Spawning Ambient Sounds in C++ in Unreal!
ฝัง
- เผยแพร่เมื่อ 14 ส.ค. 2023
- Let's do some coding! Create components on an actor blueprint, set your attenuations using the Bulk Editor, and create a poolable source for highly performant audio implementation! I even sampled a glockenspiel for this episode, which you'll be able to get on weaveraudio.com soon!
Topics covered;
* Virtual Functions in C++
* Creating Components on a blueprint actor in code
* Creating an audio pool for source components
* Assigning random positions within a range for variations
* Using the bulk editor for attenuations
* Implementing cool glockenspiel sounds! - แนวปฏิบัติและการใช้ชีวิต
Great tutorial! Cool audio systems are so exciting lol
I'm glad to hear it! They're incredibly good fun, and there are always more to make!
That's awesome, thx!
You are welcome! 🤗 thanks for watching 💜
That's beautiful!❤
Thank you! Cheers!