Question for the fans and non-fans alike: how do you feel about Halo 2 onward moving to a more linear, setpiece-based structure, rather than Bungie trying to recapture some of their original ideas? For my part, I think 2 and Reach are quite good, but I do still think it's unfortunate that they never seemed to have the confidence to actually try making the game they originally set out to.
I feel like you missed the key element that sold Halo and Xbox back then, multiplayer and co-op. The Xbox almost ended up having backwards compatibility with the Sega Dreamcast and its online servers. Not only were they considering this, they also needed to ‘steal’ Nintendo and Sony fans as they were the clear winners from the 90’s console wars. Bill Gates purposely purchased Halo from Apple after seeing the PS1 emulator and Halo presented by Apple to prevent any other potential competition from another massive tech company (Apple was becoming a massive threat in other industries, look at iTunes turned out, Bill was right!) They needed a killer app that other consoles couldn’t run (required HDD to work) and already had years of development and a passionate team. They got it, and people are STILL playing Halo CE regularly! Also, consider FPS game story lines in that time period, most were nonexistent. I don’t think anyone is arguing that Halos story is a masterpiece, but it’s perfect for the casual masses to engage in and the mystery gave Bungie opportunities to make a bunch of sequel and a prequel. I do respect your opinion but this video shouldn’t be over an hour. I had to watch on faster speeds and even then it’s too long.
This is a much better put together argument than last time. I may not agree with your final thesis, but you made some good arguments about the story needing another pass. Good work.
Im so grateful that my level of functional autism isn’t as so severe as to obscure the magic of Halo CE. Rekkin, the pieces are mostly there, but you’ve fatally missed the whole. As a professor of contemporary digital media, I teach that when analyzed on any individual level, one may easily concede that contemporaneous releases have indeed outshone Halo’s debut, though, as I ask my most naive but hopefully promising students, I invite you to challenge yourself by stepping back and viewing the work as a unified, singular experience. Try to feel human, especially if you want to craft a resonating essay.
If you deign to take it upon yourself to see the whole of the video, I believe that you'll find I have, in fact, quite closely scrutinized the work as it stands on its own, and found it yet lacking. The comparisons I make are simply because, as I'm sure a professor of any kind of media must understand, works do not exist in a vacuum. Whether one might consider it fair or not, it does deserve to be compared to its contemporaries. Further, I offered what examples I did as ways in which Halo 1's borrowed ideas were done with a defter hand, more expansively, and earlier. But even aside from those other works which I found it unable to imitate despite clear effort toward doing so, it is still a lackluster final showing in all the ways detailed within this video. We may be human by liking something imperfect, but pretending as if those imperfections do not exist is unhelpful; one may then be said to not truly be a fan of the work but only of their own idea of it.
bro im sorry but u cannot complain about hunters "not being threatening" whilst sitting there and cheesing them you're actively choosing to exploit a flaw to make the game less fun then saying that that specific encounter isn't threatening enough
Alrighty, which ones do you feel are particularly difficult out of all the different fights I showed? The ones where I pop them with a single pistol shot, hit them in the face with no way for them to fight back, jump over them and shoot them with a sniper rifle, run into them with a car, blast them from across a ravine with a tank cannon, pelt them from the sky with a plane, or when I was handed a rocket launcher in the same room as them even super late into the game? I say as much in the video, but if Bungie wanted them to be tough enemies, they shouldn't have always kept them separate from everything else, and maybe have bothered to use more than two at a time.
@RekkinOnTheInternet or, you could make the fights fun and engaging by willingly not cheesing the boss? Use literally any other weapons and trust me the hunter fights are gonna get cool. I really don't think it's the fault of Bungie, and moreso your path of least resistance style of taking the fight which is bogging down the enjoyment
@@asuris2646 So, play the game worse on purpose in order to artificially make it more difficult for myself instead of trusting the game designers to do their jobs and make enjoyable, challenging encounters? I have to ask, have you played many first person shooters other than Halo?
What do you mean play the game worse? It's not that you can't trust the game designers to make an engaging, challenging encounter because it can be but you're actively choosing to exploit a weakness in the game design and complaining about the weakness being there. the hunter's orange spots count as their head, that's why they take more damage there. You gotta think that this was bungie's first fps game, they're going to make mistakes. But you actively choose to exploit the mistake to make the game unchallenging when you could just not?? I've also played unreal, unreal tournament, half life, marathon, planetside 2, a few call of duty games, the left for dead franchise, paladins, serious sam, doom, splitgate, and pixel gun since you dont think i've played other fps games, though i don't understand the importance of that question or why it matters
Question for the fans and non-fans alike: how do you feel about Halo 2 onward moving to a more linear, setpiece-based structure, rather than Bungie trying to recapture some of their original ideas? For my part, I think 2 and Reach are quite good, but I do still think it's unfortunate that they never seemed to have the confidence to actually try making the game they originally set out to.
Please PLEASE do a similar critique of Halo 2, 3, and Reach!
i got sick watching this. not because its bad, its pretty good tbh but i ate a Schnitzel and 8 Oreos at 3am...
😂
I feel like you missed the key element that sold Halo and Xbox back then, multiplayer and co-op. The Xbox almost ended up having backwards compatibility with the Sega Dreamcast and its online servers. Not only were they considering this, they also needed to ‘steal’ Nintendo and Sony fans as they were the clear winners from the 90’s console wars. Bill Gates purposely purchased Halo from Apple after seeing the PS1 emulator and Halo presented by Apple to prevent any other potential competition from another massive tech company (Apple was becoming a massive threat in other industries, look at iTunes turned out, Bill was right!)
They needed a killer app that other consoles couldn’t run (required HDD to work) and already had years of development and a passionate team. They got it, and people are STILL playing Halo CE regularly! Also, consider FPS game story lines in that time period, most were nonexistent. I don’t think anyone is arguing that Halos story is a masterpiece, but it’s perfect for the casual masses to engage in and the mystery gave Bungie opportunities to make a bunch of sequel and a prequel.
I do respect your opinion but this video shouldn’t be over an hour. I had to watch on faster speeds and even then it’s too long.
An interesting take but I cannot agree. I respect your opinion and I think it was well argued but in my eyes Halo is a master piece.
Rekkin you should try space marine 2 it’s actually really good.
Such a great essay. Hope this gets more traction on the algorithm. Well done.
This is a much better put together argument than last time. I may not agree with your final thesis, but you made some good arguments about the story needing another pass. Good work.
Im so grateful that my level of functional autism isn’t as so severe as to obscure the magic of Halo CE. Rekkin, the pieces are mostly there, but you’ve fatally missed the whole. As a professor of contemporary digital media, I teach that when analyzed on any individual level, one may easily concede that contemporaneous releases have indeed outshone Halo’s debut, though, as I ask my most naive but hopefully promising students, I invite you to challenge yourself by stepping back and viewing the work as a unified, singular experience. Try to feel human, especially if you want to craft a resonating essay.
If you deign to take it upon yourself to see the whole of the video, I believe that you'll find I have, in fact, quite closely scrutinized the work as it stands on its own, and found it yet lacking.
The comparisons I make are simply because, as I'm sure a professor of any kind of media must understand, works do not exist in a vacuum. Whether one might consider it fair or not, it does deserve to be compared to its contemporaries. Further, I offered what examples I did as ways in which Halo 1's borrowed ideas were done with a defter hand, more expansively, and earlier.
But even aside from those other works which I found it unable to imitate despite clear effort toward doing so, it is still a lackluster final showing in all the ways detailed within this video.
We may be human by liking something imperfect, but pretending as if those imperfections do not exist is unhelpful; one may then be said to not truly be a fan of the work but only of their own idea of it.
@@RekkinOnTheInternet Rekkin you should try space marine 2 it’s actually really good.
bro im sorry but u cannot complain about hunters "not being threatening" whilst sitting there and cheesing them you're actively choosing to exploit a flaw to make the game less fun then saying that that specific encounter isn't threatening enough
Alrighty, which ones do you feel are particularly difficult out of all the different fights I showed? The ones where I pop them with a single pistol shot, hit them in the face with no way for them to fight back, jump over them and shoot them with a sniper rifle, run into them with a car, blast them from across a ravine with a tank cannon, pelt them from the sky with a plane, or when I was handed a rocket launcher in the same room as them even super late into the game?
I say as much in the video, but if Bungie wanted them to be tough enemies, they shouldn't have always kept them separate from everything else, and maybe have bothered to use more than two at a time.
@RekkinOnTheInternet or, you could make the fights fun and engaging by willingly not cheesing the boss? Use literally any other weapons and trust me the hunter fights are gonna get cool. I really don't think it's the fault of Bungie, and moreso your path of least resistance style of taking the fight which is bogging down the enjoyment
Sure you can pop it with a pistol or sniper but like that gets boring so you should start fighting them like bosses
@@asuris2646 So, play the game worse on purpose in order to artificially make it more difficult for myself instead of trusting the game designers to do their jobs and make enjoyable, challenging encounters?
I have to ask, have you played many first person shooters other than Halo?
What do you mean play the game worse? It's not that you can't trust the game designers to make an engaging, challenging encounter because it can be but you're actively choosing to exploit a weakness in the game design and complaining about the weakness being there. the hunter's orange spots count as their head, that's why they take more damage there. You gotta think that this was bungie's first fps game, they're going to make mistakes. But you actively choose to exploit the mistake to make the game unchallenging when you could just not?? I've also played unreal, unreal tournament, half life, marathon, planetside 2, a few call of duty games, the left for dead franchise, paladins, serious sam, doom, splitgate, and pixel gun since you dont think i've played other fps games, though i don't understand the importance of that question or why it matters
Overdue is fucking right dude