THIS Will Boost Your Godot Workflow!

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 9

  • @davidj3048
    @davidj3048 23 วันที่ผ่านมา

    Amazing! I learn something new every day!

  • @AshburnArmorerDan
    @AshburnArmorerDan 28 วันที่ผ่านมา +1

    Great tip. If I may expand one bit... Some code cannot process in the editor. Your access to Autoload functions, for example, is not present when you are in the editor mode. Any routine that needs resources that are not available in the editor can exit early by checking this:
    if Engine.is_editor_hint():
    return # Stop executing code if running in the editor
    In any functions that you have in the editor, just be sure to throw this check in and bail out of the function before it hits the parts the editor won't be able to handle.
    Thanks for the great tips!

    • @minapecheux
      @minapecheux  28 วันที่ผ่านมา

      Thanks for the nice - and super interesting! - comment :)
      I kept the video short and lightweight, but those are definitely very cool tricks to keep in mind... and I might steal a couple from your list here for a future episode ;)
      Cheers!

  • @nattzero5315
    @nattzero5315 27 วันที่ผ่านมา

    Okay, you saved me a LOT of time now that I was working with procedural geometry. Thank you so much!

    • @minapecheux
      @minapecheux  27 วันที่ผ่านมา

      Glad I could help! Thanks for the nice comment :)

  • @adrian-colbert
    @adrian-colbert 28 วันที่ผ่านมา

    Thank you for the tip!

    • @minapecheux
      @minapecheux  28 วันที่ผ่านมา

      Happy to help, thanks for the nice comment! :)

  • @KingThrillgore
    @KingThrillgore 27 วันที่ผ่านมา

    Well, its not a REPL, but its a start.

  • @tefkah
    @tefkah 24 วันที่ผ่านมา

    neat