I Remade Guitar Hero in Godot! (in 2 days)(sort of)

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 17

  • @TheBunzinator
    @TheBunzinator 3 หลายเดือนก่อน +2

    I love these high level overview style videos that discuss the process and workflow of how you approach the project. And, as a bonus, we get a brief rundown on MIDI. What's not to like? Thank you!

    • @minapecheux
      @minapecheux  3 หลายเดือนก่อน

      Thank you so much for the kind comment! I'm glad you liked the video ;)
      And btw - feel free to tell me if you have ideas of other devlogs I could do of that type... I've got some ideas, but I'm always open to more :)
      Cheers!

    • @TheBunzinator
      @TheBunzinator 3 หลายเดือนก่อน

      @@minapecheux One thing I was thinking about the other day is what to consider when choosing which game data storage/access method to use, such as Godot resources, JSON, SQL or something custom. And how to store it in memory... dictionaries, arrays, lookup tables etc. depending on whether you just need to just look up by key, or select data with LINQ or something handwritten and a bit more performant.

    • @minapecheux
      @minapecheux  2 หลายเดือนก่อน

      @@TheBunzinator That's a really cool idea! I'll definitely add it to my (evergrowing) to-do list :)
      Thanks for the suggestion!

  • @TingelTangelTolij
    @TingelTangelTolij 3 หลายเดือนก่อน +1

    That was amazing! Thank you and keep it up!❤

    • @minapecheux
      @minapecheux  3 หลายเดือนก่อน

      Thank you so much! Glad you liked it :)

  • @SilentOnion
    @SilentOnion 2 หลายเดือนก่อน +1

    quite interesting but there are three problems i noticed :P
    there is a buggy green hold note at 11:33 (it goes beyond the other green hold note behind it), (this isnt really a problem just a nitpick) the notes should also disappear as you hit them to clearly indicate you hit them and finally the "maps" in the games arent generated from the music, they are hand made to be fun or challenging. with your generated method you can see some odd patterns but i guess this method you used made sense for a quickie project or what ever you might want to call it :D
    ill check your other stuff though, these kinds of game dev videos are quite interesting.

    • @minapecheux
      @minapecheux  2 หลายเดือนก่อน

      Haha yep, you're totally right - this is far from a perfect project :)
      With this 2 days time constraint I focused on getting the core feature finished but it was frustrating not to be able to improve it further and fix all of the remaining bugs :D
      I completely agree that my technique of using solely the MIDI data as reference is quite limited, and it's definitely not going to give the best play experience... it was the easiest within this short time-frame, but in a real game I'd absolutely need to tweak, refine and manually customise it to properly fit the in-game tracks.
      Hopefully I'll get to work on that and do a better v2 one day!
      I hope you'll like the rest of my content ;)

  • @BertrandBordage
    @BertrandBordage 2 หลายเดือนก่อน

    Well done, congrats!

    • @minapecheux
      @minapecheux  2 หลายเดือนก่อน

      Thank you very much! :)

  • @alvarocafe
    @alvarocafe 3 หลายเดือนก่อน

    Great video! Always wondered how to make such a game!

    • @minapecheux
      @minapecheux  3 หลายเดือนก่อน +1

      Glad you liked it, thanks a lot for the nice comment!

  • @luckyknot
    @luckyknot 2 หลายเดือนก่อน

    Amazing Mina!! I managed to make an ugly rythm game prototype a few months ago following some tuts, but not as good as yours congratulations!!!

    • @minapecheux
      @minapecheux  2 หลายเดือนก่อน +1

      Thank you very much!! I'm glad you liked the video and found it inspiring, hopefully you'll get to revisit and improve your rhythm project some day! :)

  • @minadune
    @minadune 3 หลายเดือนก่อน

    Nice ! 🎸

  • @mike_wake
    @mike_wake 3 หลายเดือนก่อน

    That's pretty cool, I didn't even know Godot had built-in midi support!

    • @minapecheux
      @minapecheux  3 หลายเดือนก่อน +1

      Thanks, I'm glad you liked the video! :)
      Well it's "semi-built-in": you still need to get the extra add-on to get an easy-to-use parser ;)