- 67
- 273 689
Crunch McDabbles
United States
เข้าร่วมเมื่อ 25 พ.ย. 2011
Pathfinder Second Edition TH-cam Channel with a focus on strategy.
Player Core 2: Champion Causes
A look at the champion causes in from the Pathfinder Second Edition Player Core 2 rulebook.
00:00 - Introduction
01:04 Choose a Deity / Choose a Cause
03:11 What's in a cause?
04:12 Ranking Causes: Desecration
05:18 Iniquity
06:41 Liberation
08:42 Redemption
10:32 Obedience
13:08 Grandeur
15:55 Justice
17:24 Conclusions and Outro
00:00 - Introduction
01:04 Choose a Deity / Choose a Cause
03:11 What's in a cause?
04:12 Ranking Causes: Desecration
05:18 Iniquity
06:41 Liberation
08:42 Redemption
10:32 Obedience
13:08 Grandeur
15:55 Justice
17:24 Conclusions and Outro
มุมมอง: 1 483
วีดีโอ
How to Survive a Bugbear Attack
มุมมอง 2.3K10 หลายเดือนก่อน
Better than the Super bowl? Watch a first level cleric square off against a level 2 bugbear thug. Is that even possible? Won't they get shellacked? Well, we make every effort to make it so including adjusting our build and our equipment as well as a few gameplay tricks. Yes, this is definitely better than the super bowl. Conclusions include, what was the one change in the remaster that made the...
Percent Change Debunked
มุมมอง 1.5K11 หลายเดือนก่อน
Well, not a math guy but tried to lay out an explanation for what I see going on with this PERCENT CHANGE that I see being used all over the place. I think it's misleading. What do you think?
How Much Damage is +1
มุมมอง 3.1Kปีที่แล้ว
This video takes a look at how much damage you can get from a 1 bonus in Pathfinder Second Edition. It gives you three principles for when to use buffs and debuffs and when not to use them. Then we consider a fourth principle as well which takes into account probability instead of average damage. piano player Kevin Macleod 00:00 Introduction 01:00 disclaimer 01:32 calculating average damage 03:...
Vampire Exemplar Boss Fight
มุมมอง 902ปีที่แล้ว
A battle with some chit chat about the exemplar class.
slash and cast builds
มุมมอง 3.9Kปีที่แล้ว
A guide to character builds that combine spellcasting and attacks.
monk vs barbarian pathfinder 2E the results will SHOCK YOU
มุมมอง 6Kปีที่แล้ว
It's fight night in Golarion. Find out who is the better unarmed wolf in Pathfinder second edition. Is it the monk in wolf stance or the animal instinct wolf barbarian?
Cleric Doctrines in Pathfinder 2E
มุมมอง 1.9Kปีที่แล้ว
Reuploaded the video with the sound effects quieted down quite a bit. I'll change the thumbnail later. We compare the two cleric doctrines side by side and then pit them against each other in a magically sealed arena in a battle to the death. Spoiler, it takes a long time because they don't deal much damage and they keep healing back up. 00:00 Intro 00:13 What is a doctrine? 01:19 What's in a d...
Armor Proficiency and armor specialization
มุมมอง 2.8K2 ปีที่แล้ว
A correction to the armor proficiency chart from the armor class video. A look at armor proficiencies by class and some analysis. Also, a look at armor specialization and the few classes that get it. 00:00 introduction 0:35 armor proficiencies by class 2:22 Analysis 3:52 armor specialization 6:26 reinforced surcoat
Pathfinder 2E: Summoner
มุมมอง 12K2 ปีที่แล้ว
A look at my new favorite class, the summoner. It has the raw martial power from the eidolon, and powerful spellcasting from the summoner. The real power of the summoner is combining those two aspects. We look at two strategies for weaving magic and martial together and then that's it, there is nothing after that. Definitely, there is nothing after that. Piano Player Kevin Macleod 00:00 introdu...
Pathfinder 2E: Psychic
มุมมอง 9K2 ปีที่แล้ว
Getting the most out of your psychic's Unleash Psyche ability. Subconscious Minds, Psychic Class Feats and Conscious Minds, see how these abilities all interact together to help you dish out some sickening psychic damage. The caster is pretty powerful. 00:00 Introduction and overview 1:53 Subconscious Minds 4:35 10th Level Psyche feats 7:52 Feats 12:08 Conscious Minds 20:33 Magic Missile
Pathfinder 2E: Armor Class
มุมมอง 8K2 ปีที่แล้ว
A look at armor class. Start off with a graph on average damage and armor class. Then, to make it easier to manage, we break armor class down into three categories proficiency, armor and bonuses. There isn't much you can do about proficiency, but we look at it anyway because it is interesting. Then we look at armor and discuss ways to get more armor class with better armor. Then we look at bonu...
Gnome Giant Instinct Barbarian Mauler
มุมมอง 3.7K2 ปีที่แล้ว
A gnome giant instinct mauler barbarian build. It is hard to mess up a giant instinct barbarian with the mauler archetype. Those two fit together perfectly. However, I was surprised how well the gnome ancestry works on this build, and would work on any melee build. Gnome is pretty great. 0:00 Intro 1:24 Is gnome strong enough? 2:11 Giant Instinct Damage 3:48 Reach 4:53 Avalanche Strike 5:54 Gno...
Pathfinder 2E: Are grapples attack rolls?
มุมมอง 3.9K2 ปีที่แล้ว
Pathfinder 2E: Are grapples attack rolls?
Pathfinder 2E: Persistent Damage Calculations and Strategy
มุมมอง 2.7K3 ปีที่แล้ว
Pathfinder 2E: Persistent Damage Calculations and Strategy
Pathfinder 2E: Chirurgeon Alchemist Healing
มุมมอง 9K3 ปีที่แล้ว
Pathfinder 2E: Chirurgeon Alchemist Healing
Pathfinder 2E: Toxicologist and Poisons
มุมมอง 11K3 ปีที่แล้ว
Pathfinder 2E: Toxicologist and Poisons
Pathfinder 2E: Greatpick vs Greatsword Damage
มุมมอง 4.6K3 ปีที่แล้ว
Pathfinder 2E: Greatpick vs Greatsword Damage
Imo, the unholy champion type of character is mostly support for GMs who want to make a bad guy using PC rules.
Obedience isn't a new cause, it's the Tyranny cause (Lawful Evil) but opened up to have the option of either holy or unholy instead of just unholy. That's why it's the only neutral cause triggered by the champion taking damage, with the only difference is a new name. Still undeniably the best selfish cause and I'm curious how you would change the rankings if you included the level 1 reaction feats, like Iron Repercussions letting you make the mental damage persistent to make the choice between that and kneeling even heavier.
After thinking about these for a while, and taking into account the feats, I see it this way. Grandeur is the best for defense. Obedience is best for offense. And Justice lands right in the middle of them and for my opinion, edges Obedience out by a small bit as the best and my personal favorite (although I would not mind playing an obedience champion at all...or a Nephilim themed Grandeur champion for that matter). Also, and not what you asked, but after thinking about these, I wish they had done away with the Holy/Unholy requirements for all of these and just let us choose the mechanic we wanted for our champion. When it comes down to it, the mechanics themselves don't reflect anything about the cosmic struggle between Holy and Unholy, only the flavor texts do. For example, the Destructive Vengeance reaction from Iniquity could just as easily be a reaction by a Holy champion where they selflessly take more damage to destroy their enemies. I would have rather had more options.
Oh, and definitely Iron Repercussions is really nasty, obviously if you can get it double stacked in a round where they take the damage from the reaction and then at the end of their turn, it becomes ridiculous. I have a whole build video on the new king of champion damage, the Obedience Damage Champ, that is getting close to ready so I'm glad you asked about it.
@@LegendaryCMD Honestly I'm surprised you responded despite me being so late to the party so your insightful answer is really appreciated, especially mentioning how they excel in different goals. Also now knowing you're making an Obedience Champion makes me really excited considering I'm planning my own for an upcoming campaign so I'm curious on what you'll do.
Onside you are two wolves; its a good night at FureyCon
damn, I missed you. glad you're back!
I guess next is Tiger Style Monk vs Tiger Barb? LOL
this is the coolest thing i've ever seen
If you have a Party of Barbarian, Champion, Bard, and Cleric, or Wizard, or Sorc. You will have great AC, and can buff the front liners into the sky. :)
Very nice! I am thinking of being a Psychic now!
Just switched over to a "Justice" Champion (of Gyronna) in our Season of Ghosts campaign, which is wrapping up shortly. After which, we'll be transitioning to a modified Curtain Call. Should be a lot of fun. I talked the choice of deity over with my DM before making the switch. Without giving any spoilers, the character started off as an NPC with whom the party resolved things amicably, but who had definitely gotten the short end of the stick. Gyronna isn't really popular anywhere, but we figured the fact that she was on a pantheon (Perplexing Jest) with Sun Wukong (of whom, our Rogue is a follower) was sufficient justification for her to have cast enough of a gaze Tian Xia-ward to wind up offering power to a wronged young woman in a unique position. As an aside, the updated Nightmare Domain Spell Waking Nightmare combos really well with a Champion's Unholy aura. Frightened can't be reduced below 1 because of the aura, Waking Nightmare imposes Frightened 1 even on a success, and so long as that Frightened condition remains, every Strike anyone makes against them adds mental damage equal to Waking Nightmare's spell rank. Which isn't *why* I'm playing, mind; it's just a really nice combination I figured out that worked well with the character concept. Edit: Oh, yeah. Some folks might argue Gyronna has nothing to do with justice, but I think she'd argue the point. With a knife. And then, you know, call it justice. Mostly my character is going to be an extremely angsty teen with a mean-spirited journal and enough grudges to hand 'em out like Halloween candy.
I advice reading up on Percentage point on e.g. wikipedia and learn the difference between pp and percentage. I don't think I can link to wikipedia (TH-cam will suppress it), but I'll try as a comment to this comment.
en.wikipedia.org/wiki/Percentage_point Maybe this works? :)
Reach weapon fighter strike stride stride Now it is out of reach, the bugbear cannot catchup without using 3 actions and getting a reactive strike 🤓
Short story: PF2's DCs and roll bonuses don't act multiplicatively, but additively, and we don't mix up those measures. Percents are a weird cursed construct liked by nobody. By definition it is simply a unit of 0,01, but that is not the end of the story, because it is not used to just move the decimal, but to indicate the context that we are talking about relative difference. The few problems we have with it are: -relative difference is not always a useful measure -relative to what. The Attack Bonus situation is particularly crazy, because on ist own it doesn't mean anything, we need the target's AC for the full picture. After we get one, we deduct AB from AC, we normalise it against the D20 and only now we can do any comparisons beside "more is good". And another funny thing is... neither additive nor multiplicative analysis approach seems sufficient. Let's start with the even situation when we get AC-AB = 11, so 50:50 chances of hitting, or more precisely 1:9:9:1 chances for crit-miss : miss : hit : crit-hit. Getting a +1 to AB makes this 1:8:9:2. It is (obviously) 5 percentage points decrease in chance for (any) miss, or 10% decrease. If we consider full mechanics of critting, and assume that there is no meaningful difference between miss and crit-miss, we have ~18% increase in average dmg: 9*regular dmg + 1*double dmg / 20 = 11/20 regular dmg, vs 9*regular dmg + 2*double dmg / 20 = 13/20 regular dmg on average. When AC-AB = 5 we have 1:3:9:7, +1 makes it 1:2:9:8 - still 5 percentage points decrease for miss, but it is whopping 25% decrease. For full mechanics: 9*regular+7*double/20 = 23/20 regular, vs 9*regular+8*double/20 = 25/20 regular. It is below 9% increase in average dmg. Finally, the other side of the spectrum, AC-AB = 17, so 7:9:3:1, becoming 6:9:4:1 after a +1. Still 5p.p. decrease in chance for miss, and mere 6,25% decrease. Avg dmg goes from 3*regular+1*double/20 = 5/20, to 4*regular+1*double/20 = 6/20, so whopping 20% increase. We are turning crit-misses into only regular hits now, but since we are starting low we are getting more in relative terms. So, is it better to get a +1 when you already have high chances, or worse, or same? One number is equal, one is not, yet another shows completely opposite relation. Well, everything depends, we are only normalising chances to hit and calculating expected dmg in most simple terms. What exactly we are hitting, anyway? Is it a bag of meat at full health that needs to be reduced over time? Is it a bag that is already reduced to 1HP but will wreck havoc if missed? Are we even targeting the same bag of meat in each case?
Important thing about Monk is that their feats offer greater breadth and versatility, as well as synergy. Here are some things to consider, I hope I didn't mess up anything: -Stunning Fist is free-ish, it doesn't compete too much with other feats - maybe only with Brawling Focus in Legacy, but it is better than it; it has an effect on any hit with any FoB, not just a critical ( but, well, only with FoB); In remaster CrtiSpec is free at 5 anyway, but in legacy you could pick both by 4th level -Stand Still is brutal if you knock the opponent prone -Qi spells exist, and as early as 1st level you can hit with Ki Strike / Inner Upheaval with additional non-physical dmg that triggers Stunning Fist; together with Overwhelming Breath it completely nullifies Barb's resistance -Qi Form passively improves all your attacks and deals damage each turn -You can consider One-Inch-Punch or Disruptive Qi for more power behind your most accurate attacks; doesn't trigger Stunning Fist though; OIP can be improved with One-Millimiter-Punch to push the opponent back, which makes him waste actions even on success; -Shattering Strike is another option for bypassing resistances, though it is rather costly -Diamond Fists work well with your standard 4-attack strategy -DEX monk with apex DEX item has +3AC advantage, -Built for Athletics even DEX Monk has easy time at Trip attempts, and STR Monk makes it unfair with up to around +7 advantage; Barb should probably invest in Canny Accumen for Reflex though anyway
Im not sure if the Alchemist Witch Build works in thew way you think it does. Elemental Betrayal only gives weakness to specific traits: "Your patron uses its superior command of the elements, empowering them to undermine your foe. When you Cast this Spell, choose air, earth, metal, fire, water, or wood. The target gains weakness 2 to that trait." or the legacy version "You call upon the elements to undermine your foe. When you Cast this Spell, choose air, earth, fire, or water. Each time the target takes damage from a spell or effect with the chosen trait, it takes an additional 2 damage of one damage type dealt by the spell or effect. If you chose fire or water, the target also takes this additional damage when taking fire or cold damage, respectively, from effects or spells without the chosen trait." Electric Arc has the Electricity Trait, not the air trait so I don't think this works
There's a deific being called Szuriel (Angel of Desolation) who is the current Horseman of War (after killing her predecessor), and her edicts are simple: Edicts end all mortal life through war, obliterate faith.
Did some theory crafting with a grandeur cause blessed shield champion. If you have one or more ally adjacent to you, you can eventually use Shield of Reckoning to get three reactions, although thinking about it it would be even more effective with the justice cause as then the damage would stack. You wouldn't be able to use a two handed weapon as you might prefer, but being able to attack two-three times while giving your ally shield block would make up for that somewhat.
When it is this close, the one that goes will win. Surely that would be the monk
With unholy sanctification you gain the edict, “Do not put another’s needs before your own or those of your deity” and the anathema “Commit an entirely altruistic act, such as giving something away in charity” and “Put anyone’s needs before those of your deity.” Desecration has the edicts "subvert or corrupt everything in your path that is pure or holy, sow doubt among those holding ideals of purity or holiness" and no anathema (meaning you're only really limited by your unholy and deific anathema). Iniquity has the edicts "destroy that which offends you or stands in your way, take advantage of others, cheat, steal" and the anathema "bind yourself with a law other than what your deity requires" Lastly you need to follow the edicts and anathema of a deity. There's several deities that allow unholy sanctification (some along with holy sanctification), some are also quite hands off, and either way with how the anathema are worded there is minimal conflict. Still someone like Calistria fits well with the edicts "pursue your personal freedom, seek hedonistic thrills, take revenge" and the anathema "become too consumed by love or a need for revenge, let a slight go unanswered" Anyway the reasons I have presented these sets of Edicts and Anathema is to do a thought experiment, how would you make them work in a pathfinder baseline or semi-baseline game?
Not gonna lie, that intro made me extremely concerned that your audio quality was going to be bad.
Power attack gets better the higher the enemy AC is, and vice versa (attacking multiple times get better the lower the AC). Would have been cool to include the AC threshold where the two overlap for each weapon.
Close animation to this concept. th-cam.com/video/vJGvSbHmeco/w-d-xo.html Also, did you take into account the Monk's higher AC? (I wasn't paying that much attention xD)
The Grandeur cause fits my Angelkin Paladin so well. But even if my GM let me switch I'm not sure I'd want to. Maybe I can bribe him somehow to allow me to hybrid both of them xD
I don't think revealing light for 1 round is that good, since it would apply after the first strike and go away before the monsters next turn.
It's so hard to argue against Retributive Strike being the best reaction. It's damage resistance AND a counterattack. I always consider the other options but ultimately come back to this one.
War of immortals mythic rules give s a level 10 mythic feat called unbreaking castle that cost a mythic point but stays active for 1 minute. The effect makes you be able to give your shield shield circumstance bonus to all allies you can see whenever it is raised. not only that, after you use a shield block reaction you can also strike adjacent enemy with a shield bash or attachment at a mythic proficiency too to boot. It might require more investments toward shield and feats and works best with indestructible shield but unlike retributive strike, shield block is also a fighter reaction so it synergize really well with boundless reprisals at level 20. At its best, shield block is the best due to this buffs and feats imo
This is a great video. I love to animation and editing. Honestly you deserve way more subs.
couple more things about Eldritch Shot: - benefits from potency runes - can deliver melee attack spels at range
Hello, congratulations on the video and the channel! Actually, I found out about it today through a cleric guide, forgive any grammatical errors, I'm not fluent in English and I'm using Google Translate! Anyway, I'm going to start a new campaign and I'll be the cleric, currently I'm interested in the Harm build, I have +4 Wisdom, +3 Strength, +1 Dexterity and +1 Charisma, ok Charisma is totally disposable, but would it be better to give up Harm and follow Heal? I have Harming Hands. Would following the cleric build from your video be more sensible? I also have FA in Medic. Sorry for the long text, but I appreciate the video and any help.
I think you are on the right track, especially since you have the medic archetype and a high wisdom to cover combat healing. That, hopefully, will allow you to save your harm spells to dish some damage. Personally, I like to take assurance medicine as soon as possible to make sure I don't have to roll any dice when I use battle medicine, but then you don't have a chance to crit either. So then, is your plan to have a warpriest in heavy armor, possibly a shield, stalking into the front lines of combat to heal up the party with battle medicine and the occasional heal spell, and when you have actions available, crushing enemies with d10 harm spells and smacking them with your weapon? That seems good to me!
@@LegendaryCMD Yes! Exactly! I'm glad someone understood exactly what I want! I can see that it will be great to follow your advice, I believe that +2 in my Wisdom will not be such a big loss for my warpriest, and I will probably get Assurance at level 3, for those moments when you CANNOT fail, despite having a weapon that can be two-handed, a bastard sword, I will keep a shield for the big fights, although with the bastard sword I can free one hand to use a healer's kit, as for that, I also intend to have some healing scrolls for an eventual emergency. Thank you for the answer, thank you very much! Your video was incredibly helpful, congratulations on the channel, I'm already subscribed!
@@carlosmartins-ci6fq Ah, I forgot you need the free hand for the healer's tools. A shield spell here and there will probably help you out too. I think you need to keep your starting wisdom at +4 since you are going to be dropping harm spells every round. You will have a few less hit points, but it will be necessary, I think, to keep the damage output up. And this, sorry but this is where the cleric, to me, becomes kind of a dog chasing its tail, because it might make sense to change your doctrine to the cloistered cleric at level 7 if you find you are casting more harm spells than attacking with your weapon. As far as I understand it, there is no reason you can't change your doctrine, aside from whatever cost your GM places upon making this change. Then, at level 7, instead of having expert proficiency with your weapon, you will have expert proficiency with your spell casting, which seems like that will yield more damage, but again, this depends on whether you are casting more harm spells than making weapon attacks. For me, this is why I prefer just a tanky, healing warpriest, hiding behind a gaggle of hit points, heavy armor and a nice raised shield, and dropping jaw dropping heal bombs on party members while standing face to face with the enemy, like in this video, however, that lends itself to a much more support role which certainly is not for everyone's playstyle and enjoyment at the table. The warpriest seems like it would be a perfect slash and caster, but it does have those slightly worse spell DCs at various levels (although it does now have master weapon proficiency at level 19). In any case, I'm interested in what you choose here and how it turns out.
Love your vids❤
HE'S BACK!!!! I don't care if it takes Pharasma redoing the Universe 50,000 times over. I'd wait that long for the next video! Also, think you can redo your Champion soloing again?
You gain +2 from Sniper Aim at Lv6 gunslinger ^^ !!!
This is very very good work!
Always excited to see a new video from the one and only Crunch McDabbles!
What are the advantages of this path over, just starting as a Shadow Dancer?
I was just starting to wonder where you were!
Glad to have you back! Any chance to get combat visuals on their as well?
This video is awesome. I've been playing a remastered warpriest for the last couple months and it gets so much versatility. Tanks damage, deals damage, heals, supports.
I saved this for when I'd most need it: to jump start my brain during the endless tedium of work. Thank you for helping me make my workday far more bearable.
There's a crunch In the distance McDabbles comes closer With the voice of numbers HE IS FINALLY BACK!
Our man, the legend, Crunch McDabbles is back! Super happy!
Welcome back.
Return of the king
Pure wisdom. The title really is helpful for identifying the name of the cause.
So if the target is dazzled by revealing light, its also off-guard, right?
You would need the first level feat for that. Each cause has a level 1 feat associated with them Desecration lets you resist more damage for longer Iniquity adds 1 damage per dice to the reaction, that you don't take Liberation lets you ignore difficult terrain Redemption lets you swap out enfeebled for stupefied Obedience makes your reaction damage persistent Justice lets you step before striking, expanding your reach by 5ft basically And yeah, Grandeur makes your opponent off guard until they're effected by Revealing Light
I'd love to see a revisited damage champion build for the remaster
Put a video of yourself talking in the corner!
I've had one player run a Redemption Champion, and honestly, it led to some top tier role-play. Granted, i could see it becoming bland at the wrong table. Still, if you're in a group willing to get into the narrative, it can actually work out really well.
Woo! Love all your videos. This one though, the mic was picking up mouth noises sometimes and made it hard to listen to. Example @5:11
Welcome back! Good to see you!
I'M SO HAPPY YOU'RE BACK
Welcome back! You got some of the best videos ever. So I'm glad you're still making more!