I gotta say, while watching typical battle reports is fun because you get to see people chat and joke while playing my favorite game, your battle reports are even more fun because they have a more series/episodic and entertaining feel to it. very well done and I can't imagine how much time you spend putting these videos together. great work and thanks for creating great content for BattleTech!
Absolutely fantastic work. Still chugging through my marathon viewing. Watching the strategic situation go haywire after the costly battle last video is fantastic to see.
Damn... House Korbyn has no luck... well... their pilots have no luck. all 6 of them in the Tortle Valley campaign died? jeez... I know they're green and all, but did their instructors at least SHOW THEM where the eject button is??? lol once again, great battle report, actually kept me on edge there.
Love the report, although I am reminded that I really dislike the default Alpha Strike damage rules of just dealing chunks of damage, as opposed to the multi-hit rules where you roll for each point of damage, (or the Pilot die system), which more accurately simulate multiple weapon systems being fired from each unit, not always having all of them hit.
Yep, I agree with you. It is a trade off. Chunks of damage= faster games, but there is something that feels lost by it. When we have smaller battles, we use the separated dice for each point of damage.
I love your episodes. Its like watching a movie season. Well structured, nice narration and cinematic feeling. As a beginner of battletech I try to also learn by watching. How was the archer at 9:10 able to deal 7 Damage with one attack? Doesnt he have a damage value of 5? Am I missing something?
It was an Archer (variant C2) which has 7 damage at short and medium range, but 4 at long range. It's a brawler version of the Archer. It's my personal favorite version of the Archer too! Check out the BattleTech Master Unit List on the Catalyst Game Labs website. There you can see and print any version of a mech's record sheet and spice up your lances :)
A campaign is loads of fun. But getting started is also very hard. My suggestion is to try a small campaign setting- like a "best of three" but with each win adding in more BV, or allowing the player to get a few lucky points for the next match if they won the previous match. From there, people naturally get more excited for longer more intricate campaigns :)
LOL, my player called and said the same thing after watching the video. To be honest, I am not sure how it got into the script nor past editing. I looked back through my notes I was taking during the game, I wrote it down- and then scratched it out... I even had the right target number jotted down next to a giant circled 12 when the player rolled the crit. I would try to blame Thanksgiving... but really it is a "whoops, my bad" moment. But thank you for pointing that out just in case it was confusing new players watching the battle report. :)
Loving the feedback and chatting with commenters, good community cultivating right there 😄 Also I love the memorable 7th light Cav. They need some pilot names or name the omni mechs Big red and little blue are great. If one dies it’s going to be heartbreaking
I don't feel like things went too badly for House Korbyn. Yeah, they lost some mechs, but they seem to have those in spades. They drew the mobile reinforcements away from the real target, and they heavily damaged two powerful (and expensive) clan omnimechs and killed an Archer. I think they probably should have gave it one more turn to see if they could do some more damage and maybe finish off some of the damaged mechs, but I'm sure they had their reasons. Looking forward to the next report!
Yeah, as the game master, I was a silent observer (mostly silent)... and I was a little disappointed they didn't decide to stay and fight it out. But again, it is up to the players (and sometimes in the heat of the moment they have to make decisions that could have long-term ramifications- and they err on the cautious side). Later, I asked the players why they decided to withdraw and it was based on two concerns. First, they were worried that they would have too much open ground to close distance with the Chupacabras (so their poor MechWarrior level would be taken advantage of at long range). The second concern was the distance their force was from their HQ which made repairs limited to only armor repairs and more expensive. Repair cost and availability (scarcity) is due to our campaign house rules. I am working on a video that explains our house rules and getting a pdf version ready for download on our Patreon site. Fingers crossed, should be ready by the end of December.
@@WargamerStories For sure, it is always easy to critique this stuff afterward rather than in the heat of the moment. I didn't know the stuff about the house rules, but that makes sense - it will be cool to see that explained and see how it squares with the stuff from the old out-of-print Alpha Strike Companion.
This is seriously one of the best Battletech campaigns out there. The game flow makes me super engaged and motivated to start a campaign. I regret not jumping on the ACEs cards when they came out for the kickstarter. Did you all 3D print that drop ship?
The dropship was purchased many, many moons ago from a vendor on Etsy. It was very easy to assemble too! I just needed to create hinges to attach the doors using paper clips. Etsy has come a long way. There are a lot of options for terrain for 6mm scale! ACE is fun! I think they will eventually release it as a product once the Kickstarter is completed!
@@WargamerStories would you have videos or articles to recommend to get a better understanding how to add battle effects in videos. i really wanna start doing my own battle reports.
Just finished watching all 4 of your videos. Lots of fun! I love the campaign movement portions with the moving units and etc., that's awesome. Reminds me of Baz Battles! The graphics when the units fire and take damage are lots of fun too. How do you feel about the to-hit math? This is my own opinion and this is your art so of course feel free to disregard, but if it were me I'd probably just summarize as "needs a 9 to hit" or even "the shot is a little tricky." I am a "get right to the action!!" sort of person though, so that is my bias! Great job! Keep it up! I like that your videos show a great battle in a short period of time. Sometimes battle report videos stretch on for hours and that can be a bit much :P
I don't know for sure actually. My wife paints some of the mechs and I think she did those. She mixes paints... But if I had to guess, I think it is one of the ruddy skin colors mixed with a bit of orange and London grey.
I'm not entirely sure why losing initiative is beneficial for moving on positions. Unless your opponent physically blocks your movement, you can still go where you want, or are there some zone of control rules I'm not familiar with?
@@WargamerStories Hmm - I don't understand. That's a reason that it's better to win initiative (as you get to use melee if you wish) rather than lose it. Maybe I'm just not grocking the intricacies of Alpha Strike!
Usually 6x6, but for the Battle of Tortle Valley it was 4x4 (since it was a valley- and it's the only "wintery" game mat we had). For urban combat, we might use even smaller game mats
I gotta say, while watching typical battle reports is fun because you get to see people chat and joke while playing my favorite game, your battle reports are even more fun because they have a more series/episodic and entertaining feel to it. very well done and I can't imagine how much time you spend putting these videos together. great work and thanks for creating great content for BattleTech!
Thanks, that's a nice comment! I am glad you're enjoying the games!
Can we get the warchest breakdown back? It was cool to see how much each side has paid/won for each battle.
Sure thing, I will post it on Patreon (free post for everyone to see) starting with the next battle report.
Best bat reps on the internet :)
Absolutely fantastic work. Still chugging through my marathon viewing. Watching the strategic situation go haywire after the costly battle last video is fantastic to see.
Such detailed stories, i love this.
These are great. Under rated, wished id found these earlier. Started watching from the beginning and hooked on the campaign unfolding now
This is by far my favorite BattleTech Channel
Hey look, a comment to help this channel with the algorithm
Exceptional! Can’t wait for the next installment!
Damn... House Korbyn has no luck... well... their pilots have no luck. all 6 of them in the Tortle Valley campaign died? jeez... I know they're green and all, but did their instructors at least SHOW THEM where the eject button is??? lol
once again, great battle report, actually kept me on edge there.
I know, right!? Sometimes the dice look you straight in the eye - and laugh... Snake Eyes... I'm glad you're enjoying the battle reports!
Love the report, although I am reminded that I really dislike the default Alpha Strike damage rules of just dealing chunks of damage, as opposed to the multi-hit rules where you roll for each point of damage, (or the Pilot die system), which more accurately simulate multiple weapon systems being fired from each unit, not always having all of them hit.
Yep, I agree with you. It is a trade off. Chunks of damage= faster games, but there is something that feels lost by it. When we have smaller battles, we use the separated dice for each point of damage.
I love your episodes. Its like watching a movie season. Well structured, nice narration and cinematic feeling. As a beginner of battletech I try to also learn by watching. How was the archer at 9:10 able to deal 7 Damage with one attack? Doesnt he have a damage value of 5? Am I missing something?
It was an Archer (variant C2) which has 7 damage at short and medium range, but 4 at long range. It's a brawler version of the Archer. It's my personal favorite version of the Archer too! Check out the BattleTech Master Unit List on the Catalyst Game Labs website. There you can see and print any version of a mech's record sheet and spice up your lances :)
I'm loving this. If only I had a group to play a narrative campaign like this with, I stead of occasional quick pickup games.
A campaign is loads of fun. But getting started is also very hard. My suggestion is to try a small campaign setting- like a "best of three" but with each win adding in more BV, or allowing the player to get a few lucky points for the next match if they won the previous match. From there, people naturally get more excited for longer more intricate campaigns :)
You don’t add the fire control damage bonus on the same turn you received it. Otherwise it was a good game
LOL, my player called and said the same thing after watching the video. To be honest, I am not sure how it got into the script nor past editing. I looked back through my notes I was taking during the game, I wrote it down- and then scratched it out... I even had the right target number jotted down next to a giant circled 12 when the player rolled the crit. I would try to blame Thanksgiving... but really it is a "whoops, my bad" moment. But thank you for pointing that out just in case it was confusing new players watching the battle report. :)
Loving the feedback and chatting with commenters, good community cultivating right there 😄
Also I love the memorable 7th light Cav. They need some pilot names or name the omni mechs Big red and little blue are great. If one dies it’s going to be heartbreaking
I don't feel like things went too badly for House Korbyn. Yeah, they lost some mechs, but they seem to have those in spades. They drew the mobile reinforcements away from the real target, and they heavily damaged two powerful (and expensive) clan omnimechs and killed an Archer. I think they probably should have gave it one more turn to see if they could do some more damage and maybe finish off some of the damaged mechs, but I'm sure they had their reasons. Looking forward to the next report!
Yeah, as the game master, I was a silent observer (mostly silent)... and I was a little disappointed they didn't decide to stay and fight it out. But again, it is up to the players (and sometimes in the heat of the moment they have to make decisions that could have long-term ramifications- and they err on the cautious side). Later, I asked the players why they decided to withdraw and it was based on two concerns. First, they were worried that they would have too much open ground to close distance with the Chupacabras (so their poor MechWarrior level would be taken advantage of at long range). The second concern was the distance their force was from their HQ which made repairs limited to only armor repairs and more expensive. Repair cost and availability (scarcity) is due to our campaign house rules. I am working on a video that explains our house rules and getting a pdf version ready for download on our Patreon site. Fingers crossed, should be ready by the end of December.
@@WargamerStories For sure, it is always easy to critique this stuff afterward rather than in the heat of the moment. I didn't know the stuff about the house rules, but that makes sense - it will be cool to see that explained and see how it squares with the stuff from the old out-of-print Alpha Strike Companion.
This is seriously one of the best Battletech campaigns out there. The game flow makes me super engaged and motivated to start a campaign. I regret not jumping on the ACEs cards when they came out for the kickstarter. Did you all 3D print that drop ship?
The dropship was purchased many, many moons ago from a vendor on Etsy. It was very easy to assemble too! I just needed to create hinges to attach the doors using paper clips. Etsy has come a long way. There are a lot of options for terrain for 6mm scale! ACE is fun! I think they will eventually release it as a product once the Kickstarter is completed!
@@WargamerStories would you have videos or articles to recommend to get a better understanding how to add battle effects in videos. i really wanna start doing my own battle reports.
Great!
Just finished watching all 4 of your videos. Lots of fun! I love the campaign movement portions with the moving units and etc., that's awesome. Reminds me of Baz Battles! The graphics when the units fire and take damage are lots of fun too. How do you feel about the to-hit math? This is my own opinion and this is your art so of course feel free to disregard, but if it were me I'd probably just summarize as "needs a 9 to hit" or even "the shot is a little tricky." I am a "get right to the action!!" sort of person though, so that is my bias!
Great job! Keep it up! I like that your videos show a great battle in a short period of time. Sometimes battle report videos stretch on for hours and that can be a bit much :P
what color brown is that on the longbow and archer looks great
I don't know for sure actually. My wife paints some of the mechs and I think she did those. She mixes paints... But if I had to guess, I think it is one of the ruddy skin colors mixed with a bit of orange and London grey.
I'm not entirely sure why losing initiative is beneficial for moving on positions. Unless your opponent physically blocks your movement, you can still go where you want, or are there some zone of control rules I'm not familiar with?
For the most part, you're right. But melee combat (or special physical attacks) can only be done against mechs that already moved.
@@WargamerStories Hmm - I don't understand. That's a reason that it's better to win initiative (as you get to use melee if you wish) rather than lose it. Maybe I'm just not grocking the intricacies of Alpha Strike!
Stupid question out of curiosity:How big is the playing table? Is it 4'x4'?
Usually 6x6, but for the Battle of Tortle Valley it was 4x4 (since it was a valley- and it's the only "wintery" game mat we had). For urban combat, we might use even smaller game mats
@@WargamerStories Thank you.
Where did you get the dropship? 😮
Bought it from a vendor off of Etsy. There are a couple of options on there, so hopefully you can find the one to carry your mechs into battle!
Do you have a document that outlines your campaign structure?
Yep, we sure do. I am getting a video together to explain it. It will also be ready for download off our Patreon site in the next few weeks.
Looking forward to this so much!
@@WargamerStories
😡
I'm guessing you wanted the Chupacabra's to win?