I’m excited to see what you are creating! StarCraft is one of my favorite game franchises. So please take your time no worries. Sometimes having to put things on the back burner sucks but is necessary for real life
@@DarkTemplar42 I haven't actually looked too far into the cutscene editor, funny enough, so I couldn't say if what I'm doing is easier or not, hah. Having as much experience using trigger scripting as I do now, I definitely find it easy to understand and read as I go through it. I guess I might be a little stuck in my own way at this point.
@@RekkinOnTheInternet I feel like large scale battles are easier with triggers, but the cutsncene editor is better for conversions and mission briefings
From one maker to another... life it's a drag when it comes to this, lad. Take your time because it's easy to hate this. One day at the time.
Other categories? Preposterous! Can’t have that..
just take your time
I’m excited to see what you are creating! StarCraft is one of my favorite game franchises. So please take your time no worries. Sometimes having to put things on the back burner sucks but is necessary for real life
Wait do you not use the cutscene editor?!
Nope, it's all triggers!
@@RekkinOnTheInternet wow! Is it easier to use triggers? I use the cutscene editor and it seems to be a lot better (for me)
@@DarkTemplar42 I haven't actually looked too far into the cutscene editor, funny enough, so I couldn't say if what I'm doing is easier or not, hah. Having as much experience using trigger scripting as I do now, I definitely find it easy to understand and read as I go through it. I guess I might be a little stuck in my own way at this point.
@@RekkinOnTheInternet I feel like large scale battles are easier with triggers, but the cutsncene editor is better for conversions and mission briefings
@@DarkTemplar42 I might end up taking a closer look at it at some point for sure. Do you have any good resources for it?