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Wargamer Stories
เข้าร่วมเมื่อ 21 เม.ย. 2023
I love the hobby of tabletop war games. Especially, battle reports that are linked together in a narrative campaign, in which each battle has an effect on the next. I create TH-cam content for those who also enjoy the battle reports of miniature tabletop wargames. My passion is to entertain and my goal is to motivate others to join our hobby that we all love.
Support this channel on Patreon:
patreon.com/WargamerStories842
Or, leave a tip for a particular video you enjoyed:
ko-fi.com/wargamerstories
Interested in some merch? Check out my store:
wargamerstories.creator-spring.com
Support this channel on Patreon:
patreon.com/WargamerStories842
Or, leave a tip for a particular video you enjoyed:
ko-fi.com/wargamerstories
Interested in some merch? Check out my store:
wargamerstories.creator-spring.com
13. Battle of Mortarborne | BattleTech Alpha Strike Battle Report | Tamar Rising Chaos Campaign
This is a battle report for BattleTech: Alpha Strike, Chaos Campaign in the Tamar Rising setting.
The Battle of Mortarborne, Phase 2 of the war, 8th episode (13th in series).
We used a new movement house rule for this battle. Instead of activating alternating lances, we alternated by companies. We also used a 4’x4’ battlespace.
My players are battling for control of a lucrative world: Blue Hole. My players represent different factions/ armies under the greater umbrella of the Alyina Mercantile League and the Vesper Marches. Their decisions dictate this narrative campaign and which battles are fought in this Chaos Campaign.
We use the following rules designed by Catalyst Game Labs:
BattleTech Alpha Strike
BattleTech Tamar Rising
BattleTech Campaign Operations
We also have our own house rules and campaign system to keep ourselves organized.
We explain our system with this video:
th-cam.com/video/SXz14RWhYzM/w-d-xo.html
#BattleTech#AlphaStrike#ChaosCampaign
________________________________________________________________________
Chapters:
0:00 Introduction
00:20 Title Page
00:42 Welcome to Mortarborne
05:12 Turn 1
11:42 Turn 2
18:54 Turn 3
26:10 Turn 4
________________________________________________________________________
Support this channel on Patreon: patreon.com/WargamerStories842
Or, leave a tip for a particular video you enjoyed: ko-fi.com/wargamerstories ________________________________________________________________________
Interested in some merch? Check out my store:
wargamerstories.creator-spring.com
________________________________________________________________________
Drums of the Deep by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
Dangerous by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
Griphop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
________________________________________________________________________
Game-Icons
Spaceship icon: By: Delapouite game-icons.net/1x1/delapouite... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Missile Mech icon: By: Lorc game-icons.net/1x1/lorc/missi... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
APC icon: By: Skoll game-icons.net/1x1/skoll/apc.... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Barracks icon: By: Delapouite game-icons.net/1x1/delapouite... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Battle Tank icon: By: Lorc game-icons.net/1x1/lorc/battl... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Sentry Gun icon: By: Lorc game-icons.net/1x1/lorc/sentr... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Helicopter icon: By: Delapouite
game-icons.net/1x1/delapouite/helicopter.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Field Gun icon:
By: Quoting
game-icons.net/1x1/quoting/field-gun.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Jet-Fighter icon:
By: Delapouite
game-icons.net/1x1/delapouite/jet-fighter.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Round Silo icon:
By: Delapouite
game-icons.net/1x1/delapouite/round-silo.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Missile Launcher icon:
By: Delapouite
game-icons.net/1x1/delapouite/missile-launcher.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Jeep icon:
By: Skoll
game-icons.net/1x1/skoll/jeep.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
The Battle of Mortarborne, Phase 2 of the war, 8th episode (13th in series).
We used a new movement house rule for this battle. Instead of activating alternating lances, we alternated by companies. We also used a 4’x4’ battlespace.
My players are battling for control of a lucrative world: Blue Hole. My players represent different factions/ armies under the greater umbrella of the Alyina Mercantile League and the Vesper Marches. Their decisions dictate this narrative campaign and which battles are fought in this Chaos Campaign.
We use the following rules designed by Catalyst Game Labs:
BattleTech Alpha Strike
BattleTech Tamar Rising
BattleTech Campaign Operations
We also have our own house rules and campaign system to keep ourselves organized.
We explain our system with this video:
th-cam.com/video/SXz14RWhYzM/w-d-xo.html
#BattleTech#AlphaStrike#ChaosCampaign
________________________________________________________________________
Chapters:
0:00 Introduction
00:20 Title Page
00:42 Welcome to Mortarborne
05:12 Turn 1
11:42 Turn 2
18:54 Turn 3
26:10 Turn 4
________________________________________________________________________
Support this channel on Patreon: patreon.com/WargamerStories842
Or, leave a tip for a particular video you enjoyed: ko-fi.com/wargamerstories ________________________________________________________________________
Interested in some merch? Check out my store:
wargamerstories.creator-spring.com
________________________________________________________________________
Drums of the Deep by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
Dangerous by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
Griphop by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/
Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1400021
Artist: incompetech.com/
________________________________________________________________________
Game-Icons
Spaceship icon: By: Delapouite game-icons.net/1x1/delapouite... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Missile Mech icon: By: Lorc game-icons.net/1x1/lorc/missi... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
APC icon: By: Skoll game-icons.net/1x1/skoll/apc.... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Barracks icon: By: Delapouite game-icons.net/1x1/delapouite... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Battle Tank icon: By: Lorc game-icons.net/1x1/lorc/battl... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Sentry Gun icon: By: Lorc game-icons.net/1x1/lorc/sentr... License: CC BY 3.0: creativecommons.org/licenses/... Modifications were made.
Helicopter icon: By: Delapouite
game-icons.net/1x1/delapouite/helicopter.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Field Gun icon:
By: Quoting
game-icons.net/1x1/quoting/field-gun.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Jet-Fighter icon:
By: Delapouite
game-icons.net/1x1/delapouite/jet-fighter.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Round Silo icon:
By: Delapouite
game-icons.net/1x1/delapouite/round-silo.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Missile Launcher icon:
By: Delapouite
game-icons.net/1x1/delapouite/missile-launcher.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
Jeep icon:
By: Skoll
game-icons.net/1x1/skoll/jeep.html
License: CC BY 3.0: creativecommons.org/licenses/by/3.0/
Modifications were made.
มุมมอง: 1 112
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Fantastic batrep
Awesome video again and it’ll be interesting to see how this and the grander strategy’s of the war will develop. - also while not a overall grand succession, holding the field at the end of the day is a good thing too, as it means recovery vehicles can get in easier to pick up those downed mechs on both sides. As such, while Korbin took some losses there, it has just gained a few new additional battlemechs to bump up its roster after repairs.
Salvage = War Chest Points! :D
God I love this show
Y'all remain my gold standard for BattleTech batreps and narrative campaign content. Please know how appreciated your content is. Already looking forward to the next episode
Well done battle report. Thanks for your work! This scale of battle is where Alpha Strike really shines.
I'm catching up on these after just (happily!) discovering your channel, and I am loving them! However, I'm thrown off by you applying most critical hit results immediately while also allowing destroyed mechs to counter-attack. All combat resolution is simultaneous (except for that one weird SPA) so everyone returns fire as if the current damage and crits did not happen, then all crits are applied for the next turn. The main benefit of winning initiative is that if you know your Blackhawk is already dead, no reason not to use that sweet overheat 4 value when you counter-attack. Maybe you are using some alternate rule I'm not aware of? Regardless of that one oddity, I absolutely love the presentation and the narrative campaign!
That was our error in the earlier part of the campaign. We don't apply critical effects now until the next turn as the campaign progresses. I am glad you found us and our enjoying the campaign!
Recently watched all the episodes for this campaign. Great format and story thus far. I am looking forward to the upcoming episodes.
Funny sidenote: Any time you have plural mechs, you just end their name with an s. So instead of hatchetmen, it's hatchetmans. It gets silly, riflemans is a favorite.
Lol, I know, right! It is just hard to catch it
ome Battle report, go Korbyn, they needed that turn around
Great Batrep! Hope the House can capitalize on this suprising win. Also, what did the players think of the alternating Company activations instead of by Lance?
Where did you get your VTOLs and Kamasori light tanks?
Off of Etsy, a couple of vendors there make great proxies
Man, the house got me rooting for them this episode, such a fun game!
Stunning stuff.
Now THIS is a battle! What a show of force!
Maaaannn... in every after action report I've ever seen that has a hatchetman, never have I seen them actually use their damn hatchets. they never seem to be able to get into range. :( which now I'm wondering if that's possible in alpha strike or not? But I havent' seen them able to use them in the other rule sets either so my point still stands.
Yeah, it is difficult. The hatchetmen have melee ability- but it is hard to get into range. They need to be within 2" of the target. However, most of the time, it is better for the player to shoot than to use their melee ability. The damage for melee capable mechs is their size + 1. The size of a hatchetman is 2 (so it will do 3 melee damage). However, if the hatchetman opens fire at short range, it can do 4 damage. Unless they have weapons damaged, it is ideal for them not to use their hatchets. Which, I agree, is a little disappointing.
@@WargamerStories If only Banzai engineered the hatchets and Hatchetmans to be stronger
What a bloodbath
Jefe aint gonna work on Maggie's farm no more.
That weird moment when House Korbyn is the dog that catches the car it was chasing and has to figure out what to do next. Good stuff as always!
Looks like both sides should invest more in artillery barrages and bombers!
I've been looking forward to this. Your format is my favorite, I sincerely hope there will be more Alpha Strike campaigns in the future.
Sincerely this! I enjoy many other BT batrep channels, but I don't really watch them anymore because they are framed to be more about the player than the game. Following the movement around the table and just being able to follow the minis themselves is :chef's kiss: Please keep making more of these!
I've lost track of how much $$ I've spent on Battletech swag because of these videos. I regret nothing!!!
Someone needs to encourage Catalyst to keep selling mechs. Time to break out my wallet yet again.
great br. Can`t waith for the next. Keep the great work.
top notch as always.
'And the Masakari takes a quick power nap' lol
The eepy masakari pilot may have a little snooze as a reward
Ooof. It's a bad day to be a Chupacabra.
You know I think House Korbyn missed a small trick they could have tried before the battle started. Artillery bombardment. No clue if its something you can do in the campaign. But it have been interesting for the Chupacabras to get a light rain of explosive shells on them. Really looking forward to the next episode. Been learn a bit on the Ottoman's Wars so lately as well so my interest in this series & campaigns is high.
That could actually be something that could be looked into with artillery. Instead of having it used “during” the battle the players could elect to have it used before as a form of pre-bombardment (could roll some dice to see if some of the enemy mechs have took a hit or two during the pre-bombardment) but most importantly it could be a way for them to reduce structures or defensive points allowing for more clear lanes of fire for their attack against the defenders. Alongside this could also have it be a siege option with a constant running barrage from the guns on certain points/defences which like above can be rolled for to see if certain units take some damage over time. It would heavily put pressure on a player to either have to sit in spot and endure the potential barrage each phase/turn knowing some of their units may be absolutely battered or even destroyed before they even see proper on map battle; or having to make these rearwards retreats as they shift backwards each go.
Only a few days ago I finished collecting a full Bat of BattleMechs. Command Lance leading the force, and 3 Companies divided into Battle, Fire support & Cavalry Companies. Next step is to reinforce the existing Companies. Then Reinforce the Battalion with a 4th Company.
That makes you a Full-Bird-Colonel! o7
IS or Clan tech? Sounds like a solid lineup either way
@@GlareanLiebertine IS. But I do have a Cluster of Clan Mechs being assembled as well.
Always fun to watch!
All systems nominal, here we go!
LOL... now I have to say it :D "Reactor: Online... Sensors: Online... Weapons: Online..."
Waiting for this, seems like forever. Love your work
Loving the reports and overall campaign. As someone just starting out, thank you for explaining the rules so clearly and succinctly as you go.
Are those GCMinis' highways? 2-lane,right?
Yes, they are! Good eyes! The billboards are also from GCMini!
Great video - love this series
BRUTAL. Just leveling some houses for your drop ship. I'm not sure that army will look good in the civillians eyes.
I was rooting for the Chupathingys through most of the campaign until the House decided to flee. I dunno, I guess I like underdogs. You've inspired me to run my own smaller campaign at home. Three forces over a much smaller territory.
The wasp is legendary. The one who got away and never surrendered. They deserve a promotion or somthn.
I hope more is coming soon, this is amazing. Are there any other campaigns even somewhat similar to this one?
I am glad you're enjoying the campaign! More episodes for this campaign are in the making. We are also about to start up another BattleTech campaign that the Patreon members had some say on how it will be fought. So stay tuned! The summer has slowed us down, but we are about to get back into full swing again.
What software do you use for the muzzleflashes? I love this little series.
Thanks! I am glad you're enjoying the campaign! I use the video editing software DaVinci Resolve. The visual effects are from a few places, but mainly from Production Crate.
In the map of Night City from the original tabletop roleplaying game, you can see that a lot of the city streets are named after famous Cyberpunk Genre authors.
That's awesome! It's not that we don't want to honor them or use actual places in Night City...the players just want to keep things straight in their heads. So, they name the streets based on episode: 1 is A, 2 is B, 3 is C, 4 is...
@@WargamerStories Yeah, I was just adding it as a fun side note 😎👍
Any chance on maybe doing some short videos on all the Alpha Strike Scenario? I have no clue how they work or how their scored. They would be great in between fillers.
Nice idea! We've been thinking to make a few shorts- once we have the time.
This is really entertaining! *subs*
Hopefully House Korbyn and get some of their troops promoted after all these battles and start to close the skill gap between the House and League forces.
Second Battlestar First Binary: I love seeing a lance that was bought in one box. They re friends, they grew up together on the shelf. Its nice to keep them together. I've also realized a lot of these paint jobs are one solid colour with a minimal highlights. Is this a quick way of painting up mechs for combat without going indepth on every one? Do they later get more paint, or is it kept simple for constancy and ease?
for the AML clan mechs, we did it simple... like how a space cadet- freshly graduated from the military academy would do it. Crisp, clean, no frills, no earned ribbons, nor accolades... No red badges of courage. They are clan warriors, who were too young to go to Earth to die with the rest of Clan Jade Falcons.
Oof I feel bad for the Chupathingies.
made it to the latest episode and I eagerly await the next report these are amazing thank you so much!
Glad you like them! More are on the way :)
such a good series, it's late for me so i can't finish it all tonight but definitely looking forward to the rest!
the series is exactly what i've been looking for, i'm about to binge watch up to the current episode but wanted to make sure i leave a comment to help with TH-cam's algorithm
Same, so glad I came across this!
What a cool board!
Thanks! Half the fun is building the battle space. The other half is running your army across it!
"got space?" lol These are fun to watch, I love alpha strike but don't get to play it with people. So these are scratching that itch.
I am glad you're enjoying them! Hopefully there will be a tabletop battle in your near future!
The "Support on Patreon" billboard was a funny touch.
:D It was fun making those little "Advertisements"