's nearly irrelevant. So what gives? Is this class of card fundamentally broken, or is it only powerful in very specific circumstances? Also, if the 0-cost draw is giving you more than one card, the answer is yes. I figured that bit wasn't especially controversial. I slightly changed my r...
TCG Design Log 4 - Final - Destruction, and Rebirth
มุมมอง 7K7 หลายเดือนก่อน
The end of the design journey to create the base rules of a tcg from scratch. From start to finish, this video series took me almost a year to finally finish, and it feels pretty great finally getting the finale out. I may have made this a little too self-indulgent, so apologies for the length. The gameplay section is interesting, but definitely skipable. If nothing else, though, I hope you che...
WIXOSS Nostalgia - Tales of the game before Diva Format
มุมมอง 1.8K8 หลายเดือนก่อน
Wixoss has been around for a while, and there were two formats EN players never got to see. This goes over a few notable cards from my memories of this early time in the game. Wake me up when September ends! I was originally going to jokingly call this Low Effort Content, but I ended up putting way too much time into it. September was a compete mess of a month, and October is flying by as well....
TCG Design - Playtest Cards
มุมมอง 4.4K9 หลายเดือนก่อน
So you have a good idea for a game, but how do you start testing it? If you've played around with game design before, a lot of this might seem obvious and straightforward, but there's a decent number of alternatives to consider, so hopefully this is helpful. Either way, let me know about it in the comments! Also, I lied in the video when I said I could answer this somewhat quickly - this video ...
TCG Design Log 3 - Life: The Little, Subtle Mistake
มุมมอง 7K10 หลายเดือนก่อน
I continue walking through the design process of creating a tcg from scratch. At this point, we've fixed the major, game-breaking problems in the initial design, and unfortunately this reveals some other problems in how our concept matches up with our gameplay mechanics. i.e. - they don't. (This game is not for sale, and probably never will be.) Once again, I've used a brief clip from Mazumaro'...
WIXOSS Deck Tech - Angel Aggro
มุมมอง 1.1K11 หลายเดือนก่อน
WIXOSS Deck Tech - Angel Aggro
TCG Design Log 2 - Resources, the Big, Obvious Problem
มุมมอง 8K11 หลายเดือนก่อน
TCG Design Log 2 - Resources, the Big, Obvious Problem
TCG Design Log 1 - Concepting a new game
มุมมอง 9Kปีที่แล้ว
TCG Design Log 1 - Concepting a new game
Dragoborne TCG - How to Play, and Why it Failed
มุมมอง 7Kปีที่แล้ว
Dragoborne TCG - How to Play, and Why it Failed
Magic the Gathering's Secret Advantage - Multiplayer
มุมมอง 4.2Kปีที่แล้ว
Magic the Gathering's Secret Advantage - Multiplayer
TCG Design: Combat - Part 2 - The Big 3 TCGs
มุมมอง 21Kปีที่แล้ว
TCG Design: Combat - Part 2 - The Big 3 TCGs
2023 Channel Review and Goals
มุมมอง 536ปีที่แล้ว
2023 Channel Review and Goals
TCG Design: Combat - Part 1 - Stalls in Magic the Gathering
มุมมอง 12Kปีที่แล้ว
TCG Design: Combat - Part 1 - Stalls in Magic the Gathering
Wixoss Deck Tech and Ceremony Report - White-Black Virtuals
มุมมอง 593ปีที่แล้ว
Wixoss Deck Tech and Ceremony Report - White-Black Virtuals
The Advantages and Disadvantages of the TCG Genre - Featuring Legacy's Allure
มุมมอง 15Kปีที่แล้ว
The Advantages and Disadvantages of the TCG Genre - Featuring Legacy's Allure
Wixoss Deck Tech - Nijisanji Update
มุมมอง 1.3Kปีที่แล้ว
Wixoss Deck Tech - Nijisanji Update
Wixoss Fundamentals for Gameplay and Deckbuilding: Defense
มุมมอง 1.7K2 ปีที่แล้ว
Wixoss Fundamentals for Gameplay and Deckbuilding: Defense
TCG Theory - The 1-Cost Problem
มุมมอง 138K2 ปีที่แล้ว
TCG Theory - The 1-Cost Problem
Wixoss Fundamentals for Gameplay and Deckbuilding: Aggro
มุมมอง 1.4K2 ปีที่แล้ว
Wixoss Fundamentals for Gameplay and Deckbuilding: Aggro
Precious Memories 101 - How to Play, and is it any good?
มุมมอง 2.3K2 ปีที่แล้ว
Precious Memories 101 - How to Play, and is it any good?
Theory 308 - Essential Elements of TCG Design - Conclusion
มุมมอง 5K2 ปีที่แล้ว
Theory 308 - Essential Elements of TCG Design - Conclusion
Wixoss Seminar - Removal Timing
มุมมอง 7482 ปีที่แล้ว
Wixoss Seminar - Removal Timing

ความคิดเห็น

  • @sone.
    @sone. 2 วันที่ผ่านมา

    I'm trying to make a TCG and I have no idea what I'm doing because I did not grow up going to game stores and playing TCGs... Your videos have been very helpful. thank you

  • @lelouch2zero
    @lelouch2zero 3 วันที่ผ่านมา

    Have you done any comparisons with Hearthstone? I know it does a lot of things it is only capable of doing in a digital format, such as card generation, but I also feel like it does some things that other new TCGs could look at implementing, such as their mana system of gaining a guaranteed mana every turn up to a cap, which other CCGs such as Shadowverse have adopted as well. I play most TCGs but Hearthstone's mana system solved a lot of the resource issues of other games, like bricking in MTG from not drawing lands, or the feel bad moments of losing cards that you put in your deck that Pokemon and Vanguard have.

  • @gianniloscapolo
    @gianniloscapolo 3 วันที่ผ่านมา

    People that just say lands in mtg are bad just don't understand how they shape deck building for the better

    • @Baboon-nk4wq
      @Baboon-nk4wq วันที่ผ่านมา

      Have to disagree with you. The land system absolutely influences deck building, but I wouldn't say for the better. Lands result in too many non games and are restrictive to those that don't want to dish out for better lands. Never seen anyone excited to slip a steam vents into their deck, opposed to a Bolzard Dragon. I think DM has less variance for the baseline of participating in the game. Both fantastic games though, played them both since release.

    • @gianniloscapolo
      @gianniloscapolo วันที่ผ่านมา

      @@Baboon-nk4wq You're right, I was thinking about competitive Magic, for casual play probably it Just sucks.

  • @lawrencetyrpa
    @lawrencetyrpa 3 วันที่ผ่านมา

    Great video! Thank you!

  • @bentoney9682
    @bentoney9682 5 วันที่ผ่านมา

    I really feel tcgs should have you draw at end of turn. That way you have opponents turn to figure out what you are gonna do on your turn.

  • @lucasanseverino8465
    @lucasanseverino8465 6 วันที่ผ่านมา

    The shield concept is, for me, very interesting and it is the one of the main things I liked in Duelmaster. The base is really powerful, if you lost something ("life" in this case) you receive something in change (a card/an effect) to compensate the lost. This is a good chance to balance the game and the "lucky pick" of the topdeck. And the second stuff I loved are the mana system. I really hate the "dead pick" when you draw a land in the middle of the game and this is the same thing have make me to appreciate FoW (Force of Will) because the land are in a separated deck.

    • @lucasanseverino8465
      @lucasanseverino8465 6 วันที่ผ่านมา

      The "life point" system in every game have different twist. In Magic/yugioh if you hit your opponent neither take bonus advantage. In Pokémon if you "hit your opponent" you take an advantage (a prize card) can make you stronger make the battle a rampage. In Duelmaster and in a similar manner in Battle Spirits if you damage the opponent they take an "advantage" and that make the duel more balanced in my opinion. Battle Spirits make this system really complex because your mana and your life are connected but the concept is strong. Today we have Digimon and the "mana system" are really interesting. If you play a big card you take the risk to give at your opponents a lot of point for play numerous card/a strong card to balance the game.

  • @senatheEND
    @senatheEND 7 วันที่ผ่านมา

    Could you make a video, on duel masters summoning types and how they are played. Ive been into DM but playing DMP and the new set has mechanics i cant really find info on

  • @Mothuzad
    @Mothuzad 8 วันที่ผ่านมา

    Idea: A renewable linear system where you can overpay, and you MUST pay at least 3 resources per effect, unless you increase your "precision" stat, which allows you to spend as little as 2, 1, or 0 on a cost. Basically, if your deck doesn't run the precision mechanic, then everything from 0 to 3 costs the same for you. If you want to rapidly cast cheap spells, it imposes an additional requirement on you. Alternatively, the precision system could be built into the game from the core mechanics. Once per turn, you can play a card as a precision bonus instead of paying its cost for its own effects. This would also make anti-precision effects more valuable. Alternative: Instead of everything costing at least 3 without precision, every card has two costs, its base cost and its challenge cost. You must pay both for the effect. The challenge cost is reduced by your precision stat. Even expensive cards may then include some high challenge cost, requiring you to invest in precision to afford them.

  • @empireyouth5791
    @empireyouth5791 8 วันที่ผ่านมา

    While personally I think duel Masters is much better in its design then magic, magic dose have some interesting points for its favor A difference I think works for magic favor over duel masters is having veritable color costs in there card (potentially needing one two or more of that cards color) it’s an avenue that helps magic the gathering makes different enough cards in the same color at the same mana value (if you look at three cost in duel Masters you can see it’s incredibly difficult for the game to make interesting new 3 cost without having it being creature type specific supports) But I understand if they did it magics Way it would conflict with how the games “ cost reduction” rulings work (as the reason you can only reduce cards down to one cost is One is the minimum you need to pay for a cards color cost)

  • @gustavorolim4712
    @gustavorolim4712 9 วันที่ผ่านมา

    does that part where you say you could play 1 spell vs 3 spells shouldn't consider card advantage? also i feel some important points like global damage and effects that benefit from targeting a single card like bringing from the grave are being ignored

  • @JoseMoreno-zk2pw
    @JoseMoreno-zk2pw 10 วันที่ผ่านมา

    I’m creating a card game that’s a combination of both duel masters and yugioh

  • @p2trivej
    @p2trivej 10 วันที่ผ่านมา

    At the basic level, DM might have a better system, but those arts are not very pleasing. It feels like the worst of both worlds between the western and Japanese Aesthetics.

    • @LiveErrors
      @LiveErrors 5 วันที่ผ่านมา

      I disagree, I think Most duel masters cards really pop in a special way

  • @a_man_with_a_plan
    @a_man_with_a_plan 10 วันที่ผ่านมา

    why are we comparing 2 completely different games?

  • @Chris3s
    @Chris3s 10 วันที่ผ่านมา

    Ooh, this actually looks like something I would want to play (not a fan of the high power numbers though). Reminds me of TES Legends, except it is offline an possibly even more refined? Let's see if I can give it a go somewhere online...

  • @machineman2120
    @machineman2120 11 วันที่ผ่านมา

    Can’t wait for part 2

  • @codenamexelda
    @codenamexelda 11 วันที่ผ่านมา

    As much as I prefer duel masters over magic the gathering, without one, we really wouldn't have the other. Also, I don't know if TH-cam deleted your reply to my comment. But my "too many tcg flavors put into one basket" idea is still available.

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Yeah - I spell this out more clearly in part 2, but this is less about one being 'better', and more just reflecting on how a change in focus has such a big change on the rules mechanics. And yeah - keeping the "overflowing flavour basket" idea in my back pocket, but I think I have the rest of my videos for the year more or less planned out at this point. Always appreciate ideas, though! I never know when I'll come up against a block and need an idea to pull out for a video.

  • @KimFareseed
    @KimFareseed 11 วันที่ผ่านมา

    I keept mixing up Duel Masters with Duel Monsters (what the Yu-Gi-Oh! shows called the game.)

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I honestly think that's a big part of the reason it failed in the west. The name sounds like a yugioh knock-off, so a lot of people (myself included) never gave it a chance.

    • @KimFareseed
      @KimFareseed 11 วันที่ผ่านมา

      @@tcgacademia Do still have my old Duel Master cards, though as usual, never did play well. Me and my younger brother, being the only ones with the cards in town, and neither really having much english comprehension skills, didn't help sementing the game. Though, as the case was with all other card games, the playground really just used them to flip coins, as nobody could read or understand them yet.

  • @comettcg8830
    @comettcg8830 11 วันที่ผ่านมา

    aside from the obvious issue in video, or I would rather call it the tradeoff, using land system, a dedicated card type for resources inside a deck, is actually has advantage namely the addition of design spaces. The more you see lands from mtg and card that interacts with it, it's getting interesting how many design spaces it offer. But back to the tradeoff, there are some that straight up makes it a non game. So what I wanna say is, the land system is not that terrible but I think if you want to make a land system, I think you need to make adjustments, recent example that appears are Lorcana's Ink, it's the middle ground of land system and duel master, or from dead game I know, Zenonzard also have their twist of Land System which is super interesting. With that said Duel Master mana system is also great, in the end where you take inspiration, be critical about it

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Absolutely! I think it's easy to be overcritical of lands, and there's also a ton of other options to consider as well. Being critical is absolutely the right call when working on a resource system - it's not a matter of one just being 'the right way to do things.'

    • @comettcg8830
      @comettcg8830 9 วันที่ผ่านมา

      @@tcgacademia I used to be so anti-land, the mana screw/flood possibility sounds stupid. But looking at different angle, it definitely has some merits. But those mana screw/flood moment can still happen hahah

  • @rizqihidayatullah6474
    @rizqihidayatullah6474 12 วันที่ผ่านมา

    The card pool gap between discontinued DM english and official JP cards is too wide, like if YGO were having the same fate, the TCG would like only existed up to the 1st series Battle City arc while the OCG is continuing until today. And it very not worth it to start catch up from that point, but it's also not good to restart from the latest series, since the game is literally allow using any printed cards that's within regulations. Even some decks still use DM-04 Gigavolver against modern Heaven's Gate decks

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Yeah - unfortunately there's such a huge gap in card pool that I think it would be really difficult for DM to return to english, unless it was an online client like Master Duel.

  • @000Zevuel
    @000Zevuel 12 วันที่ผ่านมา

    I haven't played Duel Masters but having played quite a few games inspired by it, I agree with all your points. I love the flavor of Magic lands, and playing casually the randomness doesn't hurt as bad but everything about trying to draw *A* land is frustrating. Not getting the right color? That's on me for building too greedily. Not being able to play cards on turn 3? Might be my fault but more likely I didn't get that cool landscape and just sat there for a while. Coincidentally, missed growing to level 3 the other day in Wixoss because I got greedy.

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I remember the old days of having to spend 3 ener to hit level 4 - missed grows were definitely more common. Don't think I've missed it in Diva so far, but there's definitely been a few situations that have been close. And yeah, one of the most frustrating things about mana is that even with perfect ratios, you still get screwed way more regularly than in most other games' resource systems.

  • @toastertubbo
    @toastertubbo 12 วันที่ผ่านมา

    I feel like mtg might have changed their minds about the resource differences with mdfc

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Creature lands have been in the game for ages now, so it's not like it's 100% recent, but yeah, with all the recent spell lands it definitely feels like they're a lot more comfortable nudging their approach closer to DM now.

  • @toastertubbo
    @toastertubbo 12 วันที่ผ่านมา

    I feel like mtg might have changed their minds about the resource differences with mdfc

  • @zeanone9257
    @zeanone9257 12 วันที่ผ่านมา

    The question only works for games with dedicated resource card or mtg clone It doesn't work on other card games like Pokemon which resource system is different

  • @kingokaze
    @kingokaze 12 วันที่ผ่านมา

    You know to be fair, I am sort of glad that Duel Masters didn't see much success in the West. 1. Because companies like Hasbro if they ever fully got their hands on the IP would run that game into the ground. 2. The design for the newer Duel Master cards in Japan takes a lot away from that classic 2000s aesthetic, which, if ported over to a Western audience probably would have killed the game even more. It is a shame though because I remember having several Duel Masters cards at one point during my childhood.

  • @CatManThree
    @CatManThree 12 วันที่ผ่านมา

    Something maybe important of note about magic's life system of 20 is that it is centered around the idea of using a 20 sided dice which a tabletop game player would likely already own. Nowadays its debatable due to the reach of card games going far beyond people who also play pen and paper rpgs, but the simplicity of just needing a twenty sided die is noteworthy. (Edit:grammar)

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      You still need to remember to put that die in your pocket 😆 But yeah, a single d20 is a pretty handy way of tracking life.

  • @devdog7409
    @devdog7409 12 วันที่ผ่านมา

    Do you think the archetype system without colors is better or worst then with? Please list pros and cons for both if you can.

  • @j453
    @j453 12 วันที่ผ่านมา

    No life/hp is bad. Single number (biggest number wins! Yay......:yawn:) attack value is bad, though admittedly magics combat isn't better by having dual combat stats. Original VS system had the best combat in any ccg I have played.

    • @abjoern
      @abjoern 12 วันที่ผ่านมา

      Can you elaborate on the no life/hp is bad?

  • @clairbeeguitar
    @clairbeeguitar 12 วันที่ผ่านมา

    Duel Masters from a design perspective absolutely succeeds at its goals - to be a easy to learn, light card game targeted at children. I dont think that removing points of frustration, like lands actually make it a better game though. There is so much granulairity to magic design that has allowed it to be long lasting game that is popular with everyone from pro tour hall of fame players to Timmy at the commander table. Lets look specifically at how lands effect limited play. The choice to add mana fixing lands, at which rarity and with what specific effect can change a format from being focused on mono color, two color, 5 color, etc. I dont believe that level of design space is really possible in such a discrete way in DM. Magic isnt perfect but its long lasting appeal speaks to how strong its core tennants of design are

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I do still like Magic a lot (and still draft it regularly), and I think it's very easy to overstate the negatives of lands. I still generally prefer systems without land cards, though, and Duel Masters still has plenty of tools to nudge players to mono-colour, dual-colour, three-colour, etc.

    • @a_man_with_a_plan
      @a_man_with_a_plan 10 วันที่ผ่านมา

      it isn't a batter game, it's a different game, and sometimes that's enough

  • @fruitspunch
    @fruitspunch 12 วันที่ผ่านมา

    Personally, I always preferred DM. It "just works" for me. Yet, while researching the TCG rules-based interactions, I have come across people that have an issue with not being able to play anything during their opponents turn (except for Shield Trigger and Blockers of course). And I get why. I feels bad to see your side get annihilated without the chance of any form of retaliation. For this, I really liked the idea of traps in Dragoborne and its inherent lane-based system added way more depth and complexity to this. I think that some sort of traps would be interesting, but on the flipside, too many traps and you end up like Magic where no player wants to attack anymore to not lose their creatures. Great video and looking forward to Part 2 :)

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Part two definitely goes into DM's interaction all being based on your own turn. One thing that does come up a few times in the part 2 script is how DM and MTG are often on opposite extremes, and a lot of modern games do something in between - like Traps in Dragoborn, or counter in Vanguard or One Piece.

    • @fruitspunch
      @fruitspunch 10 วันที่ผ่านมา

      @@tcgacademia Yeah, the counter mechanic in One Piece is actually my favorite solution to this problem. It adds much more complexity by making the player decide to either discard a creature in hand and power up a creature on the field or maybe lose the current one to play the creature in the hand during the next turn. It's so well thought out, it actually fits in really nicely with DMs philosophy.

  • @mrzima723
    @mrzima723 12 วันที่ผ่านมา

    Duel Masters was my first TCG, I played it as a kid, I have huge collection of English cards (Just Missing 3 or 4 cards of English sets and I also have some Japanese ones). I tried getting into Magic after I played duel masters because the player base was there... But I never could get into MTG. It just felt so slow, and getting stuck without mana in hand to add really sucked, and I couldn't summon expensive cards so I had to use cheaper cards in Magic. Unlike in Duel Masters when I actually could use any card as a Mana, and then even turn the situation around with my big summons

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Definitely interesting to hear that perspective! I cam at Magic after playing Pokemon and Yugioh, and Magic honestly seemed fantastic in comparison. I could definitely understand Magic feeling like a down-grade after playing DM.

  • @FallenShadowNinja
    @FallenShadowNinja 12 วันที่ผ่านมา

    Damn you like to shit on MTG every time you get the chance, huh? LOL

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      LOL😆 For real, though, I actually still like Magic a fair bit, and still play semi-regularly - I just also like other games as well and I think some games work better than MTG in certain area. Especially lands.

    • @Caprikel-ov2od
      @Caprikel-ov2od 10 วันที่ผ่านมา

      Magic is the oldest TCG, so obviously its base mechanics that it has barely changed are going to be outdated and its biggest weakness.

  • @Balancebringer
    @Balancebringer 12 วันที่ผ่านมา

    I have heard from others discoussing the mana problem that some people really dislike that they have to sacrifice some cards to function as mana. I have heard it explained almost like a violation towards the players freedom of playing all the cards that they have put in their deck.

    • @Balancebringer
      @Balancebringer 12 วันที่ผ่านมา

      But i feel like other card games also lets their players constantly gets a choice where they have to prioritise among their game plans and as a result, have to let go of some plans to realize others. As an example, the pokemons ultra ball where you have to sacrifise two cards to tutor a "creature" from your deck. Or slay the spire where you often get into a crossroad of choosing a card to add to your deck thats either good for the coming fights in the near future or a really good card for the late game. With all this said i would like to make a case for the player experience of always evaluating and revaluating the needs to realize the game plan, even if some sacrifices have to me made.

    • @TheDan14
      @TheDan14 12 วันที่ผ่านมา

      from my experience playing dm it was always a pretty easy choice because no card in your deck was precious, early game you drop that double breaker into mana to play a weenie and late game you draw another power card and drop a weenie into mana to play it. even the niche tech cards you could usually tell within a turn if you would need them against your opponent's deck so they were always a reliable mana drop in most situations too

    • @Dimitar_Tsanev
      @Dimitar_Tsanev 11 วันที่ผ่านมา

      Also, that's why you have multiple copies of a card. Even if you use one for mana early on, you can still summon another copy of it later in the game.

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I kind of get that - I still prefer systems that let you play your cards reliably, but sacrificing an opportunity to play your big, cool dragon because you need to use it as mana instead can be a feel bad - although like Dimitar mentions, the secret is to just run multiple copies.

  • @darthnixilis304
    @darthnixilis304 13 วันที่ผ่านมา

    Next you should include Star Wars Unlimited, it's a fascinating tale on the Magic based formula

    • @MattIsAMage
      @MattIsAMage 12 วันที่ผ่านมา

      star wars unlim reminds me of Runeterra as well with the prio system.

    • @darthnixilis304
      @darthnixilis304 12 วันที่ผ่านมา

      @@MattIsAMage I will check that out

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I've been meaning to check out SWU - it does look interesting. Although I am getting tired of everything being a franchise these days (I say as I preorder a vtuber tcg 😆 ).

    • @darthnixilis304
      @darthnixilis304 11 วันที่ผ่านมา

      @@tcgacademia so many IP games especially for very large IPs is a little exhausting. The old SWCCG player in me has a soft spot for Star Wars games. SWU feels like they got a lot right with the engine.

    • @MattIsAMage
      @MattIsAMage 10 วันที่ผ่านมา

      @@tcgacademia that there are no OG tcg themes anymore? yeah, its an easy jumping off point to get people interested, however that then leads to expectations and you live/die on the back of said IP. unless you use multiple, which risks losing players quicker... I feel a big rumble in tcgs will be coming soon though!

  • @seyproductions
    @seyproductions 13 วันที่ผ่านมา

    I wonder if we can have a blend of "Spells are lands" and Magic's card cost system (2 Red and 2 Generic rather than 4 with at least one being Red).

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I think the least intuitive part of Magic's system is that it's additive (ie. a 4RR card costs 6, despite 6 being printed nowhere on the card). I've seen a few games use a similar system, but have some pips below the cost total to indicate how many colour source you need to cast it (so 6, with two red pips underneath acts like 4RR in MTG). Seems like a good compromise - Duel Masters can be a bit too simple in that way.

    • @seyproductions
      @seyproductions 11 วันที่ผ่านมา

      Oh yes, I have lost track of how many times I miscounted how much my cards cost because of the pips.

  • @noctisfatehart9740
    @noctisfatehart9740 13 วันที่ผ่านมา

    I still play the Duel Masters mobile game every day and with each time I just get more upset that they let it die out here instead of letting it become the power house it is in Japan. Happy to see you talking about it just so more people get to hear more about it!

    • @fernandobanda5734
      @fernandobanda5734 13 วันที่ผ่านมา

      I don't think trying twice is "letting it die". It didn't have a market here.

    • @scipioninja
      @scipioninja 13 วันที่ผ่านมา

      ​@@fernandobanda5734kaijudo was an awful attempt to reboot it.

    • @noctisfatehart9740
      @noctisfatehart9740 13 วันที่ผ่านมา

      @@fernandobanda5734it absolutely did the first time around, but WOTC actively allowed it to die out here. It was growing in popularity and would have continued to do so if they continued supporting it and implemented proper ban lists.

    • @hickknight
      @hickknight 11 วันที่ผ่านมา

      This is the narrative I tend to see around Duel Masters. AND IT SUCKS! It's just a different card game with the way it plays, and I'd love to have those rules here. But apparently, "It doesn't have a market" because it failed twice. Never because it never got the support it needed. That's infuriating.

    • @fernandobanda5734
      @fernandobanda5734 11 วันที่ผ่านมา

      @@hickknight I don't know the ins and outs of what the game had or didn't have in the West (other than novelty). I'm just saying it's silly to say they didn't try when they a) Released the exact same game for twelve sets and then b) Spent money not only bringing it back but redesigning it. Companies don't like to lose money either, you know? They didn't "let it die". I'm sure a lot of people would love Duel Masters here. I don't know if enough people would buy it, considering they didn't.

  • @alexrivera5747
    @alexrivera5747 13 วันที่ผ่านมา

    Years late the One Piece TCG would come out and, I think, perfect what Magic and Duel Masters were going for.

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      I'm not sure it perfects the system, but OP is a really good game, and I've really been enjoying playing it.

  • @CaptainMarvel4Ever
    @CaptainMarvel4Ever 13 วันที่ผ่านมา

    Duel Masters flopping in the west is a damn crime. It's great that it's the cardgame that dominates Japan, but I'm shocked Hasbro and Takara Tomi don't try and revive it here during this craze. And no, I'm not counting Kaijudo as a legit attempt. Not a single person I talk to has any bad memories of this game. It was PEAK. The fact that every other cardgame ever copies it speaks volumes to its strengths.

    • @tratanlightbreaker6029
      @tratanlightbreaker6029 13 วันที่ผ่านมา

      The Kaijudo reboot was even bigger crime.

    • @CaptainMarvel4Ever
      @CaptainMarvel4Ever 13 วันที่ผ่านมา

      @@tratanlightbreaker6029 It reminds me of when Dragon Quest (called Dragon Warrior at the time) first came to the west. They looked at the Akira Toriyama art and said "Nah, white folk won't like this" and replaced it with generic western fantasy art. Just because it may not seem as "Western friendly doesn't mean you should throw out a perfectly good quality product. It's the most popular TCG in Japan for a reason, and we're all well aware Japanese TCGs can sell very very well even over here. Can't believe that was Duel Master's second chance.

    • @rizqihidayatullah6474
      @rizqihidayatullah6474 12 วันที่ผ่านมา

      The card pool gap is so wide between discontinued english versin with current JP cards. It will be a really huge amount of cards must be produced to fill that gap, and I don't think any players will really buy all of those products, which can lead into another bankrupt, again. Even after the official expansion in my country, there's still very few people know Duel Masters is still continues, and it affects the sales of the products distributed here. I don't think language is the main problem, my place has also got official expansion for YGO OCG too and uses JP text cards. Our DM community is very helpful for helping and guiding any new members too, even when they have absolutely no knowledge of reading japanese. Just remember to know your cards and how they works, and opponent does the same, clear

  • @morzathoth919
    @morzathoth919 13 วันที่ผ่านมา

    The two reasons I don't really care for Magic are the mana and battle system. DM has the more interesting resource considerations. Do I want this card later or do I play it as mana now so I can play cheaper cards now? Magic is if you have land you play land. I also find the kind of... fire and forget combat system where the opponent just figures out how to block to be pretty boring. I like the way DM lets me target things a lot more. DM has it's own issues, other than blocking and shield triggers there's not a whole lot you can do on your opponents turn and it doesn't exist outside of japan. And MTG does allow for way funkier boardstates which is where the game can get fun for me.

    • @fernandobanda5734
      @fernandobanda5734 13 วันที่ผ่านมา

      I mean, you do have to figure out what's the best block so that you know if your attack is going to be advantageous for you. Your opponent technically decides what to block with, but they really don't "decide" all the time. There are often good attacks to be made, and so decisions are limited for both players, but there's plenty of boardstates where the attacking player decides much more than the defending player. In DM, it's the other way around. You almost always have perfect attacks because you know there's no interaction. If your opponent has tapped creatures and you're not winning that turn, you're probably eating every creature that you can. I wouldn't call that fun either. I guess the most fun is when creatures would trade and there's a real decision.

    • @morzathoth919
      @morzathoth919 12 วันที่ผ่านมา

      @@fernandobanda5734 Sure but whenever I play Magic I always miss being able to choose a target, I can't just attack a creature unless I have a specific card, it always feels like something is missing.

    • @fernandobanda5734
      @fernandobanda5734 12 วันที่ผ่านมา

      @@morzathoth919 Blocking in Magic would be the analogous action. If your opponent attacks and you have a bigger creature, you can eat it for free, which means your opponent probably won't attack. This is the same as in Duel Masters. But I understand that it doesn't "feel" the same.

    • @tcgacademia
      @tcgacademia 11 วันที่ผ่านมา

      Definitely agree, although there is a certain satisfaction turning your board sideways and leaving the math to the blocker 😆

  • @mikigzaielart
    @mikigzaielart 13 วันที่ผ่านมา

    I am still sad and honestly angry that Duel Masters got discontinued in the west while it's currently one of the biggest games in Japan...The English speaking world killed off the ancestor of alot of the newer tcgs, such as Digimon and Vanguard...If anything Duel Masters should be the biggest game of all time considering the massive influence it has. But no, instead we get stuff like Lorcana and other pale imitations of the game that started it all and does not get the proper respect outside of Japan that it deserves...

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      Yeah. It doesn't need to be number one in NA - I just wish we could play it without whipping out a translation sheet.

  • @allovertheworld5048
    @allovertheworld5048 13 วันที่ผ่านมา

    duel masters>>>>>>>>>>>>>mtg

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      As a mechanical system, I'd agree 100%. Although it's not focus of this video, I do think Magic's system works better than DM as a tool for roleplaying, though, so I do think there's a reason it's still doing well, beyond just sunk cost.

    • @kagemushashien8394
      @kagemushashien8394 13 วันที่ผ่านมา

      @@tcgacademia How do I make my TCG able to be roleplayable?

    • @bryce7344
      @bryce7344 12 วันที่ผ่านมา

      @@kagemushashien8394I know you weren't asking me but I feel like it comes from a few different things. 1. The player has a role in the "story" to actually play (plainswalker) 2. The gameplay matches the flow of the story (building up lands which plainswalkers draw their magic from and then using that magic) 3. The cards themselves are weaved into the world, they are not just random monsters but creatures that fit into the story. All of these come together to allow you to be a character within a story as you are playing the game. You are a plainswalker, using lands from the plane you're in to gain mana, using that mana to summon creatures that are part of that world or are from past plains you've visited. And you're fighting against an opponent doing the same.

    • @kagemushashien8394
      @kagemushashien8394 12 วันที่ผ่านมา

      @@bryce7344 How about my story: You are a Melder, you Meld together world's that I have created, characters, stories, universes, combine them into your deck and play your favorite characters, items, events, etc from the stories you like and love. The goal? Well it's just a friendly brawl with your opponent, it's like football, but you are the commander, and you don't have to stay in your respective post, you can join your friends on the frontline, ever fought together with your favorite character from the story I created from another game/show? Well now you can, and the possibilities are somewhat limitless. Create your own story within the brawl. There's more... Many formats and game modes you can choose from, from in universe lore formats, to newly designed ones ready to have their own story, or create your own, Home rules are official, or maybe meld formats together. And perhaps it will be the next installment, I made sure it's as versatile as the standard 52 card decks... There's more, the cards themselves are part of a bigger picture, each story has their own content to choose from, either they have their own official game, show, book, movies, etc, or a combination, their worlds are more than just cardboard merch, and it's all connected, all cannon, through the card game... So basically my own MCU with a Tron Legacy and Ready Player One twist, but with my own special sauce to make it original, some stories may be references, some inspired, and others, original...

    • @kagemushashien8394
      @kagemushashien8394 12 วันที่ผ่านมา

      @@bryce7344How about my story: The player's are a Melder, they Meld together world's that I have created, characters, stories, universes, combine them into your deck and play your favorite characters, items, events, etc from the stories you like and love. The goal? Well it's just a friendly match with your opponent, it's like football, but you are the commander, and you don't have to stay in your respective post, you can join your friends on the frontline, ever wanted to fight side by side together with your favorite character from the story from another medium but was created by me? Well now you can, and the possibilities are somewhat limitless. Create your own story within the confines of a simulation of what I have created. There's more... Many formats and game modes you can choose from, from in universe lore formats, to newly designed ones ready to have their own story, or create your own, Home rules are official, or maybe meld formats together. And perhaps it will be the next installment. There's even more, the cards themselves are part of a bigger picture, each story has their own content to choose from, either they have their own official game, show, book, movies, etc, or a combination, their worlds are more than just cardboard merch, and it's all connected, all cannon, through the card game. So basically my own MCU with a Tron Legacy and Ready Player One twist, but with my own special recipe to make it original, some stories may be references, some inspired, and others, original.

  • @admiralcasperr
    @admiralcasperr 13 วันที่ผ่านมา

    I have to say that as much as I like always having enough lands with duel masters, the execution is somewhat... ugly. An upside down card is just not very aesthetically pleasing and will always confuse me as to whether it was displaced by accident or not. The "any card as land" approach also completely removes manabase considerations. A good manabase is very satisfying to play with. Even more so if it's aesthetic too.

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      While I definitely see your point, resources in most games tend to devolve into messy piles of cards sitting on top of each other, so I don't mind DM being less aesthetic there. And you still need to balance your colour ratios in a 'any card as a resource' system, much the same as a land-based system. Magic does have it's own appeal there, though, for sure.

    • @admiralcasperr
      @admiralcasperr 13 วันที่ผ่านมา

      ​@@tcgacademia unless you're playing casual commander and everybody has 40 lands in play, I don't see the messiness in it. There are certainly horribly messy players, but that's considered bad practice.

    • @pikapuffin368
      @pikapuffin368 13 วันที่ผ่านมา

      @@admiralcasperr Back when I played (in a variety of formats), myself and other players would stack lands when casting spells and, depending on the decks in question, they might sit it all sorts of weird piles during the game. Definitely never bothered me, but it is a thing I could see bothering someone.

    • @abjoern
      @abjoern 12 วันที่ผ่านมา

      Typically you'd have your shields in the middle with creatures in front and mana behind, and I honestly find it quite aesthetically pleasing. In magic it usually turns into a bit of a mess when I have lands, creatures, artifacts, planeswalkers and/or enchantments in play and can't find a good way to organize them (ofc. not a huge problem in constructed/draft, mostly commander, but still)

  • @froz5551
    @froz5551 14 วันที่ผ่านมา

    Understanding now how MagiNation works, to me it feels like a predecessor to Battle Spirits. They have an emergy system of cores(the blue crystals) that you can feely move around your cards similarly to this energy, and you had to keep some energy on your monsters to keep them alive. I doubt it's intentional, but it does feel like a more properly realised system of this freely transefable resource, improving on MagiNation in every way

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      It feels like a lot of counter systems start with it as a way to track persistent HP - and it still feels like magi-nation is rooted there, despite evolving a fair bit. Battle Spirits feels much more like it focused on counters as resources from the start, which is why I think it works so well.

  • @AloKotso
    @AloKotso 15 วันที่ผ่านมา

    Your mana zone is actually supposed to be behind your shields and not in front . I know it's a demo video but newbies won't understand and also if you out your mana front kike that sometimes players could change their mana and creatures . Anyways in the official way mana is supposed to be behind your shields

  • @8S1V
    @8S1V 16 วันที่ผ่านมา

    With the 40 - 60 cards deck rule, I'm curious what do you think on TCG/CCG with deck less than 40 cards like Gwent, Duel Links, etc.?

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      I haven't played a ton of online tcgs, so I may be talking nonsense, but I feel like the desired pace of a card game is different depending on if you're playing online or in person. Online games want to fire quickly and end quickly - they're something you hop on and do whenever the urge hits you, but you might have to stop and do something else soon after - so you want a faster paced game, which means you can get away with smaller decks. Physical games, though, are often an event you specifically allocate time to - even if it's just a local game night - so you want a slower game that runs a little longer, which means deck size is generally better to be a little larger (40-60, generally).

    • @8S1V
      @8S1V 13 วันที่ผ่านมา

      @tcgacademia That makes sense, I haven't found a tabletop TCG with less than 40 cards deck too.

  • @8S1V
    @8S1V 16 วันที่ผ่านมา

    I hope you would make a video on how to balance first player's turn, I had been wondering about it lately. Love this series and keep up the good work!

    • @tcgacademia
      @tcgacademia 13 วันที่ผ่านมา

      That's a good topic, although it's also a bit intimidating! There's a lot of different approaches different games have tried over the years, but it's consistently a very difficult thing to balance.

  • @kevinpiala6258
    @kevinpiala6258 18 วันที่ผ่านมา

    This is far from an inevitable truth. Look at Eternal, for example. You just need to accept that there is a nonlinear cost to higher costs, and build that into the game. There are a thousand ways to overcome this. If only one unit can block, if removal was damage based, if card draw was more difficult, if mana acceleration was easier. Even in MtG, one-costs were not very good at various points in the game.

  • @axis8396
    @axis8396 18 วันที่ผ่านมา

    It's also worth pointing out that mana scaling means it takes much more time to play multiple even fairly low cost cards let alone high cost ones: it only takes 2 mana to play 2 1-cost cards, but it takes 4 to play 2 2-cost cards, even relatively low costs like 4 mana take 8 whole turns to be able to play a second copy. This is why mana ramp is so important because you can get these 6-8 cost cards out on turn 4-5 which is why effects like Trample are really important for bigger creatures because otherwise they get blocked indefinitely by 1/1's rather than trading 1 big card for 3-5 smaller one's

  • @gigantomastiaCuddler
    @gigantomastiaCuddler 19 วันที่ผ่านมา

    The increase of resources in MTG isn't linear as you start with 7 cards but only draw 1 per turn meaning you often run out of land and can only get more by drawing for your turn. Also non-land cards that produce mana are popular so you can accelerate faster.

  • @ChampionOfSkyrim
    @ChampionOfSkyrim 19 วันที่ผ่านมา

    Just don't have a resource system. EZPZ.

  • @kasufert
    @kasufert 21 วันที่ผ่านมา

    Hearthstone: WELCOME TO THE CASINO MOTHER FUCKER