Mina Pêcheux
Mina Pêcheux
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Wrapping Up the Level Editor (Teleporters, Triggers and More!)
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/
👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8
My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! And in this new devlog, let's wrap up our discussion about the level editor, and see the remaining core features I implemented :)
#game #gamedev #action #editor #leveleditor
This video is made possible by my TH-cam members - thanks to all! :)
@ScrapyDo0
Royalty Free musics:
---------------------------------
Music by Bensound.com/free-music-for-videos
License code: XDHZRQHMOT7QPS4K
Music by: www.bensound.com
License code: Z71CEN2AZZOP4EGO
Music: bensound.com
License code: LJWGSEFD3WPLUCQ9
มุมมอง: 25

วีดีโอ

I Was Missing Something BIG
มุมมอง 1548 ชั่วโมงที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! Walls are fun, but they don't make a game - so the next point on my to-do list was to add two new block types: the spikes, and the gates. #game #gamedev #action #editor #leveleditor This video is ma...
Can I Make My Level Editor More Intuitive?
มุมมอง 21315 ชั่วโมงที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! After setting up the basics of the level editor, I needed to add some actions and properties to my blocks to make it more intuitive for creators... #game #gamedev #action #editor #leveleditor This v...
Why Is Making a Level Editor So Hard?
มุมมอง 314วันที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! And for my main "Runner" mode, I knew that procedurally generated levels wouldn't cut it... so I had to work on a really big feature: the level editor :) #game #gamedev #action #editor #leveleditor ...
THIS Is The Key To Optimizing Your Godot Images!
มุมมอง 374วันที่ผ่านมา
#godot #gamedev #assets 🚀 Get the demo files on Patreon: www.patreon.com/minapecheux 👉 Icons made by delapouite: game-icons.net/ Did you know that, to optimise your Godot image assets, a good trick is to use atlas textures? And that these make it pretty easy to reduce the loading time and the memory requirements of your game? This is made possible in part by my TH-cam members - thanks to all! :...
THIS Is How To Make 2D Lights In Godot!
มุมมอง 339วันที่ผ่านมา
#godot #gamedev #2d 🚀 Get the demo files on Patreon: www.patreon.com/minapecheux Ever wondered hoow to make your Godot 2D scenes better by adding custom lighting and shadows? It's not that hard - but there are a few tricks to keep in mind... This is made possible in part by my TH-cam members - thanks to all! :) @ScrapyDo0 00:00 - Introduction 00:53 - Setting up lights & shadows 04:01 - Creating...
Adding Lanes, Spikes & Triggers For Even More Fun!
มุมมอง 16414 วันที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! But of course, after finishing my very basic prototype, I needed to boost the gameplay a bit by adding some special triggers objects, better visuals and new features in my main "Runner" mode... like...
Love Will Have Its Sacrifices - Soles | Cover by Mina Pêcheux (Official Lyrics Video)
มุมมอง 15814 วันที่ผ่านมา
#music #coversong #carmilla 🚀 Support me on Patreon: www.patreon.com/minapecheux Original song: Love Will Have Its Sacrifices by @SolesSongs (Official theme song of the Carmilla web series & movie, made available by @KindaTV!). Music, clip and artwork by Mina Pêcheux.
Match 'Em | Official Trailer
มุมมอง 6K14 วันที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ So - wanna do some geometric matching with a bunch of game modes and granular gameplay options? :) #game #gamedev #action #puzzle #match
Everything Begins With A (Bad?) Prototype
มุมมอง 49714 วันที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 My new game "Match 'Em" will release on Steam at the end of the year, in Dec 2024! But making a game is hard and it takes time... and it often begins way worse than you could hope for! So - wanna discover what prototype I'd made after my first hour of game dev? #game #gamedev #act...
I'm Making A Game!
มุมมอง 50721 วันที่ผ่านมา
Play Match 'Em! 🔶 store.steampowered.com/app/3179900/Match_Em/ 👉 Give me some feedback: forms.gle/djMjWoGAmEFyd3uP8 Guess what? I'm finally working on my very own video game, and it'll get released on Steam at the end of the year, in Dec 2024! So if you wanna do some geometric matching with a bunch of game modes and granular gameplay options, add it to your wishlist and join the free playtest t...
THIS Will Boost Your Godot Workflow!
มุมมอง 1.6K28 วันที่ผ่านมา
#godot #gamedev #tools 🚀 Check out my Patreon: www.patreon.com/minapecheux 🔶 Tree & rock assets by Kay Lousberg: kaylousberg.itch.io/ Did you know that you can actually run code directly in the editor, in Godot? No need to run your entire scene just to check that one method is working properly - you can do all this with the click of a button! This video is made possible by my TH-cam members - t...
Seven Nation Army - The White Stripes | Cover by Mina Pêcheux
มุมมอง 600หลายเดือนก่อน
🚀 Support me on Patreon: www.patreon.com/minapecheux Original song: Seven Nation Army by @thewhitestripes (Elephant, 2003) Music and artwork by Mina Pêcheux.
THIS Is How To Protect Your Game Data in Godot 4
มุมมอง 819หลายเดือนก่อน
#godot #gamedev #tools 🚀 Support me on Patreon: www.patreon.com/minapecheux Wanna protect your game data properly, to keep your info safe and avoid cheating? Then let's learn the basics of encrypting and decrypting files with Godot! This video is made possible by my TH-cam members - thanks to all! :) @ScrapyDo0 00:00 - Introduction 00:51 - Why should you use encryption? 02:17 - A quick example ...
That's How You Make 2D Split-Screens in Godot 4!
มุมมอง 767หลายเดือนก่อน
That's How You Make 2D Split-Screens in Godot 4!
Wanna Get Exclusive Perks? Become a Member! 🚀
มุมมอง 101หลายเดือนก่อน
Wanna Get Exclusive Perks? Become a Member! 🚀
Howling At Nothing - Nathaniel Rateliff & The Night Sweats | Cover by Mina Pêcheux
มุมมอง 2432 หลายเดือนก่อน
Howling At Nothing - Nathaniel Rateliff & The Night Sweats | Cover by Mina Pêcheux
THIS Is How You Acknowledge Waiting In Games
มุมมอง 6202 หลายเดือนก่อน
THIS Is How You Acknowledge Waiting In Games
THIS Is The Key To Good UIs in Godot
มุมมอง 4.4K2 หลายเดือนก่อน
THIS Is The Key To Good UIs in Godot
I coded a 3D player controller in 6 LINES! (kind of)
มุมมอง 1.3K2 หลายเดือนก่อน
I coded a 3D player controller in 6 LINES! (kind of)
Where You Are - The Score | Cover by Mina Pêcheux
มุมมอง 2862 หลายเดือนก่อน
Where You Are - The Score | Cover by Mina Pêcheux
Heroes - David Bowie | Cover by Mina Pêcheux
มุมมอง 6962 หลายเดือนก่อน
Heroes - David Bowie | Cover by Mina Pêcheux
Make Any Kind of 3D Movement in Godot? (well, almost.)
มุมมอง 1.9K2 หลายเดือนก่อน
Make Any Kind of 3D Movement in Godot? (well, almost.)
I Remade Guitar Hero in Godot! (in 2 days)(sort of)
มุมมอง 1.5K2 หลายเดือนก่อน
I Remade Guitar Hero in Godot! (in 2 days)(sort of)
I Remade Portal in Godot! (sort of)
มุมมอง 3.7K3 หลายเดือนก่อน
I Remade Portal in Godot! (sort of)
Make a Behavior Tree AI in Unity in Two Minutes
มุมมอง 6523 หลายเดือนก่อน
Make a Behavior Tree AI in Unity in Two Minutes
Make Toggle Buttons in Godot 4/C# - EASY!
มุมมอง 9623 หลายเดือนก่อน
Make Toggle Buttons in Godot 4/C# - EASY!
I coded a 2D player controller in 2 LINES! (Godot 4)
มุมมอง 1.1K3 หลายเดือนก่อน
I coded a 2D player controller in 2 LINES! (Godot 4)
Make a Finite State Machine in Unity in Two Minutes
มุมมอง 1.2K3 หลายเดือนก่อน
Make a Finite State Machine in Unity in Two Minutes
The 60 Most Useful Godot Nodes - in 6 MINUTES (+FREE cheatsheet!)
มุมมอง 2.6K3 หลายเดือนก่อน
The 60 Most Useful Godot Nodes - in 6 MINUTES ( FREE cheatsheet!)

ความคิดเห็น

  • @brianchan9669
    @brianchan9669 ชั่วโมงที่ผ่านมา

    Works perfectly! Thanks so much! Noticed zoom only works on orthogonal projection. How can I make it with with perspective camera? Thanks.

  • @ScrapyDo0
    @ScrapyDo0 2 ชั่วโมงที่ผ่านมา

    looking really nice, well done

    • @minapecheux
      @minapecheux 2 ชั่วโมงที่ผ่านมา

      Thank you so much! Super glad you like it :)

  • @atombomb54847
    @atombomb54847 วันที่ผ่านมา

    doesn't work in 3.4.1

  • @darklord8793
    @darklord8793 วันที่ผ่านมา

    what is that clicking soud so annoying

  • @batatafrita5455
    @batatafrita5455 2 วันที่ผ่านมา

    Why dont we use a static dictionary for the data, so every node has acess to it

    • @minapecheux
      @minapecheux 2 วันที่ผ่านมา

      Heya - yep, that's an absolutely valid alternative! Here I wanted to show how to make each node as self-sustained as possible, to help with the modularity, but in most cases a global "blackboard" (= big shared storage of variables) works just fine and is easier to use ;) Cheers!

  • @FicInves
    @FicInves 2 วันที่ผ่านมา

    when i enable shadow in LightPoint2D the texture disapears:(

  • @timmygilbert4102
    @timmygilbert4102 3 วันที่ผ่านมา

    That level editor still impress

  • @user-he2xv2dx6z
    @user-he2xv2dx6z 4 วันที่ผ่านมา

    straight to the point no bs love to see that thanks

  • @OscarLeites
    @OscarLeites 4 วันที่ผ่านมา

    Great work! If you need music for the gameplay let me know.👌🏻😁🎮🤗🎶

    • @minapecheux
      @minapecheux 4 วันที่ผ่านมา

      Thank you so much for the kind comment - and for offering to collab! I'm absolutely keeping your name on my list, I'm really hoping that if the game works a bit I'll get to work with other creators like you to fill the music database ;) Cheers!

  • @rudolfkaizer44
    @rudolfkaizer44 4 วันที่ผ่านมา

    Your game looks like a really nice rhythm game. I'm going to give it a try at some point ! I like most that it looks easy to learn but hard to master ! and your editor is also great for what the game has right now !

    • @minapecheux
      @minapecheux 4 วันที่ผ่านมา

      Thank you so much for the kind comment, I'm super glad you find the game nice and interesting! :)

  • @TMtheScratcher
    @TMtheScratcher 5 วันที่ผ่านมา

    Great Tutorial! What I think is a bit weird is that you explain with an extra info card what button groups are but then you run in high speed over its implementation. So the card adressed me correctly as someone who does not know button groups, but the next steps gave me the impression I should already know how to add them as a resource. Otherwise, great video!

    • @minapecheux
      @minapecheux 2 วันที่ผ่านมา

      Thanks for the kind comment, I'm glad you liked the video! And I completely agree about the card - I've improved my 'style' since then to try and not gloss over this kind of steps as much :) Cheers!

  • @timmygilbert4102
    @timmygilbert4102 5 วันที่ผ่านมา

    Can I ask a riddle? Let's say i have map transitions objects, i want to assign, in editor, reference to the next scene, but at a certain spot within the next scene, how do i do that? I get i can declare packedscene variable and drag and drop into it, but how do i do the same for spots that are its children? That would allow to create entire flow directly in editor without code.

    • @minapecheux
      @minapecheux 4 วันที่ผ่านมา

      Heya! Mmh, that's a really interesting question! I think you can't do that 'as-is' in Godot... but you could probably setup some custom tool by: - defining a custom resource type (= custom data structure) with the PackedScenes + child spots - perhaps creating a custom inspector for it to make it easier to configure in the editor - code a script that uses this type of objects and provides a simple API (maybe even an autoload so that it can be called from anywhere in the scene) And then if you package all this as an addon, you could basically have a reusable tool that people can use to create 'precise' scene transitions. So yeah, you'd indeed need to code something up at first, but then I guess it can be 'toolified' properly to allow non-devs to do that ;) Hope it answers the question, cheers!

    • @timmygilbert4102
      @timmygilbert4102 4 วันที่ผ่านมา

      @@minapecheux thanks, you are the only person to fully grasp what's at stake!

  • @motorhackz6014
    @motorhackz6014 5 วันที่ผ่านมา

    Il n'est pas impossible d'écrire dans un ScriptableObject en build, si l'instance est enregistrée dans un dossier persistent comme StreamingAssets. Je m'en suis déjà servi de cette manière pour enregistrer des changements de valeurs entre deux sessions de jeu compilé.

  • @MedAnimations
    @MedAnimations 5 วันที่ผ่านมา

    that's actually a pretty nice yet simple level editor! maybe adding undo/redo buttons will be nice :)

    • @minapecheux
      @minapecheux 5 วันที่ผ่านมา

      Thank you so much for the kind comment! Yup, the undo/redo feature is definitely on my to-do list, and it's *definitely missing*... :D Hopefully I'll get to work on that in the weeks to come before the release ;) Cheers!

  • @ImNotFine44
    @ImNotFine44 7 วันที่ผ่านมา

    I can hear the saliva in your mouth. I’m sorry it’s just very distracting. Great video though

    • @minapecheux
      @minapecheux 7 วันที่ผ่านมา

      Haha yep sorry that's a video I did a while ago, when I had more amateur tools... and skills^^ But glad you liked the tutorial nonetheless! :)

    • @ImNotFine44
      @ImNotFine44 6 วันที่ผ่านมา

      @@minapecheux its all good. this helped me a good bit in understanding instantiate

  • @rinkmin8558
    @rinkmin8558 8 วันที่ผ่านมา

    Merci beaucoup ! Ce tutoriel m'a beaucoup aidé ! ^^

  • @chdata
    @chdata 9 วันที่ผ่านมา

    this... doesn't work. it just resets to the previous value it already was

  • @TheFlimTV
    @TheFlimTV 9 วันที่ผ่านมา

    This is a great tutorial, easy and to the point, ur doing great!

    • @minapecheux
      @minapecheux 9 วันที่ผ่านมา

      Thank you for the kind comment, I'm glad you liked the tutorial! :)

  • @TomPinnock
    @TomPinnock 9 วันที่ผ่านมา

    Hi Mina, loving all the tutorials. I've got the great book too, so I had access to the code. I'm new to Godot, so I was using this tut to learn, but I want to make a 'Commando' like game? So I've got a player up and running, but I don't want to use left and right to rotate, I want them as directions. So if you push left, the player walks left, and if you push right, the player walks right. I got this partially working thanks to other tuts, but I can't get the player to face that direction, he just faces up. Do you get what I mean? I can't seem to get him pointing in the direction I'm walking! Help! Keep up the good work btw.

    • @minapecheux
      @minapecheux 9 วันที่ผ่านมา

      Thanks for your kind comment, and super glad you like my content! :) For your use case, I'm wondering if Godot's default character controller doesn't do that directly, actually... you may want to try the following: - select your CharacterBody3D node - attach a script on it - make sure to use the Character Movement template - but don't change anything in it for now, and just try out the arrow keys! Then if it's what you want, you can replace the default UI input actions in the code with your own, but perhaps this will give you the horizontal movement you want ;) Hope it helps, cheers!

    • @TomPinnock
      @TomPinnock 8 วันที่ผ่านมา

      @@minapecheux I think I didn't explain my problem very well. I did what you said and created a completely new project, stuck my character in it, then just used the Character movement template script. My character still doesn't face the direction he's moving. I think it may be a 'lerp_angle' problem? Sorry, I'm quite new to 3D.

    • @TomPinnock
      @TomPinnock 7 วันที่ผ่านมา

      Or even a Basis.LookingAt(direction) is needed somewhere?

    • @minapecheux
      @minapecheux 7 วันที่ผ่านมา

      @@TomPinnock Heya - my bad, I misunderstood your question! So in your case, I believe you can do the following: - keep the default template script as-is for the base movement - but add a LookAt call to the point in front of your character, based on its current forward velocity So after your movement vector computation, you'd add something like: LookAt(GlobalPosition + GlobalTransform.Basis.Z); (It might be -GlobalTransform.Basis.Z, depending on the rotation of your mesh!) I haven't tested it, but I think this should force your character to look to this virtual anchor in front of it, based on the direction of its current movement vector - and by default, Godot uses the global up vector for a LookAt, so it shouldn't add any weird up/down angle... Hope it helps, cheers!

    • @TomPinnock
      @TomPinnock 7 วันที่ผ่านมา

      @@minapecheux Thanks Mina, I realise I'm hogging the replies area and taking up too much of your time. Neither of those lines worked, and I think I'm too stupid to work what they do, let alone what's wrong with them. I think I'll try again in 2D, to get something working. :) Thanks for the help anyway!

  • @firnyx
    @firnyx 10 วันที่ผ่านมา

    cool I didn't know you could do it like this. Is there a difference between this and doing it with Hframes / Vframes properties from a Sprite2D ?

    • @minapecheux
      @minapecheux 8 วันที่ผ่านมา

      Heya! Hmm, honestly I'm not exactly sure... ^^ There may be some differences in implementation, or perhaps it's more a question of usage and developer preferences? ;) Cheers!

  • @timmygilbert4102
    @timmygilbert4102 10 วันที่ผ่านมา

    Clever, good job 👍

    • @minapecheux
      @minapecheux 10 วันที่ผ่านมา

      Thanks! Glad you liked the video! :)

  • @timmygilbert4102
    @timmygilbert4102 11 วันที่ผ่านมา

    Bonus if you use black and white image that you bitpack, such that 1 pixel hold 32 layers, great for baked time of day shadows 😂 or less layer if you use more bit per pixel and use a look up texture for colors.

  • @EarnestWilliamsGeofferic
    @EarnestWilliamsGeofferic 11 วันที่ผ่านมา

    Step one: Stop using Godot.

    • @minapecheux
      @minapecheux 11 วันที่ผ่านมา

      Heya, @R.Daneel - though I truly appreciate your support, I'd like you to please avoid disrespecting other's comments - thanks in advance :) @EarnestWilliamsGeofferic - to each their own! I hope you'll find the tool you like and get tutorials for this one when need be :) Cheers!

  • @BertrandBordage
    @BertrandBordage 11 วันที่ผ่านมา

    Seems nice, congrats!

    • @minapecheux
      @minapecheux 11 วันที่ผ่านมา

      Thank you very much! :)

  • @azmir9422
    @azmir9422 12 วันที่ผ่านมา

    tysm for this tutorial this is the type of thing that super easy to understand but take age to figure out... also i wanted to ask if you planned to make a tutorial on own multiplyers work in godot its pretty confusing ^^"

    • @minapecheux
      @minapecheux 12 วันที่ผ่านมา

      Thanks for the kind comment, I'm glad the tutorial was useful! Yup, multiplayer is definitely on my to-do list but I haven't gotten around to making a clear and concise tuto on that yet ^^ hopefully I'll be able to work on it soon-ish ;) Cheers!

  • @MyCheeseNacho
    @MyCheeseNacho 13 วันที่ผ่านมา

    I love how this feels like guitar hero X infinite runners. And I find it inspiring how a simple game about shapes can be awesome. One of my biggest struggles currently is making something fun without over complicating it or bloating it with more and more mechanics. Finding that basic loop of fun is hard!

    • @minapecheux
      @minapecheux 13 วันที่ผ่านมา

      Thank you so much, super glad you like the vibe and the core gameplay idea! Yup I completely agree that finding that "one good idea" is so hard... with Match 'Em, I think I found something interesting, albeit not revolutionary ^^ But I'm always fascinated when (especially indie) games just manage to offer you a groundbreaking idea that no one really thought of this way before! :) Anyway - good luck on your projects, hope you'll find the idea that you really like ;) Cheers!

  • @SeanBotha
    @SeanBotha 14 วันที่ผ่านมา

    I am heterosexual the cm of Godot said I am not allowed to play any game made with Godot. The CEO of Godot said anyone that says a game engine should stay out of politics is toxic

    • @minapecheux
      @minapecheux 13 วันที่ผ่านมา

      Heya, as I mentioned in my previous answer to your comment on the last video, I am also saddened by the situation and the way this issue was handled by the Godot CM. However, I would like to kindly ask you to not bring up this topic every time - I do not wish my channel to be about these bad politics, but rather keep it focused on game dev ;) I hope you understand (and again I'm sorry you, like so many of us Godot game devs, is suffering from this bad momentum :(), cheers! :)

    • @MyCheeseNacho
      @MyCheeseNacho 13 วันที่ผ่านมา

      ​@@minapecheuxI think this guy just wants the attention... better to not acknowledge his drama :/

  • @MyCheeseNacho
    @MyCheeseNacho 14 วันที่ผ่านมา

    This was definitely unexpected. I double checked if it was your channel :v What a voice!

    • @minapecheux
      @minapecheux 14 วันที่ผ่านมา

      Thank you so much, I'm glad you liked the cover! (Yup, I tend to dabble and try various things, even though TH-cam doesn't like it when you get out of your niche ^^)

  • @SolesSongs
    @SolesSongs 14 วันที่ผ่านมา

    Nice! Love it.

    • @minapecheux
      @minapecheux 14 วันที่ผ่านมา

      Wow, thank you so much! I'm super glad you liked the cover :) (The original gave such a unique vibe to the Carmilla universe, I love it!)

    • @SolesSongs
      @SolesSongs 14 วันที่ผ่านมา

      @@minapecheux thats awesome. It means a lot to me to have been a part of Carmilla in my own little way. Thanks for listening 😊

    • @minapecheux
      @minapecheux 14 วันที่ผ่านมา

      @@SolesSongs As someone who's passionate about media music, I'm always impressed when artists manage to create a piece that represents a whole vibe like this... (still only at the level of covers for now, my originals and/or MIDI-based orchestral musics don't really make enough sense yet I think ^^). But anyway - thanks again for your kind words, and I wish you the best of luck for your future projects! :) (Btw, I also love the song "Stronger Than You Know" on the channel that you made with Kaitlyn Alexander - just a perfect mix of voices, and the guitar!!)

  • @SEED_exe
    @SEED_exe 14 วันที่ผ่านมา

    Super vidéo 👍

    • @minapecheux
      @minapecheux 14 วันที่ผ่านมา

      Merci beaucoup ! :)

  • @GorMollari
    @GorMollari 14 วันที่ผ่านมา

    Save my life many times even im use Blender few times per year.

  • @corpsthese
    @corpsthese 17 วันที่ผ่านมา

    It seems ambitious, yet so polished already! I'm looking forward to play it :)

    • @minapecheux
      @minapecheux 17 วันที่ผ่านมา

      Thank you so much for the kind word and the support! Btw, if you're curious, you can actually already check out the playtest for free on Steam (store.steampowered.com/app/3179900/Match_Em/) :) Cheers!

  • @Jimaniki
    @Jimaniki 17 วันที่ผ่านมา

    Bravo !

    • @minapecheux
      @minapecheux 17 วันที่ผ่านมา

      Merci beaucoup ! :)

  • @SpaceC.
    @SpaceC. 17 วันที่ผ่านมา

    I've been following your content for over a year and loved every bit! Good luck with this lovely project, I hope it will be a huge success 🥰

    • @minapecheux
      @minapecheux 17 วันที่ผ่านมา

      Thank you so much! Super glad you like the content, and many thanks for your support and your kind words about Match 'Em :)

  • @mfastuff
    @mfastuff 17 วันที่ผ่านมา

    Great cover!

    • @minapecheux
      @minapecheux 17 วันที่ผ่านมา

      Thank you so much, glad you liked it! :)

    • @mfastuff
      @mfastuff 17 วันที่ผ่านมา

      @@minapecheux Yes, great work! :) It was relaxing and somewhat enchanting. . I felt while hearing it , it should be in a series like true detective...

    • @minapecheux
      @minapecheux 17 วันที่ผ่านมา

      @@mfastuff Wow, thank you!! I'm honoured you think it's True Detective-level worthy :) And super happy you found it so chill ;)

    • @mfastuff
      @mfastuff 16 วันที่ผ่านมา

      @@minapecheux Cheers! Keep rocking!:)

  • @kingcole_thered
    @kingcole_thered 18 วันที่ผ่านมา

    hello! leaving a comment of support!

    • @minapecheux
      @minapecheux 18 วันที่ผ่านมา

      Thank you very much! :D

  • @timmygilbert4102
    @timmygilbert4102 19 วันที่ผ่านมา

    Disappointed it's not a mmo 😂

    • @minapecheux
      @minapecheux 19 วันที่ผ่านมา

      Haha perhaps a future project? It would have been a bit ambitious for a first solo game I guess ^^ (But I grew up with those so I'd love to pay tribute to them one day... 😉)

  • @ruandemeneses9513
    @ruandemeneses9513 20 วันที่ผ่านมา

    one the bests godot channels really need a lot engagement !

    • @minapecheux
      @minapecheux 19 วันที่ผ่านมา

      Thank you so much! Glad you like the content :)

  • @SeanBotha
    @SeanBotha 20 วันที่ผ่านมา

    Godot is heterophobic. The cm made it clear hetero sexuals not allowed to play games made by Godot so I am not allowed to play this game

    • @minapecheux
      @minapecheux 19 วันที่ผ่านมา

      It's really sad when this kind of things happens... I agree with a lot of devs who think that Godot or any other soft-related foundation should focus on tech & software news rather than politics. I believe that the wave of account blocking was a "strange" (to keep it light) reaction. Now, again, because I do not want this channel to become about cultural or political debates, I won't dive deeper into my personal thoughts on the topic - but I still believe it's a shame that this type of news can tarnish the image of Godot, and that wrong CM management can be that disrespectful to the community that keeps on supporting and contributing the project :/ All that to say - I'm sorry you, like many other Godot devs including me, feel weird because of this situation. (Tho I do hope that, if you appreciate my work, you'll back it up by wishlisting the game, because I think that's independent of any game engine issues? ^^) Cheers.

  • @MyCheeseNacho
    @MyCheeseNacho 20 วันที่ผ่านมา

    FEELING INSPIREEED NOW!!!

  • @dmorgan6882
    @dmorgan6882 20 วันที่ผ่านมา

    Awesome, great tricks to know

  • @williamturns1647
    @williamturns1647 20 วันที่ผ่านมา

    This looks so clean and fluid. Can't wait to get my hands on it when it releases.

    • @minapecheux
      @minapecheux 20 วันที่ผ่านมา

      Thank you so much! If you want, you can already try it out for free with the playtest ;) Thanks a lot for your kind word and your support, cheers!

  • @jchristian3775
    @jchristian3775 20 วันที่ผ่านมา

    Ca fait longtemps que j'ai pas commenté mais je regarde toujours ton taf, et trop bien de sortir ton jeux J'ajoute en wishlist et je télécharge ca pour t'aidé un minimum pour les playtest (je ne connaissais pas cette feature sur steam, ca m'aurai bien aidé dans mon propre projet), et je te souhaite plein de réussite pour la suite

    • @minapecheux
      @minapecheux 20 วันที่ผ่านมา

      Merci beaucoup !! Contente que tu trouves le projet intéressant, et merci pour le soutien, le wishlist et le gentil mot :)

  • @Sirlegna
    @Sirlegna 20 วันที่ผ่านมา

    I am very interested in the stream setup with playtesting feature.

    • @minapecheux
      @minapecheux 20 วันที่ผ่านมา

      Thanks for your comment, I'm definitely planning on doing some vids on the topic since several people here seem interested ;)

  • @gryzor
    @gryzor 20 วันที่ผ่านมา

    Not my type of game either, but thanks for sharing (I will wish list for support!) but I'd love to see how one goes from a few practice concept scenes in Godot (or any other engine!) to putting the whole thing together. So definitely keeping my subscription here ;) Best of luck with the release!

    • @minapecheux
      @minapecheux 20 วันที่ผ่านมา

      Thank you very much for your support and your kind comment! Hopefully my future game projects will be more your taste ;) And in the meantime, thanks a lot for checking out the content!! Cheers :)

  • @hopsys
    @hopsys 21 วันที่ผ่านมา

    Doesn't look like my type of game, but I will definitely wishlisting it on Steam to support you regardless and help out with the Steam algorithm!

    • @minapecheux
      @minapecheux 21 วันที่ผ่านมา

      Thank you so much for the support! And btw, don't worry: I have a lot more ideas of games in different genres... so I might work on a project that speaks to you more some day ;)

  • @khushalkhan83
    @khushalkhan83 21 วันที่ผ่านมา

    Nice minimalist design, Make series about its development process & publishing it to steam. Best of luck for the launch of the game. Would there be mobile version of it as it seem something that mobile users will like a bit like geometry dash.

    • @minapecheux
      @minapecheux 21 วันที่ผ่านมา

      Thank you so much! And definitely happy you'd be interested in more videos about the full process :) And you're right: doing a mobile version is absolutely on my to-do list... but I don't have enough energy to battle the crazy rules of the app stores at the moment ^^ (and it would also require to give a good thought to some mechanics to see how to transfer them to a touch-based mobile system... but that would be interesting!)

  • @jcryan1473
    @jcryan1473 21 วันที่ผ่านมา

    TileMaps in res://shared/TowerDefense/scenes/Level-01.tscn are not loading for me in Godot 4.3. Am I missing something? I tried converting them to the new TileMapLayers and still nothing.