First of all, you are the treasure of Godot's community, thanks for your nice and straight to the point tutorials 🙂 It would be nice to see something like Godot's editor camera controls with mouse and keyboard movement, panning, rotation, zoom, motion smoothing and speed controls - simply recreating Godot's 3D viewport in Godot 😄I'm making a small tool to inspect a couple of 3D models with options like switching an environment, texture modes, lights, etc. and having editor-like camera movement fits nice into such project
Thank you so much for your kind comment, I'm very glad you like my content! :) And that's definitely a great idea! I'll be sure to add it to my to-do... and hopefully get some time to work on it in the near future ^^ Cheers!
Really good and entertaining explanation. I've discovered the channel a week a go and i'm really happy with the academic value and the edition quality. Good work!! How can you post so often? That blows my mind 🤯
Thank you so much for your nice comment and your support! I'm glad you like my content and find it useful :) Haha yup it does take most of my time, but I like making those so... ^^ Cheers!
@@minapecheux hell ya, when done with that i will move on to the 2nd book of yours, i really enjoy learning C# with godot :) so far so good, keep on kicking ass!
Great video as always :) Speaking of the Dark Souls roll, do you have experience with Soulslike games? I would love to see you explore some of those mechanics. Such as dodging, s, parrying, enemy AI, switching equipment with different animations, creating and managing more complex animation trees etc. Your projects are always clean and scalable so I'm wondering how you would handle such tasks...though I know it's a lot to ask for 😄
Thank you so much, I'm super glad you enjoyed the video! And I definitely love those ideas! It would indeed require a bit of time to get it to work right, but I'll add it to my todo and hope I can take a look in the near-ish future ;)
I think maybe the title would be easier to understand if it said "Movement" instead of just "Move", just a small thing but it took me a second glance before I grasped the video topic when I saw it in my feed
@@Electro_Mic Pour l'instant, ce n'est malheureusement pas prévu car c'est extrêmement chronophage et que mon public francophone est assez restreint... mais par contre, je pense rajouter des sous-titres en français dans les jours à venir :)
@@minapecheux : Merci d'avoir répondu à mon message, et sachez que j'ai bien conscience du fait que produire une vidéo de qualité est très chronophage, j'ai moi même une petite chaine TH-cam. Les sous titres en français seront parfait en ce qui me concerne, encore merci pour votre disponibilité et la qualité de votre chaine. Électro Mic.
Heya! I think in that case you'll need to readjust the gravity direction to point towards the center of the sphere, and make sure you're always this direction for the up vector in the rest of your computations... Hope it helps :)
@@minapecheux Les 2! Généralement, tu utilises les Finite State Machine pour ordonner et organiser les actions, et les rendre réutilisable pour un joueur comme pour une IA (tu peux en faire 2 vidéos ceci dit, afin de ne pas avoir une vidéo trop lourde)
First of all, you are the treasure of Godot's community, thanks for your nice and straight to the point tutorials 🙂
It would be nice to see something like Godot's editor camera controls with mouse and keyboard movement, panning, rotation, zoom, motion smoothing and speed controls - simply recreating Godot's 3D viewport in Godot 😄I'm making a small tool to inspect a couple of 3D models with options like switching an environment, texture modes, lights, etc. and having editor-like camera movement fits nice into such project
Thank you so much for your kind comment, I'm very glad you like my content! :)
And that's definitely a great idea! I'll be sure to add it to my to-do... and hopefully get some time to work on it in the near future ^^
Cheers!
Tysm for the video Mina 🙂 and The Godot community greatly appreciates your contribution. 🙌
You're very welcome! Thanks a lot for your kind comment :)
Thank you for this tutorial. It helped me to understand Godot a bit more. :D
You're very welcome, thanks for the nice comment! :)
Yes to all those extras as your content is always clear and concise. I'd love to see some rail movement, like Panzer Dragoon/Starfox!
Thanks! And great idea, this wasn't on my to-do list - I hope I'll get a chance to work on that in the near future :)
Really good and entertaining explanation. I've discovered the channel a week a go and i'm really happy with the academic value and the edition quality. Good work!! How can you post so often? That blows my mind 🤯
Thank you so much for your nice comment and your support! I'm glad you like my content and find it useful :)
Haha yup it does take most of my time, but I like making those so... ^^
Cheers!
Very good and clear. Worth joining your Patreon for sure.
Thank you so much for the kind comment and the support! :)
yet another great video thanks for making kick ass content. currently reading your getting started book(pdf) alot of great info
Thanks so much! And super glad you're enjoying the book :)
@@minapecheux hell ya, when done with that i will move on to the 2nd book of yours, i really enjoy learning C# with godot :) so far so good, keep on kicking ass!
@@ScrapyDo0 Thanks a lot for your support and your kind feedback!
loved your tutorial and specially your accent
Thank you very much :)
Great video as always :)
Speaking of the Dark Souls roll, do you have experience with Soulslike games?
I would love to see you explore some of those mechanics. Such as dodging, s, parrying, enemy AI, switching equipment with different animations, creating and managing more complex animation trees etc.
Your projects are always clean and scalable so I'm wondering how you would handle such tasks...though I know it's a lot to ask for 😄
Thank you so much, I'm super glad you enjoyed the video! And I definitely love those ideas!
It would indeed require a bit of time to get it to work right, but I'll add it to my todo and hope I can take a look in the near-ish future ;)
I think maybe the title would be easier to understand if it said "Movement" instead of just "Move", just a small thing but it took me a second glance before I grasped the video topic when I saw it in my feed
Completely right! It's been bugging me for a couple of hours since I posted it, thanks for convincing me to fix that :)
Cheers!
At first I read it as movie.
Godot is my new Buildbox
Superbe vidéo, même si je ne maîtrise pas suffisament l'anglais.
Merci beaucoup ! :)
@@minapecheux : Allez-vous créer une vidéo similaire en français ?
@@Electro_Mic Pour l'instant, ce n'est malheureusement pas prévu car c'est extrêmement chronophage et que mon public francophone est assez restreint... mais par contre, je pense rajouter des sous-titres en français dans les jours à venir :)
@@minapecheux : Merci d'avoir répondu à mon message, et sachez que j'ai bien conscience du fait que produire une vidéo de qualité est très chronophage, j'ai moi même une petite chaine TH-cam.
Les sous titres en français seront parfait en ce qui me concerne, encore merci pour votre disponibilité et la qualité de votre chaine.
Électro Mic.
@@Electro_Mic Pas de souci, merci pour le gentil retour, et bonne continuation pour votre chaîne ! :)
But would this work if we align the character to a sphere?
Heya! I think in that case you'll need to readjust the gravity direction to point towards the center of the sphere, and make sure you're always this direction for the up vector in the rest of your computations...
Hope it helps :)
@@minapecheux cool thanks 👍🏿
Maintenant il faut la version avec une Finite State Machine :3
Haha, pas faux ^^ genre comment faire des mouvements d'IA ? ou alors pour les anims ? :)
@@minapecheux Les 2! Généralement, tu utilises les Finite State Machine pour ordonner et organiser les actions, et les rendre réutilisable pour un joueur comme pour une IA (tu peux en faire 2 vidéos ceci dit, afin de ne pas avoir une vidéo trop lourde)