6 weird things I found in the Starcraft 2 editor

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  • เผยแพร่เมื่อ 6 มิ.ย. 2022
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    I've been using the Starcraft 2 Galaxy editor to make goofy lil movies for about a year now, here's some weird stuff I've found.
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ความคิดเห็น • 70

  • @Alex06CoSonic
    @Alex06CoSonic 2 ปีที่แล้ว +65

    The DotA WC3 assets are there for the very purpose you mentioned - they were put there somewhere from a few months to two years after HotS released, I think? It was to coincide with an editor update and a remaster of the SC1 musical tracks, which were also added to the game. I think that's also when they added the WC3 assets. Those where uprezzed because the art team had extra time and decided to do so, so the fans could use said HD assets to make DotA-like and Tower Defense maps. IIRC.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +7

      Interesting, thanks!

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 ปีที่แล้ว +2

      @@RekkinOnTheInternet interestingly enough, changing the color of a unit was and is super easy in Cortex RP engine and the one that succeeded it (I think the Alpha engine)

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 ปีที่แล้ว +2

      @@RekkinOnTheInternet you could Change an existing units color easily with a single line “@color R G B”

    • @noneofyourbusiness4133
      @noneofyourbusiness4133 2 ปีที่แล้ว +2

      @@RekkinOnTheInternet I also knew the disembodied portraits part, again due to Cortex RP engine.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +1

      @@noneofyourbusiness4133 Ah, I haven't looked into any scripting stuff, but that's cool!

  • @noticarus3164
    @noticarus3164 2 ปีที่แล้ว +23

    What's your next ideas for lore vids? I love how you handled the original manual's lore. SC2 has a MASSIVE amount of great lore and world building that they built up overtime throughout the franchise's lifespan. I'd like to see you go through some stuff like short stories and the revelation that the Xel'Naga that uplifted the Protoss and Zerg into the them we know today was Amon's group.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +7

      I've got a good amount of work done on the next one, something I'm sure SC1 vets and those who don't know a ton about it will both really enjoy, trying to shed some light on a lesser known bit of the original story.

    • @noticarus3164
      @noticarus3164 2 ปีที่แล้ว +3

      If I had to guess it's the Brood War manual's lore lol. Regardless of whatever it is, can't wait for your next content man. Genuinely great stuff you're making.

  • @timothypeterson4781
    @timothypeterson4781 4 หลายเดือนก่อน +2

    You have discovered the secret of the High Templar background. We are sending the executor to... "Retrieve" you. Don't resist.

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  4 หลายเดือนก่อน

      If I absolutely had to get abducted by aliens, I feel like I could trust the protoss to be pretty reasonable about the whole thing.

  • @danielgibson3422
    @danielgibson3422 2 ปีที่แล้ว +8

    Portrait files where actually a thing in WC3. if you played a number of custom games you may have noticed that some of the units would seem to have really odd portraits, or weirder still you may have noticed that the portrait seemed to change spots randomly. That actually is the lack of a dedicated portrait for the unit at which point it pulls the model file and uses that, and because it doesn't have a camera point to reference it pulls the last valid camera point you had (the last thing you had selected), thus the sometimes crazy camera points such as looking at the top of the head, or clipping into the model, or was way off in the distance.

    • @lollol5263
      @lollol5263 ปีที่แล้ว

      The portraits were intergrated into unit model files.

  • @gmradio2436
    @gmradio2436 ปีที่แล้ว +1

    That green hydralisk gave me Warcraft 3 flashbacks.

  • @Lagpriest
    @Lagpriest 2 ปีที่แล้ว +8

    Actor Creation is in theory better as an event as the actor might not have been created on UnitBirth, yet

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +1

      I'll definitely give that a try next time I'm messing with actors, thanks!

  • @Lofi_ET
    @Lofi_ET 2 ปีที่แล้ว +10

    U my brother, won a sub, this video is gold in terms of conspiracy theories and great discoveries, everyone should see this video

  • @Voltechs
    @Voltechs 6 หลายเดือนก่อน +1

    The fact that you contained your excitement for such a cool discovery is impressive.

  • @DeusAlgor
    @DeusAlgor 2 ปีที่แล้ว +8

    I really glad that YT recommended me this video =)
    We need to decide on the best way how to do unit icons and I was really interested if Blizzard used video/gif on the unit portraits or some mini scenes xD

  • @Defileros
    @Defileros 2 ปีที่แล้ว +3

    Really surprised and glad to see an in depth video about the SC2 editor, i am using it too from 2011 and i can totally agree that it is a tool as powerful as it is frustrating, i still remember the day HotS release patch came out and complete vapourized most of my triggers or the looming threat of param/value messages

  • @Lagpriest
    @Lagpriest 2 ปีที่แล้ว +8

    The WC3HD models might have been created for StarCraft DOTA, the prototype that evolved into Heroes of the Storm

  • @DwasTV
    @DwasTV 2 ปีที่แล้ว +3

    Likely there when they were developing Heroes of The Storm. Don't forget they wanted "Blizzard DoTA"(you can still find the old official video for HoTS announcement, originally called blizzard dota) HoTS started out as a starcraft 2 Map before being moved to it's own engine. I'm assuming it was in a in-house version of Starcraft 2 and when they did a public update they left in the assets they were testing with a while back (which would explain why it was put in AFTER HoTS was released) since Blizzard's Dev version of the game is a different version available to public to play

  • @teddyzacchini6138
    @teddyzacchini6138 ปีที่แล้ว +1

    Making the lore of SC2 as animated series, is a great idea! Keep it up. You got my sub for sure

  • @laurentiuslancaster1657
    @laurentiuslancaster1657 2 ปีที่แล้ว

    I started getting recommended your videos after watching SC2 custom campaign gameplays. A very nice find

  • @rhanmiglornhassaklordzerob1826
    @rhanmiglornhassaklordzerob1826 ปีที่แล้ว

    Most splendid, many thanks for this content, it is beautiful to see how the community thrives still. May your day be most magnificent.

  • @teejay4034
    @teejay4034 ปีที่แล้ว +1

    Basicly the planned blizzard dota as starcraft 2 mod what become blizzard all stars due to legal terms of dota was copyrighted. That eventually become a standalone game heroes of the storm. I think the hd models were come from that era. I think bringing warcraft 3 units was a plan to creat warcraft 3 into sc2 to increase the editor capability. May be they planned reforged in sc2. But since the hardcore of warcraft players didn't liked the sc2 game mechanics I think they switched back to upgrade(since the sc1 remaster was success) the original warcraft 3.

  • @ZerakimSC2
    @ZerakimSC2 2 ปีที่แล้ว

    oh wow, just found your channel, this is some pretty cool stuff ;D

  • @vladislavkaras491
    @vladislavkaras491 9 หลายเดือนก่อน

    It was interesting to watch! :P
    Would be interesting to see some more of that content later (though video is already 1 years old :D).

  • @Cybrok
    @Cybrok ปีที่แล้ว

    You can also send an actor message through the trigger editor to any individual unit/unitgroup/doodad/variable as well as pick all units in x region or something to change tint color rather than affecting all units on the map. You can do some sick RGB flickering gamer stuff with this too lol. Same with the unit scale thing.
    Theres a LOT of workarounds you can manage by using the trigger editor rather than just the data editor. For what its worth, happen to answer a question if anyone has any

  • @darkpist
    @darkpist 2 ปีที่แล้ว +1

    08:00 the reason why its done like that is because changing the albedo (r.b.g) of unit texture after it was created in the scene is easier and more efficient in terms of hardware then create duplicand of unit its self change the texture or texture color then search the unit the load it back to then scene hope its make since

  • @simonhrabec9973
    @simonhrabec9973 ปีที่แล้ว

    Pretty cool video :)

  • @uncoherentramblings2826
    @uncoherentramblings2826 ปีที่แล้ว

    Amazing video

  • @snowman4261
    @snowman4261 2 ปีที่แล้ว

    An oddity I found was an unused demon portrait in the model files (not diablo, but like , a human face with burning Amber's. )

  • @petercarioscia9189
    @petercarioscia9189 2 ปีที่แล้ว +2

    How do you not even have 1000 subs...

  • @hupristroyer2385
    @hupristroyer2385 ปีที่แล้ว

    There is one thing i found that's weird, when you wanna choose the campaign tal'darim stalker portrait,which is awesome it only chooses the slayer stupid portrait

  • @Sathrus04
    @Sathrus04 2 ปีที่แล้ว

    Next patch? Lol, you're a funny guy

  • @hyllsimon
    @hyllsimon ปีที่แล้ว

    Regarding the green tinting, I am a programmer and I can tell you, it doesn't have to be done that way. At least not from an editor point of view. It's closer to how things happpen in the backend, but there's no reason for it to be that way other than that every easy option you find has to be available anyway through the event system, and most likely this was just something Blizzard didn't require for any parts of the main game, so they probably just figured "why add easy to use options for things that we're not gonna use ourselves". Because again, they have to exist in the more programmatic approach since that's how it happens in the backend, but an easy selection box is completely unnecessary. This is also why they very explicitly say the editor isn't an officially supported product, it's their internal tool, they just made it available to you, so they don't develop it with you in mind.

    • @hyllsimon
      @hyllsimon ปีที่แล้ว

      Also, the reason it's in the WC3 editor is almost guaranteed because in WC3 they actually use the tinting themselves, so they wanted it to be easily accessible. In SC2 they hardly ever use tinted units, they just have their original cool models instead. In WC3 they use tinting as an easy way of reusing units without having to develop new skins for them all. SC2 is more modern and has more spending on things like custom units, WC3 is older and tinting units was way cheaper than making a thousand extra units.

  • @henryheavy8044
    @henryheavy8044 2 ปีที่แล้ว +2

    Magnificent isn’t it

  • @grahamdixon1699
    @grahamdixon1699 ปีที่แล้ว

    Your voice would be perfect for lore videos.

  • @mintcrystalsanimatio
    @mintcrystalsanimatio 2 ปีที่แล้ว +6

    I have no proof but didnt they test the concept of hots in sc2 ? as in might this work

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +4

      I'd buy that, yeah. It is weird that so much of WC3r is in there, though.

    • @OpiatesAndTits
      @OpiatesAndTits 2 ปีที่แล้ว +1

      HOTS was built in the SC2 engine…so yesish?

  • @rawfleshStarCraft615
    @rawfleshStarCraft615 2 ปีที่แล้ว

    0:16 StarCraft Action Figures!!!

  • @coryhafer7285
    @coryhafer7285 2 ปีที่แล้ว

    Just seen your three story videos on SC. I need continuation stories. The art and narration are great

  • @DarkTemplar42
    @DarkTemplar42 ปีที่แล้ว +1

    There is a warcraft 3 mod in starcraft 2 right now

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  ปีที่แล้ว

      I've seen, very exciting! I'm glad the assets are being put to good use!

  • @jameskosik9424
    @jameskosik9424 ปีที่แล้ว

    god bless you

  • @evronian1129
    @evronian1129 2 ปีที่แล้ว +1

    How do we know the backgrounds for all of the portraits don't have weird things in them?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว

      There are an absolute ton of unit portraits, and some alternate skins even have different ones, so I haven't looked at all of them. I did look at a bunch, trying to see if anything else was using something like the UT2004 screenshot, but most did seem to be parts of concept art, textures, or just some colorful smudges. There might very well be some other random stuff hiding in there after all these years.

  • @AceRasputin
    @AceRasputin 2 ปีที่แล้ว +2

    Algorithm goes brrrrrr

  • @mareksicinski3726
    @mareksicinski3726 ปีที่แล้ว

    overwarmed spekaing style im sry

  • @orange3023
    @orange3023 2 ปีที่แล้ว

    0:26 What is that green robot? On the left of that screen? Is that the space dimensional fortress?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +1

      I think that's the Terratron from the Lost Vikings minigame.

    • @ZerakimSC2
      @ZerakimSC2 2 ปีที่แล้ว +3

      That's the Odin, from the Wings of Liberty campaign, either that, or it's the Thor.

    • @The-jy3yq
      @The-jy3yq 2 ปีที่แล้ว

      @@ZerakimSC2 It's definitely Odin
      _Odin's model_
      In Alpha, Thors used to have Odin's models. And they were bigger than the nowadays Odin, because the OG model was, indeed, bigger.

    • @ordinator991
      @ordinator991 8 หลายเดือนก่อน

      ​@@ZerakimSC2 It's an Odin, sweetheart

    • @ZerakimSC2
      @ZerakimSC2 8 หลายเดือนก่อน

      @@ordinator991 thanks honey, love you mwah mwah

  • @Mentherex
    @Mentherex 10 หลายเดือนก่อน

    This video is a year old and has 65 comments? Wow

  • @andreaiannetti
    @andreaiannetti ปีที่แล้ว

    Hi i’m serching a developer and pay for remake an arcade mod of Starcraft 2 (marin arena) with the editor, can you help me?

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  ปีที่แล้ว

      Hey there! Unfortunately, all my weird work in the editor is more on the event scripting end of things, not any gameplay or mechanical stuff. There's a good community of people around the SC2 space that do know those kinds of things though, so I'm sure you can find someone better suited than me!

  • @ditmarvanbelle1061
    @ditmarvanbelle1061 2 ปีที่แล้ว

    4:40 WAIT A MINUTE. Dude goes on a rant about how you cannot resize actors the same way you resize doohickeys. And then he continues to explain the next point whilst showcasing the very thing that was allegedly impossible:-D

    • @RekkinOnTheInternet
      @RekkinOnTheInternet  2 ปีที่แล้ว +1

      Sight gag! I just set another random model to use the civilian model and scaled that one instead. It's a workaround with limited application unless you take other steps depending on what you want to with it.