How to Survive a Bugbear Attack

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  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • Better than the Super bowl? Watch a first level cleric square off against a level 2 bugbear thug. Is that even possible? Won't they get shellacked? Well, we make every effort to make it so including adjusting our build and our equipment as well as a few gameplay tricks. Yes, this is definitely better than the super bowl.
    Conclusions include, what was the one change in the remaster that made the warpriest so much better?

ความคิดเห็น • 44

  • @Doobersribber
    @Doobersribber 7 หลายเดือนก่อน +43

    Starting with the defend exploration action to have your shield raised prior to combat would have helped out a lot with how close some of the math is on some of these.

    • @Wylade
      @Wylade 7 หลายเดือนก่อน +5

      Came down here to say exactly this, Defend is sooooo good as an exploration activity

    • @JustinBania
      @JustinBania 7 หลายเดือนก่อน +5

      Makes sense too because he was already pensive about being down there by himself.

    • @yuven437
      @yuven437 7 หลายเดือนก่อน +1

      came down to the comments for this

  • @rowanash5378
    @rowanash5378 7 หลายเดือนก่อน +21

    Rather fascinating that a single level 1 character can survive what's effectively a Extreme++ encounter.

    • @FelixYyz
      @FelixYyz 7 หลายเดือนก่อน +3

      I'm reminded of an old line from Chris Rock. "You can do it, that don't mean it's to be done." I'm actually a smidge more interested in what a 3rd level character would do with that, when it's effectively a Severe encounter.

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide 7 หลายเดือนก่อน +21

    *Loans 1gp to my fellow Cleric.*
    Go teach that bugbear a lesson!

  • @rayvalkren1950
    @rayvalkren1950 7 หลายเดือนก่อน +9

    Loved the video, but mean average calculations like this don't really mean much to me so I coded some simulations mimicing your 4 different scenarios (so no defend exploration action ect. and sticking with bugbear automatically going first) and ran them 1 million times each.
    ~730 lines of code later and heres the results: Scenario 1 - the Cleric Powerzone!: ~12% chance to win.
    Scenario 2 - Runic weapon + heal into Powerzone!: ~10% chance to win.
    Scenario 3 - Runic weapon + shield into Powerzone!: ~36% chance to win.
    Scenario 4 - Heavy Armour, Runic, Shield Powerzone!: ~46% Chance to win.

    • @LegendaryCMD
      @LegendaryCMD  7 หลายเดือนก่อน +5

      That is really cool, thanks for sending those results. That seems about right. I would have guessed scenario 4 would have been somewhere around 52% but...that result is probably what Juho was talking about on here. He pointed out that the mean calculations don't account for (and kind of smooth over) the multiple chances the bugbear has to knock the cleric out each time he attacks. In other words, if the bugbear crits and rolls high on the damage, it's game over, or even if he hits twice and rolls high on the damage, it's lights out as well. Now the cleric, once he casts Runic Weapon, he can KO the bugbear with a crit hit and a max damage roll as well...but that is really unlikely, and he is making just one attack per round...making it even less likely. Even still, I'm pretty happy with a 46% chance to win a near impossible fight for anyone else. Also, great job building the simmer!! I've tried making them and have managed to crash my computer doing it!!

  • @rasleyforde2363
    @rasleyforde2363 7 หลายเดือนก่อน +8

    The way I found around this 1gp it's going for the Club simple weapon.
    It's 0gp, and if you worship the right god the damage dice is increased to d8 by the Deadly Simplicity feat

  • @juho1069
    @juho1069 7 หลายเดือนก่อน +4

    Using the average damages makes this situation seem much less hopeless for the cleric than it actually is. If the bugbear ever critically hits or hits two times in a row normally, there is a very high probability that the cleric goes unconscious and the fight is over. I'm pretty sure that his chances of surviving the encounter are less than 10%. I could actually do the math, but that's a bit complicated...

  • @DanSlage
    @DanSlage 7 หลายเดือนก่อน +5

    My favorite TH-camr by far - CRUNCH McDAABBBLES!

  • @SuperEagle112
    @SuperEagle112 5 หลายเดือนก่อน +2

    Why I love pathfinder2e
    GM: you enter a creepy cave. What’s your exploration activity?
    Me: I start with my shield raised as I peek over edge… with resulting shield block to reduce first big swing

  • @funsmartguy
    @funsmartguy 7 หลายเดือนก่อน +5

    The best pathfinder tutorial I’ve ever seen. Truly amazing. Great work.

  • @martosaur
    @martosaur 7 หลายเดือนก่อน +7

    Warpriests also get deadly simplicity feat, so picking a deity with cheap 1d6 simple weapon like club or spear should be equivalent to a longsword?

    • @Wylade
      @Wylade 7 หลายเดือนก่อน +4

      Club solves the money issues too, hard to get much cheaper than free

    • @rayvalkren1950
      @rayvalkren1950 7 หลายเดือนก่อน

      @@Wylade also staff and fist

  • @GabrielMaciel-tr9kl
    @GabrielMaciel-tr9kl หลายเดือนก่อน +1

    This video is awesome. I've been playing a remastered warpriest for the last couple months and it gets so much versatility. Tanks damage, deals damage, heals, supports.

  • @XoriniteWisp
    @XoriniteWisp 7 หลายเดือนก่อน +4

    Get a chain mail with an armored skirt for a total of 8gp. You'll be weighed down and take the armor check penalties, but you'll be alive!

  • @Arekkusu666
    @Arekkusu666 7 หลายเดือนก่อน +1

    I'd love to see more of these solo character vs monster scenarios. Maybe a Sorcerer next time?

  • @a_pet_rock
    @a_pet_rock 7 หลายเดือนก่อน +2

    Healing is just positive energy which helps distinguish it from vitality damage. Positive energy never actually hurt the undead, because it wasn't positive damage so they changed the names to make it more obvious that they are different things.

  • @zegyboo
    @zegyboo 7 หลายเดือนก่อน +4

    I was thinking you could do something with the Fleet feat. 2 action heal and a 1 action move means the Bugbear can only make 1 attack in round 2. Then 2 action spell to enchant your weapon and a 1 action move once again means the bugbear can only attack you once.

  • @cool_dude_like_really
    @cool_dude_like_really 6 หลายเดือนก่อน

    Ok, ok, I'm taking armor proficiency. You got me. That's the best selling pitch I've seen, ever

  • @NeverSeenMyself
    @NeverSeenMyself 4 หลายเดือนก่อน +1

    Beloved Mr. Crunch McDabbles, where are you? We miss your videos!

  • @eric1752
    @eric1752 4 หลายเดือนก่อน +1

    You have a new subscriber, sir. Well done.

  • @combsmsb
    @combsmsb 6 หลายเดือนก่อน +2

    i wonder if Kinet could pull this off making use of something like the free movement from air junction

  • @cool_dude_like_really
    @cool_dude_like_really 6 หลายเดือนก่อน +2

    as the biggest kineticist fan ever, I have immediately inserted a character I have into this scenario
    Single gate Earth kin dwarf with unburdened iron (not that movement matters in this scenario), +4 CON, +3 STR, 22 HP base
    So with Armor in Earth online it's 18 base AC, going to 19 with Impulse junction on basically every turn, and resistance 1 to slashing damage - exactly what bastard sword does
    I can't replicate the calculation exactly, but yeah, I already see there's no chance... it'd go 2 action blast (+7 to hit, 10 below AC, 1d8+4+3 damage) and chug a potion to survive the next round maybe...
    Crap, that looked a lot stronger in my head 😂 seems like blasting at range and hoping for a crit is a better idea

    • @jimmyredd
      @jimmyredd 3 หลายเดือนก่อน

      Any human/elf Kineticist with fleet/nimble elf could do it. 1 action attack then double move 60 feet. If all the Bugbear does in this scenario is stride and strike it can never catch you. Would work for any class with 30ft move speed and a 0 reload ranged weapon, as long as they can survive round 1.
      They do have a javelin though...
      You need to survive one javelin. Pick it up after he throws it, go back to kiting, and you win.
      Go water & wood Kineticist for a 1 action Ocean Balm heal round 1 instead of an attack. 2 str 4 con 2 dex + Hardwood Armor for 18AC and 20HP.

  • @onichupacabra
    @onichupacabra 7 หลายเดือนก่อน +5

    Such good content. Ty ty

  • @kat_boss5520
    @kat_boss5520 7 หลายเดือนก่อน +3

    What is the song that plays at the end (21:06)?

  • @qtmomo
    @qtmomo 7 วันที่ผ่านมา +1

    Reach weapon fighter strike stride stride
    Now it is out of reach, the bugbear cannot catchup without using 3 actions and getting a reactive strike 🤓

  • @carlosmartins-ci6fq
    @carlosmartins-ci6fq หลายเดือนก่อน +1

    Hello, congratulations on the video and the channel! Actually, I found out about it today through a cleric guide, forgive any grammatical errors, I'm not fluent in English and I'm using Google Translate! Anyway, I'm going to start a new campaign and I'll be the cleric, currently I'm interested in the Harm build, I have +4 Wisdom, +3 Strength, +1 Dexterity and +1 Charisma, ok Charisma is totally disposable, but would it be better to give up Harm and follow Heal? I have Harming Hands. Would following the cleric build from your video be more sensible? I also have FA in Medic. Sorry for the long text, but I appreciate the video and any help.

    • @LegendaryCMD
      @LegendaryCMD  หลายเดือนก่อน +1

      I think you are on the right track, especially since you have the medic archetype and a high wisdom to cover combat healing. That, hopefully, will allow you to save your harm spells to dish some damage. Personally, I like to take assurance medicine as soon as possible to make sure I don't have to roll any dice when I use battle medicine, but then you don't have a chance to crit either. So then, is your plan to have a warpriest in heavy armor, possibly a shield, stalking into the front lines of combat to heal up the party with battle medicine and the occasional heal spell, and when you have actions available, crushing enemies with d10 harm spells and smacking them with your weapon? That seems good to me!

    • @carlosmartins-ci6fq
      @carlosmartins-ci6fq หลายเดือนก่อน +1

      @@LegendaryCMD Yes! Exactly! I'm glad someone understood exactly what I want! I can see that it will be great to follow your advice, I believe that +2 in my Wisdom will not be such a big loss for my warpriest, and I will probably get Assurance at level 3, for those moments when you CANNOT fail, despite having a weapon that can be two-handed, a bastard sword, I will keep a shield for the big fights, although with the bastard sword I can free one hand to use a healer's kit, as for that, I also intend to have some healing scrolls for an eventual emergency. Thank you for the answer, thank you very much! Your video was incredibly helpful, congratulations on the channel, I'm already subscribed!

    • @LegendaryCMD
      @LegendaryCMD  หลายเดือนก่อน

      @@carlosmartins-ci6fq Ah, I forgot you need the free hand for the healer's tools. A shield spell here and there will probably help you out too. I think you need to keep your starting wisdom at +4 since you are going to be dropping harm spells every round. You will have a few less hit points, but it will be necessary, I think, to keep the damage output up. And this, sorry but this is where the cleric, to me, becomes kind of a dog chasing its tail, because it might make sense to change your doctrine to the cloistered cleric at level 7 if you find you are casting more harm spells than attacking with your weapon. As far as I understand it, there is no reason you can't change your doctrine, aside from whatever cost your GM places upon making this change. Then, at level 7, instead of having expert proficiency with your weapon, you will have expert proficiency with your spell casting, which seems like that will yield more damage, but again, this depends on whether you are casting more harm spells than making weapon attacks. For me, this is why I prefer just a tanky, healing warpriest, hiding behind a gaggle of hit points, heavy armor and a nice raised shield, and dropping jaw dropping heal bombs on party members while standing face to face with the enemy, like in this video, however, that lends itself to a much more support role which certainly is not for everyone's playstyle and enjoyment at the table. The warpriest seems like it would be a perfect slash and caster, but it does have those slightly worse spell DCs at various levels (although it does now have master weapon proficiency at level 19). In any case, I'm interested in what you choose here and how it turns out.

  • @PhoenixBladeInfinty
    @PhoenixBladeInfinty 7 หลายเดือนก่อน +1

    I did have one thought, how does 2a Heal + raise shield round 1 effect anything? Does it make it possible without heavy armor?

  • @PyroMancer2k
    @PyroMancer2k 4 หลายเดือนก่อน +1

    One flaw in your considerations is something I see a lot when it comes to shield blocking. You mention that you can at most only do it for 2-3 rounds but that's not always true. The shields hardness effects how much damage it takes.
    So any attacks to a steel shield that are 5 or less damage end up doing ZERO damage to the shield so you can block those hits indefinitely. In this battle the bugbear had a +4 modifier so there was a pretty good chance it was gonna do more than 5 damage when it hit. But it's something to keep in mind as I've seen mid game shield blocks shrug off several low damage roll attacks.
    I also think that Bugbear fought like a noob doing only 3 strikes. The bugbear has Bushwhack ability which gives him grab and would have then made the cleric off-guard while also increasing his average damage by 3 due to mauler. Also since cleric is grabbed he needs a DC5 Flat check or fails to cast Heal because it has manipulate.
    As for alternate tactics to survive. Use the action economy to your advantage. Replace Toughness with Fleet. You can now move 30ft while the Bugbear can only move 25ft. This means you can Strike once and Stride 60ft on your turn. The bugbear uses 2 stride to move 50ft and is still 10 feet away so he could use Bushwhack to close the distance and do a grab. But that is an ability unique to them as most monsters won't have an additional one action move/attack and thus would need to use a 3rd stride to get in range again thus wasting their entire turn to chase you.
    You also have the option to simply flee the fight all together as a full move turn is 90ft for you and 75 feet for the Bugbear. Thus on 2nd turn you could do a single Stride and then 2A Heal to recover from the opening attack ending 45 feet from the bugbear so he has to stride twice and only gets one attack. And turns after that you can take 2 actions then stride away because the bugbear only moves 25 he will always have to use 2 Stride to move back into weapon range limiting him to 1 Strike per turn. And if you need to fall back for a heal or something just spend a couple turns in a row full striding away as it will take him time to catch up. For example 2 turns of full move is 180ft for you and 150ft for bugbear. Thus he needs to stride twice next turn just to reach you and you can spend a full turn buffing/healing/etc.
    EDIT: LOL Just figured how to cheese the fight with fleet feat for 30 ft move.
    Turn 1: Bugbear Stride, Strike, Strike - Cleric Stride, Stride, Stride (90ft apart)
    Turn 3: Bugbear Stride, Stride, Stride (15 ft apart) - Cleric Stride, Stride, Stride (105ft apart)
    Turn 4: Bugbear Stride, Stride, Stride (30 ft apart) - Cleric Divine Lance, Stride (60 ft apart)
    Repeat following.
    Turn 5: Bugbear Stride, Stride, Stride (0 ft apart) - Cleric Stride, Stride, Stride (90ft apart)
    Turn 6: Bugbear Stride, Stride, Stride (15 ft apart) - Cleric Stride, Stride, Stride (105 ft apart)
    Turn 7: Bugbear Stride, Stride, Stride (30 ft apart) - Cleric Divine Lance, Stride (60 ft apart)
    The bugbear can't catch up to hit you and you just lance him every once in a while when the distance is great enough that he can't close the distance while you cast. If you go Elf or Half-Elf and get Nimble Elf for an additional 5 feet movement you could have 35ft speed at later levels. Plus there is Rank 2 spell that gives +10 status bonus to speed and item that gives +5 item bonus to speed around level 7. So you could 50ft speed on a character early-mid game to where a double stride is further than the enemy can move in full turn.

    • @jimmyredd
      @jimmyredd 3 หลายเดือนก่อน +1

      The bugbear would most often kill the cleric round 2 with it's javelin. Heal + double move round 1, pickup javelin + double move round 2, Divine Lance + double move from then on. You don't need to triple move, it doesn't matter if the Bugbear gets next to you. He doesn't have an AOO and Bushwack only works on unaware targets.

  • @texbo1919
    @texbo1919 7 หลายเดือนก่อน +1

    ya but i think you only have 4 heals at first lvl.

    • @StanNotSoSaint
      @StanNotSoSaint 7 หลายเดือนก่อน +4

      I checked, In his final log his cleric healed himself exactly four times.

    • @RekijanGaming
      @RekijanGaming 7 หลายเดือนก่อน +1

      Cleric has 2 spells, and in Remaster 1+wis divine font spells. With his +2 wis you are looking at exactly 5 spells.

    • @devcrom3
      @devcrom3 7 หลายเดือนก่อน +2

      ​@@RekijanGaming it's not 1+wis. You get 4 automatically at level 1.

    • @RekijanGaming
      @RekijanGaming 7 หลายเดือนก่อน +1

      @@devcrom3 huh, then why is he saying its no longer charisma based but wisdom based. Or did I misremember that?