TCG Design - Playtest Cards

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

ความคิดเห็น • 38

  • @fastpuppy2000
    @fastpuppy2000 6 หลายเดือนก่อน +5

    Your fun fact about the semi-standard TCG card size is, I believe (but could be wrong), misleading. 2.5 inches and 63mm are very close but not the same. It is the milometer measurement that is exactly correct, likely because Magic was first printed by Cartamundi, a Belgian company. If your card game is printed at 2.5 by 3.5 inches and not 63mm by 88mm it will be very slightly larger than most, and possibly incompatible with gaming paraphenalia made tight with tiny margins of error.

    • @fastpuppy2000
      @fastpuppy2000 6 หลายเดือนก่อน

      This has knock on effects with other facts in the video which are (again, very slightly and likely insignificantly) made inaccurate by relation to the measurement. At the 300 dpi, a standard sized card will be about 745 by 1040 pixels.

    • @tcgacademia
      @tcgacademia  6 หลายเดือนก่อน +1

      @@fastpuppy2000 This is what happens when you try to use feet as a unit of measurement! Joking aside, this is very good info - a lot of printers I've run into (primarily US based) do use the 2.5 x 3.5 poker card measurement, and it's close enough to fit in card sleeves (except maybe some perfect fits), but tcg cards do seem to be standardized just a few pixels smaller. In most cases the difference should be well within your margin of error whichever size you make the file, but for making more professional prints, this is absolutely important info. I've pinned the comment - thank you for the correction / added context!

  • @Nyx_Studios
    @Nyx_Studios ปีที่แล้ว +19

    You forgot Tabletop Simulator! Its great for playtests around the world, takes a little training but worth the investment and runs well on most pc's

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +1

      Definitely need to put some time into learning the ins and out of TTS - it's a really useful tool if it's configured properly.

  • @fernandobanda5734
    @fernandobanda5734 ปีที่แล้ว +7

    I can't recommend enough automatizing playtest cards. It's easy enough to make a couple cards at first, but the amount of time you lose even just copying and pasting text or dragging an image, especially every time you have minor revisions, is going to accumulate *a lot*.
    If you're using Photoshop, google "data-driven graphics". It's really easy to set up. You just create "variables" to replace layers' text, visibility and even images. Then, import a .csv (if you use Google Sheets, there is an export option that gives you this format) with the columns named after the variables and there you go. You can export ALL the data sets as individual files with one click. Then, everytime you change anything, you just import and export again.
    I haven't used other image editors, but even something as simple as loading the text from a file will be a life changer.

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +2

      I haven't made a good process for myself to do this, which is the only reason I didn't include it in the video. It's a bit less important in very early design (but only a bit). With the number of revisions you'll go through in playtesting a game, I agree this is absolutely important. Having some kind of system to pull the info in from a spreadsheet format is going to save a ton of time. Good call!

  • @Always.Smarter
    @Always.Smarter ปีที่แล้ว +5

    2:44 HUH

  • @ATable4You
    @ATable4You ปีที่แล้ว +5

    Woah, a new TCGAcademia video? Let's go.

  • @Arthur-im9qr
    @Arthur-im9qr หลายเดือนก่อน +1

    Im using excel lol 😂 I found much easier than having to print or write on paper, so far so good

    • @tcgacademia
      @tcgacademia  22 วันที่ผ่านมา +1

      A fellow excel fan! It's great for prototyping!

  • @cctz_1
    @cctz_1 3 หลายเดือนก่อน +1

    I cant believe i got foot fetish jumpscared on a tcgacademia video LOL

  • @Silver_Chivalry
    @Silver_Chivalry ปีที่แล้ว +5

    Thank you for your dedication to educating those of us who wish to develop their own TCGs and entertaining game design enthusiasts in general. Your efforts are much appreciated. :) I greatly enjoy your videos and frequently reference them when I revisit my own TCG pet projects.

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +1

      Thanks - always great to hear these videos are useful!

    • @Silver_Chivalry
      @Silver_Chivalry ปีที่แล้ว

      @@tcgacademia Of course! 😊👍

  • @000Zevuel
    @000Zevuel ปีที่แล้ว +3

    Great vid as always. Always nice to know another printer option.
    And don't eat with scissors. They're a nightmare to clean.

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +1

      Somehow eating with scissors is one of the least weird things about Shiori.

  • @albox2161
    @albox2161 ปีที่แล้ว +1

    Tabletop Simulator is also great for playtesting; I often end up messing around, lol.

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว

      Absolutely! TTS definitely deserves a mention - it's a fantastic tool for playtesting.

  • @coreyyohm
    @coreyyohm ปีที่แล้ว +1

    New TCG Academia !! Please keep up the dope videos man. I watch your stuff everyday, even outside of making a TCG for myself. Love your analysis on this stuff.

  • @Jellofish777
    @Jellofish777 6 หลายเดือนก่อน

    Feet

  • @mctigue9008
    @mctigue9008 ปีที่แล้ว

    "Promo sm"

  • @AutisticBoardGamer
    @AutisticBoardGamer ปีที่แล้ว

    NanDeck is also a great program for the second playtest. For the 1st dry erase cards in sleeves.

  • @LijTafari91
    @LijTafari91 11 หลายเดือนก่อน

    Great video. Informative and entertaining as usual.

  • @seyproductions
    @seyproductions ปีที่แล้ว

    Watching this as reference for my digital card games making.

  • @j453
    @j453 ปีที่แล้ว

    Very helpful, thank you! ❤

  • @Dioblic242
    @Dioblic242 ปีที่แล้ว

    Thank you for this

  • @andrewluzzatto4232
    @andrewluzzatto4232 6 หลายเดือนก่อน

    This is exactly what I was looking for. I don't know why but I hadn't thought about simple text blocks representing cards for the earliest stages of game development. Thanks for the vid!

    • @tcgacademia
      @tcgacademia  6 หลายเดือนก่อน

      Thank you! I know a lot of this video is pretty familiar stuff to someone who's been doing design for a while, but there was a point where I was starting out that this would have helped a lot, so I'm glad someone in that position found the video useful!

  • @jeremymore451
    @jeremymore451 ปีที่แล้ว

    My man I formally request a server or forum to have the chance to talk with you and other fans. I still wish to pick your brain, and you might even enjoy it!

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +1

      Something like that is pretty close to the top of my list of things I'd love to do for the channel. Up to now, I haven't realistically had the time - I'm not even keeping up with the schedule I'd like for the basic video releases. It's definitely something I'm keeping in mind, though, and I'd love to get it up and running as soon as it feels realistically doable.

    • @jeremymore451
      @jeremymore451 ปีที่แล้ว

      @@tcgacademia I can be the discord mod 😎

  • @admiralcasperr
    @admiralcasperr ปีที่แล้ว

    A few basic lines of essentially description code (a'la html) can get you a basic frame in MSE.
    Then you can pile features onto it with autocorrect, splitting text boxes, mana symbols, auto-reminder, and a lot of other things. (note: this isn't a game engine. No actual game logic will be present just the looks of the card itself.)

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว

      It's been a long while since I've used MSE, but it's definitely a great tool! Probably should have at least given it a shout-out in this video. Especially being able to handle symbols is a really valuable feature when making cards.

    • @admiralcasperr
      @admiralcasperr ปีที่แล้ว

      ​@@tcgacademiaif you write a very basic sorting script you can have them auto-sort into colours and by alphabet or whatever. You will also he able to see your test set in a neat table.
      Not to mention that you can make a card in 30 seconds since all the boxes just need to be typed into. There are also prebuilt exporters for your cards, and you can even print them directly from an MSE dialogue.

  • @JFingle
    @JFingle ปีที่แล้ว

    Do you use Nandeck?

    • @tcgacademia
      @tcgacademia  ปีที่แล้ว +2

      Thanks for mentioning it - I didn't even know it was a thing! I have done some basic code-based frame designs in the past, and might come back to it in the future. Although at this point in where most of my games are at I find Photoshop-adjacent programs more useful (especially for actually making the frame designs), but the larger the card pool is, the more useful it is to have something a little more purpose-built.