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Rekkin
เข้าร่วมเมื่อ 31 ต.ค. 2009
Random stuff, reviews, and the rare Let's Play series.
An Overdue Critique of Halo 1
From the time of its release in 2001 up until now, Halo 1 has managed to skirt across the top of videogame culture relatively unexamined, given its "right place at the right time" beginnings. Since then, momentum, time, and the fanbase surrounding it have discouraged honest critique. It might be time to change that.
You could read my books! www.amazon.com/dp/B096N16GW7
Halo E3 2000 reveal trailer via PlayscopeTimeline: th-cam.com/video/AEVz0KyQDt8/w-d-xo.html
0:00 intro
1:17 my opinion
5:08 gameplay mechanics
10:12 enemies
13:25 weapons
19:36 encounter design
26:32 the gameplay loop
29:19 world design
47:28 halo's inspirations
50:12 story critique part 1
1:02:30 flood interlude
1:05:55 story critique part 2
1:20:28 setting and foundations
1:28:59 conclusion
You could read my books! www.amazon.com/dp/B096N16GW7
Halo E3 2000 reveal trailer via PlayscopeTimeline: th-cam.com/video/AEVz0KyQDt8/w-d-xo.html
0:00 intro
1:17 my opinion
5:08 gameplay mechanics
10:12 enemies
13:25 weapons
19:36 encounter design
26:32 the gameplay loop
29:19 world design
47:28 halo's inspirations
50:12 story critique part 1
1:02:30 flood interlude
1:05:55 story critique part 2
1:20:28 setting and foundations
1:28:59 conclusion
มุมมอง: 567
วีดีโอ
Smooth Camera Movement | Starcraft 2 editor tutorial
มุมมอง 3077 หลายเดือนก่อน
More of a workflow study than a dedicated tutorial, but I hope it helps you wrangle SC2's weird cameras all the same.
StarCraft: The Looming Shadow - creator commentary and more
มุมมอง 6169 หลายเดือนก่อน
It's like a director's commentary of your favorite movie except very, very different. 0:00 - how I got here 20:17 - Episode 1 40:48 - Episode 2 1:05:26 - Episode 3 1:37:56 - closing thoughts
StarCraft: The Looming Shadow, Part 3 | prequel campaign adaptation
มุมมอง 1.3Kปีที่แล้ว
Donate if you want: ko-fi.com/rekkinontheinternet Having survived a first assault by the strange alien creatures, the city of Los Andares prepares itself for another. Deep in the badlands, the heart of the infestation festers, promising total destruction of the colony world unless extreme measure are taken. Check out my books! www.amazon.com/stores/Gareth-Moore/author/B073TBYSKK
StarCraft: The Looming Shadow, Part 2 | prequel campaign adaptation
มุมมอง 1.9Kปีที่แล้ว
Donate if you want: ko-fi.com/rekkinontheinternet Having fought their way across the badlands of Chau Sara, the Corporal and his Cerberus escorts find themselves at the Flannum Installation with a mission to rescue scientists trapped inside. But more than shadows lurk in the corners of this facility, its halls emptied by the brutal violence of the creatures waiting within. Danger threatens them...
Making a scene for The Looming Shadow while answering some questions
มุมมอง 294ปีที่แล้ว
Donate if you want: ko-fi.com/rekkinontheinternet I answer some questions I've been asked about myself and my process while making part of the next episode of The Looming Shadow.
May channel update
มุมมอง 138ปีที่แล้ว
Get some books! www.amazon.com/stores/Gareth-Moore/author/B073TBYSKK Watch some let's play(s)! th-cam.com/play/PL2ibLwnhGRItZxSvGVp8gFdtGyWWK3NeD.html Thanks for reading the description! The game I'm playing is Unreal, by the way; should have put that at the start as is the usual, polite thing to do. This is like my 8th time through it or something, I really love it.
Video Screens | Starcraft 2 editor tutorial
มุมมอง 736ปีที่แล้ว
We get signal. Donate if you want: ko-fi.com/rekkinontheinternet
StarCraft: The Looming Shadow, Part 1 | prequel campaign adaptation
มุมมอง 3.9Kปีที่แล้ว
Donate if you want: ko-fi.com/rekkinontheinternet Assigned to the humble colony world of Chau Sara to quell a rebel uprising, an Alpha Squadron lieutenant quickly finds that the planet has far more serious dangers lurking in the shadows. A cinematic adaption of the StarCraft demo campaign from 1998, made in the StarCraft 2 Galaxy map editor. Check out my books! www.amazon.com/stores/Gareth-Moor...
Flickering lights | StarCraft 2 editor tutorial
มุมมอง 265ปีที่แล้ว
The more the lights flicker, the scarier it gets. Donate if you want: ko-fi.com/rekkinontheinternet
StarCraft: The Looming Shadow | Trailer #2
มุมมอง 778ปีที่แล้ว
StarCraft: The Looming Shadow, Part 1 is out now! th-cam.com/video/iDPiRvP2f0U/w-d-xo.html In 1998, Blizzard Entertainment released a short demo campaign for their then-upcoming game StarCraft. It served as a prequel to the main game, but many players now have never experienced it. StarCraft: The Looming Shadow is a three-part cinematic adaptation of that story, created in the StarCraft 2 Galax...
Making Elevators | StarCraft 2 editor tutorial
มุมมอง 890ปีที่แล้ว
Sometimes you just have to do things yourself. Actually, with the editor, that's most of the time. Donate if you want: ko-fi.com/rekkinontheinternet
Faking Combat | StarCraft 2 editor tutorial
มุมมอง 866ปีที่แล้ว
Want units to go through all the motions of fighting without having to juggle weapon damage or unit HP? Would you believe that invisible apples are the solution? Donate if you want: ko-fi.com/rekkinontheinternet
Unit fidget values | StarCraft 2 editor tutorial
มุมมอง 608ปีที่แล้ว
Units turning away from the camera or doing an animation when you just want them to stay still and look cool? It's an easy fix. Donate if you want: ko-fi.com/rekkinontheinternet
Change the Marine's default movement animation | StarCraft 2 editor tutorial
มุมมอง 483ปีที่แล้ว
Change the Marine's default movement animation | StarCraft 2 editor tutorial
Remove the Marine combat shield when swapping models | StarCraft 2 editor tutorial
มุมมอง 1.4Kปีที่แล้ว
Remove the Marine combat shield when swapping models | StarCraft 2 editor tutorial
StarCraft: The Looming Shadow | Trailer #1
มุมมอง 2.5K2 ปีที่แล้ว
StarCraft: The Looming Shadow | Trailer #1
StarCraft: Dark Origin | SC1 secret mission adaptation
มุมมอง 15K2 ปีที่แล้ว
StarCraft: Dark Origin | SC1 secret mission adaptation
6 weird things I found in the Starcraft 2 editor
มุมมอง 22K2 ปีที่แล้ว
6 weird things I found in the Starcraft 2 editor
What Dark Souls Does Best | Words About Games
มุมมอง 2793 ปีที่แล้ว
What Dark Souls Does Best | Words About Games
MONOMYTH demo, first impressions | Words About Games
มุมมอง 2213 ปีที่แล้ว
MONOMYTH demo, first impressions | Words About Games
Fun fact, Sarah kerrigan was one of the ghosts who assinated mengsks family
Good job! Love to see more :>
What I really love about this video is the use of the editor to demonstrate the history. It has a more artistic advantage over other videos that just showcases promotional images and videos. It actually reminds me of Shoddycast’s Fallout and Elder Scrolls videos.
Man, the Zerg are scary! The Overmind is compelled to evolve because of the Xel'Naga but when it had the Xel'Naga at its mercy, it just killed them and used them to evolve rather than get them to do something about that instinct they gave it. This problem can never be solved now, since I wouldn't be surprised if Kerrigan wound up getting that impulse either through exposure to the Zerg or just because she decides she wants it.
Very cool I must say! :D
Personally, I'm okay with Zerus being changed from a barren wasteland to a very tectonically active jungle planet, primarily because of the fact I feel the origins of the Zerg make more sense that way. Also, I'm not bothered by the fact Kerrigan wiped out the Cerebrates and replaced them with the Broodmothers, because the former were programmed with the instinct to create a new Overmind should the current one be killed. This literally happened in the Brood War expansion.
Protheans low diffs Protoss
FUCK the Zerg and FUCK kerrigan. En Taro TASSADAR!
bro im sorry but u cannot complain about hunters "not being threatening" whilst sitting there and cheesing them you're actively choosing to exploit a flaw to make the game less fun then saying that that specific encounter isn't threatening enough
Alrighty, which ones do you feel are particularly difficult out of all the different fights I showed? The ones where I pop them with a single pistol shot, hit them in the face with no way for them to fight back, jump over them and shoot them with a sniper rifle, run into them with a car, blast them from across a ravine with a tank cannon, pelt them from the sky with a plane, or when I was handed a rocket launcher in the same room as them even super late into the game? I say as much in the video, but if Bungie wanted them to be tough enemies, they shouldn't have always kept them separate from everything else, and maybe have bothered to use more than two at a time.
@RekkinOnTheInternet or, you could make the fights fun and engaging by willingly not cheesing the boss? Use literally any other weapons and trust me the hunter fights are gonna get cool. I really don't think it's the fault of Bungie, and moreso your path of least resistance style of taking the fight which is bogging down the enjoyment
Sure you can pop it with a pistol or sniper but like that gets boring so you should start fighting them like bosses
@@asuris2646 So, play the game worse on purpose in order to artificially make it more difficult for myself instead of trusting the game designers to do their jobs and make enjoyable, challenging encounters? I have to ask, have you played many first person shooters other than Halo?
What do you mean play the game worse? It's not that you can't trust the game designers to make an engaging, challenging encounter because it can be but you're actively choosing to exploit a weakness in the game design and complaining about the weakness being there. the hunter's orange spots count as their head, that's why they take more damage there. You gotta think that this was bungie's first fps game, they're going to make mistakes. But you actively choose to exploit the mistake to make the game unchallenging when you could just not?? I've also played unreal, unreal tournament, half life, marathon, planetside 2, a few call of duty games, the left for dead franchise, paladins, serious sam, doom, splitgate, and pixel gun since you dont think i've played other fps games, though i don't understand the importance of that question or why it matters
This way of doing lore videos is actually crazy good. That you for having cinematics so I know what happening much better, rather than just sitting in front of the screen speaking and showing pictures every now and again.
Rekkin you should try space marine 2 it’s actually really good.
An interesting take but I cannot agree. I respect your opinion and I think it was well argued but in my eyes Halo is a master piece.
Please PLEASE do a similar critique of Halo 2, 3, and Reach!
Overdue is fucking right dude
I feel like you missed the key element that sold Halo and Xbox back then, multiplayer and co-op. The Xbox almost ended up having backwards compatibility with the Sega Dreamcast and its online servers. Not only were they considering this, they also needed to ‘steal’ Nintendo and Sony fans as they were the clear winners from the 90’s console wars. Bill Gates purposely purchased Halo from Apple after seeing the PS1 emulator and Halo presented by Apple to prevent any other potential competition from another massive tech company (Apple was becoming a massive threat in other industries, look at iTunes turned out, Bill was right!) They needed a killer app that other consoles couldn’t run (required HDD to work) and already had years of development and a passionate team. They got it, and people are STILL playing Halo CE regularly! Also, consider FPS game story lines in that time period, most were nonexistent. I don’t think anyone is arguing that Halos story is a masterpiece, but it’s perfect for the casual masses to engage in and the mystery gave Bungie opportunities to make a bunch of sequel and a prequel. I do respect your opinion but this video shouldn’t be over an hour. I had to watch on faster speeds and even then it’s too long.
This is a much better put together argument than last time. I may not agree with your final thesis, but you made some good arguments about the story needing another pass. Good work.
It had a PC port 1 year later and that one was followed up by a digital version shortly after, which got thousands of player made mods, the multiplayer was and still is played active and that for over 20 years now. What all critiques are missing is that Halo is a party game, the multiplayer plays a big role since Halo 1 and the main point of the campaign is the co-op, none of the games you mentioned was about having fun with friends. They tell you a better story and might give you bigger challenges, but where is the fun part? Halo was never a single-player game, yes you can play it as single-player, but why play it as that and waste the potential of a great social game, when you could have a nice fun time with friends or family in it. Yes the Covenant never feel like a stronger force in most of the campaigns, but it's fun gameplay that matters, there are more than enough options in Competitive gaming if you want to be stressed from a game. Yeah, there are people that want to make or see Halo as competitive games too, but it is and will always remain as a party game series. Look it Infinite, it took 2+ years after the release to get it into a 1.0 day 1 release state, but now that we have reached it= Custom games and forge are in the best state ever. It's a modern f2p game with (lucky only)useless macro transactions, but it still managed to get the fun part right again in the end. I know many people love and can't live without progression in their multiplayer games, but I like multiplayer games that I come back to because they are fun and the fun is what brings me back, not an exp bar that gets bigger or a higher level number or higher rank.
Even my first Xbox experience was co-op Halo. I wish more players realized this. Microsoft was trying to gain support from 5th gen gamers and what was important in that gen? Multiplayer and the 4 ports are proof! 16 player lan support with 4 consoles back in 2001 was mind boggling as well!
I think this is a bit disingenuous and ignores flaws that people willingly admit the game has in order to deflect and just say that it's fun with friends. Lots of things are way more fun with friends: watching terrible movies, moving houses, walking around an empty street at 3 in the morning. If it really is just a party game, why go to the effort of a story to begin with, why not just go the Doom or Quake route and just provide enough of a basic setup? Why write a story about one singular guy with no way to account for other players? Why pay voice actors and bother with cutscenes? There were plenty of other co-op shooters around then, even on console; Halo clearly wanted to be different. It also didn't have co-op on PC when it released two years later, so it can't really have been all that important in the end. A quick look suggests that the PC version only sold a million copies over three years, so it didn't really make much of an impact on an audience with a lot of other options to choose from.
@@RekkinOnTheInternet I have a question do you think StarCraft has better lore than Warhammer 40k? Because StarCraft lore looks pretty shallow by comparison.
th-cam.com/video/x9iy_vNVfrU/w-d-xo.htmlsi=pWc8jsGHkytrRDON
i got sick watching this. not because its bad, its pretty good tbh but i ate a Schnitzel and 8 Oreos at 3am...
😂
Im so grateful that my level of functional autism isn’t as so severe as to obscure the magic of Halo CE. Rekkin, the pieces are mostly there, but you’ve fatally missed the whole. As a professor of contemporary digital media, I teach that when analyzed on any individual level, one may easily concede that contemporaneous releases have indeed outshone Halo’s debut, though, as I ask my most naive but hopefully promising students, I invite you to challenge yourself by stepping back and viewing the work as a unified, singular experience. Try to feel human, especially if you want to craft a resonating essay.
If you deign to take it upon yourself to see the whole of the video, I believe that you'll find I have, in fact, quite closely scrutinized the work as it stands on its own, and found it yet lacking. The comparisons I make are simply because, as I'm sure a professor of any kind of media must understand, works do not exist in a vacuum. Whether one might consider it fair or not, it does deserve to be compared to its contemporaries. Further, I offered what examples I did as ways in which Halo 1's borrowed ideas were done with a defter hand, more expansively, and earlier. But even aside from those other works which I found it unable to imitate despite clear effort toward doing so, it is still a lackluster final showing in all the ways detailed within this video. We may be human by liking something imperfect, but pretending as if those imperfections do not exist is unhelpful; one may then be said to not truly be a fan of the work but only of their own idea of it.
@@RekkinOnTheInternet Rekkin you should try space marine 2 it’s actually really good.
Such a great essay. Hope this gets more traction on the algorithm. Well done.
Question for the fans and non-fans alike: how do you feel about Halo 2 onward moving to a more linear, setpiece-based structure, rather than Bungie trying to recapture some of their original ideas? For my part, I think 2 and Reach are quite good, but I do still think it's unfortunate that they never seemed to have the confidence to actually try making the game they originally set out to.
This is absolutely phenomenal. Thank You so much for Your effort and sharing Your incredibly talent!
Now I understand why zergs have different units like roaches zerglings and hydralisks these are probably the creatures they consumed and integrated to the swarm.
Rekkin quick qeustion have you tried space marine 2 I heard a lot of people are saying its really good. Also your starcraft animation looks great. Also which one has better lore warhammer 40k or staracraft?
Space Marine 2 seems pretty fun but I'm not confident in my computer's ability to run it. As for 40k versus SC, it really comes down to personal preference, though the two aren't really that similar beyond some surface-level comparisons.
Thank you for making one of the nichest things on the internet, i dream of starcraft things too
The visuals are unique!
Caus calla dos! So the things the protoss said when you clicked on them were not just babble to sound alien, but had actual meaning related to a story somebody wrote. This game was well thought out.
Yea this was a cool video. Thank you. I've got to get another copy of this game. It is so cool.
So how is it spelled? Aior, eyeor, ayeor, ??
Aiur, it goes
Exceptional work
So.. at any point in their history had they constructed enough pylons?
@newguardian5725 some say they're still chasing that dream even now
Just watched it all. The final result is really good! I can relate to all the work this requires behind the scene, from terraining, the data, the triggers, placing points, regions, the lighting, the cameras, etc. And lots and lots and lotttttsss of play testing to see if this little tweak make the scene better or not clip into something or make the marine arrive in time... and thats not even the post-prod stuff that you can't do much from in-game. Lots of sound effects added, the music, the image overlaying, I even think you used green screen for some of the effects to stack videos. Really well done.
Well, first time I see your channel. This is like the 4th video I see after a couple of sc2 editor tutorials. Feels like I have some watching to do. I'm mostly interested in the sc2 content. And I'm the mapmaker of StarParty on the sc2 arcade. It's a game in the style of mario party, with boards and fun minigames.
Whoa, amazing. That's a lot of work and little value fiddling to get everything timed. Is the map published on the arcade? 10/10, very well done.
My favorite faction.
Cool trick. It's not something I'd recommand particularly as quite often if you make a campaign and you want your character to go down an elevator but see the terrain around, that won't work. You will need fancier tricks.
First time i see this trick used. Very clever. As far as I know, there is a way to do "Render to texture" in actors which allows to play video files (.ogv). The trick you show here is "quick and dirty" but works too.
Found this video searching for sc2 editor filtered with less than 1 year old. It's a pretty good tutorial. I've been doing that for yearrsss. You can see some of my videos playing with it. When doing camera work, you also want to consider a few other values: 1. Shadow Clip: you can place a very high value like 16000. This will display very far shadows when zooming out 2. Field of view: you can have fun with that, it really modifies the camera view and can make interesting stuff 3. Far Clip: When doing camera work, sometimes the camera is angled in such a way that sc2 must render the whole map and that can make the game laggy. To reduce that, change far clip which will prevent rendering after a certain distance. 4. Depth of field: If you want to make a cinematic/cutscene look much more polished, add depth of field. You will have to play with amount, end, focus depth and start. That's how you can make two characters talk, one behind another, and just by changing the focal, you can show who's talking. It adds little nuances. Make it feel professionnal. Edit: Just watched The Looming Shadow and saw you used that technique.
Sc1 had good stories and lore, whereas the secondgame completely destroyed it
When you know the lore but listen anyways because it's such a well done video...
I have watched many videos with StarCraft terran origin none of them of i like as much as i like yours. Also upl looks like it continues from the events of cyberpunk 77
Amazingly well done. You're a gem!
Looove it
😅 two things: 1. WHY???!!! 2. Awesome!
StarCraft 2 Heart of the Swarm in low budget.
Is there a StarCraft shooter that has the same gameplay as Warhammer 40k space marine 2?
I prefer this more than the actual cgi.
0:57 since when did a marine get killed by the tank??
That one actually surprised me when I was going back through the cutscene - there's a marine running from the ultralisk. He gets tagged by the zerglings there, but the various timings necessary here just didn't work out quite as perfectly
Never knew he was there! Thanks for telling me. :)
Wow. Just wow.