So I think one thing that a lot of hardcore fans are going to immediately notice is how much of what I showed here was discussed in the game's earliest leaks. I always thought, from those leaks, the "Drag enemies around" sounded like the most unbelivable part of it all, but I was happy to find that, of all the features, that's the one that still works the best! Sad about how much else is broken though :(
It's really amazing to see how the earliest screenshots from the know depicted a different game, great work digging all that up ! Those features must have really been far along or really something that had been picked up by Bamco seeing how there had been that huge display at E3 with exactly this kind of ceremony being performed, with blood flowing and everything. Gotta wonder about that screenshot with the leaking sun and what that might have represented, I specifically remember that screenshot being what really sold me on Dark Souls 3 after Dark Souls 2 and Bloodborne left me with wanting more stand-alone games instead of another dark souls sequel.
Yes and besides the early leak, they even made a statue showing Soul of Cinder performing the ceremony at e3 2015(Which you beautifully recreated in the video). So seeing those deleted mechanic in action really is something else, now DS3 has come full circle for me. Thanks for your good work man!
I agree, but i still can’t get over how the reviews 4 DSR is a 9.5 yet it’s pretty much the same old game with minor altercations & people still classify the game as “NEW”
I remember reading about this make your own bonfire mechanic awhile ago. If I recall correctly you would have been able to make these bonfires whenever you wanted but doing so would increase the worlds like flame or heat level, which made bosses act differently and also made enemies harder. I remember reading about how Vordt (or the boss which become vordt) would start out as like a normal knight type boss and would later transform into a beast in his second phase. but if you had high enough heat level you just started on the beast vordt phase. Really cool idea at the time. my guess is they cut it out because it was taking too long to implement and they were running out of time. Hopefully we see these concepts in a later soulslike game.
Yeah I was going to make a comment about this. Just for clarification it is the Soul of Cinder that is dragging the corpse in the cinematic, I'm assuming they wanted to make some sort of lore reason behind it but couldn't find a way to do it suitably
@@M21cat Its the Red Knight, cut protagonist character that was cut to become the SoC much like the Bloody wolf/Vargram from Elden Ring. Fromsoft switch characters around mid development very often
Ouch. Makes me sad to see what could of been a major defining feature cut. Would actually make the whole dragging hollow in intro cinematic/ bonfire sword from Gundyr/ dark sign in sky to become actually meaningful. I'm sure the Dark Souls 3 REMASTER will get this r-right? ;_;
Both DS1 and DS2 got a remaster, but that was to bring them over to newer gen consoles. Sadly, I doubt we'll get a remaster before PS5 and unfortunately is will most definitely not restore any cut content
With all of these self-made options like levelling up and bonfire making. It makes my mind wonder- Was the journey of the Ashen one supposed to be a lone one? No Firekeepers or anything, just you and the unforgiving world? Maybe. Maybe not.
Your comment deserves more likes,and i agree,i think the game was a lot differend like all the other games,a more dark and lonely horror experience,id like to know what used to be
man that would have been amazing. i wish dark souls 3, being about the end of the cycle was a lot darker and more horror like. kinda like what they do in the ringed city DLC but throughout the whole game. sadly i think the "fan service" in the game which is apparent in a lot of NPCs and many repeat areas that are from DS1 prevented that. imagine if dark souls 3 could have been entirely it's own game. maybe a Londor DLC (instead of a copy pasted painted world) that would expand on the Dark soul.
Rea Deimos Rea Deimos Honestly, be cool as hell if all the major lore and content people for soulsborne had titles in the fandom, like calling Lance here the Archeologist, or someone like AegonofAstora the scholar
Unfortunately, that's not always how things turn out. While we as consumers have the benefit of hindsight, companies such as Fromsoft have to set deadlines and allocate budget. Deadlines create a sense of urgency and set realistic expectations in developers much the same as it would for everyone else. Could they have spent an extra year? Perhaps not due to budget and other constraints. Personally, I'm not certain their _Remaster_ rather than *Remake* of their first iteration of Dark Souls lends them much forgiveness or credibility. They have an opportunity to improve and perhaps even finish their previous works but opt not to. This is representative of bad (or at least inexperienced) executive decisions. There's pride and then there's arrogance...
@@BurgerDan In actuality, they did indeed have a strict supervision of the remaster by the 3rd party company. Check your sources and then get back to me; In the meantime, I feel you've earned more education. As craftsman, when you return to refine a product, you don't perform a superficial remaster over a remake. Are there a lot of factors and variables involved? Certainly, but there's a certain pride at work here... values that you may be missing and it's comparable to other consumable products such as food. It's all about what you care about I suppose but quality is important over quantity. If one revisits any part or product from or of themselves, isn't it more valuable to do a good job in improving? Of course it is... Incentives to do so are made available around every corner; from a raise at work to gaining the favor/interest of a prospective partner, etc. Those that don't strive to perform are losers.... you can find people with disabilities setting records due to their passion. This is why Fromsofts decisions can't really be justified and can be received with disappointment all around. Despite other projects they're working on, do you truly believe that they spent money (hiring this third party) expecting their remaster project to fail so quickly? I don't believe so and it's their choices which made this happen. it's all about what you believe in; If you don't agree, you're perfectly welcome to your preconceived notions. Considering what I opened with in my initial response, you can clearly see that I possess an understanding of business practice in general... They goofed, are stubborn and failed to produce the level of value that they are clearly capable of and that's all there is to it. When you think about it in this particular light, it's depressing. edit: On a side note, it's also likely they chose to dredge up a previous work and sell it in order to produce capital for their upcoming title(s). As a business, this is good practice but as an artist, this sort of action cheapens the value... the *idea* of their initial work.
@@NuclearAbyss Not if the drop rate is extremely low or you have limited drop in one area (like 4 maybe). Imagine you have no bonfire at all and so afraid to die because you will spawn from the very beginning, or you have to drag the corpse the very long way to make yourself a good bonfire location, now I can understand why there are so many pointless road end in each level because that is where fromsoft intended for player to place their bonfire
I wonder if that wasn't because of Miyazaki's involvement. I remember reading that the B team (who made DS2) handled early development of DS3, before Miyazaki was brought to speed things up after finishing Bloodborne's DLC. That's probably when stuff like the winged serpents being replaced with pilgrim butterflies happen, as well as the boss order being changed (one QA tester saying that "[Oceiros] was a post-Bloodborne change by team C to ape the Ludwig experiance"). I think that because of all those changes to the story they didn't have much time to flesh out new gameplay mechanics and eventually just decided to leave them out. It might feel weird that they decided to focus on the story rather than new mechanics, but I think it might actually be Bandai Namco forcing the developers to stick to established DS formula, since in their eyes DS2 was poorly received and that game tried to shake things up with its gameplay. Maybe they got too protective of the series, seeing as DS1 saved them from bankruptcy and wanted to play it safe, stick only to what worked as to not alienate the established fanbase. And we see how that turned out.
Honestly I can understand this cut. Randomly distributing bonfires doesnt really appeal to me. Not to mention the coding nightmares it must be. Switching to eclipse mode would have been neat tho, and didnt need a cult mechanic.
The way I see it's probably all about design considerations. The items to create bonfires would probably have come in limited supply, from there it's easy to think about how many beginners might run out of them and left unable to progress, or how it probably would be very difficult in a first playthrough to decide when would actually be a good time for a bonfire, or even how you could probably be able to abuse certain areas by placing strategic bonfires and negate chunks of the level design through it. All in all the mechanic looks neat as hell, and it could have been fun to maybe have it as a "hardcore" game mode of sorts, but I can see why it would be something that they end up deciding against.
@@yannbondue1290 I don't think that it would be such a game-breaker. I believe the item would had unlimited uses and the only thing that limited the bonefires were the undead themselves. Looking at DS3's level design, I'd say that there are plenty places for potential bonefires and the whole mechanic would make each playthrough unique. It's kind of like the kindling ritual from DS1, if you're brave enough you can go to the catacombs after the clerics and get it early (I think the developers intended for players to go there around the time of Gaping Dragon/Second Bell, that's why the clerics appear in Firelink and it explains why Pinwheel is so easy) then the game will become much easier. I think that overall bonefire creation would force the player to think more strategically, paying more attention to the location and not speedruning through the enemies to get to the next bonefire (which became much easier in DS3 and Bloodborne). Of course, it would make the game more difficult for both the old and new players and I think that was one of the reasons why it was left out, similary to the torches in DS2.
Dragging enemies around? That's fine. Now, if only you could drag the corpse of those you killed in PvP... now THAT would be the ultimate in Miyazaki technology. Good work, Lance!
I was thinking the same thing. Dragging the invaders I killed into a pile one by one, kneeling by the pile and waiting for my next invader to find me by the pile of his fallen red bros.
maybe the "cult" thing was something similar to the company of champions on dark souls II where you would activate some kind of hard mode where there were no bonfires, making it up to you to create them.
Well, yeah, but It would be Boring to be Regular Chosen Undead again. That's why Miyadzaki changed it to the life of an Unkindled. Which means that you already created bonfires in your past life.
Hey nice to see you here! Guys make sure to sub to him! His channel is pretty underrated and he makes some good ass content. Also if these features made into the final game, it wouldn't be dark souls anymore but it would be fun dragging a corpse around like in the trailer where Soul of Cinder is dragging fuel for the fire
I think it's clear that the developers wanted this feature to be in the final game. The game's cinematic opening even has a character dragging a corpse and stabbing a coiled sword into it. It a shame this had to be cut :(
I mean, Bonfires were always a burned corpse, even in DS1, you can always see the ash and the bones lying in them, so it's a shame that something that had been always present as a detail didn't get to become a mechanic. Would have been neat.
@@MasoTrumoi yeah leave the bonfires as they are in game and give us the ability to make up to 5 individual bonfires. But i don't see why we would need that other then looking cool,games not that tough.
Cinematics can take months to years depending on how big they want it to be. Game cinematics are made based on how the game looked like in the early stages, since the devs give them their ideas and already done assets. Just because we see the bonfire creation in the cinematic it doesn't mean it was an idea that lasted until later stages of development. When you think about it, making your own save point would completely break DS world design, for that mechanic to work they would have had to completely redesign how DS works, from maps to enemies. Even though it seems like something so small, how you save a game determines how the game plays. So they cut it early in development, if they didn't either the game would play like shit and be nothing like a DS game or the system would be poorly executed and meaningless.
Man seeing all these cut contents is really sad. Fromsoft had so many ideas for the Soulsbourne series and I genuinely wish they can remake all the games just to include the cut contents, doesn't even need to have any graphical improvements or anything, just the cut content being made into an actual thing. Hoping Sekiro gives them enough budget to give it a shot...In any case, great video, thanks for your work as always!
@@krystalicslill5402 Well of course they are gonna have to re-balance things. I would think a *remake* is gonna include those changes due to the added content or it would be very dumb otherwise.
Man I saw the leaked pictures when they were first found and was so excited for the whole darkness and other such like the eclipse ceremony, changing the world similar to demon souls. the final leaked screenshot with the burning world was especially beautiful
@@danielantony1882 Berserk references bordering on copyright infringement? Well that didn't stop FromSoft from putting Rape Horse... err, I mean Ludwig into Bloodborne. Also, does Miura suddenly have exclusive copyrights to the idea of eclipse or eclipse-related rites? Do you really think he or his lawyers suddenly stormed into Namco/From offices demanding the game mechanic to be cut because Berserk had an eclipse-related "sacrifice rite" in it? It's more likely that the idea simply didn't mesh with the rest of the game, they ran into technical issues or Namco pressured them into making it more like DaS1 after DaS2's poor fan reception.
@@sofija1996 Dude. What you just mentioned are just Inspired by Berserk. Even Ludwig. They are simply inspirations. But the Eclypse state is a direct ripoff of the Eclypse world state from Berserk. There's nothing inspirational here. It's a straight-up fan BS by Miyadzaki. As if he was making a fan fiction or some shit. That's why it would be sued. Nothing else has been a Direct Ripoff. Cuz even Outrider Knights have their own unique design. It's just Inspired by the Berserker armor. There's no Ripoff here.
Man I always thought it was silly that defeating the Dancer, one of the most epic and intense bosses in souls just leads to a fucking ladder falling down. This explains a lot.
This is probably one of the coolest videos you've done. I wish they actually incorporated this into the game, would have been very interesting and would have been a breath of fresh air into how the multiplayer works. Thanks for showing us this! Keep up the good work
The eclipse ceremony animation strikes me, the way the head seems a little extended as if it would be in/near the blade reminds me alot of the statues that are kneeling and cutting their own necks found throughout the game.
Things like this really would have helped distinguish the final entry of the series fro the other games in it, and it's a shame that it was removed. These mechanics sound really interesting and add a lot to the world you're playing in.
I would've loved this feature to be honest, would give Dark Souls 3 it's own unique thing and make it stand out a lot more than the other games in the series.
This looks great, I wish these had been left in some shape or form in the final game. Dragging corpses around does look fun. Imagine invading somebody and just seeing them dragging a hollow around the place. I also like the different entrance there to Lothric Castle.
Thank you Lance for another fantastic video, I can't imagine how many hours went into those ten minutes but it was really worth it. This game was way more ambitious than what it ended up being. But I'm still happy to see Fromsoftware trying to innovate with the mechanics even if they couldn't make it work in the final game. It's always sad to see a developer being called lazy when making such a game seems a very difficult task in itself.
This is so fucking cool. Sad to see that this was cut from the final game entirely. I’m loving all of your cut content videos - keep up the good work, Lance!
I absolutely remember mentionings of this mechanic in an early leak of DS3 info! I always wondered if the 'corpse-sacrifice mechanic wasn't just some erroneous interpretation about the Anri questline. I like to imagine that the concept of grabbing and dragging corpses originated as a response to players going out of their way to knock the bodies of their foes off cliffs.
This explains a lot, really. I love DS3 but seeing all this early dev stuff makes it clear a number of things were holdovers that made it to the final release.
Fromsoft has so many good ideas and it's so disappointing that not all of them make it to the final game. Now to wait for Sekiro Shadows Die Twice. I can't wait to see what they can do when no longer bound by the dark souls IP.
@@ColdNorth0628 Don't like the lack of online and customization. Will kill the longetivity of the game. Will make the long break between titles even longer.
This is a fairly old video, but I almost can’t help but wonder if the cults were going to be like, player against player factions, considering the names and functionalities of the ceremony swords, one being the ceremony sword of flame and one of dark. One being for a faction that didn’t want to link the flame, and one that did. That the ones that wanted to let the flame die out would envelop their own world in darkness, possibly for certain benefits, but would also call the other cult to action to stop them, which they would invade, possibly for rewards if successful. Sort of making the invaders the “good guys” depending on how you look at it. I’m not sure how likely this thought is, but I think it would be really interesting if it had been the case
Well that explains the whole pulling the sword out of Gundyr thing. I imagined the bonefires appears after defeating bosses was an artifact from this idea and in my head cannon, the Ashen One impales the bosses with the coiled sword as a finishing move that reduces them to the bonfire and grants their consumbles and Lord cinders where applicable.
Although very creative and different from what we were given, the process to create different types of bonfires and to invade worlds seems to be alot more confusing and time consuming than how we are regularly. Sure it would have neat to create our own bonfires right outside every boss arena but I enjoy the process more of invading worlds in the actual game.
I just wish people still played. Seen a few summon signs before Vordt, but everyone was named Chungus and cried that I messed up their streams summoning them
I remember, I think it was for DS3 (maybe it was for DS2, but I'm not sure), when the game was still in development, there was info of the game I had read in an article that bonfires would have been made using corpses somehow, as a new mechanic, but we never saw that in the final project. So it's cool to see they had something like that in the works here!
Out of all the cut content in DS3, this probably hurts the most to see it was cut :( the entire concept of ceremonies, eclipsing the world in darkness, and how it would initiate pvp are so interesting and awesome ideas. My world would have probably forever been in darkness 😂 but then again that also opens the question of how that would fundamentally change the entire plot of the game, seeing as how the entire plot revolves around you originally trying to link the fire so the world is *not* enveloped in darkness, and only by doing certain quest lines and getting certain items can you unlock different endings such as summoning the fire keeper to smother the flame, killing the fire keeper and stealing the flame for yourself, or becoming the lord of hollows and ushering in the age of dark yourself. If the concept of being able to eclipse your world in darkness was an actual thing, then the entire story and plot would have had to be something completely different from what we got in the final version. Or maybe not. Seeing as how eclipsing the world in darkness seemed to open your world up to invaders, it could be that this was intended to be seen as a bad thing that shouldn’t be done and that the player should focus on linking the fire so the world isn’t eclipsed by darkness 🤷♀️
Great video. Seeing the original entrance to Lothric Castle makes me want to see how the level geometry changed throughout the game. Area progression could have been entirely different.
This feels like it could be so perfectly used for the Elden Ring DLC Miquila's goal of the Eclipse, the buildup of Godwyn and the world change. having its own little seperated dlc space to fully use the mechanic
I can imagine after that black miasma that appears when you perform the PvP ceremony dissipates, when the camera moves up, you can see it spreading across the sky, causing the blacked out version of the world to appear (obvious I know) and I think that would have been a really cool animation, it's a shame FromSoft removed it but I can see why they didn't go through with this, cause if they did take this approach to PvP there would most likely be no invasions and summoning would be a lot rarer due to how elaborate the system would be and (on the invasions side) you'd have to wait till a person WANTS to be invaded, meaning almost never as no one wants to be invaded in these games, thus PvP would only be limited to duelling meaning a large portion of the PvP community would basically not get the opportunity to do the PvP they like to participate in.
@@Zwaluu you can always play offline/unembered, mate. Dark Souls is a PvPvE game @Orora they could just keep the normal world as it is and have the darkness be like a dried finger or something. Not the summoning a 3rd guy part, the more invaders+no timer part. And have some sort of incentive for it, like increased droprates for items or some kind of covenant item being dropped by invaders on top of the estus.
That wasn't the only problem. One of the problems was the Copy Rights of the Concept of the Eclipse. Don't tell me that you don't know that Miyadzaki is a Berserk fan. A true DS fan would know that.
@@danielantony1882 Oh yeah, I didn't think about the eclipse due to the method of what caused it to happen, with the Behelet instead of a sword + sacrifice, I can see how that'd get in the way as well now.
@@danielantony1882 I know he's taken a bunch of inspiration from Berserk. Do you actually think Miura has copyrighted the Eclipse? A physical phenomenon that had great symbolic meaning since the dawn of man? Might as well copyright the sky or the Earth and demand royalties from people showcasing them in their works (read: everyone). That's not a reason and I marvel at how someone could think it is.
I don't know how this mechanic would fit in the actual game that we got, but I sure would be happy to see From Software trying something new in Dark Souls 3. Good video.
it's so clear now!!!! Like when you remove the coiled sword from Gundyr and make that first bonfire!! This is really cool : ) I get why they didnt keep it but it would have been really cool to see it in game
I wonder if we'll ever see any remnants of the original eclipse that was shown off early on in the game's development. The dripping sun was a lot larger and more pronounced, and there was this massive black worm that stretched far off into the distance. It looked pretty similar to the lead-up to the final boss where all of the buildings are smashed into each other, but with a lot more orange and fire instead of being mostly ash gray.
I remember there was a statue of an offering at some convention before the game was released... Looks like they were really going to theme the game around this
Very interesting, I once read an article about Dark Souls 3 long before it's release which described this very feature, it's a shame that so many gameplay mechanics are scrapped instead of being implemented. Reminds me of the ability to charge spells in DS2 as well... great video though, I admire your work!
I wonder if the reason for this being cut was the fact that it deviated too much from the mechanics of the series... Not to mention the fact that if cult deaths were just randomly happening, depending on the rate they could make the game either infinitely easier (bonfire at every corner, no need to conserve Estus or fear any enemies because you can just run back) or infinitely harder (they happen so rarely that one ends up consuming all Estus before even getting a chance to spawn a bonfire, or just place one in some incredibly unfit place). This is an interesting mechanic, but one that would have required a lot of thought and balancing to polish... I'd love to see the Eclipse state of the world though, and dynamic backgrounds in general... Come to think of it, a lot of cut stuff does seem to be much bigger in scale and ambition than what we got to the point that the finished product almost seems like playing it safe in comparison... A part of me wishes it was implemented in some form, if not in DS3, then in some other title at least, but it's been years and they have moved away from the Souls universe.
I guess one of the reasons that got these bonfire mechanics scrapped was the difficulty to make it balanced compared to the classic "over the world placed bonfires" although it would have made more sense I think because come on... Who created these bonfires and why are they still there? Dunno but it's interesting for sure
Ok so first of all, chill for a second I haven't insulted you As for the bonfires... We were never a Champion, we were an idiot who tried to link the fire ages ago but failed miserably because we weren't strong enough and so we were buried in the cemetary of ash as an Ashen One, destined to be called again should the fire need it. So even if we did create those bonfires, it would have been ages ago and I doubt they would have stayed around for so long, especially during an Age of Fire because bonfires are used by the undead but there isn't any undead around during an Age of Fire so they're useless. The only bonfires we could have created are the boss bonfires and the Firelink one, all the others... We have no idea of who created them, we only lighted them
@@markopusic8258 Dude. You can't use a Bonfie if you are not a Champion. Cuz the Royal Family would not allow you to. Coiled Swords are kinda implied to be rare in the DS world. Which means that we physically wouldn't be able to reach the Kiln if we weren't a Champion. Cuz you have to perform a Ceremony that you see in DS3 that only a Champion can do, and then you'll travel to the kiln. And if we weren't a Champion then the flame wouldn't give us the embers of the Lords. Why would it give the embers to a random Person? We clearly saw in the current DS3 that we were *Chosen* by the flame at the beginning of the game. That's why it accepted us and gave us the embers of the lords to have enough power to go to the kiln. Is it really that hard to understand? Btw, people not using Bonfires doesn't have anything to do with its desappearance. The only thing that would disappear is the fuel and the Ashes. The Coiled Sword can't just disappear. It's made out of metal. If someone unrelated to the officials stole it, that someon would be declared a criminal, and would get his head cut off. The Royal Family values the Cyle of the First flame. Bofnires are essential for a Champion.
Just... Believe whatever the hell you want, after all the souls games are about lore interpretation but yours is one I cannot get behind nor will ever be able to A good day to you sir
@@markopusic8258 I don't believe in anything my dude. I believe only in what is evidenced. Dark Souls is not about baseless lore assumptions. It has enough evidences to make something out, most of the times. Well, we can just shut up. But you can never ignore in-game facts if you are talking about DS lore. You don't even seem to know what a Champion is, overall.
I would argue that the coiled swords you magically pull from the ground were probably placed around the map similarly to where the bonfires are located or in addition to those locations. Possibly even an alternative to initially lighting a bonfire for the first time.. maybe requiring the player to join a cult before accessing certain bonfires.
I assume the corpse dragging and ritual was a initial replacement for the old levelup system. By defeating enough enemies, one enemy will eventuall burst like that, showing that you have killed enough of them to level up my sacrificing them.
This is amazing. So many unused ideas in the cut content. They have to have another game in them. Makes you wonder if any of these ideas will be re-purposed/expanded on for Sekiro.
I wonder if they will ever use some of these unseen assets in future titles because some of this is just so neat and it is a terrible shame we never got to use it.
Looks like that ceremony animation was made for a different model, seeing how it stretches the player model's rig to fit a taller figure. I really like the concepts these features bring about. It seems there was a lot more to being unkindled than merely being a reincarnated undead.
I'm about to tear up.. this would have been absolutely perfect; let the Offline players avoid the darkness ceremony, and let everyone else shroud the world in darkness for PVP! Dang...
During the early teasers of Dark Souls 3, I figured that creating our own bonfire were going to be a feature. I figured we'd find a very VERY limited supply of those bonfire swords and be able to create our own bonfire in predefined locations.
I think I have a good idea of what the eclipse thing might have been inspired, do you guys remember in dark souls 1 where if you kill Gwyndolin, Anor Londo becomes completely invadable? I think it was inspired by that since when you kill Gwynevere or Gwyndolin and vice-versa, you get an eclipsed world, I strongly think it came originally from there...
I am sure they had something like this planned for Judex Gungyr. You fight him in the past in Untended Graves, and in the future, at the begining of the game he has a coiled sword stabbed through him. They probably had you planned to stab him with the coiled sword.
I think per area there would have had one or two cult mob guy either in an extremely hard to find place or a legit troublesome mob. So this would make the exploration more vital, our strategies to fight better and our choice of place of rest more of an important decision. I think they would respawn to allow more of the other cult options. The choice to make your own bonfire would have been a fun and heavy decision honestly
So I think one thing that a lot of hardcore fans are going to immediately notice is how much of what I showed here was discussed in the game's earliest leaks. I always thought, from those leaks, the "Drag enemies around" sounded like the most unbelivable part of it all, but I was happy to find that, of all the features, that's the one that still works the best! Sad about how much else is broken though :(
It's really amazing to see how the earliest screenshots from the know depicted a different game, great work digging all that up !
Those features must have really been far along or really something that had been picked up by Bamco seeing how there had been that huge display at E3 with exactly this kind of ceremony being performed, with blood flowing and everything.
Gotta wonder about that screenshot with the leaking sun and what that might have represented, I specifically remember that screenshot being what really sold me on Dark Souls 3 after Dark Souls 2 and Bloodborne left me with wanting more stand-alone games instead of another dark souls sequel.
i wouldnt even mind if from soft would patch this feature in right now it looks so amazing
Yes and besides the early leak, they even made a statue showing Soul of Cinder performing the ceremony at e3 2015(Which you beautifully recreated in the video). So seeing those deleted mechanic in action really is something else, now DS3 has come full circle for me. Thanks for your good work man!
I agree, but i still can’t get over how the reviews 4 DSR is a 9.5 yet it’s pretty much the same old game with minor altercations & people still classify the game as “NEW”
I remember reading about this make your own bonfire mechanic awhile ago. If I recall correctly you would have been able to make these bonfires whenever you wanted but doing so would increase the worlds like flame or heat level, which made bosses act differently and also made enemies harder. I remember reading about how Vordt (or the boss which become vordt) would start out as like a normal knight type boss and would later transform into a beast in his second phase. but if you had high enough heat level you just started on the beast vordt phase. Really cool idea at the time. my guess is they cut it out because it was taking too long to implement and they were running out of time. Hopefully we see these concepts in a later soulslike game.
Now that scene with the dude dragging a corpse by its arm in the opening cinematic finally makes sense
Yeah I was going to make a comment about this. Just for clarification it is the Soul of Cinder that is dragging the corpse in the cinematic, I'm assuming they wanted to make some sort of lore reason behind it but couldn't find a way to do it suitably
@@M21cat Yeah they could, he's dragging you.
Best bonfire most shameful wank
@M21cat no, that is not the SoC, it's your character. SoC is a later addition.
@@M21cat Its the Red Knight, cut protagonist character that was cut to become the SoC much like the Bloody wolf/Vargram from Elden Ring. Fromsoft switch characters around mid development very often
Ouch. Makes me sad to see what could of been a major defining feature cut. Would actually make the whole dragging hollow in intro cinematic/ bonfire sword from Gundyr/ dark sign in sky to become actually meaningful. I'm sure the Dark Souls 3 REMASTER will get this r-right? ;_;
crab boy ,that is correct XD but we need the covenant of "the holy crab" too
Dark Souls 3mastered coming 2022
Both DS1 and DS2 got a remaster, but that was to bring them over to newer gen consoles. Sadly, I doubt we'll get a remaster before PS5 and unfortunately is will most definitely not restore any cut content
@@billaros1000 I know...I know, just wishful thinking and trying to make a joke
Dark Souls 3: The Remastering
"the first one will die in the typical fashion"
*Gets R1 spammed with a straightsword*
SuspiciousEd lol
AHAHAHAHAHA THATS SO FUNNY I NEVER WOULD HAVE THOUGHT OF THAT
Can you uh, not do that woe?
Too rich 😵
so you consider 2 r1's a "r1 spam"?
I think the most important thing to note is that the corpses are perfect ragdolls.
Give it back.
With all of these self-made options like levelling up and bonfire making. It makes my mind wonder-
Was the journey of the Ashen one supposed to be a lone one? No Firekeepers or anything, just you and the unforgiving world?
Maybe. Maybe not.
Your comment deserves more likes,and i agree,i think the game was a lot differend like all the other games,a more dark and lonely horror experience,id like to know what used to be
Underrated comment
man that would have been amazing. i wish dark souls 3, being about the end of the cycle was a lot darker and more horror like. kinda like what they do in the ringed city DLC but throughout the whole game. sadly i think the "fan service" in the game which is apparent in a lot of NPCs and many repeat areas that are from DS1 prevented that. imagine if dark souls 3 could have been entirely it's own game. maybe a Londor DLC (instead of a copy pasted painted world) that would expand on the Dark soul.
I get the impression the Ashen one was supposed to be something of a fire keeper himself.
Fantastic work! I don't even know how you manage to dig out all of this. They should call you the archeologist of Soulsborne.
Rea Deimos Rea Deimos Honestly, be cool as hell if all the major lore and content people for soulsborne had titles in the fandom, like calling Lance here the Archeologist, or someone like AegonofAstora the scholar
You gotta be f*ckig kidding me...this is amazing. The hitman body drag was hilarious too
I am waiting for dork souls II so badly. Maybe someday...
This game should've had an extra year of development.
All of them should have.
Unfortunately, that's not always how things turn out. While we as consumers have the benefit of hindsight, companies such as Fromsoft have to set deadlines and allocate budget. Deadlines create a sense of urgency and set realistic expectations in developers much the same as it would for everyone else. Could they have spent an extra year? Perhaps not due to budget and other constraints. Personally, I'm not certain their _Remaster_ rather than *Remake* of their first iteration of Dark Souls lends them much forgiveness or credibility. They have an opportunity to improve and perhaps even finish their previous works but opt not to. This is representative of bad (or at least inexperienced) executive decisions. There's pride and then there's arrogance...
@@BurgerDan In actuality, they did indeed have a strict supervision of the remaster by the 3rd party company. Check your sources and then get back to me; In the meantime, I feel you've earned more education.
As craftsman, when you return to refine a product, you don't perform a superficial remaster over a remake. Are there a lot of factors and variables involved? Certainly, but there's a certain pride at work here... values that you may be missing and it's comparable to other consumable products such as food. It's all about what you care about I suppose but quality is important over quantity. If one revisits any part or product from or of themselves, isn't it more valuable to do a good job in improving? Of course it is... Incentives to do so are made available around every corner; from a raise at work to gaining the favor/interest of a prospective partner, etc. Those that don't strive to perform are losers.... you can find people with disabilities setting records due to their passion. This is why Fromsofts decisions can't really be justified and can be received with disappointment all around. Despite other projects they're working on, do you truly believe that they spent money (hiring this third party) expecting their remaster project to fail so quickly? I don't believe so and it's their choices which made this happen. it's all about what you believe in; If you don't agree, you're perfectly welcome to your preconceived notions. Considering what I opened with in my initial response, you can clearly see that I possess an understanding of business practice in general... They goofed, are stubborn and failed to produce the level of value that they are clearly capable of and that's all there is to it. When you think about it in this particular light, it's depressing.
edit: On a side note, it's also likely they chose to dredge up a previous work and sell it in order to produce capital for their upcoming title(s). As a business, this is good practice but as an artist, this sort of action cheapens the value... the *idea* of their initial work.
True but this mechanic would most likely been taken out regardless. Making ur own bonfire, would have been game breaking
@@NuclearAbyss Not if the drop rate is extremely low or you have limited drop in one area (like 4 maybe). Imagine you have no bonfire at all and so afraid to die because you will spawn from the very beginning, or you have to drag the corpse the very long way to make yourself a good bonfire location, now I can understand why there are so many pointless road end in each level because that is where fromsoft intended for player to place their bonfire
Huh. So that's where the pose from that promotional statue came from.
And the geyser of black blood.
Ohhh!!!!!
Thank you for all of your hard work Lance!
I really do wonder why they decided to leave these out.. I hope Fromsoft gets interviewed concerning these some day.
I wonder if that wasn't because of Miyazaki's involvement. I remember reading that the B team (who made DS2) handled early development of DS3, before Miyazaki was brought to speed things up after finishing Bloodborne's DLC. That's probably when stuff like the winged serpents being replaced with pilgrim butterflies happen, as well as the boss order being changed (one QA tester saying that "[Oceiros] was a post-Bloodborne change by team C to ape the Ludwig experiance"). I think that because of all those changes to the story they didn't have much time to flesh out new gameplay mechanics and eventually just decided to leave them out.
It might feel weird that they decided to focus on the story rather than new mechanics, but I think it might actually be Bandai Namco forcing the developers to stick to established DS formula, since in their eyes DS2 was poorly received and that game tried to shake things up with its gameplay. Maybe they got too protective of the series, seeing as DS1 saved them from bankruptcy and wanted to play it safe, stick only to what worked as to not alienate the established fanbase. And we see how that turned out.
Honestly I can understand this cut. Randomly distributing bonfires doesnt really appeal to me.
Not to mention the coding nightmares it must be.
Switching to eclipse mode would have been neat tho, and didnt need a cult mechanic.
The way I see it's probably all about design considerations. The items to create bonfires would probably have come in limited supply, from there it's easy to think about how many beginners might run out of them and left unable to progress, or how it probably would be very difficult in a first playthrough to decide when would actually be a good time for a bonfire, or even how you could probably be able to abuse certain areas by placing strategic bonfires and negate chunks of the level design through it.
All in all the mechanic looks neat as hell, and it could have been fun to maybe have it as a "hardcore" game mode of sorts, but I can see why it would be something that they end up deciding against.
@@yannbondue1290 I don't think that it would be such a game-breaker. I believe the item would had unlimited uses and the only thing that limited the bonefires were the undead themselves. Looking at DS3's level design, I'd say that there are plenty places for potential bonefires and the whole mechanic would make each playthrough unique. It's kind of like the kindling ritual from DS1, if you're brave enough you can go to the catacombs after the clerics and get it early (I think the developers intended for players to go there around the time of Gaping Dragon/Second Bell, that's why the clerics appear in Firelink and it explains why Pinwheel is so easy) then the game will become much easier. I think that overall bonefire creation would force the player to think more strategically, paying more attention to the location and not speedruning through the enemies to get to the next bonefire (which became much easier in DS3 and Bloodborne).
Of course, it would make the game more difficult for both the old and new players and I think that was one of the reasons why it was left out, similary to the torches in DS2.
The Answer is very simple. Copy Rights. The Concept of Eclipse was fully Riped Off from Berserk. I'm surprised you guys are failing to notice.
I like the corridor behind Dancer, it seems more fitting
But they decided to put a ladder next to two damn staircases XD
Yeah, first time I beat the dancer and climbed up I smelt cut content. This looks way better.
Yeah, I don't know why they cut out that part of the level. It makes me almost want to explore the area myself.
Dragging enemies around? That's fine. Now, if only you could drag the corpse of those you killed in PvP... now THAT would be the ultimate in Miyazaki technology.
Good work, Lance!
And imagine if they persisted forever! "WELCOME TO THE CORPSE PILE, WOULD YOU LIKE A TOUR?"
Imagine invading a guy,thinking he’s some casual and you see that he’s carry another player corpse over to a pile.
@@trentnation2833 ....Beasts all over the shop.
NoobGamer you’ll be one of them, sooner or later...
I was thinking the same thing. Dragging the invaders I killed into a pile one by one, kneeling by the pile and waiting for my next invader to find me by the pile of his fallen red bros.
maybe the "cult" thing was something similar to the company of champions on dark souls II where you would activate some kind of hard mode where there were no bonfires, making it up to you to create them.
Amazing to see things like dragging a corpse in DS3. I wish in some way this would still be present in the final version.
Well, yeah, but It would be Boring to be Regular Chosen Undead again. That's why Miyadzaki changed it to the life of an Unkindled. Which means that you already created bonfires in your past life.
You can see it in the final version when the Soul of Cinder was dragging a body in intro cinematics.
@@NoobGamer-ix2mr Pretty much. Tho it was just a glimpse of our previous life.
that would have made the "dead again" miracle so much more useful...
Hey nice to see you here! Guys make sure to sub to him! His channel is pretty underrated and he makes some good ass content. Also if these features made into the final game, it wouldn't be dark souls anymore but it would be fun dragging a corpse around like in the trailer where Soul of Cinder is dragging fuel for the fire
Just imagining an alternate DS3 where the ashen one has to place their own bonfires as they explore alone makes me so bummed this was cut
No
This is cool but for me the cooler part is the slightly different map layout at the very start. Would love to see a closer look at that.
I think it's clear that the developers wanted this feature to be in the final game. The game's cinematic opening even has a character dragging a corpse and stabbing a coiled sword into it. It a shame this had to be cut :(
I mean, Bonfires were always a burned corpse, even in DS1, you can always see the ash and the bones lying in them, so it's a shame that something that had been always present as a detail didn't get to become a mechanic. Would have been neat.
@@MasoTrumoi yeah leave the bonfires as they are in game and give us the ability to make up to 5 individual bonfires. But i don't see why we would need that other then looking cool,games not that tough.
Cinematics can take months to years depending on how big they want it to be.
Game cinematics are made based on how the game looked like in the early stages, since the devs give them their ideas and already done assets.
Just because we see the bonfire creation in the cinematic it doesn't mean it was an idea that lasted until later stages of development.
When you think about it, making your own save point would completely break DS world design, for that mechanic to work they would have had to completely redesign how DS works, from maps to enemies. Even though it seems like something so small, how you save a game determines how the game plays.
So they cut it early in development, if they didn't either the game would play like shit and be nothing like a DS game or the system would be poorly executed and meaningless.
I personally think this was meant to introduce the Sable church of Londor into the game in a more meaningful way.
I turn my back for a second and a good video is already out
Man seeing all these cut contents is really sad. Fromsoft had so many ideas for the Soulsbourne series and I genuinely wish they can remake all the games just to include the cut contents, doesn't even need to have any graphical improvements or anything, just the cut content being made into an actual thing. Hoping Sekiro gives them enough budget to give it a shot...In any case, great video, thanks for your work as always!
Yeah but the bonfire technique would just make the game way to easy
@@krystalicslill5402 Well of course they are gonna have to re-balance things. I would think a *remake* is gonna include those changes due to the added content or it would be very dumb otherwise.
@@krystalicslill5402 Or wayy too hard. Depending on the scarcity of it. Also, might make the game buggy as hell.
@@NoobGamer-ix2mr that is also true
Man I saw the leaked pictures when they were first found and was so excited for the whole darkness and other such like the eclipse ceremony, changing the world similar to demon souls. the final leaked screenshot with the burning world was especially beautiful
Lol. You're so naive if you fail to notice the reason behind the cancelling of that mechanic's development.
@@danielantony1882 Berserk references bordering on copyright infringement? Well that didn't stop FromSoft from putting Rape Horse... err, I mean Ludwig into Bloodborne. Also, does Miura suddenly have exclusive copyrights to the idea of eclipse or eclipse-related rites? Do you really think he or his lawyers suddenly stormed into Namco/From offices demanding the game mechanic to be cut because Berserk had an eclipse-related "sacrifice rite" in it?
It's more likely that the idea simply didn't mesh with the rest of the game, they ran into technical issues or Namco pressured them into making it more like DaS1 after DaS2's poor fan reception.
@@sofija1996 Dude. What you just mentioned are just Inspired by Berserk. Even Ludwig. They are simply inspirations. But the Eclypse state is a direct ripoff of the Eclypse world state from Berserk. There's nothing inspirational here. It's a straight-up fan BS by Miyadzaki. As if he was making a fan fiction or some shit. That's why it would be sued. Nothing else has been a Direct Ripoff. Cuz even Outrider Knights have their own unique design. It's just Inspired by the Berserker armor. There's no Ripoff here.
@@sofija1996 I don't think the eclipse state would even be copy written. Definitely not the reason it was cut.
Daniel Antony thats not how copyright works o_0 berserk didnt invent ceremonies or eclipses
Secret cut mechanic where you start a cult and siphon souls from members
Man I always thought it was silly that defeating the Dancer, one of the most epic and intense bosses in souls just leads to a fucking ladder falling down. This explains a lot.
It is also horribly inefficient.
If the castle is under siege, do each of the knights take turns climbing the ladder?
@@genesisosuna They probably go through doors we don’t have access to
This is probably one of the coolest videos you've done. I wish they actually incorporated this into the game, would have been very interesting and would have been a breath of fresh air into how the multiplayer works.
Thanks for showing us this! Keep up the good work
loving this series lance
Man, my day's going pretty shitty right now...
"Hello everyone and welcome to another video"
Nevermind its gon be a good day.
The eclipse ceremony animation strikes me, the way the head seems a little extended as if it would be in/near the blade reminds me alot of the statues that are kneeling and cutting their own necks found throughout the game.
Things like this really would have helped distinguish the final entry of the series fro the other games in it, and it's a shame that it was removed. These mechanics sound really interesting and add a lot to the world you're playing in.
Oh yeah that feature that was talked about once before relase, quite amazing how you dig this out.
A perfect birthday gift , post mortem souls content.
I would've loved this feature to be honest, would give Dark Souls 3 it's own unique thing and make it stand out a lot more than the other games in the series.
I wonder why they cut this. I remember being excited at the idea of creating my own bonfires. It could have been really cool.
This looks great, I wish these had been left in some shape or form in the final game. Dragging corpses around does look fun. Imagine invading somebody and just seeing them dragging a hollow around the place. I also like the different entrance there to Lothric Castle.
8:00 *When you give a corpse to Velka’s Snapchat, and she sends some private pics.*
Thank you Lance for another fantastic video, I can't imagine how many hours went into those ten minutes but it was really worth it. This game was way more ambitious than what it ended up being. But I'm still happy to see Fromsoftware trying to innovate with the mechanics even if they couldn't make it work in the final game. It's always sad to see a developer being called lazy when making such a game seems a very difficult task in itself.
This is so fucking cool. Sad to see that this was cut from the final game entirely. I’m loving all of your cut content videos - keep up the good work, Lance!
What a fascinating channel you have. I just happened to find it in recommendations and I am so happy to have done so.
I wonder if dragging corpses might have made Dead Again viable beyond complete and utter meme status.
I am thoroughly pleased with your content as a long time Darksouls player seeing these things that could have been is brilliant
I absolutely remember mentionings of this mechanic in an early leak of DS3 info! I always wondered if the 'corpse-sacrifice mechanic wasn't just some erroneous interpretation about the Anri questline.
I like to imagine that the concept of grabbing and dragging corpses originated as a response to players going out of their way to knock the bodies of their foes off cliffs.
A nice little look at an ancient feature. I'm happy you were able to restore it to such a state. Even if it is still largely gutted.
I get excited every time I see one of your vids in my sub feed. Keep it up man
This explains a lot, really. I love DS3 but seeing all this early dev stuff makes it clear a number of things were holdovers that made it to the final release.
Fromsoft has so many good ideas and it's so disappointing that not all of them make it to the final game. Now to wait for Sekiro Shadows Die Twice. I can't wait to see what they can do when no longer bound by the dark souls IP.
instead they're bound by activision ;)
@@ecMonify Activision is only publishing in the west. Bamco had them by the balls with everything Souls related they did.
I think we should clarify that Miyazaki has the good ideas. Take him out and you get the dung heap that was DS2.
Honestly hope sekiro can do more unique stuff.
Some of the stuff they show is promising.
@@ColdNorth0628 Don't like the lack of online and customization. Will kill the longetivity of the game. Will make the long break between titles even longer.
Dark Lothric looks sick.
Would be cool to travel the world when it was dark.
This is a fairly old video, but I almost can’t help but wonder if the cults were going to be like, player against player factions, considering the names and functionalities of the ceremony swords, one being the ceremony sword of flame and one of dark. One being for a faction that didn’t want to link the flame, and one that did. That the ones that wanted to let the flame die out would envelop their own world in darkness, possibly for certain benefits, but would also call the other cult to action to stop them, which they would invade, possibly for rewards if successful. Sort of making the invaders the “good guys” depending on how you look at it. I’m not sure how likely this thought is, but I think it would be really interesting if it had been the case
I really wish there were more videos like this. I love cut content
The dragging of corpses kind of reminds me of the introduction cinematic in-game in which the hollow is carrying another hollowed corpse
Well that explains the whole pulling the sword out of Gundyr thing. I imagined the bonefires appears after defeating bosses was an artifact from this idea and in my head cannon, the Ashen One impales the bosses with the coiled sword as a finishing move that reduces them to the bonfire and grants their consumbles and Lord cinders where applicable.
Fascinating stuff! Thanks so much for the hard work and interesting content Lance!
man this is just awesome to see how much more they intended to to with this game. keep up the good work!
Why is it always the most interesting things that get cut
Although very creative and different from what we were given, the process to create different types of bonfires and to invade worlds seems to be alot more confusing and time consuming than how we are regularly. Sure it would have neat to create our own bonfires right outside every boss arena but I enjoy the process more of invading worlds in the actual game.
while it is a lot more immersive and engaging that just using an item, its way less practical
So that "eclipse ceremony" is what the Soul Of Cinder is doing in the intro cutscene. That is wild.
Placing ragdoll physics with the inclusion of the bonfire rituals would have been really meme worthy.
You're doing a great job mate, keep up digging
I just wish people still played. Seen a few summon signs before Vordt, but everyone was named Chungus and cried that I messed up their streams summoning them
Dude, your work is awesome, thank you for this !
Very interesting video, thats amazing! Good work Lance
Godspeed lance, doing amazing work as always!
I think the most interesting part about it is that it was literally in the game's announcement trailer, the ability to drag enemies.
I remember, I think it was for DS3 (maybe it was for DS2, but I'm not sure), when the game was still in development, there was info of the game I had read in an article that bonfires would have been made using corpses somehow, as a new mechanic, but we never saw that in the final project. So it's cool to see they had something like that in the works here!
Out of all the cut content in DS3, this probably hurts the most to see it was cut :( the entire concept of ceremonies, eclipsing the world in darkness, and how it would initiate pvp are so interesting and awesome ideas. My world would have probably forever been in darkness 😂 but then again that also opens the question of how that would fundamentally change the entire plot of the game, seeing as how the entire plot revolves around you originally trying to link the fire so the world is *not* enveloped in darkness, and only by doing certain quest lines and getting certain items can you unlock different endings such as summoning the fire keeper to smother the flame, killing the fire keeper and stealing the flame for yourself, or becoming the lord of hollows and ushering in the age of dark yourself.
If the concept of being able to eclipse your world in darkness was an actual thing, then the entire story and plot would have had to be something completely different from what we got in the final version.
Or maybe not. Seeing as how eclipsing the world in darkness seemed to open your world up to invaders, it could be that this was intended to be seen as a bad thing that shouldn’t be done and that the player should focus on linking the fire so the world isn’t eclipsed by darkness 🤷♀️
Great video. Seeing the original entrance to Lothric Castle makes me want to see how the level geometry changed throughout the game. Area progression could have been entirely different.
Interesting, it's always fun poking around at the unused content.
I came as soon as my brain registered what the notification was. Which was within a matter of seconds.
This feels like it could be so perfectly used for the Elden Ring DLC
Miquila's goal of the Eclipse, the buildup of Godwyn and the world change.
having its own little seperated dlc space to fully use the mechanic
I can imagine after that black miasma that appears when you perform the PvP ceremony dissipates, when the camera moves up, you can see it spreading across the sky, causing the blacked out version of the world to appear (obvious I know) and I think that would have been a really cool animation, it's a shame FromSoft removed it but I can see why they didn't go through with this, cause if they did take this approach to PvP there would most likely be no invasions and summoning would be a lot rarer due to how elaborate the system would be and (on the invasions side) you'd have to wait till a person WANTS to be invaded, meaning almost never as no one wants to be invaded in these games, thus PvP would only be limited to duelling meaning a large portion of the PvP community would basically not get the opportunity to do the PvP they like to participate in.
This still seems like so much of a plus to me, I absolutely despise DS3 PvP and being forced into it is just uuegh...
@@Zwaluu you can always play offline/unembered, mate. Dark Souls is a PvPvE game
@Orora they could just keep the normal world as it is and have the darkness be like a dried finger or something. Not the summoning a 3rd guy part, the more invaders+no timer part. And have some sort of incentive for it, like increased droprates for items or some kind of covenant item being dropped by invaders on top of the estus.
That wasn't the only problem. One of the problems was the Copy Rights of the Concept of the Eclipse. Don't tell me that you don't know that Miyadzaki is a Berserk fan. A true DS fan would know that.
@@danielantony1882 Oh yeah, I didn't think about the eclipse due to the method of what caused it to happen, with the Behelet instead of a sword + sacrifice, I can see how that'd get in the way as well now.
@@danielantony1882 I know he's taken a bunch of inspiration from Berserk. Do you actually think Miura has copyrighted the Eclipse? A physical phenomenon that had great symbolic meaning since the dawn of man? Might as well copyright the sky or the Earth and demand royalties from people showcasing them in their works (read: everyone). That's not a reason and I marvel at how someone could think it is.
The animation with the dark effects might be the character taking dark sigils from the enemy.
I can't believe all this was still in the game. Awesome.
Only in alpha version of game
I don't know how this mechanic would fit in the actual game that we got, but I sure would be happy to see From Software trying something new in Dark Souls 3. Good video.
it's so clear now!!!! Like when you remove the coiled sword from Gundyr and make that first bonfire!! This is really cool : ) I get why they didnt keep it but it would have been really cool to see it in game
I wonder if we'll ever see any remnants of the original eclipse that was shown off early on in the game's development. The dripping sun was a lot larger and more pronounced, and there was this massive black worm that stretched far off into the distance. It looked pretty similar to the lead-up to the final boss where all of the buildings are smashed into each other, but with a lot more orange and fire instead of being mostly ash gray.
It's interesting that the grab mechanic was teased in the Intro Cinematic of the game. It seemed to be an important new feature for a while.
I remember there was a statue of an offering at some convention before the game was released... Looks like they were really going to theme the game around this
We could have had dark souls drag races :(
Very interesting, I once read an article about Dark Souls 3 long before it's release which described this very feature, it's a shame that so many gameplay mechanics are scrapped instead of being implemented. Reminds me of the ability to charge spells in DS2 as well... great video though, I admire your work!
My god , that animation looks so cool.
The dragging one. I mean
Would have been cool if you would be able to drag a cult hollow to a bonfire and you would be able to use them as like bonfire ascetics
Awesome video! That walking animation for the character seems so odd, way faster and stiffer than usual.
I wonder if the reason for this being cut was the fact that it deviated too much from the mechanics of the series... Not to mention the fact that if cult deaths were just randomly happening, depending on the rate they could make the game either infinitely easier (bonfire at every corner, no need to conserve Estus or fear any enemies because you can just run back) or infinitely harder (they happen so rarely that one ends up consuming all Estus before even getting a chance to spawn a bonfire, or just place one in some incredibly unfit place). This is an interesting mechanic, but one that would have required a lot of thought and balancing to polish... I'd love to see the Eclipse state of the world though, and dynamic backgrounds in general...
Come to think of it, a lot of cut stuff does seem to be much bigger in scale and ambition than what we got to the point that the finished product almost seems like playing it safe in comparison... A part of me wishes it was implemented in some form, if not in DS3, then in some other title at least, but it's been years and they have moved away from the Souls universe.
This was in the trailer so we know it was definitely something they considered greatly.
They showed this mechanic on the 1st trailer. You can see some kind of knight dragging a corpse
I’m glad the dragging bodies and making bond fires thing was cut seems like an annoyance. That plunging world into darkness thing seemed cool though.
I guess one of the reasons that got these bonfire mechanics scrapped was the difficulty to make it balanced compared to the classic "over the world placed bonfires" although it would have made more sense I think because come on... Who created these bonfires and why are they still there?
Dunno but it's interesting for sure
You're the one who created them, mister captain obvious. Cuz you were the last fucking Champion. Why wouldn't it be you?
Ok so first of all, chill for a second I haven't insulted you
As for the bonfires... We were never a Champion, we were an idiot who tried to link the fire ages ago but failed miserably because we weren't strong enough and so we were buried in the cemetary of ash as an Ashen One, destined to be called again should the fire need it.
So even if we did create those bonfires, it would have been ages ago and I doubt they would have stayed around for so long, especially during an Age of Fire because bonfires are used by the undead but there isn't any undead around during an Age of Fire so they're useless.
The only bonfires we could have created are the boss bonfires and the Firelink one, all the others... We have no idea of who created them, we only lighted them
@@markopusic8258 Dude. You can't use a Bonfie if you are not a Champion. Cuz the Royal Family would not allow you to. Coiled Swords are kinda implied to be rare in the DS world. Which means that we physically wouldn't be able to reach the Kiln if we weren't a Champion. Cuz you have to perform a Ceremony that you see in DS3 that only a Champion can do, and then you'll travel to the kiln. And if we weren't a Champion then the flame wouldn't give us the embers of the Lords. Why would it give the embers to a random Person? We clearly saw in the current DS3 that we were *Chosen* by the flame at the beginning of the game. That's why it accepted us and gave us the embers of the lords to have enough power to go to the kiln. Is it really that hard to understand? Btw, people not using Bonfires doesn't have anything to do with its desappearance. The only thing that would disappear is the fuel and the Ashes. The Coiled Sword can't just disappear. It's made out of metal. If someone unrelated to the officials stole it, that someon would be declared a criminal, and would get his head cut off. The Royal Family values the Cyle of the First flame. Bofnires are essential for a Champion.
Just... Believe whatever the hell you want, after all the souls games are about lore interpretation but yours is one I cannot get behind nor will ever be able to
A good day to you sir
@@markopusic8258 I don't believe in anything my dude. I believe only in what is evidenced. Dark Souls is not about baseless lore assumptions. It has enough evidences to make something out, most of the times. Well, we can just shut up. But you can never ignore in-game facts if you are talking about DS lore. You don't even seem to know what a Champion is, overall.
I would argue that the coiled swords you magically pull from the ground were probably placed around the map similarly to where the bonfires are located or in addition to those locations. Possibly even an alternative to initially lighting a bonfire for the first time.. maybe requiring the player to join a cult before accessing certain bonfires.
I just feel like being able to place bonfires at your own discretion would be too broken of a mechanic for a souls game
I assume the corpse dragging and ritual was a initial replacement for the old levelup system. By defeating enough enemies, one enemy will eventuall burst like that, showing that you have killed enough of them to level up my sacrificing them.
This is amazing. So many unused ideas in the cut content. They have to have another game in them. Makes you wonder if any of these ideas will be re-purposed/expanded on for Sekiro.
I wonder if they will ever use some of these unseen assets in future titles because some of this is just so neat and it is a terrible shame we never got to use it.
Great work, man!
Looks like that ceremony animation was made for a different model, seeing how it stretches the player model's rig to fit a taller figure.
I really like the concepts these features bring about. It seems there was a lot more to being unkindled than merely being a reincarnated undead.
The whole ember system is probably them replacing the whole "bonefire making" system.
I'm about to tear up.. this would have been absolutely perfect; let the Offline players avoid the darkness ceremony, and let everyone else shroud the world in darkness for PVP! Dang...
Oh yeah. It would have been AMAZING to be able to avoid the hackers in the first 2-3 areas of the game.
During the early teasers of Dark Souls 3, I figured that creating our own bonfire were going to be a feature. I figured we'd find a very VERY limited supply of those bonfire swords and be able to create our own bonfire in predefined locations.
I think I have a good idea of what the eclipse thing might have been inspired,
do you guys remember in dark souls 1 where if you kill Gwyndolin, Anor Londo becomes completely invadable? I think it was inspired by that since when you kill Gwynevere or Gwyndolin and vice-versa, you get an eclipsed world, I strongly think it came originally from there...
I am sure they had something like this planned for Judex Gungyr. You fight him in the past in Untended Graves, and in the future, at the begining of the game he has a coiled sword stabbed through him.
They probably had you planned to stab him with the coiled sword.
The bomb fire one i rember seeing the trailer back before it was released
I think per area there would have had one or two cult mob guy either in an extremely hard to find place or a legit troublesome mob. So this would make the exploration more vital, our strategies to fight better and our choice of place of rest more of an important decision. I think they would respawn to allow more of the other cult options. The choice to make your own bonfire would have been a fun and heavy decision honestly