Can I Make My Level Editor More Intuitive?

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 7

  • @MedAnimations
    @MedAnimations 6 วันที่ผ่านมา

    that's actually a pretty nice yet simple level editor! maybe adding undo/redo buttons will be nice :)

    • @minapecheux
      @minapecheux  5 วันที่ผ่านมา +1

      Thank you so much for the kind comment!
      Yup, the undo/redo feature is definitely on my to-do list, and it's *definitely missing*... :D
      Hopefully I'll get to work on that in the weeks to come before the release ;)
      Cheers!

  • @rudolfkaizer44
    @rudolfkaizer44 5 วันที่ผ่านมา

    Your game looks like a really nice rhythm game. I'm going to give it a try at some point ! I like most that it looks easy to learn but hard to master ! and your editor is also great for what the game has right now !

    • @minapecheux
      @minapecheux  4 วันที่ผ่านมา

      Thank you so much for the kind comment, I'm super glad you find the game nice and interesting! :)

  • @timmygilbert4102
    @timmygilbert4102 5 วันที่ผ่านมา

    Can I ask a riddle?
    Let's say i have map transitions objects, i want to assign, in editor, reference to the next scene, but at a certain spot within the next scene, how do i do that? I get i can declare packedscene variable and drag and drop into it, but how do i do the same for spots that are its children?
    That would allow to create entire flow directly in editor without code.

    • @minapecheux
      @minapecheux  4 วันที่ผ่านมา +1

      Heya!
      Mmh, that's a really interesting question! I think you can't do that 'as-is' in Godot... but you could probably setup some custom tool by:
      - defining a custom resource type (= custom data structure) with the PackedScenes + child spots
      - perhaps creating a custom inspector for it to make it easier to configure in the editor
      - code a script that uses this type of objects and provides a simple API (maybe even an autoload so that it can be called from anywhere in the scene)
      And then if you package all this as an addon, you could basically have a reusable tool that people can use to create 'precise' scene transitions.
      So yeah, you'd indeed need to code something up at first, but then I guess it can be 'toolified' properly to allow non-devs to do that ;)
      Hope it answers the question,
      cheers!

    • @timmygilbert4102
      @timmygilbert4102 4 วันที่ผ่านมา

      @@minapecheux thanks, you are the only person to fully grasp what's at stake!