Beginner's Guide to UE's Soundscape Plugin

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  • เผยแพร่เมื่อ 3 ต.ค. 2024

ความคิดเห็น • 17

  • @DanReynoldsAudio
    @DanReynoldsAudio ปีที่แล้ว +5

    Nice work!
    Something to note: Loading a Palette just makes it available for activation/deactivation but all the refs are stored as soft-object refs, so loading them has a very minimal memory hit. The idea is to load the palettes you require during level load or as you traverse to new macro zones.
    You can also make it even faster by adding the Palettes to Soundscape Project Settings as the default available Palettes and they'll be available for the entire lifetime of the game instance.
    Then you can keep your volume triggers simplified by only setting and clearing states.
    In the future, I will be adding Palette Load/Unload as a Game Feature Action, so you can modularly load/unload Palettes to support LTMs or DLC through Game Feature Plugins.
    Lastly, in 5.2 I fixed no-condition Palettes to always play. So if you leave the Playback Condition empty, it will activate that Palette whenever it's loaded.

    • @dweaveraudio
      @dweaveraudio  ปีที่แล้ว

      This is some awesome info! I'll keep it in mind that there's such a low performance impact using them this way, sounds super similar to bank loading as a concept so should be easy to chat about!
      Thanks for this plugin! I'm keen to check out how those new triggers might work as well

  • @gustavorios2
    @gustavorios2 ปีที่แล้ว +1

    Finally, someone is actually teaching how to use this. Thank you, my friend.

  • @Gminorscale
    @Gminorscale ปีที่แล้ว

    Great tutorial as always, thanks for posting this! the hierarchical structure is more clear to me now after this video, it was also nice to see you trouble shoot in real time and figuring out where it went wrong.
    Cheers!

    • @dweaveraudio
      @dweaveraudio  ปีที่แล้ว

      Great to hear! I actually looked to remove the troubleshooting, but found it super educational to keep so left it in there!

  • @benniknop
    @benniknop ปีที่แล้ว

    The mane is glorious!

  • @jakegreenstein778
    @jakegreenstein778 5 หลายเดือนก่อน

    Awesome ty for the walkthrough. Missed the snow town assets but using a different monthly free asset level to create a soundscape for

  • @gavinhislop
    @gavinhislop ปีที่แล้ว

    Thanks for this video, nice explanation. Might be good to ensure the entirety of the screen of visible (left side example) for new users.

    • @dweaveraudio
      @dweaveraudio  ปีที่แล้ว

      Great point! I try to have the most important stuff on the screen but sometimes I don't determine what that is properly! I'll keep an eye out in future!

    • @gavinhislop
      @gavinhislop ปีที่แล้ว

      Good man :) @@dweaveraudio

  • @KonanFlower
    @KonanFlower หลายเดือนก่อน

    For some reason the palletes and states arent clearing for me. I get an error message that it access none trying to read property function. I've been trying to figure this out for days but have no clue what's going on. It was working before too

    • @dweaveraudio
      @dweaveraudio  หลายเดือนก่อน

      Ooo odd. Potentially a missing data asset or reference in one of the (albeit many) data assets in soundscape

  • @AllenYoung-rj5mc
    @AllenYoung-rj5mc 5 หลายเดือนก่อน

    I wonder how to make Soundscape Plugin work when packaging the project. This could work in active editor level viewpoint but not in the executable file😢

    • @dweaveraudio
      @dweaveraudio  5 หลายเดือนก่อน

      Ooo tricky. What's the error in builds? Not being packaged?

    • @AllenYoung-rj5mc
      @AllenYoung-rj5mc 5 หลายเดือนก่อน

      @@dweaveraudio Yeah, it's so weird . It just showed "Packaging complete" ,but when I launched the game ,Sound palette didn't work at all. Meantime the Metasound Plugin works though.

  • @tazzzy505
    @tazzzy505 2 หลายเดือนก่อน

    thank u mr weaver, get gud at smash