Great explanation of containers. Thank you! I'd worked a lot of that out myself, but having an experienced practitioner explain it well makes all the difference.
Thanks for this video! I am recreating an app that I developed in Unity and I really love that Godot's UI elements and container have soo much right out of the box. In Unity the hierarchy of UI elements was getting pretty inflated - not to mention that I had to develop some of these containers myself.
Glad you liked the video, thanks a lot for the comment! And yup, I agree that Unity's system requires more work to get started, IMO... although the new Toolkit might change that? Dunno, I didn't use it enough to compare fairly to Godot ^^
Great video! Thank you. I think new videos about UI design in Godot would be very interesting. It's an essential part of every game, and one that many beginners and not-so-beginners struggle with. Videos covering use-cases could be interesting. For example, how to make good hover feedback on a card in an HBoxContainer, with its size increase (which may not be trivial when its size is controlled by a Container), the slight colorimetric change of background and font color, and perhaps a shine effect or something like that.
Thanks for the nice comment and the very interesting idea! I love it - definitely adding it to my to-do, and hopefully I'll get to work on that soon-ish :) Cheers!
Really good explanation about Godot's UI containers. I'm still wondering how you can script, record and edit soon quick with such quality 🤯 keep the good work!
Thank you so much for the nice comment, I'm glad the video was helpful! And thanks for your kind feedback, it's quite time-consuming but super interesting to do so I'm always happy to work on those tutorials ;)
You're welcome, I'm glad it helped! I think you could either: - turn on the auto-scale option in your Project Settings, as explained in the official docs: docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html - or use a custom solution like here: forum.godotengine.org/t/is-there-auto-font-size-like-in-unity/41243/3 Hope it helps, cheers! :)
You have eleased this when I was exactly looking to refactor the UI for my game.. Thank you. It still doesn't make much sense why Margins are not built in feature of each Cointainer node.. Coming from a Enterprise Software development its a bit strange.
You're welcome, I'm glad the video was helpful! :) I agree it could be a bit more of a "raw" property in that case... I guess the thought at Godot was to make the containers as simple and focused as possible, but margins could indeed really be used everywhere ^^
Merci :) Malheureusement pour le moment, ça demande trop de temps et de travail de faire les deux langues à la fois tout en gardant un calendrier de sortir suffisant pour le mystérieux algorithme TH-cam, vu que ma commu est majoritairement anglophone... ... j'espère pouvoir reprendre dans un futur pas trop lointain ! :D
Yes, yes! More video about UIs
Haha, glad you liked it! And yup, definitely a cool topic :)
Great explanation of containers. Thank you! I'd worked a lot of that out myself, but having an experienced practitioner explain it well makes all the difference.
You're very welcome, thank you very much for the kind comment :)
Thanks for this video! I am recreating an app that I developed in Unity and I really love that Godot's UI elements and container have soo much right out of the box. In Unity the hierarchy of UI elements was getting pretty inflated - not to mention that I had to develop some of these containers myself.
Glad you liked the video, thanks a lot for the comment! And yup, I agree that Unity's system requires more work to get started, IMO... although the new Toolkit might change that? Dunno, I didn't use it enough to compare fairly to Godot ^^
I love containers.
They can contain more containers that can contain the containers that contain more containers.
Great tutorial. I'd like to see more about interfaces
Nice video ! It is very simple, has good editing and is dynamic. +1 Sub !
Thank you very much for the kind comment and for the sub, and super glad you liked the video! :)
I would love a more in depth part 2. things like doing animations inside of grid containers, or vboxcontainers
Heya! That's a great idea, thank you very much for your suggestion :)
I'll be sure to add it to my to-do list!
Cheers :)
Great video! Thank you.
I think new videos about UI design in Godot would be very interesting. It's an essential part of every game, and one that many beginners and not-so-beginners struggle with.
Videos covering use-cases could be interesting. For example, how to make good hover feedback on a card in an HBoxContainer, with its size increase (which may not be trivial when its size is controlled by a Container), the slight colorimetric change of background and font color, and perhaps a shine effect or something like that.
Thanks for the nice comment and the very interesting idea! I love it - definitely adding it to my to-do, and hopefully I'll get to work on that soon-ish :)
Cheers!
Thanks for this! I am still new to Godot and making some videos as I learn, and this video is very helpful!
Thank you very much for the kind comment, and good luck on your discovery of Godot :)
UI is always a hot topic. I studied ux for a while and found it very interesting.
Yup, UI/UX is definitely a topic I'd like to dive into more on the channel :)
Really good explanation about Godot's UI containers. I'm still wondering how you can script, record and edit soon quick with such quality 🤯 keep the good work!
Thank you so much for the nice comment, I'm glad the video was helpful! And thanks for your kind feedback, it's quite time-consuming but super interesting to do so I'm always happy to work on those tutorials ;)
I have been struggling for two days to create my slide menu. It just doesn't look like how I want it until I find your video THANK YOU.
Glad I could help, thanks for the nice comment! :)
This is super useful, Is there a way to get dynamic font sizes? I find my ui's being too small on 4k screens
You're welcome, I'm glad it helped! I think you could either:
- turn on the auto-scale option in your Project Settings, as explained in the official docs: docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html
- or use a custom solution like here: forum.godotengine.org/t/is-there-auto-font-size-like-in-unity/41243/3
Hope it helps,
cheers! :)
Shoot out to UI database 🎉 for inspiration
Indeed! I just added the links, thanks a lot for the reminder :)
@@minapecheux a fun tutorial would be remaking the menu of persona 5 in Godot 😆
@@timmygilbert4102 Wow, that would definitely be a challenge! But great idea :D
You have eleased this when I was exactly looking to refactor the UI for my game.. Thank you.
It still doesn't make much sense why Margins are not built in feature of each Cointainer node.. Coming from a Enterprise Software development its a bit strange.
You're welcome, I'm glad the video was helpful! :)
I agree it could be a bit more of a "raw" property in that case... I guess the thought at Godot was to make the containers as simple and focused as possible, but margins could indeed really be used everywhere ^^
You can sometimes use the margins in the style/theme as well, especially on things like panel containers.
J'aime bien la vidéo, mais s'il te plait, reprends les vidéo en français !
Merci :)
Malheureusement pour le moment, ça demande trop de temps et de travail de faire les deux langues à la fois tout en gardant un calendrier de sortir suffisant pour le mystérieux algorithme TH-cam, vu que ma commu est majoritairement anglophone...
... j'espère pouvoir reprendre dans un futur pas trop lointain ! :D